|Commander / EDH||Legal|
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|Duel Decks: Elspeth vs. Tezzeret||Common|
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Kabira Crossroads enters the battlefield tapped.
When Kabira Crossroads enters the battlefield, you gain 2 life.
Tap: Add W to your mana pool.
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Kabira Crossroads Discussion
1 month ago
dotytron I love your find of Paradox Haze - I never thought of trying to increase the number of upkeeps, it's genius! The problem with Thassa, God of the Sea is that she isn't a creature without the devotion cost being met, so while she synergises with Culling Scales she doesn't synergise with Porphyry Nodes. With the current build it'd almost be impossible to get her devotion up enough too - I had thought of her synergy with Culling Scales ages ago and was so shocked when they printed Kefnet the Mindful - the perfect upgrade!
Neckworn I think having a land bounce synergy is an awesome idea, and it had occurred to me, the deck just isn't polished enough for me to have worked it in yet. Don't forget though,Kefnet the Mindful isn't the only land bouncer, Deprive can do this too. Another cool card that could be included if you really wanted to go down that pathway would be Pearl Lake Ancient or the white/blue bounce lands. Other good lands to bounce and replay would be ones like Halimar Depths or Kabira Crossroads. This land bounce deck is almost a whole other deck idea!
Ragithor - best description of the deck so far haha.
2 months ago
Let me start by saying that I think you have a great theme and you've done a great job of sticking to your theme elements.After going over your list, here's the recommendations that I think might help you.
Cards to take out (to get down to 100):
Golem Foundry is just a weak card. It is kinda nice getting a golem token for casting 3 artifacts, but I've never been happy playing that card. It always ends up feeling like a waste of board space.
Metalwork Colossus is really nice, but with all of the vehicles and other creatures, it seems kinda mana intensive and you're not really working on a sacrificing artifact theme.
Blinkmoth Urn is symetrical, meaning it helps you opponents as much as it helps you. Yes, you may have more artifacts than them, but do you really want to give your opponents free mana? And they get that free mana before you do.
Darksteel Juggernaut is a great card in a draft, or in another deck where you're primarily focused on attacking each turn. But the requirement of attacking each turn makes this card feel like it doesn't fit.
Sram's Expertise is cute, and I understand why it is in the deck but a few 1/1 tokens seems kinda weak for this deck.
Chief of the Foundry helps out the vehicles, but not the dwarves.
Those initial cuts gets you down to the 100 cards for Commander. Now to make the deck a bit stonger.
These changes might help make your deck more resilient againt various opponents. Obviously, you'll need to temper these recommendations with your collection, budget, and local metagame.
I'll start with lands. Nine (9) out, Nine (9) in.
Spinerock Knoll, Better in a combo deck.
Shinka, the Bloodsoaked Keep, Not enough legends
Wind-Scarred Crag, Boros Guildgate, and Stone Quarry come into play tapped. You have too many lands that come into play tapped and it slows you down.
Drifting Meadow, Forgotten Cave, Secluded Steppe, Smoldering Crater, the cycle lands are nice in a deck with lots of graveyard recursion or when you're focused on cycling cards. But you're deck isn't set up for those things and these are just more lands that enter the battlefield tapped and slow you down.
Kabira Crossroads for it. The 2 life usually isn't enough in Commander games to make a big different.
Sejiri Steppe is something to consider. And the Boros Garrison makes it better.
Move the Rugged Prairie and Sacred Foundry to the mainboard from your maybe board.
Don't ignore the plain old basic lands. Even if you just use a couple of each. You never know when an opponet will play a "Every seach for a basic land" card and you're left out of the party.
I would also consider Holdout Settlement and Springleaf Drum to help take advantage of Depala, Pilot Exemplar's ability to load your hand with creatures and vehicles. Remember that you can tap a creature with summoning sickness to activate the Settlement or the Drum since you aren't activating the creature's ability.
Lightning Greaves is a tough card to consider. Yes, it is a great card. But does it really help that much? You aren't themed around equipment. I would drop in in favor of something that helps more often.
One-shot effects like Built to Last and Built to Smash are not really good in a multiplayer game.
I hope these suggestions help give you some ideas. Let me know what you think. Feel free to look over my decks and let me know what you think of the suggestions.
2 months ago
I think Knight of the White Orchid is definitely a good idea. Maybe Soul Warden, too for a low cost spell. I like to use Tezzeret's Gambit for draw card in white if I'm running any creatures that can get counters. Kabira Crossroads might be worth a 1x, too.
2 months ago
Squadron Hawk is a lackluster card for this deck in my opinion, and can easily be cut for something more valuable. The deck doesn't run any sort of pump or anthem for its 1/1 body, nor Martyr of Sands for them to be beneficial in hand. If you're looking for more bodies with evasion, consider Spectral Procession as was previously mentioned, or Lingering Souls for its less demanding cost and flashback (since you're running W/B).
Also, completely agree with trading your current removal spells for better ones. Go for the Throat is a good option, as is to a lesser extent Murderous Cut and Utter End. Depending on your price break, you could also consider Fatal Push and Anguished Unmaking. I prefer to run Anguished in mine as the life loss can easily be overcome due to the nature of the deck and they can't get that targeted card back. (Then of course you've got PtE but each copy would be half the price of your deck downright.)
As for landbase it's a tough call when you're trying to keep it cheap. Though automatically I can say swap both Sanctuaries for two more Barrens since the former is inferior to the latter. Also, Sandstone Bridge feels out of place. If you're considering a land that enters tapped and only provides one color, choose Kabira Crossroads.
Hope this helped; it's difficult creating an efficient Soul Sisters deck while not including its trademark cards, to keep the price this low.
2 months ago
Scoured Barrens is a must include, even if you just replace Salt Flats. Also, how about Radiant Fountain or Kabira Crossroads? Your land count is kind of low, I would add Kor Cartographer and/or Liliana's Shade. Recur them early and often with Athroes, Phyrexian Reclamation, Ravos, Soultender, etc. For further land triggers I started to run Ruin Ghost, bounce those life gain lands. Don't forget to tap them before you bounce them.
How about Karlov himself, or Treasury Thrull ? I have gotten huge value from both.
If you average game is 3+ opponents, Shattered Angel is great value.
3 months ago
3 months ago
Archangel of Thune, because it can deliver some real nasty surprises during attacks if played from your hideaway land.
Try the math: you attack with 3 soul sisters, and during the attack, you play archangel from Windbrisk Heights, triggering each of the "gain 1 life" abilities, gaining you 3 life, and triggering archangels ability 3 times, making each of the sisters a 4/4.
I disagree on Kabira Crossroads as it comes into play tapped. You already have Windbrisk Heights (I guess - it wouldn't be soul sisters without it) and adding more slow-lands basically means that your opponent gets an extra turn.
3 months ago
Need 2 more Spectral Procession
Angel of Glory's Rise It's really REALLY hard to hit 7 lands in modern without killing or getting killed first. You might consider removing it.
Martyr of Sands is also pretty much played in every soul sister deck.
Brave the Elements Sideboard option, Go all in.
Felidar Sovereign X1 (for optional wincon)
Kabira Crossroads Obviously...
Sunbond isn't bad ?
There, now you have some stuff to play with for a while. :)