|Commander / EDH||Legal|
Printings View all
|Duel Decks: Heroes vs. Monsters||Uncommon|
|Planechase 2012 Edition||Uncommon|
|Duel Decks: Ajani vs. Nicol Bolas||Uncommon|
Combos Browse all
Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Kazandu Refuge Discussion
3 weeks ago
Sweet deck! A few suggestions would be to eliminate the lands the enter the battle field tapped, they slow the deck down. Kazandu Refuge and Rugged Highlands aren't worth the gaining of one life to enter tapped. I'd run Fire-Lit Thicket and Mossfire Valley instead.
1 month ago
Why run Rootbound Crag when you only have 2 total Forests or Mountains? Pretty much guaranteed to come in tapped. Rugged Highlands or Kazandu Refuge would at least gain you some health and aren't expensive cards.
3 months ago
Really cool deck! Honestly, my only recommendation would be investing in a few dual-color lands (Kazandu Refuge, Rootbound Crag, Rugged Highlands, etc) and other sources of mana fixing (like Gruul Cluestone). Mana-fixing like that can be a total lifesaver, even if you're just running two colors. Otherwise, a very cool deck and a definite +1 from me!
5 months ago
Thanks much for the shout-out, Zaueski!
First, it's not clear if you're building a Standard deck, a Modern deck, or just something for Casual table play. You've got it tagged as Standard, but (besides Kazandu Refuge), a bunch of cards on your maybeboard are not standard-legal: Gruul Charm, Huntmaster of the Fells Flip, Immerwolf, Kessig Wolf Run, and Moonmist.
If you're looking for Standard, I recommend you drop by the All things Wolven thread and check out the Hall of Fame decks and some of the recent posts. Please feel free to post your deck there too (large format makes it easy to find) ... the community is nowhere near as active as we were in SOI and EMN, but we're still very willing to reach out and help the wolfpack!
Same thing with Modern, but on this thread: Modern Wolves.
5 months ago
Gruul isn't really my colors though so I'm going to see if clayperce can't help you out a little bit better than I. He's got several werewolf forums and a lot of time put into the tribal that could definitely be worth reading into if you want to improve.
5 months ago
Urza's Incubator is great for any tribal deck and so is Door of Destinies and I agree with the above that ramp is necessary for Dragons. maybe upping the land count to 36-37 because 34 is super light for dragons. And maybe things like Cultivate and Kodama's Reach and lastly a Harrow for some more ramp spells. If you are willing to spend another $15 though picking up a Thran Dynamo and a Gilded Lotus would be great for the deck. Warstorm Surge is great for Dragons because they come out doing damage! Speaking of Dragons have you met Dragonstorm which is a late game bomb. Also I am not entirely sure why you are running Valakut, the Molten Pinnacle in the deck. It seems to slow and completely pointless for early and mid game(sorry don't mean to sound rude). Also I would take out Garruk for one of the Sarkhans if you really want another Planewalker to replace him. for your land base you can also run the more budget friendly r/g lands things like Rugged Highlands,Kazandu Refuge,Temple of Abandon,Temple of the False God, Game Trail, Timber Gorge,Mossfire Valley and lastly Karplusan Forest. There's also the two best budget fetches Terramorphic Expanse, and Evolving Wilds to help you get the colors you need. My final recommendations for you are Dragonlord Atarka, Dragonmaster Outcast, maybe a Skyline Despot and Fires of Yavimaya I hope this may have been helpful to you!
5 months ago
Hi, its look really nice, but just for 1 card Kazandu Refuge your deck are not standards. I think its pretty good you have everything you need, even Arlin. I think just fix your mana with dual land. (if you can afford them take the one that can be untap in bfz or Shadows, if not take tapped dual land, its an uncommun card, maybe 0,50-0,80 $ each or something like, maybe less)
6 months ago
I would consider adding more "Lands Matter" cards, ramp, etc. I would take out cards like Thragtusk even though its a good card, it doesn't really add to what Omnath is doing. I would also reconsider your cheap landfall cards that only give temporary bonuses. I would replace these cards like with other "value" creatures like Nissa, Vastwood Seer Flip.
In fact, any creatures that bring a land with them when they enter the battlefield would be good. Off the top of my head Farhaven Elf and Wood Elves are GREAT for landfall and just about any EDH deck that has green ramp. Consider replacing some of your other mana dorks with cards like these, or cut some useless aggro creatures. Remember, you want those Elemental tokens!
I would also add a ton more R/G dual lands to your list and take out some basics or colorless lands. They don't have to be the expensive ones either. Kazandu Refuge is fine for this deck, but you could also get things like Cinder Glade or Gruul Turf or Karplusan Forest. Note that Gruul Turf bounces lands, so it is great in this deck!
OVERALL... Keep tuning this deck with Omnath and Landfall in mind but don't get too hung up on other Landfall creatures. Prioritize getting lands on the board and the creatures will follow. Once your ramp is in place and Omnath is conistently hitting the board and making tokens... Consider adding some powerful Elementals to your deck for added synergy.