Blinkmoth Nexus


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
Modern Masters (MMA) Rare
Darksteel (DST) Rare

Combos Browse all

Blinkmoth Nexus


: Add to your mana pool.

: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.

, : Target Blinkmoth creature gets +1/+1 until end of turn.

Blinkmoth Nexus Discussion

MoonHollow124 on Ensoul Artifacts

5 days ago

Cards I run in affinity that could help you here:

Master of Etherium : would be a 5/5 then get the +whatever/+whatever, plus pump your team

Karn, Scion of Urza : Can either be card draw or create tokens that when enchanted become at least 6/6's

Springleaf Drum : Especially w/ Memnite , can make insane starts by going Ornithopter , Ornithopter , Memnite , land, Springleaf Drum Springleaf Drum , Signal Pest . Just allows for more explosive nut draws.

Memnite : See above.

Cranial Plating : Easy to make your stuff huge quick.

Thoughtcast : Usually 1 mana for 2 cards. 2/3 of Ancestral Recall .

Inventors' Fair : Keep your life high and be able to tutor for specific artifacts

Spire of Industry : Almost always a 50 cent Mana Confluence

Blinkmoth Nexus : Another artifact land

Cards you should consider cutting:

Skilled Animator : Just a more fragile Ensoul Artifact

Blackmail : This deck is leaning on the faster side and you already have 10 Thoughtseize effects. Blackmail is the worst of them.

Tezzeret the Schemer : Inefficient removal, and the ult will never happen.


This is just my 2 cents, I hope you take these into considerati

mtgftw2014 on Urza, Lord High Artificer cEDH *Primer*

2 weeks ago

KailDaemon Yah, those were my thoughts also.

As for lands, I might have mentioned that I'm an Arcum Dagsson player, so I know our playstyles will be different. However, have you ever considered manlands? They are a necessity for me, as I sacrifice them to Arcum, but they can also be used in a pinch as chump blockers and for metalcraft. Inkmoth Nexus and Blinkmoth Nexus are two examples. On a side note, my playstyle is rush out Arcum, then combo out. So some super helpful lands are the sac lands that provide more than one mana. City of Traitors , Svyelunite Temple , Saprazzan Skerry , and Crystal Vein are a few examples that put me a turn ahead when I need it the most, and a turn behind when it doesn't matter any more. Yes some enter tapped, but I still find it worth it turn 1 to play them if it means a turn 2 commander.

I do however understand the Back to Basics playstyle of wanting to maximize your basic lands. My apologies if you are already using any of these, they just came to mind so I'm writing them down.

Monti_Jones on The Grind Never Stops | Zada Storm Primer

1 month ago

I run pretty much the same list as you do. But instead of the pump spells, I play even more card draw and rituals! I found in playtesting that it doesn't matter if I run my opponents over or just draw the whole deck and flux them. Is the combat plan working out for you at times where the storm plan doesn't? Because I saw no real difference.

I think you could play fewer lands. The curve of this deck is really low and we want to win fast anyways as every boardwipe is a big detrement to the game plan. Personally, I run 30 lands and it is more than enough. This becomes even more true with the new London mulligan rule.

While on the topic of lands, man lands are a great way to have that few extra creatures ready when they are needed. Any land that can activate itself like Mishra's Factory or Blinkmoth Nexus works great.

Another card that really worked great for me is Goblinslide . I know, it's not a young pyro, but the effect is still great for that price.


CPTNSTEF on Arcbinder [Jiang Modulartifacts]

2 months ago

I love this deck you made. Defineitly have something going on just needs to be refined. I think you may need man lands like Mutavault Inkmoth Nexus Blinkmoth Nexus as if you do get field blown out you still have creatures who may have lots of counters on them from proliferating. I like most of the artifacts chosen but i think Arcbound Ravager and Etched Champion should squeeze in as they could be very good with this. Also depending on your preference you can have a minor infect package since you have lots of proliferate and counters to make smaller things lethal. Will prob proxy this deck soon to try out with my playgroup thanks for creating this!

