|Commander / EDH||Legal|
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|Journey into Nyx||Rare|
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Temple of Epiphany
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
: Add or to your mana pool.
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|Have (12)||Kimimaro , saj0219 , Dr_Jay , Archegos , Swamy , cryptoplasm , zachi , Mousemke , Blue_Otaku_No.1 , mcstang1986 , gildan_bladeborn , Fiolek|
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Temple of Epiphany Discussion
3 days ago
Torrent Elemental is not a legal card with Surrak as the commander. Both colors of the hybrid mana in either the casting cost or ability activation cost must exist in the commander's color identity. So, for example, you could play Giant Solifuge in this deck (not that I would, but it is legal to do so) but it would be illegal to play Nightveil Specter.
Frost walker and Cyclone sire are more 60-card format cards.
Torrent elemental is illegal.
Gruul turf and Izzet boilerworks seem good, but they're really just strip mine/wasteland bait.
Gruul charm is bad. Be greener and invest in trample.
Nissa's Renewal is late game ramp. That's bad. Early game ramp is better.
Burn is bad in EDH.
I would suggest (these are all just good cards for your consideration, I know there are probably more than I suggested taking out):
For a 3 color deck, the landbase would also be improved by taking out basics and putting in things like:
Ideally, for a landbase you'd have shock lands such as Steam Vents, fetch lands such as Scalding Tarn, and regular dual lands such as Volcanic Island, but those things are expensive and this is a game.
4 days ago
megaPisces13 The cards I took out are these:
Gigantoplasm, Broodbirth Viper, Illusory Ambusher, Lone Revenant, Warchief Giant Goblin Electromancer, Charmbreaker Devils, Arjun, the Shifting Flame <-(Might be worth keeping), Etherium-Horn Sorcerer, Melek, Izzet Paragon, Dragon Mage.
Echoing Truth, Desperate Ravings, Reins of Power, Steam Augury, Word of Seizing, Aethersnatch, Magmaquake, Act of Aggression, DominateFor artifacts its a toss up, but I got rid of Seal of the Guildpact.
Get rid of all three enchantments.
I'll just put this is as a block text. Dig Through Time, Pieces of the Puzzle, Void Shatter, Swiftfoot Boots (or Lightning Greaves, if you prefer, thought you can go with both), Whispers of the Muse, Mystical Tutor, Part the Waterveil, Scour from Existence, Commit / Memory, Desolate Lighthouse, Cyclonic Rift, Tezzeret's Gambit, Mirrorpool, Disallow, Insidious Will, Shivan Reef, Spirebluff Canal, Metallurgic Summonings, Temple of Epiphany, Reiterate, Past in Flames, Learn from the Past, Meekstone, Epiphany at the Drownyard, Ponder, Merchant Scroll, Blasphemous Act, Mnemonic Nexus, Treasure Cruise, Guttersnipe, The Locust God, Wheel of Fate, Reforge the Soul, Sky Diamond, Expropriate, Insurrection, Caldera Lake, Halimar Depths
If you want some other upgrades to make this deck truly yours, you can go to EDHRec (https://edhrec.com/commanders/mizzix-of-the-izmagnus) to see what else you want to do. My deck is by no means the end all be all of upgrades. Keep it fun and make it work for you. :)
1 week ago
By the way, you should set this deck's featured card to something you're actually still running. It's currently set to Temple of Epiphany which isn't even legal with your commander.
2 weeks ago
It's sometimes hard to run silver bullet copies of planeswalkers. If you can get ahold of one, I recommend playing another copy of Chandra, Torch of Defiance. That way you can see it a little more often. You could also get a set of Counterspell to replace the copies of Essence Scatter and Negate in the main board. Also, Pyromancer's Goggles are great in a burn deck, because in the late game your Lightning Bolt will deal 6 damage to your opponent.
Lastly, the mana base is the most important part of any deck. Playing all basic lands will work, but there are those occasions where you won't get the mana you need to cast a counter when you need to. Shivan Reef and Temple of Epiphany are good budget options, but if you aren't afraid of spending money I would try to get some copies of Sulfur Falls, Wandering Fumarole, Steam Vents, or Spirebluff Canal.
1 month ago
Here's a couple of suggestions: Anger of the Gods in your side instead of Pyroclasm with dredge running around.Temple of Epiphany ... I know tapped lands suck in this deck, but I wonder if the scry is powerful enough in a deck with less selection.Chandra, Torch of Defiance ... with your stone and signet, you can drop her on turn 3, making your titans a possible 4 even if you miss your 4th land drop. I would try her in place of Keranos.
It was fun playing you on modo, makes me want to put the deck together again and take if for a spin... I got lucky in that match as I never say a Wildfire ;-)
1 month ago
1 month ago
In my deck I'll Be Taking That the land Sulfur Falls is showing up as a land that always enters tapped in the land mana pie chart on the right. While some lands that do always enter tapped, such as Myriad Landscape, Spinerock Knoll, Temple of Deceit, Temple of Epiphany , Temple of Malice are not showing up in that part of the pie chart.
1 month ago
Rhystic Study and Mystic Remora for cheap and efficient card-draw engines. They would draw less hate than Jace, Unraveler of Secrets, and since you only have two creatures in your deck, they would allow you to draw more cards than Skullclamp.
Mizzix's Mastery for graveyard recursion.
Do you have enough land to justify Doubling Cube?
Do you have enough card-draw to justify Thought Vessel?
With a counterspell to back it up, you can play Impending Disaster.
Ruination is a good way of getting rid of those annoying lands, and if your opponents are running four colors or more, it could potentially take out everything. It blows up annoying stuff like Boseiju, Who Shelters All, which could also be a great inclusion in your deck.
Land Equilibrium would be great, since your opponents will probably be playing more lands than you.