Nomad Outpost

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2016 Uncommon
Khans of Tarkir Uncommon
Duel Decks: Speed vs Cunning Uncommon

Combos Browse all

Nomad Outpost

Land

Nomad Outpost enters the battlefield tapped.

: Add , or to your mana pool.

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Nomad Outpost Discussion

Imaris on Breya in the kitchen

3 days ago

I had a big card supply recently, so let's rebuild the deck.

out Saheeli RaiRS

out Felidar GuardianRS

This was wincon "just because I can" and "why not". It even worked sometimes. Separately these cards are not much useful (though I've played the last Saheeli's ability several times and won with another combos), especially considering they are not artifacts and cannot be tutored by Arcum Dagsson or protected by Darksteel Forge and Padeem. So, in order to add many new cards I decided to pick off this combo. I wouldn't want to take it far away though.

out Sanctum Gargoyle

out Chromatic StarRS

out Alhammarret's ArchiveRS

out Junk Diver

out Filigree Sages

out Shimmer Myr

Some of these cards I'll maybe return later.

in Planar BridgeRS

in Paradox EngineRS

in Vedalken Orrery

Finally I got 'em!

The bridge makes a combo with Unwinding Clock (and sometimes with Clock of Omens) while I have a lot of mana artifacts. I can tutor a permanent onto the battlefield every turn - my and each of my opponent's. I can search for a combo, or I can just make fun and search for different interesting artifacts. With Vedalken Orrery I could do almost all other things (except for activating Planeswalkers abilities and attacking) in the end of every opponent's turn (or in response, of course). It comes instead of Shimmer Myr, because he's much more vulnerable and doesn't let me to cast noncreature spells as instants. The ability cost is quite expensive and can hardly be activated as the Bridge comes into play, but I hope the Bridge combo or the Bridge itself will work as I imagine it to myself =)

in Wrath of God

in Damnation

in Supreme Verdict

The second thing I wanted to add to my deck. Just mass removal spells.

The problem is that I can't just clean the table in the turn I need it. And I need it - since I make random-turn-combos, not war. Nevinyrral's Disk and Scourglass are very slow - the Disk enters tapped (though it can be untapped by Clock of Omens, Tezzeret the Seeker , or even using Time Sieve), Scourglass can be used only during my upkeep. I also would like to put Oblivion Stone in the deck as I get this card, but it just too mush mana-expensive to immediately blow up the table. Finally, the Disk and the Stone destroy my own noncreature artifacts, which is unpleasant. So, I decided to add several spells of this sort. Just to destroy all creatures - now.

in Metalworker

Let's see how this strongly-required-in-artifacts-deck card will work.

in Vedalken Archmage

That was the only card I found that allows to draw cards for casting an artifact or for the artifact ETB trigger.

out Nomad Outpost

out Sequestered StashRS (I can hardly remember I played this land's ability)

out Rupture Spire (I just hate this card! Enters tapped and eats one mana...)

out Island

in Misty Rainforest

in Flooded Strand

in Blood CryptRS

in Steam VentsRS

I'm thinking about lands too. I've also got Windswept Heath, but at the moment I have only one white dual land (Prairie Stream), so I should gather more shocklands before.Oh, it's quite hard to think what land I need to tutor with the fetchland, considering I have only several shocks in the deck... I always forget what lands are in the deck now.

Argy on Hour of Devastation Spoilers

5 days ago

The answer to all those questions is very simple.

It's Magic!

I hated the stupid wedges and was glad to see the end of them.

Although Nomad Outpost was useful for my Mardu Allies.

SaltySpecula on Reign of the Flying

2 weeks ago

Hey there!

Interesting idea, and with almost all of your creatures possessing flying, you could get some serious use out of Subterranean Tremors. Also, one of the Takir tri-lands may help you. Nomad Outpost. I'd suggest replacing Esper Panorama. I'm not entirely sure if that's legal in a commander deck of different colours, but either way with Nomad Outpost, you're going to get full benefit from it.

FierceTierce on Deck 1

1 month ago

Welcome to Magic! Some quick suggestions to start you on your way- this deck is not Standard, Standard is only the most recent sets, and most of these cards are not in Standard. I'd change the format to Casual.

Second, 18 lands aren't nearly enough, especially for your curve. For most decks, you're going to want around 22 or 23 lands, and running 3 colors makes it even more difficult. Nomad Outpost is slow, but will tap for all 3 colors and is budget friendly.

Thirdly, I'd suggest adding some one-drops in because having something to play on turn each turn is vital to magic. Might I suggest Expedition Envoy?

You're on your way! Keep it up and tag me if you have any questions I can help you with.

_Kane_ on Akiri, Smasher of Faces

1 month ago

Draw/Recursion:

Daredevil Dragster, Sun Titan, Phyrexian Arena

Ramp:

Darksteel Ingot, Commander's Sphere,

Answers:

Anguished Unmaking, Crackling Doom, Terminate, Utter End, Return to Dust

Win Cons.:

Start Your Engines

Lands:

Nomad Outpost Perfect Tri-color land.

Options:

Elspeth, Sun's Champion, Ankle Shanker, Mother of Runes To ensure you can get damage in and protect your key creatures.

Weldfast Engineer, Untethered Express

Potential Cuts:

Veteran Motorist I am not sure you get the value youre looking for.

Visara the Dreadful, Royal Assassin, Eradicate Seal of Doom You have plenty of single target removal. Look to add more board wipes.

Perilous Vault, Felhide Spiritbinder Too cute and not enough value from the mana sink as the token leaves.

Techmage45 on Mardu Minotaurs

1 month ago

In term's of your manabase there are so many way's you could improve it, depending on how much money you want to spend.

Some cheap (and really good) cards would be: Nomad Outpost, Scoured Barrens, Wind-Scarred Crag and Bloodfell Caves, Rakdos Guildgate, Boros Guildgate and Orzhov Guildgate to name a few. Even though these enter tapped it doesn't affect you that much since commander is a slower format. Isolated Chapel is a tad more expensive but would complete the cycle of checklands you're already running.

Something else I'd recommend you add would be some basic manarocks, in your case these would be Sol Ring(because sol ring), Rakdos Signet, Boros Signet and Orzhov Signet.

These are just some basic tips that a relatively budget however if you're willing to spend more there are better lands you could use but I'd say these and the bare minimum for a three colour deck to ensure you run well. I'd just cut some of the basic lands and replace them with these no worries.

Firebones675 on Flippin'

2 months ago

Your mana base seems pretty ambitious. I'd try to cut down to atleast 3 colors but if you are determined here's what i'd run in a 5 color deck

You could try a fetch shock mana base but thats pretty expensive. (A fetch like Flooded Strand can get any color of mana via Hallowed Fountain, Steam Vents, Windswept Heath, Godless Shrine for example)

Ancient Ziggurat works for your creatures

The 10 tri lands: Seaside Citadel, Arcane Sanctum, Crumbling Necropolis, Savage Lands, Jungle Shrine, Sandsteppe Citadel, Mystic Monastery, Opulent Palace, Nomad OutpostFrontier Bivouac

If you have enough tappedlands Amulet of Vigor might be worth considering

Chromatic Lantern aslo is probably needed.

umlweatherman on Hybrids

3 months ago

Looks fun to play.. I would replace the Mystic Monastery and Nomad Outpost with something like Needle Spires

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