Contested War Zone
Whenever you are dealt combat damage by a creature, that creature's controller gains control of Contested Warzone.T: Add 1 to your mana pool.1, T: Attacking creatures get +1/+0 until end of turn.
Price & Acquistion Set Price Alerts
Contested War Zone Discussion
1 day ago
@Backstabbeth: I love all the suggestions and added them all. One thing: It appears that Mirrorweave is not a boardwipe but it does turn all creatures into basic lands according to everything I'm reading. Still useful as it removes all blockers for the turn and it combos with Contested War Zone, so I added that :)
1 week ago
Possible Nephalia Academy
2 months ago
most of your creatures dies when Heartless Summoning enters the battlefield, so I would get rid of it.
That leaves space to make the deck into a myr-tribal deck. I would consider cards like Myr Battlesphere (which, with 20 Myr in the deck, is a wincon in it self), and Myr Matrix which makes more Myr, and make them stronger.
3 months ago
Thanks for the suggestions, I can see a lot of these helping in the deck... If I can find the space, of course. Eladamri, Lord of Leaves I have already decided is going to go in. I'm going to take out 2 Heritage Druids and 1 Kamahl, Fist of Krosa for 3 of those. Nykthos, Shrine to Nyx is an easy in, mono green means lots of devotion, especially with all of my 1 drops. Thousand-Year Elixir is neat, but it doesn't replace the Umbral Mantle and I can't find a space for it. Contested War Zone is honestly not very good. I won't need to pump the elves until I'm going for the kill, and I can't kill until I get the combo off. After I've comboed I will have a Kamahl, Fist of Krosa almost every time with the amount of drawing and tutor spells. Gaea's Cradle is too expensive for me lol, and to be honest I don't really need a ton more mana, because I will usually have either a) more mana than spells to cast, even before comboing, or b) comboed off and have infinite mana, I don't need more. Homeward Path not really prevalent in my meta, but a definite sideboard card if I ever come across one! Oran-Rief, the Vastwood is really good in theory if I actually used Krosa for his first ability. If I am ready to pump elves, I'm going to be swinging for the game, so I don't need manlands at that point. Also a +1/+1 counter on a land that's going to be buffed with +infinity/+infinity is somewhat redundant. Not worth the slowness of a land that comes in tapped imo. Yavimaya Hollow sounds awesome to keep my combo pieces alive, definitely going to put 1 in. Embodiment of Insight/Nature's Will both not very good since I'm only running 16 lands and also I combo off before turn 7 almost 100% of the time, (usually turn 4-5) so that's not a lot of use. Same goes for Ambush Commander. Sylvan Advocate Hey this a druid deck this-is-sparta kicks the manlands away. Skyshroud Poacher EASIEST ADDITION EVER. Allows me to tutor for combo pieces, as well as keep the combo going if I get some unlucky draws - love it!
3 months ago
Oh I see now. So here's some options I've devised:Eladamri, Lord of Leaves-Gives Shroud and Forestwalk Nykthos, Shrine to Nyx-Mana ramp until you get infinite mana Thousand-Year Elixir-Untaps your elves, and they get ability haste Contested War Zone-To make lands even more op Gaea's Cradle-To ramp EVEN MORE Homeward Path-For stealing decks, so you can prevent their stealing combos Oran-Rief, the Vastwood-Combos with Kamahl, Fist of Krosa Yavimaya Hollow-To Regenerate your creatures except against certain ones. Cavern of Souls-For cannot be countered effects. Embodiment of Insight/Nature's Will-To have tons of blockers and mana after attacking Ambush Commander-For 1 less mana, you get Kamahl, Fist of Krosa but they are elves Sylvan Advocate-Do I really have to explain? Skyshroud Poacher-So many ELVESSSS
3 months ago
musicman3310, In Playtesting, I found that there are actually a few problems with the deck. For one, this is a $300 version of a $20 gimmick deck. Game Wise, you could wiff on the mulligans when trying to start the game with a Treasure Hunt, and I believe you'll only have a 88% chance of starting the game with one if I'm remembering correctly. What you mentioned is correct. Not having large Treasure Hunts hurt us significantly, but in actuality, this is less of an issue for us than the other versions of this deck.
Zombie Infestation needs about 20 lands in hand for you to spawn 10 zombies (you'll most likely still need this many zombies for dealing with blockers, but Contested War Zone gives us lethal damage with only needing 14 lands in hand).
Seismic Assault still has the same ratio of damage per discard (2 per land), and it doesn't need the Mouth of Ronom for Spellskite. The downside is that it is tripple red to cast. this means more lands on the battlefield and an extra turn of us trying to stay alive. It's easier for us to have the extra lands we would have needed to cast this just stay in our hands for lightning storm's redirect ability.
Conflagrate is another option, and gets around counter spell, but requires about double the lands as this due to it's damage per discard ratio being halved.
3 months ago
A deck in this style needs the lowest possible mana costs to be effective. as it sits, you have too many cards in the deck with mana costs 4 and higher. it's ok to have some lategame finishers just in case you dont get through, but right now your early game is weak, and that needs to be your strongest point. also, you need removal. sticking to the theme of being aggressive, Lightning Helix is pretty good, and Lightning Bolt is the most played card in modern for a reason.
now for creatures. you could and should cut the following from the deck. they dont advance your plan, and are too expensive, anyway.
Bruse Tarl, Boorish Herder - he doesn't do anything good for your deck, only slows down your hand.
Gisela, Blade of Goldnight - she advances your gameplan, but realistically you wont be able to cast her until turn 10 or later, and you should be winning your games before then.
Heartless Hidetsugu - he's too slow. cutting an opponent's life total in half sounds cool, but by turn 5, that's probably only 4 or 5 damage at the most.
Tajic, Blade of the Legion - this one is finicky. he's actually not bad, i just think we could do better.
I really like Boros Elite, Legion Loyalist, and Boros Charm in this strategy. they are super fast, and just make your deck a nightmare to deal with. Boros Reckoner is pretty solid too, and Firemane Avenger can clean up games very fast.
here's my recommendations:
Goblin Bushwhacker and Reckless Bushwhacker are insane in a deck like yours. with the ability to double your damage out of left field, I HIGHLY recommend these two cards as 4 of each. um, if you have the money, Goblin Guide. if not, i totally understand.
a personal favorite of mine is Keldon Marauders. they provide a lot of pressure, with the potential for 5 damage for 2 mana.
last, lose the Wind-Scarred Crags. this deck cannot afford to have lands entering tapped. you're better off running Plains and Mountains. although, Contested War Zone and Slayers' Stronghold could be fun to run one or two of. if you want multicolored lands, Inspiring Vantage is still pretty cheap, and im sure you know about Sacred Foundry.
Let me know i you have any questions =) I played this archetype for the better part of two years, so im happy to help you out