Dreadship Reef

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Uncommon
Commander 2016 (C16) Uncommon
MTG: Commander (CMD) Uncommon
Time Spiral (TSP) Uncommon

Combos Browse all

Dreadship Reef

Land

: Gain .

, : Put a storage counter on Dreadship Reef.

, Remove X storage counters from Dreadship Reef: Gain X mana in any combination of and/or .

Price & Acquistion Set Price Alerts

CM2

C16

CMD

Ebay

Dreadship Reef Discussion

eliakimras on Atraxa help

2 weeks ago

Your mana curve peaks at 4 mana and you have Mirari's Wake, so it might be interesting to invest in 2-mana land ramp options, so you can cast your 4-drops on turn 3 to get your plan going. I suggest Nature's Lore and Farseek. Gyre Sage grow up and ramp quickly, while Rishkar, Peema Renegade can put the first counter on creatures so you can proliferate them and tap them for mana when needed. I would take out Ikra Shidiqi, the Usurper (you need to hit someone to profit on her - she is better on a lifegain/token deck), Primal Amulet  Flip (you don't have many essential sorceries to be copied) and Custodi Soulbinders (a really slow card) for them. // Orzhov Advokist serves double duty: she deters opponents from attacking you if they accept the offer, and also put counters on your creatures for free. Inexorable Tide is free proliferate while you cast your spells. Lim-Dul's Vault is a better tutor than Diabolic Tutor (maybe you should run both). // I would also upgrade the removal package to make it more versatile: Utter End instead of Sylvan Reclamation, Anguished Unmaking instead of Viridian Corrupter (if you want to win with infect, you have to fully commit to it), Abzan Charm (great versatility) instead of Mortify. Swan Song (better because cost less) or Arcane Denial instead of Mystic Confluence (5 mana is a lot to hold in a proactive deck). If you need even more removal, Beast Within and Swords to Plowshares are cheap ones to pick. // In terms of finishers, you could swap out Tuskguard Captain for Herald of Secret Streams. Odric, Lunarch Marshal has great synergy with Atraxa, Praetors' Voice. Champion of Lambholt, Managorger Hydra, Chasm Skulker and Cathars' Crusade require quick answer, or else they win you the game. // In the card advantage department, Bred for the Hunt, Path of Discovery (also create counters), Shapers of Nature (also create counters), Zameck Guildmage and Etched Oracle are repeatable draw while Rishkar's Expertise, Prime Speaker Zegana, Painful Truths and the aforementioned Abzan Charm are 1-shot card draw. I recommend replace Manifold Insights and Mirrorweave with Rishkar's Expertise and Prime Speaker Zegana. It is important to have about 10 ramp sources, 10 draw sources, 5 target removal and at least 3 boardwipes, and you should look for cards that can do more than 1 thing (like Abzan Charm) because they are the most versatile (therefore valuable) cards in your deck. // Guildmages' Forum is a strict upgrade over Opal Palace, because it can put counters on other creatures. I would also reduce the number of tapped lands in the deck, so you can reliably play something on turn 2. Blossoming Sands, Thornwood Falls, Tranquil Cove, Azorius Chancery, Dreadship Reef (doesn't provide colors right away) should be the first ones to be swapped. Some nice cards that enter the battlefield untapped are Caves of Koilos, Llanowar Wastes, Yavimaya Coast, City of Brass, Mana Confluence, Reflecting Pool, Bountiful Promenade, Sea of Clouds, Morphic Pool, Gavony Township, Watery Grave, Hallowed Fountain, Godless Shrine, Breeding Pool (the last 4 are all getting reprinted).

Falco101 on Yuriko, Ninja Fun

1 month ago

Here's some land recommendations to both speed up the deck and give them more utility. All recommendations are under $20.

