Temple of Epiphany

Temple of Epiphany

Land

Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Gain or .

Browse Alters View at Gatherer

Trade

Have (3) gildan_bladeborn , DemMeowsephs , VioVoid
Want (10) Frequent , Asfael , Kavex , Cactusman , watchy0ubac , Pandabites , Galvinar , CJ_Crispy_97 , Frostmourne657 , jcdmagic0

Printings View all

Set Rarity
Core Set 2021 (M21) Rare
Core Set 2020 (M20) Rare
Duel Decks: Elves vs. Inventors (DDU) None
Journey into Nyx (JOU) Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Canadian Highlander Legal
Arena Legal
Brawl Legal
Vintage Legal
Tiny Leaders Legal
Magic Duels Legal
Unformat Legal
Historic Legal
Pre-release Legal
Leviathan Legal
Standard Legal
Pioneer Legal
Modern Legal
MTGO Legal
Frontier Legal
Commander / EDH Legal
Heirloom Legal
Highlander Legal
Noble Legal
Duel Commander Legal
Block Constructed Legal
1v1 Commander Legal
Hero Legal
Legacy Legal
Casual Legal

Temple of Epiphany occurrence in decks from the last year

Commander / EDH:

All decks: 0.12%

UR (Izzet): 6.16%

Temple of Epiphany Discussion

MarkovBrewer69 on Brass’s Booty

1 month ago

As far as mechanized production goes it will work that way, so you can copy treasures or even other artifacts in your deck. I understand if you want to focus more on the flavor though.

So at a glance I would say that Diabolic Tutor, Brainstorm, and Preordain are the most out of place. The tutor is very expensive and there isn't anything I am seeing that is really worth paying 4 extra mana to have in your hand. For the most part the cantrips just replace themselves and while they may moderately fix your draw, they don't give card advantage like some of the other cards in your deck. I tend to only put them in decks that synergize in some way with them. For the last one I would say pick your least favorite card, none stick out as particularly bad in the deck.

For the lands, I think you could afford to cut some basics and that may help fix mana. Some non-basics you could run that won't cost too much on their own are Temple of Deceit, Temple of Malice, Temple of Epiphany, Shivan Reef, Underground River, Grixis Panorama, Path of Ancestry, Thriving Bluff, Thriving Isle, Thriving Moor. I don't know if those thriving lands are available quite yet though. Of course the less basics you run the more consistent your colors will be, in your case I would shoot for around 10-12 total.

Scallywallwest on budget izzet

1 month ago

First of all, that description...a true work of art. ;) I can already see how the combos will run strong in this deck. Your land base looks pretty good, especially the inclusion of Nivix, Aerie of the Firemind. That is a nice mana base, but it seems a bit conflicting with the fact that you'll be comboing off...so... You may want to swap out Temple of Epiphany for a faster land, but if you need the scry, I totally understand. You also may want to cut down the number of lands you have by 1-2 since your curve isn't too high.

As for your sideboard... there doesn't appear to be one. I'd recommend adding a couple of counterspells to that, maybe some more draw spells, depending on how you want the deck to function with those. Otherwise, this is a really great (and annoying) deck, that--I won't lie--I'm scared to play against. :b Good luck with it!!

CleoCola on Temur Song

1 month ago

I was driven to comment because I am in love with this idea, Song/Bobo/Rielle looks like tons of fun. I am writing this mostly to lay down my thoughts about how I would make my own version, and if you disagree with any of my points of course ignore me and play whatever cards you want.
As an experienced Yorion player I have some suggestions for tweaks, beginning with the inconsistency of 80 card decks and how to make them reliable. 32 lands is not enough, especially with the land synergies you have here. There are a few cards that, while powerful, don't necessarily line up with the strategy. Sad to say, Field of the Dead is banned in pioneer, so I'll start with those ideas.

-1 Field of the Dead, -2 Questing Beast, - 4 Gallia of the Endless Dance, +2 Breeding Pool, +2 Ketria Triome, +1 Blast Zone, +1 Borborygmos Enraged, +1 Rielle, the Everwise. Gallia is good and has discard synergy, but requires one drop creatures to actually begin triggering in any reasonable amount of time, and our early game is better spent setting up for the silliness later. This puts us at 36 lands, but I think 38 is where we want to be.

Cavalier is powerful and aggressive AF, but not something we want to see all the time. -1 Cavalier of Flame, +1 Sheltered Thicket, -1 Temple of Epiphany, +1 Lotus Field (don't want to miss out on squeezing this amazing land in somewhere). that's 37.

