Madblind Mountain

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Uncommon

Combos Browse all

Madblind Mountain

Land — Mountain

(Tap: Add (Red) to your mana pool.)

Madblind Mountain enters the battlefield tapped.

(Red), Tap: Shuffle your library. Play this ability only if you control two or more red permanents.

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Madblind Mountain Discussion

Saljen on Omnath, Locus of Armageddon v2.6

1 week ago

I'm working on a Borborygmos Enraged EDH list and got quite a bit of inspiration from this deck. I've found a few cards that you might get some value out of in this deck in my deck building process.

Insurrection is an excellent win-con in multi-player EDH games. Successfully casting this card can often just end the game right there.

Praetor's Counsel gives you an infinite hand size for the rest of the game and puts your whole graveyard in your hand. That's incredibly valuable when you have 20+ cards in your graveyard.

Decimate is a really solid piece of removal.

The rest of my recommendations are lands, since part of the theme of my deck is "lands matters".

Glacial Chasm can let you sit behind a wall for a few turns while you build up your army.

Lotus Vale and Scorched Ruins are great ways to both ramp and trigger Titania, Protector of Argoth while Dust Bowl also helps here quite a lot.

Madblind Mountain is a Mountain and provides a ton of value when paired with Sensei's Divining Top. Look at the top 3 of your library, don't like em? Shuffle them away and do it again.

Terrain Generator can help you drop some of those basics onto the battle field a bit quicker.

Best part of all of these is they are fetch-able by much of your land search cards, giving you a "toolbox" to pull some great abilities from.

ShreddedByCrows on Mathas EDH - A Real Pain in the Neck (Get it?)

2 weeks ago

SenseiRamen Here I come again! I'm glad some of my suggestions were helpful, I hope you're doing well with this version. It seems really cool, well done. :)

I tried a Mathas, Fiend Seeker's deck on my own those last week, with some cards I had left on my collection (so it's far from being optimized), and it's been a hell of good fun. I love the dilemma it causes on the game's state as even if you aren't the greatest tread everyone will play around your decisions and beware your control tools. This commander has surely a lot of serious potentials to exploit.

Before anything else, let me excuse myself for a mistake, I hadn't understood the interaction between the Kulrath Knight and Mathas at first sight... gosh, it's just insane! I really have to give a closer look at those cards I've nearly never seen. That's well thought!

Let's see now what we can improve once again. The etb sub-theme you choose to explore is definitely interesting, and as it goes I would suggest you replacing some creature over 4 mana cost (in order to make the Sun Titan even more reliable) with smaller ones with powerful etb effects. You could maybe, for the example, run something like a Bone Shredder, a Fleshbag Marauder, a Shivan Emissary (nice card but it will only trigger if you play it from your hand. The same is true for the Gatekeeper of Malakir, which is not a good idea there as its mana cost it 3B), a Duergar Hedge-Mage, a Ghitu Slinger (meh card though, the Bone Shredder is like...thousand times better), a Tooth Collector (delirium seems complicated to trigger, so I don't know if it could be that great), a Tidehollow Sculler, a Mesmeric Fiend, etc. I will give you further replacement's ideas for some of those.

Speaking of creatures around 3 manas, you could also play Kambal, Consul of Allocation, which is powerful and flavorful in a political meaning. For more cards with a cruel synergy with Mathas, you could even consider playing the Rampaging Ferocidon.

You may give a try to the Panharmonicon, or even to the Conjurer's Closet, if you do some changes this way, but I can't assure you it'll be that effective. The Cloudstone Curio, that I already suggested you in my first message, is certainly better (but a little more expensive), as it combines absurdly well with Tetzimoc, Primal Death and actually better with cards with Echo (if you decide to go for the Shredder).

Another really good option to never run out of removals is the creation of a Sunforger package. It generally consists of playing Mistveil Plains and something like 7-8 targetable removals. If you bought the Markov EDH deck (which contains Mathas), you could add in the Teferi's Protection (absurd and unfun card, but it's just so strong that you'll always appreciate it). I will, if you're ok with investing in just one card, replace Ob Nixilis Reignited with a Scroll Rack. If you plan to go to some Battlebond's drafts, try to get a Land Tax. It's certainly not a necessity if you play in a casual group, but it will give your global deck a lift - Scroll Rack / Land Tax interaction is what makes the Boros decks viable, as you play black in addition to those colours, you should be able to generate an excellent consistency between draw / ramp / control.

