|Commander / EDH||Legal|
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Creeping Tar Pit
Creeping Tar Pit enters the battlefield tapped.
Tap: Add U or B to your mana pool.
1,U,B: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.
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Creeping Tar Pit Discussion
1 day ago
I would change the land base to the following:
4x Polluted Delta
3x Verdant Catacombs
1x Misty Rainforest
1x Overgrown Tomb
1x Watery Grave
1x Breeding Pool
2x Creeping Tar Pit
3x Darkslick Shores
2x Botanical Sanctum
1x Blooming Marsh
6 days ago
Looks pretty sweet! Here are some other cards to consider if you havnt already!
Desolate Lighthouse>Drownyard since it helps fix your draws instead of simply milling
Your deck has a pretty high curve, Cruel Ultimatum Control is a pretty sweet deck if you wanted to make it like that with big top end.
Anger of the Gods>Pyroclasm. Sometimes the extra damage and exile clause is very relevant.
non budget upgrades
1 week ago
Looks like a pretty good start. I feel like the general gameplan with this deck is to lay down some evasive flyers and then get out buffs on T4/5 and win in the air.
Assuming that's the direction you want to, my recommendation would be:
- Cut Faerie Harbinger, Faerie Trickery, Nectar Faerie, Oona's Gatewarden, Final-Sting Faerie and Thieving Sprite (18 total cards). These are all cards that either don't really further the game plan, have too high of an opportunity cost, or can't attack.
- Add 2-3 more lands (Creeping Tar Pit, Evolving Wilds or just more Islands))
- Add a few hard removals (Doom Blade, Fatal Push, etc)
- Add a 4th copy of Spellstutter Sprite
- Consider swapping Coat of Arms for the 4th copies of Glen Elendra Liege and Scion of Oona
That should put it at 60 cards. The idea here is to try to land creatures on turns 1 and 2, then hold up counters or Spellstutter Sprite T3 and then start dropping buffers to beat down in the air. Then you keep the handful of spot removals in case your opponent resolves a big flying/reach creature before the game can get closed out.
If you want to move in a somewhat more controlling direction, 1-2 copies of Bident of Thassa might be worth considering. In a weenie flyer deck, it can help ensure that you're drawing enough gas to rebuild if a board wipe happens.
3 weeks ago
Creeping Tar Pit is a great win condition in these decks
Terminate is a great catch all
3 weeks ago
Hello! I played faeries for a while about a year ago and I loved them! The main list looks really solid! When I played, I played the full 4 Creeping Tar Pit, and 4 Snapcaster Mage. I also played with the numbers of Mistbind Clique and I personally liked 3 the best. Also Liliana of the Veil is great in faeries!
Im a little confused on the Gifted Aetherborns in the sideboard. What matchups do you bring it in for? Also, if you're not running Hurkyl's Recall in the sideboard then i think you should have 3-4 Ceremonious Rejection. Affinity is a really bad matchup and it works well-ish against it. Also is good against Tron and Eldrazi tron which are tough matchups. All 3 decks make up a large percentage of the metagame so its helpful to have tools against them.
1 month ago
I wouldn't personally go for a Kolaghan's Command. I'd rather stay in the colors and play Orzhov Charm it synergies well with Death's Shadow. You could also consider a couple of Creeping Tar Pit. If it's in your budget you may want to run some Snapcaster Mage's since you have so many spells already. Nice brew :)
1 month ago
Since the deck relies so heavily on your opponents resources, you may want to consider man lands, Wandering Fumarole Creeping Tar Pit Ghitu Encampment and the rest may be enough to close out a game in a pinch
1 month ago
This deck desperately needs cantrips like Brainstorm and Ponder - there's no reason for a blue deck in Legacy that doesn't run Chalice of the Void to not have them, and they will greatly improve your consistency (and a transmute on Muddle the Mixture is much too slow to be a substitute). I think expecting to be able to use manlands like Creeping Tar Pit in a format dominated by Wasteland decks is wishful thinking, so I would cut them. Cards like Mana Leak and Tainted Strike simply aren't Legacy-caliber - Force of Will is a staple for a reason. I apologize if all of this sounds a tad harsh, but Legacy is a very unforgiving format, and the deck as currently constructed would get hammered in any competitive environment.