|Commander / EDH||Legal|
Printings View all
|Time Spiral "Timeshifted" (TSB)||Rare|
|Promo Set (000)||Rare|
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Gemstone Mine enters the battlefield with three mining counters on it.
, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.
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|Have (10)||Yawkcorb , twistedmage , , Sparky41 , Azdranax , ironax , Benniator , dplerner , Forkbeard , jrschnoebelen|
|Want (5)||zn.tportlock , vishnarg , VampSlayer , xpsychovampx , mafmatician|
Gemstone Mine Discussion
1 week ago
I absolutely love Breya, so when I saw this in the banner I thought I'd stop by.
Point of reference for my Breya list: Breya's Party Pants
All advice I provide will be from the perspective of the above deck. My playgroup is exceptionally cutthroat- IE, if you can't combo off on turns 4-5 or prevent someone from comboing on those turns then you may as well not bother, etc.. Admitting, my deck is all-in on three very specific combos, but I think at least one of them would push this deck to new heights.
You run Wheel of Fortune, but not Notion Thief. I definitely think you need to squeeze Notion Thief into the deck. Lots of competitive decks run cards that draw lots per turn, from Mystic Remora to Windfall and the like, and Notion Thief not only shuts those down, but turns them into pure, blissful card advantage for you. You could easily replace Thopter Spy Network with the Thief and enjoy superb card advantage.
Examples of how good Notion Thief is:
I had a game a few weeks ago where I Entombed Notion Thief t1, and then untapped on turn 2 to cast Reanimate on him and Winds of Change after. Everyone shuffled their hands into their libraries, and I drew 22-24 cards. I then proceeded to win that same turn by playing Mox Diamond and Mana Crypt into Frantic Search, discarding Worldgorger Dragon and Snapcaster, which untapped my 2 lands and let me play Dance of the Dead to bring Worldgorger back and generate infinite mana (I believe I had Gemstone Mine on field). After making 1 septillion of each color, I reanimated Snapcaster instead and then cast and sacrificed Breya repeatedly to Bolt everyone to death.
Even without going all in on that kind of thing like I have, t3-t4 Notion Thief into t4-t5 Wheel of Fortune is still stupid good. Everyone gets Mind Twisted but you and you draw a huge number of cards in one turn, which means it's really, really hard for your opponents to break up your combos as they'll have nothing in hand.
I would recommend dropping Sphinx's Revelation for Windfall, and maybe one of the Daretti Walkers for Winds of Change, since they're powerfully disruptive, dig you to plenty of new cards, and when combined with Notion Thief would give you some of the greatest card advantage you can get in a 2 card combo in Commander.
Beyond that, I do love the look of the deck. I adore Rube-Goldberg Commander decks. That's what I did with my Ghave deck lol (which, you're probably not interested, but it's here: Ghave: Baby Makin' and Alimony).
2 weeks ago
1 month ago
Max out on Jund Hackblade and run 4 Boggart Ram-Gang. Haste is really good, especially when your creatures are huge. Wild Cantor and Trace of Abundance are not needed at all. Slot in 2 more lands, maybe Gemstone Mine, and it will support the plan of dropping bigger CMC creatures better with better creatures to drop overall.
1 month ago
Your base ideas look quite goog. I think the Gemhide Slivers a not good. You are a aggro deck with a curve that ends about 2. Gemhide Sliver is for mana fixing and ramp which you don't need. I would suggest Heart Sliver for more aggro or Striking Sliver. 4 Crystalline Sliver should be the goal. Shroud is just strong. Phantasmal Image can copy all your Slivers and is with a cost of 2 perfect for your curve.For the mana base I would suggest Rainbowlands; Gemstone Mine, Mana Confluence and City of Brass should fix your base quite well.
1 month ago
So i found this on your page after some creeping, just wanted to offer a piece offering in some advice.
If you wanted play slivers (a tribal archetype i actually have some knowledge in. check out mine if you don't believe me Collecting Slivers ) i might be able to help out.
Let's start with your mana base. Your's is much to painful, you need to trade that in for 4xSliver Hive, 2-3Gemstone Mine, 2-3 Reflecting Pool and some combination of fetches and pain lands (Misty Rainforest and Steam Vents. You'll need to test extensively to get it running smooth. This is why I chose 3 colors instead of the traditional 5.
You say that you want this to be a control list, but play no counter spells? Furthermore sliver's general strategy of flooding the board directly goes against control, in that slivers provide no big finishers but a bunch of small creatures that build off of each other. You should consider going more aggro.
