Sejiri Refuge

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2013 (C13) Uncommon
Duel Decks: Venser vs. Koth (DDI) Uncommon
Zendikar (ZEN) Uncommon

Combos Browse all

Sejiri Refuge

Land

Sejiri Refuge enters the battlefield tapped.

When Sejiri Refuge enters the battlefield, you gain 1 life.

: Gain or .

Set Price Alerts

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Sejiri Refuge Discussion

CaptainBanana42 on Kangee Birdtimes - Tribal Birds EDH

2 weeks ago

Hey, I noticed you mentioned Sejiri Refuge as a card draw spell in your deck description.

Dovescape could be a fun/silly addition in this deck. In combination wiht Guile you can flood your board with tokens. Kangee, Aerie Keeper buffs also the birds of your opponents so you have to keep this in mind if you add Dovescape .

NetholonTheArchmage on Zedruu the Friendly

3 weeks ago

A really nice deck you've put together here. I'm running a similar, politics-based Zedruu-deck aswell ( Zedruu, Enlightened Master), but i fear the budgetlevel is slightly different... so my props to you, for you seemingly have managed to build an absolutely playable budget Zedruu-deck with some very cool and unique strategies :) While you do have a very low CMC, i'd still probably run more lands, something between 35 to 37, as we're playing Jeskai and there aren't to many ways to ramp, so we need to rely on our landdrops... Some budget-additions might be: Nimbus Maze , Prairie Stream , Sejiri Refuge , Wind-Scarred Crag and the other life-lands. I'm also recommending Rainbow Vale as a very political card, that might be usefull by forging alliances... .

Whatsoever i'm pretty impressed with your decklist, upvote from me :)

triproberts12 on The great Temptress of Esper

1 month ago

I like the updates! With Blue Sun's Zenith, Capsize, and Debt to the Deathless, you're probably good on infinite mana wincons. A couple of small things to consider: You'll probably want to run Momentary Blink over Cloudshift. The extra value is worth the mana inefficiency is Commander. Also, regardless of whether or not you decide to put in the infinite Drake/Great Whale combo, I would put in Possessed Skaab over Mnemonic Wall. The body is about the same value, and having the flexibility to return a creature is major upside. Also, Trinket Mage would be an upgrade over Trophy Mage. The former gets you Sol Ring and Wayfarer's Bauble, while the latter gets you Worn Powerstone and Darksteel Ingot. I would also ditch Temple of the False God. It's pretty bad in general, but even more so in a 3-color deck. A basic land would be better, although Temple of Deceit , Temple of Silence , and Temple of Enlightenment , or even Zhalfirin Void would be huge upgrades with your theme. Aether Hub is also pretty bad. Some affordable upgrades include Vivid Creek , Vivid Meadow , Vivid Marsh , Arcane Sanctum , Terramorphic Expanse , Jwar Isle Refuge , Scoured Barrens , Sejiri Refuge , and Tranquil Cove . Finally, if you're going to run Karn's Temporal Sundering, you'll probably want another legendary or two, whether that's Kaya, Ghost Assassin , Obzedat, Ghost Council , Aminatou, the Fateshifter , Brago, King Eternal , or Vela the Nightclad.

WhichKing on Bruna - Swing or Fling

1 month ago

Honestly you're playing a two-colour deck so I don't think you need that much colour-fixing with nonbasics that come into play tapped. I would cut Azorius Guildgate, Flagstones of Trokair, Irrigated Farmland, Prairie Stream, Sejiri Refuge, Temple of the False God and Tranquil Cove. That's seven cards. I'd probably put 4 basic lands and 3 additional artifact ramp.

ANemoAcids on Instant Speed Tribal (<$100 BUDGET)

1 month ago

Just a momentary thought: Budget upgrades could include the land upgrades?

Flooded Strand, Minamo, School at Water's Edge, Hallowed Fountain (For those you just take away 2x islands and 1x Plains)

  1. -Island, +Myriad Landscape

  2. -Azorius Guildgate, +Adarkar Wastes

  3. -Meandering River, +Prairie Stream

  4. -Sejiri Refuge, +Glacial Fortress

  5. -Tranquil Cove, +Port Town

Those seem like excellent includes for once you've purchased the other ones and you're looking to finish the job.

