As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't Choked Estuary enters the battlefield tapped.
: Add or to your mana pool.
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Choked Estuary Discussion
2 weeks ago
Just to offer counterpoints:
a) Allied colour lands are ahead anyway, so enemy colours have to complete cycles.
i. That said, I'd honestly like them to REPRINT more allied colour lands so that enemy lands can ACTUALLY catch up
b) SOI didn't have duals. The Choked Estuary cycle didn't have basic land types.
c) As of Amonkhet, there will be 4 fetchable duals in allied colours for EDH (eg, Dimir will have: Underground River; Watery Grave; Sunken Hollow; Fetid Pools). Three, if you assume that most people won't buy ABUR duals
3 weeks ago
This build is interesting, but to be honest, it feels a tad bit erratic. By that, I mean that it feels like you opted to skip play sets of cards for unpredictability, but in doing so, you lose consistency. There is nothing wrong with doing that, but your deck will not be as consistent, meaning that the results you have will be hard to document and theory craft with. For me, that type of build is better suited for a Mill style EDH deck.
Now, I get the impression that you are working with a tight budget, and you want to maintain that. There is nothing wrong with budget builds, but there are a number of ways to make yourself more effective. Starting with the land base:
Polluted Deltas are ideal, but they are pricey at $17-$20 a pop right now. If you are going to skip them because of cost, it is worth looking into a playset of Watery Graves as they are $8-$10 a pop, so about half the cost of the Deltas, but they give you that all important color fixing so you always have the right color, and since you can choose to bring it in tapped or not, you can choose as needed. Later, if you upgrade to the Polluted Deltas, you will have the Watery Graves already, which are fetchable with the Deltas.
Darkslick Shores are a great mana fixer as well, but they are the same cost as Watery Graves right now. If these are out of your price range, then it might be worth considering the Sunken Hollows and Choked Estuarys both of which are cheap right now since they are in standard and we are in a lull between set releases.
I recommend cutting the Dimir Aqueduct and Dismal Backwaters. While they are cheaper, they both slow you down, even more so. I also could argue a reason to cut Nephalia Drownyard, but I get why you have it in here. It's a great mana dump when you have nothing else to spend it on, but I personally think you have better options.
4x Sunken Hollow $2-$3 each
4x Choked Estuary $1.50-$3 each
4x Evolving Wilds (A nice alternative for the Deltas for Hedron procs).
2x Shelldock Isle $4-$5 (If you didn't read my comments on this, please do so).
2x Ghost Quarter $0.75-$1.50
Total Landbase Costs: $25-$35 depending on how well you shop around or trade.
From your list, I get the sense you are going for Mill/Kill or Turbo Mill, both are great options, but if you focus on one, you will have a higher success rate and more consistency with your deck.
Jace's Phantasm is an amazing addition as part of the Mill/Kill strategy. This creature can damn near win you games on its own by beating face. The only downside is that is falls to removal, and many decks run a removal suite based on their colors. if they are in white, Path to Exile, if they are in black, Dismember, Fatal Push, Victim of Night, Go for the Throat, etc, etc (black has a literal ton of removal). Red uses direct damage, so a Lightning Bolt (or similar spell) to the face before it gets bigger will kill it. You get the general idea. If it sticks and goes unmolested, it will do work for you.
Hedron Crab is so good he doesn't even need to do anything but sit there and look pretty. Plus he is a chump blocker if necessary.
The rest of the creatures just aren't cost effective for what they do if you want to be competitive.
If you are going to do the Mill thing, you need to reorganize your spell suite. I will avoid the obvious inclusion of Glimpse the Unthinkable. If you shop around, you can find a great deal on them, I bought two sets on eBay for $20 a piece. Just be patience and shop around.
4x Tome Scour - 1 mana, mill 5, works perfectly here.
4x Mind Sculpt - 2 mana, mill 7. Very efficient.
4x Breaking because 2 mana, mill 8 helps.
2-3x Mind Funeral On average, I hit 8-12 cards, which is nice for only 3 mana, even better against decks with less than 20 lands (looking at you Affinity/Robots, RDW).
The rest of the slots are flexible. You could add in draw and counterspell. You could add in walkers Ashiok, Nightmare Weaver is a beast against creature decks. you could splash green for Fog effects. But the above landbase and the mill suite I suggested should be your baseline shell as it gives you a lot of cheaper, efficient mill and mana that isn't slow.
I hope these suggestions and this feedback really helps you out. I know Mill isn't the tier one deck that everyone wants to play, but it is a lot of fun, and can be quite the headache for those foolish enough to underestimate it. I wish you the best of luck sir!
3 weeks ago
1 month ago
To start off, Dimir Guildgate is not standard legal. You have a high cmc for the land that you have. I would recommend adding some more land. Submerged Boneyard would be a good choice if you're wanting duel land. Choked Estuary is also an option. Fix that for a start and go from there.
1 month ago
Some cards from modern/standard that are popular in zombie decks I might have forgotten some, but I havent played zombie in a damn while.
1 month ago
My apologies. I forgot to card-link that land-base list. Here:
1x Ancient Den
1x Fetid Heath
1x Mystic Gate
1x Port Town
1x Sunken Ruins
1x Tainted Isle
1x Watery Grave