Gemstone Mine

Gemstone Mine

Land

Gemstone Mine enters the battlefield with three mining counters on it.

, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.

Browse Alters View at Gatherer

Trade

Have (2) Azdranax , Forkbeard
Want (3) wolf-tasu , PawPawBear , Thiagus

Printings View all

Set Rarity
Time Spiral "Timeshifted" (TSB) Rare
Weatherlight (WTH) Uncommon
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
1v1 Commander Legal
Casual Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Block Constructed Legal
Magic Duels Legal
Oathbreaker Legal
Leviathan Legal

Gemstone Mine occurrence in decks from the last year

Modern:

All decks: 0.15%

Commander / EDH:

All decks: 0.01%

Gemstone Mine Discussion

DemMeowsephs on Crew is Big

4 days ago

Hey there! I'm usually the land and ramp helping guy, and you wrote that is one of your issues, so here, I hope I'll be able to clear that up a little bit. Let's start off with lands.

I see shock lands, fetch lands, and of course horizon lands, along with a few stand alone multicolor lands. Not bad! Keep ALL the shocks, and keep ALL the fetches. Fetches can search for shocks and shocks are really good. Usually I like to recommend filter lands (like Mystic Gate) or fast lands (such as Seachrome Coast). Horizon lands are also some of my all time favorites, but playing four of magics colors can be quite tough. For three, four, and definitely five colors, I usually recommend more multicolor lands. Your average CMC is also quite high, so maybe 1-2 more lands would be pretty good if you think you can. That said, consider some of the following lands.

So basically, consider much more things that can add a color of your choice, they give you much more options! The other lands are very good too, so you have to decide which one would be more beneficial in your opinion, though to me, I would cut Horizons and triomes for the ones I mentioned.

That said, let's move on to some ramp! Arcane Signet, Chromatic Lantern, and Sol Ring are pretty good, but I might have some you find better. Green is amazing for ramp, so by adding amazing green ramp spells, not only are you now getting the best ramp options, but also you are evening out the color pi for your deck! Consider some of the following

DemMeowsephs on The King want you

5 days ago

Shocks and Fetches (Lands) are always nice, and I'm a big fan of them, but your playing ALL five colors!!! Wouldn't multicolor lands prove a bit better?

  • Mana Confluence
  • Ancient Ziggurat
  • Gemstone Mine
  • Gemstone Caverns
  • Exotic Orchard
  • Meteor Crater
  • Forbidden Orchard
  • Tarnished Citadel
  • Reflecting Pool
  • Gaea's Cradle - not multicolor but like you have to run this with that many creatures

  • Some of these you might not need, but Mana Confleuence, Forbidden Orchard, Gaea, and Tarnished Citadel should definitely all be run. The others too, if you can find cuts for them. In my opinion, Hissing Quagmire, Krosan Verge, Rocky Tar Pit, Shambling Vent, and Flood Plain should all DEFINITELY be cut. You're playing five colors, and these come in tapped, when you could be getting any color UNTAPPED. Definitely a good upgrade in my opinion. Nice deck though! +1 from me. If you find this helpful be sure to check out some of my decks, I would appreciate it! Anyways, hope this helps, good luck on your deck, and have a great day! Happy tapping!

DemMeowsephs on Kaalia, of the Fast

6 days ago

Aha I see the pain lands, shock lands, and the temples! But why not cut a heck lot of those basics and add some better lands? Maybe consider some of the following.

DemMeowsephs on Parun Storm

6 days ago

Hey there! I might be able to give you some suggestions though whether they are helpful or not I'm not sure. Let's start off with lands.

Basics aren't BAD but there are SO many options that could be better than them, and personally I don't think its worth it to run that many of them when there are those better options. I would consider some of the following! (If you have the budget)

Now usually that's all I help people with, but I can't help but noticing you don't run a Ophidian Eye! It could be a whole other wincon since it goes infinite, and I'd definitely recommend it to all Niv Mizzet players, right along side curisoity and tandem lookout which you already run.

So in the end, I definitely would consider most of the ramp, nearly all the lands, and definitely ophidian. I promise your deck will perform MUCH better with these additions, and though some of them are investments, they are VERY helpful. If this does help you be sure to check out and upvote some of my decks, I would appreciate it! (Double Trouble EDH)! Anyways, I hope this helps, good luck on your deck, and have a great day!

DemMeowsephs on Not today Satan!

1 week ago

Hey! Maybe consider some land upgrades? Having a budget like that but still having tap lands doesn't really work out XD. Maybe consider some of these:

Good lands can help a deck out a LOT and these are some of the most useful ones that fit in your deck. I would consider each and every one of them, and I promise your deck will perform MUCH better! If this helps be sure to check out and upvote some of my decks, (Double Trouble EDH), and give me suggestions if you have any! Anyways, hope this helps, good luck on your deck, and have a great day!

DemMeowsephs on Unicorny Power

1 week ago

Ah nice deck! I have a couple of suggestions you might appreciate. The first one revolves around your lands and ramp. Personally, I believe the following should have a spot in your deck.

Anyway, there are many ways to go infinite with Emiel, and I recommend checking them out if your into that sort of thing. Also do consider the land and ramp options, they could help you out a ton! If this does help you out be sure to check out some of my decks, (Double Trouble EDH), upvote them if you like them, and give me feedback if you want! Anyways, I hope this helps you out, good luck on your deck, (unicorns are amazing!) and have a great day!

DemMeowsephs on Sultai_Sir

1 week ago

Hey there! No problem, and you have definitely come to the right place! Here are some types of lands that I personally think should have a spot in every deck, and some multi-colored lands that work anywhere and everywhere! I hope this helps you throughout your journey in the world of magic.

These dual lands are some of the best, and my favorites, though there are many more people enjoy playing, such as bounce ladnds (Dimir Aqueduct), Battle Lands (Sunken Hollow), Reveal Lands, (Port Town), Cycle Lands (Irrigated Farmland), Storage Lands (Calciform Pools) and many others, but usually you don't have this many spaces in your deck, and so the ones I named first are usually better. However, I'm not done! There are many multicolor lands that fit in any deck, that are extremely powerful! Some of them are listed below.

DemMeowsephs on Hapatra, The Snake Lady

1 week ago

I would consider much more ramp and a couple more switches for lands. From what I see (I apologize if I'm wrong) but the only reason you need that many basics is due to Cultivate. If cultivate was replaced with something better, you could thus remove some basics (not all of course) and have slots for improved lands. Here are some things that your deck could really benefit from- Ramp wise. I would recommend adding 2-5

As for lands, some of the following might prove to be EXTREMELY useful for you, and I would consider each and every one of them

Having good ramp and lands can be very important in commander, and for the ramp you may lose some other slots in your deck, but in the end, I can guarantee it will be worth it! Anyways, if this does help be sure to check out (and upvote if you like :) some of my decks, Double Trouble EDH, The X Files EDH, etc! Hope this helps, good luck on your deck, and have a great day!

Load more