Darkslick Shores

Darkslick Shores

Land

Darkslick Shores enters the battlefield tapped unless you control two or fewer lands.

Tap: Add {{U}} or {{B}} to your mana pool.

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Trade

Have (2) Azdranax , metalmagic
Want (1) nortrophe

Printings View all

Set Rarity
Zendikar Rising: Expeditions (ZNE) Mythic Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Darkslick Shores Discussion

SentinelElf2711 on Eternal Sunshine of the Spotless Mind(SB HELP PlZ)

1 week ago

Hi Vinman. I am here from your comment on my Competitive UB mill modern (2020 short guide). For the SB i suggest u to remove Hurkyl's Recall cuz was a counter for affinity deck, but now is out of meta, so it's a dead sb card. Spellskite is a strange card for mill, why are u playing it? Why are u playing Trapmaker's Snare in sb? It is good only if u play Ravenous Trap. You can't play Lurrus of the Dream-Den if u play Ashiok, Dream Render cuz of the ruling of lurrus; so you have to choose, or lurrus or ashiok. Remove Nature's Claim cuz you don't play greed lands :). Ensnaring Bridge is a good SB card, add Damnation or Bontu's Last Reckoning for a mass removal. You need something for gaining life (Cling to Dust in my opinion is not enough), I suggest you to put in some Crypt Incursion or Profane Memento. I suggest you to remove Ghost Quarter and add 2 more Field of Ruin becouse fields force your oppo to search and proc landfall of your crabs. I suggest u to remove 2 Watery Grave and add 2 Darkslick Shores so you don't lose too mutch HP early. Hope I helped u :)

Ryan689 on Nightmare (Final Draft)

1 month ago

The rules for Darkslick Shores, state that "If one of these lands is your first, second, or third land, it enters the battlefield untapped"

Balaam__ on Trouble at the Old Mill!

1 month ago

@zAzen7977 Surgical Extraction is a great idea, that’ll make it in the sideboard no questions. I’m worried about Darkslick Shores though. You make a valid point for it’s inclusion, but I just fear that if I don’t draw it within the first two turns then it becomes a slow ETB:Tapped land. If I just add one or two copies, then the odds of it being drawn when it’s still useful diminish, but if I add 4 then chances are I’ll have a dead draw later on. I can’t make up my mind if the benefit outweighs the risk.

Edit: do you think a check land (Drowned Catacomb) would outshine Darkslick Shores, or is that a bad idea?

shadow63 on Nightmare (Final Draft)

1 month ago

I think you can do better than Darkslick Shores the fast lands are only really good in fast decks. It wont hurt you offten with your super low curve but I suggest Watery Grave orDrowned Catacomb

zAzen7977 on Trouble at the Old Mill!

1 month ago

Hey Balaam__, this deck looks very effective! I am no mill expert, but I do have a humble suggestion. You may want to run a couple of Darkslick Shores instead of Watery Grave to help with the early game. Maybe even cut some basics to make it to 4 Shores. It seems like your goal is to max out at 3 lands anyway since you’re running 20 lands, and the Shores don’t hurt as badly when you’re going up against super fast burn or aggro.

Also, for the sideboard, I’d definitely dedicate 4 slots to Surgical Extraction. There are extremely fast graveyard self-mill recursion decks out there (with cards like Vengevine) that love to be milled, so I feel like that is your main threat next to burn.

azja on Yuriko (Optimized) Primer

1 month ago

@Snake57 No problem! I love to talk about Yuriko, so your questions and suggestions are always welcome!

My plan is to cut 1 island, 1 swamp and Darkslick Shores for Sea Gate Restoration, Agadeem's Awakening and Clearwater Pathway.

As for Yawgmoth's Will, I think most Yuriko decks are fast enough that we can't bring out the card's full potential. I find this deck wins sometime around turn 6-7. At that point in the game, I usually have around 6-7 mana to work with, which only leaves 3-4 mana to cast things from my graveyard after casting it. But since you have one, I would definitely say to try it out. Let me know how it goes!

I actually just bought myself a Commandeer! So I'll be trying it out soon, but I haven't decided what to cut for it yet. It seems like exiling 2 cards is quite a steep price, but if it counters an early Pithing Needle or Dictate of Erebos, it's probably worth it.

I think Snuff Out is an amazing card for Yuriko decks. My playgroup is heavily focused around black decks, so I unfortunately can't play it often. But in a blind meta, Snuff Out is my second favourite removal spell after Deadly Rollick.

I also think that Dismember is a great card for Yuriko, I've considered running it for a long time. I just don't think its as effective as Deadly Rollick, Submerge or Curtains' Call, and it doesn't hit as hard as Consign / Oblivion or Commit / Memory. So its mostly an issue of finding a place for it, rather than it not being good enough!

I had Cyclonic Rift in the deck for a long time. I found myself not being able to hit 7 mana consistently, so it ended up being a 2 mana bounce spell too often. Coastal Breach is usually pretty strong, but Evacuation sometimes feels lackluster. I've been thinking of replacing Evacuation with Devastation Tide for a while, seeing how consistently this deck can cast Temporal Mastery for its miracle cost.

Hopefully this was helpful! Feel free to post questions/suggestions for me anytime, friend!

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