Blinkmoth Well

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Uncommon

Combos Browse all

Blinkmoth Well

Land

Tap: Add (1) to your mana pool.

(2), Tap: Tap target noncreature artifact.

Blinkmoth Well Discussion

dingusdingo on Urza, Lord High Artificer cEDH *Primer*

3 weeks ago

Okay lets break down the justifications you gave, because I still think they merit changing.

Choosing not to run Mishra's Workshop in a deck that combos and staxs with artifacts is just silly. The problem is far more with your deck building choices of running 20 artifacts in an artifact commander oriented deck than the card itself. I shouldn't have to explain the value of 3 extra mana going towards your paradox engine or a stax piece like trinisphere, but apparently I do. Getting to winning pieces faster is better, run it. You also have the luxury of a mulligan on hands when its dead, similar to how Gaea's Cradle is a great card but dead in some hands.

Seat of the Synod combos with Mox Opal Transmute Artifact Inventors' Fair Reshape Unwinding Clock and is pullable for X=0 from Tezzeret the Seeker or Whir of Invention , meaning you can ramp in mono blue. Also recoverable from GY with Academy Ruins . Meanwhile, it nonbos with Back to Basics . Do some cost/benefit analysis and come back to me on that one.

Expedition Map is tutor density, which is your single biggest problem. If you are in a creature heavy meta, it functions as Tabernacle #2, why would you not run it? The value engine with Academy Ruins is icing on the cake. It's also part of a tutor chain using Inventors' Fair which leads to winning lines. Calling it cute without realizing it gives you more consistency with another winning line that also grinds value is just ignorant. Similar to Seat of the Synod , look at your own cards before rejecting inclusions.

Legacy's Allure is 100% a bad card. Assuming you somehow land that on turn 1, it still isn't anywhere close to live until turn 3. Unless the opposing creature is already on the board turn 1, your opponent will remove it before they play whatever creature they need that you would steal anyways, and if the creature is on the board turn 1 you should remove it before turn 3 anyways. Many stax creatures are symmetrical, so stealing one does nothing because those decks are designed to work around the effects. Also Gitrog is a 6/6 so assuming turn 1 Allure it still won't be live until turn 7, at which point Gitrog has already won. You can make the argument for proliferate, but you aren't running any. Aether Spellbomb is faster, combos with your commander, can turn itself into a cantrip if there aren't good creature targets, synergizes with that giant list of cards I talked about with Seat of the Synod, and is less color intensive. If you really need another theft effect, Vedalken Shackles is significantly better and combos all the same ways.

Howling Mine grinds values in longer games. Even if you give your opponent 1 or 2 cards, if you end up drawing 6 or 7 cards from it you are getting a better advantage. It works better in a stax build over a combo build, but then that leads to my next point. If you're really scared run Blinkmoth Well

You should build this as a stax deck. Compare this to an Arcum Dagson deck. The reason that is able to be a fast combo deck is because it has a tutor in the command zone that leads to winning lines. Meanwhile, Urza generates mana and expensive card advantage from the command zone, which benefits you when games go longer. Why would anyone build this deck with these pieces when Arcum does the same thing but better? They are the same CMC, but Dagson is less color intensive so its easier to ramp into with mono blue.

Even if you are trying to run this as fast combo, you aren't making good choices. Why are you running Fact or Fiction and not Frantic Search ? Why is your counterspell density so high when you should be tutoring or drawing to win? 13 counterspells with the meme new Narset spell for 14? Why? The card advantage your deck generates isn't high enough to sustain a package that big. If you're trying to fast combo why are you focusing on playing defensive? You don't need that many counterspells to protect your own combo.

Why are you running Power Artifact but not Basalt Monolith ? Otherwise power artifact is literally a dead draw if Grim Monolith is gone or unavailable. It opens up more options to get infinite and win with Urza

Cut Future Sight . Focus on assembling infinite mana to use Urza as an outlet. Not a single cEDH list runs it for a reason, expensive and slow. If you have infinite mana to plow through your deck with Future Sight you can just do the same with Urza. Wasted slot.

Running Isochron Scepter Dramatic Reversal and Copy Artifact but you aren't running Winds of Rebuke . It has high value outside combo, and high value inside combo. Currently you only have one method of drawing deck outside Urza (Paradox + Voltaic Key + Sensei's Top), which means you are very liable to be hit with Meddling Mage or Pithing Needle or Phyrexian Revoker or Cursed Totem , all of which see play and make your Jace and Labman into dead draws. You should also consider Blue Sun's Zenith for similar reasons, gives an outlet for infinite mana if Urza is turned off or unavailable.

Funkydiscogod on Green stomp

1 month ago

You have enough colorless costs in your deck you can fit in a couple of Blinkmoth Well to tap your Howling Mine , so the opponent can't benefit from them.

