The Tabernacle at Pendrell Vale
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay ."
Printings View all
|Masters Edition III (ME3)||Rare|
Combos Browse all
|Commander / EDH||Legal|
The Tabernacle at Pendrell Vale occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
The Tabernacle at Pendrell Vale Discussion
1 month ago
Thanks so much. I've put this bad boy together (outside of Timetwister and The Tabernacle at Pendrell Vale) after months of collecting the cards and I can't wait to start playing it. Two and four are ones I hadn't even thought about. Great interaction there!
One last question, is there a better replacement card you might recommend for Timetwister other than Echo of Eons? It's obviously a bit slower, but I just can't see myself splurging on the two most expensive cards in the deck.
1 month ago
StefanKaminski: Please excuse the essay XD
My main gripe with equipment is that they tend to be a lot more mana intensive than auras and you have to run extra pieces, like Sigarda's Aid or Stoneforge Mystic, to cheat those high costs, which takes away valuable spots that could be dedicated to better cards. I chose auras over equipment after extensive play-testing and although auras are more brittle than equipment, being able to attach them early and generate huge advantage is very powerful.
I do really like Umezawa's Jitte seeing as it pumps up Ojutai and can effectively eliminate opposing mana dorks and hate-bears, I'll test it out and see how it plays. This deck is shooting for optimization, while equipment like Sword of Feast and Famine are very solid pieces in high or mid-powered metas, in competitive games they take too long to set up or are disrupted before you can generate any value from them. Voltron is just one way to win with this deck, mostly Ojutai serves as a massive distraction piece who also generates card advantage.
Muddle the Mixture is very spicy, thanks for the suggestion! As far as specific stax pieces go, I really like Deafening Silence style effects their only downside is that they are a non-bo with combos I play like Dramatic Reversal + Isochron Scepter + Blind Obedience. I can run Disenchant effects to break parity with my own stax pieces, I just worry that I'll lock myself out of potential wins. You are right though, one spell per turn effects really hose quick combo decks and I should include one, it's just tough to identify exactly what I could swap for it.
Winter Orb and Back to Basics have been great "no untapping allowed" pieces so I haven't felt the need to have another. I'd like to play-test Static Orb and see if I prefer it over any of my other pieces.
I have play-tested both Sphere of Resistance and Thalia, Guardian of Thraben and didn't like how either performed. Usually they slowed me down as much as my opponents and didn't cause enough disruption to warrant including in the main board.
In this particular list, Cursed Totem functions as a better version of Linvala, Keeper of Silence and is easier to tutor up in Azorius colors. The Tabernacle at Pendrell Vale is similar to Timetwister, great cards and I'd run them if I had several thousand dollars to spend on them, unfortunately I don't have that kind of cash lying around.
I love Approach of the Second Sun and if I was ever powering down this list it would go right back in right alongside a ton of crazy equipment. Trying to optimize things though makes keeping a seven mana spell that doesn't win the game on the spot tough.
I imagine you already know but just in case, Helm of Obedience is meant to pair with Rest in Peace to kill off one person at a time, it isn't the most streamlined combo but Azorius in general suffers from a lack of ultra-efficient game winning combos. The best way to navigate it is to play Rest in Peace early on, then use something like Whir of Invention to put Helm of Obedience into play on the end-step before my turn begins, kill a player, start my next turn, untap and kill another player. I go back and forth a lot on whether or not to remove Helm and add effects like Luminarch Ascension (which can also win with Dramatic Scepter combo), extra mana rocks or hate pieces. It's a never ending tinkering process.
Scroll Rack pairs incredibly well with Land Tax and is a solid way to get out of dead hands. I can also use it to put two or three dead cards on top of my library, deal damage with Ojutai, filter the top three and set myself up for fresh draws. It might not be an optimal card choice but it always performs well when I need it too and is a versatile tool to have at my disposal.
And yes Blind Obedience does need a white or black producing mana rock in order to stack infinite extort triggers. Six out of my ten mana rocks can produce white mana, seven if you count Copy Artifact. It's not perfect but sometimes when you're trying to make a fringe strategy work you've got to bank on a bit of luck.
