As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.
Tap: Add (White) to your mana pool.
Reinforce 1-(1)(White) ((1)(White), Discard this card: Put a +1/+1 counter on target creature.)
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Rustic Clachan Discussion
4 months ago
I'm putting lands into a separate thing because I'm currently seeing 72 cards for your mana base, so something's clearly off and I can't make any assumptions as to what's actually part of the decklist and what isn't.
A mono colored deck, especially a white one always likes Terrain Generator, in my experience. I'd probably cut Rustic Clachan for it, because it's not a particularly great combat trick and always comes into play tapped for you. Myriad Landscape is another fairly obvious suggestion for mono colored decks, cutting one plains for it. Since you'd probably enjoy manlands but don't really want to re-equip your creatures all the time, maybe try Foundry of the Consuls as well as Spawning Bed, although the former is probably strictly better for your purposes. Lastly, I want to suggest running City of Shadows as a big mana land. You should have enough token production to make this viable, but it's still kind of risky considering it doesn't produce mana on it's own. Nykthos, Shrine to Nyx is another option that at least produces mana, but you'd need two white symbols in addition to your commander to get any benefit from it and considering a lot of your deck is colorless it seems like a waste. You should probably also add the two mono white cycling lands, Secluded Steppe and Drifting Meadow, as well as Buried Ruin for some attractive options inside your mana base.
I'm confused about Terramorphic Expanse and Evolving Wilds in the decklist. It seems like it's not worth having your lands come into play tapped simply to thin out one more plains, especially considering there are so many other nonbasic lands you could play. Strip Mine is obvious, because some lands just can't be left on the table for too long (hi there, Gaea's Cradle!). For the other land it feels like New Benalia's Scry 1 is a more immediate benefit compared to having one less plains in the decklist. Windbrisk Heights is another good option, though I always feel underwhelmed by the impact of Hideaway lands.
I'll summarize the entire manabase since I have no idea what is and isn't in there:
39 Land total 1 Eiganjo Castle 1 Emeria, the Sky Ruin 1 Kjeldoran Outpost 1 Kor Haven 1 Mistveil Plains 1 Throne of the High City 1 Strip Mine 1 New Benalia 1 Terrain Generator 1 Myriad Landscape 1 Foundry of the Consuls 1 City of Shadows 1 Secluded Steppe 1 Drifting Meadow 1 Buried Ruin 24 Plains
4 months ago
4 months ago
Nice deck. Some other suggestions that would fit in well here: Experiment Kraj, Reyhan, Last of the Abzan, Citadel Siege, Solidarity of Heroes, Forced Adaptation, Vitu-Ghazi, the City-Tree, Rustic Clachan, Scute Mob, Jugan, the Rising Star, Mikaeus, the Lunarch
10 months ago
Blighted Steppe,Daru Encampment, Eiganjo Castle, Forbidding Watchtower, Kabira Crossroads, Rustic Clachan. Are all either too slow or a wasted slot. I'd switch them out with Basic lands till you find something better.
(P.S. I messed up the formating for the hyperlink to my deck but Give it I quick glance, might give you some ideas)
1 year ago
I was wondering why you dont play more Rustic Clachans? Your mana curve is left anyways, and even if you happen to draw multiple cards to begin with, you have enough hobbits to drop them untapped nonetheless. But after a few turns, when you keep drawing clean (W), you might start hoping cards that could at least give you some power instead of plain (W). When that time arrives, more of these could help to reinforce those soldiers who make use of counters, for example. Yet good thinking, +1.
1 year ago
If you have the money, Flagstones of Trokair provide no downside, and occasionally you can just play 2, and sacrifice one for free deck thinning. Cavern of Souls also helps against counterspells. Rustic Clachan could also prove beneficial.
1 year ago
I once designed something similar, and chuckled every time I played Thoughtweft Trio with a Basilisk Collar attached. Works nice with Cenn's Tactician too, which combos with Rustic Clachan in the late game (you won't have problems revealing kithkins early in game since you have to play quickly and drop everything you got)