Thanks for the upgrades guide, I've made a lot of use of it, adding some into the mainboard, and reserving a few that will be bought along with the 100 in the list, as a 15 card 'sideboard' of sorts, used to add in cards to power up the deck depending on what strengths I'm playing against.

3 changes I made though:

  1. -Kefnet the Mindful for Slinn Voda, the Rising Deep (Another cyclonic rift bounce effect vs. Kefnets self bounce for weird card advantage)

  2. -Azami, Lady of Scrolls Solemn Simulacrum (I feel like Simulacrum does what Azami wants to do with better consistency, you only really want to be paying UUU for a creature that is its own excellent engine, such as Arcanis. Azami needs way more wizards in the list to really get pumping, and unlike a Simulacrum, players will immediately respond to an Azami, they know it will generate game-winning card advantage, vs flashing in a chump block simulacrum for pure value-town, much faster than Azami's slow roller. Also, colour-less mana fixing. God bless).

  3. I kept Hushwing Gryff when I added Kira to mainboard, and instead dropped Aven Mindcensor for Kira, Great Glass-Spinner. The reason behind this being my playgroup has a krenko, as well as a bunch of other tribals. Tribal ETB's are powerful, I can't say no to keeping a hushwing in my back pocket. If I verse someone I know will play johnny combo, and search their library, I'll change between Censor and Hushwing accordingly.

My version of your list (which I just ordered as a nice christmas present to myself!):

Enral's Instant Speed Tribal Copy

+1 from me!

DrowZgam3r on Shaolin Form #3, Azorius Control Style Kung Fu

3 months ago

I really like your deck and admire your desire to make inexpensive edh decks. That being said I do believe there are some ways you could improve this deck without breaking the budget.

While you do have plenty of board wipe effects I notice that you only have a few single target removal spells. Board wipes are great but the problem is the fact that they are sorcery speed. The ability to react on your opponents turn is invaluable so I would highly recommend adding one or two more instant speed removal spells. Some notable ones would be

I also think there are some counterspell's you would be better off for running that are pretty cheap.

  • Sinister Sabotage is basically a Cancel with upside and still pretty cheap.
  • Rewind is almost free in the late game.
  • Foil is a budget Force of Will that would fit great in your deck given your high island count.
  • Arcane Denial is just a solid counter spell in EDH since it replaces itself and the advantage it gives your opponent is mitigated by the multiplayer format.
  • I would also recommend running Forbid since you seem to draw so many cards but this one is a little more pricey.
Of all your counterspells I do believe that any of these would be better than Cancel,Mana Leak, or Spell Pierce

The only other general improvement I would recommend would be try to add some dual lands. Even if they come into play tapped, dual lands do wonders to help a deck perform at its best. Some really budget ones I'd recommend are.

And since you do have such a robust instant package I would also recommend considering running Tidespout Tyrant as another finisher type card.

I really do like your deck and what you have made so far, but I would like you to at least consider these options to further improve your deck.

DemonDragonJ on Politics only.

3 months ago

Dunmaglass, I actually am not certain which cards you could remove, since all of them seem to be important; I personally feel that Beacon of Immortality is not strictly necessary, since this deck is very political, or, if you really like that card, you could replace it with Celestial Mantle, which has a slightly stricter mana cost, but makea a creature more powerful and is easier to reuse.

I myself would exchange Sejiri Refuge with Hallowed Fountain, which is superior in nearly every way, unless you have a limited budget for building this deck. Venser's Journal has a high mana cost for its effect, unless this deck has large amounts of card drawing and a focus on hand size.

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Sejiri Refuge occurrence in decks from the last year

Modern:

All decks: 0.0%

Commander / EDH:

All decks: 0.03%

Azorius: 0.31%

Jeskai: 0.17%

Esper: 0.18%

Bant: 0.14%