Thank you for all your feedback, I appreciate it!
1 month ago
Auras vs. Equipment I see how you’ve chosen your auras to grant Ojutai especially doublestrike for more anticipate triggers or vigilance to give him protection. The downside of course is that if Ojutai is somehow removed the auras will be gone as well. So I was wondering if a Stoneforge Mystic, Umezawa's Jitte, Batterskull and Sword of Feast and Famine package would be better?Batterskull is good on its own and can give Ojutai the needed vigilance, Jitte is an incredible control piece handling e.g. mana dorks and the sword gives not only protection to Ojutai but also helps keeping mana open. What are your thoughts on this topic?
Stax vs. Interaction I see that you’ve updated your control package and I like it very much :) One card to also consider is Muddle the Mixture as it can also function as an universal tutor for all of your wincon pieces. You could swap out Delay for it as it seems to be the weakest of your counterspells. But my main question is about your choice of stax pieces especially the exclusion of some. Is there a reason you’re not running Arcane Laboratory, Rule of Law or Deafening Silence effects? I find them very useful against most combo strategies without them hurting our plans too much. While you are running Winter Orb why not also Static Orb at least for redundancy. I’m Very unsure about Sphere of Resistance: While it can mean a near perfect lockout for our opponents when our mana denial plan is working it is a dead piece if not. The last stax pieces I thought of are Linvala, Keeper of Silence and The Tabernacle at Pendrell Vale to shut down opposing mana dorks. I know the last one is very pricey but also very efficient :D
Wincons I see that you took out Approach of the Second Sun which makes me a little bit sad as it is such a unique way of winning and totally synergistic with Ojutai but you will have your reasons ;) What you kept in on the other side is Helm of Obedience which seems weird to me as it doesn’t win you the game on the spot. Why did you do so and what is or was your experience with both cards? And while we’re on it, with Approach gone is it still necessary Or worth it to keep the Scroll Rack? One more question: you mentioned Blind Obedience as a wincon in combination with dramatic scepter but you would also need white mana producing rock to produce to pull this off, aren’t you?
Thanks in advance :)
2 months ago
@Wicker of course! I would definitely toss in
- Nether Void
- Guardian Beast
- The Tabernacle at Pendrell Vale
- Mana Crypt
- Grim Monolith
- Chains of Mephistopheles
- Mox Diamond
- Sword of Fire and Ice
Those are the most expensive additions I can think of.
2 months ago
I didn’t want to post on a thread that’s been inactive for a while, but I did want to point out Serra's Sanctum is legal in Commander. Tolarian Academy is the only one of that cycle banned. This is because decks are already going to run mana rocks, so every single deck with Blue would run Academy—enchantment-heavy decks are rare, and wide creature decks are harder to field early than a host potentially explosive first turn of mana rocks.
2 months ago
This is obviously a premium product not meant for the common player. Do we really want fetchlands to be cheap and affordable? I sure as hell don't, even premium reprints like this that are meant for the "whales" will decrease the price of fetchlands. It would be like if they decided to add The Tabernacle at Pendrell Vale Bazaar of Baghdad The Abyss Mox Diamond Black Lotus and the rest of power 9 along with making all of the original dual lands, fetch lands and shock lands common cards and putting all of that into a unlimited print run set for standard. Some cards need to be extremely rare and hard to get a hold of and permenantly expensive and rarely or never reprinted again to ensure that not every player can just have them in every deck they own. I think that is a big point of this that some people are missing is that they are not reprinting this as some common card like you want it to be for standard, it's for the whales and I for one cannot wait to spend, even as much as $250.00 to get my hands on this collection. Heck, give me an extra two weeks and I will three 350 at it to get my hands on it. It is going to look amazing as a display piece and the arid mesa is done by my favorite land artist.
2 months ago
3 months ago
You fear Blood Moon or why do you run so many basics instead of filter lands or pain lands? With that manabase you could even think of adding Back to Basics and maybe cutting The Tabernacle at Pendrell Vale as you run quite a bit of creatures compared to other cEDH decks.
Don't you think Juntu Stakes will screw you in the long run? Again you run a few dorks affected by this.