Razorverge Thicket

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all

Related Questions

Razorverge Thicket

Land

Razorverge Thicket enters the battlefield tapped unless you control two or fewer lands.

: Add or to your mana pool.

Razorverge Thicket Discussion

abbatromebone on Selesnya Enchantment

1 week ago
  • there are several ways to go about this. I prefer the dont touch me method Merica' Enchant. By using cards that tax my enemy(s) to attack me I can successfully stall into the late game and never worry about my life total. Once i get there i use value town to win the game.
  • Your method is much more of the "bogles" method. Utilize creatures like Gladecover Scout and Slippery Bogle to a good creature to pump up. It has hexproof so removing them are hard. These cares a like 1$ a copy roughly. Kor Spiritdancer is really good as well but more spendy. As for budget enchantments I would use 4x Ethereal Armor 2x Gryff's Boon 3-4x Hyena Umbra 4x Spider Umbra 2x Spirit Mantle . If you want to spend more money get Rancor and keep the Daybreak Coronet. If you go thsi rout i recommend 26 enchantments roughtly and about 13 creatures. Dryad Arbor is an interesting creature to look at (dont run more than 1 or 2 being its also easy to kill, and its a land). Path to exil is the best removal in the game in your colors. Id run 2 to help deal with probelmatic cards your friends might be playing. Leyline of Sanctity can also help you out if they have target player spells.
  • Either way you go lands help so much. Espically when they tap for 2 colors and dont enter tapped. It helps smooth things so much. Temple Garden are a good investment and so is Razorverge Thicket . If you really want to get fancy Horizon Canopy are also really sweet. If you end up with the boggles rout youll need about 19 lands total. If you for bigger and better spells, Then its not as clean cut id have to look at your spell curve, I am gonna guess itd be 22-24 lands.
  • If you want more feed back let me know. If you need help with other decks let me know as well.
  • Also being you are considering Spirit mantel. Its gives it hex proof from creatures, and cannot be blocked from creatures as well. It also prevents all damage from creatures so it really helps.

multimedia on Atraxa Proliferate

1 month ago

Hey, overall well done. It's pretty difficult to make a budget Atraxa deck when you're including cards such as Season and Teferi, good job.

No basic lands is strange and 28 total lands is pretty low. I think basic lands are better than lands such as Guildgates, Blossoming Sands, Thornwood Falls, Dismal Backwater, etc. With four colors and not having any Fetch lands because of the low budget then you need more lands. My advice is play 36 lands, adding 11 basic lands: 5x Forest, 2x Swamp, 2x Island, 2x Plains

Budget cards to consider adding:

The majority of these cards can be repeatable sources of counters which is good with proliferate. Just about all these cards use counters in some way. More cards that can put a counter on Atraxa are helpful since then she can proliferate herself. Forgotten Ancient is repeatable source of a lot of counters since you put a counter on it each time a player casts a spell this includes your opponents. You can then at your upkeep move those counters around and put them on any other creatures you control. Combine Ancient and proliferate with Sage of Hours for a budget repeatable way to take extra turns. Taking extra turns is powerful with Planeswalkers and when you can attack with Atraxa who herself is big from counters.


Cards to consider cutting:

  • Blossoming Sands
  • Dismal Backwater
  • Graypelt Refuge
  • Rupture Spire
  • Simic Guildgate
  • Thornwood Falls
  • Shimmering Grotto
  • Grixis Illusionist
  • Scute Mob
  • Simic Initiate
  • Ainok Bond-Kin
  • Sylvan Caryatid
  • Rosethorn Acolyte
  • Abzan Battle Priest
  • Oneirophage
  • Volrath, the Shapestealer
  • Ethereal Armor
  • Tezzeret, Master of Metal
  • The Wanderer
  • Ancient Animus
  • Battlefield Promotion
  • Choking Fumes
  • Hindervines
  • Courage in Crisis

To make room for $9 of price cut Sylvan Caryatid . There's nothing wrong with Caryatid, it's a fine card, but $9 can be better spent such as Sol Ring and Eladamri's Call , etc. The Pioneer format is here and as a result the legal Fast lands have spiked in price. They're no longer budget options for manabases and honestly they aren't very good lands in Commander especially not for their new inflated prices since they will consistently ETB tapped in 99 card singleton Commander. Seachrome Coast , Razorverge Thicket , Botanical Sanctum can be cut to clear a lot of price if you want that.

