Stone Quarry

Stone Quarry

Land

Stone Quarry enters the battlefield tapped.

: Gain or .

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Trade

Have (1) orzhov_is_relatively_okay819
Want (1) Tosylic

Printings View all

Set Rarity
Commander 2019 (C19) Uncommon
Core Set 2019 (M19) Basic land
Rivals of Ixalan (RIX) Uncommon
Ixalan (XLN) Common
Commander 2017 (C17) Uncommon
Amonkhet (AKH) Common
Kaladesh (KLD) Common
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Magic Duels Legal
1v1 Commander Legal
2019-10-04 Legal
Leviathan Legal
Pauper Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Frontier Legal
Heirloom Legal
Penny Dreadful Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Historic Legal
Modern Legal
Block Constructed Legal
Unformat Legal
Pauper EDH Legal
Legacy Legal
Tiny Leaders Legal

Stone Quarry occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Stone Quarry Discussion

Skinken on Artifact R/W CMDR

1 week ago

You just gotta read through a few forum threads. Or go the hardcore route and just scour Gatherer to find the gems

Arcane Encyclopedia is sorta the bar that I evaluate draw engines against. It's not a bad card, but that's basically the bar. Anything that's worse should not be played but anything that's as good or better is probably ok. I played a lot of mono white, so the context is largely the same. When draw engines get cheaper than Arcane Encyclopedia they also get more restrictive, so just pick a few of the ones that fit your deck.

Jar of Eyeballs, Mazemind Tome, Phyrexian Portal, Endless Atlas, Treasure Map  Flip, Azor's Gateway  Flip, Journeyer's Kite, Thaumatic Compass  Flip, Temple Bell, Liar's Pendulum, Bonder's Ornament, Eye of Yawgmoth, Icon of Ancestry, Phyrexian Grimoire and prolly a bunch more I missed.

Remember that when you play red you have access to cards like Faithless Looting, so just getting lands is fine.

There are also a few good 4 mana draw engines. Coercive Portal, Outpost Siege, Karn, Scion of Urza, Endless Horizons come to mind.

Alternatively, theres always the option of just doubling down on Skullclamp and play equipment tutors to always have it, but if it were me I would try to utilize your cool commander ;)

Lastly, I noticed you run a lot of tapped lands. Since you are playing a heavy artifact deck, mana fixing actually becomes a lot less of an issue, so I would actually advise you to just run more basics. This deck should run totally fine with three plains or three mountains in your starting hand. But you lose a lot of tempo from playing Stone Quarry and friends.

Hope this helps, and good luck with the deck!

DemMeowsephs on 12_dwarfs

1 month ago

Oooh, good choice! I have some ideas of what you could do for her, however, I'll start off with the lands and mana base. Some of the suggestions are expensive, so if they are not within your budget I would consider using something else in the meantime, and then getting them later when you can.

Lands

SiggeAwesome on Sliver Queen infinite combo

1 month ago

TCK_Green you are a true saint! If only you knew how happy i get when i see i've gotten another comment from you! Thank you so much for taking time out of your day to comment!

Anyhow. As per your advice i will try and remove the Amulet of Vigor, Intruder Alarm and Reliquary Tower. The main reseason these three were in the deck to begin with was because i got them from mystery booster packs and thought: Hey look! Free value!

AS of right now i have changed a couple of the lands and i think for now this is as much as i'll change. I have ordered the deck two weeks ago and i'm still waiting for it. I did add Guardian Project Once it arrives i'll figure out if it needs more card draw, but right now. In terms of card draw im keeping it where it's at. as for the lands i have changed i put in: Submerged Boneyard, Vivid Grove, Stone Quarry, Highland Lake, Temple Garden, Godless Shrine, Overgrown Tomb and Hallowed Fountain

in the process of making this comment i saw you made another comment! I have now also added Skullclamp, how i did not think of that in a deck like this is beyond me! Thanks alot

if i do end up needing more card draw i will be sure to keep posting updates to the deck to notify you.

Once again thank you so much for your time! Stay safe, friend!

Boroswins on Boro's Standard

10 months ago

I get this can be long-term. Here is where I'd go (and remember, Boros Wins!) Landbase: -4 Stone Quarry for +4 Wind-Scarred Crag . Eventually -1 Gateway Plaza for +1 Sacred Foundry Eventually -2 Boros Guildgate for +2 Sacred Foundry Eventually -2 Boros Guildgate for +2 Temple of Triumph Eventually -2 Evolving Wilds for +2 Temple of Triumph

I would run 2 copies each of Tajic, Legion's Edge and Aurelia, Exemplar of Justice . They tend to die in combat, so having multiple isn't bad, and you are always better off drawing them.

Rotation is coming so there will be changes I'm sure. I'd start here.

You have so many multicolored critters that Hero of Precinct One would be a big contributor to your deck.

xantyr on Gisela's burn

1 year ago

I would take out some land. That's a lot of basic and some of the special lands are really expensive. I would recommend as alternatives Temple of the False God , Boros Garrison Boros Guildgate Stone Quarry Command Tower

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