Choked Estuary

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Choked Estuary

Land

As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't Choked Estuary enters the battlefield tapped.

: Add or to your mana pool.

Choked Estuary Discussion

outofnothing0 on Zur's Perfection

1 month ago

Been super busy lately so sorry for the late replies!

@Limo: Thanks for the upvote! I'll be sure to take a look at your deck!

@MooneBoyIrish: If you had read the deck description I've put the relevant ruling for auras there as many get confused by them; basically auras only target when cast so if they are put into play as part of an effect (ie. Zur, Replenish , Open the Vaults , etc) they can be attached to a legal permanent of your choosing (as defined by the enchant ability) without targeting that permanent. As MtgMaster02 pointed out Triclopean Sight is indeed both backup to Daybreak Coronet as well as an effective means to get Stasis up and running.

@SlowMoon17: I'd say both yes and no. I've slightly drifted away from the straight 1v1 environment to make it more resilient and able to at least hold its own in multiplayer as well (due to the local meta). I feel like there are faster ways of combo winning ( Doomsday , Phyrexian Unlife , etc) but that's just boring. There's something about playing land destruction/ Stasis and seeing the light drain from your oppenents' eyes that just makes it oh so worth it haha.

@Im_ygy: Yea... lol. I just looked it up and the entire decklist non-foiled, without Timetwister and OG duals is still around $2100 NM/PL

@MordMetal: It really depends on how budget you want. Obviously don't foil it lol; but in all seriousness you can save a ton on the land base alone. Add more basics and tap lands ( Arcane Sanctum / Vivid Creek / Vivid Marsh / Vivid Meadow ), use Evolving Wilds / Terramorphic Expanse instead of fetches, etc. If your overall CMC is still low swap Dark Confidant for Dark Tutelage , Snapcaster Mage for Archaeomancer / Mnemonic Wall . As for Timetwister it really depends on what effect you are looking for... GY shuffle: Elixir of Immortality , Card draw: Windfall , both: Time Spiral although it costs double the mana (and untaps!) and is still expensive although still cheaper by a phenomenal amount. These are just some examples. I'd recommend doing an advanced Gatherer search (https://gatherer.wizards.com/Pages/Default.aspx) for specific effects you are looking for in a cheaper card variant.

@Dankey Thank you! I like running Jace, the Mind Sculptor for the Brainstorm effect (and Unsummon effect if needed) to filter away any enchantments that find thier way into my hand (so i can tutor them up for free). In 1v1 Jace basically lets me know what my opponent is drawing most of the time too; so for now I think he is just too versatile to get rid of.

@cango35: I really like Winding Canyons in most creature based decks but i think it'd be kind of a waste here for a few reasons. Firstly I overall barely have any creatures. Secondly the additional 2 mana is killer... it'd mean i'd need 6 mana PLUS the land to get it off and that's just not worth the luxury of flash in my opinion. Thanks for the suggestion though!

@hoffie4: I've had Strionic Resonator in the deck for ages! You must've missed it XD

@Auraprime1984: There are a few options. The rest of the mana base is pretty solid, so to be honest it doesn't matter a whole lot. You could add more basics, the third painland ( Caves of Koilos ), Exotic Orchard , maybe Tainted Isle / Tainted Field , Urborg, Tomb of Yawgmoth , Prairie Stream / Sunken Hollow , Choked Estuary / Port Town , etc. You could also use some tap lands like Arcane Sanctum , Celestial Colonnade , Fetid Pools / Irrigated Farmland , Temple of Deceit / Temple of Enlightenment , etc. Signet lands are also an option Darkwater Catacombs / Skycloud Expanse . You mostly just have to figure out what would work best with your build. Hope that helps!

multimedia on Mnaminatu

1 month ago

Hey, nice version, but I think there's too many five drops, six drops and seven drops here. 16 five drops are making the avg. CMC of your deck higher than 4.

4.2 avg. CMC is too high especially when playing a three drop Commander. You can narrow down the five drops and keep the best ones: Mulldrifter, Peregrine Drake, Liliana Vess, Devastation Tide, Oath of Teferi and cut the rest. The same can be done for the six drops keep: Duplicant, Terminus, cut the rest. The seven and higher drops keep: Razaketh, the Foulblooded and that's it.

Vela the Night-Clad is a six drop, but if you combine her with Felidar Guardian and Aminatu then it's a combo to make all your opponents lose all life since both Aminatu and Guardian are continually leaving the battlefield which triggers Vela infinite times. Consider including both Vela and Guardian as your main win condition with Aminatu?

Consider cutting many of the high CMC cards for lower mana cost cards that interact with Aminatu or give you good value for the mana cost? Budget cards $3 or less each to consider adding:

Budget land $3 or less each upgrades to consider:

multimedia on Sen Triplets (Control/ Theft)

1 month ago

Hey, my suggestions are to improve the manabase. Lands $5 or less each to consider adding:

If playing proxies then add Fetch lands, Shock lands, City of Brass , Mana Confluence , Reflecting Pool , Forbidden Orchard , Glimmervoid , Academy Ruins .

Other cards to consider adding:


Cuts to consider:

  • Meandering River
  • Submerged Boneyard
  • Rupture Spire
  • Temple of the False God
  • Evolving Wilds
  • Terramorphic Expanse
  • Myriad Landscape
  • Akroma, Angel of Wrath
  • Frost Titan
  • Magister Sphinx
  • Oloro, Ageless Ascetic
  • Sphinx of the Steel Wind
  • Sphinx Summoner
  • Finale of Glory
  • Rout
  • Argentum Armor
  • Obelisk of Esper
  • Hedron Archive
  • Omniscience
  • Perplex
  • Cancel

ZendikariWol on Unfinished Card Cycles You Want ...

