|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Common|
|Eternal Masters (EMA)||Common|
|Commander 2015 (C15)||Common|
|Fate Reforged (FRF)||Basic land|
|Khans of Tarkir (KTK)||Common|
Combos Browse all
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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|Have (12)||ironax , Mousemke , bakeraj4 , ZombieFood , maR2307 , Dr_Jay , , Malachy_ , bakunet , orzhov_is_relatively_okay819 , PTsmitty , gildan_bladeborn|
Thornwood Falls Discussion
2 weeks ago
I wouldn't bother with Summer Bloom at all, because you have so few lands in the deck, the odds of you having three extra lands in hand seems unlikely. In addition, I would get rid of Thornwood Falls, Vivid Creek, and Vivid Grove, and replace them all with islands. I have an Edric deck that I've built, feel free to check it out.
2 weeks ago
Breeding Pool, Steam Vents, Stomping grounds, Cinder Glade, Game Trail, Evolving Wilds, Terramorphic Expanse, Frontier Bivouac, Temple of Abandon, Temple of Epiphany, Temple of Mystery, Gruul Turf, Izzet Boilerworks, Simic Growth Chamber, Hinterland Harbor, Rootbound Crag, Kazandu Refuge, Rugged Highlands, Swiftwater Cliffs, Thornwood Falls, Shivan Reef, Yavimaya Coast, Gruul Guildgate, Highland Lake, Izzet Guildgate, Shivan Oasis, Simic Guildgate, Timber Gorge, Woodland Stream, Highland Weald, Arcane Lighthouse, Homeward Path, Kessig Wolf Run, Rogue's Passage, Skarrg, the Rage Pits, Command Tower, Forbidden Orchard, Path of Ancestry, Lumbering Falls, Wandering Fumarole, Savage Ventmaw, Shaman of Forgotten Ways, Somberwald Sage, Xenagos, the Reveler
1 month ago
Seedborn Muse+Orrey=Prophet of Kruphix
That mana base could use some real help. Here are some cheaper upgrades
1 month ago
2: You don't need 14 "infectors" so take out the Rot Wolf and add in more buff spells.
6: check out my infect deck; Infect Pauper, if you want anymore suggestions.
1 month ago
There are some pretty cheap dual lands you can add here to make the deck more consistent-
Looks like you already have Master of the Pearl Trident which is great. I suggest picking up Lord of Atlantis as well and then coupling it with Spreading Seas or Sea's Claim to mess with your opponent's mana and make your whole team unlblockable against non blue decks with islandwalk.
Cancel is quite bad and there are plenty of cheap upgrades you can choose from something simple as adding a scry with Dissolve or going more narrow and efficient with Spell Pierce, Unified Will, or Mana Leak
Other good Merfolk options
1 month ago
Looks a lot better! Nice job with your lands as well! I only have a couple of comments:
- It looks like you might have too many nonbasic lands in your deck. Fastlands like Botanical Sanctum aren't great in EDH in my opinion, as games tend to go long, and neither are straight-up ETBT (enters-the-battlefield-tapped) lands like Izzet Guildgate, Thornwood Falls, or Woodland Stream. The only ETBT lands I would recommend running are tri-lands (Frontier Bivouac in your case), and scry-lands (the Temples).
- I'm not quite sure why Drover of the Mighty is in here, as you don't have any dinosaurs to pump it. If you need two-mana ramp creatures, Voyaging Satyr is pretty good, but I would recommend Signets instead (Izzet Signet, Simic Signet, Gruul Signet).
In any case, awesome job! Looks solid!
2 months ago
You need more ramp to get your big dragons out sooner! Might I suggest taking out Reclamation Sage, Skyship Stalker and Crucible of Fire and replace them with Birds of Paradise, Sylvan Caryatid and Shaman of Forgotten Ways if budget allows. If not Elvish Mystic, Whisperer of the Wilds and Rattleclaw Mystic. Always a fun addition Dragon Tempest. Also to get all three colors more reliably replace the Rugged Highlands and two Thornwood Falls with Evolving Wilds. You could also use the Kaladesh Fastlands Botanical Sanctum and Spirebluff Canal as they are relatively cheap money wise and have a chance at entering untapped. Same goes for the Battleland from Zendikar Cinder Glade.
Take a look at my list Rampaging Dragonlords if you like. It's not very competitive or anything but it can hold its own! Sorry for the wall of text. But I love my dragons and I have started out as you did. Wished someone had given me more pointers at the time being new to the game and all. So I hope that helps :) If you have any questions fire away!
2 months ago
I'm using the ring menu displayed by the site to do this, so there's no reason you can't do it yourself next time. ;) But let's see.
You only have 4 spells each in White, Red and Green, so one solution is to halve the number of Plains, Mountains and Forests in the deck and add on six more Islands (or maybe 7 Islands 1 Swamp). However, that also leaves you in the position of maybe drawing those colors and not getting the colors you need.
Another solution would be to trade out ALL the non-blue lands for taplands: 3 each of Tranquil Cove, Swiftwater Cliffs and Thornwood Falls, 4 Dismal Backwater, and 7 Islands. This is a fairly slow mana base, but you probably won't be caught unawares. Another option in this vein would be to run 4 Dismal Backwater, 4 Jungle Shrine and 12 Islands, but this leaves you jammed if you end up with more than 4 R, W and/or G cards in hand. (It's statistically unlikely that you would, but our job in mapping out the lands is to plan for everything that can happen... especially the unlikely stuff.)
A third is mana-fixing. Rupture Spire essentially has a casting cost, but it still gets you any color. Shimmering Grotto is standard mana-filtering. Those, 12 Islands and your Birds of Paradise would probably be sufficient.