Creeping Tar Pit

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Worldwake Rare

Combos Browse all

Creeping Tar Pit

Land

Creeping Tar Pit enters the battlefield tapped.

Tap: Add U or B to your mana pool.

1,U,B: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.

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Creeping Tar Pit Discussion

Rywal21 on knightmare

2 days ago

Mutavault or Creeping Tar Pit would be good for getting da,age thru when you have an empty board.Crux of Fate is a good board wipe also.You have no 3 drop spots, maybe work on the curve a bit more

ToolmasterOfBrainerd on W: Blood Moon, Flooded Strand, ...

3 days ago

Hey, looking for 3 Blood Moon and 1 Flooded Strand. Mainly have 1 Creeping Tar Pit, 1 Bloodstained Mire, and 1 Entomb. Other smaller stuff is in my binder. I also have some unlisted stuff that I'm not eager to part with but not opposed; please leave a message if you have a blood moon and I can look through your binder to see if I have anything unlisted. I can also make up differences with cash, but would prefer to trade.

I'd prefer to use tcgmarket pricing since the tappedout price on most of those is wrong, if that's okay. For reference, at the time of posting, here are the market prices:

Blood moon (MM3): $20.64

Flooded Strand (KTK): $14.18

Creeping Tar Pit (WWK): $18.74

Bloodstained Mire (KTK): $14.96

Entomb (GRV): $11.59

cplvela0811 on Esper Delve

6 days ago

Lingering Souls is a house in Modern, against Aggro and Control...Just going to re iterate that. +1 from me anyhow, though. You probably have seen this, but Creeping Tar Pit is an excellent plan "D" finisher. Lingering Souls would be your plan "C"--since creatures are probably plan "A", and Planeswalkers are plan "B."

cplvela0811 on Sultai Delver

6 days ago

+1. Nice. keep brewing it up. I would like to suggest Creeping Tar Pit, though.

Rayze_Darr on Depth's TITI (revised)

1 week ago

Personally, I feel like you could use a bit more field presence, so a higher monster base. If I did it, I would ditch Creeping Tar Pit first, then Gitaxian Probe, then Duress. But having not played the deck myself, I can't really assess what works and what doesn't.

RingweMakil on Budget Dimir Control

1 week ago

I wouldn't suggest her anyway, she's horrible with countermagic :P

4 Ashiok, Nightmare Weaver is surely too much. Drawing too many is bad; the card does nothing against a lot of decks such as Affinity/Infect/Burn. Why not play something like a Jace, Architect of Thought, Ob Nixilis Reignited, or Tamiyo, the Moon Sage to have win conditions that you can play in addition to Ashiok, but still get value/CA/more removal?

If we're doing Dragonlord Silumgar, you've got to do Crux of Fate. Flavour win + doesn't kill your own guy + cheaper than Finale. 4 mana is ideal for a sweeper, of course, but barring that owing to budget - though MM17 reprints should help with Damnation - Crux is the closest we can go.

Consider Fatal Push, Far / Away, and Geth's Verdict as replacements for the removal you have now; particularly Curse of Chains and Last Gasp. Instant speed edicts are very powerful, and Push is an obvious not-too-expensive upgrade over the Gasp. Murderous Cut, Hero's Downfall and Dismember are also not particularly expensive, and are all better than Doom Blade.

Consider Deprive for countermagic. It's a tempo loss, I'll grant you, but it's unconditional. Alternatively, just play Countersquall or Negate. I'm just not sold on Rune Snag, is all, but I could be very wrong, and perhaps the card has performed really well for you? Some small number of 3 mana countermagic like Disallow and Dissipate might not be the worst either. Yes, I like Dissolve, but scry 1 is not as important as exile or Stifle against Eldrazi, planeswalkers, etc.

Think Twice over some number of Telling Time and Divination. Instant speed, allowing you to hold up countermagic; 2 for 1, resilient to countermagic - def. seems like an upgrade over your current card draw spells. Also with regard to card draw, Jace's Ingenuity is a better restock spell than Divination. Instant speed draw 3 is quite good, and it is also sadly the best non Ancestral Vision option in the format. Further consider Shadow of Doubt. The card is backbreaking if you time it right, and worst case scenario, it replaces itself.

You don't want to scoop to resolved walkers, nor do you want to scoop to artifacts/enchantments; Hero's Downfall can take care of the former, while Engineered Explosives with a manabase of fetches and shocks is the best Dimir can do for the latter in Modern. That said, Ratchet Bomb can do a reasonable Explosives imitation a good deal of the time. Also definitely consider Extirpate in the board. It's not as expensive as Surgical Extraction but in a draw-go shell is arguably more powerful. It is also one of your only few ways to interact with graveyard based strategies since you don't have much direct exile or Kalitas, Traitor of Ghet. While the traitor I would recommend absolutely, I understand he is perhaps too expensive for what you have in mind.

Last, but not least, AEtherling. A lot of Modern decks concede to a resolved Aetherling.

With regard to the manabase, consider Sunken Hollow, Creeping Tar Pit, Temple of Deceit and Darkslick Shores as potential replacements for Evolving Wilds. Tar Pit is the only non-budget suggestion in that list, with the other lands being fairly cheap, and powerful in their effects. You should also be able to accommodate no small number of Ghost Quarter, which may shore up the Eldra/Tron matchup and give you better play against manlands from Raging Ravine to Celestial Colonnade to Inkmoth Nexus, and utility lands in the form of Gavony Township, Academy Ruins, etc.

I've been tinkering with Dimir in Modern for over a year now, and have perhaps spent a touch more time on the archetype than perhaps is healthy. :D I'm sorry about how long that was, but hopefully this is helpful!

TheAlexGnan on Purple Haze (Grixis Faerie Dust)

1 week ago

The mana base Needs some work ;) several Things: you are running Fatal Push which gets better with every fetchland you run. you currently run 7 fetches and 6 Shocks. you should Change that to 9 fetches and 4 shocks.

Since the deck is predominantly black-blue, i would suggest:

Fetches (11): 4x Polluted Delta, 3x Scalding Tarn, 2x Bloodstained Mire

Shocks (4): 2x Watery Grave, 1x Scalding Tarn, 1x Blood Crypt

I also think Faerie Conclave addint to the faerie Count for sprite will almost never come up, Mistbind Clique championing it even less. and Creeping Tar Pit is almost always the better manland (also taps for black, which is important).

I am also not sold on Blightning because its a 3cmc sorcery that is most of the time just a lot worse than Kolaghan's Command. i would replace it with another kcommand without looking back ;). Blightning is a trap because it gives the Opponent choice and decks like burn or affinity could care less about their life total.

thats it for now, but i'll come back to this. it fascinates me :D

Final note: ub faerie lists run Mutavault, but its very probably too greedy in grixis. yea, it is .D

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