Kazandu Refuge

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) None
Commander 2013 (C13) Uncommon
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Planechase 2012 Edition (PC2) Uncommon
Duel Decks: Ajani vs. Nicol Bolas (DDH) Uncommon
MTG: Commander (CMD) Uncommon
Archenemy (ARC) Uncommon
Zendikar (ZEN) Uncommon

Combos Browse all

Kazandu Refuge

Land

Kazandu Refuge enters the battlefield tapped.

When Kazandu Refuge enters the battlefield, you gain 1 life.

: Add or to your mana pool.

Price & Acquistion Set Price Alerts

PCA

C13

DDL

Ebay

Kazandu Refuge Discussion

Mandalorian on Death is OK for Prossh

1 month ago

I'd be happy to help with the mana base!

For budget you can add more of some of the cycle you already have included like the scry lands of Theros block and the bounce lands of Ravnica block. Temple of Abandon, Temple of Malady, Gruul Turf, Rakdos Carnarium.

There are also the pain lands, Sulfurous Springs, Llanowar Wastes, Karplusan Forest

Buddy lands may have gone up a bit because of standard but I think I would still consider them budget for commander purposes, Dragonskull Summit, Rootbound Crag, Woodland Cemetery.

Battle lands, Cinder Glade and Smoldering Marsh

Cycle lands, Canyon Slough and Sheltered Thicket

Check lands, Foreboding Ruins and Game Trail

I don't consider any cycle that doesn't untap on your untap step or refers to storage counters to be very good, so at worst you could go with the "enters tapped" and life gain cycle, Foul Orchard, Bloodfell Caves, Jungle Hollow, Kazandu Refuge etc...

Usually in commander, and in a three color deck especially, you want all the color fixing you can get so I'm not really suggesting some of these over the others. I would recommend simply getting your hands on any of them that you can. TO BE CONTINUED WITH NON BUDGET.....

mollycat on HELP ME PLZ

2 months ago

Ok ok so, i have a commander deck with Karrthus, Tyrant of Jund as the commander. The deck itself has functioned pretty well up until recently, i have been getting completely rekt early game. Do keep in mind i have not been playing long and do not have a great understanding of cards or of a good build, in fact this is the first deck i have ever built. All i really need help with is early game because dinos have been destroying me as of late. The deck is built as follows:i have no clue what im doing dragons

proVerkaman on Red green hydra-dragon deck

4 months ago

Well I think about land for a long time if it is enough and I think I can give there 2 more Kazandu Refuge .

nik1234 on Green Inferno

4 months ago

If you're looking to get those dragons out as fast as possible, you'll want to invest a lot more into ramp - that is, generating extra mana ahead of time through cards like Llanowar Elves and Cultivate. Ramp as hard as you can till you can beat down. Burning-Tree Emissary is cool too.

Turn One: Play a Forest, play Llanowar Elves

Turn Two: Play a Mountain, play Cultivate with your 2 lands and Llanowar Elves. Now you will have 3 lands out and Llanowar Elves.

Turn Three: Play any land, play Pyretic Ritual and voila - 6 mana ready for Shivan Dragon and it's only Turn Three.

While you are making your way up to the desired 6 mana, use cheap and powerful cards like Kird Ape, Draconic Roar and Lightning Bolt to help you get there. Swiftfoot Boots will give your dragons hexproof and haste, allowing them to attack instantly without the threat of being targeted by any spell.

Lands that tap for 2 colors like Cinder Glade, Game Trail and Kazandu Refuge will help immensely with consistency.

Naturalize is great for when your hand gets empty, which is something you don't want. Rancor is a very powerful aura in any green deck like this. Generator Servant is ramp for hasty dragons. Temur Battle Rage provides the ultimate finisher.

Some more great dragons are Glorybringer, Thunderbreak Regent, and Stormbreath Dragon.

Run no less than 20 lands, and no more than 60 cards. Get rid of any creatures with mana cost greater than 2-3 that aren't dragons. Ramp ramp ramp!

Mmyoo on Xenagos, God of Ramp then Trample

7 months ago

Sweet deck! A few suggestions would be to eliminate the lands the enter the battle field tapped, they slow the deck down. Kazandu Refuge and Rugged Highlands aren't worth the gaining of one life to enter tapped. I'd run Fire-Lit Thicket and Mossfire Valley instead.

Savage Beating, Lurking Predators, and Birthing Pod could be fun cards to add in too.

The_Besticle on Atarka 8-Whack

7 months ago

Why run Rootbound Crag when you only have 2 total Forests or Mountains? Pretty much guaranteed to come in tapped. Rugged Highlands or Kazandu Refuge would at least gain you some health and aren't expensive cards.

vibrabones on Werewolf Tribal

10 months ago

Really cool deck! Honestly, my only recommendation would be investing in a few dual-color lands (Kazandu Refuge, Rootbound Crag, Rugged Highlands, etc) and other sources of mana fixing (like Gruul Cluestone). Mana-fixing like that can be a total lifesaver, even if you're just running two colors. Otherwise, a very cool deck and a definite +1 from me!

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