|Commander / EDH||Legal|
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|Commander 2013 (C13)||Common|
|Shards of Alara (ALA)||Common|
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Tap: Add (1) to your mana pool.
(1), Tap, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it into play tapped. Then shuffle your library.
Price & Acquistion Set Price Alerts
|Have (9)||ZombieFood , xXThormentXx , Friedrice24 , bakunet , Supremespeed , pskinn01 , Xikitten123 , releasethedogs , gildan_bladeborn|
Esper Panorama Discussion
1 week ago
They tap for 2 mana yes, but I wouldn't count them as two. There's a bit of adisconnect between number of sources and total produced maan, but that's a lot more complicated of a conversation. the important thing is that they techincally count for zero by themselves, as you can't play them as your only lands (they bounce themselves).
As for lands to play (within a budghet of course), Command Tower, Mana Confluence and City of Brass all tap for any mana colour you need. Exotic Orchard can also help out and Forbidden Orchard isn't bad either as your primary source of damage has flying. Hinterland Harbor and Drowned Catacomb finishes off your check land cycle (which are good), you have pain lands like Yavimaya Coast, Llanowar Wastes and Underground River. That being said, don't feel like you have to run the full cycle of a land. I would persoanlly run the full cycle of shocks and check lands, but would be reluctant to run all 3 temples.
Given that you have minimal land search ramp, I wouldn't increase the number of basics you have by too much, however you could up your total basic count by 6 (2 of each) if you included more basic land searching. You also have the Panoramas (Grixis Panorama, Jund Panorama, Esper Panorama, Bant Panorama) which gives you colourless the turn you play it, but you can later crack it for a basic.
As for ramp, Chromatic Lantern is good fixing. Nature's Lore and Farseek are both good as they can fetch shocklands. Cultivate and Kodama's Reach are both decent, as is Rampant Growth. you also have the signets (Golgari Signet, Simic Signet, Dimir Signet) as well as Talisman of Dominance and Fellwar Stone.
1 month ago
just an FYI playing an artifact land wont untap Traxos, Scourge of Kroog. That dude says "cast an historic spell" and you don't cast lands
Sword of the Animist might be worth it
I really like 2 mana rocks over three mana ones. Unless that three mana rock makes 2 or more mana i'm not sure its better. With that in mind maybe swap Orzhov Cluestone to Mind Stone, Worn Powerstone, Coalition Relic or something similar?
Tymna the Weaver seems great! Drawing cards in any deck is like the best thing ever
Awesome deck! I hope you have fun playing it!!!
1 month ago
Glad to see your a fan of the wonderous hive also k_drake. I also happen to have a Sliver Overlord deck of my own, although mine is still a lot cheaper. Keep in mind however that LVL_666 has also chosen to bling out this deck nearly entirely, and thus the price you see on here is much more than what it would could actually be with a non-foil, non-masterpiece/expedition version of the decklist.
The first and most obvious things to avoid would be the original duals, (i.e Underground Sea, Volcanic Island, Tropical Island etc...), next you make do without Mana Crypt, Cavern of Souls, Wheel of Fortune, Yawgmoth's Will, and Mana Drain which should bring the deck down by a huge margin.
There's is such a vast amount of lands to choose from that could be suitable early on, including: the vivid cycle (Vivid Crag, Vivid Grove), the tri-lands (Seaside Citadel, Savage Lands, Jungle Shrine, and so on), then there's ones I use to use like Transguild Promenade, Exotic Orchard, Forbidden Orchard, Rupture Spire, Evolving Wilds / Terramorphic Expanse, Ash Barrens (highly recommend), and the panorama cycle (Bant Panorama, Jund Panorama, Esper Panorama, etc).