Saljen on Devoured by Darkness (10 Rack)

2 months ago

@Demention - Mutavault was just an example of a manland. There are many 1/1 manlands which would be more useful in a deck like this. You draw a card every turn, so it's a guaranteed extra damage or a useful blocker. Blinkmoth Nexus and Inkmoth Nexus are good examples of 1/1 flying manlands.

18 lands is pretty low. I'd honestly consider dropping 4x Wrench Mind and add 4x more lands, putting you at 22. You want to be on the prepared side of Smallpox , which punishes low land count decks. I'd run the lands like this: 3x Urborg, Tomb of Yawgmoth , 4x Blinkmoth Nexus , 4x Field of Ruin , 13x Swamp . That gives you even more land control, a creature win-con to speed up the game, and Urborg makes the colorless lands easier to play.

GoodLuckGuy on Edric Aggro

2 months ago

First of all, Sol Ring

Craterhoof Behemoth is a strong finisher in a go-wide strat like flying men. You can also add a Natural Order for a second copy at half the cost.

If you feel like you could use another board wipe, Evacuation is efficient and has strong tempo potential.

Nostalgic Dreams could certainly replace one of your regrowths; I think Call to Mind is sub-optimal.

Delay , Abjure , and Arcane Denial are all really efficient counterspells that are worth considering.

I think this deck needs more Flying Men , they're not hard to find so I won't bother listing a bunch, but I will mention Blinkmoth Nexus as it's often overlooked in Edric.

I noticed you're not running any non-creature removal, I'd recommend Natural State and Nature's Claim at least.

Vman on Modern 8 rack

2 months ago

Hello there good sir, I am an avid 8rack player (actually known as the resident "bad player experience" player) around my place specializing in Land destruction, infect, mill and discard. So I may be able to help you out =)

First of all, since im assuming you are still somewhat new to 8rack i just want to make a disclaimer. People will generally not really enjoy playing against you. *rack is the type of deck to cause grunts and make people want to go to the next game. so if you arent the type of player that enjoys seeing others in misery i do suggest picking up a different deck. Overtime it really gets to pilots of 8rack.

Now lets get to the deck:

Firstly i see you are running 21 lands 7 of which are colorless. 8 rack might have a very low curve but its been generally established you should run 23-24 lands (personally im a 24 fan)

The reason for this is you run 4x Smallpox while still needing the mana for your 3 drops. Dont worry about extra land draws as they are excellent fodder to LILY and Raven's Crime .

Also people have done the math for AAAGGEESSSS. With 4 urborgs and 24 lands its been noted you can have up to 5 colorless sources. Most people only do 4 but some go for the additional 5th as either Field of Ruin , Hostile Desert or Blinkmoth Nexus . Ghost Quarter is cool and fast, but losing lands early unless its pox value does hurt the deck.

heres a few more core ideals of 8rack deckbuilding:

Usually theres 6-8 targetted 1 mana removal spells (and you always play these first) the most common form found is 3x Thoughtseize with 4x Inquisition of Kozilek but if budget is a concern Blackmail is the next best choice followed by Duress . I alongside the majority of people run 7 of these cards.

Delirium Skeins is generally a sideboard card. its boarded in versus that leyline that gives hexproof (making your targetted discard worthless) or against controll decks that draw so many cards where 1 for 1 discard isnt good enough. the reason why its not mainboard is because its too slow.

another important note is to play 4x Raven's Crime YES, i know the card looks weak. but that is what every new player to 8rack feels like. but ask any veteran and its easily one of the most important and best cards in the deck. many times on turn 2 will you ravens crime into discarding a land for another activation. assuming you were on the draw and played a 1 mana discard spell t1, and your opponent played 2 spells and 2 lands hes 1 card away from being hellbent already. the card makes lategame lands fodder and its easy to discard to smallpox or lily. PLAY 4 NO QUESTION.

Infernal Tutor is a card some people like, some dont. most people who do like it usually have it as a 1 of but ive never played with it personally so i cannot really comment on it.

This seems like quite a wall of text already, so feel free to ask any specific questions you may have, im always glad to help. also, 8rack is a deck that requires alot of practice to win hard matchups with. so be patient =)

Load more

Blinkmoth Nexus occurrence in decks from the last year


All decks: 0.11%

Commander / EDH:

All decks: 0.01%