Madblind Mountain

Madblind Mountain

Land — Mountain

(Tap: Add (Red) to your mana pool.)

Madblind Mountain enters the battlefield tapped.

(Red), Tap: Shuffle your library. Play this ability only if you control two or more red permanents.

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Printings View all

Set Rarity
Shadowmoor (SHM) Uncommon

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Vintage Legal
Canadian Highlander Legal
1v1 Commander Legal
Penny Dreadful Legal
Noble Legal
Casual Legal
Leviathan Legal
Modern Legal
Tiny Leaders Legal
Oathbreaker Legal
Highlander Legal
Magic Duels Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Commander / EDH Legal
Unformat Legal

Madblind Mountain occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Madblind Mountain Discussion

Stardragon on Phoenixes of Invention (Mono-R Phoenix Tribal)

1 day ago

i like the deck the only two things i would change are

-2 Mountains and add

Valakut, the Molten Pinnacle for extra damage though it maybe to expensive for this deck and

Madblind Mountain for the ability to shuffle you deck if things are going badly for that reason alone I add it to most of my red deck mono or not as the shuffle ability with no drawback and only costing 1 Red mana to soo good, granted you won't always use it but the option is there if you need it

Grind on Shuffle land

2 months ago

I love the idea of Madblind Mountain but can never run it bc it etb tapped and costs a mana to activate. So i bring you:

Unstable Rift
: Add .
, pay 1 life: shuffle your library.


What do you think? Is it printable???

Nodrog666 on Numot Stax

5 months ago

Hey man! Good first draft! I like some of the ideas in here. I have some constructive criticism for you, so, as brutally honest as I will be with my suggestions, keep in mind I’m just offering my best advice on how to improve this list. I tested this deck a bit and here’s some thoughts I have:

More Tutor / Draw: You’re running very little card advantage, which I noticed when I was testing this deck. There isn’t enough dig or deck manipulation going on here. Basically every time I found myself durdling. Here are some suggestions:

More spot removal: Your deck doesn’t have a lot of ways of dealing out targeted removal. Mass Land D and other sweeper spells are great and all, but you also need ways of handling individual problems as they arrive. Here are some suggestions I have:

More Persistent harassment: You’re running MLD, Tax, but you aren’t running a whole lot of effects to consistently torment the opponent. Smokestack, Pendrell Mists, Kataki, War's Wage, Manabarbs keep pressure on your opponents. Even just running more stuff to slow things down (Winter Orb, Tangle Wire, Kismet, Rule of Law, Stranglehold etc.) would be useful here.

Consider less creatures, more enchantments: Hatebears are cool, but consider the fact that they are easier to kill than their enchantment counterparts. Magus of the Moon dies much easier than Blood Moon and you want these effects to have a good return on investment. This one is more food for thought than actual criticism.

Suggestions for cuts: Hall of Heliod's Generosity (?): It’s a great card, but right now you aren’t running enough Enchantments to justify it. Most of the time it’s going to just tap for colorless. If you run more Enchantments, it’s a keeper! (I think I’m going to try and find a slot for my own deck)

Jhoira, Weatherlight Captain: This is pretty vestigial. It’s not really pulling much weight. Cut it.

Karn, Silver Golem: See above.

Remorseful Cleric: This is too squishy. Run Tormod's Crypt instead. Just as easy to recur (moreso, in fact, cause Academy Ruins sees it) and it lowers your curve.

Tomik, Distinguished Advokist: I get what you’re going with here, but you’re blowing up your lands anyway, making them untargetable is kind of moot. There’s a bunch of hatebears I’d rather run in this slot.

Burning of Xinye / Wildfire: These are weak, you can do way better for MLD in your colors. Add Sunder (Cheaper at Instant speed!).

Saltblast: This card is kind of bad. Costs waaay too much for targeted removal. Also, is completely dead against decks that run white. I’d honestly remove this and replace it with Wrath of God instead.

Karn, the Great Creator: Not doing enough. I see the combo with Mycosynth Lattice, but Hellkite Tyrant is a much better combo.

Elspeth, Sun's Nemesis: This card isn't great. If you want Elspeth, put in Elspeth, Knight-Errant or Elspeth, Sun's Champion instead. Both make tokens as a +1 ability.

Empowered Autogenerator: Too slow, too expensive. It’s not as good as it looks. Ideally, rocks should slot into the 0-3 CC range. If you desperately wanted something in the 4 slot, why not just run Thran Dynamo instead? It’s more consistent.

Firemind Vessel – See above.

SideBae on

1 year ago

Chandra, Awakened Inferno is an excellent card to consider.

Commune with Lava and Light Up the Stage are good sources of cards advantage in mono-red. Depending on your budget, Wheel of Fortune is another good way to refill your hand.

Genesis Chamber ?

I think Neheb, Dreadhorde Champion is an excellent source of card selection. You should consider it in conjunction with your current Neheb.

Ilharg, the Raze-Boar comes to mind. It can keep blinking out Siege-Gang Commander for excessive value.

Eidolon of the Great Revel and Harsh Mentor are good to consider as tax-effects. Their utility will depend on your meta. Seasoned Pyromancer , though expensive, is also worth considering.

Krenko, Tin Street Kingpin seems like a good token-producer.

Stranglehold is a good stax-style enchantment.

I don’t think Madblind Mountain is better than a basic Mountain . It’s effect is marginal, and the ETB tapped clause is a big drawback.

Good luck!

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [BUDGET]

1 year ago

Finally got around to updating this list with new cards from the last few sets, as well as adjustments to the main deck that I liked. I also missed Beetleback Chief , that should have been in here for a long time.

New additions:

Krenko, Tin Street Kingpin

Pashalik Mons

Experimental Frenzy

Goblin War Drums

Tectonic Reformation

Massive Raid

Goblin War Party

Isolated Watchtower

Madblind Mountain

I also cut the number of lands by 2 so more align with the actual performance of the deck. This change may make Walking Atlas and Terrain Generator less strong, so if you like the lower landcount you may want to remove these two to make room for more cool stuff!

Let me know what you think!

LiKWiDCAKE on Oath of the Dragon-keep

1 year ago

Sweet deck! Gotta ask, though: Why Madblind Mountain ? It looks like you don't have a way of knowing what your top card is?

Cyfer on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 year ago

Liquidbeaver

So I got to playtest and play with a few of the changes I made last night.

First thing's first: Experimental Frenzy , Ghirapur Orrery , and Gauntlet of Power out on the field together is absolutely nuts. Also had a Madblind Mountain for when I hit my third land like 8 cards down. Absolutely swimming in mana. I wasn't expecting Experimental Frenzy to perform as well as it did, even if I didn't have the Gauntlet it would still have been potent. Damping Engine resoundingly out for Mana Web . Sure, it was nice having the Engine to slow my opponents down a tad, and sac a mountain so that I could just Crucible of Worlds it right back, but I really would have preferred the Web when playing against Baral, Chief of Compliance . I took out Mycosynth Lattice , Goblin Welder , Treasure Nabber , Hellkite Tyrant , and Spine of Ish Sah , and didn't feel their presence missing at all. Shared Animosity was immediately removed by Ashen Rider

How do you feel about Chandra, Torch of Defiance ? I also really want to make a spot for Goblin Wizard but my deck is really starting to compete for spots, I don't feel like there are any dead cards 99% of the time, and I probably don't need him anyway.

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