Lands to swap:
Sunken Hollow instead of Rupture Spire
Underground River instead of Shimmering Grotto
Morphic Pool instead of Transguild Promenade
Drowned Catacomb instead of Grixis Panorama
Tainted Isle instead of Esper Panorama

Since you don't need to fetch a lot of basics, I'd swap a few basics for dual lands to ensure you always have your colors, ~10 basics is more than enough for a deck
Creeping Tar Pit
Dimir Guildgate
Darkslick Shores
Dreadship Reef
Secluded Glen

Utility Lands worth including:
Arcane Lighthouse
Temple of the False God
Nykthos, Shrine to Nyx
Field of Ruin
Ghost Quarter
Inventors' Fair
Ash Barrens
Isolated Watchtower
Tolaria West (Transmute this land, to fetch another one you need)
Crypt of Agadeem
Reflecting Pool
Spire of Industry
Shizo, Death's Storehouse
Hall of the Bandit Lord

electromancer on 1st ever EDH plz help

3 months ago

I agree with the manafixing and card draw comments above.
Anyhow, I like the perfect mana-curve. This is a very solid start.
So 1st I want to say Renegade Krasis just to put that out there, and here's some card draw I think you might find interesting:
Steady Progress, Tezzeret's Gambit, Private Research, and Sunset Pyramid
You might also like these storage lands for proliferate->ramp shenanigans:
Dreadship Reef, Calciform Pools, and Saltcrusted Steppe

Jaysterbaby on Need help with ZOMBIE EDH ...

3 months ago

I have 128 cards and trying to knock it down to 100, would like some help makes a good Zombie deck. Thank you for your time and help. Here are my cards

Commander - Oloro, Ageless Ascetic

[100 cards]

Sol Ring

Leyline of the Meek

Night's Whisper

Phyrexian Arena

17x Swamp

Prophetic Prism

Zombie Apocalypse

Phage the Untouchable

Sheoldred, Whispering One

Isolated Chapel

Dark Ritual

Culling the Weak

Heliod, God of the Sun

Cabal Ritual

Army of the Damned

The Scarab God

Josu Vess, Lich Knight

Cemetery Reaper

Death Baron

Torment of Scarabs

Gravecrawler

Geralf's Messenger

Leyline of Sanctity

Diregraf Ghoul

Murder

Torment of Hailfire

Blood Scrivener

Bridge from Below

Mikaeus, the Unhallowed

Drowned Catacomb

Sunken Hollow

Duress

Vampiric Rites

Geth's Verdict

Gonti, Lord of Luxury

Liliana Vess

Liliana, the Last Hope

Liliana, Death's Majesty

Liliana's Mastery

Liliana, Untouched By Death

Jace, Ingenious Mind-Mage

Counterspell

Ghostly Prison

Remand

Propaganda

Liliana, Heretical Healer  Flip

Norn's Annex

Relentless Dead

Mortify

Dread Wanderer

Geth, Lord of the Vault

Dark Salvation

From Under the Floorboards

Fleshbag Marauder

Endless Ranks of the Dead

Diregraf Colossus

Highborn Ghoul

Lord of the Undead

Corpseweft

Cryptbreaker

Levitation

Whip of Erebos

Erebos, God of the Dead

Elesh Norn, Grand Cenobite

Opt

Path of Ancestry

Command Tower

Hope of Ghirapur

Cast Down

Profane Procession  Flip

Rupture Spire

Opal Palace

Temple of Silence

Mana Confluence

Transguild Promenade

Jwar Isle Refuge

Darkslick Shores

Frost Marsh

Fetid Heath

Caves of Koilos

Tainted Field

Arcane Sanctum

Dreadship Reef

[28 cards]

