Gemstone Mine

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral "Timeshifted" (TSB) Rare
Weatherlight (WTH) Uncommon
Promo Set (000) Rare

Combos Browse all

Gemstone Mine

Land

Gemstone Mine enters the battlefield with three mining counters on it.

, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.

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Gemstone Mine Discussion

SynergyBuild on Omnipotence Comes With An Iron Grip

17 hours ago

You have 137 cards, you need to drop 37?

Okay:

Landbase drops/adds:

Drop all three temples, bounce lands, Sunken Hollow and Smoldering Marsh, Forge of Heroes, Command Beacon, the three lands like Sulfur Falls, Dragonskull Summit, Desolate Lighthouse, and Drowned Catacomb, total of 13 lands, but add City of Brass, Gemstone Caverns, Ancient Tomb, Mana Confluence, Tarnished Citadel, Gemstone Mine, Shivan Reef, Underground River, and Command Tower

Total loss of cards = 5, rest needed = 32

Mainboard additions I'd suggest?

Talisman of Dominance, Fellwar Stone, Talisman of Indulgence, Bottomless Pit, Dark Confidant, Snapcaster Mage, Timetwister, Ponder, Brainstorm, Laboratory Maniac, Demonic Consultation, Tainted Pact, Imperial Seal, Dismember, Chain of Vapor, Pact of Negation, Mystic Remora, Swan Song, Delay, Dispel, Liliana of the Veil, Jace, the Mind Sculptor, Chrome Mox, Mana Vault, Mox Diamond, Lotus Petal, and Rolling Earthquake.

Addition of 27 cards = 59 total to drop

Drops:

Xantcha, Sleeper Agent, Nicol Bolas, Planeswalker, Vedalken Humiliator, The Scarab God, Nicol Bolas, God-Pharaoh, Liliana Vess, The Eldest Reborn, Painful Quandary, Pendrell Mists, Mind's Dilation, Omniscience, Leyline of Anticipation, Hero's Downfall, Stunning Reversal, Rakdos Charm, Thrilling Encore, Countersquall, Desertion, Go for the Throat, Fraying Omnipotence, Hour of Devastation, Tormenting Voice, Torment of Hailfire, Syphon Mind, Disrupt Decorum, Dark Intimations, Cruel Ultimatum, Blatant Thievery, Beacon of Unrest, Blasphemous Act, Damnation, Bloodchief Ascension, Disciple of Bolas, Etali, Primal Storm, Nightveil Specter, Fell Specter, Blazing Specter, Augur of Bolas, Clever Impersonator, Jace's Archivist, Kess, Dissident Mage, Mystic Confluence, Disallow, Cryptic Command, Reforge the Soul, Megrim, Liliana's Caress, Entreat the Dead, Phyrexian Arena, Rhystic Study, Search for Azcanta  Flip, Dream Salvage, Chromatic Lantern, Expedition Map, Lightning Greaves, Worldgorger Dragon, Animate Dead, Gonti, Lord of Luxury and Glacial Chasm

That should do it! 100 card deck!


The biggest upside to my switches and drops is the extreme amount of lowering that is done to the average cmc of the deck, along with the droppage of slower cards that do little without other spells. The new gameplan would be use discard and disruption like countermagic and removal to stop your opponents just long enough to use Laboratory Maniac with Demonic Consultation or Tainted Pact to exile your deck, and usually a draw spell like Brainstorm. More tutors for consistent gameplay is in the switches too.

RobotOwl on Derevi cEDH

5 days ago

@SynergyBuild

Thanks, these are great suggestions!

I really like the Gemstone Mine because the reason I don't have a Tarnished Citadel is that I never liked getting dealt 3 damage, especially with the other 1 and 2 life from other lands. For me, that amount of life is better spent of Sylvan Library or something. So I'll definitely think about getting that.

Reflector Mage or Willbreaker depends on what situation you are using them for:

Reflector Mage is good when you have a Winter Orb effect so that they won't be able to replay the creature that you send back to their hand anyway. It is also closer to Gilded Drake's CMC, of course.

I like Willbreaker against mid-range decks. Sometimes when the game gets slowed down with Sphere of Resistance effects, the mid-range decks get more time to play a few creatures that are generally better than yours. Willbreaker can turn these games into free wins. It is also on theme with stealing creatures, and is a card that I have won many games with. Pongo_Pygmaeu5 mentions this as well.

SynergyBuild on Atraxa seemed lonely, so i got her some friends

5 days ago

sorinmarkauv, yeah, Atraxa, Praetors' Voice is a common superfriends deck, able to build up tons of walkers, and protect them with a vigilance, lifelinking, deathtouching, flying blocker! With good synergy with tons of different lands, such as storage lands, vivid lands, Aether Hub, Gemstone Mine, Tendo Ice Bridge, Mirrodin's Core, etc. you can easily fix for tons of creatures.

SynergyBuild on Atraxa seemed lonely, so i got her some friends

5 days ago

Well... I have 800+... give me advice on my work-in-progress All About EDH, it should be done in a week or two, so yeah... also Sisay Primer (Stax-Combo) (100% Competitive!) is pretty slick. Thanks for wanting to look at my decks! ALso, check out City of Brass, Gemstone Mine, Mana Confluence, and Tarnished Citadel to bump this deck's landbase!

SynergyBuild on Derevi cEDH

6 days ago

+1! Love Derevi and this build too!

I'd pick Gemstone Mine as a replacement for Tarnished Citadel over Botanical Sanctum, but that's just me, and Reflector Mage over Willbreaker for Gilded Drake!

AethericDoom on Rainbow Superfriends

1 week ago

Oh, sorry for the double post, but Aether Hub only really works for one turn since there aren't any other energy counter cards. I'd recommend replacing them with Gemstone Mine.

I'm also not too sure about the "Pay 2 life" lands. I get that they can be searched for with the "Pay one and fetch" lands, but in a deck that already has little defense against damage, paying three life for a land is a bit much. I'll do some research on alternatives, but ultimately it's your deck.

SynergyBuild on Yuriko Ninja, Go Ninja, GO!

2 weeks ago

Hey, I was looking over this list, would Laboratory Maniac/Demonic Consultation/Tainted Pact combo fit? it is 3 two card combos in 3 cards, and it is great with the amount of card advantage this deck can acquire!

If you are concerned because of the landbase not supporting Tainted Pact, drop down to one basic of each type and then add:

1x Tarnished Citadel

1x Snow-Covered Island

1x Snow-Covered Swamp

1x Gemstone Mine

1x Gemstone Caverns

1x Exotic Orchard

1x River of Tears

1x Reflecting Pool

1x Darkslick Shores

1x Darkwater Catacombs

1x Cephalid Coliseum

These will replace the 11 you dropped, and for what else I would consider dropping, Vapor Snag could be easily dropped for Chain of Vapor, or Unsubstantiate, either way I think it would be an upgrade.

Consign probably could be dropped for a Delay, or any Unsubstantiate, Spell Pierce, Chain of Vapor, or like anything else, I understand it has discard too, but I don't think that is worth it.

What do you think?

ToxicMoonlight on Yes? Yes. [Progenitus]

2 weeks ago

SynergyBuild, Gemstone Mine is decent. However, since a lot of Commander games can go on for several turns, I wouldn't want to sacrifice a land after just three turns. Gemstone Caverns is better, but it only has less than a 8% chance of being in your opening hand to get that counter. I could see Gemstone Caverns played in a deck like Narset, Enlightened Master, but not here. They're both just too unreliable in my opinion.

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