|Commander / EDH||Legal|
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|Modern Masters 2015 Edition (MM2)||Rare|
|Modern Masters (MMA)||Rare|
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: Add to your mana pool.
: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
, : Target Blinkmoth creature gets +1/+1 until end of turn.
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|Have (17)||firemind12 , golgarigirl , Paradise_Collectibles , CampbellStev , HydraOoze , perrin515 , Roadhog , , Nemesis , tangrams , mentor6 , TehDelta , Famicomania , Skydra2 , Vergil_Redgrail , Va1mar , philktoken8998|
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Blinkmoth Nexus Discussion
2 weeks ago
On the Budget affinity I will add Cranial Plating to 4 and Ghirapur AEther Grid seems like a nice addition to the sidedeck. I did consider Blinkmoth Nexus but it is still a bit too much for my low budget since a play set of those ($20) is over half my entire budget for a deck. Tempered Steel also seems like a very neet adition. I had seen it but wasn't sure about it. I will try running 2 of them (my budget limits me here again) and if it does works I will try saving up a little bit for a playset.
Regarding everything else. I gotta say this hurt me hard u.u . Although the Infect deck might be dead due to Fatal Push, I have to say am still a sucker for it and it is really fun when am killing my friends on turn 2 and there faces seen simpy confused.
Path to Exile is a staple which I love but can't afford. Am looking for other options like Oust, Condemn, Sunlance, Reciprocate, Gaze of Justice or even Swords to Plowshares. Icatian Javelineers is a card which I saw in some Soldier decks but might be better just going for Thraben Inspector as a solid 1 drop.
Finally on the Pseudoaristocrats deck I moved up the number of drainers and am trying to make it more of a 2/4 balance than 3 of each. Am still figuring out how to make it work out but am sure I am on track. It is a shame Fatal Push is so expensive or I will be running 4 as a no brainer.
2 weeks ago
I will second the comment about running 4x Cranial Plating. Also, a good sideboard card you should consider is Ghirapur AEther Grid. Blinkmoth Nexus has come down in price, so you could consider some of those depending on your budget.
4 weeks ago
You also cannot have a card that has a mana symbol that your commander doesn't have in your deck. IE you can't use those 2 red lands you have.
Reap Intellect is bad in commander. its a singleton format.
Also a single Blinkmoth Nexus is not very good in commander with out the rest of its family. Pro tip most people look down on playing infect in commander.
avoiding large threat peaks is a very important factor in commander. If you say use Lighthouse Chronologist is a great way to get everyone on the table to kill you. I'm not saying don't play it. I'm just warning you that when you put it into play everyone at the table will put a giant bullseye on your head.
1 month ago
1 month ago
Okay so second round of testing is officially complete and well, it didn't quite go as planned, sometimes it was my fault others it was pure bad luck, and sometimes it was just a bad matchup. Needless to say here is my full report.
- vs. Affinity 2-1
Game 1 affinity had to mull to 4 and never really did recover from that as affinity is one of those decks that just doesn't mulligan well. Game two an Etched Champion was able to beat down enough that a Blinkmoth Nexus equipped with a Cranial Plating could swing in for lethal. Game 3 was kinda crazy and one of the better games of magic I have probably ever played. I was on the play and dropped Champion of the Parish on turn one, a good start, affinity responded by playing Darksteel Citadel, Ornithopter, Memnite, Mox Opal, and Steel Overseer, with Arcbound Ravager in hand as I learned for turn two (literally an insane hand for affinity). I was ready to concede when I topdecked Card: stony silence turning off all of affinity's field and they were never able to remove the enchantment, I beat down until they were dead as they didn't draw into non-artifacts.
- vs. U/R Gifts Storm 0-2
Not much to say here, storm is good, in both games I was a turn away from swinging for lethal when storm combo'd off and killed me with Grapeshot, in hindsight I should have probably mulled until I got to removal to deal with Baral, Chief of Compliance, and then delayed them but I don't think it would have made too much of a difference, the deck is certainly fast enough to beat Storm before it combos off I just didn't get that opportunity.
