|Commander / EDH||Legal|
Printings View all
|Promo Set (000)||Rare|
|Time Spiral "Timeshifted" (TSB)||Rare|
Combos Browse all
Gemstone Mine enters the battlefield with three mining counters on it.
, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.
Price & Acquistion Set Price Alerts
|Have (11)||Yawkcorb , , twistedmage , Tyqar , scare983 , Azdranax , ironax , Benniator , dplerner , Forkbeard , jrschnoebelen|
|Want (26)||samai , Blue_Otaku_No.1 , zn.tportlock , hlnrog001 , vishnarg , Monduck , VampSlayer , Djricci97 , raespadas , XXXSALVATI0NXXX , Roxmysox32 , DarkStarStorm , eoraptor144 , philktoken8998 , rockleemyhero , vaerth , buildingadeck , Sergal , ryaniskool , TheHelvault , xpsychovampx , AlphaSp , mafmatician , Xelgion , GrandeKhan , ASCLEPIUS|
Gemstone Mine Discussion
3 days ago
Here’s my real wants list copy pasted from my binder: 1x Abrade
1x Abrupt Decay
1x Chaos Warp
1x Greater Good
1x Huatli, Radiant Champion 1x Imperial Recruiter 4x Island 1x Krav, the Unredeemed 1x Lurking Predators 2x Mind's Eye 1x Mindblade Render 1x Monastery Mentor 1x Mycosynth Lattice 1x Mystic Confluence 1x Pathbreaker Ibex 1x Pir's Whim 1x Plains 3x Portent 2x Predict 1x Red Elemental Blast 1x Relic of Progenitus 3x Scalding Tarn 1x Sea of Clouds 1x Search for Azcanta Flip 1x Seedborn Muse 1x Selvala's Stampede 1x Skyshroud Claim 1x Slayers' Stronghold 1x Snapcaster Mage 1x Sower of Temptation
Sorry for the terrible formatting. Biggest wants are volcanic island, snapcaster mage, search for azcanta, walking ballista, engineered explosives, vesuva, and imperial recruiter. Rest of the stuff is 2nd tier wants. Let me know if you have any :)
1 week ago
I really like this deck, but I honestly would replace the 3 Unclaimed Territory with Cavern of Souls and maybe replace Mana Confluence, Exotic Orchard, Gemstone Mine and 2 Sliver Hive for some fetch lands and quality dual lands mainly due to the fact it will help thin your deck. Very nice Modern Slivers though and a definite +1
2 weeks ago
1 month ago
1 month ago
I'm going to disagree with your assessment of the value of fetch and pain lands, and support ZuranOverlord's position. There's a reason these cards have a high price while the trilands are relatively inexpensive. Let me state the case for Fetch/Pain lands:
Even though you are trying to play the long game (as opposed to the more traditional sliver-aggro deck), as with any Control deck, your goal is to gain... well... control over the board as quickly as possible. This means you need to have mana ready when you need it.
Lands entering the battlefield tapped are devastating in the early game--they allow your opponents to develop a boardstate, putting you behind. For control, this means they're dictating the game's terms and you're playing catch-up.
You can tell what colours you need based on your opening hand, and fetches ensure you can easily pull what is necessary.
By later points in the game, your lands will be fairly irrelevant anyway--your slivers should be able to provide all the mana you need. As such, the focus of your landbase should be to amultiple plays on the first couple of turns, as you wait for your slivers to take over as your primary mana producers.
Tapped lands work terribly with Winter Orb.
You are running enough 5-colour lands to provide sufficient additional colour fixing.
Fetch lands have a bonus power many players ignore--they thin out your deck. Every time you use a fetch land, you're decreasing the number of land cards in your library, reducing the chance of dead draws.
Pain lands give you flexibility--you can let them enter tapped, when they're immediate use is not necessary; or you can pay life and get an immediate benefit. Pure tapped lands do not offer this flexibility.
Three life is inconsequential as compared to the benefits, particularly since you have the option of only paying 1 should the untapped land be required.
To provide some additional mana suggestions:
Gemstone Mine is another solid rainbow land. While you only get three uses out of it, it's still powerful colour fixing that enters untapped.
Tarnished Citadel you'll usually tap for , but it can provide the colour you need when you need it.
I would replace your vivid lands with these two.
2 months ago
Also, some important cards for your five color deck would be some five color lands like Unclaimed Territory/Cavern of Souls or Gemstone Mine/Tendo Ice Bridge/Aether Hub. That way you dont have to dilute your deck with Chromatic Lantern or Gift of Paradise and you can just run more creatures or all 4 Collected Company
3 months ago
I absolutely love Breya, so when I saw this in the banner I thought I'd stop by.
Point of reference for my Breya list: Breya's Party Pants
All advice I provide will be from the perspective of the above deck. My playgroup is exceptionally cutthroat- IE, if you can't combo off on turns 4-5 or prevent someone from comboing on those turns then you may as well not bother, etc.. Admitting, my deck is all-in on three very specific combos, but I think at least one of them would push this deck to new heights.
You run Wheel of Fortune, but not Notion Thief. I definitely think you need to squeeze Notion Thief into the deck. Lots of competitive decks run cards that draw lots per turn, from Mystic Remora to Windfall and the like, and Notion Thief not only shuts those down, but turns them into pure, blissful card advantage for you. You could easily replace Thopter Spy Network with the Thief and enjoy superb card advantage.
Examples of how good Notion Thief is:
I had a game a few weeks ago where I Entombed Notion Thief t1, and then untapped on turn 2 to cast Reanimate on him and Winds of Change after. Everyone shuffled their hands into their libraries, and I drew 22-24 cards. I then proceeded to win that same turn by playing Mox Diamond and Mana Crypt into Frantic Search, discarding Worldgorger Dragon and Snapcaster, which untapped my 2 lands and let me play Dance of the Dead to bring Worldgorger back and generate infinite mana (I believe I had Gemstone Mine on field). After making 1 septillion of each color, I reanimated Snapcaster instead and then cast and sacrificed Breya repeatedly to Bolt everyone to death.
Even without going all in on that kind of thing like I have, t3-t4 Notion Thief into t4-t5 Wheel of Fortune is still stupid good. Everyone gets Mind Twisted but you and you draw a huge number of cards in one turn, which means it's really, really hard for your opponents to break up your combos as they'll have nothing in hand.
I would recommend dropping Sphinx's Revelation for Windfall, and maybe one of the Daretti Walkers for Winds of Change, since they're powerfully disruptive, dig you to plenty of new cards, and when combined with Notion Thief would give you some of the greatest card advantage you can get in a 2 card combo in Commander.
Beyond that, I do love the look of the deck. I adore Rube-Goldberg Commander decks. That's what I did with my Ghave deck lol (which, you're probably not interested, but it's here: Ghave: Baby Makin' and Alimony).