|Commander / EDH||Legal|
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|Modern Masters 2017 Edition||Common|
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Land — Gate
Gruul Guildgate enters the battlefield tapped.
: Add or to your mana pool.
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|Have (8)||mtgmanatee , pskinn01 , saj0219 , PTsmitty , Falte , Friedrice24 , gildan_bladeborn , Oskani|
Gruul Guildgate Discussion
56 minutes ago
So these are the main land changes I would make. And that's provided you don't change any basic land. Change that Gruul Guildgate to a Rootbound Crag. Change a Rugged Highlands to a Gruul Turf. Yes it still comes in tapped but it taps for both red and green. Change the other Rugged Highlands to a Cinder Glade.
2 months ago
This deck isn't standard; Act of Treason, Daybreak Ranger, Evolutionary Leap, Gatstaf Shepherd , Gruul Guildgate, Huntmaster of the Fells, Instigator Gang Flip, Mayor of Avabruck Flip, Might of the Masses, Phytoburst, Rugged Highlands, Scorned Villager, Titan's Strength, Titanic Growth all rotated out.
3 months ago
4 months ago
4 months ago
5 months ago
I'd take out the vivids here for basics. I find that it is best to use no more than 10ish ETB tapped lands in any given deck if it is possible and you have 15. Other lands to pull for basics or something better would be Gruul Guildgate, and any of the life-gain lands. Putting in basics will enable your SOI hand lands and your tango land and keep the deck going fast.
Otherwise, this deck is looking to be back on the rise in our play group.
6 months ago
Cards that you should take out: Infectious Bloodlust (unless you add 2 more) Flamespeaker's Will, Ancient Grudge is waayy better, Great Furnace They are not modern! lol, Whims of the Fates its just not good, Gruul Guildgate, Nyxborn Rollicker a 1/1 for is not good in modern. Cards to Add: Burning-Tree Shaman its good as a 3/4 for 3 and can only get better, Temple of Abandon, Cinder Glade while these are not needed they will be nice. Sorry that this is kinda short, this is my second time writing this and I got a bit impatient.....
8 months ago
+1 Awesome idea, but is going to need A LOT of work if you want to make it anything other than casual.Firstly your Mana base, quite simply it is too random/sporadic to produce consistent, good land that your deck needs. I would reccomend removing:
Ancient Amphitheater - You only have two giants, and the probability of having both in your opening hand is ~0.175
Azorius Guildgate, Boros Guildgate, Selesnya Guildgate, Gruul Guildgate, Izzet Guildgate - Basically all of your Guildgates. They are simply worse versions of lands you could be running, eg shock lands like Hallowed Fountain
Transguild Promenade - Takes land to use, so slows your deck down by an extra turn - ie it sucks
What I would say is: for a relatively budget deck running the Tri-lands are a good idea, also the Prairie Stream and other similar lands are pretty good for your deck. The best list of lands to use I have found is: https://www.reddit.com/r/magicTCG/comments/2a78ia/list_of_dual_lands/Personally running Taplands is a really good idea, as they are fairly cheap and go well with basic lands etc.
In terms of the spells the deck seems really cool, especially the line up of cantrips which act as control for your opponent. In terms of creatures I would add a play set of Ink-Treader Nephilim and Zada, Hedron Grinder (or maybe three as it's legendary).
Also having cards with the heroic effect such as Akroan Crusader will help create more creatures to draw, and also generally be good for the deck. Other than that I think play-testing, and stream-lining are the best way for this deck to move forwards.Good luck I would love to see this deck progress!