Thornwood Falls

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Common
Eternal Masters (EMA) Common
Commander 2015 (C15) Common
Fate Reforged (FRF) Basic land
Khans of Tarkir (KTK) Common

Combos Browse all

Thornwood Falls

Land

Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

: Add or to your mana pool.

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Thornwood Falls Discussion

Soldrand on Nate P's Tournament Edric

2 weeks ago

I wouldn't bother with Summer Bloom at all, because you have so few lands in the deck, the odds of you having three extra lands in hand seems unlikely. In addition, I would get rid of Thornwood Falls, Vivid Creek, and Vivid Grove, and replace them all with islands. I have an Edric deck that I've built, feel free to check it out.

http://tappedout.net/mtg-decks/weenie-hut-general-3/

DRACULA150704 on Pauper Infect Deck

1 month ago

1: I would take out the Thornwood Falls so that you can have more Evolving Wilds or Terramorphic Expanse.

2: You don't need 14 "infectors" so take out the Rot Wolf and add in more buff spells.

3: Where is your Invigorate?, Invigorate is better than Mutagenic Growth so take something like Vines of Vastwood out for it.

4: Replace Giant Growth with Seal of Strength. Seal of Strength is like a Giant Growth that you can use later.

5: take out the Brainstorm and add another buff like Groundswell.

6: check out my infect deck; Infect Pauper, if you want anymore suggestions.

Mandalorian on Get Down with the Slickness

1 month ago

There are some pretty cheap dual lands you can add here to make the deck more consistent-

Yavimaya Coast

Lumbering Falls

Temple of Mystery

Thornwood Falls

Looks like you already have Master of the Pearl Trident which is great. I suggest picking up Lord of Atlantis as well and then coupling it with Spreading Seas or Sea's Claim to mess with your opponent's mana and make your whole team unlblockable against non blue decks with islandwalk.

Cancel is quite bad and there are plenty of cheap upgrades you can choose from something simple as adding a scry with Dissolve or going more narrow and efficient with Spell Pierce, Unified Will, or Mana Leak

Typically Merfolk decks play Aether Vial to power out multiple cards a turn, but they are quite expensive so since you are running , I suggest Collected Company

Other good Merfolk options

Merrow Reejerey

Harbinger of the Tides

Silvergill Adept

Cursecatcher

Pieguy396 on Riku's Forces

1 month ago

Looks a lot better! Nice job with your lands as well! I only have a couple of comments:

In any case, awesome job! Looks solid!

TheRedKnight on Temur Dragons

2 months ago

You need more ramp to get your big dragons out sooner! Might I suggest taking out Reclamation Sage, Skyship Stalker and Crucible of Fire and replace them with Birds of Paradise, Sylvan Caryatid and Shaman of Forgotten Ways if budget allows. If not Elvish Mystic, Whisperer of the Wilds and Rattleclaw Mystic. Always a fun addition Dragon Tempest. Also to get all three colors more reliably replace the Rugged Highlands and two Thornwood Falls with Evolving Wilds. You could also use the Kaladesh Fastlands Botanical Sanctum and Spirebluff Canal as they are relatively cheap money wise and have a chance at entering untapped. Same goes for the Battleland from Zendikar Cinder Glade.

Take a look at my list Rampaging Dragonlords if you like. It's not very competitive or anything but it can hold its own! Sorry for the wall of text. But I love my dragons and I have started out as you did. Wished someone had given me more pointers at the time being new to the game and all. So I hope that helps :) If you have any questions fire away!

slvstrChung on Overhead

2 months ago

I'm using the ring menu displayed by the site to do this, so there's no reason you can't do it yourself next time. ;) But let's see.

You only have 4 spells each in White, Red and Green, so one solution is to halve the number of Plains, Mountains and Forests in the deck and add on six more Islands (or maybe 7 Islands 1 Swamp). However, that also leaves you in the position of maybe drawing those colors and not getting the colors you need.

Another solution would be to trade out ALL the non-blue lands for taplands: 3 each of Tranquil Cove, Swiftwater Cliffs and Thornwood Falls, 4 Dismal Backwater, and 7 Islands. This is a fairly slow mana base, but you probably won't be caught unawares. Another option in this vein would be to run 4 Dismal Backwater, 4 Jungle Shrine and 12 Islands, but this leaves you jammed if you end up with more than 4 R, W and/or G cards in hand. (It's statistically unlikely that you would, but our job in mapping out the lands is to plan for everything that can happen... especially the unlikely stuff.)

A third is mana-fixing. Rupture Spire essentially has a casting cost, but it still gets you any color. Shimmering Grotto is standard mana-filtering. Those, 12 Islands and your Birds of Paradise would probably be sufficient.

Finally, as to what to replace the Cloudfin Raptor with: Cloud Sprite, Faerie Squadron, Jace's Phantasm, Zephyr Sprite or -- my personal recommendation -- Judge's Familiar.

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