You can then make use out of the signets, Golgari Signet, Izzet Signet, etc) and perhaps use most of the combinations (prioritize the ones that have green). Anyways I know I have told you a Lot of information to read and consider, and so let me give you a good visual of what a starting point could look like:
Commander / EDH
SCORE: 365 | 70 COMMENTS | 120873 VIEWS | IN 401 FOLDERS
This deck by the Professor I do recommend you consider as a base, and from there start as I have done, which was slowly acquire all the slivers (and imo minus the queen, and legion at least at first), I actually was quite fortunate to receive most of the slivers needed for my list from a friend who had their very own Sliver Overlord deck and he sold/traded me eventually most of it as he was getting out of commander. I picked up stuff like Gemhide Sliver, Manaweft Sliver, Necrotic Sliver, Harmonic Sliver, Heart Sliver, Galerider Sliver and Crystalline Sliver if I recall first by cash and standard trades.
Then I got a few things like a Chromatic Lantern, Merciless Eviction, Heartstone, and Training Grounds for more additions. Eventually I started with getting the shocks and fetches (the khans fetches are cheaper) again the cheaper ones like Windswept Heath, Wooded Foothills, Temple Garden, Overgrown Tomb, Hallowed Fountain, and worked my way up having more than half of them (I'm currently only missing 3 fetches and 3 shocklands).
I got my Sliver Queen and Sliver Legion from the same friend who took apart his sliver list (it's unfortunate he sold it's entire manabase and then just kept the slivers before I even met him at my lgs though), after I had all the rest of the creatures and up until that point I focused more on an aggro/voltron strategy. I bought him some very pricey modern staples (2x Chalice of the Void before there reprint and traded an Ulamog, the Ceaseless Hunger for these 2 slivers and to nearly finish a whole deck to play for modern :)
You can then later like i'm soon about to do myself soon I think, start to buy things like a Mana Crypt, Mana Drain, Demonic Tutor, Wheel of Fortune, etc to make the deck more competitive.To give you an idea where i'm at, here's my decklist (I'm missing 16 cards in all from it) also that's cheaper than what you see here:
Commander / EDH*
SCORE: 10 | 10 COMMENTS | 3032 VIEWS | IN 3 FOLDERS
I did not exactly plan on writing essentially a book on this for you lol, and so I apoligize. In summary start by acquiring if you don't already own any these above suggested lands, and start acquiring all the slivers you can, I recommend get ones like Sliver Hivelord, Diffusion Sliver and or Crystalline Sliver, Blur Sliver, Gemhide Sliver + Manaweft Sliver, Bonescythe Sliver, Syphon Sliver, Heart Sliver, Harmonic Sliver, Galerider Sliver + Winged Sliver, and others like Predatory Sliver, Sinew Sliver, Muscle Sliver all of which are pretty cheap. Then you will want Chromatic Lantern, plenty of signets, Darksteel Ingot, Commander's Sphere, Fellwar Stone, maybe the newly reprinted Coalition Relic which is a bit cheaper now. Then start upgrading the manabase(Mana Confluence, City of Brass, Unclaimed Territory, Sliver Hive, Ancient Ziggurat are all a good start. Then go with maybe getting the filterlands which thankfully have been reprinted and are now a lot cheaper,(Flooded Grove, Twilight Mire,...) and the shocks/fetches prioritizing the ones for green like Breeding Pool, Overgrown Tomb, Windswept Heath, Wooded Foothills because you will want green I would say more than any of your colours to cast stuff like Manaweft Sliver + Gemhide Sliver, Kodama's Reach/Rampant Growth/Cultivate etc. Once you have most if not all of the slivers and the mana base then you can go back to refining the deck with medium to high end upgrades like Mana Crypt, Volrath's Stronghold, Demonic Tutor, Vampiric Tutor, Pact of Negation, and such. Personally in my case i'm refraining from the original duels for budget reasons myself as I can't ever see myself getting enough use out of them to make them worth it fully. Anyways I hope this gives you lots to think about!
