|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Common|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Common|
Combos Browse all
Kabira Crossroads enters the battlefield tapped.
When Kabira Crossroads enters the battlefield, you gain 2 life.
: Add to your mana pool.
Kabira Crossroads Discussion
1 month ago
abbatromebone RobBot Thanks for the additional feedback! I will definitely be looking at your suggestions and start making the tweaks as I’m able to afford it. Particularly I’ll work on getting rid of the Kabira Crossroads . Aside from Flagstones of Trokair , I do have at least one copy of Nykthos, Shrine to Nyx I could probably work in as well, though I might need at least one other copy for better consistency. In any case, it seems I have my work cut out for me lol.
1 month ago
Nice to see someone else starting their modern life with Soul Sisters, in fact it's still my main deck and even now i'm still tweaking it to make it better. What you need to know about modern is that it's blazing fast. You need to get going as fast as possible. There are a couple of cards here that are very...meh. While Ajani's Pridemate becomes the biggest card in the deck, Serra Ascendant is how you're going to win most games. Because of that, its just about required to run 4 Serra Ascendant in this deck, as well as 4 Martyr of Sands . The reasoning behind that is the turn 2 combo in which turn 1 you play Serra Ascendant then turn two play Martyr of Sands , immediately crack it for 9-12 life, get to 30+ life turn 2 and get the +5/+5 on Serra Ascendant then attack for 6 lifelink damage. You also need to get a set of Path to Exile because it is the strongest 1 mana removal in white. Having that will but you in a huge advantage. Trust me when i say this, DO NOT RUN Kabira Crossroads !!!! THE 2 LIFE IN EXCHANGE FOR A TAPPED LAND IS NOT WORTH IT!! I use to have it in mine and wow, was it mega mega slow to get going with something like that. Militia Bugler is extremely slow and restrictive, you need to go for Ranger of Eos because it can let you bring out stuff like 2 soul sisters, 1 Serra Ascendant and 1 Martyr of Sands , all your bread and butter. I would personally recommend Ranger-Captain of Eos becuase its 3 mana instead of 4, while it only gets 1 creature instead of two, it only costs 3 mana and has the added ability of being able to be sacrificed to stop any sort of kill spells / control spells for the rest of that turn so you can end the game without having a fat Cryptic Command come out to tap all our creatures. I would maybe also say to check out my decklist for soul sisters, even though its 2-4 times more expensive, see if you get any ideas from it, If you wanna talk mono white lifegain cards let me know because I can go on about them all day :)
SCORE: 1 | 37 VIEWS | IN 1 FOLDER
2 months ago
Love lifegain! +1
I would also recommend more card draw with cards like Greed . Since you'll be gaining a lot of life, you can afford to pay life to draw cards. And perhaps also Crypt Ghast for mana ramp and additional life drain. And if you're a timmy like me, you'll love Storm Herd
Overall, pretty solid deck. A lot of the cards I wanted to suggest were already in the deck haha.
3 months ago
Celestial Flare for hexproof Maybe take a couple journey out for Oblivion Ring and throw an Aura Fracture in the sb for tortex /hexproof/ MBC also a few Kabira Crossroads to slow down burn especially since you already have bounce lands
4 months ago
6 months ago
Tweaks to Lands
The most important thing to change first is the mana base. You might be able to get away with less than 24 lands ultimately, maybe 23 or even 22 if you lower your mana curve, but I'd start with the default of 24 and tweak from there.
You might also consider more mana fixing than a single dual playset, such as fetchlands ( Evolving Wilds ) or Ash Barrens . There's also Azorius Chancery . Since you run so many creatures, you might also be able to benefit from Holdout Settlement .
Other than mana-fixing, some people also like cycling lands, as they can help you draw more useful cards when you get mana-flooded (like Lonely Sandbar and Secluded Steppe ). For control decks, Halimar Depths is a useful way to set up your draws. You can opt for incidental lifegain on lands like Kabira Crossroads , but I'd honestly stick with basic Plains, because you don't want too many lands that enter tapped.
I noticed that more than one of your cards had an effect like "target creature an opponent controls doesn’t untap during its controller’s next untap step". If you wanted to focus you deck on that type of strategy, you could consider Skyline Cascade .
So what to cut to make room for 8 more lands?
I'd cut most of the creatures that are considered "vanilla" or "French vanilla", i.e. have no abilities or only basic keyword abilities like Flying or Lifelink. You want as many of your creatures as possible to DO something other than just being a warm body. So:
-1 Coral Commando
-1 Daybreak Chaplain
-1 Humongulus (also, you want 5+ mana spells to have more of an impact than this)
-1 Knight of the Tusk (same deal as with Humongulus)
-1 Mesa Unicorn
-1 Sky Ruin Drake (same deal as with Humongulus)
-1 Talon Trooper
You could also considering cutting Sunspring Expedition , since effects that solely grant lifegain are generally considered not worth running (incidental lifegain, on the other hand, can be great).
I'd also consider cutting Nimbus Wings , since most of your creatures already have flying.
After making some of the above cuts and additions, really what you want to think about is what is your deck trying to DO. You want to have a unified strategy.
For instance, right now you have creatures like Civic Stalwart , Haazda Officer , Pegasus Courser , and Vedalken Mesmerist that want you to be on the offensive. But you also have creatures with low power / high toughness (several of the ones I suggested you cut, actually), Syndicate Messenger (which makes for a great blocker), and Wall of Mist that want your deck to be defensive.
I think before we can make further suggestions, you'll need to better nail down the direction you want to take the deck — offensive flyers? high-toughness blockers and other stalling techniques to get to your win-con?
7 months ago
In terms of lands, Kabira Crossroads, Radiant Fountain, Secluded Steppe, Myriad Landscape, Terrain Generator, Arch of Orazca and Emeria, The Sky Ruin might be good inclusions. Worn Powerstone sets up a turn 4 Evra, Halcyon Witness.
8 months ago
championeggo Hey, I'm here from my list that you commented on earlier. The biggest thing I notice looking at your list is that you have A LOT of lands that etb tapped. I think you'd have much faster wins with a better manabase, and you don't even have to spend much money to get things like pain lands and check lands. I also think cards like Kabira Crossroads are a strict downgrade from a plains, because nearly 100% of the time I'd rather have a land come in untapped than gain 2 life off of it. The only way I would consider it would be if the list is running a lot of lifegain payoff, but I don't think yours is. I'd also recommend cutting something like Secure the Wastes in place of a land, because a curve of 3.03 is a little high to have fewer than 35 lands, especially without shocks and fetches, and the only way I can really see secure the wastes being good is if you draw it along with cabal coffers and urborg. My list runs a pretty budget manabase, so maybe just try copying it and goldfishing with it here or on Cockatrice and seeing the difference all the untapped lands can make.
Kabira Crossroads occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.01%