Sejiri Refuge

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2013 (C13) Uncommon
Duel Decks: Venser vs. Koth (DDI) Uncommon
Zendikar (ZEN) Uncommon

Combos Browse all

Sejiri Refuge

Land

Sejiri Refuge enters the battlefield tapped.

When Sejiri Refuge enters the battlefield, you gain 1 life.

: Gain or .

Price & Acquistion Set Price Alerts

C18

CM1

C13

Ebay

Sejiri Refuge Discussion

kamarupa on Blackmail

1 week ago

Plains are super cheap and easy to come by. Something like 1-2xTemple of Enlightenment might be worth the pricetag. Since you don't need very much either blue or white mana, it would serve both purposes. You could go much cheaper, too, of course with lands like Sejiri Refuge, Coastal Tower or even Arcane Sanctum

SmashPortal on Infinite Paladin

1 month ago

Counterspell and Sejiri Refuge aren't legal in this deck, as one was never printed in a standard set, and the other hasn't been printed in a standard set since 2009. Unsummon will be leaving standard in a couple weeks, so you might want to use Rescue instead. Counterspell can be replaced by Essence Scatter or Syncopate. Sejiri Refuge can be replaced with Glacial Fortress or Meandering River.

Suggestions Search for Azcanta  Flip, On Serra's Wings, Triumph of Gerrard, Seal Away, Fountain of Renewal, Shalai, Voice of Plenty, Dive Down, History of Benalia.

cdkime on My First Deck

1 month ago

First off, welcome to Magic!

I am going to second Poly_raptor with regards to lands. Glacial Fortress is well worth the investment. It's the best UW (U means Blue in Magic, since B was taken by Black) land in Standard, quite viable in Modern, and works well at casual, kitchen table games. So long as you are playing decks with Blue/White, having a playset of Glacial Fortresses is not a bad thing.

I also agree that your deck needs a bit more focus. To expand on that some, it's best to start by picking how you want to win--let's say it's Tezzeret, Cruel Machinist making creatures 5/5s, and using them as powerful beaters. All your cards should support that plan. You'll want 3-4 copies of your easy-to-cast cards, and 2 copies of your expensive-to-cast finishers. You're in Blue, so you have good access to card draw, ensuring you can find the cards you need.

So, without going into too much depth, here would be my thought process for Tezzeret:

  • He is expensive to cast, so I need to ensure I survive long enough to play him. Some counterspells will help with that.
  • I'd want some easy-to-cast aftifacts, preferably with low mana costs. If rotation was not occurring soon, I'd say vehicles were a good choice--they often have low costs but great abilities, making them highly efficient to animate with Tezzeret.
  • I'd want some card draw. Opt is a fantastic choice.
  • I'd want other cards that have synergies with artifacts - Sai, Master Thopterist seems a good choice, particularly if you have a lot of low-costed artifacts.
  • Finally, I'd consider the other decks I would expect to play against, and make adjustments and a sideboard based upon those.

That's sort of some basic deckbuilding advice. To provide some more deck-specific analysis, neither Tezzeret, Cruel Machinist or Ajani, Wise Counselor are great cards. Their casting costs are far too high for what you receive. As a general rule, anything that costs 5+ mana should win you the game on the spot, cripple your opponent, put you vastly far ahead, or have a built-in method of surviving to the next round. I do not think the effects provided by either card justify the costs required to cast them.

Also, just for your reference, here are the cards Poly_raptor suggested that are not Standard-legal:

Pull from Tomorrow is currently in Standard, but will no longer be in Standard starting October 10, 2018.

Poly_raptor on My First Deck

1 month ago

Hey,

I’d suggest a better land base. Woodland Stream could go as you don’t have any in here, it’s all and .

Some lands you might want to consider are Sejiri Refuge or Thalakos Lowlands as these are budget

If you want to spend more then consider Glacial Fortress

There also seems to be a lot going on with not much synergy. Usually I will pick a theme of my deck and build it around that. and decks usually are very good at controlling the game and not letting your opponent set up theor game plan and then grinding out a win.

If you want to theme at around one of your planeswalker then have a look at which you think is your favourite and build around that.

Of the two, I quite like Tezzeret, his ultimate ability allows you to put a lot of 5/5 artifact creatures into play, so cards that allow you to draw cards like Pull from Tomorrow or Blue Sun's Zenith would work very well with him. Also increasing your hand size with cards like Spellbook would be good.

Some of the cards I’ve mentioned above aren’t playable in the format you’ve listed this deck in but I thought I’d suggest them to give you an idea of how it could work.

