|Commander / EDH||Legal|
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|Mirrodin Besieged (MBS)||Rare|
|Mirrodin Besieged: Mirran (MBM)||Rare|
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Contested War Zone
Whenever you are dealt combat damage by a creature, that creature's controller gains control of Contested Warzone.T: Add 1 to your mana pool.1, T: Attacking creatures get +1/+0 until end of turn.
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|Have (7)||pskinn01 , GeminiSpartanX , geazykagar , mziter501 , Venser_the_Sojoner , Unlife , Vasbear1|
Contested War Zone Discussion
6 days ago
Fun deck! I too have a Goblin deck, so I know how fun they are to play! I have some tips regarding your cards if you're interested. You seem to have 62 cards in the deck, it's never a good idea to have more than 60 card - consistency is king! In general you want a curve that is as low as possible, since you need to keep a pressure all the time. If you don't win turn 4 or 5, you will probably loose the game.
The lands look good, what you need is red mana and you've got it. A tapped land can be dangerous since you need to keep a pressure! I'm trying to run Contested War Zone in my goblin deck, it's risky since it only produce colorless mana, but it's +1/0 ability can be game winning.
Card you can consider adding, price tag in (parenthesis):
Goblin Guide - (Expensive), but really good!
Foundry Street Denizen - Can get really big really quick, (cheap).
Legion Loyalist - Devastating against token heavy decks, first strike can be really good if your goblins are buffed. (Kind of expensive).
Goblin Piledriver - Get really big, game winner with Legion Loyalist's trample, (average price), well worth the cost!
Goblin Rabblemaster - Creates you a massive goblin army, constant pressure, one of these can totally dominate the battlefield, two of them wins you the game. Recently reprinted, so it's (cheap) for what it does. Great if Quest for the Goblin Lord.
Lightning Bolt - 4x.
Goblin Bushwhacker - One of the best one/two drops for goblins, (cheap).
Warren Instigator - Haven't tried myself but he can be really powerful. (Average).
Mogg War Marshal - I like it more than cards like Krenko's Command, since it gives you a bit more resistance against sweepers. It's also a great gobling to sacrifice for Goblin Grenade.
Additional card to consider, mainly for sideboard:
Cards I'd cut:
Obelisk of Urd - In my experience, Obelisk of Urd is rarely a good card aggro or modern in general. Too expensive, or forces you to not attack a turn if you want it early.
Arms Dealer - Too slow, isn't a threat in it's own.
Goblin Kaboomist - Too unreliable.
Frenzied Goblin - There are better 1-drops.
Fury Charm - Not really a good card.
Hope you appreciate the tips and make sure to ask if you have any questions!
1 month ago
1 month ago
Contested War Zone is a land. Maybe a sideboard card b/c it is a bit risky but if you go all in on creatures it's very powerful. It doesn't look like you have a ton of cards that require RR on turn two, so it shouldn't hurt your mana too much.
2 months ago
It's been a long time since I've visited but here's some more suggestions:
Spellweaver Volute - Super unique card that I found recently. Two factors you'll want to consider are the high number of counterspells you have (which are essentially useless for this) and the low number of sorceries you have. I only run with 5 counterspells and my instant/sorcery ratio is closer to 1-to-1.
Spelltwine - really shocked to see this one wasn't suggested yet. 3 cast triggers in one card.
Cascading Cataracts - Another Darksteel Citadel.
Cerulean Wisps - pays for itself and replaces itself.
Contested War Zone - So good news / bad news situation. The bad news is that Mirrorweave doesn't act as a board wipe in this deck like I previously thought. The copies simply become unanimated lands instead of 0/0 elementals. (Although maybe you have it for its general usefulness.) The good news is you can combo Mirrorweave with Contested War Zone if you're into this kind of trickery. The combo works by getting past an opponent's blockers, and then casting Mirrorweave targeting an animated Contested War Zone. All the defending player's creatures become a Contested War Zone and now you control them all.
Hostile Desert - Kinda "meh" but if you have lands in your GY and you want to put them to good use, here's one way. Flavorful too.
Question for you - how do you like Metallurgic Summonings in place of the creatures that share a similar "cast to get stuff" ability - Talrand, Sky Summoner and Docent of Perfection Flip? Would you ever run all of them or would you consider it overkill?
3 months ago
cracks knuckles Okay, let's do this thing.
You know that I'm going to be biased towards running him as a combo-centric general. However, I'll try to stay on the track of a combat-based deck...
Okay, first the cuts. I don't think that Archetype of Imagination, Goblin Bushwhacker, Reckless Bushwhacker, Runehorn Hellkite, Sprite Noble, Incendiary Command, Spellbook, Thunderstaff, Leyline of Anticipation, Vedalken Orrery, Contested War Zone, or Hearth Charm do enough work for you to be worth a slot. Generally speaking, I would shoot for boosts higher than +1 to your creatures (like Coat of Arms).
Burn at the Stake could do a lot of work here. You're in danger of overextending into a board wipe, which suggests cards like Eldrazi Monument. Forgotten Creation is a fantastic repeatable draw source that will keep giving you advantage as long as you control The Locust God. You do need to protect him, however, as he is your primary source of tokens in this list. Lightning Greaves is a must for this purpose. If you play in a meta with a lot of draw, Plagiarism is cute (and dirty, if you cast it on the same turn as one of your wheels. Finally, Alhammarret's Archive allows you to "double dip" on all of your draw effects, which can be fantastic.
If you want to exclude infinite combos altogether, Goblin Bombardment currently goes infinite with Murder of Crows. I would, however, add one more infinite combo to your deck: Aggravated Assault + Sword of Feast and Famine. I always include at least one infinite combo; it gives me a way to win when I'm desperate.
And finally, you might want some more ramp; it's tricky building an aggro deck when your best producer of tokens only comes down once you have 6 mana.
Happy deckbuilding! I hope this helps ;)
3 months ago
Wynasty84 How fun, welcome to the game! I may not be the best player there is, but if you ever have any questions, feel free to ask me!
One other goblin suggestions that you should consider is Goblin King, he's great against red decks so he makes good SB material. I would decrease your Krenkos to 2x, since you won't be able to have more than one of him in play at the same time, and tempo is really important in a goblin deck! You should aim to win at turn 4, everything later than that and your opponent will have the upper hand and your only way to win past that will be to draw a Goblin Grenade or have som other burn. I would replace Collateral Damage entirely with Lightning Bolts!, since they won't sacrifice your poor little Gobbos. If you need more burn than that i would recommend Skullcrack or Searing Blood. I would probably cut Hordeling Outburst since turn 3 you like something that attacks directly or gives a boost to the rest of your goblins. I had Krenko's Command in my goblin deck earlier, but replaced it with Mogg War Marshal, since it's a bit more resilient against sweepers and if you cast it at turn 3 or later it's a perfect target for the grenade. I would probably cut Reverberate, too since it's a card that doesn't do anything on it's own, which can be problematic if you're playing a fast deck.
Please tell me how Contested War Zone works in the deck! I've been thinking about adding it to my goblin deck, but I'm afraid that the colorless mana will be a prolem, so I'm interested in knowing if it's good :)