The Tabernacle at Pendrell Vale

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Leviathan Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition III (ME3) Rare
Legends (LEG) Rare

Combos Browse all

The Tabernacle at Pendrell Vale

Legendary Land

All creatures have "At the beginning of your upkeep, destroy this creature unless you pay ."

Price & Acquistion Set Price Alerts

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The Tabernacle at Pendrell Vale Discussion

cdkime on Why is TrollandToad Now Charging ...

2 weeks ago

While it might not help any individual game store that much, I suspect the aggregate impact on the totality of game stores will be significant. It may seem a tad silly to treat all game stores as a single unit, but that's the kind of thing SCotUS considers when addressing Commerce Clause issues.

For most sales, concerns of availability, cost, and convenience will win. However, for larger sales, particularly difficult-to-move reserve list items, the tax might make a difference on the sale. A The Tabernacle at Pendrell Vale has at least $100.00 in taxes--$200.00 in some states. You can be that the option of getting it tax free would prevent the LGS from moving the item, resulting in $2000.00 in missed revenue. That's not an item where a sales opportunity occurs frequently, so it might be months upon months before another potential buyer expresses interest.

Taxes are not the primary threat to the LGS, but eliminating government-created incentives to shop online does help, even if it's only in a small way.

A55Destroyer69 on MonoBlack SuperRamp

2 weeks ago

this is an interesting deck...

A few things you could change up could be to go into a more storm-y or Doomsday sort of deck.

With the land base, rather than running Cabal Stronghold, try out the original Cabal Coffers, and better yet, going down some of the dodgy cards in the deck such as Darkness, Pyramid and Lotus Bloom.

Some reasonable lands that I think you'd benefit form under this style of deck would be Lake of the Dead, The Tabernacle at Pendrell Vale to slow down the opponent being an aggressive creature-based deck, and even one or two Urborg, Tomb of Yawgmoths.

You should probably run some alternate removal, because legacy is a format filled with stuff like Arcbound Ravager, Lodestone Golem. What you'd be better off running would be stuff more along the lines of Dismember, Slaughter Pact and/or Hero's Downfall (which also removes those pesky planeswalkers). Even some Damnations, Massacres or Toxic Deluge. These sweepers will hit most things, and probably won't be cast before you get any real threats out.

With the rest of the deck, it's pretty cool, but Cruel Tutor is so shady, being a 3-mana Imperial Seal. You're much better off running 3 copies of Dank Petition over it. Additionally, you might find it useful to run Ula, the new or old, as the opponent could play something like Bridge which would almost definitely stop you from bashing your opponent. Ulamog, the Infinite Gyre destroys any permanent ON CAST, so it can get rid of that super annoying Liliana, or Bridge, maybe if they have a Thalia out. Ulamog also has Annihilator 4, which additionally removes permanents from play.

Ula exiles two permanents on cast, so if they've doubled up on Bridges, you can remove both.

Some links for inspiration: Black-white Midrange Control Black Summer (Vintage Storm) Doomsday necropotence turn 2 kill

I would also suggest thinking about adding another colour, Red or Blue. Red offers cards such as Sneak Attack, giving you quick Emerias, while blue offers additional things to ramp into, namely Omniscience, letting you cast your big things for free if you want to.

cdkime on The Rule of Law/Arcane Lab ...

2 weeks ago

Back on topic (breaking this into two posts for organisation).

Knowledge Pool + Teferi, Mage of Zhalfir completely prevents your opponents from playing spells. Knowledge Pool is pretty mediocre on its own, but Teferi is a solid card.

Teferi, Temporal Archmage works well with Stasis, allowing you to untap lands.

Smoke can slow down aggro decks in Red.

Sphere of Resistance can be annoying, though it would be better with more ramp than your colour choices provide.

Null Rod can shut down lots of artifact combo decks.

Thalia, Guardian of Thraben is a solid tax card.

The Tabernacle at Pendrell Vale is a fantastic card; hence its price.

Nether Void is a nightmare to play against in Black.

Card draw is rampant in cEDH. Chains of Mephistopheles puts that to rest pretty quickly.

Nerve_Atk on Circu's Lantern Lobotomy.

3 weeks ago

GrimReaper0602 you may also consider Pendrell Mists in place of The Tabernacle at Pendrell Vale if you want the same effect still.

Winterblast on what constitutes a spike in ...

3 weeks ago

cdkime I think we had a misunderstanding here. When reading through the comments, this statement of Rzepkanut got stuck: Like you could just draw your infinite combo and not cast it. I don't always choose the "most optimal" line on purpose, just to make games more interesting.

This is what I meant with intentionally playing worse than you could with your available cards. Someone knows what the best available Play is, chooses not to make it because he assumes the opponents can't stop him anyway and would not want the game to end yet. That's a really awful behaviour imo, it's essentially saying "wait, let me kill you in a more complicated way. that's more fun (for me) but I could win anyway if I only wanted"

That's something completely different than pubstomping, where you already outrace the opponents in deckbuilding because of more monetary and strategic investment. Pubstomping doesn't create fun games (you pretty much addressed that in your comments), but playing intentionally worse than you could does as well. What I meant is that "spike" behaviour is something different than pubstomping and can be done on every power level...it's trying to play optimally within your means and that shouldn't be discouraged imo.


