Nomad Outpost enters the battlefield tapped.
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Nomad Outpost Discussion
3 days ago
I had a big card supply recently, so let's rebuild the deck.
out Saheeli Rai
out Felidar Guardian
This was wincon "just because I can" and "why not". It even worked sometimes. Separately these cards are not much useful (though I've played the last Saheeli's ability several times and won with another combos), especially considering they are not artifacts and cannot be tutored by Arcum Dagsson or protected by Darksteel Forge and Padeem. So, in order to add many new cards I decided to pick off this combo. I wouldn't want to take it far away though.
out Sanctum Gargoyle
out Chromatic Star
out Junk Diver
out Filigree Sages
out Shimmer Myr
Some of these cards I'll maybe return later.
Finally I got 'em!
The bridge makes a combo with Unwinding Clock (and sometimes with Clock of Omens) while I have a lot of mana artifacts. I can tutor a permanent onto the battlefield every turn - my and each of my opponent's. I can search for a combo, or I can just make fun and search for different interesting artifacts. With Vedalken Orrery I could do almost all other things (except for activating Planeswalkers abilities and attacking) in the end of every opponent's turn (or in response, of course). It comes instead of Shimmer Myr, because he's much more vulnerable and doesn't let me to cast noncreature spells as instants. The ability cost is quite expensive and can hardly be activated as the Bridge comes into play, but I hope the Bridge combo or the Bridge itself will work as I imagine it to myself =)
in Wrath of God
The second thing I wanted to add to my deck. Just mass removal spells.
The problem is that I can't just clean the table in the turn I need it. And I need it - since I make random-turn-combos, not war. Nevinyrral's Disk and Scourglass are very slow - the Disk enters tapped (though it can be untapped by Clock of Omens, Tezzeret the Seeker , or even using Time Sieve), Scourglass can be used only during my upkeep. I also would like to put Oblivion Stone in the deck as I get this card, but it just too mush mana-expensive to immediately blow up the table. Finally, the Disk and the Stone destroy my own noncreature artifacts, which is unpleasant. So, I decided to add several spells of this sort. Just to destroy all creatures - now.
Let's see how this strongly-required-in-artifacts-deck card will work.
That was the only card I found that allows to draw cards for casting an artifact or for the artifact ETB trigger.
out Nomad Outpost
out Sequestered Stash (I can hardly remember I played this land's ability)
out Rupture Spire (I just hate this card! Enters tapped and eats one mana...)
in Blood Crypt
in Steam Vents
I'm thinking about lands too. I've also got Windswept Heath, but at the moment I have only one white dual land (Prairie Stream), so I should gather more shocklands before.Oh, it's quite hard to think what land I need to tutor with the fetchland, considering I have only several shocks in the deck... I always forget what lands are in the deck now.
5 days ago
The answer to all those questions is very simple.
I hated the stupid wedges and was glad to see the end of them.
Although Nomad Outpost was useful for my Mardu Allies.
2 weeks ago
Interesting idea, and with almost all of your creatures possessing flying, you could get some serious use out of Subterranean Tremors. Also, one of the Takir tri-lands may help you. Nomad Outpost. I'd suggest replacing Esper Panorama. I'm not entirely sure if that's legal in a commander deck of different colours, but either way with Nomad Outpost, you're going to get full benefit from it.
1 month ago
Welcome to Magic! Some quick suggestions to start you on your way- this deck is not Standard, Standard is only the most recent sets, and most of these cards are not in Standard. I'd change the format to Casual.
Second, 18 lands aren't nearly enough, especially for your curve. For most decks, you're going to want around 22 or 23 lands, and running 3 colors makes it even more difficult. Nomad Outpost is slow, but will tap for all 3 colors and is budget friendly.
Thirdly, I'd suggest adding some one-drops in because having something to play on turn each turn is vital to magic. Might I suggest Expedition Envoy?
You're on your way! Keep it up and tag me if you have any questions I can help you with.
1 month ago
Nomad Outpost Perfect Tri-color land.
Veteran Motorist I am not sure you get the value youre looking for.
1 month ago
In term's of your manabase there are so many way's you could improve it, depending on how much money you want to spend.
Some cheap (and really good) cards would be: Nomad Outpost, Scoured Barrens, Wind-Scarred Crag and Bloodfell Caves, Rakdos Guildgate, Boros Guildgate and Orzhov Guildgate to name a few. Even though these enter tapped it doesn't affect you that much since commander is a slower format. Isolated Chapel is a tad more expensive but would complete the cycle of checklands you're already running.
These are just some basic tips that a relatively budget however if you're willing to spend more there are better lands you could use but I'd say these and the bare minimum for a three colour deck to ensure you run well. I'd just cut some of the basic lands and replace them with these no worries.
2 months ago
Your mana base seems pretty ambitious. I'd try to cut down to atleast 3 colors but if you are determined here's what i'd run in a 5 color deck
You could try a fetch shock mana base but thats pretty expensive. (A fetch like Flooded Strand can get any color of mana via Hallowed Fountain, Steam Vents, Windswept Heath, Godless Shrine for example)
Ancient Ziggurat works for your creatures
If you have enough tappedlands Amulet of Vigor might be worth considering
Chromatic Lantern aslo is probably needed.