Madblind Mountain

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Shadowmoor Uncommon

Combos Browse all

Madblind Mountain

Land — Mountain

(Tap: Add (Red) to your mana pool.)

Madblind Mountain enters the battlefield tapped.

(Red), Tap: Shuffle your library. Play this ability only if you control two or more red permanents.

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Madblind Mountain Discussion

WargRave on Mayael The Anima (Optimized)

1 month ago

No offense, but I wouldn't call this "optimized". What did you do to optimize it?

It's missing two fetchlands, and Canopy Vista and Cinder Glade aren't good in a deck with 6 basics. Madblind Mountain and Rupture Spire are also...mysterious choices. Madblind Mountain is worse than just basic Mountain, and Rupture Spire is certainly worse than some untapped utility land like Kessig Wolf Run, Wasteland, or Homeward Path. It's not like more color fixing is needed at this point, Rupture Spire just gives massive tempo loss for no reason.

There's a bigger problem than the land base though. The mana curve is way too high and the mana ramp way too low. I know Mayael cheats things in, but you still need 6 mana, and you can't always count on her surviving. If she doesn't stay alive, the deck just doesn't work because too many cards can't be cast.

Here's the first sample hand I generated: Wurmcoil Engine, Archetype of Endurance, Platinum Emperion, Vorinclex, Blightsteel, Spinerock Knoll, Terminus. OK, that sounds like an outlier, surely its a fluke. Nope.

Seriously, click that playtest button, play out 10~20 hands, and see how many just do nothing of significance until turn 6 or later. 10% of hands would be far too many. It's more than that. It seems to be more than half, honestly.

Look at the tier 1 lists here to get a better idea of what "optimized with no regard to price" looks like.

Pyranem on 11.67% OF THE TIME, IT WORKS EVERY TIME.

3 months ago

For competitive play, sideboard 4 copies of Madblind Mountain. You can't lose now.

Fergernuggets on Krenko Goblins

4 months ago

Goblin War Drums is a great card that's on flavor with your deck and his hard to deal with for most opponents. Also, Madblind Mountain might be a good addition to add some shuffle effects of you're have bad draws. I'd cut Battle Squadron due to its higher CMC and Blasphemous Act because it'll wipe your board and you seem to be able to generate tokens fairly quickly.

HybridPK on Mono-Red Goblin Artificer

4 months ago

Saw the link on /tg/, figured I would provide some feedback. Admittedly, this kind of deck is out of my element (I don't play combo) so I wouldn't take whatever suggestions provided as absolutely necessary changes.

Individual Card Suggestions

Protection:

Card draw/Tutor/Cheating things into play:

Control/Stalling:

Haste enablers (since I'm big on haste):

Ramp/Cheaper Spells

Cards I Would Remove

Hopefully I provided some beneficial suggestions. Good luck with the deck!

MJohns0614 on Elementals 2.0

5 months ago

I swapped out Madblind Mountain for Inspiring Vantage, and Ancient Ziggurat for Mana Confluence. Wither is pretty fun, the playgroup I have usually runs indestrucible gods Athreos, God of Passage, Zurgo Helmsmasher, and anything that gets pumped from +1/+1 counters. Not that Zurgo does too much against me. I will probably pull out the other SHM Lands that aren't too useful.

Emrakool on Perfection for less than $15!

6 months ago

Madblind Mountain in case you don't trust that you'll draw a mountain? Since no one will want to block your goblins it'll be easy to keep 2 red permanents in play.

Grind on Purphoros, God of Red Deck Wins

6 months ago

how about Caged Sun and Valakut, the Molten Pinnacle for some mountain tribal? i would consider Dormant Volcano and Madblind Mountain over forgotten cave and smoldering crater.

Daedalus19876 on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

7 months ago

Vandyel: I've considered both it and Madblind Mountain (to work with Scroll Rack). I am skittish of including another land that ETBs tapped if it only works with a single card in the deck...has it worked well for you?

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