Nomad Outpost

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander 2016 (C16) Uncommon
Khans of Tarkir (KTK) Uncommon
Duel Decks: Speed vs Cunning (DDN) Uncommon

Combos Browse all

Nomad Outpost

Land

Nomad Outpost enters the battlefield tapped.

: Add , or to your mana pool.

Price & Acquistion Set Price Alerts

C16

KTK

DDN

Ebay

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Nomad Outpost Discussion

REDWHITEandBLUE on Trans girl power

3 days ago

Ok now i have some more time so ill try to make some suggestions for you. First i think that all the life gain is pointless. The deck is aggro so you should be lowering your opponents life total instead of raising yours. Elixir of immortality also does the opposite of what you want in this deck. You also have some pretty bad removal in this deck and there is much better budget options. Better card draw would also help. In an aggro deck you are going to run out of cards fast. Last i think there are some creatures in this deck that shouldn't be. but thats ok cause i think you are also running too many creatures so its an easy fix haha. Also i can tell that you wanted to go with an allies theme but alot of your allies have more than 2 power. You only have 12 allies and 4 of them have more than 2 power

Out:
Angel's Feather
Staff of the Flame Magus
Staff of the Sun Magus
Elixir of Immortality
Pacifism
Banishing Stroke
Celestial Flare
Aether Poisoner
Borderland Marauder
Death Cultist
Filigree Familiar
Harvestguard Alseids
Kambal, Consul of Allocation
Supply-Line Cranes
Tireless Missionaries
Underworld Coinsmith

In:
Mentor of the Meek
Faithless Looting
Fiend Hunter
Anafenza, Kin-Tree Spirit
Reveillark
Karmic Guide
Sol Ring
Skullclamp
Swords to Plowshares
Burnished Hart
Boros Charm
Return to Dust
Terminate
Mortify
Tormenting Voice
Victimize
Reforge the Soul
Ashnod's Altar
Commander's Sphere
Darksteel Ingot
Cathars' Crusade
Mardu Ascendancy
Vampiric Rites
Behind the Scenes
Assemble the Legion
Vandalblast
Noosegraf Mob
Key to the City

lastly your land base seems alittle weird so ill suggest some stuff for that to.
1x Command Tower
1x Nomad Outpost
1x Evolving Wilds
1x Terramorphic Expanse
1x Rogue's Passage
1x Temple of Triumph
1x Temple of Silence
1x Temple of Malice
1x Temple of the False God
1x High Market
1x Hanweir Battlements
9x Mountain
9x Swamp
9x Plains

this would be a good budget land base for this deck. If you have any questions on cards then just ask. And obviously dont take all my suggestions it is your deck. Have fun!

TearsInRain23 on Mardu Vampiric Masquerade

1 week ago

Your budget will have to come into question before I can give any true recommendations. The biggest ones I can say you should focus on:

-Improve your land/ ramp. You do not even have to worry about the expensive lands (that I do recommend) such as Godless Shrine, Sacred Foundry, Blood Crypt, the fetch lands of the colors, the Innistrad lands of said colors, multi colored mana lands like Mana Confluence, Reflecting Pool, and Urborg, Tomb of Yawgmoth. Those tapped lands are cheap yes, but awful. You'll go so slow you will be destroyed before you can do anything. At the very least ditch all but maybe Nomad Outpost for basic lands. Artifact ramp like Chromatic Lantern, Thran Dynamo, and Expedition Map are also good includes.

-Adjust to your wedge. You have 60% black in this deck and 40% land that produces black... meaning 20% on average you will not be able to play anything. Add more black mana, even if it is just with Swamps.

-Better vampire synergy. You have a lot of descent vampires. They have almost no synergy with anything. Vampires excel in three major things. 1) Buffing themselves and others with +1/+1 counters, 2) token spawning, and 3) disrupting the board. Focus on a more synergistic theme. Ditch the Madness mechanic all together unless you're running Olivia, Mobilized for War. Why? You have nothing to force discard outside of simply not playing anything or hoping an opponent makes you discard outside of Heir of Falkenrath which is not a good commander card. Outside the fact its a vamp and has a one time discard effect, its a do nothing creature. You will want to fill your deck with vampires who do something outside of simply being used as a beat stick.

-Most IMPORTANT of all. Build towards a win. Whether you're wanting to flood the board with tokens, worry about vampire token producers (Bloodline Keeper  Flip, Mavren Fein, Dusk Apostle). If you want to cripple your opponent with control, go towards more debilitating vampires (Kalitas, Traitor of Ghet, Olivia Voldaren). If you want to buff your vampires, run strong anthem cards and cards that keep them from dying Boros Charm, Mephidross Vampire, Necropolis Regent)

Hope that helps some.

MrMoody7 on Is my budget 5-Colour mana ...

1 week ago

I've attempted to upgrade the mana base in C17 dragons. Being a new Commander player, admittedly I've struggled to work out what I should have dropped in place of the new cards, so could more seasoned players tell me if this is a balanced and worthy mana base to play with? Any changes? Thanks in advance!

Mana base:

1x Bad River 1x Canopy Vista1x Cascading Cataracts1x Cinder Glade1x Command Tower1x Crumbling Necropolis1x Exotic Orchard1x Evolving Wilds1x Flood Plain 1x Forest1x Frontier Bivouac 1x Grasslands1x Haven of the Spirit Dragon1x Island1x Jungle Shrine 1x Krosan Verge 1x Opal Palace2x Plains1x Prairie Stream1x Mana Confluence1x Mosswort Bridge3x Mountain1x Mountain Valley 1x Murmuring Bosk1x Nomad Outpost1x Opulent Palace 1x Path of Ancestry1x Plains1x Rocky Tar Pit 1x Savage Lands 1x Smoldering Marsh1x Sunken Hollow1x Swamp1x Terramorphic Expanse

KrusaderV2 on Mardu Nevermore

2 weeks ago

Oh! And one last one: maybe try out the cycling lands from Amonkhet over the Nomad Outposts. Canyon Slough comes into play tapped all the time as well, but if it ends up as just a dead land, you can always cash it in for some card draw in the late game.

MegaMatt13 on Queen Marchesa: Politics, Aikido, and Control

2 weeks ago

I run it in my new Ur-Dragon deck and it's great there. However, that's 5 colour and tribal which boosts the utility of the card.

I think in any 3+ colour deck it's fine. It's a slightly better "tri-land" like Nomad Outpost.

theindigoeffect on A Noob's Attempt At Markov Commander

2 weeks ago

Your deck will be much smoother and faster without those tap lands and especially without those awful bounce lands.

I played my buddy's Markov precon right out of the box, and I had three bounce lands in my opening hand. If I didn't have some basic lands, I would have been screwed, but it still sucked. lol

In my opinion, upgrading your lands is always the most important thing you can do. Those bounce/tap lands can literally mean the difference between winning and losing the game.

Nomad Outpost is really the only one that I might consider holding on to.

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