|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance (RNA)||Common|
|Commander 2017 (C17)||Common|
|Modern Masters 2017 Edition (MM3)||Common|
|Commander 2013 (C13)||Common|
|Dragon's Maze (DGM)||Common|
|Return to Ravnica (RTR)||Common|
Combos Browse all
Land — Gate
Rakdos Guildgate enters the battlefield tapped.
: Gain or .
|Have (27)||mtgmanatee , Friedrice24 , Unjust_DiabIo , machiavelli2081 , Oskani , FiggyMadison , orzhov_is_relatively_okay819 , bakeraj4 , Mousemke , , ironax , webdokkeren , susureedjango , Fiolek , CAPTAINxCOOKIES , bakunet , Yawkcorb , angesoir , Reliva , brentkc49 , anonymausguy , Tmanator , releasethedogs , XxCataclysmiCxX , itheoryz , mandoso , PTsmitty|
|Want (47)||Draw_Wurm , TheGowge , Turtlelover73 , Ariumlegion , moonknights01 , GingerDynamite , AlphaSp , named.theorem , Aceleron , coadster , Oskani , meren13 , Iveliᴓs , Iotran , JasonD , cannon_Spectacle , BrunoBatta , talonmcshay , danosu , gamerhat , analthunder , ztanos , craileys , SimonM9d , Luftwaffle , Jspeed , Lazysaurus , AntiheroFOREVER , P13 , pelzee , jamiefosternz , IsaacGreenseed , Kurush , nsrune3 , SilvanSage , bigblue32123 , Thebigbomber , jpengland , rco , Furyofwaaagh , DSMAN95 , Apastolos , Kcin , Red_Feathers , staggolee , gershom , Elode|
Rakdos Guildgate Discussion
3 weeks ago
I don't think it's ever worth it to run Rakdos Guildgate or Cinder Barrens or Urborg Volcano especially since you already have plenty of other better dual lands in the deck. Honestly it's better to even just have basic lands in their place.
1 month ago
Hello! Try to find Rakdos, Lord of Riots - seems to be a nice addition to your deck. Mogis, God of Slaughter - just to deal more damage. You can replace Burglar Rat with something more useful - Tymaret, the Murder King for example. In this case you can make a combo like: Tymaret + Judith's ability + Dictate of Erebos . Temple of Malice - enters tapped but scry 1, much better than Rakdos Guildgate anyway. And don't forget about card advantage: Necropotence , Phyrexian Arena and /or Underworld Connections .
1 month ago
Hey there, nice deck. I'd recommend adding the guildgates you're missing:
These help offset a budgeted manabase and are extremely cheap. If you're looking to continue upgrading the deck, here's a glimpse of a good final product: Food Chain Prossh. Even if you don't want to spend that much money, some of the mana dorks and rocks in that deck would do wonders for yours, and have a good price point if budget is a concern.
1 month ago
Hey WarriorMagic, as suggestions I think that you may cut the Goblin Chainwhirler s, because how do you have many swamps and black cards, normally you can't cast it on turn 3. You can fill those gaps with Skewer the Critics .
2 months ago
I LOVE IT! Absolutely love it! The only changes I would suggest are the following:
Take out Rakdos's Return , sure it is a good mana sink but I feel either one of the mana rocks from above would be better placed, or maybe even Showstopper to finish the game out when a board wipe happens.
Have no clue to what you could take out for one of these bad boys, but I would suggest adding in something that could end the game like Artisan of Kozilek , Colossus of Akros , Void Winnower , Desolation Twin , or Ancient Stone Idol . All of these may not be Rakdos theme, but they are great ways to end a game through damage. They could be the "Center Pieces" of the show.
2 months ago
Since you're in 5-colors, it might be wise to run Exotic Orchard (often you get 4 or 5 colors on this land), Cascading Cataracts (for General Tazri's ability) and Battlefield Forge. // Also, Arcane Sanctum, Crumbling Necropolis, Savage Lands, Seaside Citadel and Murmuring Bosk (fetchable Forest) should replace the non-gate taplands: Bloodfell Caves, Dismal Backwater, Swiftwater Cliffs, Tranquil Cove and Wind-Scarred Crag. // You don't need to dedicate 10 guildgates to Circuitous Route, you just need 5 or 6 to have wide variety of options to fetch. Since this deck is heavy on green and white, you can take out the guildgates that don't generate green or white (Dimir Guildgate, Rakdos Guildgate, Izzet Guildgate) for Vivid Meadow, Vivid Grove and Vivid Crag, because these can give you all 5 colors. // It is better not to run spells that cost double mana of a splash color, like Diabolic Tutor (it might be hard to cast it when you want it).
4 months ago
I actually made a deck pretty similar to this one. Her it is if you want to check it out: Mogis the hate god
what I found out through play testing is that creatures more or less suck for group slug strategies. There are plenty of really good creatures that fit this deck such as Zo-Zu the Punisher however I've found that if you relly too much on your creatures for incremental damage they are too susceptible to removal and board wipes.
In your case I believe you can safely get rid of any creature that produces mana. In most edh deck you only need about 10ish mana rocks and right now you have 11 as regular artifacts so I think your ramp will be fine.
Besides ramping creatures I believe that cutting these cards would also be advantageous:
- Netherborn Phalanx
- Indulgent Tormentor I don't really like targeted effects like this with mogis
- Fleshbag Marauder
With all those cards cut I'd then start putting in more group slug type enchantments. The reason I like these enchantments more is because unlike creatures, most board wipes dont hit them and most people dont have a ton of enchantment removal. There are tons of these group slug type cards so I'm not going to say which ones would be best for your deck because most of them would work. But I like these ones:
I would also just reconsider these cards, I haven't personally played them so I can't be certain of how strong they are, but they dont seem to quite fit the deck.
- Cruel Reality It seems tempting but it only targets one opponent and is super expensive. I don't believe its worth its cost
- Browbeat I would personally rather have guaranteed card draw, try Ancient Craving instead
- Mana Geyser lots of mana, but what are you spending it on? if you had more X costing spells then it may be worth it but for now think of how bad of a top deck this would be with no cards in hand.
And of course I would strongly recommend running some dual lands to help smooth out your mana consistency. Here are some of the really budget ones:
- Akoum Refuge
- Bloodfell Caves
- Canyon Slough
- Cinder Barrens
- Cinder Marsh
- Foreboding Ruins
- Graven Cairns a little more pricey but really good for the cost
- Lantern-Lit Graveyard
- Lava Tubes
- Rakdos Carnarium
- Rakdos Guildgate
- Rix Maadi, Dungeon Palace especially good in this deck
- Rocky Tar Pit
- Tresserhorn Sinks
- Urborg Volcano
You have a strong core here once again but I just feel that some of your card slots could be better spent. Hope all this helps
Rakdos Guildgate occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
All decks: 0.04%
All decks: 0.15%