The Tabernacle at Pendrell Vale

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition III Rare
Legends Rare

Combos Browse all

The Tabernacle at Pendrell Vale

Legendary Land

All creatures have "At the beginning of your upkeep, destroy this creature unless you pay ."

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The Tabernacle at Pendrell Vale Discussion

Winterblast on Should WotC Make an Effort ...

2 days ago

While I would like to get some cards cheaper than they are now (who doesn't want to buy things cheap?) I would definitely not likee that cards I have already paid for suddenly lose a lot of value. I would also not like that cards I have bought like 10 years ago and which got me all excited with a huge price rise over the past years (like Mishra's Workshop or The Tabernacle at Pendrell Vale) suddenly go back to the price I have bought them for.

Magic, especially the reserved list, is a sort of investment and as long as people enjoy playing eternal formats, it's a reliable investment. I would like to see more reprints that do not hurt the prices of the original cards though. Different artwork and frame obviously do the job well, people still want the old version of Force of Will or Mana Crypt for example. A masters set with normal booster prices instead of the 10 Euro per pack would be great imo. Masterpieces showing up on average in every two displays instead of every 4...stuff like that.

In general I think cards should definitely hold some value but reprints of powerful non-standard cards shouldn't be so ultra rare that you might buy 3 or 4 displays and still get none of them. Wizards did a good job with the modern masters fetchlands for example but the masterpieces are definitely too rare to be useful reprints.

Rabid_Wombat on Augustin's $t4ks (Primer)

3 days ago

Upvoted. Time to go and have a Frantic Search for my last remaining The Tabernacle at Pendrell Vale :/

terand42 on Livin' La Vida Locust!

4 days ago

Your Deck has a pretty cute name too.

In terms of land...

I am a big fan of Academy Ruins. Skullclamp is a great card in this deck, and it sucks to have it blown up, milled, or discarded. Academy Ruins fixes this problem, and rescues Ashnod's Altar and Phyrexian Altar which also tend to draw a lot of hate.

I Also Like Strip Mine in almost any deck. It doesn't help you that much, but when somebody gets Gaea's Cradle or The Tabernacle at Pendrell Vale you want to blow it up ASAP.

I'm not a huge fan of Temple of the False God. It being a dead card until you have 5 lands just feels too slow to me. I think either of the lands I have suggested would be better.

In terms of artifacts...

I suggest adding Pithing Needle for control. It can easily shut down decks that rely on their commander, like Yisan, the Wanderer Bard or Captain Sisay.

I really like Library of Leng. It let's you keep your hand, which makes your wheel's that more devastating. What is really killer is the second ability, which lets you keep stuff that would otherwise be lost when wheeling. (If you discard more than 1 card you can choose for some cards to go on your library and the rest to go in your graveyard).

For beating people down Coat of Arms is ridiculous. You have to be careful though since it is a universal buff, throw it down for the kill, not when you "Don't have anything else to play for turn". I did that once against a Krenko, Mob Boss and learned my lesson.

Mana Vault is great for getting out your commander out just a little bit earlier.

I would suggest cutting some creatures from your deck to make room for these artifacts, which I will list below.

In terms of creatures...

If you decide to add Pithing Needle, Library of Leng or Mana Vault then Trinket Mage is great utility. You can use him to get all of the above and Sol Ring and Skullclamp and Altar of the Brood. Being able to fix your mana base or get ready to ramp or punish another player is too good to pass.

I haven't used her yet, But Nin, the Pain Artist looks like a good fit. I would bump off Blue Sun's Zenith for her. You can ping locusts to draw, deck out others, and kill opponents utility creatures/mana dorks.

You should consider Cutting some of these creatures:

Psychosis Crawler will sometimes get big, but you'll probably be beating people down with locusts, and the ping damage can easily be replaced by buffing your locusts more or be out-damaged by your other enchantments.

Mindwrack Liege is kinda mana heavy. There are other things that buff better, and his other ability is ok. Not terrible, but not the best either.

Whirlpool Drake and Forgotten Creation suffer the same fate. If they costed a little less and came out a little faster they would be great, but whenever I got them out they where kinda "meh".

terand42 on Locust God, Take The Wheel!

4 days ago

Your Deck has a pretty cute name too.

In terms of land...

I am a big fan of Academy Ruins. Skullclamp is a great card in this deck, and it sucks to have it blown up, milled, or discarded. Academy Ruins fixes this problem, and rescues Ashnod's Altar and Phyrexian Altar which also tend to draw a lot of hate.

I Also Like Strip Mine in almost any deck. It doesn't help you that much, but when somebody gets Gaea's Cradle or The Tabernacle at Pendrell Vale you want to blow it up ASAP.

