The Tabernacle at Pendrell Vale

Legality

Format Legality
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Leviathan Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition III (ME3) Rare
Legends (LEG) Rare

Combos Browse all

The Tabernacle at Pendrell Vale

Legendary Land

All creatures have "At the beginning of your upkeep, destroy this creature unless you pay ."

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The Tabernacle at Pendrell Vale Discussion

SynergyBuild on Avacyn, Angel of "Nope"

4 hours ago

I let people play with a $1000 deck, but with a The Tabernacle at Pendrell Vale, I would die if something happened to it, thanks for the absurdly detailed and fast reply for someone who hates typing!

SynergyBuild on Avacyn, Angel of "Nope"

7 hours ago

Any deck with an Angel of Jubilation gets a +1 for me (which leads me to +1 a lot of decks...) and I quite like builds like this! Though the decks cost is something like a teacher's yearly salary, I am sure I can trade a few lands from my vintage deck to get it (If I had a vintage deck ;-; ), but that is beside the point, I want to ask why the lack of Gemstone Caverns and Ancient Tomb in the list, they act as fast-paced ramp in mono-white, and I don't imagine you'd be opposed to the price, so that would seem pretty cool, Scroll Rack is another card I would suggest.

Scroll Rack gets a lot of hate outside of the Land Tax or Weathered Wayfarer synergy, but I still think it is powerful without them. It basically is a sorcery that doubles your hand worst case scenario for like or so. That is pretty good for mono-white.

Armageddon type cards are something that you probably don't run for a reason, but I'd at least want to know the reason. Catastrophe could also just work as a sweeper for creatures.


Two things in the description, first, "Konwing" should be "knowing" I think, minor tid-bit (I am a Grammar Nazi!) and the second is pretty major... YOU LOAN A $7356 DECK TO NEW PLAYERS?!?... The Tabernacle at Pendrell Vale will be bent when they shuffle it... That is like $500 down the drain if you try to sell it bent.

You make me cry.

xcver on Chromium - I Got 99 Cards But A Creature Aint 1

1 day ago

seeing your video I have some comments or ideas...but you would need to change the deck name

Add Snapcaster Mage and if available on MTGO Spellseeker As the previous user already stated, The Tabernacle at Pendrell Vale would be good. Maybe Mystic Confluence could also find a home.

Cards I do not like here are Oath of Lieges (too symetrical for my taste). Also Timetwister and Time Spiral are normally control nightmares. After you have depleted your opponents resources you give them back the goods...Also maybe you would want to exchange Animate Dead for some other reanimation effect, maybe Unburial Rites?

JagDogger2525 on Hanna Sacrifice Control

3 days ago

SufferFromEDHD - no worries, no worries - Bazaar of Baghdad - I had The Tabernacle at Pendrell Vale for my Group Hate, Esper Edition Deck so I am able to understand price wise and because like 5-6 cards under like $5, the rest are at least $10+ - mainly Chains of Mephistopheles that I'm after (Gotta love Energy Flux + Kataki, War's Wage against artifacts [sneakily grins])

Dizzlebomb on Brago, Stax Eternal [Competitive]

4 days ago

Hi Control_Train,

I’m a returning MtG player after many years of hiatus and am looking for the right deck to focus on in this format. I am an experienced former Legacy player, primarily of Smokestack, Winter Orb, Stasis, nasty lock builds, I’m interested in keeping with what I know and love, but with maybe a bit more stealth and casual class where people won’t ban me from the local game shop for ruining the fun. Some criteria:

  1. Must be a Stax/Prison style deck, it’s my favorite style by far.
  2. While Grand Arbiter Augustin IV is a natural fit for me if I were playing 1vs1 competitive only games that are Ok to specifically not be enjoyable... I don’t want to go that route for this deck. I’d like this deck and the commander to not scream to the opponent(s) ‘you are about to have a horrible time’.
  3. I want to play it in 1vs1 or in a pod without feeling like it is hampered in terribly on either side.
  4. I would like to play a version with win conditions that don’t leave my opponents I annoyed that the game is taking forever for me to end it.
  5. I’d like to feature a The Tabernacle at Pendrell Vale in the deck, it’s my favorite card and I still own two of them and I’ll be selling 1 in order to get some of the big remaining pieces. Is Brago’s Stax shell just too creature dependent with interactions to warrant ever including it? I’d be trying to cut back on creatures to your list, not add them.

Other questions... With Gilded Lotus and other big artifacts in here, it would seem like Mishra's Workshop is fitting, does it feel right in this particular deck?

If you happen to see this, or if anyone else has an opinion on which way to go, let me know.

SynergyBuild on Competitive 5C Constellation

1 month ago

Tainted AEther is pretty good against Animar, Soul of Elements, but otherwise feels like a silver bullet.

Moat doesn't affect cEdh decks, almost ever. I mean Sword of Feast and Famine gets hurt a bit, etc. Same thing goes for Ghostly Prison, Propaganda, Sphere of Safety. These cards are neither prison nor stax, just pillow fort.

"Damage Mitigation" isn't stax/prison either, just more pillow fort.

City of Solitude and War's Toll aren't "Stax" in a conventional sense (War's Toll is very close), but they are much closer to combo protection. Rule of Law or Ethersworn Canonist are real options for "Casting Stax". Nevermore and Gideon's Intervention are considered removal though.

Karmic Justice is just considered protection. It is in the same vein as Greater Auramancy, Privileged Position, Sterling Grove, and Asceticism.

That leaves you with the following real stax/prison effects.

