|Commander / EDH||Legal|
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|Time Spiral "Timeshifted" (TSB)||Rare|
|Promo Set (000)||Rare|
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Gemstone Mine enters the battlefield with three mining counters on it.
, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.
Gemstone Mine Discussion
6 days ago
I was looking at your deck since I also have a Sen Triplets deck in the works, and I thought up some potentially helpful information. For instance, a nice budget way to fix all your mana to cast your opponent's spells would be Chromatic Lantern . It taps for any colour of mana as well. Down that route, I would also suggest Mycosynth Lattice , as there are some fun shenanigans that you can do once everything is an artifact. However, it has been shooting up in price recently, so if you don't already have one it might be too expensive.
For your land base, I recommend removing lands that come in tapped unless they are the ones that gives you any colour of mana. (Since you're on a budget, I understand why you put those in, but in my opinion, basic lands would just be better, unless you want to replace them with shocklands or checklands, etc.) I also recommend adding Cascading Cataracts as a way to fix mana on a budget. Adding lands that tap for any colour is a big thing in your deck, and I can see you've already been trying to do that. A few more options, depending on your budget, are Gemstone Mine , City of Brass , Mana Confluence , Spire of Industry , and Forbidden Orchard . You could also add in Reflecting Pool , because although it doesn't always tap for any colour, it's a great land. Another couple of easy includes are the three esper artifact lands: Ancient Den , Seat of the Synod , and Vault of Whispers . This is important especially with your artifact subtheme. You also might want to reduce black land mana and replace that with blue. Finally, your avaerage CMC is very high, at around 4 CMC. I recommend trying to lower your curve by cutting some high CMC cards that don't enhance your strategy. Some recommendations for cuts could ve Oloro, Ageless Ascetic , and Colossus of Akros .
Anyway, if you have any more questions, feel free to ask!
3 weeks ago
Hey qwikster thanks for the kind words! Glad to know that someone took the time to read some of my ramblings; I appreciate it! :P Also awesome that it inspired a build! Link me when it's done if you decide to post it on here. ;P
I like the idea of Plasm Capture especially the flavour text that includes a quote from my second favourite commander: Vorel of the Hull Clade It's a nice addition. Its just personal preference and group/meta opponents when it comes down to deciding on specific counter spells. I might test it out one day.
Saprazzan Skerry hmm this one is new to me, thanks for pointing it out. It's a nice piece, and once again I think a little down to personal preference. You could use Saprazzan Skerry or a bounce land like Dimir Aqueduct both have their advantages and disadvantages. An advantage of Saprazzan Skerry is that it doesn't require the bouncing of another land back to your hand, but in the case of the bounce land it could be a benefit for an aditional landfall trigger for use when Exploration is in play with Lotus Cobra or even Horn of Greed or the effect of the land itself repeating the ETB triggers of Bojuka Bog or Halimar Depths .
A disadvantage of Saprazzan Skerry is that it only enters with 2 counters. That's cutting it really close as you already have to deal with Pentad Prism coming in with only 2 and making it hard to use without having Atraxa out, but if she dies early...oof it's a set back that you have to manage as we have no way of replenishing counters on it. 3 like Gemstone Mine I can understand, but 2 is asking for Atraxa to be ready and available to proliferate it after the first use. That is a little too needy for my liking for it being a land. Nice spot though.
I like City of Shadows . I don't like that you have to sac a creature for it, but nothing worth having comes easy right? The problem with that is that we don't link sacrificing our utility creatures willingly as we care not for the resurrection of a damned soul...may they Rest in Peace . :P However in response to someone targeting to kill or exile Atraxa we could activate it and send Atraxa back to the command zone. It's an idea. Its a nice spot.
I will at some point be revamping the land base to incorporate the Coffers combo Urborg, Tomb of Yawgmoth + Cabal Coffers as so many people in my group are using it. I've resisted the temptation, but I don't think I can keep up with the massive amount of mana available so easily to them without it. And when it's out early....its just too insane. We fall behind a few turns because of this.
So when you build Atraxa how about you try the Coffers combo and give me some tips on how I could revamp the land base, as it feels like a massive undertaking which could involve cutting some pieces from other areas to make space for more land and land tutors.
Actually a Voltron Control deck might be easier to build than this was...it'll probably be more straight forward and less convoluted than my build, as was trying to make the theme quite unique since Atraxa is so popular.
Thanks again for checking out my current masterpiece! Keep in touch with your build ;P
1 month ago
What exactly is your budget, if you don't mind my asking? Ad Nauseam is already one of the more budget friendly decks one can play in modern; my list doesn't accurately represent this of course on account of the foils (and this is a deck where foiling is exponentially higher) but the actual stock list I have in the description without any foils is roughly $450-$500 last I checked.
