Orzhova, the Church of Deals


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Guildpact Uncommon

Combos Browse all

Orzhova, the Church of Deals


Tap: Add 1 to your mana pool.

3,W,B, Tap: Target player loses 1 life and you gain 1 life.

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Orzhova, the Church of Deals Discussion

nik_r on Kambal

2 months ago

Hey, I have a few suggestions. I recommend cutting: Vault of the Archangel, Cataclysmic Gearhulk, and Orzhova, the Church of Deals. Vault seems very mana intensive, I could see it's uses, but I feel it could be switched out. I suggest cutting the gearhulk, because a lot of the time your standard board wipes should get the job done. Also, sacrificing all your artifact ramp feels bad. If you are running it to stomp on artifact/enchantment heavy decks in your meta, add in Austere Command if it's not already in the list. Maybe even replace it with a Toxic Deluge! With all that life you have, you can take out any indestructible monster heading your way. In regards to the other land, as stated previously, I feel there are better utility lands, and would rather see a Wasteland or Strip Mine in that slot. Now for the super spicy and spiky recommendations. Since you are already running Vizkopa Guildmage, you should add in Children of Korlis, ad nauseum, and Angel's Grace. These cards together can win you the game on the spot, and also can be used to save you in a pinch if you're not going for the combo. You should check them out. I hope everything works out well for you, and I hope some of these suggestions might pique your interest. Thanks for posting the deck, mate! +1 from me.

Aondail on Uncle Karl the Vampire

4 months ago

Theres a bunch of cards in your maybe board i think should be main decked - Blind Obedience Pontiff of Blight both come to mind - extort is amazing with Karlov since each trigger just gets substantially better since each counts as its own instance of gaining life. The life swing gains you can get from Kokusho, the Evening Star should not be over looked - in a 4 player game he is a 20pt life swing to each player (-5 life for them and +15 to you).

Also after seeing someone's Kambal, Consul of Allocation deck in action a few weeks ago - i can 100% advocate for this card. The total amount of life it can gain is just absurd because people look at it and go - well thats not that strong and just kind of ignore the card

Vault of the Archangel should also be main - you are running only 1 Utility land at the moment and in a 2 color deck you can definitely afford to run a couple. The best part of this one is that even if you dont use its ability it does work as a somewhat nuclear deterent kind of effect - just because of the potential Deathtouch. Orzhova, the Church of Deals is another choice you could make just as another way to add some counters to karlov.

Kabira Crossroads might also be worth an included here in place of a plains.

A few of the cards I would consider cutting would be - Sunbond - the effect is just average imo, if this let you diversify by putting the counters on a target creature it would be great, but forcing you to essentially voltron - just hurts it imo. Righteous Confluence i find underwhelming simply because its sorcery speed - exiling enchantments is nice - but id rather just play Return to Dust and have the option to do it at instant speed. Even in this deck im not sure the other two modes are super relevant over even something like Blessed Alliance.
One-Thousand Lashes is another one - I see the way it fits flavorfully, but I think i prefer something like Consuming Vapors or Unholy Hunger - yes they are more expensive but at least they make whatever it is dead. Lastly Teysa, Envoy of Ghosts - the card is great dont get me wrong - but its the one creature in your list that doesnt really seem to fall on theme with all others you've chosen - more just a flavor thing then any ;).

NecroPony on

1 year ago

canterlotguardian, Orzhova, the Church of Deals is better than you're giving it credit. It does something when there is nothing left to do. It has no drawback, and offers only potential, albeit small, upside.

Serra Avatar isn't good. It's just a huge body with a mana cost to match. Not to mention the saturation of white mana involved. I test out Ajani Goldmane and see if he's worth it.

canterlotguardian on

1 year ago

I can tell you two cards that absolutely need to go into the deck from your Maybeboard. Edgewalker makes Ayli cast either nothing at all or only generic mana. And Transcendent Master is just too good to pass up. 15 mana total (not even all at once, you can put it up over stages) gives you a 9/9 indestructible lifelink, which just works too well with Ayli.

Though I suppose I could give you a few cut pointers. Orzhova, the Church of Deals just flat out blows. 6CMC to L1G1? There are much better sources of lifegain/lifedrain out there that don't cost you a manaphorical arm and a leg. (Hehe.) Also Lone Missionary. One-off lifegain effects aren't as potent in EDH, especially when you're only gaining a tenth of your starting life total off it. Now with blink, it might become a bit more viable. And seeing as I don't see much blink in the deck, it may not be to your advantage.

Also another question. Serra Avatar. Why is it not in here? And for that matter, Ajani Goldmane.

Lanzo493 on Uncle Karl's Extorting Shenanigans

1 year ago

Sunscorch Regent is BROKEN in Karlov decks. You're running black, so run Gray Merchant of Asphodel who also fits the theme. Debt to the Deathless is a good card for late game killing. Lastly, a land that can gain life is great, which is why I suggest Orzhova, the Church of Deals.

zer0lev3l on Life sucks and than you lose your stuff

1 year ago

@canterotguardianThe reason why I put Orzhova, the Church of Deals is because I have one just laying around.

canterlotguardian on Life sucks and than you lose your stuff

1 year ago

why Orzhova, the Church of Deals? I get it's another drain/gain source, but come on. there are sources out there that are way more mana efficient. you're basically paying 6 for L1G1.

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