Darkslick Shores enters the battlefield tapped unless you control two or fewer lands.
Tap: Add U or B to your mana pool.
Price & Acquistion Set Price Alerts
Darkslick Shores Discussion
1 week ago
Add 4x Blinkmoth Nexus and 1x Signal Pest. Cut one of each basic land and either the Darkslick Shores or Spirebluff Canal, also cut the fourth Memnite. The sideboard is iffy and not sure on what to suggest based on my limited knowledge of playing affinity. If you already own 2x Mox Opals, then I would focus your next upgrade to the deck would be buying the Glimmervoids that would help fix you mana requirements.
1 week ago
looks like a solid deck. for the budgetification:
you could run Consuming Aberration over Lord of Extinction.
also i think that fastlands like Darkslick Shores are on average, expensive taplands. you could run City of Brass instead.
2 weeks ago
Ok, Hello there again, buddy!
Let's talk lands:
The main point about your lands is that they must follow your gameplan structure. If you're playing a slow paced, more reactive deck, then check lands (e.g. Drowned Catacomb) can help.
If, otherwise, you're a playing a proactive deck and you intend on doing a lot of sorcery spells on your turn, then you might better go with some shock lands and fast lands (e.g. Watery Grave and Darkslick Shores, respectively).
Sooner or later, you're going to find yourself looking for some mana filtering, then it will be the time to get some Polluted Delta. This type of land, fetch as people call it, is the ultimate manabase fixing tool. Nearly every deck with two or more colors needs it.
Unless you use something with or on the mana cost, you don't really need Sunken Ruins. Even if you do, one copy would be enough.
In a real control build, Creeping Tar Pit is a very good win-con. It deals damage quite consistently.
2 weeks ago
I really love Dismember, but with Fatal Push now available, I'd consider running 3x Fatal Push and 0x Dismember. Helps you out in faster matchups, and is overall more versatile, even at just 'destroy creature 2cmc or less'.
Third, you could drop some cards like Go for the Throat in order to carry a pseudo kill spell for nonland permanents like opposing Lillianas, even if its just a bounce spell.
Fourth, I like the idea of Snapcaster Mage. It just feels right, and since only a 4th of your deck is tribal it shouldn't bother. Everyone likes snapping a 1cmc removal/counter spell back!
Maybe double check your main description? I ran into a couple typos :P
Otherwise, brilliant deck +1
Sidenote: Sorry if thats a lot up there, I just like the deck :) If you ever want to make a 3 color variant of this, Red or White could do amazing. White means Path to Exile and a plethora of potential sideboard cards (though thats not neccessary), while red could help you handle land based strategies and creature rush decks (I think).
Do you have any advice on what really pairs well with hand disruption like Inquisition of Kozilek? I really want to make a B/Something deck, but I just can't find the right color. Maybe blue?
2 weeks ago
The only thing that deserves a workover is the mana base. I think 19 is correct, but i would drop a watery grave and a steam vents for 2 fastlands. 2 of Either Darkslick Shores or Spirebluff Canal (or 1 of each, i dont know which is better here).
Another thing you could temper with and should definitly run in the sideboard is Collective Brutality. Its so good against some decks.
I think this is definitly better than your jeskai delver build ;)
3 weeks ago
great Deck. I just love Grixis Delver Deck. My favorite way of playing competetive magic.
Most of the cardchoices are clear and need no explanation. I like some choices and would like to ask for explanation of others.I just LOVE the addition of Fatal Push to our kind of decks. Great card and I cant wait to play it more regulary.
What about Sulfur Falls? I think this card is outdated for our kind of aggro deck. Rather play another haste/fastland like Darkslick Shores (good for the push) or Spirebluff Canal. It is important that you have your mana available within the first three turns and I really like the painless way of these fastlands.
Havent seen a lot of Sleight of Hand within delver builds. Could you explain? Dont you have enough cantrips?
I like the copy of Deprive as a counter. However did it never work for me. How is it for you?
I would be happy if you have a look at my deck, maybe upvote it, maybe comment on it: The Fly and The Fish - Grixis Delver