(Final note), consider Spirit of Resistance at least initially if you think you can either protect it with counterspells or in a meta where enchantment removal won't be an issue :)
1 month ago
I too hope we stay on Dominaria for the Fall set. Staying on Dominaria forces Wizards to be more creative which in turn is better for the game. Only a single set on the huge plane of Dominaria is in my opinion a total waste. The return of Karn and the Weatherlight for only one set is more waste. I want more of these stories.
I'm conflicted though because if the Fall sets take place on Dominaria then Wizards is not wrapping up the boring Gatewatch vs Bolas story line instead it will be dragged into next year. I say this because I don't think Dominaria is the plane where the big final battle between the Gatewatch and Bolas will happen because there's no reason for Bolas or Tezzeret to planeswalk to Dominaria. Bolas has set his sights on Ravnica.
Bolas and Tezzeret are in Core 2019, the next set after Dominaria. There's already two images of the Core set. Bolas is one and other is http://wizardsmagic.tumblr.com/image/170911962541 Tezzeret.
These two together in the Core set conveniently segues back to the Gatewatch battle story line after Amonkhet. The Gatewatch are getting what they need in Dominaria, Teferi a very powerful old school Planeswalker to join the team. He is just who Ajani wanting to have before taking on Bolas on Amonkhet. The story can continue now unfortunately leaving Dominaria behind.
After Core set there's only one more Standard set this year, the Fall set. The most logical step is to stay on Dominaria and then return return to Ravnica next year, but I just don't know if this will happen. My gut feels that it won't. Wizards will get greedy returning to Ravnica as soon as possible.
Can Wizards cram an entire return return Ravnica story that includes the guilds as well as a huge Gatewatch battle into one set? Do they dare try this? It's also possible that they break the return return to Ravnica using the Fall set as the first set and then continuing the story in the next set in the new year. Setting up a cliffhanger at the end of the year going into the new year.
If the Fall set stays on Dominaria then great, but I think it will be on Ravnica.
Although the location plane hasn't been revealed where Core 2019 is taking place the reappearance of Tezzeret is a clue that it's not on Dominaria. For what purpose does Tezzeret have to come to Dominaria? The new Tezzeret art work has another clue, the clouds in the background are Esper as seen in Esper Panorama. Tall clouds puffy on one side with a flat straight cut off edge on the other.
The new art could mean two things be a homage to Tezzeret, showing him on his home plane having nothing to do with what plane the actual Core set takes place on. Or Core 2019 is taking place on Alara, Tezzeret's home plane.
Bolas also has ties to Alara. After destroying Amonkhet we don't know where Bolas is. The last time we saw Garruk I think was Core set M15 he was on Alara killing stuff, that's convenient.
2 months ago
Also, if you keep blue, Tasigur, the Golden Fang can be a great finisher, offering a decent body with build in card advantage. But it's only really good if you have Fetch lands and a couple other "midrage'y" creatures.
But fetch lands would be good anyways. Just a couple Evolving Wilds, and/or Terramorphic Expanses, and/or Esper Panorama to make the mana base consistant. If you don't want delve things, just some Dismal Backwaters would be even better. (Of course some of the rare lands would be the best option.)
3 months ago
4 months ago
Here are my land suggestions:
1x Fetid Pools
1x Maze of Ith - not really a land because it doesn't tap for mana, but it's a good card
1x Nimbus Maze
Here are the land cuts:
1x Blighted Fen
Which would leave you with a manabase of:
1x Fetid Pools
1x Maze of Ith
1x Nimbus Maze
1x Opal Palace
This manabase can largely be ported over to Zur, except for the lifegain taplands like Jwar Isle Refuge, which I think are generally just okay but are good in this deck because with Oloro out, you can play it and draw a card. I tried to keep the prices pretty low, because I didn't know your budget, but you can add Hallowed Fountain and stuff if you like (especially that one since it's cheap). Bad fetches like Bad River and Flood Plain get better if you spring for shocklands.