|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Journey into Nyx (JOU)||Rare|
Combos Browse all
Temple of Epiphany
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or to your mana pool.
Temple of Epiphany Discussion
1 month ago
Fabricate is a pretty good artifact tutor that I think you could find space for.
Temple of Epiphany and Wandering Fumarole can upgrade the mana base a bit for not too much $$ investment. Sadly, U/R duals are the most expensive out there as Steam Vents , Sulfur Falls and Spirebluff Canal are all $10+.
No counter magic at all? I know some tables can have a real visceral reaction if a deck runs an oppressive level of counters but would Negate / Swan Song to stop that one big spell that just blows people out of the water be out of place?
I will add my vote for Mirage Mirror being great and not just for cloning artifacts but for becoming whatever you need it to be at the right moment. Clone whatever is the best threat on the field or change its type in response to removal to have it sneak away unscathed.
2 months ago
Sorry About the Delay.
So far I have a few suggestions:
Karmic Guide : Can be some helpful recursion
Gilded Drake : This could be fun, especially if you start bouncing him back to your hand! He is expensive though, so that could be a problem.
Wall of Denial : A solid wall if you ever need it
Akroma, Angel of Wrath : Just a big beater
Angelic Arbiter : A good way to control the board
Archon of Justice : Some good removal
Consecrated Sphinx : A good card, will draw some hate though (but better they use removal on him and not Isperia).
Linvala, Keeper of Silence : Some good control if you run into decks with a lot of this.
Sphinx of Magosi : Not the best card, but I personally like it. It's fun to play, and it can give you cards while it gets bigger.
Tidespout Tyrant : An absolute must in this deck
Yosei, the Morning Star : Some more good control
Venser, Shaper Savant : More good bounce
Dissipation Field : If your fliers don't discourage people from attacking you this definitely will, especially since they know you can name cards.
Gitaxian Probe : Amazing for this deck
Telepathy : Same as above
Favorable Winds : Good support
Reliquary Tower : This is a staple in all my EDH decks
I hope that this wasn't too overwhelming. If you need any more help just let me know!
2 months ago
Your deck has some requirements, so you should only run nonbasic lands and mana rocks that can add somehow. Some cheap suggestions are: Reliquary Tower , Unclaimed Territory (I see you have a lot of wizards), Exotic Orchard (usually tap for all your colors), Darkwater Catacombs , Sunken Hollow , Shivan Reef , Underground River , Fetid Pools , Temple of Epiphany , Temple of Deceit instead of Crypt of the Eternals , Rupture Spire , Vivid Crag , Vivid Marsh , Temple of the False God and some basic lands. // Unstable Obelisk is really expensive for what it does - Reality Shift do the job cheaply. Archaeomancer is great for recursion.
2 months ago
As someone who is an alltime Zedruu-player at heart, i'd play a lot more lands than you currently do (something arround 37-38). As you seem to go with a budget of course you can use basics, if you want to spend a little more though, i'd go with the scry-lands ( Temple of Epiphany , Temple of Triumph and Temple of Enlightenment ). They aren't to expensive and while coming into play tapped, they atleast offer a neat way to playn ahead by scrying. Prairie Stream aswell as Nimbus Maze might also be worth a look. I think you're running enough manarocks, but you might want to run Burnished Hart , which helps a lot by colorfixing and is nice ramp aswell. Maybe also something like Evolving Wilds or Terramorphic Expanse . If you're interested here is the link to my own Zedruu-decklist: Zedruu, enlightened master , i hope this is helpfull. Have fun building your deck :)
2 months ago
If your strategy is mostly based on getting your commander out, I think you need more artifact ramp that produces colored mana such as Coldsteel Heart, Coalition Relic, Commander's Sphere, and Darksteel Ingot. On the land side Command Tower and Temple of Epiphany are cheap enough includes and Sulfur Falls and Spirebluff Canal if you're willing to spend more to shore up the manabase as isn't going to be easy to hit quickly.
3 months ago
Hey, looks good, but in my opinion you're not taking enough advantage of low mana cost card draw with blue in Commander. Wheels are great, but you also want spells that can help to draw into or find wheels. There's a limit on the amount of high CMC creatures/spells you want to play because Locust God is your six drop you already have your high end card to play and it's in the Command Zone. Consider cutting a large amount of high CMC cards for low CMC draw/tutors?
Cards to consider adding:
- Serum Visions
- Mystical Tutor: great with Reforge the Soul.
- Whirlpool Rider
- Trinket Mage: tutor for Ring, Top or Elixir
- Laboratory Maniac: win condition when you draw your entire deck
- Commander's Sphere
- Consecrated Sphinx: other than Locust God the second best six drop you could play
- Treasure Cruise: delve is good with wheels
- Dig Through Time
Good luck with your deck.
eliakimras on Mizzix
3 months ago
With Mizzix's discount, you probably will only be paying colored mana costs, so Temple of Epiphany is a better inclusion than Temple of the False God. A Reliquary Tower wouldn't hurt either. I would replace Mind Stone (since it doesn't produce colored mana) and Commander's Sphere (Mizzix costs 4 mana, so you should be aiming for mana rocks that cost and provide colors). // Does Dispel, Spell Burst and Fuel for the Cause perform well? // Scour from Existence is really versatile and it can potentially cost . Maybe it should replace Fall of the Titans. // Blue Sun's Zenith is repeatable card draw, since it shuffles into the library.
3 months ago
There is a simple (and cheap money-wise) infinite combo: Niv-Mizzet, Parun/Niv-Mizzet, the Firemind + Curiosity/Ophidian Eye/Tandem Lookout + any draw. Draw, then deal 1 damage with Niv-Mizzet, then draw, then deal 1 damage, then draw, then... to kill all your opponents. // Maybe you should run more ways to guarantee you can cast your commander: Swiftwater Cliffs, Izzet Boilerworks, Evolving Wilds, Terramorphic Expanse, Command Tower, Shivan Reef, Wandering Fumarole, Temple of Epiphany, Myriad Landscape, Lonely Sandbar, Forgotten Cave (they can uncounterably start the infinite combo with the cycling abitily), Izzet Signet, Gilded Lotus, Darksteel Ingot, Izzet Cluestone, Commander's Sphere (they can also start the infinite combo right away).
Temple of Epiphany occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
U/R (Izzet): 1.32%
U/B/R (Grixis): 0.51%