Kazandu Refuge


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2013 Uncommon
Duel Decks: Heroes vs. Monsters Uncommon
Planechase 2012 Edition Uncommon
Duel Decks: Ajani vs. Nicol Bolas Uncommon
MTG: Commander Uncommon
Archenemy Uncommon
Zendikar Uncommon

Combos Browse all

Kazandu Refuge


Kazandu Refuge enters the battlefield tapped.

When Kazandu Refuge enters the battlefield, you gain 1 life.

: Add or to your mana pool.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 20%

0.06 TIX $0.08 Foil


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Kazandu Refuge Discussion

Mmyoo on Xenagos, God of Ramp then Trample

1 month ago

Sweet deck! A few suggestions would be to eliminate the lands the enter the battle field tapped, they slow the deck down. Kazandu Refuge and Rugged Highlands aren't worth the gaining of one life to enter tapped. I'd run Fire-Lit Thicket and Mossfire Valley instead.

Savage Beating, Lurking Predators, and Birthing Pod could be fun cards to add in too.

The_Besticle on Atarka 8-Whack

2 months ago

Why run Rootbound Crag when you only have 2 total Forests or Mountains? Pretty much guaranteed to come in tapped. Rugged Highlands or Kazandu Refuge would at least gain you some health and aren't expensive cards.

vibrabones on Werewolf Tribal

4 months ago

Really cool deck! Honestly, my only recommendation would be investing in a few dual-color lands (Kazandu Refuge, Rootbound Crag, Rugged Highlands, etc) and other sources of mana fixing (like Gruul Cluestone). Mana-fixing like that can be a total lifesaver, even if you're just running two colors. Otherwise, a very cool deck and a definite +1 from me!

clayperce on Werewolf

6 months ago

Thanks much for the shout-out, Zaueski!

First, it's not clear if you're building a Standard deck, a Modern deck, or just something for Casual table play. You've got it tagged as Standard, but (besides Kazandu Refuge), a bunch of cards on your maybeboard are not standard-legal: Gruul Charm, Huntmaster of the Fells  Flip, Immerwolf, Kessig Wolf Run, and Moonmist.

If you're looking for Standard, I recommend you drop by the All things Wolven thread and check out the Hall of Fame decks and some of the recent posts. Please feel free to post your deck there too (large format makes it easy to find) ... the community is nowhere near as active as we were in SOI and EMN, but we're still very willing to reach out and help the wolfpack!

Same thing with Modern, but on this thread: Modern Wolves.

One final thought: Needs more Neglected Heirloom  Flip :-)

Zaueski on Werewolf

6 months ago

Kazandu Refuge is not standard... Although Game Trail or Cinder Glade are perfectly good replacements.

Village Messenger  Flip would be pretty good here, and Silverfur Partisan is a must for the disruption ability it provides.

Gruul isn't really my colors though so I'm going to see if clayperce can't help you out a little bit better than I. He's got several werewolf forums and a lot of time put into the tribal that could definitely be worth reading into if you want to improve.

KingMathoro on Dragon Tribe Budget Advice appreciate!!

6 months ago

Urza's Incubator is great for any tribal deck and so is Door of Destinies and I agree with the above that ramp is necessary for Dragons. maybe upping the land count to 36-37 because 34 is super light for dragons. And maybe things like Cultivate and Kodama's Reach and lastly a Harrow for some more ramp spells. If you are willing to spend another $15 though picking up a Thran Dynamo and a Gilded Lotus would be great for the deck. Warstorm Surge is great for Dragons because they come out doing damage! Speaking of Dragons have you met Dragonstorm which is a late game bomb. Also I am not entirely sure why you are running Valakut, the Molten Pinnacle in the deck. It seems to slow and completely pointless for early and mid game(sorry don't mean to sound rude). Also I would take out Garruk for one of the Sarkhans if you really want another Planewalker to replace him. for your land base you can also run the more budget friendly r/g lands things like Rugged Highlands,Kazandu Refuge,Temple of Abandon,Temple of the False God, Game Trail, Timber Gorge,Mossfire Valley and lastly Karplusan Forest. There's also the two best budget fetches Terramorphic Expanse, and Evolving Wilds to help you get the colors you need. My final recommendations for you are Dragonlord Atarka, Dragonmaster Outcast, maybe a Skyline Despot and Fires of Yavimaya I hope this may have been helpful to you!

Charley007 on Werewolf

6 months ago

Hi, its look really nice, but just for 1 card Kazandu Refuge your deck are not standards. I think its pretty good you have everything you need, even Arlin. I think just fix your mana with dual land. (if you can afford them take the one that can be untap in bfz or Shadows, if not take tapped dual land, its an uncommun card, maybe 0,50-0,80 $ each or something like, maybe less)

Also, if you can get 1 or 2 Westvale Abbey  Flip sometime it save your life.

B-Mo on Omnath Elemental Landfall deck

8 months ago

I would consider adding more "Lands Matter" cards, ramp, etc. I would take out cards like Thragtusk even though its a good card, it doesn't really add to what Omnath is doing. I would also reconsider your cheap landfall cards that only give temporary bonuses. I would replace these cards like with other "value" creatures like Nissa, Vastwood Seer  Flip.

In fact, any creatures that bring a land with them when they enter the battlefield would be good. Off the top of my head Farhaven Elf and Wood Elves are GREAT for landfall and just about any EDH deck that has green ramp. Consider replacing some of your other mana dorks with cards like these, or cut some useless aggro creatures. Remember, you want those Elemental tokens!

I would also add a ton more R/G dual lands to your list and take out some basics or colorless lands. They don't have to be the expensive ones either. Kazandu Refuge is fine for this deck, but you could also get things like Cinder Glade or Gruul Turf or Karplusan Forest. Note that Gruul Turf bounces lands, so it is great in this deck!

Also, consider cards like Xenagos, the Reveler, Garruk Wildspeaker for added ramp and bonus tokens. Other Ramp spells you might want to include would be Rampant Growth or Explosive Vegetation.

OVERALL... Keep tuning this deck with Omnath and Landfall in mind but don't get too hung up on other Landfall creatures. Prioritize getting lands on the board and the creatures will follow. Once your ramp is in place and Omnath is conistently hitting the board and making tokens... Consider adding some powerful Elementals to your deck for added synergy.

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