I hope you found this useful :)

Dumgoldfish124 on Bird Token/Tribal

3 months ago

47552 Love the idea, really creative! I have some recommendations for you though. Onto the birds!

First, if your play group doesn't mind un-cards, then Crow Storm is quite good. Other then that, Storm Crow itself, despite the memes, is not a bad card and is great in bird tribal. Murder of Crows is a really good finisher as it will deter board wipes and swing for 4 a turn. Mindshrieker is another good finsher. Swan Song and Essence Scatter are both great bird themed counterspells and Wing Shards is a great bird themed spell. Crookclaw Elder is a good draw engine and Impaler Shrike and/or Thieving Magpie add a good bit of draw. Keeper of the Nine Gales adds some great board control and helps disrupt the tempo of your opponent. Augury Owl gives some nice foresight to what is coming up and allows you to change the order or throw away the cards that are not needed. Finally, while not a 'bird bird', Soulcatcher is awesome at killing the opponent after some sacrifice shenanigans.

I also have some general recommendations for the deck. Firstly, Culling Dais is awesome. It can tap and sacrifice a bird if that bird is destroyed, turning it into another card for later on. It gets even more ridiculous with Thrummingbird increasing counters. Deluge gives all of your birds pseudo-unblockable and Gravitational Shift beefs up your birds while your opponent's ground troops get weaker. Kangee, Aerie Keeper pumps the power and toughness of all your birds while Aven Mimeomancer makes your tokens bigger. Door of Destinies does similar things to Kangee. Tezzeret's Gambit is a nice draw spell that also adds counters. Glory stops damage cold. In this deck Grafted Wargear is better then Barbed Battlegear, despite the synergy with Soulcatchers' Aerie. Cataclysm is an awesome board wipe, especially with Soulcatchers' Aerie. Masako the Humorless is nasty surprise for your opponent, especially with Glory chilling in the graveyard. Finally, with land I recommend using Nimbus Maze and Sejiri Refuge. I also recommend having 20 lands, but if 18 works, by all means, keep using 18.

I hope this helps! If you would like any help with cuts, just ask, I'll be happy to help!

Angel_Zero on Flying Super-budget

4 months ago

I would recommend Favorable Winds, Warden of Evos Isle and maybe Gravitational Shift and Sprite Noble. Also you will need some mana fixing so you could add Sejiri Refuge, Tranquil Cove and perhaps Azorius Chancery.

ynot000 on Danny's Oloro

9 months ago

Here are my land suggestions:

1x Adarkar Wastes

1x Blighted Cataract

1x Caves of Koilos

1x City of Brass

1x Command Tower

1x Sejiri Refuge

1x Drowned Catacomb

1x Fetid Pools

1x Glacial Fortress

1x Irrigated Farmland

1x Isolated Chapel

1x Maze of Ith - not really a land because it doesn't tap for mana, but it's a good card

1x Nimbus Maze

1x Path of Ancestry

1x River of Tears

1x Scoured Barrens

Here are the land cuts:

Which would leave you with a manabase of:

1x Adarkar Wastes

1x Arcane Sanctum

1x Blighted Cataract

1x Caves of Koilos

1x City of Brass

1x Command Tower

1x Dismal Backwater

1x Drowned Catacomb

1x Esper Panorama

1x Evolving Wilds

1x Fetid Pools

1x Glacial Fortress

1x Irrigated Farmland

2x Island

1x Isolated Chapel

1x Jwar Isle Refuge

1x Maze of Ith

1x Nimbus Maze

1x Opal Palace

1x Path of Ancestry

5x Plains

1x Prairie Stream

1x Reliquary Tower

1x River of Tears

1x Scoured Barrens

1x Shambling Vent

1x Sunken Hollow

3x Swamp

1x Temple of Deceit

1x Temple of Enlightenment

1x Temple of Silence

1x Temple of the False God

1x Tranquil Cove

1x Underground River

1x Vault of the Archangel

This manabase can largely be ported over to Zur, except for the lifegain taplands like Jwar Isle Refuge, which I think are generally just okay but are good in this deck because with Oloro out, you can play it and draw a card. I tried to keep the prices pretty low, because I didn't know your budget, but you can add Hallowed Fountain and stuff if you like (especially that one since it's cheap). Bad fetches like Bad River and Flood Plain get better if you spring for shocklands.

sylvannos on Why Does WotC Continue to ...

10 months ago

It solves a problem that's been happening for years. New players get a bunch of cards,just kind of pile them together to make a Standard deck, go to FNM, then find out their mana base isn't legal after they've carefully looked through and made sure to use Standard-only creatures/planeswalkers/whatever.

To newer players, Coastal Tower, Azorius Guildgate, Boreal Shelf, Sejiri Refuge, Tranquil Cove, and Temple of Enlightenment are all identical. Imagine the shock they had when they found out they couldn't use Azorius Chancery but Glacial Fortress and Hallowed Fountain were legal. "Why can't I use my dual land that's worse? It's just a land!"

Meandering River's cycle of being reprinted fixes this issue. It allows a budget dual land that's affordable to new players, but is also always Standard legal.

It's kind of the same reason they keep reprinting Evolving Wilds, but won't reprint Terramorphic Expanse as frequently.

As far as I know, WotC hasn't ruled out printing other uncommon dual lands, only that they will always print Meandering River's cycle in any Standard set.

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