Sejiri Refuge

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2013 (C13) Uncommon
Duel Decks: Venser vs. Koth (DDI) Uncommon
Zendikar (ZEN) Uncommon

Combos Browse all

Sejiri Refuge

Land

Sejiri Refuge enters the battlefield tapped.

When Sejiri Refuge enters the battlefield, you gain 1 life.

: Gain or .

Sejiri Refuge Discussion

LadyZ on Brago - Where did my cards go?

1 day ago

One small piece of advice: if it's in the budget, replace the Azorius Guildgate with Sea of Clouds , Temple of Enlightenment , or at least Tranquil Cove / Sejiri Refuge .

hellhole3927 on UW Petitioner Self Mill...Reanimator Combo?

2 months ago

I LOVE THE DECK. I'm actually trying to make a Persistent Petitioners Reanimator deck right now, but I wasn't able to figure out what to target with reanimation spells. You figured it out though.

My Suggestions:

1) Take out Thrumming Stone , yes the card can do broken things, but I don't know how beneficial it will actually be in this deck. Also the decks that it is used in are very straight forward ones with no set up ( Relentless Rats and Rat Colony ), not things that need set up ( Shadowborn Apostle ).

2) Take out Avacyn, Angel of Hope , yes she is a great card, but when she's the only big body in a deck the body itself won't do much the same way mill doesn't do much to a group of 3 opponents. Also what in this deck would your opponents want to blow up on your battlefield? In the end she is just a defensive card in this deck that will take way too much set up to benefit from.

3) Card Draw, you have good card draw in here, but a few ideas for additional things would be Rhystic Study , Mystic Remora , and Land Tax .

4) The mana base, before I get into my suggestions on the mana base I will just say any base can benefit from a ton of fetchlands and other things like that and I'm not gonna sit here and just tell you to add in every fetchland in your colors. Now to my suggestions, cut all taplands they hurt a deck much more than you may think.

Cuts in the Land Base:

A) Azorius Chancery for Mana Confluence

B) Azorius Guildgate for City of Brass

C) Evolving Wilds for Forbidden Orchard

D) Seachrome Coast for Hallowed Fountain

E) Sejiri Refuge for Glacial Fortress

F) Terramorphic Expanse for Prairie Stream

G) Tranquil Cove for Sea of Clouds

H) Irrigated Farmland for Adarkar Wastes

I) Reflecting Pool and Exotic Orchard are also two more lands you could add if you want to.

J) As far as I can tell you don't seem like you'll be going to combat much and if you're not then Glacial Chasm would be great.

BTW, when I finish designing my deck list I'll let you know what it is in the comments here so you can take a look at if you want.

Mj3913 on Isperia's Flying Circus of Tools

3 months ago

Heya Fans, and welcome back to our show. After some practice with our potential new hires we come to our first look at what fresh acts we can bring to the audiences.

After much hiring and firing, then rehiring again, and many hours of choreography, I am happy to report we have had decent results. And that I'm convinced there could be physical changes made. If you disagree or think of something better, please share your thoughts in the comments.

(Out-In)

End Hostilities - Supreme Verdict : One mana less, and unstoppable.

Fumigate - Cleansing Nova : Having choices is always better.

Disperse - Unsubstantiate : Not quite a counterspell but at least we know what'll be in their hand.

Rewind - Lay Bare : Theme fitting, like cost.

Dragonlord Ojutai - Dream Eater : Smaller beater, better effect.

Overwhelming Denial - Dissipate : Needs more testing to be sold. No big change really.

Angel of Condemnation - Admonition Angel : We lose the reactive ability, but I see this being a useful tool for clearing blockers, and for political plays.

These changes aren't so deck altering as some of the others I am still considering, but I'm still not 100% on them. Need some outside input.

Wandering Eye or Fog Bank - Ingenious Thief : Eye gives away our own information, Fog does nothing against trample. Thief however can be blinked and doesn't pose a large threat stats wise.

Hanna, Ship's Navigator - ???: Closest things I could find that flies is Razor Hippogriff , Sanctum Gargoyle , and Griffin Dreamfinder but that only covers half. Or is this ability really necessary, can we work around our toys being removed and use this spot to fit something new?.

