|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Duel Decks: Venser vs. Koth (DDI)||Uncommon|
Combos Browse all
Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.
: Gain or .
Sejiri Refuge Discussion
1 month ago
Love me some slow-burn Oloro! I have a similar build except mine tries to climax with a janky combo involving drakes. You might like these: Thran Turbine , Kabira Crossroads , Inventors' Fair , Jwar Isle Refuge , Sejiri Refuge , Tranquil Cove , Glimmerpost , Radiant Fountain , Seraph Sanctuary (super good with Angelic Accord!), Ivory Tower , Paradox Haze , Curse of Fool's Wisdom (curse yourself with this; its super cool, I swear!), Zur's Weirding , Soul's Attendant , Bontu's Monument
2 months ago
2 months ago
Narset, Parter of Veils is a great way to limit your competitive opponents. Especially if you pair her with a well-timed Windfall . Ashiok, Dream Render happens to be another way to punish people for playing tutor-tribal kinds of strategies.
Another hallmark of competitive decks is their ramp, especially zero and two-mana. In your description, you say you want to stay budget -- unfortunately, that rules out about all of the good zero mana ramp. ( Mox Tantalite is bad, and Mox Amber is hardly better most of the time.) So I suggest increasing your two-mana ramp, and maybe including Ancient Tomb if at all possible to speed up their presence on the board. Some to consider: Talisman of Progress , Talisman of Hierarchy , Talisman of Dominance , Coldsteel Heart , Fellwar Stone , Mind Stone , Everflowing Chalice , Prismatic Lens , etc. None of these should be more than a few bucks.
Concerning your lands: I think you're running too many, especially if you add some of the ramp mentioned in (3). I'd cut four-ish, maybe five. Generally, once you have a few (3 - 4) lands, you'd rather have a rock and a land in hand than just two lands, since you can cast the rock without using your land-drop. I'm not sure HOW budget you want to keep this deck, but Mana Confluence and City of Brass are each around $10, and they're great in any three or more color deck. Pain lands ( Caves of Koilos , Adarkar Wastes and Underground River ) are better than your tapped lands like Sejiri Refuge , as far as I can tell.
I think a reanimation package is probably better than running Show and Tell . Show and Tell is symmetrical, and is often actively dangerous to resolve in EDH, when everyone is trying to do busted stuff. I'm much more a fan of Buried Alive and Entomb to get your fatties in the bin, and then using Animate Dead , Dance of the Dead , Reanimate and/or Necromancy (which is $$$ for some reason) to get them back.
Tutors like your Demonic Tutor are good, but like zero mana rocks they tend to be pricy (see Vampiric Tutor and Enlightened Tutor ). One I do suggest is Lim-Dul's Vault , which is only a couple dollars these days. It also happens to be instant speed, which is kinda dumb-powerful, if you ask me.
Cumulative upkeep was designed to make powerful effects transient; however, Aminatou, the Fateshifter sorta changes that equation with her -1. Consider cards like Mystic Remora , which you can blink to keep around relatively indefinitely. Similar cards to consider are: Musician , Phyrexian Etchings , Tidal Control and Infernal Darkness (if you're particularly mean).
Divining Witch is interesting -- I'd actually never seen that card before. If you're trying to exile your deck and win with your Jace, Wielder of Mysteries , I think Demonic Consultation is probably a better way... though you might want to keep both. Another method (that I think is worse) is to use the card Doomsday , which is only a few dollars. The problem is that if you run Doomsday , you'd likely want to run a Doomsday -package, so you could win by just casting it and drawing into your top card... For that, I'd suggest talking to someone smarter than me, as I've never been able to get the hang of what the hell is going on with that strategy. All I know is that the package usually has something like Gitaxian Probe and Lotus Petal and ends with me being dead.
You may have good luck with card draw spells. Repeatable effects, like Phyrexian Arena and/or Dark Confidant , tend to be expensive; luckily, the spell versions are often decidedly less so. I suggest running a few or more of the following: Painful Truths , Night's Whisper , Treasure Cruise or Dig Through Time (running both can be tough since delve can get in its own way), Fact or Fiction , Thirst for Knowledge , Concentrate , Chemister's Insight , Oona's Grace (questionable, due to the high mana requirement), Ancient Excavation (good with the reanimation mentioned in (5)), Archmage's Charm , Chart a Course , Syphon Mind , Deep Analysis and/or Words of Wisdom -- pay extra attention to the instants you can cast on an opponents end step. Another way to do this is simply to steal your opponents' card draw with Notion Thief or Plagiarize .