Mystic Remora

Rhystic Study

War's Toll

Tainted AEther

Now, let's say all of these were efficient stax elements, like Stasis, Winter Orb, Armageddon, and Nether Void (Similar Average CMC)

Okay, would your deck be stax? No, it would have a few stax cards. Would it be prison? No though it can pull off one.

Now, lets go back to reality. You run 4 cards, of which Mystic Remora/Rhystic Study are may costs, and so can't pull off a prison, and War's Toll doesn't affect many decks. It can stop a bit of disruption, which is powerful as an effect, but it does set up a prison without other cards. Think how good it would be with The Tabernacle at Pendrell Vale, if they pay any upkeep costs, they tap all their lands, and their mana disappears by their main phase. But you don't run it for that.

Finally, the best Prison/Stax piece you run, Tainted AEther, which can affect a few very specific decks, and slow them down a turn or two. If you ran 6-10 of these silver bullets, and tutored them up dependent on the situation at hand.

To sum everything up, you run 4 stax peices, of which two can't set up prisons, one doesn't in this deck, and one that could, but is a silver bullet. You are not Stax nor are Prison.

SynergyBuild on Competitive 5C Constellation

1 month ago

I don't think you should claim the top tier decks netdecked.

Yes people may copy them, but they have to play them properly and tune them for their specific meta. They are generally the best (or most "powerful") lists, but not alone. Only when a good player takes them, and tunes them do they get truely powerful.

Lets take a comparison instead of to decks like General Tazri (hyper-efficient fast-paced combo) but more like decks in the likeness to Teferi, Temporal Archmage or Tana/Tymna Blood Pod. These decks are "Prison/Stax/Combo". Teferi can combo out super fast, like turn 3 without a god hand or anything, but more commonly sets up a lock, then uses Teferi, Temporal Archmage's -1 ability to get out of a Stasis or Winter Orb or Static Orb, etc.

On the other hand Blood Pod is a combo list that nearly never sets up combo wins until it has locked out each opponent. It has tons of stax and prison effects, and an easily tutorable wincon once each opponent is unable to respond. It is slow, but efficient.

The reason I bring up these decks is because if you claim being fast isn't necessarily good, you are right, but if it isn't fast, it has to lock out the opponents thoroughly. I'll take a look at every single prison/stax card you run. Then I will compare them. Enchantress can be built to be efficient stax, or fast-paced combo. This one clearly isn't fast-paced combo, so if you claim it is the "most powerful" Enchantress list. I would find it insulting if your deck isn't powerful. That would mean every other enchantress list is less powerful than a weak deck, wouldn't it?

Mystic Remora and Rhystic Study are the two cards that represent actual stax in your list. That is all. Ghostly Prison effects aren't really stax, and removal (unless it is land destruction) isn't stax either. The fact that your two cards that are stax are "may" triggers makes them some of the weakest stax. This isn't to say that they aren't good, but in fact only that they are not going to lock down the opponents.

This would make you incomparable to stax or prison lists, and you are too slow at combo to make up for it.

But maybe you just made a typo, because instead of "prison/stax/combo" you meant "control/combo", bit of a large typo, but I digress. Control is the last main archetype of the higher tier lists, and this deck appears to be closer to control on the face of it.

Control lists like Azami, Lady of Scrolls, or other lists try to build a draw engine, because otherwise they wouldn't have enough answer for each of the threats placed by the opponents. In this case Enchantresses are the draw engine. They normally run answers like removal and counterspells to stop locks set by stax decks, or slow down the combo decks enough for them to pull out their own combo wincon. In this case you run many combos. I wouldn't call it Control though, but I think that is the closest this deck is to a real archetype.

Why is it not control? in a 4 player game, which I assumed this deck was made for (it is under the tag "Multiplayer"), this deck needs to answer a lot of things. A The Tabernacle at Pendrell Vale that the stax player dropped, the Hermit Druid that Scion of the Ur-Dragon combo player just dropped, or the Mystic Remora that's been drawing General Tazri a ton of cards. In Commander, there are tons of different types of threats to deal with. Since you don't run the catch-all Counterspells, you have all of 7 pieces of removal, and lets look at all 7 in total.

Banishing Light - Okay, this one is real removal, 3 mana may be exorbitantly high in terms of mana, but it hits a whole lot of things, so I will claim it works. Unless they spend one mana and a Nature's Claim, or any other 1 mana removal for enchantments.

Detention Sphere - Same as above, good with tokens, same glaring downsides.

Doomwake Giant - Well, this is a sweeper, and can trigger multiple times, but 5 mana is a lot for a deck with only a decent amount of ramp, hits hard on dorks though.

Gideon's Intervention - Not removal, I mean it doesn't remove anything, and is expensive for what is effectively a glorified Meddling Mage

Oblivion Ring - Same as Banishing Light, but is better, you can sacrifice it in response to it's enter the battlefield effect to permanently exile a non-land permanent. It can also hit your permanents, for what it's worth, still too high on mana.

Parallax Wave - Good at slowing combo, depending on the combo, stuff like Kiki-Jiki, Mirror Breaker will hate this.

Tainted AEther - I mean, yes it can slow a few combos down, but at four mana it feel pretty mediocre.

Overall, your removal either is way to expensive to expect this deck to be considered control, and doesn't run nearly enough, or isn't a control deck.

If the deck isn't control, stax, or fast-paced combo, I ask you, what is it and how is it supposed to be the "most powerful" Enchantress deck? I apologize if you think I am hating on your deck, because I love seeing a fun deck with interesting limitations like no infinite comboes, but limited casual decks aren't the most powerful, and it is an insult to many deck builders to claim their lists are weaker than this.

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