Darkslick Shores

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all

Darkslick Shores

Land

Darkslick Shores enters the battlefield tapped unless you control two or fewer lands.

Tap: Add {{U}} or {{B}} to your mana pool.

Darkslick Shores Discussion

JKRice on Esper Mentor - Please Help :)

4 weeks ago

I’ve always loved mentor, but I’ve always tried mardu pyromancer builds that didn’t work out too well.

I think this deck style is perfect for mentor, but I think you are trying to do too much in the creature section of the deck. I like mentor, I like TiTi, and I like snapcaster. But it seems to me as though you would want a deck with as many spells and as few creatures as possible. Honestly I would cut both the tasigurs and the jace, and maybe go up to three TiTi. I know it is tempting to have a big creature like tasigur, but mentor becomes a bigger threat than tasigur very quickly, and TiTi does more damage and has more utility. I think loading your deck with more interaction and one mana spells would probably be better for mentor. I also think you can cut one land, even if you keep tasigur in, since all of your spells can be cast for three or less, and snap will usually cost three or four. I might also cut lingering souls. Since you have lots of cantrips, and you play Unearth , you are probably going to have a mentor on the field as a finisher for most games. Those extra two tokens won’t matter very much when you have a board full of prowess creatures. I only say this because when you compare the value you get out of mentor to the value you get out of souls for the same mana, it doesn’t come close, so it might be better to just run more cantrips so you can dig for mentor.

On the landbase. If you have the necessary funds, switch out Shambling Vent for Creeping Tar Pit , since it is much better Late Game to have ensured damage than to have a little bit of life gain. If you don’t have the necessary funds, don’t run shambling vent. I would go down one flooded strand, to seven total fetchlands, and I would also cut the minamo (only if you are also cutting jace). If you keep jace, also keep minamo. I think you just need some more basics, so I would also cut drowned catacomb. Your fetchlands can fix enough that you probably don’t need a catacomb, especially since you need manafixing turn one for your one drops, and catacomb can’t come down on turn one. If you want to play a non-shock dual, I would just run more fastlands like Darkslick Shores .

I would add serum visions as a four-of and also up the count of brutality, push, and path. Or ou could just not run serum visions and have a heck ton of interaction.

Flooremoji on Dimill

1 month ago

My sugestions are to:

Cut the Non-Ashiok Pwks. They are two slow.

Cut All of your creatures.

Cut Mind Sculpt and Compelling Argument

Cut your Enchantments.

Cut Your Instants.

Cut 1 land.

This gives you 27 free slots.

To fill them up:

Add:

4x Hedron Crab ,

1x Glimpse the Unthinkable ,

4x Visions of Beyond ,

4x Archive Trap ,

2x Crypt Incursion ,

2x Surgical Extraction ,

2x Mission Briefing ,

3x Fatal Push ,

3x Ensnaring Bridge ,

2x Mesmeric Orb .

The lands can be upgraded as follows:

Keep 3 Island s and 2 Swamp s, cut everything else. This gives you 19 lands to work with.

You can add 1x Bloodstained Mire ,

2x Darkslick Shores ,

3x Field of Ruin ,

2x Flooded Strand ,

1x Oboro, Palace in the Clouds ,

4x Polluted Delta ,

2x Shelldock Isle ,

and 2x Watery Grave .

If you want cheaper upgrades, ask me for some budget replacements :)

Another good thing to do to upgrade you decks is to look at similar decks without buget restrictions so you can see what sort of cards the decks play.

EpicBox75 on Sultai grind grind (Midrange) (Gerlander)

1 month ago

Hi Kumaisteri

About those of your suggestions. I have been testing Narset, Parter of Veils by cutting Coercive Portal and she has been amazing and is here to stay but I don't know what is right to cut. I have also been testing Treasure Cruise by cutting Tasigur, the Golden Fang because Karakas has been showing its head.

And now to your maybeboard.

Otherwise your deck seems solid more controlling sultai that will win games.

I hope that I answered your question well enough. Also remember that these are just suggestions and not absolute do things and some cards may be better in different meta games.

