Peat Bog enters the battlefield tapped with two depletion counters on it.
Tap, Remove a depletion counter from Peat Bog: Add (Black)(Black) to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it.
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Peat Bog Discussion
2 weeks ago
Ok, I added Ancient Tomb
Also Mishra's Workshop would be amazing for the Green Blue Artifact Deck! OH shit just looked up the price, I don't think its even Modern legal and it's $6,000 for a playset, lmao nvm...
1 month ago
This is really more for help with rules. A question like this should go in the forums somewhere. But oh well.
There's Peat Bog but that's about it.
1 month ago
2 months ago
Hey The_Llanowar_Elf, I've done a bit of playing around with budget versions of this deck, this is what I can recommend; For stuff like Bayou and any other expensive lands, I would replace them with Peat Bog and Hickory Woodlot first, then any after that with basics. For tutors, I would suggest trying to fit in more mana dorks that are not in the deck currently, such as Devoted Druid or Bloom Tender. Hope I could help.
2 months ago
Hey elfric, thanks for the feedback! On the subject of Peat Bog, I have considered adding in the charge lands (Hickory Woodlot as well), but recently, I have been running into numerous Blood Moon decks, and in those games, an extra swamp or forest makes all the difference. If your meta is different, I would suggest testing them out and seeing how they work for you. On Blood Pet, it has been itching for a spot for a while now, but there's just no card I would take out for it, you really need a critical mass of green creatures for Natural Order, and the deck is sitting just above that threshold. as for Beast Within, it is a great card, yes, but with access to black, there is cheaper creature removal such as Vendetta and Slaughter Pact to deal with Linvala, and due to how tight you will usually be running on mana, it just costs too much to make the cut.
2 months ago
hey cool deck - finally a i find a golgari hulk list that looks tight at all cards.
they are not particular better than other cards but could add more overall ramp or be faster than maybe priest of titania or wall of roots.bog's strenght imo is being compact ramp. the more aggressive a deck needs to mulligan the more i like them as it can be like a land and a dork turn 1 in one card.pet's strength is in the niche scenario that you need to fetch mana in your hulk lines like caustic caterpillar.
another thing to consider is Abrupt Decay:
uncounterable and cmc2 but
Beast Within hits leyline of the void, linvala, elesh norn and maybe others that might disrupt you.
2 months ago
First tutor: All the 0 drop creatures into LED.
Second tutor: No Rest for the Wicked
That gets you to Aetherflux a lot faster than 30 life, which is good seeing as it's reasonable to expect to be lower than 30 by turn 4 in a lot of metas.
They're both still good cards, and I'll probably add them in my next revision, but I think the Paradox Engine stuff just adds unnecessary bloat to the deck.
thegigibeast, I'm sorry, but I playtested Ebon Stronghold and Peat Bog, and I just can't stand how they come in tapped. With how much this deck wants to play ramp every turn I think that slows you down more than the 1 extra mana next turn helps you. I'll try out City of Traitors though.
3 months ago
As strange as it may seem, I would also cut Mishra's Workshop, because the opener would require a lot of artifacts to make it work, it doesnt help you to cast your commander faster. Once I was stuck with this in hand and was missing a single mana to cast the commander, and I was hoping it would be another land... I would also replace a basic land by Peat Bogfor further acceleration, since it can help you cast your commander faster and it can tap twice, which should not be a problem since after two turns tapping it you should be in your winning turn already.
I would also cut both Contaminationand Infernal Darkness, as they play against your gameplan. Yes they slow opponents down, but the idea here is to play your commander as fast as possible to combo earlier. It would make lands such as Ancient Tomb tap for less, which is bad, you would need to invest mana to keep it alive (which is bad) or you would need to sacrifice creatures to keep it alive, which also is bad since you want to have those creatures available to sacrifice for your commander's ability. I would go for more speed, so Grim Monolithand Dark Confidant, a mana positive rock and a small creatures that could come down early, help you draw faster into ramp pieces, and could be sacrificed during your combo turn. This would also lower your average CMC in case or Ad Nauseamplay, which is not bad also.
To prevent your life total, I would think about cutting fetches. They are not of that much use, since deck thinning is so small in a 99 cards deck, and you would only get basics. I would replace them with basic lands, it would preserve you some life (they are not played in storm decks such as ANT Sidisi because you want to keep as most life as possible for AdNaus, it also is the case here).