Contested War Zone

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Contested War Zone

Land

Whenever you are dealt combat damage by a creature, that creature's controller gains control of Contested Warzone. {T}: Add 1 to your mana pool. 1, {T}: Attacking creatures get +1/+0 until end of turn.

legendofa on Coveted Jewel deck ideas

10 months ago

Are you looking for a a sort of winner-takes-all approach? Contested War Zone, Crag Saurian, Turf War, Fractured Loyalty

A combat control approach? Anything with goad, Commander 2013 curses, Seeker of Slaanesh, Goblin Diplomats, Shipwreck Singer

Group hug? Rites of Flourishing, Humble Budoka, Secret Rendezvous

estoner on I solved mana screw and …

1 year ago

The banlist would have to be reevaluated for stuff like Charbelcher and Abundance, as you say. But the advantage of a Chess-like ELO system and handicap would be limitless.

MTGO already has a constructed and limited ELO value for every player. You could convert this to the number of Wastes to add to a player's manabase with a simple table.

The advantage is that every tournament could dictate different manabase rules. Maybe an event randomly adds extra Contested War Zone or Zoetic Cavern.

Think about it: the point of the game is that there are five colors that do different things. The existence of Generic Mana is a mistake. By changing the binary state of mana screw/flood to a gradation of how much of each color you have versus how many colorless sources you have, deckbuilding's skill ceiling becomes infinite.

KBK7101 on Deck idea with Coveted Jewel

1 year ago

Contested War Zone is another card with a similar effect.

As for a commander, I'm not sure. It sounds combat centric but also maybe politics focused?

Marisi, Breaker of the Coil, Jared Carthalion, True Heir, Queen Marchesa and Breena, the Demagogue are the first ones to come to mind. Jared might be your best bet, I think.

teslamon on Wulfgar of Tin Street

2 years ago

Contested War Zone might be fun to play around with

KBK7101 on Battle Beast

2 years ago

Long time Invincible fan, so this deck gets an upvote just for the name!

Some things I'd recommend from my own (Naya tribal) Marisi deck would be more ways to entice opponents swinging at each other rather than at you. Cards to help with this would be things like Contested War Zone , Coveted Jewel (a bit high CMC wise, though) and any Monarch effects. Some Lure effects might also help to get your deathtouchers through so you can win with Fynn, the Fangbearer . Mana wise, the recent Pathway cycle from Zendikar/Kaldheim might be worth a look. Thankfully, they're all relatively cheap.

Come to think of it, I haven't played my Marisi deck in a while. Seeing this list has me itching to bust it out again!

Halflingz on Queen Marchesa

3 years ago

Board wipes that seem "on theme" and white "ramp" to consider. Kaya's Wrath Fumigate Retaliate Austere Command Decree of Pain Martial Coup Merciless Eviction Descent of Dragons Angel of the Dire Hour Magister of Worth Sunblast Angel Boreas Charger Oreskos Explorer Surveyor's Scope Solemn Simulacrum Sword of the Animist Verge Rangers Smothering Tithe Sword of Feast and Famine Dowsing Dagger  Flip

Queen Marchesa doesn't have a clear single way to build so you have lots of options. However, I feel like said you want to play her like the Kween she is and create a royal court full of politicin' and group interaction to make all the boys whine. I don't think you want to discourgage people from taking the monarch from you, more encourage them to swing others IE: NO Ghostly Prisons, YES Teysa effects. Punish the ones who swing you only after the fact and reward the ones who swing others. There is a lot listed!

Politic theme links to Scryfall searches Monarch, Will of the Council, Council's Dilemma, Join Forces, Curses, Tempting offer, Goad

You will also want to get retake the throne each turn and lets face it, the Assasin's won't always get through Dauthi Embrace Dauthi Trapper Nether Shadow Nether Traitor Soltari Visionary Changeling Outcast Tormented Soul Break Through the Line Ferropede Gingerbrute Key to the City Whispersilk Cloak Trailblazer's Boots Zhang He, Wei General Yellow Scarves Cavalry Wei Night Raiders Wei Scout Xiahou Dun, the One-Eyed Lu Bu, Master-at-Arms Guan Yu, Sainted Warrior Shadow Alley Denizen

