|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Time Spiral (TSP)||Uncommon|
Combos Browse all
: Gain .
, : Put a storage counter on Dreadship Reef.
, Remove X storage counters from Dreadship Reef: Gain X mana in any combination of and/or .
Price & Acquistion Set Price Alerts
|Have (13)||thekingpinBR , xXThormentXx , bakunet , angesoir , killstars , Reliva , Hakira , Jauntu , DFDGamer , bpiser95 , Dimarx , sonnet666 , ninjaclevs13|
|Want (18)||miniramlok , kovellen , theburnishedhart , rco , correcthorsebatterystaple , RedMulligan , Oskani , Draoken , BringerOfStorms , AureliasBestFriend777 , macros , vashaclarens , kvfd1719 , Nekospy , Xphasmatis , Jspeed , jgigantic , Clockwork_Control|
Dreadship Reef Discussion
1 month ago
I agree with the manafixing and card draw comments above.
Anyhow, I like the perfect mana-curve. This is a very solid start.
So 1st I want to say Renegade Krasis just to put that out there, and here's some card draw I think you might find interesting:
Steady Progress, Tezzeret's Gambit, Private Research, and Sunset Pyramid
You might also like these storage lands for proliferate->ramp shenanigans:
Dreadship Reef, Calciform Pools, and Saltcrusted Steppe
1 month ago
I have 128 cards and trying to knock it down to 100, would like some help makes a good Zombie deck. Thank you for your time and help. Here are my cards
Commander - Oloro, Ageless Ascetic
1 month ago
So, after looking at your landbase I have some suggestions. Since you're running Atraxa you have the unique opportunity to take advantage of Proliferate. Some lands that may be of use to you are the TimeSpiral Storage Lands, aka: Calciform Pools, Dreadship Reef, and Saltcrusted Steppe. Then to support your proliferation madness you could use Mage-Ring Network, Gemstone Mine (because you could just keep proliferating the counters on it, making it punishment free), and Mirrodin's Core. To make room, i'd try and cut your manabase down to around 33 lands. I would probably cut some of the Check Lands, but I would definitely cut Krosan Verge for one of the previously mentioned mentioned cards I suggested.
Also, for the love of everything sane and holy why on earth are you running Mu Yanling?! Wizards even admitted that the cards from that set were made to be intentionally unplayable. The proof is from: Creating Global Series:JIANG YANGGU & MU YANLING:
Now, to properly set expectations: these are essentially special Planeswalker Decks for a Chinese audience. Despite the fact that they are packaged together, I would suggest thinking of them as Planeswalker Decks, not Duel Decks.
Planeswalker decks were purposefully watered down, a product that had little to offer more experienced players. Sorry for the rant, but all i'm trying to say is that you have much better options than Mu Yanling. Try Aminatou, the Fateshifter...just anything but that.
On an additional note, you could also run As Foretold because Atraxa can get that count up very high very quickly. 2 counters every turn (your upkeep + endstep) means you could pop out a free planeswalker on your turn, tap out, and still be able to play responses during other players turns (it says "Once EACH turn", not "Once on your turn") so that would be something to take advantage of.
I think i'll cut myself off here...I have a few more thoughts regarding your deck but i'll playtest it a bit more before I comment again. Good stuff so far though!
3 months ago
Have you considered Vorel of the Hull Clade combined with my other suggestions? Ramos, Dragon Engine ; Doubling Cube; Master Transmuter, Composite Golem, Phyrexian Reclamation, and the Talismans (Talisman of Dominance, Talisman of Progress, Talisman of Unity, Talisman of Impulse, Talisman of Indulgence. With Vorel you could also include Gyre Sage. Using Vorel to double the counters on Ramos and Gyre Sage. You could also storage lands like Calciform Pools, Dreadship Reef, Molten Slagheap, Fungal Reaches, Saltcrusted Steppe, Mage-Ring Network, and/or Mirrodin's Core along with a card that transforms lands into a creature, doesn't matter if it's permanent or just temporary, to have Vorel double the number of counters on them while they are creatures. I do this in my Atraxa, Praetors' Voice and it works magic for me. If you're worried about any of these engine cards being limited just add tutors.
Side Note: I totally use Wasteland, Strip Mine, Crucible of Worlds, Ramunap Excavator , Exploration, and Burgeoning in my Glissa, the Traitor EDH deck and those cards are savage together. highly recommend trying them out together in a deck.
3 months ago
Here are some flavourful card ideas:
If you like some of the cards and want some help looking at what to swap, just ask, I'd be happy to help.
4 months ago
You can also Morph/Exile Hivemind for four or less mana depending how many colours you want to use. Cloudform can also give hexproof until the next turn when you flip it. Essence Flux is one of many that can do the flipping.
5 months ago
Also, I doubt that this could be an option but I know an interesting card that can synergise well with this deck.
This Momentary Blink can actually be a counterspell through Torrential Gearhulk, if you choose Unwind or Rewind, it actually untaps more lands than you've used. That's very helpful to cast a full powered Sphinx's Revelation at your opponent's endphase.
I'm new here so let me just relink you correctly my decklist :
Things I added :
Wrexial, the Risen Deep (not very strong but cool card)
7 months ago
Hi! Seems an ibnteresting approach to the Scarab God, though I think you are trying to do too many things at once with this deck.In particular, I think that the mill subtheme you got going on here is a bit too random to really be any good. You could instead consider adding more zombie tribal love (whatever you prefer).On the other hand you have a pretty respectable tutor theme, which in decks whit access to black is always nice.Since you have an expedition map mainboard, I'd consider a future upgrade with Urborg, Tomb of Yawgmoth and Filth... it makes up for a pretty devastating combo of unblockable creatures. While talking lands, consider just flat out removing Dreadship Reef, storage lands are just bad :/I'm dubious about Paradox Haze: it's really strong with your commander's triggered ability, though could also end up killing you if you got your Graveborn Muse out on the field. If you think it's worth, keep it.
I'd consider adding some sacrifice outlet, like Ashnod's Altar, for those are always useful, especially with tribes like zombies, and also cards with repeatable effects for card draw, like Vampiric Rites.Your strongest ability is your commander's triggered ability, so i'd try to consider adding cards that produce A LOT of zombies, in order to close out games even more reliably.
Apart from this, a Scarab God deck is always going to be fun, this is just my opinion!