|Commander / EDH||Legal|
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|Mercadian Masques (MMQ)||Common|
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Peat Bog enters the battlefield tapped with two depletion counters on it.
Tap, Remove a depletion counter from Peat Bog: Add (Black)(Black) to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it.
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Peat Bog Discussion
5 days ago
I think you're right, I'll replace some removal with card draw. Ad Nauseam is probably good, I just don't like the thought of getting hit for huge amounts of damage by Phantasmagorian and some of the more expensive reanimation targets. I think I'm gonna test it anyway. I have all the good rocks in my Arcum Dagsson deck right now, but if this ends up being any good I will get more or switch them over. Charcoal Diamond isn't really that bad. It's played in Sidisi, Undead Vizier Ad Nauseam decks too, but I may cut the Peat Bog or something if it becomes a big problem. If I can get my hands on a Mikaeus, the Unhallowed I'll pick it up. Thanks a ton for the suggestions I'll update the list when I get some more time.
5 days ago
Hey, looking at your list, it is clearly higher budget than my list. SO keep that in mind if you compare it to mine, because cards like Asceticism and Demonic Tutor and stuff are definitely great inclusions.
Just looking at your list however, it does seem like you are fairly light on card draw. I have found that card draw is probably the single most important thing in a game of EDH, and I think most players would agree with me. Since you are going tall with your creatures by using +1/+1 counters, consider cards like Soul's Majesty and Rishkar's Expertise which draw you cards based on the strength of your greatest creature. Tezzeret's Gambit is also really good, and I personally run Ob Nixilis Reignited for repeated card draw and removal (which you also seem to be a little lacking on).
Another thing is that your mana base seems a little stretched by running all four of the depletion lands (Peat Bog, Saprazzan Skerry, etc) as well as all four of the filter lands (Mystic Gate, Fetid Heath, etc). If this mana base has been working for you no problem, then stick with it. However, if it is has been playing a little slow, consider getting rid of a few of the depletion lands for some faster lands like shocks or fetch lands (Verdant Catacombs, Overgrown Tomb, etc. These cards are out of my price range personally). You can also probably cut two lands since 35-37 is the normal amount, and slot in both a Cultivate and a Kodama's Reach which are both phenomenal ramp spells in green.
There also seems to be some confusion over the theme of your deck, I would try to focus it more in the +1/+1 counter aspect of the deck. Cards like Sterling Grove, Suppression Field, and Muldrotha, the Gravetide don't really help your strategy that well and I think you would find your deck is able to interact more if you slotted in removal spells like Cyclonic Rift, Anguished Unmaking, Return to Dust, Swords to Plowshares, and Path of Exile to name a few. I would also consider cutting Argivian Find and Flash for some of the cards in your maybeboard like Reyhan, Last of the Abzan and Kalonian Hydra. Some other cuts that I think would be good is getting rid of Verdant Force and Predator Ooze since three green devotion is a lot in 4 colors and they have low impact for their relative costs and speeds. Lastly, if you are going to include Pir, Imaginative Rascal, you really need to include Toothy, Imaginary Friend since drawing either of them tutors the other and Toothy, Imaginary Friend also fixes some of your card draw problem.
I hope this helps you at least a little bit, and I hope you continue enjoying the game and format! Feel free to message me if you want additional advice or have questions; or to ignore me if you don't care. Best of luck!
2 months ago
Haunting Misery is strictly in this deck as a back-up plan for when Consume Spirit fails in terms of getting enough damage. For example, lets say you get to 16 mana and they are at 20 life, you only have 15 points of damage with your Consume Spirit alone. With the use of Haunting Misery you are able to get in with the needed extra damage. The land drops were an issue until I made the addition of 3 Peat Bog. A 4 of Peat Bog could be used if you are absolutely dead set on needing to combo off on turn 3 or 4 but I have found that running 3 instead of 4 leaves room for more consistency.
3 months ago
4 months ago
Might be worth it to play Cabal Ritual, Unearth, Duress, and/or Altar's Reap/Costly Plunder for card draw or Devour Flesh for life and avoiding Echoing Truth issues. I've also seen the suggestion of Peat Bog which is great for the mono-color of this deck but it could be almost as good to just play a bounce land so that you don't lose it after two uses and splash a color with the slight disadvantage that it might be harder [but not much harder] to ensure you always have those two blacks for rats or gary.
4 months ago
This deck is going to be a lot better than folks are thinking. My build is similar to yours but didn't include the draw option Sign in Blood which might be useful in a few rare circumstances but for now I'm relying on Barren Moor and Unearth cycling to grab cards if I'm desperate. I also like the inclusion of Peat Bog quite a bit. I'd probably play Crypt Rats main board but I'd definitely play some spot removal in the side at least. Excellent deck and black has too many options here.
5 months ago
I'd also highly recommend some more non-basics like Lake of the Dead, Wasteland, Strip Mine, Peat Bog, Barren Moor, Everglades, Bojuka Bog, Volrath's Stronghold, Urborg, Tomb of Yawgmoth, and Cabal Coffers.
6 months ago
This is a really cool deck and I appreciate your concept of old border cards. Because I wasn't totally familier with the old-border cards myself, i've had to look a bunch of cards. Below you'll find list of cards, you might consider. Regarding the "nightmare" level these cards will give your opponent, thats for you to decide.
Suggestions of likewise cards to your currect configuration:Skeletal Scrying -- Card draw by exiling cards in your graveyard. It can also function as mana dumb.Greed -- Serves the same function as Skeletal Scrying. Instead, you pay 2 life and to draw a card.Gangrenous Goliath -- Another way of utilizing Clerics able to tap for an effect.Headhunter -- Another Cleric with a discard trigger and morph.Restless Dreams -- Allows you to get rid of unwanted cards or cards you want in your graveyard and could return the cheaper or needed Clerics to your hand.
Other lands you might consider:Pine Barrens -- Slow pain-land.Tainted Wood -- Can make both and , as long you have a Swamp.Ebon Stronghold/Peat Bog -- Can sacrifices for . Peat Bog will do this twice, before its sacrificed.Cabal Coffers -- Will ramp your into Scion of Darkness faster.
I hope some of these cards, will make your decks more nightmare-ish for your opponents.