On the topic of proxies: I'm personally in the lucky position of not needing proxies in general. I have started playing early enough (6th Edition) to have purchased lots of legacy and vintage staples (which are now also EDH staples) for cheap prices. In my local meta we are mostly players around the age of 30 and most have either started playing early or have enough money to buy at least some of the staples for the deck of their choice. Now, we are playing competitively, which means there are cards needed for certain strategies that you definitely won't just buy with pocket money if you don't already own them today. Timetwister, The Tabernacle at Pendrell Vale, Mishra's Workshop, Underground Sea...you know what I mean. Again, I don't even need proxies for these cards because of my playing history but the newer players with well paying jobs are already not able or willing to just invest that much at once into their deck(s). They might miss like 5 cards max then, which is still fine in order to keep up but if some younger guys want to play along with us there's absolutely no chance they could do so if we didn't allow proxies.

To address your 6 points above:

  1. If you establish proxy use in the local meta, people coming into that meta have to accept it or choose to play somewhere else. If you go somewhere else, it's the other way round obviously. It probably depends on how dominant your local group is in a larger area...for example where I play we have the only actually competitive EDH meta within an hour by car in all directions. If we didn't allow proxies, people who want to play at that power level would have to spend more money or they wouldn't be able to play because there's no other place nearby to play competitively. If we go somewhere else to play (we've recently visited a shop in another town to check if there are potentially competitive players to connect with) we don't change our decks and switch out proxies if there are some and in the beginning we would play among ourselves, letting other people watch, before we have games with strangers. It's rather unrealistic that anyone will have objections to a few proxies when the value of the real cards involved at the table would buy a nice car.

  2. Buying cards often happens online, especially when the LGS has higher prices on average. You can buy a whole deck and not automatically support the LGS with that

  3. Respecting wotc these days is a lot to ask for. Just look at their newest money grab with the new masters set...on a side note, buying eternal staples on the secondary market is something that wotc doesn't profit from anyway. The company doesn't care if you buy your timetwister from another player or print it on a piece of paper instead, the unlimited booster packs have been sold 25 years ago and wotc doesn't sell singles.

  4. Absolutely true and it's the reason why I still buy cards today. I like to have the deck look nice, with exclusive versions of cards, foils, foreign cards, alters...that's a good reason for buying real cards imo, apart from the investment aspect. That's everyone's personal choice though and it shouldn't have an effect on the gameplay. having original and fancy cards is just for the feel and looks imo.

  5. Obvious. Proxies shouldn't obscure what the card is. Writing on another card really sucks for gameplay and shouldn't be done imo...print the card out and put it in the sleeve in front of another card, so that it covers completely what is behind. Using a hqcp is debatable since they might be passed off as originals in sales and trades, which is definitely not ok. If you don't plan on selling anything out of your decks, chances you could confuse them accidentially are basically zero though.

  6. Power 9 is banned in EDH (except timetwister), so that's not a reason against proxies. Obviously, someone proxying Time Walk for EDH wouldn't be ok - just like using the real card. Proxies can only be used for legal cards anyway and that creates an even playing field despite budget differences within a meta. If the fully original decks aren't budgetless yet, proxies could be a problem if the proxy decks become better. A possible solution for bringing the newer players up to the level of the established players might be to check the price of the most expensive original deck in the meta and allow everyone to proxy up to that total deck price. That way you could keep the maximum level at the deck price that the most invested player owns. I much rather prefer to have completely budgetless builds for everyone, but this is because we play cEDH. In my own meta that suggestion wouldn't cap the power level because there are fully original decks in our arsenal with tabernacle and workshop and stuff...For casual groups that want to cap the power level at what is "realistic", orienting everyone at the most expensive real deck might be a trick though.

DangoDaikazoku on Commanders by Power Level [EDH Tier List]

1 month ago

Soren841 That's fair, but I'm saying that building a cEDH deck from the ground up can get ridiculously expensive, especially when starting the format late like I have and all the staple cards are hard to acquire in an affordable manor at this point in my life. Even transitioning to an entirely different set of colors is hard to rationalize in my opinion because you'd have to optimize for color specifics and basically start all over again. I don't know, I like Magic and all, but I can't help but think that many staple cards are overpriced for a piece of cardboard that says you can do the thing and I honestly can't justify paying for a copy of The Tabernacle at Pendrell Vale unless I literally had money to burn. I wish I had started collecting when Magic first came out, but I wasn't even born at the time haha.

DiscoBreaker on Lord Windgrace MLD

1 month ago

If you want to tune that list further, I would trim some of the ramp creatures for better mana rocks, tune the mana base for fetches and duals, and then pick up a few more tutors like Gamble and Demonic Tutor. Toxic Deluge, The Abyss, Nether Void, The Tabernacle at Pendrell Vale, and other Stax pieces could also be viable if you wanted to push it in that direction. All of my stuff is in my CEDH deck so that's why it's not in here.

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