Dromar's Cavern


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planeshift (PLS) Uncommon

Combos Browse all

Dromar's Cavern

Land — Lair

When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

Tap: Add (White), (Blue), or (Black) to your mana pool.

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Recent Decks

Dromar's Cavern Discussion

PB80 on Ur Not Gonna Like This Beat Down

2 weeks ago

Hi, I am playing a 5C Scion deck and if you want to play 5C. Land and mana base if everything. But when you focus on 3 and splash 2 it helps a lot. Some lands that can be very useful.

Crosis's Catacombs

Darigaaz's Caldera

Dromar's Cavern

Rith's Grove

Treva's Ruins

Cheap to buy, do not come into play tapped and you can tap a land before returning it to your hand. Also, yes pain lands are a good cheap option too.

As for changes to other cards I advice replacing Niv-Mizzet, Dracogenius by Balefire Dragon

replace Ojutai, Soul of Winter by Hellkite Tyrant

replace Prismatic Geoscope by Jeweled Amulet

And I might consider replacing either Asceticism or Crucible of Fire by Lurking Predators or Hunting Grounds

Also if you are interested my deck is called who says 5 is too much? seems a little slow but it has proven very consistent in multiplayers and team events. At our communities and among my friends this is my deck they fear most.

hope it helps

Suns_Champion on IntruZur Alarm | Zur EDH

2 months ago

Byuante thanks for the comment! Would also appreciate an upvote; trying to build some momentum :)

I agree with you on the curve. I can get it under 3. The suggestions you're giving me are all too expensive but the budget options are on the table! I think the general consensus is to cut the cluestones so they're out! Thanks again!

Pieguy396 thanks for having a look! The cluestones are going out! I think that was suggested more than anything else haha!

The tutors are good and I'll look for the cheaper ones to pick up. Dromar's Cavern is just nice mana fixing and goes well with the scrylands. The deserts I'll cut and the KTK lifelands are just budget options haha

Fetches/shocks are off the table due to price. The reason I don't have Prairie Stream and Sunken Hollow is that it isn't a full cycle(no enemy colored, so no W/B) and I have OCD so that bugs me :P

What do you think about me going down to 35 lands? I've been considering that....

Again, thanks for all the help everyone! Really grateful!

Pieguy396 on IntruZur Alarm | Zur EDH

2 months ago

Looks pretty solid to me - I'd just suggest maybe cutting the Cluestones for more tutors - Mystical Tutor, Enlightened Tutor, Vampiric Tutor, Fabricate, and Idyllic Tutor are all good options.

In addition, Dromar's Cavern, the Cycling Deserts, and the KTK lifelands all seem like weird inclusions, though, and I'd suggest cutting them for fetches and shocks if possible, or perhaps Prairie Stream and Sunken Hollow, or honestly even more basics.

bushido_man96 on Oloro Reanimator

3 months ago

Ok, first set of substitutions with the cards I had on hand:

Out: Transguild Promenade, Pulse of the Grid, Well of Ideas, Waterfront Bouncer, Probe, Gravedigger, Fallen Angel, Cephalid Broker, Pestilence Demon, Dromar, the Banisher.

In: Dromar's Cavern, Arguel's Blood Fast, Rhystic Study, Propaganda, Archfiend of Depravity, Kismet, Palace Siege, Treachery, Soothsaying, Sol Ring.

More changes to come. I plan to get the rest of the Maybeboard in here over the course of my next few orders. I probably should find some Signets to run in it, too.

ClockworkSwordfish on Sphinxes

4 months ago

One of the problems with Sphinxes is that most of them are quite mana-intensive. Fortunately, there are a couple stand-ins who can help out in that fact! Adaptive Automaton and Metallic Mimic both can fit in with your artifact synergy but can be sphinxes while they're in play - and hey, nothing wrong with having a few more lords around.

I'd also try and get some cards like Urza's Incubator, Herald’s Horn and Path of Ancestry to try and help get things out a little faster.

If you don't mind having some jelly babies around, changelings like Shapesharer and Mirror Entity can also count; they're among the better ones in your colours. Cairn Wanderer's almost guaranteed to have flying, and he's a regular party if he happens to show up while Sphinx of the Steel Wind is in your graveyard.

Lastly, why not make room for Command Tower? There's no better land in the format! City of Brass, Mana Confluence, Arcane Sanctum and Dromar's Cavern would all serve you well, but I'd at least try to get the Tower for sure!

BS-T on Sen Triplets or Breya Etherium ...

6 months ago

Tough going but I've made a reasonable start: Six eyes to blink with.

Definitely need to look at the cuts - I have 8 non-basic land slots set aside (Ancient Den, Arcane Sanctum, Darksteel Citadel, Dromar's Cavern, Inventors' Fair, Mana Confluence, Seat of the Synod, Vault of Whispers) so need to make around 30 cuts from the list to add basics and any other utility suggestions (the usual Evolving Wilds, Ghost Quarter etc.

I am running a lot of mana rocks to abuse Paradox Engine and Unwinding Clock though so maybe less lands is fine...

HOPMONSTER on Thumpy, thumpy, thumpy!

8 months ago

Sounds lands to consider: Ash Barrens, Terramorphic Expanse, Esper Panorama, Opal Palace. The Lair's can help with fixing too Treva's Ruins & Dromar's Cavern. Or add more storage type lands like Dreadship Reef to take advantage of Proliferate.

I might add a few more rocks too, like Everflowing Chalice, Commander's Sphere, and Gemstone Array.

Gyre Sage is cool here too.

x12721 on Night of the Living Dead

9 months ago

Instead of the Wilds, maybe look at the Pain Lands. The life loss should be negated by the servant. Underground River, Arcane Sanctum, Dromar's Cavern, and Crypt of Agadeem are also options. But, this deck looks pretty solid! I would still skip the Executioners in favor of a better zombie lord. A zombie army with menace is almost always a game win. Another card I forgot to mention is Behind the Scenes. Skulk + Menace = unhappy enemies. Finally, Carrion Feeder and Nantuko Husk are excellent sac outlets. A must for zombie tribal.

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