Thornwood Falls

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Common
Eternal Masters (EMA) Common
Commander 2015 (C15) Common
Fate Reforged (FRF) Basic land
Khans of Tarkir (KTK) Common

Combos Browse all

Thornwood Falls

Land

Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

: Add or to your mana pool.

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C16

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C15

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Thornwood Falls Discussion

TheRedKnight on Temur Dragons

1 week ago

You need more ramp to get your big dragons out sooner! Might I suggest taking out Reclamation Sage, Skyship Stalker and Crucible of Fire and replace them with Birds of Paradise, Sylvan Caryatid and Shaman of Forgotten Ways if budget allows. If not Elvish Mystic, Whisperer of the Wilds and Rattleclaw Mystic. Always a fun addition Dragon Tempest. Also to get all three colors more reliably replace the Rugged Highlands and two Thornwood Falls with Evolving Wilds. You could also use the Kaladesh Fastlands Botanical Sanctum and Spirebluff Canal as they are relatively cheap money wise and have a chance at entering untapped. Same goes for the Battleland from Zendikar Cinder Glade.

Take a look at my list Rampaging Dragonlords if you like. It's not very competitive or anything but it can hold its own! Sorry for the wall of text. But I love my dragons and I have started out as you did. Wished someone had given me more pointers at the time being new to the game and all. So I hope that helps :) If you have any questions fire away!

slvstrChung on Overhead

2 weeks ago

I'm using the ring menu displayed by the site to do this, so there's no reason you can't do it yourself next time. ;) But let's see.

You only have 4 spells each in White, Red and Green, so one solution is to halve the number of Plains, Mountains and Forests in the deck and add on six more Islands (or maybe 7 Islands 1 Swamp). However, that also leaves you in the position of maybe drawing those colors and not getting the colors you need.

Another solution would be to trade out ALL the non-blue lands for taplands: 3 each of Tranquil Cove, Swiftwater Cliffs and Thornwood Falls, 4 Dismal Backwater, and 7 Islands. This is a fairly slow mana base, but you probably won't be caught unawares. Another option in this vein would be to run 4 Dismal Backwater, 4 Jungle Shrine and 12 Islands, but this leaves you jammed if you end up with more than 4 R, W and/or G cards in hand. (It's statistically unlikely that you would, but our job in mapping out the lands is to plan for everything that can happen... especially the unlikely stuff.)

A third is mana-fixing. Rupture Spire essentially has a casting cost, but it still gets you any color. Shimmering Grotto is standard mana-filtering. Those, 12 Islands and your Birds of Paradise would probably be sufficient.

Finally, as to what to replace the Cloudfin Raptor with: Cloud Sprite, Faerie Squadron, Jace's Phantasm, Zephyr Sprite or -- my personal recommendation -- Judge's Familiar.

Delta-117 on Super Friends Commander/EDH

3 weeks ago

Hey there as promised earlier, here are my suggestions. I will suggest what to take out and possible replacements for each.

(Take out these)Nissa, Voice of Zendikar, Kiora, Master of the Depths,Mystic Barrier, Isperia, Supreme Judge, Dictate of Karametra, Jace, the Living Guildpact, Creeping Renaissance, Garruk Relentless, Praetor's Counsel, Spreading Plague, Ob Nixilis of the Black Oath, Sorin, Grim Nemesis, Primal Surge, Citadel Siege, Jace, Memory Adept.

Also in terms of lands remove: Elfhame Palace, Orzhov Guildgate, Selesnya Guildgate, Tranquil Expanse, Golgari Rot Farm, Selesnya Sanctuary, Azorius Chancery. I could suggest a lot more like Thornwood Falls among others but I feel your wanting to keep the land base fairly budget still correct?

Now let me suggest some replacements...

