Rakdos Guildgate

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Common
Commander 2013 Common
Dragon's Maze Common
Return to Ravnica Common

Combos Browse all

Rakdos Guildgate

Land — Gate

Rakdos Guildgate enters the battlefield tapped.

: Add or to your mana pool.

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Rakdos Guildgate Discussion

The_Doctor_2000 on How to get cards banned in your play group

1 week ago

ndite thanks for the suggestions Languish was a card I completely forgot about. I still haven't got a Rakdos Guildgate must pick one up. Malfegor makes me discard my hand something I don't like to do as I usually hold up my removal. The other two seem great.

ndite on How to get cards banned in your play group

2 weeks ago

I could see Languish being good, but it depends on your play group, also put in a Rakdos Guildgate instead of the Transguild Promenade, finally might I suggest Painful Quandary and Tainted AEther and possibly Malfegor? Overall +1 from me :)

foxboy93 on death and taxes make me smile

2 months ago

Hello!

As per your mentioning on a fellow post, you were having mana issues? To address this first problem, the quality of land you are looking at is minimal. That might sound rude when I say that, but by it, I mean you are running cards like Tainted Field and Tainted Peak. If it is a budget issue, I'd get the pain lands. Sulfurous Springs, Caves of Koilos and Battlefield Forge should be top includes. Other lands I'd consider changing out are:

Slayers' Stronghold - Decent, but vigilance isn't a big thing. And spending two mana to give haste? Why not run Swiftfoot Boots or Lightning Greaves (Greaves clearly being the better option, but of course, budget may be a thing for you)

Mistveil Plains - With a deck like this, Alesha shouldn't really care what is going to the grave if she can bring it back. If you are worried about a card like an artifact or enchantment dying, why not look at Restoration Specialist? Otherwise, Alesha can pretty much recur most creatures.

Blighted Fen - You aren't really abusing the ability to make people sac a creature, so this should also be swapped out.

Oh course, 'optimal' builds would have fetches and shocks, but even running Rakdos Guildgate, Boros Guildgate and Orzhov Guildgate will give you more mana fixing. You could also run the less expensive fast lands from Kaladesh for mana fixing. Consider cards like Mana Confluence and City of Brass for mana fixing too. Anything that gives you the three colors you need. The fact that Chromatic Lantern isn't in the deck is a heart breaker as well. Chromatic lantern not only RAMPS you, but your lands are now Birds of Paradise.

Besides that, only thing I'd say are stuff like Rakdos Signet, Boros Signet and Orzhov Signet. Fellwar Stone is also decent mana fixing, as well as Wayfarer's Bauble and Expedition Map to go and get lands you need. If you want to be cute, you can play Herald of Leshrac to start stealing peoples lands

Cards I'd consider cutting to make room or consider upgrading later:

Angel of Invention - Personally havent played with it, but seems like its sort of meh. Other than making smaller creatures or a bigger flyer, there's not alot going on here. If she is in there for the anthem, look at Ravos, Soultender

Blinding Angel - If you are abusing ETB effects, Stonehorn Dignitary is better in every way. One mana cheaper, ETB effect abuser and a good card all around.

Feldon of the Third Path - Unless you can't reanimate with Alesha, this is a pretty dead card. I mean sure, you make a copy, go to combat, reanimate and get another 1-2 triggers, but there not a hell of a lot you really want, and you are paying 5 mana and tapping down two creatures for two more effects

Grenzo, Havoc Raiser - Unless you are SURE to deal damage or have a mass of tokens for example, I feel mana is better spent on other effects

Faith's Reward - Unless you are sacing your board and bringing it back, I feel this too is a dead card. If it is an anti-boardwipe, consider Eerie Interlude to protect your creatures.

Dictate of Erebos - Again, you aren't really abusing the sac outlets, so this doesn't seem like it warrants an area.

Sunforger - I feel like this card is a trap. Sure, you just instant speed tutored for removal you might not otherwise have, but you also just spend 4 mana to cast a Swords to Plowshares. That right there screams card disadvantage. Not only that, you have now removed it from a potential blocker and have to spend mana to re-equip.

dreamistt on

4 months ago

REMOVE:

  • Palace Siege (high cmc)
  • Pestilence and Pyrohemia will easily be removed at the first board wipe, so I believe they aren't as good as you might think
  • Grave Upheaval is outclassed by Torrent of Souls
  • Skull Rend is fun, but I don't know if it's good enough.
  • Urabrask the Hidden is expensive and I don't think you actually need him there
  • Maga, Traitor to Mortals (I don't like it all that much... plus, the triple B cost could be bad)
  • Most of the times, people will choose take damage from Combustible Gearhulk, so that you cannot draw cards. Even with Rakdos on the battlefield, that will probably still be the case, so the gearhulk is more useful if you fill your deck with reanimation options. It's a good card, but I don't know if it's all that useful here.
  • I'm unsure about Lobber Crew too.

AS FOR THE MANA BASE:

TUTORING:

CARD DRAW:

  • Staff of Nin is almost auto-include. Even though it costs 6 mana, the tap->damage ability allows rakdos to be recast or, if he's in play, it gives you for your next creature spell.
  • Read the Bones for the scry 2 + draw 2 is actually excellent.

MASS REMOVAL:

TazEragon on Idk wat type of deck this would be

4 months ago

if I where u id take out Rakdos Guildgate for you have no use of the swamp and add 2 Shivan Oasis or 2 Gruul Guildgate and in your side board add 2Gravity Well to help defend against flyers for if you went against my


angel can be modern

Legacy* TazEragon

1 COMMENT | 39 VIEWS


you could block nothing. I would also take out a few creatures and add a few more land most decks have between 20-22 land. for me id take out the goblins and Rakdos Guildgate and add 4 Gruul Guildgate and 3 Shivan Oasis but that's what I would do. so do what you think is best of your game style

Fallentesla on A necessary evil

5 months ago

Hey there. Looks like a good starting build and landofMordor makes some good suggestions. What I would add onto what he was saying is that the thing I see that is going to give you the most trouble is your mana base.

Most EDH decks want to run somewhere between 35 to 40 lands. Since your running three colors your going to need more duel colored lands. Some that come to mind that are fairly budget are...

Ravnica Guildgates: Rakdos Guildgate, Orzhov Guildgate, Boros Guildgate.

Theros Temples: Temple of Silence, Temple of Malice, Temple of Triumph.

Tarkier Life lands: Scoured Barrens, Bloodfell Caves, Wind-Scarred Crag

Vivid Lands: Vivid Meadow, Vivid Marsh, Vivid Crag.

Check lands: Dragonskull Summit, Isolated Chapel, Clifftop Retreat

Painlands: Battlefield Forge, Caves of Koilos, Sulfurous Springs

Otherlands: Command Tower, Vault of the Archangel, Hanweir Battlements, Temple of the False God, Slayers' Stronghold.

Those are just a few options that are avalible to you.

Also a lot of EDH decks like to run 8-11 Mana rocks on top of the lands. Since your commander is seven mana your gonna want at least a few. so manarocks like Hedron Archive, Darksteel Ingot, Thran Dynamo and the Ravnica signets (Boros Signet, Orzhov Signet, Rakdos Signet would be good in there.

Sorry for such a long winded message XD.Hope this helps!

P.S Also if you ever need ideas for an EDH deck try out a website called EDHREC. It gives a list of the most popular cards used in an deck.

Profet93 on Burn the Land and the Hand

6 months ago

Bloodfell Caves will replace Rakdos Guildgate. Unfortunately, I cannot add Akoum Refuge because it was never printed as a common.

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