As it stands, you play the Rocky Tar Pit with only basic lands tutorizable, so it's basically just an Evolving Wilds that etb tapped. ^^' Smoldering Marsh and Canyon Slough are both affordable and very good for budget decks. If you decide to invest in a Scroll Rack or get the chance to get it by trading, Madblind Mountain is also a nice option as it enables you to re-shuffle a band hand in your library and to draw a brand new one.

A few suggestions (including replacement ideas) :

  • Duergar Hedge-Mage IN > Cataclysmic Gearhulk OUT (the CG (worst abbreviation of all times) is interesting, but most of the times it will put you in really uncomfortable situations. You play a bunch of artefacts and enchantments, so you'll often end sacrificing too many cards to inverse the course of the game. I understand the idea that it enables you getting rid of your opponents' enchantments/artefacts... but they can choose which one they keep so it's not even that good in the best scenarios.

  • Bone Shredder IN > Fountain Watch OUT (Having protection for your cards is always great, but the FW feels just way too weak. It's expensive to cast and have a minimal impact on the board state. It doesn't offer you any interaction with your other cards that can justify it... you will just prefer something that offers you more control on the game and which works well with Sun Titan.)

  • Cloudstone Curio IN > Ambition's Cost OUT (Draw is pretty important in this kind of deck, so why did I chose to cut the Ambition's Cost? It's not a bad card on its own, it's even fairly good tbh, but I feel you just don't need it. With Mathas' ability, Phyrexian Arena (and maybe later Scroll Rack), you're still gonna draw a lot of cards - you won't need it. The Cloudstone provides you with a powerful grip for the late game. Being able to recast your etb tread is just insane.

  • Scroll Rack IN > Indulgent Tormentor OUT (Again, the Tormentor is not that bad... but it's not that great either. It's slow and understated. Most of the time, your opponent will just pay the 3 life needed, if the Tormentor doesn't die to any blast since then. The Scroll Rack is godlike but I could understand your reluctance about the investment it symbolizes. Go for a Sunforger in this case (honnestyl I'll play both of them in a optimized list).

  • Land Tax IN > Bonfire of the Damned OUT (The Bonefire is strong, but it only gains a miracle cost if it's the first card you drew this turn. It's not that unreliable but it's still is a bit. I will prefer an effective and sure board clear over it. You will find one just there below ^^)

  • Fire Covenant IN > Void Winnower OUT (The Winnower is surely a funny card. It's big, it locks a bit the game and gives you the initiative... but I think that in an optimized decklist you just don't need it. It competes for a slot with cards that synergizes better with Mathas, so that's why I would cut it.)

  • Sunforger IN > Orzhov Signet OUT

  • Teferi's Protection IN > Swamp OUT

  • Canyon Slough IN > Unknown Shores OUT

  • Smoldering Marsh IN > Vivid Crag OUT

  • Forbidden Orchard IN > Mirrodin's Core OUT

  • Mistveil Plains IN > Spire of Industry OUT

  • Madblind Mountain IN > 1xMountain OUT

Terminate is also a powerful card to consider with Mathas, but I can't actually find which card to cut for it. I hope those suggestions will be helpful, let me know how does it evolved and worked out! Have fun brewing, mate. :)

lance4224130 on Firesong and Sunspeaker

1 month ago

ShreddedByCrows, so, here we go. I am swapping the following for the suggested, with playtest in mind. Banefire for Scroll Rack. Then, Mirari for Mistveil Plains. Followed by,Charmbreaker Devils for Madblind Mountain, as well as,Forbidden Orchard for Incendiary Command. Take note that this fixes the mana curve and land shortage. Finally, Repercussion comes back in replacing Warleader's Helix.

ShreddedByCrows, You were absolutely correct on Subterranean Tremors, however, as you put it, it does consume my artifacts. What I found out playtesting is this deck tends to durdle around looking for the right moments to play things. Unfortunately, this makes for casting the commander and keeping her safe extremely hard. In one situation a UG deck too card advantage and board state presence control with Roil Elemental. In this case, I barely won by Blasphemous Act copied by the Goggles.

Essentially, the deck has a lot of opportunity for improvement. One such is that it has a hard time dealing damage to flying creatures. The multiple Wheel of Fortune effects helps quite a bit. On my duties for this deck now include calculating the target worth of Sunforger. If there are less than five targets, I find that the card is an expensive tutor that attracts a lot of board hate. I have it in mind that the future replacement may well be a Lightning Greaves.

