Esper Panorama

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2013 Common
Shards of Alara Common

Combos Browse all

Esper Panorama

Land

Tap: Add (1) to your mana pool.

(1), Tap, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it into play tapped. Then shuffle your library.

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Esper Panorama Discussion

Firebones675 on Demonic Destruction

2 weeks ago

Looks pretty good! You already have cards from most of the categories of cards I like to suggest.

You do have a significant amount of high cmc cards which probably warrents a few more ramp spells. In some cases you can even use them to get additional landfall triggers like Sword of the Animist, Solemn Simulacrum or Burnished Hart. Normal ramp cards like Thran Dynamo, Dreamstone Hedron, or Hedron Archive also work.

Also i'd look at the lands a bit. Ob doesnt care if you cast the lands from your hand or if they are swamps. As a result land cards that find you a land from your library give you 2 landfall triggers. Here are some examples:

Evolving Wilds, Terramorphic Expanse, Thawing Glaciers, Myriad Landscape, Grixis Panorama, Esper Panorama, Jund Panorama, Rocky Tar Pit, Bad River, Polluted Delta, Bloodstained Mire, Verdant Catacombs, Marsh Flats. If you have enough lands in the deck that sacrifice themselves, Crucible of Worlds gets a lot of value.

Other options to consider are Journeyer's Kite and Storm Cauldron

JohnnyCRO on Karlov test build

3 months ago

Didn't play the deck myself, but here are sume neat ideas for a casual deck:

Shambling Vent should do great in here both for fixing and blocking. Lifelink, with extra sinergy here, is a bonus.

Esper Panorama is a nice budget fetchland for you.

Ghost Quarter and Temple of the False God are generally some of my favorite lands and I highly recommend them. City of Brass, Caves of Koilos and Mana Confluence provide good fixing and are hurting you less than they would someone else, while Reflecting Pool feeds your color hunger mid to late game.

Dark Petition is a solid budget alternative for a Demonic Tutor, especially in a deck that isn't afraid to step into late game. Sidisi, Undead Vizier is also cool if that's your thing.

Decree of Pain is neat draw and destruction. You could use more wrath effects in general, since you're light on creatures and token strategies might be a problem. Toxic Deluge, Languish...give them a try.

Also more draw wouldn't do you any harm; Night's Whisper, Skullclamp or something like that might be neat.

Medallions won't do much good if you're not playing storm of some kind. I suggest Mind Stone and Hedron Archive because late game you can crack them for extra few cards if you're looking for something.

I hope you'll give these a consideration and that the suggestions were useful. Have a nice day!

Omeros on who said this would be fair?

3 months ago

Lands you definitely should replace: Azorius Chancery, Transguild Promenade, Rakdos Carnarium, Dimir Aqueduct, Rupture Spire.

Budget-friendly replacements for them: City of Brass, Mana Confluence, Esper Panorama, Grixis Panorama, Grand Coliseum.

Better replacements for those five and several other lands on your list: all ten fetchlands from Khans and Zendikar and the six non-green Ravnica shocklands. Still run Mana Confluence and City of Brass here, though. Color fixing is too important.

libraryjoy on my first commander needs trimming

3 months ago

Shadow, I'm going to be a little verbose, but bear with me. I've been playing commander weekly with a small local playgroup for well over a year. It's casual, not competitive. So take my advice with that said.

It's more like midrange is a little different in commander. Your curve ends out much higher, since the game goes longer. You can't just stall a few turns and win by pecking away with 2-drop and 3-drop creatures, because your opponents have a total of 120 life you have to whittle away (if they're not attacking each other). Each card needs to have maximum impact on all players, since it's multiplayer. Politics is huge. Each playgroup is different, but in mine, you try not to "poke any bears" until you absolutely have to. You don't want to make all your opponents mad at you at once, and you also don't want to target one person so much that they decide to come after you, while the others sit back, develop their boardstates, and kill whatever's left of whichever one of you survives. It can be done if you're prepared to be enemy #1, with plenty of control elements. Spot removal is a fine line to walk. Use it sparingly, because while you stopped one person, there are 2 others you did not stop.

