Thornwood Falls

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 Common
Eternal Masters Common
Commander 2015 Common
Fate Reforged Basic land
Khans of Tarkir Common

Combos Browse all

Thornwood Falls

Land

Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

: Add or to your mana pool.

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Thornwood Falls Discussion

gravitydefyinghair on Surrak Dragonclaw EDH

1 week ago

Torrent Elemental is not a legal card with Surrak as the commander. Both colors of the hybrid mana in either the casting cost or ability activation cost must exist in the commander's color identity. So, for example, you could play Giant Solifuge in this deck (not that I would, but it is legal to do so) but it would be illegal to play Nightveil Specter.

I would replace Destructor Dragon with Trygon Predator.

I would take out Frost Walker, Cyclone Sire, Torrent Elemental, Gruul Turf, Gruul Charm, Lightning Strike. Seer's Lantern, Nissa's Renewal, Devour in Flames, and Izzet Boilerworks.

Here's why:

  • Frost walker and Cyclone sire are more 60-card format cards.

  • Torrent elemental is illegal.

  • Gruul turf and Izzet boilerworks seem good, but they're really just strip mine/wasteland bait.

  • Gruul charm is bad. Be greener and invest in trample.

  • Lifecrafter's Bestiary or Thassa, God of the Sea are upgrades from Seer's Lantern.

  • Nissa's Renewal is late game ramp. That's bad. Early game ramp is better.

  • Burn is bad in EDH.

I would suggest (these are all just good cards for your consideration, I know there are probably more than I suggested taking out):

For a 3 color deck, the landbase would also be improved by taking out basics and putting in things like:

Ideally, for a landbase you'd have shock lands such as Steam Vents, fetch lands such as Scalding Tarn, and regular dual lands such as Volcanic Island, but those things are expensive and this is a game.

brokendwarf on Pauper Exalted Infect?

1 week ago

The manabase could probably be a bit more refined. You're running a 3 color deck with a lot of double-color and multi-color cards. Stuff like Blossoming Sands, Thornwood Falls, and Tranquil Cove.

Chandrian on Casting Spells

2 months ago

Coming back after having looked at the deck a bit more.

I think you can cut on the hate cards. You have a lot of counterspells, I'd cut the ones that aren't as good in EDH as in other formats. For example Clash of Wills, in EDH players usually tend to have more mana, so most of the time they'll be able to play that "x" cost without trouble.

Your manabase could use some help. I'd play some duals and utility lands. For example Thornwood Falls, Botanical Sanctum, Simic Guildgate, they'll help you to easier reach your requirements for double of the same manacost. Utilitylands like Rogue's Passage help your creatures get through or in the case of Arcane Lighthouse allow you to get around some protection on your opponent's creatures.

To really take advantage of Rashmi, Eternities Crafter without having to make the deck too much instant-based, I'd play Alchemist's Refuge, this will allow you to cast non-instants at instant speed.

You should run some more manaramp, for example Cultivate and Kodama's Reach place lands into play and in your hand, advancing you easily. This is the biggest problem I have with Attune with Aether in EDH as it puts the lamd in your hand and so doesn't ramp you. Most lists aslo play Sol Ring in EDH because it makes for a nice jump in available mana.

Containment Membrane isn't good in EDH as there are enough ways to untap or blink permanents and enchantment hate is out there too.

carpecanum on Ssssnakes!

2 months ago

Throw in some Hexproof and maybe Illusionist's Bracers and you can get a pretty fast commander damage kill. Just have your boss hit himself a few times.

Bounty of the Luxa would be handy and maybe a few cheap lands to help your mana base : Evolving Wilds, Terramorphic Expanse, Simic Guildgate, Simic Growth Chamber, Thornwood Falls and Woodland Stream

ericalt91 on Ezuri's Unending Progress

3 months ago

I see where you are coming from with Dryad Arbor and Khalni Garden, but in my meta, people would snipe the Dryad Arbor just for kicks. Khalni Garden isn't bad by comparison; however, if I'm going to have a land come in tapped, I'd rather have a dual land. The lands you mentioned have been on my chopping block for awhile. I'll be cutting Llanowar Reborn, Vivid Creek, and Vivid Grove for dual lands, i.e. Temple of Mystery, Thornwood Falls, Yavimaya Coast, etc.

frostdiggity on My snake deck (that title took me two weeks...)

3 months ago

Hey! Love your enthusiasm for your snake deck. As someone who's relatively new to Magic, I've never seen a snake deck... and it was a treat.

Thornwood Falls and Temple of Mystery are solid budget replacements for Simic Guildgate. I'd even mail you a couple Thornwood Falls if you want them :)

It seems like you'd want more basic forests over islands, as none of your turn 1 & 2 plays are blue and you only run 6 untapped green sources. Plus, when you actually need islands, you have Sakura-Tribe Elder and Terramorphic Expanse to find them for you. Maybe consider dropping 4 islands and add 4 forests?

mattuch on Zakupy

4 months ago

Posortuj sobie po kolorze:http://tappedout.net/users/mattuch/lists/full-2/?cat=colorna tej licie powinny by wszystkie moje biae karty, przejrzyj se.

Poza tym mam:Tranquil Cove, Blossoming Sands, Thornwood Falls i Evolving Wilds

Tych bym nie bral:Reliquary Tower, Myriad Landscape bo s drogie $$ i nie wiem, czy warte swojej ceny.

Poza tym polecam:Burnished Hart, Everflowing Chalice, Armillary Sphere

Na biaych si w sumie nie znam, wic odnonie reszty si nie wypowiem (chocia commander zajebisty, cho duo mana).

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