Slayers' Stronghold


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Rare

Combos Browse all

Slayers' Stronghold


: Add to your mana pool.

, : Target creature gets +2/+0 and gains vigilance and haste until end of turn.

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Slayers' Stronghold Discussion

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

23 hours ago

The only creature in my meta that routinely has hexproof or shroud is Fleecemane Lion, so Arcane Lighthouse has not made an appearance yet. Slayers' Stronghold was in the deck for a while. It was a pseudo-Pillow Fort in that I could offer to boost other players' creatures if they don't attack me, and the added boost was nice for mine occasionally. I never had it make an effect on a game due to haste, but I could see that it could. When I took it out, the land slots in the deck were limited. It was removed to make room for Sunhome, Fortress of the Legion. I guess both Arcane Lighthouse and Slayers' Stronghold could take a basic slot if needed. They are nice utility lands that would add a little something to the deck.

SurpriZe on Queen Marchesa: Politics, Aikido, and Control

1 day ago

Thanks, that's exactly what I wanted to hear!

While we are at it, what can you say about Arcane Lighthouse (with so much spot removal/finishers relying on targeting a big creature, I've noticed that many hexproofed/shrouded commanders pose an unsolvable issue at times) and Slayers' Stronghold (allows for sudden finishers with hasted Master of Cruelties and other beaters, while letting us affect the board of other players as well)?

nUKe13 on Edgar Markov Victorian Vampires

3 days ago

gorillacus I added Hanweir Battlements before and I put it back in. I like it actually! Ive debated between it and Slayers' Stronghold. What do you think? Battlement is cheaper but its just haste. Stronghold is better late game for more damage and vigilance so the tokens can chump block.

frogkill45ive considered Toxic Deluge but I still have the same issue: board wipes almost hurt me more. Id rather have the spot removal. Do you run it in an aggro token build? Have you seen it be successful? If so, thats all that matters. :)

wereotter I wanted to thank you for your dedicated responses as well as everyone else. Im not the greatest player so having you guys all help really makes my day :) thank you all for your dedication in answering my questions and giving me your suggestions straight up. Really means a lot!

greatdevourer on Charge of the Light Brigade

1 week ago

So, let's work on making this deck a bit better. Don't get me wrong, this deck is good, but there are a couple of things that we can swap to make it better. Some of these you may not agree with. But consider the ideas behind the recommendations.

For the mana base, look at Temple of Triumph, Battlefield Forge, Ancient Amphitheater, Needle Spires, Wind-Scarred Crag, Vivid Meadow, Vivid Crag, Boros Guildgate, Opal Palace and Command Tower. I think you should get a many lands that tap for both colors into the deck as you can afford. Secluded Steppe and Reliquary Tower should probably come out to make room for better lands. Plateau and Rugged Prairie are just too expensive to really recommend.

Replace Armillary Sphere with a Burnished Hart which has a better synergy in the deck. A 2/2 attacker or blocker that can be equipped and can be recurrred with Sun Titan seems really good.

Ride Down just seems like a crappy spot removal card. If you need more removal, consider a good old Wrath of God, Blasphemous Act, the new Star of Extinction as a board wipes.

Vessel of Endless Rest should be swapped with a Boros Signet. The Boros Signet hits a turn earlier, allows you to convert colorless mana from the Ghost Quarter, Reliquary Tower, Rogue's Passage, Seraph Sanctuary, Slayers' Stronghold, and the Sunhome, Fortress of the Legion. If you want to keep the Vessel of Endless Rest, then I would still recommend adding the Boros Signet anyway.

Akroma, Angel of Fury has always been a weak version of Akroma, Angel of Wrath and I've never really felt that it was that good a card. Her 'can't be countered' is nice but the morph ability seems tacked on just to fit the Time Spiral block's mechanic themes and not to make the card better.

Mikaeus, the Lunarch is ok, but you really aren't utilizing a +1/+1 counter theme in this deck and he feels a little slow. The X casting cost makes him more situational.