If this is still too much the easiest replacement, although it must be stressed you will want to upgrade as soon as possible as these replacements are more placeholders than anything as combo decks like Ad Nauseam really need to be streamlined effectively, would be to cut the Gemstone Mine and replace them with most likely 1x Plains and 1x Dreadship Reef . This is by no means ideal but it is manageable if you really can't afford Gemstone Mine right now. Other than that there is not much unfortunately, instead of Darkness and Keranos, God of Storms you can just run the stock 3x Bontu's Last Reckoning but the card that is probably the biggest stretch for someone trying to pick up the deck, Leyline of Sanctity , is unfortunately really mandatory for the deck. There are just too many matchups in modern where you need Leyline to even hope to win. If that is the one card keeping you from playing Ad Nauseam then you can try for a time without it and pick some cards based on your meta from my comprehensive sideboard options list in the primer, but you will find some matchups will feel worse than they are and you will want to get your leylines as quick as possible. Essentially, playing Ad Nauseam without Leyline of Sanctity is like playing Infect without Noble Hierarch or Tron without Karn Liberated or Burn without Goblin Guide . In all cases its possible and has been done, but it is far from optimal.
Let me know if there are any specific cards you are looking for replacements for as they pose too much of a financial hardship, I am more than happy to make suggestions for what can be played instead; it can be hard to think of options without a specific card in mind to swap. I hope you build the deck!
1 month ago
Tried to add some more artifacts and some more firepower. I'm also thinking that these will pair well with Unwinding Clock (especially the Artifact Lands). Competitive Meter went from 76% to 78%.
1 month ago
> weird mashup of ramp into semi-big threats with suboptimal control elements.
That's actually a great definition of what Ponza is all about! I usually describe the deck more like "aggressive ramp into bulk rares that you would never expect could be good in Modern, with an overlay of annoying mana-denial Control", but yours will certainly do. The thing is, it works surprisingly well in many metas.
> besides fetchlands, what activated or triggered abilities are you hoping to stop with Repudiate / Replicate
I actually laid that out in the deck description, but in case you missed it here it is again:
- Opponent transforms a Thing in the Ice? Repudiate the triggered ability and our team stays on the field.
- Opponent wants to make us sac' a creature with Lili, put a Terminus on top with Jace, or ultimate whatever random Planeswalker they have? Repudiate the activated ability and we've totally turned the game around.
- Opponent tries to Modular a ton of +1/+1 counters onto their attacking Inkmoth Nexus, wipe our board with an Oblivion Stone, Equip a Batterskull, Crew a Smuggler's Copter, etc, etc, etc? Repudiate gives us answers (or at least options) we never had in 'normal' Ponza.
Here are more details though, looking at the top meta decks in turn ...
- UR Phoenix: Often game-changing vs. trigger of Awoken Horror . Often good vs. triggers of Snapcaster Mage and Arclight Phoenix .
- Dredge: Often game-changing vs. trigger of Bloodghast and Narcomoeba (if opp has multiple Prized Amalgam in the graveyard) or Prized Amalgam (if there's only one). Often good vs. triggers of Creeping Chill and Stinkweed Imp , and activated ability of Shriekhorn .
- Tron: Often game-changing vs. -X of Ugin, the Spirit Dragon or activated ability of Oblivion Stone . Often good vs. triggers of Wurmcoil Engine , Ulamog, the Ceaseless Hunger , activated ability of Walking Ballista , Expedition Map , and Relic of Progenitus , and -3 of Karn Liberated .
- Humans: Often game-changing vs. trigger of Kitesail Freebooter , Meddling Mage , Phantasmal Image , and Reflector Mage , and activated ability of Aether Vial . Often good vs. triggers of Champion of the Parish , Noble Hierarch , and Thalia's Lieutenant (plus Anafenza, the Foremost , Deputy of Detention , Kambal, Consul of Allocation , and Sin Collector , if they have them).
- UW Control: Often game-changing vs. actived ability of Celestial Colonnade . Often good vs. +1 (since they're tapped out the next turn) and -3 of Teferi, Hero of Dominaria , and 0 of Jace, the Mind Sculptor (if we think they have a Terminus ).
- Burn: Often good vs. trigger of Monastery Swiftspear and Eidolon of the Great Revel , and activated ability of Grim Lavamancer .
- Hardened Affinity: Often game-changing vs. Modular of Arcbound Ravager and trigger of Hangarback Walker , and activated ability of Inkmoth Nexus . Often good vs. triggered ability of Arcbound Worker , and activated ability of Walking Ballista , Steel Overseer , Welding Jar , Animation Module , Throne of Geth , and Blinkmoth Nexus .
- Grixis Shadow: Meh. Perhaps good vs. trigger of Snapcaster Mage or activated ability of Mishra's Bauble .
- Amulet Titan: Often game-changing vs. trigger of Primeval Titan . Often good vs. trigger of Amulet of Vigor , Trinket Mage and Bojuka Bog , and activated ability of Walking Ballista , Engineered Explosives , Gemstone Mine , Ghost Quarter , Slayers' Stronghold , and Sunhome, Fortress of the Legion .
- RG Rock: Often game-changing vs. +1 and -2 of Liliana of the Veil , +1 and -2 of Liliana, the Last Hope . Often good vs. triggered and activated abilities of Kalitas, Traitor of Ghet , triggered abilites of Tireless Tracker , and activated ability of Scavenging Ooze , Hissing Quagmire , and Treetop Village .