Currently you have 0 lords in your deck, they are a must if you want to win any matches. You currently have 0 win cons and no affective way to really stall your opponent. I would add 4xPredatory Sliver and 4xSinew Sliver and possibly Adaptive Automaton. Also you could add Manaweft Sliver for further mana fixing.
I hope that this was helpful, and in the future don't go around bashing peoples list for fun. For me magic is all about brewing and finding cool synergies to overwhelm my opponent. I've never had a tier 1 list BUT everything i play for the most part has game against tier 1 decks. Pros sort over thousands of results to optimize lists and pick cards that have fractions of percentages to build the list that has the best chance of winning BUT that doesn't mean that home brews can't steal game off of bad match ups or bad draws. I play budget decks with budget mana basses but they are consistent and have the ability to steal games if my opponent is not expecting it.
1 month ago
If you want to be competitive in a Modern setting, then first decide if you want to play Dredge, or play Zombie Tribal. Sadly, if you try to 'pseudo-dredge', it will be the most difficult thing in the world to pilot. Either dredge, or don't dredge. Forget about anything halfway.
Dredge is primarily a RED deck, supported by black & green. It may run a handful of blue or white cards Prized Amalgam, Narcomoeba, infrequently Lingering Souls ...but the idea is not to hand-cast these. With Dredge, you want a majority of nonland cards which are useful/usable from the 'yard (Darkblast, Raven's Crime, et al). Sidisi has no place here; he's slow & he can't recur himself. Dredge cards are the only self-mill engine you'll need.
Dredge runs a handful of zombies; Amalgam, Haunted Dead, & Vengeful Pharaoh. Gravecrawler is questionable, because you won't always have the zombies to recur him with. Dread Wanderer might be better. Bloodghast is better still... albeit not a zombie.
Dredge relies on fast early-game red plays to kick-start the mill engine; Faithless Looting, Insolent Neonate, Cathartic Reunion, Burning Inquiry. Plus Life from the Loam is in there to make sure you hit your land drops. Once you can begin dredging, you will continue doing so all game.
Zombie Tribal can be built a bit more loosely. This is a black deck which sometimes splashes green for interaction (Abrupt Decay, et al), or white for Tidehollow Sculler + key sideboard pieces (Stony Silence), or blue for The Scarab God ...although Scarab God is a tad slow for Modern, so he would need plenty of interaction to support him (Inquisition of Kozilek + Thoughtseize, for starters).
But Zombie Tribal primarily just wants fast, solid, value creatures: Gravecrawler. Cryptbreaker. Relentless Dead. Geralf's Messenger. Diregraf Colossus. A few lords, too; Death Baron + Lord of the Accursed. Ideally, you'd want a few Mutavaults, too... so don't splash more than one color (mono-black is fine!). Try to keep the land-count low-ish... maybe < 21 ...unless you're running Scarab Gods or Dark Salvations.
Your manabase, as it is now, is not doing a lot of good towards either option. Three fetchlands + zero anycolor lands cannot reliably support 3 colors, ever. But that's okay, because neither option calls for 3 colors.
You'll either want to get Gemstone Mines + Mana Confluences + some fetches which find mountains, for Dredge... or else get a few Cavern of Souls, Mutavaults, + a pile of swamps, if you want to build zombies.
2 months ago
Rian "the drawback of only producing colored mana for the purpose of casting creatures doesn't seem to be much of a drawback."
I disagree. While guaranteeing that I have colored mana for creatures is good and all, the drawback of not having colored mana for anything else is far too costly. There are roughly 23 colored spells that aren't creatures in this deck- of which are my primary control spells and one of my wincons. If I don't have Chromatic Lantern or Nature's Lore or anything else to help get me the mana I need then that would set me back multiple turns. It's just not worth it.
I think you're losing sight of the bigger picture when it comes to Gemstone Mine and the Filterlands as there will be situations where playing a Sliver isn't the optimal choice. There are times when I want to hold back mana for a Counterspell, or play some removal at the end of an opponent's turn. You have a good argument for Unclaimed Territory. It is an excellent card, but in my opinion there just isn't any room for it in this deck.
enpc, thanks for answering AioriaxWingz's question. That leads me into another card that i've been thinking of testing out, and that would be New Perspectives. Combined with Homing Sliver (being in play that is) I could cycle out all of my slivers, placing them into the graveyard and bringing them all back using Patriarch's Bidding or Living End. For the time being i'll swap in New Perspectives for Rhystic Study. What're your thoughts on this enpc? Think it'll work?