Unfortunately, while he is adorable, Buccaneer is an objectively bad magical card. Luckily, there is another 3 drop 2/4 who loves lands. The switch is synergistic and keeps to curve, -4 Glint-Horn Buccaneer, +4 Courser of Kruphix.

The next point is that Song is its own engine, that its downside is large, and that Rielle terminates the drawback of being without a hand during our opponent's turns. The adventure creatures are also neat in this regard; they dodge the discard. With that in mind, Ox could be cut. If we control Rielle and Song, we want the first thing we discard to be Song's trigger after we've drawn cards with Uro, who will be hogging our graveyard anyway. Benthic gets the boot, we want to play lands from anywhere. -3 Ox of Agonas, -3 Benthic Biomancer, +1 Uro, Titan of Nature's Wrath, +4 Ramunap Excavator, +1 Sheltered Thicket. In my opinion, this is the correct amount of lands.

The new version is resilient to wipes and we can win in one turn anyway. We need... we need to graze. -3 Heroic Intervention, -1 Avacyn's Judgment, +4 Arboreal Grazer.

I think the sidboard is very good, but Damping Sphere is how decks without access to Cindervines are trying to fight Underworld Breach. -2 Damping Sphere, +1 Cindervines, +1 Mystical Dispute.

The new list aggressively loots and ramps for Bobo, as well as Judgment, all while threatening our opponent with a 6/6 that never dies and an annoying 5/1 fearie with with flying, first strike, and trample. If only I could have this in Arena.

Deadpoo111 on Drawing Isn't Always Nice Izzit?

2 months ago

Ok, the main problem I see here is the mana base. There are a lot of budget lands that will help you cast what you want in the deck, especially because our commander is Niv-Mizzet, the Firemind. Izzet Guildgate, Swiftwater Cliffs, Temple of Epiphany, Gateway Plaza, Rupture Spire, Terramorphic Expanse are just a few examples. +1

DemMeowsephs on The Power of my Graveyard

2 months ago

Woah Woah Woah Woah. Complete basics for your lands? I guarantee you, if you use some of the following lands instead, you will win SOOOO much more. Try some of the following:

DemMeowsephs on Artifacts for days

2 months ago

This is a great deck! But hold on buddy, that is a LOT is basics. I would cut some of those for some of these:

Clashboy15 on Beamsplitter Blitz (UR Prowess)

3 months ago

How about Sprite Dragon? It seems better than Ghitu Lavarunner or Stormchaser Mage since it gets permanent 1/1 counters and still gets haster.

Also, Manamorphose is cheaper now because it was reprinted in mystery boosters. You can even open a few mystery booster packs and get it relatively easily since manamorphose is a common.

It seems that your mana base is a little underwhelming, probably due to budget reasons. Making your mana more consistant should be your number one goal. Since fetch lands are really expensive, you can use a few Sulfur Falls, Spirebluff Canal, Fiery Islet, Steam Vents. Even if you can't get a playset of them, try to get as much as possible. A really budget dual land would be Temple of Epiphany but I wouldn't reccomend it because you are an aggro deck and dont want to be missing out on mana. However, if you cant get any untap duel lands, it is good to have a few copies of them in your deck. (note that tapped out sometimes show cards as more expensive than it normally is. also some copies of a card are cheaper)

Since this is modern, expect a few graveyard decks, so you might want to add in some graveyard interaction/hate. I would reccomend Tormod's Crypt because it is cheap in real life, costs only 0 mana and triggers prowess/sprite dragon's ability. Put 3 of them in your sideboard instead of temur battle rage and smelt. Also, you might want some creature removal in the sideboard like Dismember. Dismember is essentially one mana and can deal with pretty much any creature.

Otherwise, really cool deck! I'm surprised how good it looks with such a small budget. This could easiley be very competitive if you upgrade your mana base and change a few cards in your mainboard. However, the sideboard does need some work and there should be more replacements other than what i said.

GoblinElectromancer on Budget Modern Storm

3 months ago

For a budget storm deck just drop the fetch lands. I would take out Temple of Epiphany because having tapped lands can slow you down a turn and in some cases cause you to lose the game. I would replace them with Shivan Reef. You have 62 cards so I would suggestion trimming down two lands. For basic lands you'l probably want more islands than mountains because all of the cantrips are blue. Lastly cut one Grapeshot for one Empty the Warrens because if your opponent gives themself Hexproof or plays a Meddling Mage you just lose.

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