Orzhova, the Church of Deals
: Gain .
, : Target player loses 1 life and you gain 1 life.
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|Commander / EDH||Legal|
Latest Decks as Commander
Orzhova, the Church of Deals Discussion
7 months ago
So, regarding the latter, here's a legendary Orzhova:
Orzhova, the Inviting Façade
Legendary Land - Gate
Orzhova, the Inviting Façade enters the battlefield tapped.
: Add or .
: Each opponent draws a card, and then loses life equal to the number of cards in their hand. You gain life equal to life lost this way.
My Kambal, the "Friendly" deck would love this, and I think it's a flavorful way to represent the induction into the church, and how people can become members of such a parasitic, corrupt cult.
I'd like to see more of these legendary Ravnica Gates.
2 years ago
You might like Pillory of the Sleepless as a piece of removal that also drains your opponent's life. Palace Siege offers two great modes for a long, drawn-out game. And it's not great, but Orzhova, the Church of Deals gives you a little something to do with your mana just in case you've got nothing else going on.
3 years ago
If you've got a problem with having Teysa stolen, why not run Homeward Path? You have the added bonus of being able to use the Weathered Wayfarer to tutor for it. Granted, I still recommend picking up that Wrath of God. Also, maybe use High Market instead of Orzhova, the Church of Deals. If it's a matter of not being able to get combat damage through, you'll likely have at least 1 extra creature lying around, and unlike orzhova, it doesn't cost anything to activate. Both are under $4 right now. Awesome deck. I've always liked this version of Teysa; glad to see someone did something cool with her.
3 years ago
if not included for flavor Orzhova, the Church of Deals is pretty horrific.
3 years ago
Hey, I have a few suggestions. I recommend cutting: Vault of the Archangel, Cataclysmic Gearhulk, and Orzhova, the Church of Deals. Vault seems very mana intensive, I could see it's uses, but I feel it could be switched out. I suggest cutting the gearhulk, because a lot of the time your standard board wipes should get the job done. Also, sacrificing all your artifact ramp feels bad. If you are running it to stomp on artifact/enchantment heavy decks in your meta, add in Austere Command if it's not already in the list. Maybe even replace it with a Toxic Deluge! With all that life you have, you can take out any indestructible monster heading your way. In regards to the other land, as stated previously, I feel there are better utility lands, and would rather see a Wasteland or Strip Mine in that slot. Now for the super spicy and spiky recommendations. Since you are already running Vizkopa Guildmage, you should add in Children of Korlis, ad nauseum, and Angel's Grace. These cards together can win you the game on the spot, and also can be used to save you in a pinch if you're not going for the combo. You should check them out. I hope everything works out well for you, and I hope some of these suggestions might pique your interest. Thanks for posting the deck, mate! +1 from me.
3 years ago
Theres a bunch of cards in your maybe board i think should be main decked - Blind Obedience Pontiff of Blight both come to mind - extort is amazing with Karlov since each trigger just gets substantially better since each counts as its own instance of gaining life. The life swing gains you can get from Kokusho, the Evening Star should not be over looked - in a 4 player game he is a 20pt life swing to each player (-5 life for them and +15 to you).
Also after seeing someone's Kambal, Consul of Allocation deck in action a few weeks ago - i can 100% advocate for this card. The total amount of life it can gain is just absurd because people look at it and go - well thats not that strong and just kind of ignore the card
Vault of the Archangel should also be main - you are running only 1 Utility land at the moment and in a 2 color deck you can definitely afford to run a couple. The best part of this one is that even if you dont use its ability it does work as a somewhat nuclear deterent kind of effect - just because of the potential Deathtouch. Orzhova, the Church of Deals is another choice you could make just as another way to add some counters to karlov.
Kabira Crossroads might also be worth an included here in place of a plains.
A few of the cards I would consider cutting would be - Sunbond - the effect is just average imo, if this let you diversify by putting the counters on a target creature it would be great, but forcing you to essentially voltron - just hurts it imo. Righteous Confluence i find underwhelming simply because its sorcery speed - exiling enchantments is nice - but id rather just play Return to Dust and have the option to do it at instant speed. Even in this deck im not sure the other two modes are super relevant over even something like Blessed Alliance.
One-Thousand Lashes is another one - I see the way it fits flavorfully, but I think i prefer something like Consuming Vapors or Unholy Hunger - yes they are more expensive but at least they make whatever it is dead. Lastly Teysa, Envoy of Ghosts - the card is great dont get me wrong - but its the one creature in your list that doesnt really seem to fall on theme with all others you've chosen - more just a flavor thing then any ;).
4 years ago
chosenone124, the lands you mention (Like Vitu-Ghazi) are called the guildhalls, as they're, well, the home halls of each guild.
These are all of them:
Prahv, Spires of Order, Sunhome, Fortress of the Legion, Vitu-Ghazi, the City-Tree, Duskmantle, House of Shadow, Novijen, Heart of Progress, Rix Maadi, Dungeon Palace, Nivix, Aerie of the Firemind, Orzhova, the Church of Deals, Skarrg, the Rage Pits, and Svogthos, the Restless Tomb.
As mentioned above, the Ravnica Karoo Lands would be helpful:
4 years ago
canterlotguardian, Orzhova, the Church of Deals is better than you're giving it credit. It does something when there is nothing left to do. It has no drawback, and offers only potential, albeit small, upside.