As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't Choked Estuary enters the battlefield tapped.
: Add or to your mana pool.
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Choked Estuary Discussion
3 days ago
1 week ago
Going to say with my testing, Aggro Kills(or anyone who plays a creature on T1/2) us, also a lot of tap lands kill us as well. Here are some suggested "fixes"
For aggro, perhaps try removing both Sweltering Suns to SB for two Harsh Mentors as through my testing it gets them to at least not attack. Perhaps instead of that you can turn those 2 free slots to another Enigma Drake and another Fatal Push
as for the land situation, I'd like to suggest perhaps moving a few of the SOI lands out(Mainly Choked Estuary) or if you wish to keep the land the same, I prefer to have 1 more Foreboding Ruins instead of said Estuary.
Other than that the deck is slow as we all know and Lili is really helping so i'll see what we can take out for her to be in main.
1 week ago
Your mana base could do with some help.
2 weeks ago
2 weeks ago
first of all since it IS a budget deck you could take out that Dimir Aqueduct and throw in some Choked Estuary or Drowned Catacomb. next, throw in a win con... Tainted Strike should be perfect since your assassins are unblockable so infect would go for the win quicker. infect would also be a good defense if things try to take a turn for the worst. Cyclonic Rift would also help if Royal Assassin can't pop off right away. Dismember would also be good since it can weaken the creatures that have indestrucable. hopefully this can give some good ideas
3 weeks ago
turn aside is not a very good card. you don't have enough cyclers for drake haven to be good and the black splash in your sideboard is tough because they're mostly bb. cut blighted cataract for Choked Estuary. cut baral, horribly awry, essence flux, drake haven, 1 void shatter, and turn aside for 3 Pull from Tomorrow, 3 Essence Scatter, 1 more torrential gearhulk, 4 Glimmer of Genius, 4 Dynavolt Tower. your deck will be better.
1 month ago
Upvote for more Dragons :)
My one suggestion would be to perhaps think of adding more Painlands like finishing a set of Shivan Reef. The Check Lands like Choked Estuary will slow your tempo more. And I wouldn't run as many Battle Lands unless you'd like to add Fetch Lands as well? It kinda falls under the same principle. Spirebluff Canal would be alright as well.
Oh, and perhaps Sign in Blood over Read the Bones or perhaps Tormenting Voice?
1 month ago
There's a lot to unpack here, Sphinx of Magosi might be a worse Kefnet the Mindful, for a control deck, I'd suggest having as few things as possible that can't interact directly with your opponent's things on your opponent's turn. Standard has a reasonable pool of counterspells, from Censor and Disallow to Essence Scatter and Negate.
I would start by cutting all the non-land permanents from this deck, except perhaps Curator of Mysteries and maybe Sphinx of Magosi and if you don't feel like totally scrapping everything, maybe Trial of Knowledge. In their place you can run spells like Anticipate, Glimmer of Genius, Pull from Tomorrow, and the counterspells I mentioned before, if you can get your hands on Torrential Gearhulk, you want to play as many of those as you can, because they are really good, and with them, you can also get funny and tricksy with Commit / Memory.
If you want to run things like Grasp of Darkness, Murder and Yahenni's Expertise (Languish isn't currently standard legal), you'll probably have to upgrade your manabase with more lands that tap for both black and blue mana, Submerged Boneyard is a cheap option Fetid Pools is strictly better, though, but you'll probably find more joy in Choked Estuary and Sunken Hollow.
Of course, getting a full, competitive list together can get pricey, so maybe just tweak a little, slowly get rid of the creatures and get more things you can do on your opponent's turns. I hope some of this helps