Tajic, Blade of the Legion is an underwhelming 2/2 for 4 mana. Yes, the indestructible is nice, but I've never really been in a situation where I was happy to draw that card. I just feel that there are better creatures.

Combat Celebrant is stuck with the horrible Exert mechanic. Why would I ever swing out and leave myself stuck not being able to untap my lands the next turn? Too risky. Especially in a multi-player environment. Just bad, cut it. World at War, Waves of Aggression, Scourge of the Throne, and Aggravated Assault would be much better options for multiple combat phases.

I know I previously recommended the Ranger of Eos but I don't think this deck is going for quick creatures. This deck is more about dropping bombs and making people deal with your threats. So the Ranger of Eos, Mikaeus, the Lunarch may not really fit this theme as well as other cards. After looking over the deck some more and looking at some of the options below, we may have to cut the Whitemane Lion and the Flametongue Kavu to make some room.

True Conviction, is a 'wins more' card. The card is strong, but only helps in a few situations. Let look at three different situations to see how interacts with the board state.
1: You have 4 or 5 creatures in play and you are attacking each turn. You are applying a significant ammount of combat damage to your opponents. You have a good chance of winning the game in the next couple of turns, depending on blockers. Does a True Conviction help in this situation? Not really. Can you win without it? Why cast it?
2: You have 4 or 5 creatures on the field, and a True Conviction. Someone board wipes with a Final Judgement. The next turn you get a creature on the field. The True Conviction gives your dude life link and double strike. This time it will help you stay in the game a bit longer and rebuild faster.
3: You have 4 or 5 creatures on the field. Someone board wipes with a Final Judgement. This time, instead of drawing a blocker, you top deck the True Conviction. Is this what you need now? No. You need boots on the ground, a blocker.
What do you think? And, before you ask, yes, I'll be reconsidering this card in my Brion Stoutarm deck.

Alright. Now that we've looked at things to cut, lets look at some options.
Angrath's Marauders would act as an additional Gisela, Blade of Goldnight. Firebrand Archer and Harsh Mentor are good ways to ping each opponent. Archetype of Aggression, Archetype of Courage, Odric, Lunarch Marshal could be really broken and dramtically alter combat. Homura, Human Ascendant works well with Brion Stoutarm and Gideon's Avenger could be outrageous. Kumano, Master Yamabushi has never let me down. Aegis of the Gods and Magus of the Moat provide some defensive options. The Defy Death and Herald of War you already have to provide you with a lot of resiliency and flexibilty with the addition of a Angel of Glory's Rise. Vanquisher's Banner would be really go in this deck naming either 'Human' or 'Angel'.

And thanks to all of the work I've put in on making suggestions to your deck, I've got to go back and update my Brion Stoutarm deck. So check back on that deck in a week or so. As always, temper these suggestions with your budget, collection, and play style. Feel free to let me know what you think of these recommendations.

Feyamius on Welcome to Jurassic Plane

1 week ago

At least four more lands would be a great improvement. I'd recommend Path of Ancestry, Unclaimed Territory, Slayers' Stronghold, and Rith's Grove.

zandl on Bad Luck Brion

2 months ago

I'm currently on vacation away from my computer, but I can give you some general tips.

Ash Barrens is better than Evolving Wilds in nearly every single way.

Clifftop Retreat and Slayers' Stronghold are relatively inexpensive lands you can add.

I feel like Sun Titan is way too good to not use here. He recurs all of your little "one and done" guys, as well as your equipments and rocks if/when they get destroyed.

Maybe Dictate of the Twin Gods and Furnace of Rath? They're the definition of double-edged swords, but you can easily capitalize on the effects they give.

Check out for Brion Stoutarm. It's my site of choice. If you haven't housed the site yet, prepare to have your mind blown.

ebaums24 on Gisela

3 months ago

You have Urabrask the Hidden, Anger, and Hammer of Purphoros that grant all your creatures hast and Lightning Greaves and Slayers' Stronghold giving individual creatures haste. I would cut Anger since you dont really have a good way to reliably get it into your graveyard.

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