Madblind Mountain

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Uncommon

Combos Browse all

Madblind Mountain

Land — Mountain

(Tap: Add (Red) to your mana pool.)

Madblind Mountain enters the battlefield tapped.

(Red), Tap: Shuffle your library. Play this ability only if you control two or more red permanents.

Price & Acquistion Set Price Alerts

SHM

Ebay

Madblind Mountain Discussion

Ocelot44 on Kamahl, Pit Fighter

2 weeks ago

Darksteel Garrison seems weak to me because you're spending 5 mana on a glorified Darksteel Citadel crossed with Cathedral of War when you really could just be running said cards. Speaking of which, if you REALLY needed another indestructible land, you could run Cascading Cataracts, although its usefulness is limited in a monocolor deck.

I get that Madblind Mountain is cute with Sensei's Divining Top, but unless you're running Scroll Rack and at least a few more cards that care about deck manipulation, it's not worth losing a tempo by having your land per turn come in tapped.

Your land spots in general seem weak tbh. Looming Spires, Dwarven Ruins, and Mercadian Bazaar do not do enough to be worth losing tempo.

If you're looking for more worthwhile utility lands, I'd suggest Hall of the Bandit Lord, Hanweir Battlements, and Flamekin Village if you wanted to give your commander haste, Inventors' Fair for artifact tutoring, Geier Reach Sanitarium and Mikokoro, Center of the Sea for draw, and Rogue's Passage for giving Kamahl unblockable

Once again, I know you love only relying on Kamahl for attacking, but Valduk, Keeper of the Flame could really be hilarious in this deck because of all the equipment!

Lastly, I believe Trading Post, Goblin Welder, and Buried Ruin could all be very useful for recurring your important artifacts

Keep up the good work! This deck looks very annoying to play against :)

Flooremoji on Shuffling around for help

2 weeks ago

Lol, already built a PM deck. It is so funny. Far from broken though. Possibly Psychic Surgery? Madblind Mountain and Cosi's Trickster too.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER v2]

3 weeks ago

Madblind Mountain in for extra shuffling!

Can't believe I didn't know about this card. Extra bonus that it's a mountain, so I can sac it to Ib.

Funkydiscogod on Orcstone II (non-budget)

1 month ago

Use Grindclock instead of Millstone, because it doesn't take mana to use it, and if you don't need to mill you can just add a charge counter for future turns to speed up the kill.

Madblind Mountain can be a way for you to reset your library if you spy yourself and don't like what's on top. Also Lantern of Insight can be a nice backup to the Orcish Spy.

What's your opinion on Thoughts of Ruin?

msanchez13 on Beware the Shrubbery (Competitive Lands Matter)

1 month ago

Heads up that I had to learn the awkward way, you cannot have Vesuva copy a land that is already on the field. You will have to bump Vesuva to hand and replay it to have two Valakuts off of Hour of Promise. Great deck though, so much neat interaction! I love the Madblind Mountain, assumedly to shuffle away a bad look with Sensei's Divining Top or Sylvan Library? Further synergy with Oracle of Mul Daya and Courser of Kruphix, I'll have to try it! Grafted Exoskeleton is also some brutal tech. +1 for some sweet ideas! I would love if you could stop by my own R/G lands deck, I'm currently struggling with some cuts. Landfall eldrazishift (you'll probably have to click the update link at the top, TO is having trouble updating....)

Kogarashi on Blood Moon plus Shimmer?

1 month ago

Yes.

Blood Moon is a continuous effect that changes all nonbasic lands to mountains. They no longer have any of their other types or abilities. They are simply nonbasic Mountains, and their type line would read: "Land - Mountain" (note the lack of the word "Basic").

