Gruul Guildgate

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Common
Commander 2013 Common
Dragon's Maze Common
Gatecrash Common

Combos Browse all

Gruul Guildgate

Land — Gate

Gruul Guildgate enters the battlefield tapped.

: Add or to your mana pool.

Price & Acquistion Set Price Alerts

MM3

C13

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Gruul Guildgate Discussion

saber4734 on Samut and Nissa alliance

56 minutes ago

So these are the main land changes I would make. And that's provided you don't change any basic land. Change that Gruul Guildgate to a Rootbound Crag. Change a Rugged Highlands to a Gruul Turf. Yes it still comes in tapped but it taps for both red and green. Change the other Rugged Highlands to a Cinder Glade.

Gattison on 933745849922 Power and 933745849922 Toughness

4 months ago

Rugged Highlands instead of Gruul Guildgate, because gaining 1 life is better than not gaining 1 life.

jakeelephant006 on Uril, Ultimate Bench-Presser

5 months ago

I'd take out the vivids here for basics. I find that it is best to use no more than 10ish ETB tapped lands in any given deck if it is possible and you have 15. Other lands to pull for basics or something better would be Gruul Guildgate, and any of the life-gain lands. Putting in basics will enable your SOI hand lands and your tango land and keep the deck going fast.

Otherwise, this deck is looking to be back on the rise in our play group.

Venser_the_Sojoner on My First Modern

6 months ago

Cards that you should take out: Infectious Bloodlust (unless you add 2 more) Flamespeaker's Will, Ancient Grudge is waayy better, Great Furnace They are not modern! lol, Whims of the Fates its just not good, Gruul Guildgate, Nyxborn Rollicker a 1/1 for is not good in modern. Cards to Add: Burning-Tree Shaman its good as a 3/4 for 3 and can only get better, Temple of Abandon, Cinder Glade while these are not needed they will be nice. Sorry that this is kinda short, this is my second time writing this and I got a bit impatient.....

WarhungerUnleashed on Ink-Treader Lab Maniac Modern

8 months ago

+1 Awesome idea, but is going to need A LOT of work if you want to make it anything other than casual.Firstly your Mana base, quite simply it is too random/sporadic to produce consistent, good land that your deck needs. I would reccomend removing:

Ancient Amphitheater - You only have two giants, and the probability of having both in your opening hand is ~0.175

Azorius Guildgate, Boros Guildgate, Selesnya Guildgate, Gruul Guildgate, Izzet Guildgate - Basically all of your Guildgates. They are simply worse versions of lands you could be running, eg shock lands like Hallowed Fountain

Terramorphic Expanse - Again should be replaced with Fetch Lands, such as Scalding Tarn

Transguild Promenade - Takes land to use, so slows your deck down by an extra turn - ie it sucks

What I would say is: for a relatively budget deck running the Tri-lands are a good idea, also the Prairie Stream and other similar lands are pretty good for your deck. The best list of lands to use I have found is: https://www.reddit.com/r/magicTCG/comments/2a78ia/list_of_dual_lands/Personally running Taplands is a really good idea, as they are fairly cheap and go well with basic lands etc.

In terms of the spells the deck seems really cool, especially the line up of cantrips which act as control for your opponent. In terms of creatures I would add a play set of Ink-Treader Nephilim and Zada, Hedron Grinder (or maybe three as it's legendary).

Also having cards with the heroic effect such as Akroan Crusader will help create more creatures to draw, and also generally be good for the deck. Other than that I think play-testing, and stream-lining are the best way for this deck to move forwards.Good luck I would love to see this deck progress!

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