Kabira Crossroads

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elspeth vs. Tezzeret Common
Zendikar Common

Combos Browse all

Kabira Crossroads

Land

Kabira Crossroads enters the battlefield tapped.

When Kabira Crossroads enters the battlefield, you gain 2 life.

Tap: Add W to your mana pool.

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Kabira Crossroads Discussion

Calyptic on The Alliance of Kjeldor

6 hours ago

Thanks for the suggestions! I had put in those creatures to merely have some decent early defenders, but in hindsight tokens should be able to help. I'll replace those three you mentioned with the three spells you brought up, as well as replace two of the lands.

I also will include a few of the cheap non-basic manamakers, such as Kabira Crossroads and Mistveil Plains (The latter is a bit pricey but I think I actually have that hanging around somewhere so I'll put it in if I do)

Chopwood on Lifegain

2 weeks ago

Looks like a fun deck! Do you mainly play casual with your friends? This deck I quite slow for modern, but if it's kitchen magic then it's probably no problem. Still I would replace most (or all) of your high mana spells, since there are many more efficient wincons and life gain options. I understand if you don't want to remove Felidar Sovereign, since it's the basis of the deck, but I have some suggestions for the others. But you should remember that it can be killed very easily by an opponent with some basic removal in the deck. Aside from the guardian, life gain in itself is not a wincon, therefore you should add creatures that pose a big threat on their own!

In general, if you have a card with CMC (converted mana cost) 5 or more it really need to be powerful to be worth it. Also, with this curve you REALLY need more lands, at the very least 26 or 27. If you cut some of the more costly spells you can reduce this to 24 lands. But I would strongly recommend you to cut most of the spells with CMC more than 4 and add a lot of CMC 1 and 2 spells. Also, Eternal Dragon and Karmic Guide are not modern legal, if you only play with your friends then it's not that important, but it's good to know.

Some card you might find useful:

----Lands----

Nykthos, Shrine to Nyx - Can really ramp this deck, making it easier to cast the high mana spells. No more than 2x.

Kabira Crossroads - Comes in tapped but gives you 2 life. 2-4x.

Seraph Sanctuary - Gain life when an angel enters the battlefield. 2-4x depending of how much colored mana you need and on how many angels you have.

Emeria, The Sky Ruin - If you're going to have a lot of plains in play this can be an interesting card, it's not too good though. Perhaps it's better to have 2x Windbrisk Heights.

More lands in general!

----Expensive ($) Creatures----

Gisela, the Broken Blade - Nice card, even without the meld mechanic. Only down side is that is dies to bolt. Have max 3x. It's a bit expensive.

Baneslayer Angel - One of the best angels, just as Gisela it's a bit expensive, but this one can really dominate the battlefield! 3-4x.

Archangel of Thune - The best one can have angel in a life gain deck. However, it's REALLY expensive.

Kitchen Finks - Again, expensive, but solid life gain and a wonderful creature at that!

Serra Ascendant - One more an expensive card, but this is really what you need in a deck like this.

Rhox Faithmender - Not sure it's interesting, but can boost you at the end. No more than 2x.

----Budget Creatures----

Martyr of Sands - Can give you a lot of life, only remember that lands are colorless cards (that includes Plains!).

Soldier of the Pantheon - A nice little critter, if you play against a multicolored deck this guy can give you a lot of life.

Knight of Meadowgrain - A nice 2 drop.

Knight of the White Orchid - No life gain here, but it can save you when you're mana screwed!

Ajani's Pridemate - Doesn't give you life, but it grows when you get life. It's good. 2-4x.

Ranger of Eos - Let's you find 2 Martyr of Sands, 2-4x.

Soul Warden - Good whn you have a lot of cheap creatures.

Soul's Attendant - Same as above.

Divinity of Pride - It's really big turn 5 if you've played your cards right, 2-3x.

----Non-creature spells----

Sunspring Expedition - Very nice life gain, a solid 1-drop that gives you 8 life at instant speed three turns later. 4x.

Rest for the Weary - Nice life gain spell, 4x.

