|Commander / EDH||Legal|
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|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Rare|
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Creeping Tar Pit
Creeping Tar Pit enters the battlefield tapped.
symbol:T: Gain or .
: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.
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Creeping Tar Pit Discussion
Unlife on UltraDimir
5 days ago
Thief of Sanity is also an option, it won't rip apart their deck as much but it will let you cast things from it to fill in gaps in your own deck. Creeping Tar Pit fits with your manabase and is unblock able for a low activation cost
6 days ago
Here's some land recommendations to both speed up the deck and give them more utility. All recommendations are under $20.
Lands to swap:
Sunken Hollow instead of Rupture Spire
Underground River instead of Shimmering Grotto
Morphic Pool instead of Transguild Promenade
Drowned Catacomb instead of Grixis Panorama
Tainted Isle instead of Esper Panorama
Since you don't need to fetch a lot of basics, I'd swap a few basics for dual lands to ensure you always have your colors, ~10 basics is more than enough for a deck
Creeping Tar Pit
Utility Lands worth including:
Temple of the False God
Nykthos, Shrine to Nyx
Field of Ruin
Tolaria West (Transmute this land, to fetch another one you need)
Crypt of Agadeem
Spire of Industry
Shizo, Death's Storehouse
Hall of the Bandit Lord
1 week ago
If you are planing on preordering be wary that the set has not even released yet and they already leaked some of their garbage rares: Lavaclaw Reaches, Stirring Wildwood, and Tasigur, the Golden Fang. Even Raging Ravine and Creeping Tar Pit seems like a feels bad Box Topper. Guess which Box Toppers will be printed at a higher rate. I don't trust this set at all, especially with an MSRP $50 CHEAPER than a PS4 and Nintendo Switch.
1 week ago
I'm getting a misprinted Kolaghan's Command with factory ink smearing for my final k-command. So stoked. And once the Canadian mail system gets off strike and delivers my 2nd Watery Grave and a Godless Shrine, I have a trade set up to get all the remaining cards that I need. I almost have this built.
I also played modern last night for the first time in weeks. I was still playing Delver. I went 2-0 against Mardu Pyromancer and 1-2 against Jund. The 3rd game against Jund was really close. He cascaded into Assassin's Trophy on the final turn, and if he hadn't hit a removal spell I had a lethal Creeping Tar Pit for the next turn.
2 weeks ago
It's a very different style of control from uw or Jeskai control. The white control decks are better decks, in that if you want to win a high level tournament, play one of those instead. Nonetheless, I think this deck is competitive in the current meta.
But this deck isn't true control - it's really a tempo control deck. To be fair, it can certainly play the control game. But its finishers are Tasigur, the Golden Fang, Young Pyromancer and Creeping Tar Pit. These cards can close the game much more quickly than Teferi or celestial colonnade, which means this deck can play a fast game when it needs to.
Grixis has the best Snapcaster Mages, period. Nothing else in any format can compete. I think Grixis Delver has better Snapcasters than Grixis Control, but that's splitting hairs. Regardless, Snapcaster is the best card in the deck and it's better here than anywhere else.
UW and Jeskai control decks are better at shutting the door on the opponent. This deck is better at playing magic (interacting and pulling ahead).
If you look at the matchups, grixis has gotten a bit worse over the last few weeks, but in general is well positioned. Grixis Pyromancer Control has a spreadsheet with matchup statistics, which is very informative of how grixis control is positioned. Tron is a bad matchup, aggro and other control decks are good matchups. Cavern of Souls decks are more difficult to beat, but boardwipes make them cry (unless they are spirits and eat my Damnation with Spell Queller).
2 weeks ago
Seems like a fun deck. I’ve never seen that landlock before. I have a few suggestions.
1: your land count is kinda high. I would reccomend cutting 1-2 Darkslick Shores.
2: You definitely need more board pressure. Creeping Tar Pit and Liliana both take way too long. I would reccomend adding some Thought Scours and a delver like Tasigur, the Golden Fang, or something like Bitterblossom to build up a board presence while you lock the opponent down
4: you don’t have enough early counter-Control so that you survive until the point where you can play Damnation and set be opponent all the way back. Some good choices for this are Spell Snare, Spell Pierce, and Mana Leak.
3 weeks ago
I like the jaceless attempt at esper, especially since I personally think JtMS is a bit of a trap. I have a few suggestions.
1: I think you should vary your manlands a bit. I would recommend running 2 colonnades and 1 Creeping Tar Pit.
2: even though Control decks want a higher land count, you’re getting up to the scapeshift land count. I would reccomend cutting 1-2 lands.
3: Terminus is amazing in Jeskai and UW control, and I think it would be here as well, especially since you run four serum visions.
4: even though Esper Charm can strip the opponent’s hand, it’s usually only played 1-2 in mainboard because there are better things to play on T3 that cost less mana
5: I think you need a bit more early board interaction. Probably 1 fatal push and 1 dismember, although 2 pushes would be good with all your fetchlands.
3 weeks ago
I would cut Urborg, Tomb of Yawgmoth and 2 Island for 4 Creeping Tar Pit. Ditch Doom Blade for 2 more Fatal Push. Cut Negate and Torment of Scarabs for 4 Snapcaster Mage. Also, Darkslick Shores would smooth out your mana.