Shimmer is a continuous effect that gives all lands of the chosen type phasing. Note that it doesn't specify basic or nonbasic lands, so any land that has the chosen type will gain phasing. If you choose Mountain as the type, then all basic Mountains (including Snow-Covered Mountain) will have phasing due to Shimmer. So will any nonbasic mountains, which due to Blood Moon is all nonbasic lands. Without Blood Moon on the board, it would still affect nonbasic lands like Sacred Foundry, Volcanic Island, and Madblind Mountain since they all have the Mountain type.

The order you play Blood Moon and Shimmer in also doesn't matter, as they apply on different layers. Blood Moon applies on Layer 4 (type-changing effects) while Shimmer applies on Layer 6 (ability-adding effects).

Saljen on Omnath, Locus of Armageddon v2.6

4 months ago

I'm working on a Borborygmos Enraged EDH list and got quite a bit of inspiration from this deck. I've found a few cards that you might get some value out of in this deck in my deck building process.

Insurrection is an excellent win-con in multi-player EDH games. Successfully casting this card can often just end the game right there.

Praetor's Counsel gives you an infinite hand size for the rest of the game and puts your whole graveyard in your hand. That's incredibly valuable when you have 20+ cards in your graveyard.

Decimate is a really solid piece of removal.

The rest of my recommendations are lands, since part of the theme of my deck is "lands matters".

Glacial Chasm can let you sit behind a wall for a few turns while you build up your army.

Lotus Vale and Scorched Ruins are great ways to both ramp and trigger Titania, Protector of Argoth while Dust Bowl also helps here quite a lot.

Madblind Mountain is a Mountain and provides a ton of value when paired with Sensei's Divining Top. Look at the top 3 of your library, don't like em? Shuffle them away and do it again.

Terrain Generator can help you drop some of those basics onto the battle field a bit quicker.

Best part of all of these is they are fetch-able by much of your land search cards, giving you a "toolbox" to pull some great abilities from.

ShreddedByCrows on Mathas EDH - A Real Pain in the Neck (Get it?)

4 months ago

SenseiRamen Here I come again! I'm glad some of my suggestions were helpful, I hope you're doing well with this version. It seems really cool, well done. :)

I tried a Mathas, Fiend Seeker's deck on my own those last week, with some cards I had left on my collection (so it's far from being optimized), and it's been a hell of good fun. I love the dilemma it causes on the game's state as even if you aren't the greatest tread everyone will play around your decisions and beware your control tools. This commander has surely a lot of serious potentials to exploit.

Before anything else, let me excuse myself for a mistake, I hadn't understood the interaction between the Kulrath Knight and Mathas at first sight... gosh, it's just insane! I really have to give a closer look at those cards I've nearly never seen. That's well thought!

Let's see now what we can improve once again. The etb sub-theme you choose to explore is definitely interesting, and as it goes I would suggest you replacing some creature over 4 mana cost (in order to make the Sun Titan even more reliable) with smaller ones with powerful etb effects. You could maybe, for the example, run something like a Bone Shredder, a Fleshbag Marauder, a Shivan Emissary (nice card but it will only trigger if you play it from your hand. The same is true for the Gatekeeper of Malakir, which is not a good idea there as its mana cost it 3B), a Duergar Hedge-Mage, a Ghitu Slinger (meh card though, the Bone Shredder is like...thousand times better), a Tooth Collector (delirium seems complicated to trigger, so I don't know if it could be that great), a Tidehollow Sculler, a Mesmeric Fiend, etc. I will give you further replacement's ideas for some of those.

Speaking of creatures around 3 manas, you could also play Kambal, Consul of Allocation, which is powerful and flavorful in a political meaning. For more cards with a cruel synergy with Mathas, you could even consider playing the Rampaging Ferocidon.

You may give a try to the Panharmonicon, or even to the Conjurer's Closet, if you do some changes this way, but I can't assure you it'll be that effective. The Cloudstone Curio, that I already suggested you in my first message, is certainly better (but a little more expensive), as it combines absurdly well with Tetzimoc, Primal Death and actually better with cards with Echo (if you decide to go for the Shredder).