Path to Exile - When it comes to removal this spell is one of the very best in magic. It's a bit expensive to buy, but really "Worth it". 3-4x, no more 4 CMC removal!. Budget alternatives are Condemn and Journey to Nowhere. Oblivion Ring is nice since it can target artifacts, enchantments and planeswalkers as well as creatures!

Congregate - Good if you add more low CMC creatures in the deck. Also good against decks with a lots of creatures.

Celestial Mantle - Boosts a creature (Makes a 1 drop a wincon) and doubles you life! 1-2x.

Elixir of Immortality- Can be something for the deck. 0-4x, depending on what you have to cut in it's stead. It's nice recurring life gain.

Chalice of Life - Interesting card, can really hit you opponent hard if you manage to flip it early.

Invincible Hymn - Use in combination with Elixir of Immortality, and gain 50+ life! Max 1x!

Ajani Goldmane - Planeswalker who's a cat as well as gives you life, can it get any better?

Day of Judgment - Replace all your sweepers with this, it's the best sweeper you can get without paying a lot of money. However, if you really manage to lower your mana curve Dusk / Dawn, which you already have might actually be better. No more than 2-4x in the deck of the one you choose, depending on how many creatures of what CMC you have.

Defy Death - If you want to return a creature from your graveyard you might want to use this spell.


Obviously it's impossible for you to include all the cards I've suggested, but I hope it gives you some alternatives you can think about. Look at the cards, think it over and make a budget, never spend more than necessary or more than you can afford (the last part I still need to learn!). I would really recommend you to lower the mana curve, aim for average CMC 3 for max 3.5, but the lower you manage to lower it the better! Modern is a fast format.

Yes, I am procrastinating. If you have any questions, feel free to ask!

Funkydiscogod on I'm going off the rails on a crazy gain

3 weeks ago

Does Kabira Crossroads sound like a good idea?

Also, Bloodbond Vampire can act like another Ajani's Pridemate, because I think the massive amounts of life you're trying to gain could make some big critters.

mullto3 on Kefnet the Modernful

2 months ago

dotytron I love your find of Paradox Haze - I never thought of trying to increase the number of upkeeps, it's genius! The problem with Thassa, God of the Sea is that she isn't a creature without the devotion cost being met, so while she synergises with Culling Scales she doesn't synergise with Porphyry Nodes. With the current build it'd almost be impossible to get her devotion up enough too - I had thought of her synergy with Culling Scales ages ago and was so shocked when they printed Kefnet the Mindful - the perfect upgrade!

Neckworn I think having a land bounce synergy is an awesome idea, and it had occurred to me, the deck just isn't polished enough for me to have worked it in yet. Don't forget though,Kefnet the Mindful isn't the only land bouncer, Deprive can do this too. Another cool card that could be included if you really wanted to go down that pathway would be Pearl Lake Ancient or the white/blue bounce lands. Other good lands to bounce and replay would be ones like Halimar Depths or Kabira Crossroads. This land bounce deck is almost a whole other deck idea!

Ragithor - best description of the deck so far haha.

greatdevourer on All Hands on Deck

3 months ago

Let me start by saying that I think you have a great theme and you've done a great job of sticking to your theme elements.After going over your list, here's the recommendations that I think might help you.

Cards to take out (to get down to 100):
Golem Foundry is just a weak card. It is kinda nice getting a golem token for casting 3 artifacts, but I've never been happy playing that card. It always ends up feeling like a waste of board space.
Metalwork Colossus is really nice, but with all of the vehicles and other creatures, it seems kinda mana intensive and you're not really working on a sacrificing artifact theme.
Blinkmoth Urn is symetrical, meaning it helps you opponents as much as it helps you. Yes, you may have more artifacts than them, but do you really want to give your opponents free mana? And they get that free mana before you do.
Darksteel Juggernaut is a great card in a draft, or in another deck where you're primarily focused on attacking each turn. But the requirement of attacking each turn makes this card feel like it doesn't fit.
Sram's Expertise is cute, and I understand why it is in the deck but a few 1/1 tokens seems kinda weak for this deck.
Chief of the Foundry helps out the vehicles, but not the dwarves.

