Dromar's Cavern

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dromar's Cavern

Land — Lair

When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

: Add , or .

Metroid_Hybrid on Nonbasic Outcasts

1 year ago

With the exception of Wastes, I don't think there is a way of actually using Extraplanar Lens here, much less a combo..

Dromar's Cavern (and the other "Lair" lands) would function just fine as a budget tri-land.

The others could just be filler lands in a -deck. As was necessary before the printing of Wastes in OGW..

Finally there are a few "Deserts-matter" cards that were printed in AKH & HOU..

tonylomas on Nonbasic Outcasts

1 year ago

hello ! :D i was wondering, is there a place in edh for Cloudpost , Wastes , Dromar's Cavern or Desert ? and with place i mean a GOOD WORTHY use xd (no extraplanar lens combos pls) pd: i love you all <3

LandoLRodriguez on The Lost Art(ifact) of Keeping a Secret

2 years ago

Changes, 02Nov2021:

Normally I like to go through the changes I make as one-for-one tradeouts, providing a rationale for why I'm taking this card out and putting this other one in. In this case, however - being that I haven't updated this deck in years - I'm changing out nearly a quarter of the deck, so making those one-for-one explanations doesn't make a ton of sense. This was the first commander deck that I ever attempted to build, and looking back at the original build, I think I spread myself a little thin on the the themes I wanted to run, so this overhaul is mostly about becoming more focused in what I want to accomplish, so instead of looking at individual switches, these are more-or-less the themes I'm either trying to drop vs. the ones I'm trying to reinforce.

Out:

Counter-magic/tempo: (Counterspell, Render Silent, Jace, Unraveler of Secrets, Capsize). Targeted removal (Utter End, Vindicate, Ethersworn Adjudicator). The overall idea here is going to be that I don't want to stop you from playing your cards. I don't want to kill your nice stuff. I want you to get your cards into play. That way I can take them.

Pillow Fort: (Ghostly Prison, Propaganda). This is a theme that wants entire decks built around, not just a couple of its cards sprinkled into another archetype altogether.

Inferior mana rocks: (Manalith, Darksteel Ingot, Thran Dynamo). These aren't bad cards really, but I can do better

Big creatures that first-time-commander-deck-builder me wanted to include just cuz they're Esper: (Sphinx of the Steel Wind, Sphinx Sovereign). Again, not bad cards really, but they're expensive and not entirely on-theme.

Inferior lands: (Temple of Deceit, Temple of Enlightenment, Temple of Silence, Dromar's Cavern, Esper Panorama). The temples I felt were the weakest of the dual lands I'm running. Between the lands that are going in, the fact that all these changes are bring my average mana value down 0.2 points, and the amount of mana rocks I'll be running, not only am I improving some of these lands slots, but I'm also running 2 fewer lands.

Other: Diabolic Tutor to be replaced by a better tutor effect for this deck. Merciless Eviction because while I still like board wipes, I don't wanna exile everything. Leyline of Anticipation. This one pains me a little, I may try to find a spot to get this back in sometime in the future. Acquire because there's not a guarantee that there'll be a good target for this. I'd hate to spend the mana just to steal someone's Sol Ring.

yenithia on Alela's Army

4 years ago

Looks good overall. I would personally try to cut some more expensive cards and add some more artifacts or enchantments to help out your game plan.

Spirit of the Spires is possibly low impact. Giving one extra toughness isn't a huge boost, and you may be able to fit something more useful in that spot.

Dromar's Cavern I personally wouldn't run this card, it just feel really bad when you're behind and I don't think that the fixing it gives you is work sacrificing a land. Path of Ancestry is a good, semi-budget alternative.

I'm not 100% sold on Etchings of the Chosen. Since you have a few different types of token generators it may be difficult to have whichever creature type you need. It might be great, I'm not totally sure!

In terms of additions, I've been on board with trying to play 38 lands in most of the decks that I have so maybe add an additional land. I would try to sneak another piece of graveyard hate, perhaps Nihil Spellbomb or Relic of Progenitus?

Also consider moving some enchantment removal to more efficient instant/sorcery removal. I understand it goes against the theme of the deck, so I'd only do so if you find yourself struggling.

bushido_man96 on Best 100$ Budget "Tier-1 Styled" 5 Color Mana Base

4 years ago

What about the Lair tri-colored lands from Planeshift: Crosis's Catacombs , Darigaaz's Caldera , Treva's Ruins , Rith's Grove , and Dromar's Cavern ? I know they don't have a basic land type, but they come into play untapped. I love playing them.

Load more
Have (1) reikitavi
Want (1) Bonwa