|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Rare|
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Razorverge Thicket enters the battlefield tapped unless you control two or fewer lands.
: Add or to your mana pool.
|Have (4)||CampbellStev , irongills , shinbatsu , Forkbeard|
|Want (10)||bfrie , Txport , Stefke78 , angeldemon667 , LeoBlaze21 , Daddy1ong1egs13 , philktoken8998 , derpyderp , Abzkaban , Full_Metal_Android|
Razorverge Thicket Discussion
1 week ago
4-8 is the typical number of removal spells decks run. Path to Exile is the card of choice. I've never invested the $$ in it personally.
In terms of lands, you want to look at a few things: 1) what color, if any is most common in the mana cost of your 1 and 2 CMC spells. 2) what color(s) dominate your color wheel 3) how much money do you want to spend. In many cases, 6 dual lands is enough. If you go with Sunpetal Grove , you'd want to keep pretty many basic lands for it to be worth it. I forgot to mention Razorverge Thicket - that's a fantastic land, too. Canopy Vista is nice if you have spells that specify "forest," but otherwise there are better options. I've been experimenting with combining bounce lands with scry lands lately (for budget grins) IE - Selesnya Sanctuary + Temple of Plenty - it's not particularly good, but with Voyaging Satyr it's not bad. The point is that for the deck it's in, Selesnya Sanctuary 's bounce is actually helpful ( Quicksilver Fountain / Eternity Vessel ) - so it's a good land for that deck. You should think of your land-base not only as a source of mana, but as a versatile mechanic entwined with the rhythm of the deck. If you're going up against opponents bringing stuff back from their graveyard, Scavenger Grounds could be added to the mainboard, but 4x Scavenging Ooze in the sideboard is way better. (in reference to your exile vs destroy comment). I can't believe I forgot this one, but Gavony Township is a no-brainer here if you can afford it. (1x)
I think it's better to put down a creature on T1 than it is to play Hardened Scales. My white +1/+1 counter deck Cocaine plays much faster than any mono-green or selesnya build I've tried, and I've tried quite a few: Engorged Weenies, Sage of counters, Nuclear Proliferation, Elvish Dividends, Counter-Elves, Simestrogen, Spinach, Obese Americans - as you can see, I've included varying number of Hardened Scales in each of these (and I've tested them unevenly) - but the reason I haven't tested more is because the mono-white Cocaine build sets the bar pretty high. It's the fastest, most resilient, and consistent so far. I keep trying to make a green or selesnya deck that matches it, but so far, it's been underwhelming. One of the reasons being that green doesn't have the quality 1CMC creatures white has. A 3/3 creature on T2 isn't as good as a 2/3 and a 2/2 with first strike and vigilance on T2. That is, missing a creature drop on T1 is a pretty serious sacrifice. Modern is a pretty fast format. It's not difficult to build a deck that combos off on T3. I build a lot decks here to explore possibilities. One of the strange conclusions I've come to is that Hardened Scales is too slow. (I realize this is counter-intuitive, to say the least and that there are probably a lot of people that would want to fight me about it.) Long story short, I'd encourage you to search very hard for as many 1CMC counter creatures and to include at least 4, if not 6-8.
Also, add Metallic Mimic to the list of benefits to tribal +1/+1 counters, though I think this spell is also over-valued - it's really not very good by T4. It's both slow and timing-sensitive.
1 month ago
1 month ago
Here are the changes I'd like to make when I am able to acquire the cards:
AKBZ on New to cEDH
2 months ago
Starting with mana base, I would cut any land entering tapped as the only way it enters. You are giving your opponent a Time Walk every time they come into play because it puts you a turn behind. They either should just be basic lands or upgrades, the big ones being City of Brass , Mana Confluence , and Forbidden Orchard . These lands far outweigh things like Bojuka Bog or Murmuring Bosk or Temple of Plenty . Also would cut Razorverge Thicket , Canopy Vista , Fortified Village and High Market . The first three are too conditional and High Market is colorless with no immediate benefit. I would play the pain lands before these lands as they don’t enter tapped and still give you your colors and I would play the fetchlands before the painlands. Keep in mind you can play up too nine fetchlands because they don’t have any color symbols on them. Second, upgrade the tutor package. Vampiric Tutor and Demonic Tutor are the best black tutors in the format, and the reason to be in black. I would consider them higher priority than fast mana rocks. The cuts I would make are Apprentice Necromancer Damnation Day of Judgment Bloodthrone Vampire Qasali Pridemage Altar of Dementia Ashnod's Altar Lotleth Troll Life from the Loam Greater Good and Farseek The sac outlets only come out when you combo, so having excess is deadweight. The board wipes aren’t doing anything to stop fast combo, so they can be cut. The necromancer and pridemage are value, but not enough. I would rather play Assassin's Trophy and Abrupt Decay over those two. Card suggestions Stony Silence Null Rod Abrupt Decay Assassin's Trophy Birthing Pod Nature's Claim Nature's Lore Survival of the Fittest Demonic Tutor Vampiric Tutor Aura Shards Leyline of the Void , Containment Priest and Grafdigger's Cage . If you can’t play fast mana, neither should your opponents. The first two are MUST INCLUDES and the tutors are HIGH PRIORITY. Nature's Lore is a strict upgrade over Farseek . The last three are graveyard hate that hates out the two decks mentioned. I know that you are thinking “but those last two hate out my deck as well”. That is the wrong way to look at them. The first question you should ask is “are the two decks I’m losing too faster than me?” The answer is yes, they are. After that, the next question should be “can I be faster than them?” The answer is no, you can’t be faster than them. Without cards like Gaea's Cradle and Mana Crypt and Mox Diamond and Survival of the Fittest and Demonic Tutor you will never be faster. Even with these cards, this strategy is considered to be slower than the two decks mentioned. Therefore, you have to slow them down at all costs, even if it means you won’t be winning anytime soon. I would say that the hate pieces are MUST INCLUDES. I would cut Hushwing Gryff and Gaddock Teeg as these cards are not helping you fight your meta. The last bit of advice is that you are playing Stax pieces and are playing a Stax deck. The deck needs to fight what you are playing against. Anything that does not do that is unhelpful at best and a game loss at most. Sure, you are playing to a combo finish, but there are multiple turns before that game winning combo, and every card in your opening hand has to slow down your opponent or speed you up. If they are not doing that, they should be cut. Anyhow, this is just my opinion. Hope this helps. Good luck.