Another really good option to never run out of removals is the creation of a Sunforger package. It generally consists of playing Mistveil Plains and something like 7-8 targetable removals. If you bought the Markov EDH deck (which contains Mathas), you could add in the Teferi's Protection (absurd and unfun card, but it's just so strong that you'll always appreciate it). I will, if you're ok with investing in just one card, replace Ob Nixilis Reignited with a Scroll Rack. If you plan to go to some Battlebond's drafts, try to get a Land Tax. It's certainly not a necessity if you play in a casual group, but it will give your global deck a lift - Scroll Rack / Land Tax interaction is what makes the Boros decks viable, as you play black in addition to those colours, you should be able to generate an excellent consistency between draw / ramp / control.

As it stands, you play the Rocky Tar Pit with only basic lands tutorizable, so it's basically just an Evolving Wilds that etb tapped. ^^' Smoldering Marsh and Canyon Slough are both affordable and very good for budget decks. If you decide to invest in a Scroll Rack or get the chance to get it by trading, Madblind Mountain is also a nice option as it enables you to re-shuffle a band hand in your library and to draw a brand new one.

A few suggestions (including replacement ideas) :

  • Duergar Hedge-Mage IN > Cataclysmic Gearhulk OUT (the CG (worst abbreviation of all times) is interesting, but most of the times it will put you in really uncomfortable situations. You play a bunch of artefacts and enchantments, so you'll often end sacrificing too many cards to inverse the course of the game. I understand the idea that it enables you getting rid of your opponents' enchantments/artefacts... but they can choose which one they keep so it's not even that good in the best scenarios.

  • Bone Shredder IN > Fountain Watch OUT (Having protection for your cards is always great, but the FW feels just way too weak. It's expensive to cast and have a minimal impact on the board state. It doesn't offer you any interaction with your other cards that can justify it... you will just prefer something that offers you more control on the game and which works well with Sun Titan.)

  • Cloudstone Curio IN > Ambition's Cost OUT (Draw is pretty important in this kind of deck, so why did I chose to cut the Ambition's Cost? It's not a bad card on its own, it's even fairly good tbh, but I feel you just don't need it. With Mathas' ability, Phyrexian Arena (and maybe later Scroll Rack), you're still gonna draw a lot of cards - you won't need it. The Cloudstone provides you with a powerful grip for the late game. Being able to recast your etb tread is just insane.

  • Scroll Rack IN > Indulgent Tormentor OUT (Again, the Tormentor is not that bad... but it's not that great either. It's slow and understated. Most of the time, your opponent will just pay the 3 life needed, if the Tormentor doesn't die to any blast since then. The Scroll Rack is godlike but I could understand your reluctance about the investment it symbolizes. Go for a Sunforger in this case (honnestyl I'll play both of them in a optimized list).

  • Land Tax IN > Bonfire of the Damned OUT (The Bonefire is strong, but it only gains a miracle cost if it's the first card you drew this turn. It's not that unreliable but it's still is a bit. I will prefer an effective and sure board clear over it. You will find one just there below ^^)

  • Fire Covenant IN > Void Winnower OUT (The Winnower is surely a funny card. It's big, it locks a bit the game and gives you the initiative... but I think that in an optimized decklist you just don't need it. It competes for a slot with cards that synergizes better with Mathas, so that's why I would cut it.)

  • Sunforger IN > Orzhov Signet OUT

  • Teferi's Protection IN > Swamp OUT

  • Canyon Slough IN > Unknown Shores OUT

  • Smoldering Marsh IN > Vivid Crag OUT

  • Forbidden Orchard IN > Mirrodin's Core OUT

  • Mistveil Plains IN > Spire of Industry OUT

  • Madblind Mountain IN > 1xMountain OUT

Terminate is also a powerful card to consider with Mathas, but I can't actually find which card to cut for it. I hope those suggestions will be helpful, let me know how does it evolved and worked out! Have fun brewing, mate. :)

Load more