The Tabernacle at Pendrell Vale

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Masters Edition III Rare
Legends Rare

Combos Browse all

The Tabernacle at Pendrell Vale

Legendary Land

All creatures have "At the beginning of your upkeep, destroy this creature unless you pay ."

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The Tabernacle at Pendrell Vale Discussion

Winterblast on Thoughts on these builds?

5 days ago

I've had a look at your Augustin because I play him too. I think your build is a bit slow, considering the fact that you are allowed to run cards that are banned in normal commander. If the other players can do that as well, you need more speed imo. Less lands, much more mana artifacts.

You also have too many mass removals for my liking and nothing to attack the mana bases of your opponents. Making spells more expensive goes hand in hand with land destruction...but you have almost none. Removing lands will also kill creatures with The Tabernacle at Pendrell Vale and Pendrell Mists

You already mentioned in your deck description that your deck needs a good starting hand. I can't see this happening consistently with your current build...you say you need 3 lands and a mana rock, which is unrealistic with so few mana rocks in the deck. If you don't get that start, opening hands might be absolutely unplayable because of too high mana costs.

If you want you can have a look at my build Augustin's $t4ks. The list shows how I play it at the moment...I've made a lot of changes since the beginning, which was similar to yours, with far too mana anti-aggro cards that did little to nothing for a quick hardlock or win.

Winterblast on Janky Lands.dec

1 week ago

I have some really funny suggestions that your playgroup will surely like in this deck:Elesh Norn, Grand Cenobite makes a nice surprise with Living Plane and Nature's Revolt. In addition to the Magus I would also recommend Pendrell Mists for an aditional tabernacle effect. I assume you don't have The Tabernacle at Pendrell Vale but that would also be cool here. I would play MUCH more mana artifacts though, because you end up killing all lands and creatures and let people fight each other with what is left on the table. Another really funny way to meddle with the creature lands is to drop a Cursed Totem and make them just stupid 1/1 or 2/2 beaters without the ability to produce mana anymore. Humility is another great card for amusing gameplay with animated lands...just make them creatures with no abilities!

With all the land animators you already have in the deck, especially those that make all lands creatures or all under a certain player's control, I would focus totally on that aspect of the deck. People will ask themselves what you are doing with all that stuff until they find the table full of animated lands without any purpose other than being a creature.

Also in your colours are Mycosynth Lattice, March of the Machines, Titania's Song and Null Rod, which have amusing interactions with the mana base of all players. You just need any triggered ability, maybe something with landfall or an upkeep trigger, for winning. With some adjustments this could be an extremely amusing deck to play.

Valdast on 5C Superfriends, v4

1 week ago

Cards to consider:Sorin Markov: Setting life totals is pretty good. Triple Black is annoying.
Gideon of the Trials: Not sure. Could help vs some combo stuff, nonthreatening.
Jace Beleren: Because 3 mana draw 3 is pretty good?
Dovin Baan: Ulting him is amazing. Negates activated abilities and can blunt attacks. Not sure though.
Daretti, Ingenious Iconoclast: Removal, chumps.
Time Spiral: Because wheeling for free is pretty good.
Yawgmoth's Will: Paying 3 to cast things from grave is pretty good.
Skyshroud Claim: 4 mana ramp that helps fix mana is pretty good.
Vindicate: Kills anything for only three mana.
Enlightened Tutor: Grabs things that we like.
Naya Charm: because 2/3 modes are nice.
Moat: if i win the lottery
Ensnaring Bridge a bit more reasonable than Moat
The Abyss: see above
Tainted AEther: a more reasonable card
Mana Crypt: in case of crypt, break glass
Mana Vault: more restrictive, can untap
Sensei's Divining Top: because sometimes you just gotta spin.
Urborg, Tomb of Yawgmoth: get this you fool
The Tabernacle at Pendrell Vale: /me dreams

Cards disliked:
Mirari's Wake: yay double mana. boo it got exploded right away
Nevinyrral's Disk: possibly too slow?
Evacuation: I'm not sure about this. Can't remember the last time I loved this card.
Kiora, the Crashing Wave: why is this card still here

Winterblast on What to buy

2 weeks ago

Definitely get The Tabernacle at Pendrell Vale, Mishra's Workshop, Timetwister...then probably some arabian nights stuff like Bazaar of Baghdad, Diamond Valley and so on. That's something not everyone plays, it's different from just buying more expensive versions of cards everyone uses, such as duals.

abby315 on Pattern Recognition #32 - Functional ...

2 weeks ago

TheRedGoat: As far as Wheel of Fate and Magus of the Wheel versus Wheel of Fortune, those are just examples of Wizards reworking and trying to make balanced versions of unbalanced, older cards. The Magus cycle in particular is meant to be the effects of older, powerful spells and noncreature permanents stapled to creatures to make them more vulnerable. (Magus of the Moat for Moat, Magus of the Tabernacle for The Tabernacle at Pendrell Vale, etc.)

A functional reprint is an exact reprint of a card, the only difference being the name. Like the article says, Elvish Mystic is a functional reprint of Llanowar Elves. It wouldn't even be a functional reprint if it was, say, an Elf--Soldier instead of Elf--Mystic (though Wizards has said they won't do functional reprints in this fashion either for the Reserved List cards).

Winterblast on Looking for the Meanest Commander

3 weeks ago

If you want to show him what proxies without limit are capable of, play stax with The Tabernacle at Pendrell Vale and Mishra's Workshop. My favourite commander is Grand Arbiter Augustin IV and he does a good job at showing the "pub stomper" decks who is boss.

Everything else would just secure a quick win, but with stax you can punish other players for quite a while until they give up themselves or you decide to go for the win by searching for the combo in your deck

Yawgmoth73 on Gears In Motion (Semi-Competitive Sydri EDH)

3 weeks ago

Another evil combo that I use when I am ahead in order to lock the game in my favor is Mycosynth Lattice + Null Rod, this is especially even more disgusting when you have things out like The Tabernacle at Pendrell Vale or any pillow fort effect like Ghostly Prison.

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