Slayers' Stronghold


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Rare

Combos Browse all

Slayers' Stronghold


: Add to your mana pool.

, : Target creature gets +2/+0 and gains vigilance and haste until end of turn.

Slayers' Stronghold Discussion

subiskier on Kaalia's Inferno

5 days ago

One thing I really wanted to emphasize was getting Kaalia haste: Fervor , Hanweir Battlements , Slayers' Stronghold etc. I've noticed that she doesn't stay on boards too long so making sure you get in at least one attack to drop a bomb is key. I also run a few protectors like Whispersilk Cloak and Swiftfoot Boots etc to ensure she sticks around but she's a target before the game even starts. Good luck, I know my buddies hate this deck!

ClockworkSwordfish on Boros Equipment

2 months ago

If you can find the room, a single Slayers' Stronghold might give you a use for excess mana in the late game.

clayperce on Thoughts on UG Control?

3 months ago

Thanks much; I'll give your Kefnet deck a hard look, for sure.

heckproof and APPLE01DOJ,
Yeah, those are all good examples.


> weird mashup of ramp into semi-big threats with suboptimal control elements.

That's actually a great definition of what Ponza is all about! I usually describe the deck more like "aggressive ramp into bulk rares that you would never expect could be good in Modern, with an overlay of annoying mana-denial Control", but yours will certainly do. The thing is, it works surprisingly well in many metas.

> besides fetchlands, what activated or triggered abilities are you hoping to stop with Repudiate / Replicate

I actually laid that out in the deck description, but in case you missed it here it is again:

  • Opponent transforms a Thing in the Ice? Repudiate the triggered ability and our team stays on the field.
  • Opponent wants to make us sac' a creature with Lili, put a Terminus on top with Jace, or ultimate whatever random Planeswalker they have? Repudiate the activated ability and we've totally turned the game around.
  • Opponent tries to Modular a ton of +1/+1 counters onto their attacking Inkmoth Nexus, wipe our board with an Oblivion Stone, Equip a Batterskull, Crew a Smuggler's Copter, etc, etc, etc? Repudiate gives us answers (or at least options) we never had in 'normal' Ponza.

Here are more details though, looking at the top meta decks in turn ...

All that said, it's clear that in many cases a 2-mana counterspell (e.g., Negate or Mana Leak ) is better than a 2-mana stifle effect ... certainly UW Control has found that to be the case! What's not clear to me yet is if that's the case in UG Control as well ...

wishmaker11 on A Song of Angels and War

3 months ago


  • I was on the fence about Slayers' Stronghold because I didn't want to run too many colorless utility lands, but I'll throw it in for a few tests to see how it does!
  • The thing with sorcery speed board wipes is that with Iroas' ability, I could use spells like Starstorm at instant speed after I declare attackers and all of my creatures would be safe. I threw in Fumigate instead so at least I can gain some life from the destruction at least
  • Now this one I really like! I completely forgot Karmic Guide was an angel, and I was thinking I probably need some form of recursion too!
  • Thanks for your suggestions! I gotta try it out now and see how it goes with your recommendations :)

ChupaNahBrah on A Song of Angels and War

3 months ago

Slayers' Stronghold - good boros utility land

Tragic Arrogance - You seem to be lacking a board wipe or two and this one lets you keep your best stuff to keep attacking

Karmic Guide - some recursion and a chump blocker if you don't plan on paying the echo. Also on theme for angels

Gofralighto on Licia, Life Shenanigans

3 months ago

If you're looking for more cards that gain life before combat, Sunspring Expedition and Gonti's Machinations are cheap, useful enchantments to have too.

I see you already include Slayers' Stronghold . However, if you have the budget for it Hall of the Bandit Lord is a great haste enabler. Fervor , Anger , Hammer of Purphoros , and/or Urabrask the Hidden may be useful to include too.

tpmains on Giving narset, enlightened master haste

5 months ago

I would start here:[Creature]+[gains]+[haste]&color=+![G]+![B]

This is a search for "creature gains haste" in the text box excluding black and green spells.

Marchesa's Smuggler and Slayers' Stronghold are two fun ones that I saw when looking through them.

eliakimras on Red/White Angels

7 months ago

Have you considered Boros Signet, Worn Powerstone and Gilded Lotus? Heartless Hidetsugu is game over if Gisela, Blade of Goldnight is out. Furnace of Rath, Dictate of the Twin Gods and True Conviction are great for beatdown. Boros Charm is really versatile in this deck. You can swap Take Vengeance for Swords to Plowshares. Sunforger is the greatest card in Boros and can grab any instant at 4 CMC or less. // It's good to run Command Tower, Battlefield Forge, Temple of Triumph, Needle Spires, Ancient Amphitheater, Boros Guildgate are good for mana fixing. Slayers' Stronghold, Sunhome, Fortress of the Legion and Rogue's Passage are good for combat tricks; Mistveil Plains brings recursion; Spinerock Knoll is great at cheating costs; Secluded Steppe and Forgotten Cave for card selection. // Revitalize, Lightning Helix, Demystify, Fountain of Renewal are subpar in this deck.

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Slayers' Stronghold occurrence in decks from the last year


All decks: 0.06%

Commander / EDH:

All decks: 0.02%

RW (Boros): 2.33%