Stone Quarry

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Stone Quarry

Land

Stone Quarry enters the battlefield tapped.

: Gain or .

CommanderNeyo on These Hands Rated S for Speed

5 months ago

Howdy! Note that you cannot use Archangel of Wrath, because although it is a white creature it has black in its color identity because of the {{b}} kicker cost.

Have you considered adding Sol Ring, Boros Signet, and Talisman of Conviction? They are excellent mana options.

I also would consider adding (2) more lands - your commander is (5) mana, so you want to make sure you can cast her.

Also, giving Karlach haste will speed up the gameplan - consider cards such as Lightning Greaves or Rising of the Day. I especially recommend Rising of the Day, because it also gives your commander +1 power - so you can one-shot a player every turn with commander damage.

You have a generally high average mana cost for the deck, so I would consider removing some of the higher cost cards or add more ramp, such as Worn Powerstone and Thran Dynamo.

I would consider removing Earth Tremor and replacing it with Swords to Plowshares. Generally you want your removal spells to be around 1 or 2 mana, so that you aren't spending all the mana in your turn just to remove one threat.

I would also consider updating the lands you have - there are lots of cheap lands to consider, such as: Command Tower, Needle Spires, Battlefield Forge, Temple of Triumph, Clifftop Retreat, Boros Garrison, Furycalm Snarl, Wind-Scarred Crag, Sacred Peaks, Boros Guildgate, Alpine Meadow, Stone Quarry, Rustvale Bridge, and Lorehold Campus.

Hope this was useful!

Balaam__ on You Totally Got This...! (Attacks Alone)

2 years ago

Not sure what the budget constraints might be for this deck, but you could run something like Needleverge Pathway  Flip instead of Stone Quarry. It’s better than a tapland, but still less costly than Arid Mesa or Sacred Foundry.

Sorin_Markov_1947 on Feather - Righteous Strike

2 years ago

With Feather, you need to lean one way or the other, pump or burn. Cards like Firebrand Archer won't do much of anything in a deck that wins by Commander damage, whereas the pump is best replaced in a burn deck. This deck leans more toward pump, so I'll suggest cards for that.

Ajani's Presence is strictly better than some of the protection spells in here. Inquisitor's Flail is a repeatable way to double Feather's damage, it also stacks with both double strike and Unleash Fury. Kediss, Emberclaw Familiar turns a one=person kill into a full win. Blacksmith's Skill is just about the best protection spell you could ever want. Sejiri Shelter  Flip is a relevant MDFC. Intimidation Bolt can save you games. Impact Resonance can help you deal with problems too, and speaking of removal, you need some boardwipes. Austere Command is a very flexible sweeper, Blasphemous Act is a quality cheap one that you can frequently protect your own stuff from, and Slaughter the Strong is also cheap and mostly doesn't affect you. If you're running Sunforger, you really need to run Magnetic Theft to fetch on the first activation. It's a very effective combo. And then Storm-Kiln Artist is just a must in every Feather deck. It turns your engine from good to game-ending in seconds. Show of Confidence is also a game-ender, pairs very well with the storm aspect of the deck and the counters are permanent and it's hard to counter.

Generally higher-quality spells to have that are in my deck include Infuriate, Light of Hope, Stave Off, and Rile (it may be a sorcery, but trample is very relevant).

If you find your stuff is getting countered, or you need to use spells but Feather can't stay out, recursion like Dreadhorde Arcanist, Mavinda, Students' Advocate, and Past in Flames might be worth looking into.

In general, remove two-cost spells if possible, remove burn, and think about what color your mana production is. In my experience, most of the spells you want to cast multiple times are white, so red-mana production is less valuable. And Remote Farm will backfire very quickly without a way to increase its counters or blink it. There are a few other cards in here that just aren't quite good enough if you need advice on more things to take out.

If your playgroup starts to adapt, like mine did, and runs cards that don't care about your protection like Sakashima's Will, Out of Time, Extinction Event, etc., think about Eerie Interlude. It's three mana and one-time protection, but it can get you out of a rough spot that no other card can.

Dual-lands are very important in my experience. Consider Alpine Meadow, Command Tower (a must in every EDH deck), Stone Quarry, Thriving Heath, Thriving Bluff, and Wind-Scarred Crag.

multimedia on The old bois

2 years ago

Hey, there's not much to say yet as this is just a list of cards you want to play, nice Swordtooth. Most of what you have so far on the low budget is good, but Decree of Savagery is not playable and Sun-Crested Pterodon, Elfhame Palace, Stone Quarry are really lackluster.

Do you own Gishath? I don't see him here, but I do see Atla. If you don't own Gishath then he's really not worth getting for $20 if you're on such a low budget. Atla is a fine Commander for Dinos and you have her. For $20 you could get many budget cards that are good with Atla rather than just Gishath.

Atla and Gishath will play very differently. Gishath is more straight forward, ramp and Dinos. Atla is more complex since you want ramp, sac outlets for Eggs and Dinos. Marauding Raptor is a combo Dino with Atla to kill an Egg right when it ETB. It also triggers enrage when a Dino ETB.


Some budget Dinos to consider adding:

Some budget cards that have good interactions with Atla and/or Dinos or are ramp:

Some budget land upgrades to consider:

Good luck with your deck.

Phule451 on I'll form the head

2 years ago

Another simple way to ramp is to cut Boros Guildgate and Stone Quarry, a land that enters tapped with no other upside is just gonna slow you down. Temple of Triumph while still entering tapped, can give you the same fixing with at least a bit of card selection. Speaking of lands, Slayers' Stronghold and Sunhome, Fortress of the Legion will allow you to add keywords to creatures.

multimedia on Pay with your blood

3 years ago

Hey, good start on a budget, nice Vampiric Tutor :)

Four budget staples to consider adding:

These four cards could replace Forsaken Sanctuary , Stone Quarry , Armillary Sphere , Shatter Assumptions .

Peoni on Aurelia's Battalion Upgraded

3 years ago

You made some nice additions and fixed your rock ramp up nicely. Like I said on the previous version of this deck though, I would've used the lands I recommended to replace your lands that come in tapped and not your basics. I believe this deck would perform a lot better if you were running ordinary Mountains and Plains instead of cards like Ancient Amphitheater, Boros Guildgate, Stone Quarry, Temple of Triumph, either of your vivid lands, and Wind-Scarred Crag.

I like the changes you made though. Really nice deck for the budget you're working with! Nice job. :^)

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