Azorius Keyrune & Ojutai Monument : for lack of a better word they seem 'cute' now. They seemed useful at first because they turned into flying creatures that shared the benefit other flyers do. Better rocks? Keep? Replacements could include Fellwar Stone , Basalt Monolith could be blinked with Brago... unsure what else is good and not overly expensive.

Favorable Winds : Is it really necessary, amid the other +'s it seems the least shiny, even though it's foiled.

Stay tuned for more to come! We're always trying to keep fresh acts, and as accidents happen replacement performers will hopefully be swift coming. Don't forget the suggestion and vote box on your way out. See you next time at The Circus!

FelixMortem on "Eerst betalen, eerst betalen"

3 months ago

Your deck looks cool, I would say consider switching out your Irrigated Farmland and Sejiri Refuge for Adarkar Wastes and Hallowed Fountain

CaptainBanana42 on Kangee Birdtimes - Tribal Birds EDH

4 months ago

Hey, I noticed you mentioned Sejiri Refuge as a card draw spell in your deck description.

Dovescape could be a fun/silly addition in this deck. In combination wiht Guile you can flood your board with tokens. Kangee, Aerie Keeper buffs also the birds of your opponents so you have to keep this in mind if you add Dovescape .

NetholonTheArchmage on Zedruu the Friendly

5 months ago

A really nice deck you've put together here. I'm running a similar, politics-based Zedruu-deck aswell ( Zedruu, Enlightened Master), but i fear the budgetlevel is slightly different... so my props to you, for you seemingly have managed to build an absolutely playable budget Zedruu-deck with some very cool and unique strategies :) While you do have a very low CMC, i'd still probably run more lands, something between 35 to 37, as we're playing Jeskai and there aren't to many ways to ramp, so we need to rely on our landdrops... Some budget-additions might be: Nimbus Maze , Prairie Stream , Sejiri Refuge , Wind-Scarred Crag and the other life-lands. I'm also recommending Rainbow Vale as a very political card, that might be usefull by forging alliances... .

Whatsoever i'm pretty impressed with your decklist, upvote from me :)

triproberts12 on The great Temptress of Esper

5 months ago

I like the updates! With Blue Sun's Zenith, Capsize, and Debt to the Deathless, you're probably good on infinite mana wincons. A couple of small things to consider: You'll probably want to run Momentary Blink over Cloudshift. The extra value is worth the mana inefficiency is Commander. Also, regardless of whether or not you decide to put in the infinite Drake/Great Whale combo, I would put in Possessed Skaab over Mnemonic Wall. The body is about the same value, and having the flexibility to return a creature is major upside. Also, Trinket Mage would be an upgrade over Trophy Mage. The former gets you Sol Ring and Wayfarer's Bauble, while the latter gets you Worn Powerstone and Darksteel Ingot. I would also ditch Temple of the False God. It's pretty bad in general, but even more so in a 3-color deck. A basic land would be better, although Temple of Deceit , Temple of Silence , and Temple of Enlightenment , or even Zhalfirin Void would be huge upgrades with your theme. Aether Hub is also pretty bad. Some affordable upgrades include Vivid Creek , Vivid Meadow , Vivid Marsh , Arcane Sanctum , Terramorphic Expanse , Jwar Isle Refuge , Scoured Barrens , Sejiri Refuge , and Tranquil Cove . Finally, if you're going to run Karn's Temporal Sundering, you'll probably want another legendary or two, whether that's Kaya, Ghost Assassin , Obzedat, Ghost Council , Aminatou, the Fateshifter , Brago, King Eternal , or Vela the Nightclad.

WhichKing on Bruna - Swing or Fling

6 months ago

Honestly you're playing a two-colour deck so I don't think you need that much colour-fixing with nonbasics that come into play tapped. I would cut Azorius Guildgate, Flagstones of Trokair, Irrigated Farmland, Prairie Stream, Sejiri Refuge, Temple of the False God and Tranquil Cove. That's seven cards. I'd probably put 4 basic lands and 3 additional artifact ramp.

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Sejiri Refuge occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%