Madblind Mountain

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Shadowmoor Uncommon

Combos Browse all

Madblind Mountain

Land — Mountain

(Tap: Add (Red) to your mana pool.)

Madblind Mountain enters the battlefield tapped.

(Red), Tap: Shuffle your library. Play this ability only if you control two or more red permanents.

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Madblind Mountain Discussion

Pyranem on 11.67% OF THE TIME, IT WORKS EVERY TIME.

1 month ago

For competitive play, sideboard 4 copies of Madblind Mountain. You can't lose now.

Fergernuggets on Krenko Goblins

2 months ago

Goblin War Drums is a great card that's on flavor with your deck and his hard to deal with for most opponents. Also, Madblind Mountain might be a good addition to add some shuffle effects of you're have bad draws. I'd cut Battle Squadron due to its higher CMC and Blasphemous Act because it'll wipe your board and you seem to be able to generate tokens fairly quickly.

HybridPK on Mono-Red Goblin Artificer

2 months ago

Saw the link on /tg/, figured I would provide some feedback. Admittedly, this kind of deck is out of my element (I don't play combo) so I wouldn't take whatever suggestions provided as absolutely necessary changes.

Individual Card Suggestions

Protection:

Card draw/Tutor/Cheating things into play:

Control/Stalling:

Haste enablers (since I'm big on haste):

Ramp/Cheaper Spells

Cards I Would Remove

Hopefully I provided some beneficial suggestions. Good luck with the deck!

MJohns0614 on Elementals 2.0

3 months ago

I swapped out Madblind Mountain for Inspiring Vantage, and Ancient Ziggurat for Mana Confluence. Wither is pretty fun, the playgroup I have usually runs indestrucible gods Athreos, God of Passage, Zurgo Helmsmasher, and anything that gets pumped from +1/+1 counters. Not that Zurgo does too much against me. I will probably pull out the other SHM Lands that aren't too useful.

Emrakool on Perfection for less than $15!

4 months ago

Madblind Mountain in case you don't trust that you'll draw a mountain? Since no one will want to block your goblins it'll be easy to keep 2 red permanents in play.

Grind on Purphoros, God of Red Deck Wins

4 months ago

how about Caged Sun and Valakut, the Molten Pinnacle for some mountain tribal? i would consider Dormant Volcano and Madblind Mountain over forgotten cave and smoldering crater.

Daedalus19876 on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

5 months ago

Vandyel: I've considered both it and Madblind Mountain (to work with Scroll Rack). I am skittish of including another land that ETBs tapped if it only works with a single card in the deck...has it worked well for you?

ComradeJim270 on Krenko Combo Looking for Fresh ...

6 months ago

In mono-red your draw options are limited. Memory Jar is a fantastic way to dig deeper for combo pieces or for cards that will find them for you.

Phyrexian Altar is a very good sac outlet and I've had good results with it. For mana rocks... don't know what your budget is but Mana Crypt, Mana Vault, Mox Diamond, Lotus Petal and Chrome Mox give good results. Fire Diamond and Coldsteel Heart are fine, too. Mind Stone, for sure. I can suggest other rocks based on your budget.

Defense Grid is excellent for stopping opponents' interaction. Also put in a Chaos Warp, every mono-red deck needs one. Also not noticing any Mana Echoes, which is an utterly insane card in here.

Reforge the Soul goes in here, too!

I'd replace Madblind Mountain with Buried Ruin to get back combo pieces. Add in a Nykthos, Shrine to Nyx and Ancient Tomb for more ramp.

Possible cuts...

Goblin Balloon Brigade, Goblin Tunneler, Mogg Maniac, Squee, Goblin Nabob, Goblin Vandal, Mogg Fanatic, Goblin Wardriver and Zo-Zu the Punisher are too low impact.

Goblin Wizard, Goblin Gardener, Goblin Settler and Tuktuk Scrapper are good, but mana-intensive. They feel too slow. I've been unimpressed with the Wizard. If you want a pricy creature try Godo, Bandit Warlord to get combo pieces.

Feldon of the Third Path is an interesting idea, but I think he's a bit too cute. Same with Sensation Gorger,, Goblin Welder and Stingscourger. Expedition Map can go too, since you'll have more ramp. Shivan Harvest feels unnecessary with all the land hate in here already.

You should consider whether you want to focus more on combo than aggro. I've done so, which is why I do not run Coat of Arms, Goblin King, Legion Loyalist or Bloodmark Mentor; I make so many goblins that they're fine as vanilla 1/1s. Something to consider.

My list for comparison: Like a Boss!.

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