- vs. U/W Control 0-2
Game one I lost to well timed removal, I played well enough around the counters but the removal was overwhelming and eventually became too much for me to recover. Game two opponent drew every Celestial Colonnade and beat down with those while also seeming to draw into every counter and removal spell (I had Cavern of Souls which helped but that didn't stop the removal), I didn't stand a chance as they just countered Eerie Interlude.
- vs. Burn 1-2
These games were close, game one we both got each other down pretty low, opponent topdecked a burn spell and was able to also drop Monastery Swiftspear I lost to the prowess. Game two I won thanks to the most unlikely source Blood Moon. I know it's weird, I had sided a couple in to turn off Lightning Helix and Boros Charm late game for my opponent, it ended up with them having only uncastables in hand and I won on Champion of the Parish beats, who would have thought Blood Moon would do so much work. Game three again was close I lost to a Shrine of Burning Rage having not expected to see it which was an oversight on my part.
- vs. G/R Vengevine 0-2
I was skeptical about the Vengevine deck, I thought maybe it was just a fluke, I was wrong the deck was insanely good, both games they dropped two Vengevine turn 2 and I had no answer, it wasn't close this deck was way too fast as I was always on the defensive and the pure volume of creatures it played meant my removal was useless, I have to test more against this deck with my other decks and yours and try to figure out a consistent way to beat it.
- vs. 42 Land Swan Hunt 0-2
Swan Hunt had near perfect hands both games, game one they were able to combo off turn 4 (the earliest they can) and won on the spot (I got them to 9 life this game so the deck did well just can't beat the combo once it is assembled). Game 2 was a bit upsetting, I had them at 1 life when they Treasure Hunted into a Swans of Bryn Argoll and combo'd off the next turn. This matchup is easily winnable but opponent just had a great hand and better luck.
The mana base still feels a bit clunky which hurt me in some games, I would cut the filter lands as good as they are as they can't be played turn one really and add some more plains as that would make Blood Moon less painful.
I also found myself mulliganing a lot, I think the deck needs another solid two-drop I'll look around on gatherer and see what I can find and then test it out. Overall the deck itself did fine I just punted a few too many times and got some bad hands.
1 month ago
Instead of Dread Statuary - Blinkmoth Nexus. Llanowar Reborn does a bit too little, basic should never be gone entirely, might also take a single Evolving Wilds as budget fetch. Note that a big Hangarback Walker will do nothing if not dying, a sac outlet might be needed, try Krark-Clan Ironworks or even funnier, Throne of Geth, 1-2 copies, leaving out 1 Gyre Sage and 1 Rishkar
1 month ago
Hello again all, I have found a bunch more that I'd like to sell for personal reasons, so if anyone wants to help out, I'd greatly appreciate it.
For anything over $25 I'll track, otherwise add $2 for tracking if requested.
Doubling Season $52
Karn Liberated $55
Jace, the Mind Sculptor $65
Flooded Strand $11
Akroma, Angel of Wrath $6
Botanical Sanctum $3
Concealed Courtyard $4
Inspiring Vantage $3
2x Blinkmoth Nexus $4 each Inquisition of Kozilek $3
Homeward Path $3
Pithing Needle $3
Thousand-Year Elixir $4
4x Cephalid Coliseum $2 each
Emrakul, the Aeons Torn slightly lp prerelease foil $30
Sower of Temptation $7
Hallowed Fountain $6
Master of Waves $2
Hurkyl's Recall $3
Lord of Atlantis JPN $8
4x Lord of Atlantis various sets and conditions $3 each
4x Silvergill Adept 2x Eng, 2x Portuguese $2 eng, $1 Portuguese
Hallowed Burial $10
Tamiyo, the Moon Sage $15
3x Golgari Thug $4 each
4x Narcomoeba $2 each
3x Golgari Grave-Troll $3 each
2x Street Wraith $7
1x Street Wraith $9
3x Bridge from Below $7 each
Bridge from Below $5
3x Cabal Therapy $1 each 3x Gitaxian Probe (1x LP) $1 each Shizo, Death's Storehouse $7
Phyrexian Metamorph JPN $6
Fyndhorn Elves $5
Loxodon Warhammer Russian $10
Gemstone Mine $5
Lightning Bolt $5
Chain Lightning $5
Serum Visions old Arena promo $10
Again I appreciate any help anyone can provide.