|Commander / EDH||Legal|
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|Commander 2015 (C15)||Uncommon|
Combos Browse all
Novijen, Heart of Progress
: Add to your mana pool.
, : Put a +1/+1 counter on each creature that entered the battlefield this turn.
Novijen, Heart of Progress Discussion
1 month ago
Hey, looks good, but one of the best interactions with Animar are cards that can bounce themselves or other creatures you control. This lets you get more counters on Animar faster.
Statue can bounce itself unlimited number of times since its colorless, each time you bounce it you put a counter a on Animar and it reduces the casting cost of Statue.
Low mana cost creatures who give you value when they ETB are good when you can bounce creatures.
- Elvish Visionary : draw.
- Cloud of Faeries : untap lands.
- Pollenbright Druid : new from WAR, +1/+1 counter or proliferate.
- Fierce Empath : tutor for big creatures.
- Eternal Witness : recur any card from graveyard.
- Reclamation Sage : destroy any one artifact or enchantment.
- Farhaven Elf or Solemn Simulacrum : basic land ramp.
When playing a lot of creatures as well as bounce then Beast Whisperer is good repeatable draw. Forgotten Ancient and Managorger Hydra are two good cards for the +1/+1 counters strategy because each gets counters when any player plays a spell. This includes your opponents and in multiplayer Commander these creatures can get very big. They're also good with the strategy of bounce because you're casting creatures after you bounce them back to your hand. Ancient can be a counters engine since at your upkeep you can move counters from him onto any other creatures you control any way you like including onto Animar. If you like some of these suggestions I offer help to make cuts.
For the manabase really consider more lands. 30 total lands is low for your deck to function without being consistently land screwed. Getting land screwed is not fun; it's better to have more lands than not enough. There's some budget ($1-$5 or less each) lands to consider adding:
- Exotic Orchard
- Frontier Bivouac
- Opal Palace
- Yavimaya Coast
- Game Trail
- Shivan Reef
- Karplusan Forest
- Novijen, Heart of Progress
- Rootbound Crag
Good luck with your deck.
1 month ago
One card I really don't like in this deck is Tetsuko Umezawa, Fugitive . It seems like you want to pump your merfolk up a bit, but if you do that, Tetsuko's unblockable anthem isn't going to work anymore. Goreclaw, Terror of Qal Sisma 's first ability isn't great in this deck since you've only got 5 creatures that she can actually reduce the casting cost of. I'm betting that when you get her out you probably only see 1 of those creatures appear during a game, unless you get really lucky. That said, I do like her second ability in the deck if you're able to pump your small creatures high enough. In your experience, how has that worked out? Are you able to pump multiple creatures up to power 4 or greater in a reasonable amount of time?
What I do like is your decision to include a lot of card draw and small creatures. I think lots of small creatures is definitely the way to go. I'd suggest also adding in some more tokens. I'm a huge fan of Deeproot Waters for this deck. It's got synergy with all the little merfolk you're running, and creates so many more of them. On top of that, it's an enchantment, and your friend is playing blue and black, which lacks in enchantment removal. Seems like a natural fit for your deck. If you want to keep Goreclaw around, but also want small creatures, consider Benthicore .
I'd also recommend adding in some more "no maximum handsize" spells. You've got options, and some are better than others. Library of Leng would be awesome here against that mill deck, and it's super fast to get onto the board. Also it doesn't cost an arm and a leg in terms of real world dollars. Reliquary Tower is a classic that I include in nearly all of my decks, and I've always liked Thought Vessel for its added colorless mana ramp, but if that's too expensive to purchase, Venser's Journal and Spellbook also do the job, but without quite as nice of a bonus effect (or any bonus effect at all, for Spellbook). I'll mention one more that is in your colors, but is a creature (and therefore can easily be removed), Graceful Adept . The thing here is your commander comes out pretty late, so getting the "no maximum handsize" effect early (so, low converted mana cost) will make it so that you can keep all of the cards you draw before she gets into the battlefield, making her that much stronger when she gets out. Also, if she gets removed, you're not going to want to have to discard 20 cards.
I like your idea with Oran-Rief, the Vastwood , putting counters on creatures as they enter the battlefield. I do that in one of my decks. I'd also suggest Novijen, Heart of Progress , to double down on that strategy. Llanowar Reborn can also give a single creature a +1/+1 counter. That may or may not be worth the "Enters tapped" part of it for you. It was for me, but that's because I have counter doublers and things like that in my deck.
I don't really like Etherium Sculptor in your deck with the lack of artifacts. There are only 5 in your entire deck. That's also really hurting Padeem, Consul of Innovation 's value. You either need to add in more artifacts (with moderate to high converted mana cost) or get rid of those cards.
I hope this helped, and I hope it didn't come off as rude or anything. I'm just trying to find some synergies and improvements for your deck! Good luck to you!
2 months ago
Guildmages' Forum , Llanowar Reborn , Novijen, Heart of Progress , Opal Palace , Oran-Rief, the Vastwood , Biogenic Upgrade , Solidarity of Heroes , End-Raze Forerunners , Terastodon , Hatchery Spider , Ghalta, Primal Hunger , Goreclaw, Terror of Qal Sisma , Nissa, Voice of Zendikar , Domri, Chaos Bringer , Meteor Golem , Verdurous Gearhulk , Mouth / Feed , Grow from the Ashes , Scrounging Bandar , Prowling Serpopard , Brawn , Anger
3 months ago
3 months ago
What do you think of this combo:
- Any creature with 3 +1/+1 counters.
- Galloping Lizrog x3.
- Win on upkeep.
A mere 17 mana combo! And with Alchemist's Refuge , you can do it at instant speed! If you feel like this Hearthstone-level of BS-ery is acceptable in your games, I think it'd be the most exciting way to play into the Ascendancy win-con. Just play pure defense until then, foggy creatures, tokens, counterspells, etc.
Since your playgroup probably wouldn't appreciate that combo, however, you can focus on chaining Lizrogs for a few turns and protecting Ascendancy. The game plan then simplifies to:
- Stick creatures that contest the board. Use them as soft removal with Clear Shot and Mutant's Prey type effects.
- Draw your deck to find 3 Galloping Lizrog .
- Play the Lizrogs for an inevitable doom-parade of mutants. Hopefully they will be threatening enough to prevent your opponent from dealing with the Ascendancy itself.
- Curator's Ward might be overkill for protecting Simic Ascendancy , you have Turn Aside already which is probably better. Feels more interactive too, I think.
My only other suggestions would be Master Biomancer , Fathom Mage and Zameck Guildmage (or Combine Guildmage , but Zameck is better I think) if you want a slower build-up. Vigean Hydropon maybe? And Novijen, Heart of Progress seems like an easy include. I like your idea behind Hadana's Climb Flip, but to me that leans towards Ascendancy as the secondary win-con, not primary.
3 months ago
Alchemist's Refuge Blighted Cataract Botanical Sanctum Flooded Grove Halimar Depths Hinterland Harbor Magosi, the Waterveil Minamo, School at Water's Edge Misty Rainforest Novijen, Heart of Progress Reliquary Tower Temple of Mystery
4 months ago
6 months ago
Here are some more counters matters budget friendly cards not on your list you may want to consider running:
Novijen, Heart of Progress occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
G/U (Simic): 0.57%