Darkslick Shores enters the battlefield tapped unless you control two or fewer lands.
Tap: Add U or B to your mana pool.
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Darkslick Shores Discussion
5 hours ago
Go down to 20 lands. Delver needs to draw gas all the time, so too many lands is a no-no. take out 2x Creeping Tar Pit, 1 Island, 1 Mountain, 1 Swamp for 1 Steam Vents, 1 Watery Grave and 2 Spirebluff Canal/Darkslick Shores.
Anyway, just some suggestions, here is my delver list for reference:
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2 days ago
Are you sure you don't want more Watery Graves? It's quite useful when fetched, and you will possibly want to fetch a dual land more than once per game. Secluded Glen is also possibly better than Creeping Tar Pit or Darkslick Shores. Finally, Ghost Quarter might be better than Tectonic Edge, as Tron can function perfectly fine off of only 3 lands. Good luck at the tourney!
4 days ago
thank you for the fast response and your suggestions.
Liliana, the Last Hope and the Young Pyromancer are always on/off choices. The come in and will be taken out again for my newest spleen. Lili will leave the deck soon again for a slightly more control route.
True I mostly play against heavy two drop decks (junk, jund, affinity). Three Spell Snare might not necessarily the correct choice but that spell is imho highly underrated. Time will tell...
Thank you again!
6 days ago
I found, that in lantern, Tezzeret, Agent of Bolas is an extremely powerful 1-of. also, you could probably cut a Darkslick Shores for another Ghost Quarter. and another thing, Collective Brutality is becoming a staple in lantern purely for its versatility. only run 1 or 2. In terms of the primer, Lantern isn't a cruel control deck. cruel control were grixis deck from a few years back that won by resolving Cruel Ultimatum.
1 week ago
As a budget list you should still definitely be playing Tasigur. He represents a hard to remove beater and late game card advantage. I recommend cutting both Reveler and 1 Stormchaser for 3 Tasigur.
I don't know why people are telling you to cut Fatal Push, but they're about as objectively wrong as you can get when evaluating cards for Modern. Go up to 4 if possible.
Cut both Vapor Snag for the 4th Push and 2nd Kolaghan's Command.
Cut both Harsh Scrutiny for Duress (Inquisition of Kozilek or Thoughtseize if your list weren't budget). Your removal handles creatures while counters and Duress deal with noncreature.
Lands are expensive, I know, but they're what make the deck run. Look into slowly acquiring Bloodstained Mire and Polluted Delta. You want 4 of each. You may also want 1-3 Darkslick Shores. Spirebluff Canal is a good land but your early plays tend to need B or U, not R.
Once you've got some of the fetchlands you should look for at least one each of Blood Crypt, Watery Grave, and Steam Vents. These are dramatic improvements on your current painland mana base because right now the longer a game goes the more likely you are to ping yourself to death.
1 week ago
Also 2 ofSunken Ruins will get you there. Go up to 3 caverns, and instead of fetches play fast lands like Darkslick Shores You don't want to be dealing yourself damage. Boil/Choke will make you cry if you don't
1 week ago
Darkslick Shores is the best of the fastlands for this deck.
However wanting green on two is a thing to consider so the number of Misty Rainforest if fine.
My concern was the basic and shock counts.
1 week ago
Infect Atraxa absolutely requires Ichor Rats since it can give everyone poison counters instantly and then you can begin proliferation. Blighted Agent is another amazing infect card as it has unblockable. Already said above, if budget isn't a problem, Doubling Season belongs in every Atraxa deck regardless of the build.
As for the land base, it is heavily based on how you build the deck. the four red-less Tricolor taplands included in the precon are amazing, as is the any color lands or Command Tower -esque cards, also including Fellwar Stone and Exotic Orchard.
Also good, go for some of the Fast lands from Scars of Mirrodin and Kaladesh. (Example: Darkslick Shores) Shock lands are always great if you run fetch lands. (Example: Watery Grave) I personally love the Check (Example: Drowned Catacomb) and Bounce Lands (Example: Dimir Aqueduct)
Artifacts can be helpful as well. Contagion Engine and its little brother Contagion Clasp are great proliferators each turn. Mana rocks are always helpful, and Sol Ring belongs in every single deck in the entirety of Magic: the Gathering. Lightning Greaves is an extremely powerful equipment. Akroma's Memorial is great to make it almost impossible to not get at least some damage through. Blightsteel Colossus makes it so people will always block him and let your smaller infects in, followed by proliferation.