Stone Quarry enters the battlefield tapped.
: Gain or .
Printings View all
|Commander 2019 (C19)||Uncommon|
|Core Set 2019 (M19)||Basic land|
|Rivals of Ixalan (RIX)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Shadows over Innistrad (SOI)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Stone Quarry occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Stone Quarry Discussion
5 months ago
I get this can be long-term. Here is where I'd go (and remember, Boros Wins!) Landbase: -4 Stone Quarry for +4 Wind-Scarred Crag . Eventually -1 Gateway Plaza for +1 Sacred Foundry Eventually -2 Boros Guildgate for +2 Sacred Foundry Eventually -2 Boros Guildgate for +2 Temple of Triumph Eventually -2 Evolving Wilds for +2 Temple of Triumph
Rotation is coming so there will be changes I'm sure. I'd start here.
You have so many multicolored critters that Hero of Precinct One would be a big contributor to your deck.
8 months ago
I would take out some land. That's a lot of basic and some of the special lands are really expensive. I would recommend as alternatives Temple of the False God , Boros Garrison Boros Guildgate Stone Quarry Command Tower
9 months ago
- Boros Guildgate out for Rugged Prairie
- Stone Quarry out for Mana Confluence
- Wind-Scarred Crag out for City of Brass
- Ancient Amphitheater out for Clifftop Retreat
- Looming Spires out for Command Tower
- 1x Plains out for Mistveil Plains
- Seraph Sanctuary out for Scavenger Grounds
- Teetering Peaks out for Ash Barrens
10 months ago
May I suggest you Crumbling Necropolis , Frontier Bivouac , Opulent Palace , Savage Lands , Jungle Shrine , Murmuring Bosk , Sandsteppe Citadel , Seaside Citadel , Vivid Grove , Vivid Crag , Vivid Creek , Rupture Spire , Transguild Promenade , Gateway Plaza , Exotic Orchard , Evolving Wilds and Terramorphic Expanse
Bloodfell Caves , Cinder Barrens , Dismal Backwater , Forsaken Sanctuary , Foul Orchard , Graypelt Refuge , Highland Lake , Jungle Hollow , Rugged Highlands , Scoured Barrens , Stone Quarry , Submerged Boneyard , Swiftwater Cliffs , Timber Gorge , Tranquil Cove , Wind-Scarred Crag and Woodland Stream .
I think it will increase the consistency of finding your colors. You can even lower your land count to 39 this way.
11 months ago
triproberts12 Thanks, I have been been reading through the comments on that deck and was wondering if putting lands like Stone Quarry , Pinecrest Ridge and Selesnya Sanctuary are better or if I should go with signets.
I have also been looking through some cards i already have that might fit in the deck and put them in the maybeboard, I am interested in what people think to these cards in the deck.
11 months ago
Ok, how does this Scrap Wars v2 look? I dropped it down to 60 cards. I have 24 lands or 40% of the deck. I could take and switch Boros Guildgate and Stone Quarry to additional Lightning Helix and Act of Treason cards. But this way getting 4 lands on 4th turn should be very likely.
I might probably switch 2x Gates/Quarrys to regular lands in case I get those on third or fourth turn and then have to wait one turn to be able to use them.
It's also my concern that I have much less white than red stuff but equal amount of white and red lands. I've tried to offset it by having Guildgates and Quarrys. Still it might be that I won't be able to properly push my reds like this very effectively.
As for the budget... I think 30 euros sounds like something I could probably invest into this white-red aggro deck for now.
11 months ago
There are a lot of soldiers out there, but some of the must-haves I feel you're missing are Brimaz, King of Oreskos , Preeminent Captain , Evangel of Heliod , Nomads' Assembly , Launch the Fleet , and Deploy to the Front . High Sentinels of Arashin and Elite Scaleguard could also be very powerful, depending on how much +1/+1 counter stuff you plan on doing.
I think the deck could also use some more "vegetables" cards. You should be running Boros Signet , at minimum, but Boros Keyrune , Boros Locket , Mind Stone , Sword of the Animist , and Knight of the White Orchid should probably be in the conversation, as well. Vandalblast , Aura of Silence , Crush Contraband , Return to Dust , etc. are all removal you might consider over the abundance of creature removal you have. In terms of card draw, being tribal, you could look into Vanquisher's Banner could also do work.
As for cuts, you shouldn't be running Evolving Wilds and Terramorphic Expanse in a 2-color deck. Ancient Amphitheater , Needle Spires , and even Stone Quarry are all strictly better without cards that care about land types or Landfall. The deck thinning is inconsequential in a 99-card deck, and you'd rather have the flexibility. Catapult Master, Hour of Devastation (you know it removes indestructible, right?), Deafening Clarion, and Hammerfist Giant all seem pretty suspect to me, just on card quality. Rather than Deafening Clarion, Firesong and Sunspeaker seem better with the Earthquake theme.
11 months ago
Well, the tri-lands EtBT but I can see their versatility and benefit in the following turns, so I can see why you may want to keep them. The cycle from the Ravnica sets if played during the 2nd main phase can ramp in the next turns, so they also have a purpose. I can also see the point of having something like Slippery Karst that you can cycle for drawing.
The lands I would replace are those that do not provide any (significant) trade-off for letting you one turn behind in terms of ramp (e.g. Highland Lake , Stone Quarry , Akoum Refuge , etc.). The first alternatives that come into my mind are shock-lands (e.g. Hallowed Fountain , Steam Vents , etc.) and/or pain-lands (e.g. Adarkar Wastes , Underground River , etc.).
The main drawback of course is that such manabase is more expensive in terms of real-life money.