|Commander / EDH||Legal|
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|Modern Masters 2015 Edition (MM2)||Rare|
|Modern Masters (MMA)||Rare|
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: Add to your mana pool.
: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
, : Target Blinkmoth creature gets +1/+1 until end of turn.
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|Want (40)||MTG_Enthusiast , snowmaster55555atgmaildotcom , bigblue32123 , TotalSundae , kovellen , Tmonster , Ace_Kavu , UnevenAire , Jspeed , Gobblemeister , yodazach , il-JumperMT , blanklink , pphhaazzee , mikiao , MoonHollow124 , philktoken8998 , dainingyo , dogboystewart , cityslicker , Synchlor , nocipher , geeexe , MADMatt7777 , Amateratsu , regnek , 1337_Nerd , dino_beast , EminentEncounter , Casino647 , fumatto , Ouranos , Chrisshadow , Devia_Umbra , Blue_Otaku_No.1 , psoliver , dylangooley , Chrysafides , ivanmartinez , metalevolence|
Blinkmoth Nexus Discussion
5 days ago
1 week ago
No land really comes to mind for what you want, a big problem with playing an eldrazi deck that is not in R/G is you lack the 4 extra copies of such cards. If you are intent on black however you could always just play an Urborg, Tomb of Yawgmoth . Other than that, Gemstone Mine or some manlands like Mutavault or Blinkmoth Nexus feel better than crossroads, you have a good amount of coloured sources so you don't have to worry too much, and if you are, then maybe look to find some room for Chromatic Star or Talisman of Dominance .
The Gryff though, in my opinion though I am not an expert, should go. Sure it triggers sanctum, but really ask yourself how often you will have exactly sanctum + gryff? The answer is not very often and even then the answer to the question of whether that even feels good is worse, one deep fiend can easily be enough to win, chaining them is just a bonus, by keeping gryff you risk becoming too one-dimensional, this is why we haven;t seen fiend really do anything in my opinion, by diversifying your top end and threats you give yourself a better chance at winning, especially in a world where decks are now running Surgical Extraction in the mainboard, Drowner of Hope is a great card, and it also ramps you so its a win-win. That's my quick little attempt at convinving you, either way I wish you the best of luck. Additionally, if you are intent on running black cards out of the board then I would go with 2 Thoughtseize , other considerations I would make are Bitterblossom , Nihil Spellbomb , and (unfortunate price on this one) Leyline of the Void .
As a further note, to fix your mana problem you could always... you know ... play Oblivion Sower ;)
1 week ago
3 weeks ago
clayperce thanks for the thoughts!
Yeah 14 non crestures is admittedly alot. I shaved off 2 off a failed experiment.
Opal somewhat pays for itself and the others are just chalice and thorn now! Runs better.
The original version had Field of Ruin but now i only run 2 basics..YIKES also the thought with Tectonic Edge is to keep them off the 4th land that can get 2 drops like Manamorphose for example to resolve through 2 tax effects.
Ruins of Oran-Rief ? Ive never seen this before! Yeah its a tap land but i can try this out in the 23 land version and treat it as a very very nice spell. THANKS FOR THIS!
after quite some thought and playtesting i did just swap out Blinkmoth Nexus for a full set of Inkmoth Nexus . It came along with the 4th Hangarback Walker as getting to 10 infect with just that and a Arcbound Ravager has been pretty insane. And yes rhe bloxks deffinately are so good.
Thanks alot man!
Chino90: i havnt thought anout that card. I actually havnt thought of a white splash at all. Currently i dont think my manabase can handle it but i will deffinately try a light white splash out. Thanks :)
3 weeks ago
hungry000 thats actually been heavily debated on in my group! We felt like without affinities Cranial Plating or its multiple 0 drops to sac to Arcbound Ravager or hardened modulars Hardened Scales to get a huge amount of counters. Its not too easy to get a lethal 10 counter swing with Inkmoth Nexus .
Blinkmoth Nexus is alot weaker at one shot, but the deck plays a grindier style and this contributes to it.
BUT we dont have enough actual tests of the deck to make a full conclusion, only a few games have ended in a manland swingoff so far. Wil deffinately keep inky high on the test list tho!
1 month ago
You may want The Mending of Dominaria in this deck. It allows you to recycle your cards and is a great way to get the lands out.
2 months ago
3 months ago
So, if I decide the Tron lands aren’t worth it, these are the ones I’m thinking of putting in their place:
- Blinkmoth Nexus: Synergy with the deck as it can become sac fodder for Daretti, or a blocker to protect him.
- Inkmoth Nexus: Synergy with the deck as it can become sac fodder for Daretti, or a blocker to protect him.
- Isolated Watchtower: Can scry away something we don’t want, and possibly ramp us. The weakest of the choices in my opinion.
- Kher Keep: Provides a creature to protect Daretti.
- Mishra's Factory: Synergy with the deck as it can become sac fodder for Daretti, or a blocker to protect him.
- Sequestered Stash: Synergizes with the deck by dumping cards in the graveyard and popping one back on top.
- Thespian's Stage: Can copy any land we want.
Blinkmoth Nexus occurrence in decks from the last year
All decks: 0.11%
Commander / EDH:
All decks: 0.01%