incontrastofsin666 on Proliferate/Token

2 months ago

I would start by upgrading your token generators. Enchantments like Parallel Lives , Anointed Procession , and Doubling Season should be a must. If you need a budget alternative for Doubling Season, go for Primal Vigor . The problem with the latter is that it also affects your opponents' tokens. As far as planeswalkers go, Ajani, the Greathearted does not really work in this kind of deck. You should think about other options like Elspeth, Sun's Champion , Freyalise, Llanowar's Fury , and even Elspeth, Knight-Errant would perform better than Ajani. The deck also seems to lack removal, so I would consider adding cards like Return to Dust , Song of the Dryads , Lignify , Aura Shards (this one should be a must), Swords to Plowshares , and Path to Exile . A budget artifact that I would consider adding is Throne of the God-Pharaoh because you will constantly be tapping your creatures, so it'll trigger. It's won me multiple games. Other enchantments to consider are Mirari's Wake , Smothering Tithe (ramps you up big time), Cryptolith Rite , Divine Visitation (a must!), and Sylvan Library . In the creature department, definitely add Craterhoof Behemoth because that's the main win con for token decks. Other creatures you can add are Avacyn, Angel of Hope (adds protection to your board/ends games. If you can't afford this angel, then I would go with Akroma, Angel of Wrath because it'll do nicely if you are running Tooth and Nail ), Avenger of Zendikar , Elesh Norn, Grand Cenobite , and Voice of Resurgence . Your artifact section seems to be spot on; if anything, I'd just consider Akroma's Memorial , Ashnod's Altar , and Eldrazi Monument . As far as sorceries, you could add Wrath of God , Finale of Glory , Tooth and Nail (if you resolve the entwine it's game over), and Natural Order . Maybe, Triumph of the Hordes if you have a large board. Once you have some of those pieces, you can start working on your mana base. If you cannot afford a Gaea's Cradle , then definitely go with Growing Rites of Itlimoc  Flip (not as fast as the cradle, but since you are running a token deck, it should flip the turn you cast it). Fetches are always nice, so anything that can fetch for a forest or plains will come in handy. I would also add Temple Garden , Razorverge Thicket , Canopy Vista , Wooded Bastion , and Bountiful Promenade . Other cards that will tutor things are Green Sun's Zenith and Chord of Calling . Overall the deck looks good!

king-saproling on Super Hippo - MURDER MODE | Phelddagrif Primer

2 months ago

Changes made on 9/22/19:

OUT: - Selesnya Signet , - Simic Signet , - Azorius Signet , - 2x Island, - 2x Plains, - Razorverge Thicket , - Boundless Realms , - Mind's Eye

IN: + Nature's Lore , + Talisman of Unity , + Talisman of Curiosity , + Mana Confluence , + City of Brass , + Flooded Grove , + Path of Ancestry , + Bountiful Promenade , + Mana Reflection , + Biomantic Mastery

The land and mana rock swaps were made to allow us to produce more green mana (in turn allowing us to donate more hippos). Signets removed in favor of Talismans because if all our lands can produce , a Signet would not help us give another hippo whereas a Talisman would.

Boundless Realms was removed in favor of Mana Reflection since Reflection costs less and can potentially provide extra mana the turn it is played. Also, Reflection doubles mana gained from nonland sources as well.

Mind's Eye removed in favor of Biomantic Mastery. Mind's Eye requires continual mana investment, and that mana could be spent giving out hippos. Biomantic Mastery has the potential to find our combo pieces and allow us to win the turn it is played.

DemMeowsephs on Ghave, Guru of Good Stuff

3 months ago

Nice Deck, Abzan is one of the best tri colors for tokens, the only problem I can see regards the lands. I would consider adding some of the following lands: Godless Shrine , Temple Garden , Sunpetal Grove , Isolated Chapel , Silent Clearing , Concealed Courtyard , Marsh Flats , Fetid Heath , Caves of Koilos , Nurturing Peatland , Blooming Marsh , Llanowar Wastes , Verdant Catacombs , Twilight Mire , Scattered Groves , Razorverge Thicket , Canopy Vista , Brushland , Windswept Heath , Wooded Bastion , and possibly Prismatic Vista . Having these should help your deck out a lot! If you found any of these suggestions helpful I would appreciate it if you upvote my deck: A Deal With the Devil EDH! Nonetheless, I hope this helps, good luck on your deck, and have a nice day!

DemMeowsephs on

3 months ago

Usually, when I help people out, I don't look at their deck, simply their lands, and help them out in that area. I will do the same for you. I recommend you add some of the following lands, or at least consider them: Temple Garden , Breeding Pool , Hallowed Fountain , Glacial Fortress , Sunpetal Grove , Hinterland Harbor , Windswept Heath , Misty Rainforest , Flooded Strand , Razorverge Thicket , Scattered Groves , Fortified Village , Canopy Vista , Brushland , Wooded Bastion , Irrigated Farmland , Seachrome Coast , Port Town , Prairie Stream , Mystic Gate , Waterlogged Grove , Lumbering Falls , Yavimaya Coast , and Flooded Grove . These cards should help your deck out a lot! If you find any of these suggestions useful I would appreciate it if you upvoted my deck: A Deal With the Devil EDH! But nonetheless, hope this helped, good luck on your deck, and have a nice day!

DemMeowsephs on The Ultimate Defence

3 months ago

Ok, Nice Deck, I would think it functions well, the only problem I see regards the lands. You should be consistent with the lands you have, and should thus consider adding the following cards: Seaside Citadel , Temple Garden , Sunpetal Grove , Scattered Groves , Razorverge Thicket , Windswept Heath , Brushland , Wooded Bastion , Hallowed Fountain , Seachrome Coast , Port Town , Adarkar Wastes , Mystic Gate , Flooded Strand , Breeding Pool , Waterlogged Grove , Yavimaya Coast , and Misty Rainforest . Once you add these, I can guarantee your deck will be much better! Nonetheless, I hope you find these helpful! If you do, please upvote my deck: A Deal with the Devil, and keep up the good work! Good luck on your deck, hope this was helpful, and have a nice day.

FtonDavid on Arahbo, Roar of the World

3 months ago

I love equipment, I am hoping for an upgrade to the preconstructed deck and I came across this one, I massaged the mana base a bit with some stuff I already have, but thank you for continuing to tweak, I hope that the person piloting this at the table has fun (I tend to bring a dozen or so commander decks to game night so folk don't have to be out of pocket to play ... and I'm addicted).

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Razorverge Thicket occurrence in decks from the last year

Modern:

All decks: 0.14%

Commander / EDH:

All decks: 0.01%

GW (Selesnya): 0.8%