Blinkmoth Nexus

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
Modern Masters (MMA) Rare
Darksteel (DST) Rare

Combos Browse all

Blinkmoth Nexus

Land

: Add to your mana pool.

: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.

, : Target Blinkmoth creature gets +1/+1 until end of turn.

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Blinkmoth Nexus Discussion

guyplayinmagic on U/W Affinity Tempered Steel

2 weeks ago

I was considering Blinkmoth Nexus since it is the meta for most all Affinity decks, but I am wondering what the potential drawback would be since I have a heavy focus on Tempered Steel and so I may struggle to cast it without more plains.

I like the idea of Servo Exhibition but am wondering what I would sub out, and Glint Hawk seems good but I am trying to keep all my creatures as artifacts for the sake of Tempered working its magic. Spell Pierce is definitely a good sub for the sideboard, though.

Mandalorian on U/W Affinity Tempered Steel

2 weeks ago

Blinkmoth Nexus

Servo Exhibition and anything with fabricate is pretty good with Tempered Steel

Glint Hawk

Spell Pierce>Negate in decks that run less than 20 lands.

SynergyBuild on Mono-White is Too POWERFUL?! (Nahiri Primer)

3 weeks ago

Btw, I run Blinkmoth Nexus/Inkmoth Nexus for metalcraft, with Dispatch, if they turn off metalcraft in response to it, you can tap the nexus and use its mana to turn itself into a creature. Same reason I like Ancient Den and Darksteel Citadel, though they are more static.

Mandalorian on PolyKul

4 weeks ago

I think you need more than 1 Dryad Arbor as a polymorph target and even if he is your only target, you should need Sylvan Scrying to get it since your green fetches already can. Also not really sure why Rampant Growth and Splendid Reclamation are in here?

I would run Inkmoth Nexus and/or Blinkmoth Nexus in the mana base since they are cheap to activate, dodge sorcery speed removal and sweepers, and don't feel bad running in multiples like Dryad Arbor is.

Mandalorian on

1 month ago

The deck seems a little too slow and has way too many counters for an agro deck. I would replace all the counterspells with some amount of these

Memnite

Vault Skirge

Master of Etherium

Signal Pest

Blinkmoth Nexus

Some number of Spell Pierce is fine in the sideboard but that really in the main.

LandCracker616 on Esper Polymorph

1 month ago

I would make room to squeeze playsets of Blinkmoth Nexus and Inkmoth Nexus. Sacing one of your manlands is a nice cheap way to bring out a large expensive creature.

Your long term plans is banned in Modern, a good replacement for these would be Path to Exile so you have access to removal spells.

I would replace Wurmcoil Engine and Kozilek, the Great Distortion with x2 Blightsteel Colossus. You don't want more than one copy of each legendary, otherwise that could just be a potential Polymorph wiff.

Finally, I would take out Raise the Alarm. The best substitute would be Demonic Tutor so then you can quickly get your manlands and Polymorph into place for an early infect or beat down win.

This obviously isn't a budget upgrade, but hopefully it's something that helps point you in the right direction. Good luck!

LandCracker616 on The different way of Infect

1 month ago

A few notes:

Seat of the Synod is banned in Modern

Ancient Den is banned in Modern

Some thoughts: I would recommend removing all artifact creatures except Blightsteel Colossus and including 4 copies of it. Replace the artifacts with counter spells and enchantments to control the board. Include 4 copes of Blinkmoth Nexus and Inkmoth Nexus. Also 4 copies of Polymorph.

Why? Because you can turn the Nexus lands into creatures, destroy them with Polymorph and get possible turn 5 Blightsteel Colossus!

sylvannos on Tronfinity deck help

1 month ago

Ehhhhhhhhhhhhhhhhhhhhhhhhhhh......I'm not sure about this just yet. One of the benefits of Affinity is the power of its man lands and an explosive early game. Tron just gets put together, then starts doing unfair things (like turn 3 Karn Liberated).

This current iteration seems like a weaker version of Mono-Brown Eldrazi Tron, except it doesn't have Eldrazi Temple. At the same time, it's not nearly as fast as Affinity because it doesn't have Springleaf Drum and a bunch of 1 and 0 CMC creatures.

Which brings me to this:
http://mtgtop8.com/event?e=17158&d=306167&f=VI

...which is a Vintage deck. Of course, we're looking for Modern options, but there's some cool things going on that I think you should see.

First, it has several lands that produce more than on turn 1, backed up by land disruption. While we don't have anything like Mishra's Workshop in Modern, we do have Urza's Tower.

Second, it relies a lot on fast mana. Seem familiar? We have Springleaf Drum, Mox Opal, and a plethora of mana rocks and dorks.

Third, look at the creatures. It's using Arcbound Ravager, Walking Ballista and Hangarback Walker just like you are, but it's forgoing the high CMC artifacts in favor of Phyrexian Revoker, Lodestone Golem, Thorn of Amethyst, and Sphere of Resistance.

So how can we port this to Modern? I think you're right playing Tron lands, but then I'd toss in Inkmoth Nexus and Blinkmoth Nexus. Maybe you play Glimmervoid, Darksteel Citadel, Academy Ruins, Buried Ruin, and some basics if you have room.

Foundry Inspector and Etherium Sculptor can further speed things up. Not only do they lower the cost on everything, you basically get free +1/+1 counters from them.

But probably the strongest aspect to playing this type of deck in Modern? Trinisphere, Thorn of Amethyst, Chalice of the Void, and Lodestone Golem are all unrestricted, unlike Vintage where you can only have 1 of each. Probably the dumbest thing you could do is play a turn 2 Trinisphere/Thorn of Amethyst into turn 3 Ghost Quarter and Lodestone Golem.

The thing you have to be mindful of is that your mana base isn't as good as it is in Vintage, so too many Sphere of Resistance effects can cripple you more than your opponent. You also have to decide between playing a bunch of powerful 1-mana accelerators (Expedition Map, Springleaf Drum, and so on) or Chalice of the Void. I'd also forgo some of the higher CMC cards normally seen in Tron like Ugin, the Spirit Dragon. Swap these out for cards like Phyrexian Revoker or Thought-Knot Seer.

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