|Commander / EDH||Legal|
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As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.
: Add or to your mana pool.
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Ancient Amphitheater Discussion
2 months ago
There are plenty of budget dual lands you can go with to improve your mana base: Boros Guildgate, Stone Quarry, Wind-Scarred Crag, and Boros Garrison are all common or uncommon, and cheap enough to add to the deck without breaking a budget. City of Brass is a popular staple for multicolor decks, and isn't too costly. Inspiring Vantage, Needle Spires, Ancient Amphitheater, Battlefield Forge, and Temple of Triumph all come in at well under $5 a piece, and most under $2. All would help you improve and balance out your mana base.
4 months ago
acbooster Thanks for your feedback, I have replaced Ancient Amphitheater but that giant does show some promising synergy.. I find it difficult when there are many options and you have to limit it down to what you think is best.
And about Darksteel Forge - Basically at any moment someone can Crush my Deathrender and it's suppose to prevent that. I admit it's very slow, it was just an idea. Welding Jar seems a lot more reliable and efficient, thanks!
4 months ago
One thing you should definitely do is replace Ancient Amphitheater unless you plan on putting in giants like Stonehewer Giant. Otherwise it's no better than Boros Guildgate. You could easily replace it with some basics, I think you have enough lands that produce both to replace both it and Scabland.
4 months ago
It is very possible that Fire-Lit Thicket may be the same land as Auntie's Hovel, altered by the transition from Lorwyn to Shadowmoor (ironically, the hovel looks to be red/green while the thicket looks to be red/block or green/black). Similarly, Wooded Bastion may possibly be Gilt-Leaf Palace after the transition (again, looking more black and less white than the original), and Graven Cairns may be Ancient Amphitheater.
7 months ago
Thanks for all the constructive criticism! I'm currently searching for/acquiring a superior mana base, but the Guildgates, Ancient Amphitheater and Transguild Promenade etc. were all I had lying around for the moment. I'll definitely look for those suggested lands; and thanks for the link too!
My only reservation with Heroic creature creation is that none of the copies I create from Ink-Treader Nephilim or Zada, Hedron Grinder count as spells that are cast, so he wouldn't resolve. He would be a good alternative to Nivmagus Elemental if I wanted to focus more on flooding the board.
Do you think that substituting the extra copies of Zada, Hedron Grinder would push my mana curve a bit too far into the midgame? The Wall of Omens copies really help stall to get Ink-Treader Nephilim out, and Marble Titan keeps midrange aggro decks from murdering me outright, but perhaps copying spells would be more pertinent.
I also realized I should have typed the purpose of most of the cards in my description, which I will likely redo soon.
Anyway, thanks for all the tips! It's quite the enjoyable deck to play, when Ink-Treader Nephilim doesn't get instantly murdered.
7 months ago
+1 Awesome idea, but is going to need A LOT of work if you want to make it anything other than casual.Firstly your Mana base, quite simply it is too random/sporadic to produce consistent, good land that your deck needs. I would reccomend removing:
Ancient Amphitheater - You only have two giants, and the probability of having both in your opening hand is ~0.175
Azorius Guildgate, Boros Guildgate, Selesnya Guildgate, Gruul Guildgate, Izzet Guildgate - Basically all of your Guildgates. They are simply worse versions of lands you could be running, eg shock lands like Hallowed Fountain
Transguild Promenade - Takes land to use, so slows your deck down by an extra turn - ie it sucks
What I would say is: for a relatively budget deck running the Tri-lands are a good idea, also the Prairie Stream and other similar lands are pretty good for your deck. The best list of lands to use I have found is: https://www.reddit.com/r/magicTCG/comments/2a78ia/list_of_dual_lands/Personally running Taplands is a really good idea, as they are fairly cheap and go well with basic lands etc.
In terms of the spells the deck seems really cool, especially the line up of cantrips which act as control for your opponent. In terms of creatures I would add a play set of Ink-Treader Nephilim and Zada, Hedron Grinder (or maybe three as it's legendary).
Also having cards with the heroic effect such as Akroan Crusader will help create more creatures to draw, and also generally be good for the deck. Other than that I think play-testing, and stream-lining are the best way for this deck to move forwards.Good luck I would love to see this deck progress!
8 months ago
Maybe Ancient Amphitheater is a flavourfull and nice card.