- Whir Prison: Meh. Perhaps good vs. trigger of Bottled Cloister and activated ability of Engineered Explosives , Mishra's Bauble , Tormod's Crypt , Welding Jar , and Inventors' Fair .
- Old-school Affinity: Often game-changing vs. Modular of Arcbound Ravager , Equip of Cranial Plating , and activated ability of Inkmoth Nexus . Often good vs. trigger of Signal Pest and activated ability of Welding Jar and Blinkmoth Nexus .
- Ad Nauseum: Meh. Perhaps good vs. activated ability of Simian Spirit Guide .
- Spirits: Often game-changing vs. trigger of Phantasmal Image , Reflector Mage , and Spell Queller , and activated ability of Mausoleum Wanderer and Aether Vial . Often good vs. trigger of Mausoleum Wanderer , Noble Hierarch , Rattlechains , Geist of Saint Traft , and Deputy of Detention , and activated ability of Selfless Spirit .
All that said, it's clear that in many cases a 2-mana counterspell (e.g., Negate or Mana Leak ) is better than a 2-mana stifle effect ... certainly UW Control has found that to be the case! What's not clear to me yet is if that's the case in UG Control as well ...
2 months ago
I'm not actually super confident that this deck needs blue at all, it seems to me that it plays out relatively similar to Grishoalbrand type decks, and to this end I think the shell could pretty solidly be B/R. The problem with cards like Contingency Plan is that if it wiffs what exactly did you get from it? The answer is nothing. Taking a lesson then from Grishoalbrand's playbook the package of Discovery / Dispersal , Cathartic Reunion , and the immensely powerful Faithless Looting are the best options to ensure Protean Hulk finds it way into the graveyard, whilst also providing at least some value for you. The way I see it is that the only blue card that is necessary to win is Body Double and you aren't actually casting it. That kind of covers it for the combo/dig part of the deck, so what about the rest of the deck. Well considering the combo happens all on one turn I would strongly recommend the playset of Simian Spirit Guide which enables a very improbable, but possible turn one win which looks something like this:
Turn One: Exile Simian Spirit Guide , cast Faithless Looting , discard Protean Hulk and any card not in the list above (note one or two of those cards can be found off Faithless Looting meaning you essentially have 9 looks), play the swamp, exile the two other Guides and cast Footsteps of the Goryo , win at end step.
That is very improbable, but it could happen, and the addition of Guide really would speed up your cloak, regardless if you take it to B/R or not. I also wouldn't play the full playset of Fatal Push , instead I would diversify, likely with 1-2 Fatal Push in the sideboard and only 1-2 copies of Collective Brutality in the main simply because it can discard Protean Hulk (I realize this card is expensive though so it is only a suggestion for if you decide to invest in this deck; the same can be said for some of the other cards I will suggest; if you want budget alternatives I'm more than happy to start digging around to see what I can come up with). Filling out the deck, I think I want doubles of most of the combo creatures as I would hate to draw them, though that doesn't feel optimal and I would have to test to see, and maybe some form of protection. As you are winning the turn you play Protean Hulk perhaps Pact of Negation , its fast, free, and versatile.
The land also needs a good amount of work. No matter what you do I firmly believe you want at least 3 scry lands, whether that be Temple of Deceit or Temple of Malice depending on the direction you go, ideally a playset of fetches as well for the marginal advantage of deck thinning. I would also encourage playing both Gemstone Caverns here, as the math with that luck counter could be interesting, and Gemstone Mine as if your opponent plays a Leyline of the Void you are functionally dead, to get around this, in addition to hate in the sideboard, it would be advantageous to actually be able to cast your cards, I mean, a 6/6 is a 6/6, it can win games in desperation.
As for your sideboard, I think you want a healthy mix of hate and protection; on the side of protection I would consider Pact of Negation , Silence , Chalice of the Void (turns off opposing hate and with a diverse cantrip base built around two-cost spells, is amazing against Phoenix). The other half of the sideboard I would devote to staying alive and more general hate: cards like Lightning Axe , Kozilek's Return , Bontu's Last Reckoning , Engineered Explosives , Blood Moon , and Shatterstorm .
If I was building a sideboard for a large tournament with the proposed B/R shell it would look something like this (obviously though this needs to be tested and the numbers better figured out):
2x Pact of Negation (unless in main)
2x Blood Moon
2x Wear / Tear
IF PACT IS IN MAIN
1x Fatal Push
I realize what I am proposing here is a totally different shell that just happens to use the same combo, but I strongly believe a B/R shell is the more competitive build of the deck in terms of consistency and speed. Either way good luck and good draws
2 months ago
I have three points:
1- This deck looks really sweet.
3- Would you mind if I made a budget variant on the deck, cutting cards like OG duals, and perhaps make multiple budget variants? I think more players should be able to get midrange EDH lists like this (and Yisan, etc.), and I think this would be a sweet way of showing how EDH midrange works!
Gemstone Mine occurrence in decks from the last year
All decks: 0.15%
Commander / EDH:
All decks: 0.01%