|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance (RNA)||Common|
|Modern Masters 2017 Edition (MM3)||Common|
|Commander 2013 (C13)||Common|
|Dragon's Maze (DGM)||Common|
Combos Browse all
Land — Gate
Gruul Guildgate enters the battlefield tapped.
: Gain or .
|Have (4)||Vasbear1 , simicstudent , PTsmitty , orzhov_is_relatively_okay819|
|Want (5)||samo4422 , AlyOfArendelle , SkylordAleksander , Txport , Mitchapaloser|
Gruul Guildgate Discussion
3 weeks ago
I would personally start by cutting Regrowth (too situational), Assault Strobe (too redundant), Pandemonium & Bedlam (too easy for them to hurt you more) and maybe Rampant Growth (you have other, similar cards that are simply better, so I doubt you'll miss it).
1 month ago
VexenX: I guess I may not have given Springbloom Druid a fair shot. I was basically comparing it to other ramp creatures, such as Farhaven Elf and Wood Elves , but this guy grabs two lands, which is nothing to really scoff at. Plus, it does have a bit of synergy with Titania, Protector of Argoth .
I can see your point on Finale of Devastation . I was looking for another bomb card for the deck, and this fit the bill, which is why I added it over Sylvan Awakening . Maybe Omnath is the only bomb we really need, other than Craterhoof?
As far as swaps go, what are you considering for Prismatic Vista ? I don't really see a good argument for dropping a basic, since we can use the Vista to fetch it. Evolving Wilds could be a good straight swap, since the land will come into play untapped, unless you want to keep it for the extra landfall trigger. If that's the case, why not include Terramorphic Expanse as well? The only other options I could really see would be Blighted Woodland and Myriad Landscape . The downfall to Myriad is it enters tapped, which I'm not the best fan of, and can only get two of the same basics, but it's also cheaper to activate than Blighted.
Boundless Realms / Hour of Devastation : So, if Circuitous Route is an option to replace one of these two, which one do you actually replace? Boundless has the higher CMC and most likely will become worse later in the game since we will probably have more lands on the battlefield than we do basics in our deck. Hour we can use to get nonbasics as well, such as Gaea's Cradle and others, so I could see this staying unless you're looking to lower the curve on all ramp spells. If Route makes it in, do you plan on adding Gruul Guildgate as another dual you can grab?
Wrenn and Six : I'm starting to see what you're saying about staring at this card. His +1 guarantees a land drop every turn as long as it's a fetchland, and it keeps our hand full (sort of). His -1 is pretty irrelevant for the most part, unless we need to get rid of some mana dorks. His -7 can actually be pretty good. We can reuse ramp spells and even better, our draw spells. Definitely worth considering.
Force of Vigor : I'm leaning towards this as a replacement for Chaos Warp . I like having at least one form of noncreature removal in case something causes us problems. Being able to surprise someone with this and get to destroy up to two artifacts/enchantments seems better than Warping something temporarily and possibly getting something worse for us in return. Casting for free is tight too!
1 month ago
You may play around Kynaios and Tiro of Meletis 's ability. Tatyova, Benthic Druid will give you extra card draw whenever you get a land on the field. Reliquary Tower is cheap now, and works wonders. You surely will have 5 lands on turn 4, so Temple of the False God is really good.
You should also consider Azorius Chancery , Boros Garrison , Gruul Turf , Selesnya Sanctuary , Simic Growth Chamber , Izzet Boilerworks . You play your untapped land for the turn normally, then play one of those with K&T's ability. You get ahead of mana since these lands tap for 2 mana.
I suggest removing Azorius Guildgate , Blossoming Sands , Boros Guildgate , Gruul Guildgate , Izzet Guildgate , Simic Guildgate , Tranquil Cove , Vivid Grove , Haunted Fengraf and Unstable Frontier for the lands above.
Do you want to see chaos happen? Hive Mind , Knowledge Pool , Thousand-Year Storm , Eye of the Storm , Shared Fate , Gate to the AEther , Possibility Storm , Ruhan of the Fomori , Perplexing Chimera , Dictate of the Twin Gods , Furnace of Rath , Gratuitous Violence , Mind's Dilation , Sunbird's Invocation .
Do you want to give more resources to them? Eladamri's Vineyard , Dictate of Karametra , Zhur-Taa Ancient , Heartbeat of Spring , Heartwood Storyteller , Intellectual Offering , Keeper of Progenitus , Well of Ideas , Rites of Flourishing , Ghirapur Orrery . Zendikar Resurgent and Mirari's Wake .
2 months ago
He's a strong beater for sure. Only 9 red sources should come back to haunt you at some point though. Is the red really worth it that point? Might consider adding a few Gruul Guildgate at least. I see most Gruul decks playing Goblin Chainwhirler have 2 gates in there as well :)
2 months ago
Nah this is super cool. I'm def. down to try it. Can I ask about the Star ? The cost is pretty high... there might be a cheaper board wipe out there. And maybe Plaza of Harmony aint necessarily the best if you only have Gruul Guildgate for gates
3 months ago
Funny thing is that I have a boar tribal deck that I've been messing around with on Arena. I exported the build from Arena for you to take a look at. Even what I run with can be inconsistent at times. I've tried to fix it with types of filter and card draws like
Open the Gates
Light Up the Stage
. Instead of
Rhythm of the Wild
(Even though it is good), I use
as a control detterent.
A Boaring Deck Show
- 2 Mountain
- 4 Open the Gates
- 6 Forest
- 4 Bristling Boar
- 4 Territorial Boar
- 4 Stomping Ground
- 4 Rootbound Crag
- 4 Unclaimed Territory
- 2 Lava Coil
- 4 Rubblebelt Boar
- 2 End-Raze Forerunners
- 2 Collision / Colossus
- 2 Domri, Chaos Bringer
- 3 Charging War Boar
- 3 Warlord's Fury
- 3 Light Up the Stage
- 3 Cindervines
- 4 Gruul Guildgate
I hope this can help you out with this gimmicky deck, it's a fun idea.
4 months ago
5 months ago
First and foremost, here are some suggestions for improving your manabase: Rootbound Crag , Blighted Woodland , Kazandu Refuge , Haven of the Spirit Dragon , Gruul Guildgate , Rugged Highlands , Command Tower , Temple of Abandon , Sheltered Thicket , Cinder Glade , Game Trail , and Kessig Wolf Run . I know that's a lot of cards just dedicated to mana, but I think the Haven and Kessig will pull both surely pull their weight.
Rishkar's Expertise generates great card advantage while you control a big dragon. Harmonize is another strong draw spell in green. Cultivate and Kodama's Reach are cards just like Nissa's Pilgrimage , and they help you accelerate your game.
Finally, Dragonstorm is a fun card that allows you to find whatever dragon you might want/need. It's nowhere near as good as Tooth and Nail , but it is a fun and more budget-friendly option for the time being.
Gruul Guildgate occurrence in decks from the last year
All decks: 0.36%
All decks: 0.04%
Commander / EDH:
All decks: 0.04%
RG (Gruul): 1.04%