Blinkmoth Nexus

Blinkmoth Nexus

Land

: Add to your mana pool.

: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.

, : Target Blinkmoth creature gets +1/+1 until end of turn.

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Trade

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Want (1) EKTurduckin

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
Modern Masters (MMA) Rare
Darksteel (DST) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Blinkmoth Nexus occurrence in decks from the last year

Modern:

All decks: 0.11%

Commander / EDH:

All decks: 0.01%

Blinkmoth Nexus Discussion

wallisface on Resurrecting Affinity - take n. 9999999 UB

1 month ago

Some thoughts:

  • I think you should always be looking to run the full playset of Arcbound Ravager. I think you should be aiming to run 4 Blinkmoth Nexus as well (if your coloured spells are too numerous to handle that, you’re running too many coloured spells).

  • Chief Engineer is an interesting choice, maybe pair it with ways to cause some nice indirect damage. I’m thinking 2-of Throne of the God-Pharaoh to allow you to tap-down all your creatures and really punish the opponent. Such a playstyle would benefit from some Smuggler's Copter also.

  • Other creatures i think should be heavily considered include Etched Champion, Signal Pest, and Vault Skirge. The Champion offers resilience, where as the other 2 offer decent early damage.

  • I don’t think you should run Architects of Will, it’s too slow and doesn’t do what an affinity deck wants to be doing (winning quickly). I’d also ditch Ensoul Artifact as it’s likely just going to get a killspell in response, losing you 2 cards. It’s also kindof clumsy/slow.

  • Metallic Rebuke and Remand are both sideboard cards at best, you don’t want them at all as part of your game 1 plan.

xSKINCOLLECTORx on The Caretaker

2 months ago

I use Dust Bowl to sac my Blinkmoth Nexus and Inkmoth Nexus to blow up lands. It’s 4 mana to do, but once shirei is going off mana usually isn’t an issue

Kaigz on Thrumilling stone

2 months ago

So I’ve actually run a version of this deck in the past. It’s super consistent at crushing your opponents if you get the right hand. My number one suggestion for you here is to add in some cheap counter magic. Protecting your combo needs to be your number one priority here as the whole deck falls apart and does nothing if it fails. Second, cut the non mana producing dorks. All of your non Petitioner creatures should be ramping you into Arcum. Use the freed up space for counter spells and cheap card selection to help you quickly dig for either the Petitioners or artifact creatures you need. Here’s a bunch of stuff that worked out really well in my list that I think will really help supercharge this deck:

Counter Spells

Swan Song

Dispel

Foil

Misdirection

Spell Pierce

Fodder for Arcum

Manakin

Millikin

Blinkmoth Nexus

Inkmoth Nexus

Mishra's Factory

Dread Statuary

Guardian Idol

Misc

Elixir of Immortality - in case you get hit with the dreaded board wipe

Sol Ring, Fellwar Stone, and the rest of the 2 CMC mana rock ramp suite. Ramping into Arcum by turn 3 to go off on turn 4 is super important in this deck’s consistency. You don’t want to give your opponents any extra time to draw answers to your combo, because you’re going to be archenemy every single time you pull out this deck. You’ve just gotta commit to it try to win before the rest of the table can remove you.

Kapitein_Koekblik on We Love Freebies! *Primer*

2 months ago

Hi Cloudius

After playing this deck for a few months I sadly have to retire it. My local gamestore(s) have banned extra turns on commander nights (why they haven't banned the color blue instead is up for discussion I guess). I have won a fair share of commander nights with it (maybe 5-6 or so?) All I can say is that Cavern of Souls has saved my ass more then one would think, I also replaced 2 Island's with a Tundra and a Scrubland. I cut Blinkmoth Nexus for Command Beacon, because let me tell you, seeing it get destroyed/removed 3 times can become rather costly and this card really helps out then. I also preffered to run Mox Opal over Mox Diamond seeing I had more luck with artifacts in play then lands in my hand (Land Destruction is a well known theme in these parts). I also ditched Dark Petition to run Imperial Seal instead, in all my games Yennett never hit Dark Petition and casting it from my hand was to painful for that mana cost (all this was ofc, personal experience). Hall of the Bandit Lord can be pretty hit and miss and I tried to run it a couple of times, It either becomes a dead pull when I needed it, or it became to costly to pay the 3 life. I cut it in the end.

I will keep an eye out from time to time on your deck. For me, until they unban extra turns will retire this deck. Looking forward on how you can adjust this deck in the future.

QuirkyQU33FER on The Caretaker

2 months ago

dude i just found out Inkmoth Nexus and Blinkmoth Nexus will come back in this deck!! land recursion! if they were the 1/1's when they die

xSKINCOLLECTORx on Deliberate Denial of Death to the Dead

2 months ago

I like to use Dust Bowl to sac an activated Blinkmoth Nexus or Inkmoth Nexus to blow up a land and get my nexus back

UrzasUnderstudy on Colorless Hope

7 months ago

There are a number of utility lands that produce that also have other useful abilities like: Ancient Tomb , Arcane Lighthouse , Arch of Orazca , Blast Zone , Blinkmoth Nexus , Blinkmoth Well , Buried Ruin , Cryptic Caves , Dark Depths , Darksteel Citadel , Eldrazi Temple , Emergence Zone , Ghost Quarter , Spawning Bed , Strip Mine , Thespian's Stage , and that's just to name a few. Some of these are budget, others can be VERY expensive. For added bonus, most of these lands don't come into play tapped.

You might also consider a few more creatures or token generators to equip and pilot all of the deck's gear.

RatTail on Karn's 10 Rack (No Liliana)

7 months ago

Mycosynth Lattice is more or less an optional wincon, if it's there, awesome if not I have Karn for fetching answers more than for the finish. As for Blinkmoth Nexus , I've debated it a bit (though honestly more with it and Mutavault ) and never thought of Spawning Pool I do really like that card and might switch it around but do like being able to pump it if I have more and that it trades with flying dorks. In regards to Liliana....just budgety reasons honestly, I had the majority of the cards for the deck already either laying around or in decks that haven't been played in years. Eventually she's definitely a possibility but I like trying to do things a little different and not copy decks card for card with negligible differences.

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