Creeping Tar Pit

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Rare
Worldwake (WWK) Rare

Combos Browse all

Creeping Tar Pit

Land

Creeping Tar Pit enters the battlefield tapped.

symbol:T: Gain or .

: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.

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Creeping Tar Pit Discussion

Unlife on UltraDimir

5 days ago

Thief of Sanity is also an option, it won't rip apart their deck as much but it will let you cast things from it to fill in gaps in your own deck. Creeping Tar Pit fits with your manabase and is unblock able for a low activation cost

Falco101 on Yuriko, Ninja Fun

6 days ago

Here's some land recommendations to both speed up the deck and give them more utility. All recommendations are under $20.

Lands to swap:
Sunken Hollow instead of Rupture Spire
Underground River instead of Shimmering Grotto
Morphic Pool instead of Transguild Promenade
Drowned Catacomb instead of Grixis Panorama
Tainted Isle instead of Esper Panorama

Since you don't need to fetch a lot of basics, I'd swap a few basics for dual lands to ensure you always have your colors, ~10 basics is more than enough for a deck
Creeping Tar Pit
Dimir Guildgate
Darkslick Shores
Dreadship Reef
Secluded Glen

Utility Lands worth including:
Arcane Lighthouse
Temple of the False God
Nykthos, Shrine to Nyx
Field of Ruin
Ghost Quarter
Inventors' Fair
Ash Barrens
Isolated Watchtower
Tolaria West (Transmute this land, to fetch another one you need)
Crypt of Agadeem
Reflecting Pool
Spire of Industry
Shizo, Death's Storehouse
Hall of the Bandit Lord

Randomsome1 on Ultimate box toppers

1 week ago

If you are planing on preordering be wary that the set has not even released yet and they already leaked some of their garbage rares: Lavaclaw Reaches, Stirring Wildwood, and Tasigur, the Golden Fang. Even Raging Ravine and Creeping Tar Pit seems like a feels bad Box Topper. Guess which Box Toppers will be printed at a higher rate. I don't trust this set at all, especially with an MSRP $50 CHEAPER than a PS4 and Nintendo Switch.

ToolmasterOfBrainerd on Flame On (Grixis Control)

1 week ago

I'm getting a misprinted Kolaghan's Command with factory ink smearing for my final k-command. So stoked. And once the Canadian mail system gets off strike and delivers my 2nd Watery Grave and a Godless Shrine, I have a trade set up to get all the remaining cards that I need. I almost have this built.

I also played modern last night for the first time in weeks. I was still playing Delver. I went 2-0 against Mardu Pyromancer and 1-2 against Jund. The 3rd game against Jund was really close. He cascaded into Assassin's Trophy on the final turn, and if he hadn't hit a removal spell I had a lethal Creeping Tar Pit for the next turn.

ToolmasterOfBrainerd on Flame On (Grixis Control)

2 weeks ago

It's a very different style of control from uw or Jeskai control. The white control decks are better decks, in that if you want to win a high level tournament, play one of those instead. Nonetheless, I think this deck is competitive in the current meta.

But this deck isn't true control - it's really a tempo control deck. To be fair, it can certainly play the control game. But its finishers are Tasigur, the Golden Fang, Young Pyromancer and Creeping Tar Pit. These cards can close the game much more quickly than Teferi or celestial colonnade, which means this deck can play a fast game when it needs to.

Grixis has the best Snapcaster Mages, period. Nothing else in any format can compete. I think Grixis Delver has better Snapcasters than Grixis Control, but that's splitting hairs. Regardless, Snapcaster is the best card in the deck and it's better here than anywhere else.

UW and Jeskai control decks are better at shutting the door on the opponent. This deck is better at playing magic (interacting and pulling ahead).

If you look at the matchups, grixis has gotten a bit worse over the last few weeks, but in general is well positioned. Grixis Pyromancer Control has a spreadsheet with matchup statistics, which is very informative of how grixis control is positioned. Tron is a bad matchup, aggro and other control decks are good matchups. Cavern of Souls decks are more difficult to beat, but boardwipes make them cry (unless they are spirits and eat my Damnation with Spell Queller).

JKRice on Damnation

2 weeks ago

Seems like a fun deck. I’ve never seen that landlock before. I have a few suggestions.

1: your land count is kinda high. I would reccomend cutting 1-2 Darkslick Shores.

2: You definitely need more board pressure. Creeping Tar Pit and Liliana both take way too long. I would reccomend adding some Thought Scours and a delver like Tasigur, the Golden Fang, or something like Bitterblossom to build up a board presence while you lock the opponent down

3: not sure what your budget is, but if you can, definitely run Snapcaster Mage over Mission Briefing.

4: you don’t have enough early counter-Control so that you survive until the point where you can play Damnation and set be opponent all the way back. Some good choices for this are Spell Snare, Spell Pierce, and Mana Leak.

JKRice on Jaceless ESPER control

3 weeks ago

I like the jaceless attempt at esper, especially since I personally think JtMS is a bit of a trap. I have a few suggestions.

1: I think you should vary your manlands a bit. I would recommend running 2 colonnades and 1 Creeping Tar Pit.

2: even though Control decks want a higher land count, you’re getting up to the scapeshift land count. I would reccomend cutting 1-2 lands.

3: Terminus is amazing in Jeskai and UW control, and I think it would be here as well, especially since you run four serum visions.

4: even though Esper Charm can strip the opponent’s hand, it’s usually only played 1-2 in mainboard because there are better things to play on T3 that cost less mana

5: I think you need a bit more early board interaction. Probably 1 fatal push and 1 dismember, although 2 pushes would be good with all your fetchlands.

Chasmolinker on Operation Mindcrime

3 weeks ago

I would cut Urborg, Tomb of Yawgmoth and 2 Island for 4 Creeping Tar Pit. Ditch Doom Blade for 2 more Fatal Push. Cut Negate and Torment of Scarabs for 4 Snapcaster Mage. Also, Darkslick Shores would smooth out your mana.

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