I'm not a huge fan of Temple of the False God. It being a dead card until you have 5 lands just feels too slow to me. I think either of the lands I have suggested would be better.

In terms of artifacts...

I suggest adding Pithing Needle for control. It can easily shut down decks that rely on their commander, like Yisan, the Wanderer Bard or Captain Sisay.

I really like Library of Leng. It let's you keep your hand, which makes your wheel's that more devastating. What is really killer is the second ability, which lets you keep stuff that would otherwise be lost when wheeling. (If you discard more than 1 card you can choose for some cards to go on your library and the rest to go in your graveyard).

For beating people down Coat of Arms is ridiculous. You have to be careful though since it is a universal buff, throw it down for the kill, not when you "Don't have anything else to play for turn". I did that once against a Krenko, Mob Boss and learned my lesson.

Mana Vault is great for getting out your commander out just a little bit earlier.

I would suggest cutting some creatures from your deck to make room for these artifacts, which I will list below.

In terms of creatures...

If you decide to add Pithing Needle, Library of Leng or Mana Vault then Trinket Mage is great utility. You can use him to get all of the above and Sol Ring and Skullclamp and Altar of the Brood. Being able to fix your mana base or get ready to ramp or punish another player is too good to pass.

I haven't used her yet, But Nin, the Pain Artist looks like a good fit. I would bump off Blue Sun's Zenith for her. You can ping locusts to draw, deck out others, and kill opponents utility creatures/mana dorks.

You should consider Cutting some of these creatures:

Psychosis Crawler will sometimes get big, but you'll probably be beating people down with locusts, and the ping damage can easily be replaced by buffing your locusts more or be out-damaged by your other enchantments.

Mindwrack Liege Just costs too much. There are other things that buff better, and his other ability is so rarely used that it won't be too big of a loss to give him up.

Whirlpool Drake and Forgotten Creation suffer the same fate. If they costed a little less and came out a little faster they would be great, but by the time they come out they are kinda "meh".

sylvannos on The Tabernacle at Pendrell Vale

1 week ago

You'll see The Tabernacle at Pendrell Vale in more than just lands. It finds a way into a lot of sideboards to punish aggro.

Dredge won't be able to produce enough mana to pay for zombie tokens. The Tabernacle at Pendrell Vale turns off Bridge from Below if they don't have a Flame-Kin Zealot.

Similarly, it also combines with Null Rod in Vintage to lock people out of the game, especially against Monastery Mentor + Gush-based strategies.

Basically, any deck that doesn't rely on creatures can jam The Tabernacle at Pendrell Vale into their sideboards with little issues, on top of Lands being a good deck. It's a safe investment, even if they did ban things out of Lands.

Hell, even if they banned The Tabernacle at Pendrell Vale in Legacy, it'd still be worth a fuck ton. Getting one for under $1k is a bargain, IMO.

Lord_Khaine on The Tabernacle at Pendrell Vale

1 week ago

I believe The Tabernacle at Pendrell Vale is on the Reserved List, so as long as...

  1. the number of players playing in formats where the card is legal is constant or increasing,

  2. the card remains unbanned in those formats,

  3. and the card retains its utility in those formats,

the price will likely continue to go up over time, not including changes caused by collectors using the card as an investment.

As for the card itself, there are various factors such as the card's condition, but I'm not the best at touching upon those.

Profet93 on The Tabernacle at Pendrell Vale

1 week ago

I am bidding on a The Tabernacle at Pendrell Vale at the moment. I wanted to know (based on condition), what would be a fair price max bid? Currently I'm at $700. I also wanted to get an idea of it's expected price in the future.

Winterblast on Wizards R&D to take over ...

1 month ago

Absolutely aggree with you AlexoBn (except I'd love to Play Tezzeret/Time Vault myself lol)...the only problem with black lotus and moxen is that they would be extrmely expensive must plays though, not the power itself. Everything else is not that expensive that it forces people to pay or lose or at least it's never such a universally good card that you have to play it in every deck. For example it's cool that I can Play Mishra's Workshop and The Tabernacle at Pendrell Vale but no one is forced to buy these cards to have a chance against someone playing them because they aren't good in every deck.

Boza I didn't know about canadian highlander and had a look at the rules yesterday. I don't think that this format is really for people who want to play most of their powerful stuff, because the point system is very restrictive. If it was 20 Points or 25, then maybe. I rather have no access to tolarian academy or tinker than having to add up points for every stupid tutor and end up having nothing left for acceleration. Or use one random black lotus and be left with a wildly inconsistent rest of the deck. Without having a look at popular decks for that format I guess that the point system and the 2 starting life probably favour aggro decks a lot while the EDH rules enable great combo strategies and make it very hard to win with a simple "in your face with creatures" approach.

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