Nomad Outpost enters the battlefield tapped.
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Nomad Outpost Discussion
1 month ago
Budget manabase suggestions - other Karoo lands: Gruul Turf, Orzhov Basilica, Selesnya Sanctuary, Boros Garrison, Rakdos Carnarium. Then more tri-lands: Naya Panorama, Jungle Shrine, Nomad Outpost, Jund Panorama, Savage Lands
2 months ago
This is also a more stable mana base that works well with the general
Bounce Lands (First thing I would change)
All Colour Lands
2 months ago
Cool take on Kaalia; +1. Here are some initial thoughts that might help improve your deck:
I would suggest that you don't have enough Swamps in the deck to reliably make Tainted Peak and Tainted Field operational. I'm also a bit dubious that you will be able to operate Windbrisk Heights with only 23 creatures. Exotic Orchard is somewhat problematic as--in my experience--blue and green are the most popular EDH colors; there's a possibility you whiff on one or more of your colors. City of Brass, Nomad Outpost, and Reflecting Pool seem like no-brainers. I would also encourage you to finish filling out your cycles of dual lands--Clifftop Retreat, Shambling Vent, Battlefield Forge, etc.
As far as business cards are concerned, I notice you have a reamimator subtheme going on. Have you considered Karmic Guide? Faithless Looting could be interesting as well as you have numerous means to recoup creatures from your graveyard. You've got a few card advantage engines already, but I'd also bring Night's Whisper and Skeletal Scrying to your attention as well. Rune-Scarred Demon is Demonic Tutor on a stick. Speaking of, you should probably includeb the Tutor if it's within your budget. Vampiric Tutor is also tremendous.
Creature wise you have most of the standards; I would suggest Archangel Avacyn Flip,Thundermaw Hellkite, and Stormbreath Dragon as potential early plays, as you simply won't always be able to get Kaalia into play early and make her stick.
Give my version a look and see if there's not anything else you might find useful. Hope this helps.
2 months ago
I would also definitely include a Nomad Outpost over almost any of the guildgates. Tri-lands are always useful.
3 months ago
Our decks are quite similar! Sort of. I like the direction you're taking. Very cool! The idea of creatures-as-utility is generally quite sound in EDH and is quite flavorful for a Zurgo deck to boot. I see you're a budget builder like me so my suggestions will keep that in mind.
Have you built this deck physically yet?
I would add Terramorphic Expanse and Evolving Wilds. It's not quite budget but a Command Tower will help immensely. Vivid Crag, Vivid Marsh, and Vivid Meadow are decent mana-fixers for the price. Slow lands are bad lands and all, but on a budget you don't have a choice. Darksteel Ingot, Transguild Promenade, Mardu Banner, Rupture Spire, and Nomad Outpost come recommended as well.
Assault Suit is an auto-include in my opinion. It's practically made for Zurgo. It makes it so Zurgo is indestructible when it's not your turn and potentially adds commander damage and/or counters to boot (commander damage doesn't factor in who controls the creature. It's tallied per-commander). If you can get a counter or two, or any anthem effect, it gets Zurgo into two-hit K.O. territory. Get double strike somehow and you can one-hit-K.O.! Arashin Foremost is a great include for this.
Archetype of Aggression and Archetype of Courage are good. Zurgo doesn't need first strike on offense but on defense it can make him deadly. Adarkar Valkyrie is super-sick. Intrepid Hero is awesome-sauce too.
You don't have to go artifact-voltron the way I did but a Fireshrieker or Loxodon Warhammer would be good. Kusari-Gama and Grappling Hook are amazing for Zurgo as well. Swiftfoot Boots are nice and quite cheap. The haste is wasted but it protects against most exile effects and keeps Zurgo safe when it's not your turn. Worldslayer is a funny one. I know land destruction is bad manners but it's pretty much the end of the game if Zurgo equips it and gets through.
I know he's right o the cusp of being a budget card, but Brutal Hordechief is stellar for Zurgo. Absolutely beastly.
Wrath effects are especially good for Zurgo decks, as he survives and can start sweeping. I see you have several, which is good. If you can get mass indestructibility it's even better. Frontline Medic, Boros Charm (slightly non-budget, I know), Soul of New Phyrexia, etc can work. I think there are a few more. Some sort of Loxodon cleric? Maybe a mass blink effect... I think it's non-budget though. You get the idea. Assemble the Legion + Eldrazi Monument is funny. The monument isn't budget but it's not expensive either. YMMV.
Sire Of Insanity is, I think, quite good for when Zurgo is finally out rampaging. Excellent choice. I'm thinking about adding one to my deck.
Personally I would try to get more mana ramp in your deck since Zurgo has a gargantuan target painted on his back and starts at 5 CMC, which I consider kinda high. Helps with equip costs, too. Spring for a Sol Ring. Everyone else will have one.
You should include Utter End; it has Zurgo in the picture!
I would cut Spike Jester, Dreadbringer Lampads, Blood-Chin Fanatic, and Enthralling Victor. I would drop a few of the single-target damaging effects. I have definitely won games by swinging the momentum my way with them but they aren't consistent. Consistency is the name of the game--that's why tutor effects are so powerful.
Speaking of which, Godo, Bandit Warlord is super-sick. He's pricey (but not Damnation or Maze of Ith pricey) but he does two great things. First, he tutors in an equipment, potentially making Zurgo unstoppable. Second, he grants a second attack phase. It may seem lame because only Samurai get untapped but if you have vigilance on some creatures (or all of them! Brave the Sands, Always Watching , Heliod, God of the Sun, Herald of Dromoka you have, etc) they can attack a second time in the second phase since they never tapped to attack. Worth splurging on, IMO.
Hope that helps!
5 months ago
I'd advise cutting the Culling Drones for Reaver Drones, because you want to go as aggressive as possible. Cutting Kozilek's Sentinels for Lightning Bolts for more burn/removal. Two Wasteland Stranglers can be dropped for Dismember for more efficient creature removal (possibly cutting all four if necessary).
Hope this helps! I really like the fact that this is a pretty darn good Standard deck, and you're looking to play it for Modern. :)
6 months ago
The singleton idea is kind of spiffy, but this deck list is way too spread out. I'm having trouble ascertaining a particular theme from among these cards. There's some decent cards, but the don't seem to go together in any way. I'd say pick out a few things you want to focus on and build around that. Use the advanced search tool on this site to look for high-rated decks that include the cards you like.
7 months ago
Perhaps Angel of Despair over another creature card? Being able to bring in unrestricted removal that hits for 5 is pretty good, and I like the idea of having access to another Vindicate over, say Angelic Arbiter.
Vampiric Tutor would probably fit in here very nicely, as could Vault of the Archangel, Urborg, Tomb of Yawgmoth, Slayers' Stronghold, Nomad Outpost (you're running Terramorphic Expanse and Evolving Wilds, so this could easily replace one of those. It makes Skeletal Scrying slightly worse, but I'd already prefer Vampiric Tutor over it, since the latter can find you Necropotence which is so much better lol).
Is this a 1v1 or multiplayer deck? I'm imagining 1v1 due to running lots of spells that target one player, but I figure it couldn't hurt to suggest Utvara Hellkite as it can give you the legs to kill more than one player if need be. Not exactly needed in 1v1 though I do like it better than Resolute Archangel for some reason (not a huge fan of card slots for life gain unless it's insane. Vault of the Archangel could gain you boatloads of life so maybe Resolute isn't necessary if you add that in).