ShreddedByCrows on Firesong and Sunspeaker

1 month ago

lance4224130 Nice to hear it is working out! Maybe you could consider playing ore more land as your version is a bit more controlish than midrange, but it's something you have to decide after quite a few games I think. Anyway, I also recommend you Scroll Rack if you're running Land Tax. They synergize beautifully together.

For lands, good additions (as you play all the good fetchlands) would be Mistveil Plains for a plain (amazing card with the Sunforger here) and Madblind Mountain for a mountain. As they etb tapped, I don't know if it will slow too much your deck playing both of them, but it seems good. In my midrangy Boros EDH, also playing the Sunforger, I decided only to run the Mistveil, but in your version I kinda like the Madblind as well.Another crazy land for your deck strategy, a land that you will always love to have, is the Forbidden Orchard. It literally does insane things alongside your commander.

About the cards you changed now >> I wasn't a fan of all your enchantment removals, I think it's a bit too situational to run so many, the decklist feels a lot better in the actual statement. The infinite loop with the copy of the doll, the doll itself and the repercussion is quite crazy. I would have laughed so much. x)I think Repercussion is still a great card for this deck, I will keep it on the mainboard.

Some cards you could cut (that I personally don't like) are the Charmbreaker Devils (you pay 6 mana for a bad body with no immediate impact... meh, it's just too slow if you want to stay active >> I understand the argument that it could be good just after a board-clear when your opponents resources are diminishing, but it makes it just too situational and even in those rare situations he's far from being game-breaker), the Banefire (it only target one player - even if you duplicate it with the Mirari or something else, it's still meh.), the Incendiary Command (versatile but weak and slow, feels just bad), the Warleader's Helix (yeh, it can be good with the Sunforger, but otherwise it's a card I won't appreciate to see in my hand), the Mirari (it's slow and you already seem to have enough duplicating spells... not that I dislike it, it's a good card, but I think it's a bit overkill there seeing the rest of your decklist) and the Deflecting Palm (too situationnal in my opinion).

Here are a few suggestions :

RedPlaneswalker on The Fire Burns Forever | Mono Red Goblins

3 months ago

TheNocholas, yup I have a Madblind Mountain and Sensei's Divining Top for just that reason or if I don't like what cards are coming next. Thanks for the suggestions. :) Great minds think alike.

TheNocholas on The Fire Burns Forever | Mono Red Goblins

3 months ago

If you run it and have the ability Madblind Mountain and/or Soldier of Fortune are good cards to run, that way if you move a wincon card to the bottom you can try to shuffle it back in.

TheNocholas on Mono Red Primal Storm

3 months ago

I have a lot of work to do, currently Neheb isn't as central as he should be. If you run Sunbird's Invocation, you should consider Madblind Mountain it helps if you cycle a card that will help you win.

Kcucullen on Krenk that 3 times

6 months ago

Comparing this list to mine has got me thinking about quite a few things.

Suggestions:

-Defense Grid

-Siege-Gang Commander

-Red Elemental Blast and/or Pyroblast

-Goblin War Strike

-All the fetch lands that work on mountains

-Madblind Mountain

-Scroll Rack

-Coldsteel Heart

-Ruination

-Mutavault

-Herald's Horn

-Ogre Battledriver

-Geosurge

-Seething Song

-Moggcatcher (I know others have suggested this card, but Im not sure what you think about it)

What Id (maybe) cut:

-Vesuva and Thespian's Stage dont make sense to me.

-Reckless Bushwhacker Ive never had any luck with it.

-Magus of the Wheel is super good but it usually takes a turn to set up and then it still costs mana to use. However, I think its probably still better than Memory Jar. Of course, both of these are probably worth running. Im just a little salty cause all I have atm is Reforge the Soul.

-I think your artifact package should probably be cut. Due to artifacts being all over cEDH, Goblin Welder is really strong even without the other artifacts you have, but I dont see Daretti, Scrap Savant being useful for how slow he is.

-Priest of Urabrask

-Dualcaster Mage is questionable. Its not as good as Reverberate IMO due to CMC but I can understand why its tbere. Just not a huge fan.

What do you think about all this? Obviously some of my suggestions shouldnt go in your list and some of my cuts shouldnt be made, but Id love to know your thoughts regardless. Thanks for your thoughts!

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