Lastly, I know its around $11 these days, but I think Counterbalance would be dumb in this deck. Using your general's +1 will let you stack whatever you want on top, which can be especially devastating if you can keep an opponent's general off the board that way.
Good luck man! Love this deck.
3 months ago
Hey, nice upgrade of the precon.
My suggestions can help to improve the manabase with some budget lands:
- Caves of Koilos : ETB untapped.
- Exotic Orchard : ETB untapped, $1.
- Underground River : ETB untapped.
- Prairie Stream : $1, good with lots of basic lands.
- Sunken Hollow : $1, good with lots of basic lands.
- Port Town : good with lots of Islands and Plains.
- Choked Estuary : good with lots of Islands and Swamps.
- Irrigated Farmland
- Fetid Pools
Many of the lands suggested prices of them are not being displayed properly for TCGPlayer. They're in fact $1 or less each. These lands in combination with basic lands can help game play giving you more lands that can ETB (enter the battlefield) untapped letting you consistently play spells faster.
Lands to consider cutting:
- Dismal Backwater
- Forsaken Sanctuary
- Jwar Isle Refuge
- Orzhov Guildgate
- Scoured Barrens
- Sejiri Refuge
- Submerged Boneyard
- Tranquil Cove
- Gateway Plaza
I offer more advice. Good luck with your deck.
5 months ago
8 months ago
I LOVE THE DECK. I'm actually trying to make a Persistent Petitioners Reanimator deck right now, but I wasn't able to figure out what to target with reanimation spells. You figured it out though.
1) Take out Thrumming Stone , yes the card can do broken things, but I don't know how beneficial it will actually be in this deck. Also the decks that it is used in are very straight forward ones with no set up ( Relentless Rats and Rat Colony ), not things that need set up ( Shadowborn Apostle ).
2) Take out Avacyn, Angel of Hope , yes she is a great card, but when she's the only big body in a deck the body itself won't do much the same way mill doesn't do much to a group of 3 opponents. Also what in this deck would your opponents want to blow up on your battlefield? In the end she is just a defensive card in this deck that will take way too much set up to benefit from.
4) The mana base, before I get into my suggestions on the mana base I will just say any base can benefit from a ton of fetchlands and other things like that and I'm not gonna sit here and just tell you to add in every fetchland in your colors. Now to my suggestions, cut all taplands they hurt a deck much more than you may think.
Cuts in the Land Base:
J) As far as I can tell you don't seem like you'll be going to combat much and if you're not then Glacial Chasm would be great.
BTW, when I finish designing my deck list I'll let you know what it is in the comments here so you can take a look at if you want.
8 months ago
Heya Fans, and welcome back to our show. After some practice with our potential new hires we come to our first look at what fresh acts we can bring to the audiences.
After much hiring and firing, then rehiring again, and many hours of choreography, I am happy to report we have had decent results. And that I'm convinced there could be physical changes made. If you disagree or think of something better, please share your thoughts in the comments.
These changes aren't so deck altering as some of the others I am still considering, but I'm still not 100% on them. Need some outside input.
Hanna, Ship's Navigator - ???: Closest things I could find that flies is Razor Hippogriff , Sanctum Gargoyle , and Griffin Dreamfinder but that only covers half. Or is this ability really necessary, can we work around our toys being removed and use this spot to fit something new?.
Azorius Keyrune & Ojutai Monument : for lack of a better word they seem 'cute' now. They seemed useful at first because they turned into flying creatures that shared the benefit other flyers do. Better rocks? Keep? Replacements could include Fellwar Stone , Basalt Monolith could be blinked with Brago... unsure what else is good and not overly expensive.
Favorable Winds : Is it really necessary, amid the other +'s it seems the least shiny, even though it's foiled.
Stay tuned for more to come! We're always trying to keep fresh acts, and as accidents happen replacement performers will hopefully be swift coming. Don't forget the suggestion and vote box on your way out. See you next time at The Circus!
8 months ago
Sejiri Refuge occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%