You need to have an idea of how you will win the game. Even if you are playing heavy control/stax, you either need to have a lock on all of your opponents to get them to concede or you need to have a few value cards that will get the job done after you've stalled. Big ones. Avacyn, Dragonlord Ojutai, (you've got a few - your 5/5's). Find ways to make them bigger - Hedron Matrix. With double strike (Fireshrieker or True Conviction). Or cards that will eventually make you an army (Sigil of the Empty Throne, Luminarch Ascension, Moonsilver Spear, Angelic Accord, Chasm Skulker.) You also have a few creatures that will get large as you slowly gain life, and could add Ajani's Pridemate. Can you get them through unblocked? Whispersilk Cloak, Prowler's Helm, Rogue's Passage. Don't forget you'll need to protect them: Mother of Runes (also helps with not being blocked), Mask of Avacyn, Swiftfoot Boots, Soul of New Phyrexia. If you focus on those, you'll want more lifegain triggers, like Shattered Angel (which is nuts in commander), Soul Warden, Soul's Attendant, Suture Priest. Find out what your playgroup thinks of infinite combos. If they're not completely frowned upon, you probably want to include 1 or 2 for when the game just needs to be over. Also see what your playgroup thinks of tutors. Most playgroups don't like a lot of tutoring, but some are ok with a little.

Midrange can be good in commander. Yisan, the Wanderer Bard is a mid-range commander but also combos and is ranked Tier 1. But he has a tutor for whatever card you need built in. Same with General Tazri. Oloro is Tier 2, but usually as a Pillowfort/Stax commander. Basically, you need to plan that pretty much whatever you draw will synergize with whatever else you've drawn, and particularly with your commander, since he is always available to you.

Drop: Pacifism, Aerial Responder, Skinrender, Prahv, Spires of Order, Liliana's Reaver, Astral Cornucopia (not very good in decks that aren't running proliferate. Which is another option). Lingering Souls probably also does not have enough impact, without more token support or more buffs like Dictate of Heliod and Spear of Heliod, unless you just want them as chump blockers. Commander is go big or go home.

Consider adding: Cliffhaven Vampire. Agent of Masks. Cage of Hands or Arrest or Quarantine Field. Or Crawlspace or Norn's Annex. Crypt Ghast or Kingpin's Pet or Treasury Thrull or Pontiff of Blight if you are planning to use extort to drain life. Gravitational Shift and maybe Archetype of Imagination or Stormtide Leviathan if you are planning to win by combat damage through flying. Plea for Guidance can tutor up Sanguine Bond + Exquisite Blood for infinite combo. Esper Panorama & Arcane Sanctum would fit this deck well.

Elixir of Immortality is great to get your graveyard back in your library, in case of mill or whatever. Sword of the Animist is good ramp, and Darksteel Ingot can be very useful. Also, the signets - Orzhov Signet, Dimir Signet, & Azorius Signet.

Postmortal_Pop on Breya help in c16 league

4 months ago

A great idea would be the ton of artifact support that talks under $10

Goblin Welder is great recursion

Contraband Kingpin, why not scry on every play

Barbed Sextant mana fixes and nets card draw

Citanul Flute tutors all the creatures you need

Pili-Pala and Grand Architect do infinite mana, a perfect hand is a turn 3 win with breya at the helm

Kuldotha Forgemaster is a must have

Altar of Shadows is a really unappreciated gem in budget builds.

Opal Palace fixes mana and buffs

Grixis Panorama and Esper Panorama are strictly better then the fetches included

Arcum Dagsson might be expensive but it's worth naming if you haven't looked into the older cards

Chromatic Lantern is a must have that honestly should've been the sol ring of this set.

WesomeNight on Nekusar Wheel EDH

4 months ago

For fun chaos wise you can play Possibility Storm and Perplexing Chimera.

For mana fixing play the bad fetchlands and more basic/hybrid lands like Blood Crypt's cushion Smoldering Marsh you can fit them by replacing their counterparts from theros block because those come into play tapped. Also play more basics because you can sometimes piggyback off of someone's ramp effect, but if you don't have 10-15 basics you just let them search out 14 lands and only get 5 while the whole board can be ahead by 10 turns...

you can play Jund Panorama and Esper Panorama. Check out my Thraximundar deck if you think it will help.

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