Finally here are some other fun interactions befitting the royal court. Crown of Doom Kor Haven Cathars' Crusade Electropotence + Pandemonium (Nasty with deathtouch) Field of the Dead Mentor of the Meek In the Web of War Mace of the Valiant Ogre Battledriver Orc Sureshot Mathas, Fiend Seeker Master of Cruelties Anya, Merciless Angel Tree of Perdition Alesha, Who Smiles at Death Ashling, the Extinguisher Azra Oddsmaker Aurification Bloodforged Battle-Axe Contested War Zone Thaumatic Compass  Flip Dread Elbrus, the Binding Blade  Flip Iroas, God of Victory Aurelia, the Warleader Gisela, Blade of Goldnight Five-Alarm Fire Hellrider Hixus, Prison Warden Larceny Necropolis Regent No Mercy Phage the Untouchable Quietus Spike Skeleton Key Throat Slitter Varchild, Betrayer of Kjeldor Vraska, Scheming Gorgon Scourge of the Throne Akroan Horse Captive Audience Goblin Spymaster Forbidden Orchard Clackbridge Troll Hunted Dragon Hunted Lammasu Hunted Horror

Theme directions to explore? Lifegain to stay above the swings? Angelic Chorus Answered Prayers Anointer Priest Authority of the Consuls Ayara, First of Locthwain Daxos, Blessed by the Sun Healer of the Pride Impassioned Orator Pious Evangel  Flip Soul's Attendant Soul Warden Archangel of Thune Suture Priest Ajani's Welcome Dawn of Hope Deathgreeter Exquisite Blood Epicure of Blood Falkenrath Noble Karlov of the Ghost Council Noble Purpose Righteous Cause Sanguine Bond Searing Meditation Seraph Sanctuary Serene Steward Shattered Angel Spirit Loop Sun Droplet Vizkopa Guildmage Well of Lost Dreams Alhammarret's Archive Licia, Sanguine Tribune Ayli, Eternal Pilgrim Eternity Vessel Chalice of Life  Flip Resolute Archangel Storm Herd Felidar Sovereign Divinity of Pride Serra Ascendant

Aristocrats of the Court (slow life drain strategy)? Bastion of Remembrance Corpse Knight Impact Tremors Purphoros, God of the Forge Blood Artist Zulaport Cutthroat Outpost Siege Bontu's Monument Brutal Hordechief Campaign of Vengeance Cliffhaven Vampire Cruel Celebrant Kambal, Consul of Allocation Polluted Bonds Retreat to Hagra Vindictive Vampire revenge Sorin, Grim Nemesis Judith, the Scourge Diva Stalking Vengeance Syr Konrad, the Grim

avk207 on Edric's Aggressive Diplomacy

4 years ago

I've seen the Hypnotic Siren before, and honestly if you're at 7 mana you've probably already got an extra turn, but will consider it. I also can't believe I missed Jace's Phantasm , easily turns on in most games. I saw the One with Nature in your list and am just trying to figure out what I'd cut for it, along with Hope of Ghirapur . Probably the weird old landwalkers, since you can't guarantee someone's going to have that specific land type.

I figured you were building on a budget, I saw the pretty significant price difference, that's what drew me to the commander in the first place. The reason I've got the fancy pants expensive stuff is because I was actively playing in standard during Innistrad, I still have playsets of those fetches from Zendikar, and I'm pretty sure I've got a full set of snapcasters and Time Warps from Pyromancer Ascension decks.

A couple budget suggestions for you. I saw the Signal Pest in your list, check out Contested War Zone , Mightstone , Gaea's Anthem , Murkfiend Liege and Thunderfoot Baloth . I ran a number of those at one point in time before I built all in around the extra turns. Unless you're taking multiple people out on the same turn the anthem's draw quite a bit of ire from the table.

clayperce on Optimizating of Zombie Hunt

4 years ago

There was a serious analysis of the deck on r/spikes a while back.

The author went really deep, but IIRC the key points were: 1x Zombie Infestation is optimal, and Contested War Zone is helpful.

Good luck (and skill) with the deck!

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