Tiphus on Lavinia, first General

2 months ago

TheNocholas hi! I'm using Teferi, Temporal Archmage to untap my nonbsik lands, Mana Vault , Gilded Lotus to generate mana. On turn 4 if I have 3 lands (2 islands) and Mana Vault i can play Teferi, Temporal Archmage + Gilded Lotus and on turn 5 I have about 18-19 mana, which can be spent on cast: Jin-Gitaxias, Core Augur / Iona, Shield of Emeria / Void Winnower / Consecrated Sphinx / Elesh Norn, Grand Cenobite / Blatant Thievery / Expropriate / Time Stretch / Rite of Replication with Kicker / or simple Planar Bridge . I think it is strong for turn 5. There is also an strong synergy between Blinkmoth Well and Winter Orb / Static Orb . At the end of the opponent's turn I can use it to tap Stax-artifacts and untap all my lands.

Decrepit_Angel on [Primer] Colored Mana is for the Weak

6 months ago

Wurwilf: Trading Post was in the list for quite a while but it is just so slow and most of the time it just made goats for a few turns and got hit by removal. It is great as a tool to loop cards when you have infinite mana and untaps, but Kozilek already does that if there isn't a Rest in Peace effect lying around. I think Trading Post is far better in lists like Karn, Silver Golem where you are more dedicated to combos and don't really have to option of just Annihilator 4'ing away whatever/whoever is causing you problems. And as bizarre as it sounds, Candelabra of Tawnos replaced Trading Post as a sacrifice outlet for my deck by allowing me to untap my High Market/Miren, the Moaning Well. It may not be as consistent at guaranteeing said effects, but I have cast Kozilek, Butcher of Truth on turn one before because of Candelabra of Tawnos so I think the tradeoff is acceptable. There is always Mirage Mirror if I need the extra sacrifice effect too (copy Kozilek, keep the clone) and Mirage Mirror also has really high upsides that Trading Post did not.

Haunted Cloak is definitely on the cutting board but given that the plan is almost always to cast Kozilek really fast, giving him haste is very relevant so that you can cripple/entirely knock someone out of the game the turn you cast him. And in the situation that you do not need it, it is 3 mana, which lines up well with cost discounters like Semblance Anvil to still work as a Dark Ritual effect with Krark-Clan Ironworks (a hidden, but surprisingly relevant theme of the deck, as is the theme of costing 3 mana for Mishra's Workshop shenanigans).

As for Static Orb, I absolutely love the card. An early Kozilek + a stax effect almost always kills off at least 1 player, and if you have good threat assessment, can win the game outright. Static Orb is not my favorite stax piece that the deck runs (that has to go to Tangle Wire) but when it is good, it is absurdly good. Also, it has the best phrase a stax effect could ever have for this deck: "As long as (insert name) is untapped..." meaning that Clock of Omens (or Blinkmoth Well) makes it one sided by tapping it down on your opponent's end step. Given that Clock of Omens is one of the best cards in the deck anyway and almost always my first tutor from a Kuldotha Forgemaster/Inventors' Fair, this is definitely a plus.

IvyLeaguerCU on Aminatou: Nihilistic Tendencies (Stax)

9 months ago

Blinkmoth Well can help you get around suffering from your own Winter Orb in the event need or want to reduce the mana rocks.

Hotcake_Gotsyrup on Nahiri Stax

1 year ago

is heliod good enough in your opinion to not be an Alms Collector ? also, no reason to not be running Blinkmoth Well to get occassional value out of winter orb. also you may not need it in your meta, but Sentinel Totem is additional gravehate and worth a mention in this type of deck. just two cents from a primarily red white player.

Ultimate_Sugar95 on Get Mer-Folked (Midrange mono blue)

1 year ago

you might think that Blinkmoth Well isn't very good, but a buddy of mine plays a super dangerous deck that revolves around Bazaar Trader to give you cards like Abyssal Persecutor, Demonic Pact (he uses the good effects then gives it to you), or Immortal Coil before you have anything in your graveyard.

LeonDaniels on Tana and Tymna Blood Pod - Primer

1 year ago

I'm not much of a competitive player and I know that either of these would be kind of dead cards outside of this one particular situation, but in the event that you do need to go full stax doesn't Blinkmoth Well + Static Orb or Auriok Transfixer + Static Orb allow everyone else too only untap two cards, and us too untap all of them?

During the player before us' end step, activate Blinkmoth Well/Auriok Transfixer tapping Static Orb. At the beginning of our turn, we untap everything, including Static Orb, but since it was tapped during the untap step we get too untap everything. Rinse, Repeat.

I like the primer, really helpful, and I really like this deck strategy. I do understand that this is built for a competitive environment, but do you know of any more casual or budget decklists that I might be able to run?

Thank you so much!

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Blinkmoth Well occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%