Contested War Zone

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged Rare
Mirrodin Besieged: Mirran Rare

Combos Browse all

Contested War Zone

Land

Whenever you are dealt combat damage by a creature, that creature's controller gains control of Contested Warzone.T: Add 1 to your mana pool.1, T: Attacking creatures get +1/+0 until end of turn.

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Contested War Zone Discussion

Budgetish on Naya 8 Whack

2 weeks ago

Contested War Zone doesnt make sense to me as an 8 whack player. It's much to slow for a deck where turn 3/4 kills are the goal. You want to be pumping out goblins with every red mana every turn. Having the colorless mana basically equals having one less goblin every turn, 2 if you use the pumping ability.

Also, I'd replace Goblin Rabblemaster and Goblin Chieftain with x4Goblin Piledriver as its much faster and provides a faster, harder to deal with kill. Tested this when making my 8 whack. Hope this helps!

Sliver_God on Naya 8 Whack

4 weeks ago

This is absolutely beautiful. Never thought of using Contested War Zone here before, I love it!

Atarka's Command definitely has the power level to be worth the splash, it's power level in a deck like this is undeniable. No need for anything else green outside Destructive Revelry in the sideboard for those rare times when you care about an Enchantment.

DoctorMckay on Brewing a Conspiracy Cube, HELP!!!

1 month ago

I'm trying to build my third cube, this time conspiracy themed. To make a quick start and not spend too much time creating a structure for the cube, I've decided to follow the guidelines provided by WotC in this post:

I've been listing different cycles and habilities that were featured in Conspiracy sets here:

Conspiracy Cube

and with that listing "finished" I've now begun to add my personal card choices to the cube, starting with the lands, and I've become stuck with the rare land slots.

I want the 15 rare lands that will be featured in the cube to be as interactive as possible, something along the lines of Forbidden Orchard, Rainbow Vale or Contested War Zone.

I've listed some but, I'm pretty sure you'll have better ones in mind. Anyone?

PD: I'll need about 15 rare lands. Also, if you have any suggestions regarding which uncommon/common land cycles to use, pls, tell me.

hosshughes on I Am A Rock - Noyan Dar $40 Budget Man Lands

1 month ago

@Backstabbeth: I love all the suggestions and added them all. One thing: It appears that Mirrorweave is not a boardwipe but it does turn all creatures into basic lands according to everything I'm reading. Still useful as it removes all blockers for the turn and it combos with Contested War Zone, so I added that :)

@el_mao: Just seeing your comment now. Always Watching is a great card so I added it to the upgrade section as it apparently has gone up significantly in price over the past few months.

cak01vej on Blood Priest

4 months ago

most of your creatures dies when Heartless Summoning enters the battlefield, so I would get rid of it.

That leaves space to make the deck into a myr-tribal deck. I would consider cards like Myr Battlesphere (which, with 20 Myr in the deck, is a wincon in it self), and Myr Matrix which makes more Myr, and make them stronger.

Personally I'm not a fan of Contested War Zone, so I would swap it for Darksteel Forge

Kalladdin on STEAL ALL THE LANDS, get infinite mana: WIN!

4 months ago

Thanks for the suggestions, I can see a lot of these helping in the deck... If I can find the space, of course. Eladamri, Lord of Leaves I have already decided is going to go in. I'm going to take out 2 Heritage Druids and 1 Kamahl, Fist of Krosa for 3 of those. Nykthos, Shrine to Nyx is an easy in, mono green means lots of devotion, especially with all of my 1 drops. Thousand-Year Elixir is neat, but it doesn't replace the Umbral Mantle and I can't find a space for it. Contested War Zone is honestly not very good. I won't need to pump the elves until I'm going for the kill, and I can't kill until I get the combo off. After I've comboed I will have a Kamahl, Fist of Krosa almost every time with the amount of drawing and tutor spells. Gaea's Cradle is too expensive for me lol, and to be honest I don't really need a ton more mana, because I will usually have either a) more mana than spells to cast, even before comboing, or b) comboed off and have infinite mana, I don't need more. Homeward Path not really prevalent in my meta, but a definite sideboard card if I ever come across one! Oran-Rief, the Vastwood is really good in theory if I actually used Krosa for his first ability. If I am ready to pump elves, I'm going to be swinging for the game, so I don't need manlands at that point. Also a +1/+1 counter on a land that's going to be buffed with +infinity/+infinity is somewhat redundant. Not worth the slowness of a land that comes in tapped imo. Yavimaya Hollow sounds awesome to keep my combo pieces alive, definitely going to put 1 in. Embodiment of Insight/Nature's Will both not very good since I'm only running 16 lands and also I combo off before turn 7 almost 100% of the time, (usually turn 4-5) so that's not a lot of use. Same goes for Ambush Commander. Sylvan Advocate Hey this a druid deck this-is-sparta kicks the manlands away. Skyshroud Poacher EASIEST ADDITION EVER. Allows me to tutor for combo pieces, as well as keep the combo going if I get some unlucky draws - love it!

Its_A_Miracle on STEAL ALL THE LANDS, get infinite mana: WIN!

4 months ago

Oh I see now. So here's some options I've devised:Eladamri, Lord of Leaves-Gives Shroud and Forestwalk Nykthos, Shrine to Nyx-Mana ramp until you get infinite mana Thousand-Year Elixir-Untaps your elves, and they get ability haste Contested War Zone-To make lands even more op Gaea's Cradle-To ramp EVEN MORE Homeward Path-For stealing decks, so you can prevent their stealing combos Oran-Rief, the Vastwood-Combos with Kamahl, Fist of Krosa Yavimaya Hollow-To Regenerate your creatures except against certain ones. Cavern of Souls-For cannot be countered effects. Embodiment of Insight/Nature's Will-To have tons of blockers and mana after attacking Ambush Commander-For 1 less mana, you get Kamahl, Fist of Krosa but they are elves Sylvan Advocate-Do I really have to explain? Skyshroud Poacher-So many ELVESSSS

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