Dromar's Cavern

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planeshift (PLS) Uncommon

Combos Browse all

Dromar's Cavern

Land — Lair

When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

Tap: Add (White), (Blue), or (Black) to your mana pool.

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Dromar's Cavern Discussion

cdkime on If my Commander's Color Identity ...

1 week ago

You cannot. Colour identity is based on all the mana symbols that appear on a card (barring symbols in reminder text), and applies to lands. As such, Dromar's Cavern contains and Crosis's Catacombs contains , and neither can be used in a Dimir commander deck.

I don't think you need these lands. In two colours, you can generally get by mostly using basics--you want to minimize the number of lands you're playing that enter tapped. Between some butdget fetch lands lands (Evolving Wilds, Terramorphic Expanse), and ultra-budget dual lands (Dismal Backwater, Jwar Isle Refuge), etc., you can usually build a pretty solid mana base.

I'd recomend spending a little more and investing in cards that can be immediately playable, such as Darkwater Catacombs, Drowned Catacomb, River of Tears, Sunken Hollow, Tainted Isle, and Underground River.

eatmygender on If my Commander's Color Identity ...

1 week ago

Title fairly self-explanatory, but I was wondering because I'm brewing a budget deck I'm trying to use viable land in, and I'm not sure if I can legally run Dromar's Cavern or Crosis's Catacombs.

Grimnack on Oloro, Ancient Ascetic

4 months ago

Not at lot I can see that I can recommend except maybe Dromar's Cavern. It has a land bounce effect so you can reuse your enters the battlefield effects for some of your lands and it covers your entire color scheme.

PlatyThePlatypus on

7 months ago

Thanks for your suggestions hoardofnotions!I'll tinker with my deck and try it out in my next game.

I'll have a play with my mana base, and will drop Meteor Crater and Dromar's Cavern.

I really like the Darksteel Ingot suggestion, I'll be dropping my Obelisk of Esper for it, and I'll definitely be dropping Gwafa Hazid, Profiteer as well as I agree I don't want to give my opponents any card advantage.

Jin-Gitaxias, Core Augur looks amazing. 10 mana is a lot of mana though. I find it quite difficult to pull off my 7 mana spells :( But I'll have to try him out! :)

I appreciate what you say about Ajani's Pridemate and Abzan Battle Priest, however they always punch above their weight in every game they've reached the battlefield.

Thanks again hoardofnotions!

PB80 on Ur Not Gonna Like This Beat Down

8 months ago

Hi, I am playing a 5C Scion deck and if you want to play 5C. Land and mana base if everything. But when you focus on 3 and splash 2 it helps a lot. Some lands that can be very useful.

Crosis's Catacombs

Darigaaz's Caldera

Dromar's Cavern

Rith's Grove

Treva's Ruins

Cheap to buy, do not come into play tapped and you can tap a land before returning it to your hand. Also, yes pain lands are a good cheap option too.

As for changes to other cards I advice replacing Niv-Mizzet, Dracogenius by Balefire Dragon

replace Ojutai, Soul of Winter by Hellkite Tyrant

replace Prismatic Geoscope by Jeweled Amulet

And I might consider replacing either Asceticism or Crucible of Fire by Lurking Predators or Hunting Grounds

Also if you are interested my deck is called who says 5 is too much? seems a little slow but it has proven very consistent in multiplayers and team events. At our communities and among my friends this is my deck they fear most.

hope it helps

Suns_Champion on IntruZur Alarm | Zur EDH

10 months ago

Byuante thanks for the comment! Would also appreciate an upvote; trying to build some momentum :)

I agree with you on the curve. I can get it under 3. The suggestions you're giving me are all too expensive but the budget options are on the table! I think the general consensus is to cut the cluestones so they're out! Thanks again!

Pieguy396 thanks for having a look! The cluestones are going out! I think that was suggested more than anything else haha!

The tutors are good and I'll look for the cheaper ones to pick up. Dromar's Cavern is just nice mana fixing and goes well with the scrylands. The deserts I'll cut and the KTK lifelands are just budget options haha

Fetches/shocks are off the table due to price. The reason I don't have Prairie Stream and Sunken Hollow is that it isn't a full cycle(no enemy colored, so no W/B) and I have OCD so that bugs me :P

What do you think about me going down to 35 lands? I've been considering that....

Again, thanks for all the help everyone! Really grateful!

Pieguy396 on IntruZur Alarm | Zur EDH

10 months ago

Looks pretty solid to me - I'd just suggest maybe cutting the Cluestones for more tutors - Mystical Tutor, Enlightened Tutor, Vampiric Tutor, Fabricate, and Idyllic Tutor are all good options.

In addition, Dromar's Cavern, the Cycling Deserts, and the KTK lifelands all seem like weird inclusions, though, and I'd suggest cutting them for fetches and shocks if possible, or perhaps Prairie Stream and Sunken Hollow, or honestly even more basics.

bushido_man96 on Oloro Reanimator

11 months ago

Ok, first set of substitutions with the cards I had on hand:

Out: Transguild Promenade, Pulse of the Grid, Well of Ideas, Waterfront Bouncer, Probe, Gravedigger, Fallen Angel, Cephalid Broker, Pestilence Demon, Dromar, the Banisher.

In: Dromar's Cavern, Arguel's Blood Fast, Rhystic Study, Propaganda, Archfiend of Depravity, Kismet, Palace Siege, Treachery, Soothsaying, Sol Ring.

More changes to come. I plan to get the rest of the Maybeboard in here over the course of my next few orders. I probably should find some Signets to run in it, too.

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