Those initial cuts gets you down to the 100 cards for Commander. Now to make the deck a bit stonger.
These changes might help make your deck more resilient againt various opponents. Obviously, you'll need to temper these recommendations with your collection, budget, and local metagame.

I'll start with lands. Nine (9) out, Nine (9) in.
Take out:
Spinerock Knoll, Better in a combo deck.
Shinka, the Bloodsoaked Keep, Not enough legends
Wind-Scarred Crag, Boros Guildgate, and Stone Quarry come into play tapped. You have too many lands that come into play tapped and it slows you down.
Drifting Meadow, Forgotten Cave, Secluded Steppe, Smoldering Crater, the cycle lands are nice in a deck with lots of graveyard recursion or when you're focused on cycling cards. But you're deck isn't set up for those things and these are just more lands that enter the battlefield tapped and slow you down.
Kabira Crossroads for it. The 2 life usually isn't enough in Commander games to make a big different.

Put in:
4 Plains
2 Mountain
Sejiri Steppe is something to consider. And the Boros Garrison makes it better.
Move the Rugged Prairie and Sacred Foundry to the mainboard from your maybe board.
Don't ignore the plain old basic lands. Even if you just use a couple of each. You never know when an opponet will play a "Every seach for a basic land" card and you're left out of the party.

I would also consider Holdout Settlement and Springleaf Drum to help take advantage of Depala, Pilot Exemplar's ability to load your hand with creatures and vehicles. Remember that you can tap a creature with summoning sickness to activate the Settlement or the Drum since you aren't activating the creature's ability.
Lightning Greaves is a tough card to consider. Yes, it is a great card. But does it really help that much? You aren't themed around equipment. I would drop in in favor of something that helps more often.

One-shot effects like Built to Last and Built to Smash are not really good in a multiplayer game.

I hope these suggestions help give you some ideas. Let me know what you think. Feel free to look over my decks and let me know what you think of the suggestions.

kamarupa on This is the Life!

3 months ago

I think Knight of the White Orchid is definitely a good idea. Maybe Soul Warden, too for a low cost spell. I like to use Tezzeret's Gambit for draw card in white if I'm running any creatures that can get counters. Kabira Crossroads might be worth a 1x, too.

Hexcimal on Life gain agression

3 months ago

Squadron Hawk is a lackluster card for this deck in my opinion, and can easily be cut for something more valuable. The deck doesn't run any sort of pump or anthem for its 1/1 body, nor Martyr of Sands for them to be beneficial in hand. If you're looking for more bodies with evasion, consider Spectral Procession as was previously mentioned, or Lingering Souls for its less demanding cost and flashback (since you're running W/B).

Also, completely agree with trading your current removal spells for better ones. Go for the Throat is a good option, as is to a lesser extent Murderous Cut and Utter End. Depending on your price break, you could also consider Fatal Push and Anguished Unmaking. I prefer to run Anguished in mine as the life loss can easily be overcome due to the nature of the deck and they can't get that targeted card back. (Then of course you've got PtE but each copy would be half the price of your deck downright.)

As for landbase it's a tough call when you're trying to keep it cheap. Though automatically I can say swap both Sanctuaries for two more Barrens since the former is inferior to the latter. Also, Sandstone Bridge feels out of place. If you're considering a land that enters tapped and only provides one color, choose Kabira Crossroads.

Hope this helped; it's difficult creating an efficient Soul Sisters deck while not including its trademark cards, to keep the price this low.

Oak_Guy on

3 months ago

Scoured Barrens is a must include, even if you just replace Salt Flats. Also, how about Radiant Fountain or Kabira Crossroads? Your land count is kind of low, I would add Kor Cartographer and/or Liliana's Shade. Recur them early and often with Athroes, Phyrexian Reclamation, Ravos, Soultender, etc. For further land triggers I started to run Ruin Ghost, bounce those life gain lands. Don't forget to tap them before you bounce them.

If you want little dorks, Deathgreeter and Soul Warden are in my Karlov of the Ghost Council deck.

How about Karlov himself, or Treasury Thrull ? I have gotten huge value from both.

If you average game is 3+ opponents, Shattered Angel is great value.

And get Thought Vessel or Library of Leng and ditch Spellbook, very little value from that card.

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