Choked Estuary

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Shadows over Innistrad Rare

Combos Browse all

Choked Estuary

Land

As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't Choked Estuary enters the battlefield tapped.

: Add or to your mana pool.

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Choked Estuary Discussion

kanniama on Reckless Artifacts

1 day ago

cking92 and Riptide789 made a few changes based on your comments. dropped Sunken Hollow and Choked Estuary for Spire of Industry, and dropped a Decoction Module and Fabrication Module for another mountain and island. as well as earlier swapping to add in Yahenni, Undying Partisan and Negate

ipsmo on Esper Control

2 days ago

Definitely what i have been searching for as a deck. that Eldrazi Displacer interaction screams value, i love it. Maybe adding some Choked Estuary to fix the B/U mana?

MangaVentFreak13 on mechanized panharmonicon

6 days ago

Wow. Just wow.

Um, mana base: Spire of Industry, Concealed Courtyard, Aether Hub, Sunken Hollow, Prairie Stream, Port Town, Choked Estuary, Shambling Vent, Forsaken Sanctuary, Submerged Boneyard and Meandering River. There are so many choices, pick your poison. Trust me, it'll help.

Control: You mentioned the early game is weak. It is. Control helps with that. Whether Fatal Push, Grasp of Darkness, Anguished Unmaking or something like that to kill creatures or something like Disallow, Void Shatter, Metallic Rebuke, or Negate to disrupt your opponent. Then you have cards like Anticipate, Prophetic Prism and Glimmer of Genius to help filter your deck in addition to Glint-Nest Crane to search for your combo pieces, (especially since Glint-Nest will bottom your Mechanized Productions). Speaking of which, I think you need more artifacts.

Early Game: Thraben Inspector is a good card, and a wonderful way to start off the game. Aether Poisoner doesn't really put any pressure on your opponent though, so what is she there for? If you have her for her deathtouch then why aren't you running Gifted Aetherborn? If you have her to make Servos, I think Hidden Stockpile will make more. Energy, maybe Live Fast and/or Die Young, or Shielded Aether Thief have a bit more utility. Hell, I think even Aether Swooper is better at making servos and energy than it.

Mid game: As much as I like Pilgrim's Eye I don't really think it's where you want to be. I think at that point in the game you probably want to be thinking about blocking creatures or searching/filtering for the combo. Though it is an artifact that you can grab with Glint-Nest Crane which is worth noting. A really convenient blocker would be Weaponcraft Enthusiast, giving you 3 blockers for the price of one or Eldrazi Displacer if you were actually serious about running it. Not only does it block but it can also stall by tapping your opponent's creatures. Felidar Guardian and Thought-Knot Seer I personally feel work best with alternative ways to use their effects so I would recommend Eldrazi Displacer and also Essence Flux so you can bounce them at instant speed for cheap.

Additionally, I'm iffy on Demon of Dark Schemes. I like the card but I think you would have to build around it more to justify it more. Like if you have a board of 3 Servos and your opponent has one creature you can kill (there are a lot of things running around with 3 toughness these days) then sure running it is great! But it's a huge mana investment, especially with the lands you are currently running. I personally would go more for Herald of Anguish and play it with some early game artifacts like clues, servos or Prophetic Prism, Cogworker's Puzzleknot, or Servo Schematic to get it on the battlefield sooner.

Hope some of that was helpful. Honestly I like your deck.

Firebones675 on Am i mad, or am i just weird?

1 week ago

Here are your land options

Red/Blue:Spirebluff Canal and Wandering Fumarole

Black/Blue: Choked Estuary and Sunken Hollow

Budget: Submerged Boneyard and Highland Lake

also with regards to the ruinous paths that sounds good

baalshamem on Scheming

1 week ago

I decided to take out Aether Hub since I don't have any other card that generates energy tokens and for just 1 mana of any color and then back to just colorless mana it didn't seem like a good idea at least with Spire of Industry I can pay 1 life for 1 mana of any color if I control at least an artifact, which I'm pretty sure I'll have at least an Ornithopter in the battlefield. Even so I took out 2 Spire of Industrys to have more swamps and islands so that I can have more chances of playing Choked Estuary untapped and I might even remove those 2 Spire of Industrys. Keeping Inventors' Fair to sacrifice them for Prophetic Prisms.

Went with Negate instead of Metallic Rebuke since with the first one I just counter a non creature spell but with the other I see it as I'm giving the option to pay more for the spell and I don't want to give that option.

Since Tezzeret the Schemer is no longer part of the main strategy I'll be playing just 2 of those. When he pops up now I have the mana to cast him and it's just to get the emblem and start creating a 5/5 creature every turn.

I believe with all these creatures now I can last a little bit more in order to get the 8 Prophetic Prisms with Mechanized Production.

Edited the deck, please tell me what you think. I think it feels a little bit more faster. Will I be able to win a lot of games? Don't think so but I think I can have a lot of fun with it now. Of course there's always room for improvement and as I continue learning I'll start identifying it's flaws better. Also, thanks for helping me!

Jagd_Tallgeese on Ob nixxilus black mono

1 week ago

The Crow of Dark Tidings can go as you have no cards in that deck that benefit from either Delirium. You have only one means of Waste mana production, so n there is no need for Drownyard Temple or Kozilek's Shrieker. Same applies to Foreboding Ruins and Choked Estuary. Without any other means of getting energy counters, having Aether Poisoner in the deck wouldn't be necessary. I see some synergy with Vampire Noble, Indulgent Aristocrat and Carrier Thrall. You could sacrifice the Carrier Thralls to pump Vampire Noble from the ability of Indulgent Aristocrat. Equip two of the Vampire Nobles with Haunted Cloak, and it can be quite lethal to the unsuspecting. If you want to that route, you may want to acquire Gifted Aetherborn, which has deathtouch, lifelink, and would benefit from the pump from Indulgent Aristocrat. This also opens up your deck to keep your zombie producer's like Shamble Back and your creature recursion spells like Resourceful Return. You can trim the number of Swamp to 24.

thunder109050 on Alchemist's Tower

2 weeks ago

I like this quite a bit +1

Fevered Visions is probably mainboardable. It's an INSANE clock and burns your opponent, but i'll test with it mainboard and report back here. I also think you're playing far too many lands, but once again, I'll test it out and report. For reference, these are my cuts/adds:

4 Fevered Visions from side to main

Cut 2 Foreboding Ruins, 2 Choked Estuary, and 3 Swampfrom main

Added 3 Aether Hub to main

Cut 1 Ob Nixilis Reignited from side

Added 1 Ruinous Path to side

Added 2 Flaying Tendrils to side

Added 2 Void Shatter to side

Ryne91 on Tezzeret's Playground

2 weeks ago

Okay, so I have updated the list with a playset of Hope of Ghirapur, Battle at the Bridge, and Reverse Engineer.

Tezzeret, Master of Metal, was dropped partially due to his mana cost but also because he was a win-more card. Playing him had only helped me win one game that I was not already winning.

I plan on getting another Sunken Hollow and a playset of Choked Estuary to fix the mana base a bit more. Only thing missing, besides that, seems to be removal and a decent sideboard.

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