Innocent Blood

Unraveling Mummy

Liliana's Reaver

Dromar's Charm

Immortal Servitude

Anointed Procession

Vindictive Lich

Call to the Kindred

Skullclamp

Havengul Runebinder

Unbreathing Horde

Grimgrin, Corpse-Born

Sun Droplet

Gray Merchant of Asphodel

Quicksilver Amulet

Cemetery Recruitment

Psychic Strike

Mana Leak

Brainstorm

Disentomb

Coat of Arms

Ravenous Chupacabra

Shrieking Affliction

Grim Guardian

Demonic Vigor

Recoil

Stitched Drake

Archetype of Imagination

Graf Harvest

LVL_666 on I Have Powerful Friends in Very High Places

3 months ago

So, after looking at your landbase I have some suggestions. Since you're running Atraxa you have the unique opportunity to take advantage of Proliferate. Some lands that may be of use to you are the TimeSpiral Storage Lands, aka: Calciform Pools, Dreadship Reef, and Saltcrusted Steppe. Then to support your proliferation madness you could use Mage-Ring Network, Gemstone Mine (because you could just keep proliferating the counters on it, making it punishment free), and Mirrodin's Core. To make room, i'd try and cut your manabase down to around 33 lands. I would probably cut some of the Check Lands, but I would definitely cut Krosan Verge for one of the previously mentioned mentioned cards I suggested.

Also, for the love of everything sane and holy why on earth are you running Mu Yanling?! Wizards even admitted that the cards from that set were made to be intentionally unplayable. The proof is from: Creating Global Series:JIANG YANGGU & MU YANLING:

Now, to properly set expectations: these are essentially special Planeswalker Decks for a Chinese audience. Despite the fact that they are packaged together, I would suggest thinking of them as Planeswalker Decks, not Duel Decks.

Planeswalker decks were purposefully watered down, a product that had little to offer more experienced players. Sorry for the rant, but all i'm trying to say is that you have much better options than Mu Yanling. Try Aminatou, the Fateshifter...just anything but that.

On an additional note, you could also run As Foretold because Atraxa can get that count up very high very quickly. 2 counters every turn (your upkeep + endstep) means you could pop out a free planeswalker on your turn, tap out, and still be able to play responses during other players turns (it says "Once EACH turn", not "Once on your turn") so that would be something to take advantage of.

I think i'll cut myself off here...I have a few more thoughts regarding your deck but i'll playtest it a bit more before I comment again. Good stuff so far though!

Atuva on Jodah, Archmage Eternal

5 months ago

Have you considered Vorel of the Hull Clade combined with my other suggestions? Ramos, Dragon Engine ; Doubling Cube; Master Transmuter, Composite Golem, Phyrexian Reclamation, and the Talismans (Talisman of Dominance, Talisman of Progress, Talisman of Unity, Talisman of Impulse, Talisman of Indulgence. With Vorel you could also include Gyre Sage. Using Vorel to double the counters on Ramos and Gyre Sage. You could also storage lands like Calciform Pools, Dreadship Reef, Molten Slagheap, Fungal Reaches, Saltcrusted Steppe, Mage-Ring Network, and/or Mirrodin's Core along with a card that transforms lands into a creature, doesn't matter if it's permanent or just temporary, to have Vorel double the number of counters on them while they are creatures. I do this in my Atraxa, Praetors' Voice and it works magic for me. If you're worried about any of these engine cards being limited just add tutors.

Side Note: I totally use Wasteland, Strip Mine, Crucible of Worlds, Ramunap Excavator , Exploration, and Burgeoning in my Glissa, the Traitor EDH deck and those cards are savage together. highly recommend trying them out together in a deck.

Dumgoldfish124 on Piracy

5 months ago

Here are some flavourful card ideas:

Piracy

Coastal Piracy

Piracy Charm

Gild

Shipbreaker Kraken

Scourge of Fleets

Pirate Ship

Ramirez DePietro

Larceny

War Tax

War Cadence

Mass Mutiny

Treasure Trove

Greed

Gamble

Expedition Map

Bribery

Capsize

Acquire

Desertion

Drowned

Stolen Goods

Booby Trap

Walk the Plank

Dreadship Reef

If you like some of the cards and want some help looking at what to swap, just ask, I'd be happy to help.

Loreshadow on Hivepact

6 months ago

You can also Morph/Exile Hivemind for four or less mana depending how many colours you want to use. Cloudform can also give hexproof until the next turn when you flip it. Essence Flux is one of many that can do the flipping.

But you shouldn't need turn 4. Calciform Pools, Dreadship Reef, and Mage-Ring Network all ramp up for Mono-Blue. There are other coloured versions as well.

Add somes Scrying and you're good to go. Think I'll try the two card combo with some Spreading Seas and Field of Ruin.

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