4 months ago
Your deck wins by having bigger and better creatures than your opponent, so you really shouldn't be in a situation where Wrath of God helps you. You might, however, be in one where Urza's Ruinous Blast does. Legendary creatures aren't too popular, and you have a good few. I would probably just cut it, though.
If it works for you, keep Luminarch Ascension , but I don't expect it to be relevant very often. Maybe against mill or control decks, in principle, but I'd cut it.
Frontier Siege seems like a fun piece of jank, but not a solid part of your deck. I'd cut it.
You really want to be able to put an untapped green mana in play on turn 1, so I'd cut Blossoming Sands and Canopy Vista for something faster. Horizon Canopy is probably the best, followed by Windswept Heath , Temple Garden , and Razorverge Thicket . Unsurprisingly, that's also how they're priced.
If you go all in on dual lands (which I recommend), I would cut Flagstones of Trokair . They don't do that much if there's no straight-up land destruction in the local meta, and they can't be fetched if someone uses Ghost Quarter , Field of Ruin , Settle the Wreckage or Assassin's Trophy against you.
Deadly Recluse is a fine blocker, but all it does for you is postpone things, and what you really want to do is put your big dudes into play. I'd replace it with more ramp, or possibly card draw. Take a look at Thraben Inspector or Wall of Omens .
4 months ago
I have not found Seraph Sanctuary to be worth it, particularly not when you're running so many Forests. Razorverge Thicket and Windswept Heath are excellent in my experience. You may also consider running Nykthos, Shrine to Nyx , but you do have some non-white devotion, so it may not be worth it.
I had a similar deck for a good while you can check out if you're interested: Noble Angels.
5 months ago
5 months ago
I'd take Journey to Nowhere over Pacifism , there are a lot of creatures who hurt you just by being on the battlefield without attacking or blocking anyone. Luminarch Ascension seems like a card that's good in multiplayer where you have a lot of opponents' end phases for it to trigger in and a propensity for stale mates, so if you're playing that way a lot it's a good card. In normal matchups, though, I don't see it doing much for you. Instead of Ghostly Prison , I'd bring in Archangel of Tithes , she's a bit more expensive for you and not as expensive for your opponent, but she's more versatile and comes with a 3/5 body which can really do wonders.
Darksteel Citadel doesn't seem to do a whole lot of good for you, and the occasional life-gain from Seraph Sanctuary is really also something you need to have a payoff for for it to be worth it. Maybe just get some extra plains, or you could get Eiganjo Castle or Okina, Temple to the Grandfathers . You also seem to have rather more forests than I'd really recommend, but good dual lands are expensive, so I get you :) If you can afford them, I recommend Temple Garden , Horizon Canopy , Windswept Heath , Razorverge Thicket and Wooded Bastion .
Shaman of Forgotten Ways seems way too expensive, I'd get Birds of Paradise or more Noble Hierarch s if you can afford it, otherwise Avacyn's Pilgrim , Beastcaller Savant or Bloom Tender can do good work too. I'm also not sure what Kytheon's Irregulars ' role in your deck is, again let me recommend Archangel of Tithes , or alternatively Angel of Jubilation , Shalai, Voice of Plenty , or Indomitable Archangel or Gisela, the Broken Blade . Baneslayer Angel is a fine card, but unless you're facing demons and dragons regularly, Lyra Dawnbringer is probably better. Her ability to be a lord for other angels is really nice.
Iona, Shield of Emeria and Avacyn, Angel of Hope are super powerful bombs, but I'm not sure you have enough ramp to play them consistently. Of course, you know your local meta better than I do, so you be the judge of that yourself :) I'd recommend thinking about dropping them, though.
And last, a shameless plug. I've been playing with an angel deck of my own at my local FNM and been doing OK, it's been mono-white, white-green-red and is now just white-green. You can check the latest iteration here if you're looking for a somewhat different take on this whole business: Noble Angels
Razorverge Thicket occurrence in decks from the last year
All decks: 0.14%
Commander / EDH:
All decks: 0.01%
GW (Selesnya): 0.8%