|Commander / EDH||Legal|
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|Time Spiral "Timeshifted" (TSB)||Rare|
|Promo Set (000)||Rare|
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Gemstone Mine enters the battlefield with three mining counters on it.
, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.
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Gemstone Mine Discussion
1 week ago
Rian "the drawback of only producing colored mana for the purpose of casting creatures doesn't seem to be much of a drawback."
I disagree. While guaranteeing that I have colored mana for creatures is good and all, the drawback of not having colored mana for anything else is far too costly. There are roughly 23 colored spells that aren't creatures in this deck- of which are my primary control spells and one of my wincons. If I don't have Chromatic Lantern or Nature's Lore or anything else to help get me the mana I need then that would set me back multiple turns. It's just not worth it.
I think you're losing sight of the bigger picture when it comes to Gemstone Mine and the Filterlands as there will be situations where playing a Sliver isn't the optimal choice. There are times when I want to hold back mana for a Counterspell, or play some removal at the end of an opponent's turn. You have a good argument for Unclaimed Territory. It is an excellent card, but in my opinion there just isn't any room for it in this deck.
enpc, thanks for answering AioriaxWingz's question. That leads me into another card that i've been thinking of testing out, and that would be New Perspectives. Combined with Homing Sliver (being in play that is) I could cycle out all of my slivers, placing them into the graveyard and bringing them all back using Patriarch's Bidding or Living End. For the time being i'll swap in New Perspectives for Rhystic Study. What're your thoughts on this enpc? Think it'll work?
1 week ago
1 week ago
1 week ago
My thought was that you probably play at least one sliver per turn anyway (but I may be mistaken), in which case Unclaimed Territory guarantees that you have the right colors available to play those creatures and is always used to play creatures anyway, much like Sliver Hive and Cavern of Souls (that point could also be made about Ancient Ziggurat). In that case, the drawback of only producing colored mana for the purpose of casting creatures doesn't seem to be much of a drawback.
Furthermore Unclaimed Territory also produces colorless mana and can still be used to pay for the ability of Sliver Overlord or any other colorless mana-requirements. Therefore, at least in the case of Unclaimed Territory , it seems to do the job better than Gemstone Mine and the filterlands, since it produces all five colors of mana for your creatures, is mostly used to cast creatures or to pay for the ability of Sliver Overlord anyway and doesn't have a restricted lifespan.
That all depends on the premise though, that you play creatures/use Sliver Overlord fairly often. I agree that Exotic Orchard, Path of Ancestry and Ancient Ziggurat may cause some bumps in the early game that could be avoided with Gemstone Mine, although it seems like quite the drawback to me that it dies after three uses.
1 week ago
Rian, re-reading my previous comment (now deleted) I think I made a simple explanation way too complicated. Let me re-try.
- Yes. It's because they're all strictly worse than Gemstone Mine and all the other 5 color lands I placed in the deck. This deck is designed to be the most efficient tribal sliver edh deck possible. The previous cards you mentioned ether come into play tapped (Path of Ancestry is too slow) OR are dependent on factors that are outside of my control. Basically, if I needed access to mana but i'm facing a mono red deck, then Exotic Orchard is of no use. If I need to play something that isn't a creature (and not colorless), then Unclaimed Territory, and Ancient Ziggurat are wasted slots.
- Why? Because the lands you mentioned have limitations based on factors entirely outside of your control. The filter lands and Gemstone Mine don't have such limiting factors. You can spend the mana they produce on anything your deck plays. Not just creatures - your mana options are not limited when you absolutely need to play something.
1 week ago
Greetings Rian, the hive welcomes you. So to reiterate: Why am I using Gemstone Mine over other viable options such as Ancient Ziggurat or Unclaimed Territory? Simple. Because it's pros outweigh the cons. To be more specific:
The land isn't dependent on any outside factors like Exotic Orchard, isn't limited to only creatures like Ancient Ziggurat and isn't dependent on what mana colors I already have access to like the filter lands do. It provides immediate manafixing pure and simple. That can help me cast spells when I need them and make the most of my turn. With the other previously mentioned cards, there will be situations when I won't be able to tap them to play the spell I need. To sum it all up - I chose Gemstone Mine over Unclaimed Territory because I can tap it for the mana I need when I need it. No stipulations, no limitations. The other card suggestions you mentioned have limitations. That means if I'm in a tough situation where I need to cast say...a Counterspell to counter a Blood Moon, and I only have Tropical Island and Unclaimed Territory in play...well then i'm pretty much screwed. This is a real situation within my play group, so Unclaimed Territory is a strictly worse choice.
Path of Ancestry - comes into play tapped. Therefore, it's too slow.
- Exotic Orchard - see first bullet
- The filter lands - they are all in there because while being dependent on what I already have access to, they are more reliable than the previously mentioned cards.
1 week ago
Looking at your landbase, is there a reason you're not playing Unclaimed Territory , Ancient Ziggurat, Exotic Orchard and Path of Ancestry ? They all seem potentially better than Gemstone Mine, Cascade Bluffs, Flooded Grove, Mystic Gate, Sunken Ruins.
2 weeks ago
So given that your giving me a little flex room with budget I would try to upgrade the landbase as it is the weakest link at the moment. Given that fetches and dual lands are out of the question (even though long term they are the best investment). I would start by adding fast lands such as Blooming Marsh and Botanical Sanctum as they are as good as ABUR duals for an HD deck alot of the time and will help you get your dorks in play on turn 1. I am also quite fond of Gemstone Caverns and Gemstone Mine is an upgrade over your lands that come into play tapped. Once you can play lands and use them the turn they come into play you will start winnning more. The other place of improvement is in your tutors. Vampiric Tutor and Demonic Tutor are the two best cards you can have bar none and are relatively cheap (compared to stuff like Imperial Seal. I would buy them before anything else (I got both for less than their listed price by looking for cheap printings and moderately worn. Its possible to do it on the relatively cheap. Since we lack money for those Eldritch Evolution is also solid for getting HD down early. I would also add Dig Through Time. When you cant have good tutors, then Card advantage is the next best thing. Ill give you more suggestions tomorrow.