Darkslick Shores


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Scars of Mirrodin Rare

Combos Browse all

Darkslick Shores


Darkslick Shores enters the battlefield tapped unless you control two or fewer lands.

Tap: Add U or B to your mana pool.

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Darkslick Shores Discussion

Hjaltrohir on Prepping for a 1.5K

5 hours ago

Go down to 20 lands. Delver needs to draw gas all the time, so too many lands is a no-no. take out 2x Creeping Tar Pit, 1 Island, 1 Mountain, 1 Swamp for 1 Steam Vents, 1 Watery Grave and 2 Spirebluff Canal/Darkslick Shores.

Drop the Izzet Charm, Faithless Looting and Slaughter Pact for 1 Lightning Bolt, 2 Thought Scour, 1 Tasigur, the Golden Fang and 1 Snapcaster Mage.

The sideboard is more up in the air, depending on meta, but Blood Moon isn't great, and Anger of the Gods is a bit bad if you have delvers/snapcasters on the field.

Anyway, just some suggestions, here is my delver list for reference:

Grixis Delver

Modern Hjaltrohir


Pieguy396 on The Blossoms of Glen Elendra

2 days ago

Are you sure you don't want more Watery Graves? It's quite useful when fetched, and you will possibly want to fetch a dual land more than once per game. Secluded Glen is also possibly better than Creeping Tar Pit or Darkslick Shores. Finally, Ghost Quarter might be better than Tectonic Edge, as Tron can function perfectly fine off of only 3 lands. Good luck at the tourney!

knudthedude on The Fly and The Fish - Grixis Delver

4 days ago

Dear Eiyros,

thank you for the fast response and your suggestions.

Liliana, the Last Hope and the Young Pyromancer are always on/off choices. The come in and will be taken out again for my newest spleen. Lili will leave the deck soon again for a slightly more control route.

Furthermore I want to flip my Delver of Secrets  Flip most often so I have to keep the count on non-instans and non-sorceries low.

True I mostly play against heavy two drop decks (junk, jund, affinity). Three Spell Snare might not necessarily the correct choice but that spell is imho highly underrated. Time will tell...

Remand is an awsome card. It can set a whole enemy turn back, get rid of Lingering Souls casted of the yard or blowout an Ancestral Vision.

Never considered Peek. I would probably play rather an Inquisition of Kozilek.

You are not the first considering Negate over Countersquall. With two copies of Darkslick Shores it does work out fairly good.

I love Electrolyze AND Forked Bolt and really want to squeeze them in. One will probably find a place for Lili ;-)

Thank you again!


Wurmlover on A Beginner's Guide to Lantern Control

6 days ago

I found, that in lantern, Tezzeret, Agent of Bolas is an extremely powerful 1-of. also, you could probably cut a Darkslick Shores for another Ghost Quarter. and another thing, Collective Brutality is becoming a staple in lantern purely for its versatility. only run 1 or 2. In terms of the primer, Lantern isn't a cruel control deck. cruel control were grixis deck from a few years back that won by resolving Cruel Ultimatum.

Omeros on Grixis Blitz Delver

1 week ago

As a budget list you should still definitely be playing Tasigur. He represents a hard to remove beater and late game card advantage. I recommend cutting both Reveler and 1 Stormchaser for 3 Tasigur.

I don't know why people are telling you to cut Fatal Push, but they're about as objectively wrong as you can get when evaluating cards for Modern. Go up to 4 if possible.

Cut both Vapor Snag for the 4th Push and 2nd Kolaghan's Command.

Cut both Harsh Scrutiny for Duress (Inquisition of Kozilek or Thoughtseize if your list weren't budget). Your removal handles creatures while counters and Duress deal with noncreature.

Lands are expensive, I know, but they're what make the deck run. Look into slowly acquiring Bloodstained Mire and Polluted Delta. You want 4 of each. You may also want 1-3 Darkslick Shores. Spirebluff Canal is a good land but your early plays tend to need B or U, not R.

Once you've got some of the fetchlands you should look for at least one each of Blood Crypt, Watery Grave, and Steam Vents. These are dramatic improvements on your current painland mana base because right now the longer a game goes the more likely you are to ping yourself to death.

benelas16 on Fatal Fish (U/B Merfolk Aggro)

1 week ago

Also 2 ofSunken Ruins will get you there. Go up to 3 caverns, and instead of fetches play fast lands like Darkslick Shores You don't want to be dealing yourself damage. Boil/Choke will make you cry if you don't

Apakakuta on Sultai Synergy

1 week ago

Darkslick Shores is the best of the fastlands for this deck.

However wanting green on two is a thing to consider so the number of Misty Rainforest if fine.

My concern was the basic and shock counts.

Runaller on Need help on starting an ...

1 week ago

Infect Atraxa absolutely requires Ichor Rats since it can give everyone poison counters instantly and then you can begin proliferation. Blighted Agent is another amazing infect card as it has unblockable. Already said above, if budget isn't a problem, Doubling Season belongs in every Atraxa deck regardless of the build.

As for the land base, it is heavily based on how you build the deck. the four red-less Tricolor taplands included in the precon are amazing, as is the any color lands or Command Tower -esque cards, also including Fellwar Stone and Exotic Orchard.
Also good, go for some of the Fast lands from Scars of Mirrodin and Kaladesh. (Example: Darkslick Shores) Shock lands are always great if you run fetch lands. (Example: Watery Grave) I personally love the Check (Example: Drowned Catacomb) and Bounce Lands (Example: Dimir Aqueduct)

Artifacts can be helpful as well. Contagion Engine and its little brother Contagion Clasp are great proliferators each turn. Mana rocks are always helpful, and Sol Ring belongs in every single deck in the entirety of Magic: the Gathering. Lightning Greaves is an extremely powerful equipment. Akroma's Memorial is great to make it almost impossible to not get at least some damage through. Blightsteel Colossus makes it so people will always block him and let your smaller infects in, followed by proliferation.

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