Temple of Epiphany
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Gain or .
|Want (7)||Gootono , xepherian , ZeroEntropy , evildjinn1 , Robursu4u , themandolorian2000 , Rabu|
Printings View all
|Core Set 2020 (M20)||Rare|
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Journey into Nyx (JOU)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Temple of Epiphany occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
UR (Izzet): 1.32%
UBR (Grixis): 0.51%
Temple of Epiphany Discussion
1 week ago
That's hard to bear, for most. The thing I do to keep my decks cheap is avoid Shock Lands( Steam Vents and the like) and cards like Fabled Passage . I'm not denying their value, but are they really 10-20 times more valuable (in the game) than a card like Temple of Epiphany ? They both tap, and both give an add on.
Also, Sleeves exist, to protect cards. Cards can be bought cheaper when they are in a less-than-new condition. And foils are also a bit unnecessary, if your goal is to stay cheap.
Now for an actual idea. I was looking at the cards you liked at the top of this post. Pteramander and Crackling Drake are both big on instants, and getting Humongous as a result of them. Enigma Drake has already rotated, it is no longer standard legal. Two other red and blue cards that get Gargantuan as a result of instants/sorceries are Erratic Cyclops and Wee Dragonauts . Cards that help you cast such spells are Goblin Electromancer , and (sorta) Spellkeeper Weird . The instants/sorceries you want to cast with this can be damaging type, card advantage type, orcreature buff/debuff, or even the first two of these combined. (Counterspells are essential, too)
For Damage, Shock , Lava Coil and Electrodominance are good. Card-Drawing, Opt , Winged Words , and Chemister's Insight all draw and give card advantage. Infuriate , Sure Strike , and Sonic Assault both buff/debuff. Ral's Outburst both damages and gives card advantage. For a damaging deck, you may want Electrostatic Field . For a card-drawing deck, The Magic Mirror and Niv-Mizzet, Parun make a great combo. If you want to simply buff your creatures to victory, make sure to keep the pumping creatures.
Counterspells are essential, I find Quench is surprisingly useful. Ionize is great too, and everyone seems to love Mystical Dispute too, although it is pricey. Convolute is a cheaper (monetary-wise) thing to use.
I hope this helped you decide on cards!
2 weeks ago
you know atraxa doesn't have red right? why are you running all the red dual lands? get rid of Gruul Guildgate , Temple of Epiphany , Izzet Guildgate and replace them with basics or other dual lands that don't have red, you can get pretty cheap dual lands, also if you decide to replace all your guild gates, because honestly, lands that come into play tapped and have no benefit for doing so are bad, but I understand if you weant to keep it budget, but for now, remove all lands that have red in them, you don't need it.
3 weeks ago
3 months ago
Fiery Cannonade can be replaced by Flame Sweep , The Mirari Conjecture by Thousand-Year Storm , Entrancing Melody by either Agent of Treachery or Stolen by the Fae , Chart a Course by Thrill of Possibility , Sulfur Falls by Temple of Epiphany , Dive Down by Lazotep Plating , and Blink of an Eye by Unsummon or Brazen Borrower . I have a thread, Quick, thoughtful deck help, you can submit this to if you would like more exposure for your deck.
3 months ago
I suggest following the "Draw Two" mechanic introduced in Throne of Eldraine. There are several cards that synergies well with cards the Arcane Tempo challenger deck. To boot, the cards aren't expensive and budget friendly.
Cards to consider: 2-4 Hypnotic Sprite , 2 Brazen Borrower , 1-4 Irencrag Pyromancer , 3 Bonecrusher Giant , 2-3 Improbable Alliance , 4 Thrill of Possibility , 2 Chemister's Insight or Winged Words , 2-4 Skewer the Critics , 2 Heartfire , 2-3 The Royal Scions , 1 Chandra, Awakened Inferno , 1-2 Castle Vantress , 1 Mystic Sanctuary , 2-4 Temple of Epiphany
3 months ago
thanks Mullac if ive got 3 lands in my opening hand im set lol any further fables would just be fodder for Redcap Melee i made some adjustments but Temple of Epiphany 's scry is super useful. thank you for your suggestions.
i appreciate your upvote of support TypicalTimmy i like to keep a modern feel to alot of my brews! im glad it comes across that way.
3 months ago
I would take out a couple of Temple of Epiphany 's as you do want untapped lands most of the time in an aggro deck. Also, I think 2 Fabled Passage 's are fine and 4 is too many if you're only running 3 basic lands. (if you draw 2 basics and 1 Fabled Passage then the rest of the Fabled Passages are useless) and adding more basic lands to increase your chances of untapped sources helps you get out the cheaper spells such as Opt and curve out nicely.
4 months ago
If you're looking to boost your combo, Tezzeret the Seeker may be able to assist you in getting the cards you're looking for. If you want to make this a competitive deck mainly featuring thopters, Sai, Master Thopterist , Pia Nalaar and Pia and Kiran Nalaar all give you thopters (and things to do with those thopters). You may also consider Thopter Assembly and Thopter Spy Network . And of course Master of Etherium goes well in any artifact deck, particularly one that gets lots of artifacts out.
For lands, Temple of Epiphany gets you some scrying, which is nice whether you're searching for that combo or not.