Cyclonic Rift, Teferi, Temporal Archmage, Supreme Verdict, Anguished Unmaking, Sphere of Safety, Norn's Annex, No Mercy, Sol Ring, Astral Cornucopia, Fellwar Stone, Gilded Lotus, Spike Weaver, Exploration / Burgeoning, Venser, the Sojourner, Merciless Eviction, Skyshroud Claim, Mana Reflection, Rhystic Study, Sylvan Library, City of Brass, Reflecting Pool, Forbidden Orchard, Mana Confluence, Murmuring Bosk, Path to Exile, Swan Song, Disallow, Catastrophe, Mystical Tutor, and Demonic Tutor.

I better cut this to an end here, as I still got to look at your other decklists. But if you are wondering about any of my suggestions here / and or what to add if any from among my suggestions then just let me know!

mtgplayer100 on

3 weeks ago

Wall of Roots is just a strictly upgrade to Wall of Tanglecord as well as Temple of Mystery is to Thornwood Falls.

Invisible Stalker and Sixth Sense seems like they dosen't really help doing what the deck is trying to accomplish. Spell Shrivel is a bad counterspell, while Garruk Wildspeaker and Thragtusk looks great here.

Some early mana ramp here like Elvish Mystic, Sakura-Tribe Elder and Spring / Mind would probably be nice.

DarDar17 on Simic energy Turret

4 weeks ago

Great deck! I love it when budget decks are actually budget, and not 200 dollars. I agree with Mandalorian that you need better dual lands. even a small upgrade to Thornwood Falls would help. I also think you should have more dual lands, 2 isn't really enough. It would also help to get rid of a one or two lands, you have a lot of ramp like Elvish Mystic and Attune with Aether so 26 lands is too much. My last suggestion is adding a sideboard.

Otherwise it's a fantastic deck +1

Gattison on Limbo

1 month ago

This one's harder for me to gauge because I can't visualize graveyard tricks real well without physically playing it, lol.

Here, I would -2 Dismal Backwater and +1 Simic Growth Chamber, +1 Thornwood Falls. Then, rebalance your basics. this way ALL of your non-basics can tap for your deck's main color. if color ratio swings a different way later on, maybe consider readjusting the manabase similarly.

Then Promised Kannushi should be your main 1-drop (as in, 4-of). Maybe go down 1 land to squeeze it in? or else, drop a Burr Grafter?

As for everything else, I dunno... How does it run? is it slow or fast? I like this one pretty much as is. The mainboard looks alright, do you sideboard at all in pauper?

Gattison on Join the Herd

1 month ago

Hey there, interesting build. I like obscure stuff like this. I do have some ides for you, too.

First of all, with an average CMC of just over 2.0, 25 lands seems way high. Do you draw too many lands if games go to 10-15+ turns? I would try 20, maybe 21 lands in this deck, personally.

With those four new slots, how about some draw, such as Ponder, Brainstorm, Serum Visions... hell, even Divination or Counsel of the Soratami would work nice because Coiling Oracle can help you ramp.

If not draw power, then maybe recursion? like Reclaim? or protection, like Ranger's Guile?

Also, I would only do 3-of Simic Growth Chamber & Thornwood Falls each. Full playsets (4-ofs) are for cards you don't mind seeing in your opening hand, 3-of is for when you want to draw into it every game, but don't want it clogging up your opener. You seem to know this, but I'm just being clear. You don't want slow-lands on T1-T3.

Wings of Velis Vel seems like an under-performer here. All your creatures are already aurochs, so you don't need the second part. I think you'd be better off with the classic Giant Growth. it costs less, and if you use it on an Aurochs Herd, it'll become a 7/7, not remain a 4/4.

Crown of Ascension definitely seems cool here, though. Crown of Vigor might fit in as well, if you have any space left. happy playtesting!

EDIT: Also, you should add the "Aggro" and "Tribal" hubs to your deck's categories for maximum exposure. As well as "U/G Simic."

Mandalorian on Simic energy Turret

1 month ago

Woodweaver's Puzzleknot is great for prolonging the game and getting . Glimmer of Genius should probably also find a place since it can help dig for your important pieces and get you .

Thornwood Falls is a direct upgrade to the other tap lands your playing.

Yavimaya Coast, Hinterland Harbor, and Botanical Sanctum are cheap ways to upgrade the mana base further.

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