2 months ago

My number 1 will never not be the multiplayer lands from Battlebond (ie Luxury Suite ). I would also like to see the battle lands get completed (ie Prairie Stream ). Another seriously underrated set of lands is the shadow land cycle- which are baller in two-or-sometimes-three-color decks (ie Choked Estuary ). Note: all of these are ally-colored. Give your Simic/Boros mages something to work with here!

cdkime, I can't ever see Wizards finishing land cycles that show(ed) up in competitive modern with great consistency, like Grove of the Burnwillows or Horizon Canopy . However, I would nearly cry if the River of Tears cycle was printed, as it is one of my favorite untap lands EVER.

Why? Because it's an exemplary way to teach new players the value of sequencing. Playing with a lot of newbies, I've observed that they just sort of play things, giving no heed to when (except that it's ALWAYS on the precombat main phase). But the River of Tears cycle would make them look and think "huh, sometimes I can do things in a different order to get more value out of them!" I love that, and with so few new players joining the fanbase, teaching tools like that are more necessary than ever to get the kiddos talking and thinking.

multimedia on Esper Artifacts

2 months ago

Hey, looks good for a budget causal deck. Is Sydri, Galvanic Genius your Commander? I don't see her card in the decklist. All Commander decks usually show the card of the Commander, but it's missing here.

Good job winning more than losing, but 28 lands with only 9 mana rocks and a 4.2 avg. CMC is pretty risky. The first thing to consider doing is cutting all the five drops except Adjudicator and Scourglass. I suggest to cut the rest five drops because the six drops, which there's also a lot of them, are much better cards. My advice is to prioritize all your six CMC or higher cards. Choose a few of them and cut the others for lower CMC support cards.

I'm going to break my advice up into two comments. The first comment is about budget lands to consider adding as well as cards to consider cutting. The second will be budget cards that are good with artifact strategies to consider adding and cards to cut.

Budget lands and mana rocks ($3 or less each) to consider adding:

Can add all these for about $25.


Cards to consider cutting:

  • 2x Island
  • 1x Swamp
  • 1x Plains
  • Temple of the False God
  • Orzhov Guildgate
  • Scoured Barrens
  • Sejiri Refuge
  • Orzhov Basilica
  • Pith Driller
  • Guardians of Koilos
  • Razormane Masticore
  • Clockwork Hydra
  • Dreamstone Hedron
  • Salvage Titan

More later...

hellhole3927 on Zombie Tribal

2 months ago

I'd say for your first EDH deck this looks pretty solid. Something to remember when building future decks that is very important is the mana base and the distribution of colors. The only changes I would make to your mana base are cutting the Dimir Guildgate and Choked Estuary and 3 Island for 5 Swamp . First off any land that will enter the battlefield the majority of the time will actually hurt the deck more than you think. The only reason to cut 3 Island is that your devotion to black in the deck is so high that drawing multiple Island will make game play very hard for you.

Some other tips of advice:

1) Try to use the least amount of Planeswalker you can. At first I put the same amount in my decks that you have here, but over time you will realize they really do little to nothing since opponents kill them so quickly in combat.

2) Try to stay more devoted to your main theme in the deck. I feel the deck looks more like a Dimir "goodstuff" deck with a Zombie side theme at the moment. I would expect it to put out better results if you included more things like... Herald's Horn , Urza's Incubator , Coat of Arms , etc.

3) NEVER UNDER ESTIMATE THE POWER OF CARD DRAW!!! This one may take you a long time to realize, but trust me on this one. Card draw is the best thing you can do in Magic. You can go with long lasting card value on things like Phyrexian Arena or quick one time use spells like Skeletal Scrying and it will always be great.

BTW, if you have any other questions on deck building tips/suggestions just ask me in the comments and I will try to respond as soon as possible.

multimedia on Cheesa and the board that never goes away

3 months ago

Hey, Sage of Fables works well with Marchesa, Viscera, Haruspex, Disciple of Bolas , Puppeteer Clique , Sower of Temptation , etc. It also can be a draw engine by removing +1/+1 counters from your creatures.

To help the less than ideal manabase consider Trophy Mage just to tutor for Chromatic Lantern ? Or she can get Ashnod's. Consider Brainstorm , Ponder , Impulse , Read the Bones to help to find lands or other cards? Another way to help the manabase is with more mana rocks Rakdos Signet , Izzet Signet , Dimir Signet , Fellwar Stone .

Lands that won't break the bank to consider adding: Exotic Orchard , Choked Estuary , Foreboding Ruins , Grixis Panorama , Ash Barrens , Dimir Aqueduct , Rakdos Carnarium , Izzet Boilerworks , Reliquary Tower , Smoldering Marsh , Sunken Hollow , Shivan Reef . Most of these lands have good interaction with basic lands since there's a lot of them here and I suggest adding more in place of the lands that ETB (enter the battlefield) tapped such as Urborg Volcano . The Bounce lands (Aqueduct, Carnarium, Boilerworks) work well with basic lands and other lands that can ETB untapped.

Consider this budget manabase:

If you like some of suggestions I offer help to make cuts. By the way there's 2x Skullclamp here ;)

Good luck with your deck.

Load more

Choked Estuary occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

UB (Dimir): 1.95%