Contested War Zone

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Mirran (MBM) Rare

Combos Browse all

Contested War Zone

Land

Whenever you are dealt combat damage by a creature, that creature's controller gains control of Contested Warzone.T: Add 1 to your mana pool.1, T: Attacking creatures get +1/+0 until end of turn.

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Contested War Zone Discussion

projectneptune on They see me Roilin', I'm Shapin'...

3 weeks ago

It's been a long time since I've visited but here's some more suggestions:

Spellweaver Volute - Super unique card that I found recently. Two factors you'll want to consider are the high number of counterspells you have (which are essentially useless for this) and the low number of sorceries you have. I only run with 5 counterspells and my instant/sorcery ratio is closer to 1-to-1.

Spelltwine - really shocked to see this one wasn't suggested yet. 3 cast triggers in one card.

Cascading Cataracts - Another Darksteel Citadel.

Supreme Will - can serve as a counter or an Impulse, I like having options.

Cerulean Wisps - pays for itself and replaces itself.

Contested War Zone - So good news / bad news situation. The bad news is that Mirrorweave doesn't act as a board wipe in this deck like I previously thought. The copies simply become unanimated lands instead of 0/0 elementals. (Although maybe you have it for its general usefulness.) The good news is you can combo Mirrorweave with Contested War Zone if you're into this kind of trickery. The combo works by getting past an opponent's blockers, and then casting Mirrorweave targeting an animated Contested War Zone. All the defending player's creatures become a Contested War Zone and now you control them all.

Hostile Desert - Kinda "meh" but if you have lands in your GY and you want to put them to good use, here's one way. Flavorful too.

Attunement / Pursuit of Knowledge - Strong effects. Combo well with Alhammarret's Archive or Thought Reflection.

Question for you - how do you like Metallurgic Summonings in place of the creatures that share a similar "cast to get stuff" ability - Talrand, Sky Summoner and Docent of Perfection  Flip? Would you ever run all of them or would you consider it overkill?

Daedalus19876 on DR BEES!

1 month ago

cracks knuckles Okay, let's do this thing.

You know that I'm going to be biased towards running him as a combo-centric general. However, I'll try to stay on the track of a combat-based deck...

Okay, first the cuts. I don't think that Archetype of Imagination, Goblin Bushwhacker, Reckless Bushwhacker, Runehorn Hellkite, Sprite Noble, Incendiary Command, Spellbook, Thunderstaff, Leyline of Anticipation, Vedalken Orrery, Contested War Zone, or Hearth Charm do enough work for you to be worth a slot. Generally speaking, I would shoot for boosts higher than +1 to your creatures (like Coat of Arms).

Burn at the Stake could do a lot of work here. You're in danger of overextending into a board wipe, which suggests cards like Eldrazi Monument. Forgotten Creation is a fantastic repeatable draw source that will keep giving you advantage as long as you control The Locust God. You do need to protect him, however, as he is your primary source of tokens in this list. Lightning Greaves is a must for this purpose. If you play in a meta with a lot of draw, Plagiarism is cute (and dirty, if you cast it on the same turn as one of your wheels. Finally, Alhammarret's Archive allows you to "double dip" on all of your draw effects, which can be fantastic.

If you want to exclude infinite combos altogether, Goblin Bombardment currently goes infinite with Murder of Crows. I would, however, add one more infinite combo to your deck: Aggravated Assault + Sword of Feast and Famine. I always include at least one infinite combo; it gives me a way to win when I'm desperate.

And finally, you might want some more ramp; it's tricky building an aggro deck when your best producer of tokens only comes down once you have 6 mana.

Happy deckbuilding! I hope this helps ;)

Chopwood on Gobby Gob Gob

1 month ago

Wynasty84 How fun, welcome to the game! I may not be the best player there is, but if you ever have any questions, feel free to ask me!

One other goblin suggestions that you should consider is Goblin King, he's great against red decks so he makes good SB material. I would decrease your Krenkos to 2x, since you won't be able to have more than one of him in play at the same time, and tempo is really important in a goblin deck! You should aim to win at turn 4, everything later than that and your opponent will have the upper hand and your only way to win past that will be to draw a Goblin Grenade or have som other burn. I would replace Collateral Damage entirely with Lightning Bolts!, since they won't sacrifice your poor little Gobbos. If you need more burn than that i would recommend Skullcrack or Searing Blood. I would probably cut Hordeling Outburst since turn 3 you like something that attacks directly or gives a boost to the rest of your goblins. I had Krenko's Command in my goblin deck earlier, but replaced it with Mogg War Marshal, since it's a bit more resilient against sweepers and if you cast it at turn 3 or later it's a perfect target for the grenade. I would probably cut Reverberate, too since it's a card that doesn't do anything on it's own, which can be problematic if you're playing a fast deck.

Please tell me how Contested War Zone works in the deck! I've been thinking about adding it to my goblin deck, but I'm afraid that the colorless mana will be a prolem, so I'm interested in knowing if it's good :)

Wonky.wombat. on Naya 8 Whack

1 month ago

As a fellow 8-whack player, I think that Contested War Zone is not very good, as you often want to hit double red on turn two for double one-drop, and triple red on turn three for Goblin Bushwhacker and one-drop/burn spell, and Contested War Zone doesn't help with that. And even when you don't need that many red symbols, it still is a bit clunky and slow for my taste. Also, your sideboard seems a bit unfocused. Why run Rest in Peace and Grafdigger's Cage, instead of two R.I.P.?

Aside from those nitpicks, I really like the deck, as I am a huge fan of 8-whack, so +1 from me :)

P.S. What are the Electrickerys in the sideboard for?

Budgetish on Naya 8 Whack

2 months ago

Contested War Zone doesnt make sense to me as an 8 whack player. It's much to slow for a deck where turn 3/4 kills are the goal. You want to be pumping out goblins with every red mana every turn. Having the colorless mana basically equals having one less goblin every turn, 2 if you use the pumping ability.

Also, I'd replace Goblin Rabblemaster and Goblin Chieftain with x4Goblin Piledriver as its much faster and provides a faster, harder to deal with kill. Tested this when making my 8 whack. Hope this helps!

Sliver_God on Naya 8 Whack

2 months ago

This is absolutely beautiful. Never thought of using Contested War Zone here before, I love it!

Atarka's Command definitely has the power level to be worth the splash, it's power level in a deck like this is undeniable. No need for anything else green outside Destructive Revelry in the sideboard for those rare times when you care about an Enchantment.

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