DRmagic2017 on Zombe Tribal

5 months ago

Hello! The first and the main question: what's your budget? Because you need to fix mana base at first: Watery Grave , Drowned Catacomb or Darkslick Shores instead of those dual lands you have. Speaking about creatures: Cryptbreaker is one of my favorite zombies. Card advantage plus madness enabler - and very cheap. Unbreathing Horde isn't bad but Diregraf Colossus is much better. Voldaren Pariah  Flip? Just because its madness cost and transforming effect? I think Grave Titan is better but it's a question of taste (and budget of course). You can also use Fleshbag Marauder + Gisa and Geralf . And what do you think about Endless Ranks of the Dead ? Some words about sideboard: hand disruption - Duress (but Thoughtseize and Inquisition of Kozilek are much - much! - better), control and discard - Compelling Deterrence (cheap and fun, yes), removal - Vraska's Contempt .

The_Fallen_Duke on

6 months ago

Considering that more than a third of the budget is made by Snapcaster Mage alone, I think you did a pretty good job with building a solid deck without spending a fortune!

Regarding the landbase, many will jump at my throat for saying this, but especially in EDH you don't have to take a loan just to have the OG dual lands or fetch lands: unless you really want to go into the realm of cEDH, you can cope with the temporary disadvantage of a land enter the battlefield tapped and it's not like the game is completely compromised.

Some cheap options you can immediately consider: Command Tower , Crumbling Necropolis and these older lands from Odyssey that for a colorless mana they give you the desired combinations: Darkwater Catacombs , Shadowblood Ridge A bit more expensive but still very reasonable are Darkslick Shores , Drowned Catacomb , Sulfur Falls , Blood Crypt and Godless Shrine (the last four right now may be priced higher as currently legal in Standard).

For fetching, personally instead of Evolving Wilds or Terramorphic Expanse I'd go for Grixis Panorama .

Darth_Savage on Did someone say random mythics?

6 months ago

Hi Asder, I found my way here from the advertise-your-modern-deck forum page...

First off, Careful Study isn't modern legal, heck, Ponder and Preordain are banned, though we all hope one of them comes off the list, maybe this month (probably not). So in blue maybe Magus of the Bazaar , which your opponent will likely remove before you get to use it...

Dragonlord Kolaghan, is a solid reanimation target as are Elesh Norn, Grand Cenobite, Void Winnower and Iona, Shield of Emeria These all impact the board in some way the turn they come into play Sphinx of the Steel Wind, is nice, but has no impact that turn. Off the top of my head; Massacre Wurm , Hellkite Overlord , Architects of Will , Torgaar, Famine Incarnate , Flayer of the Hatebound , Tyrant of Discord or Ashen Rider have an impact on the board state the turn they enter play, they are of variable quality, but I'd rather see them than Sphinx of the Steel Wind, which does nothing without Kolaghan.

The other issue I see here is that you are either taking a mulligan or looting to find As Foretold, which is key, but how often will you have to tutor (Tolaria West) for a last ditch As Fortold via a lucky Ancestral Vision? More to the point, what is keeping you alive against fast aggro? The deck you based this on had Hollow One , but your looting spells won't work with it, maybe if you ran 4x Darkness , maybe you could survive and combo off... Lasty point on your deck, I'd up your land count to 18, maybe 2x Darkslick Shores ?

Now for a separate point, as I said, I found my way here from the advertise-your-modern-deck forum page. I recently posted a deck (Power 4 is Ferocious) there, after reviewing Chadnausem Control on the decks page. 2 When you post, you must offer feedback on the deck posted immediately before yours (leave the feedback on that deck's page). This feedback needs to be genuine; "Cool deck" replies don't count. Try to be as helpful as possible. You did not do this, Vannifar&Kiki's devotted PØD has no comment from yourself, so it's a little off to complain about others not following the rules, when actually they have...

I hope this feedback helps, good luck with your brew.

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Darkslick Shores occurrence in decks from the last year

Modern:

All decks: 0.17%

Commander / EDH:

All decks: 0.02%