Creeping Tar Pit

Creeping Tar Pit

Land

Creeping Tar Pit enters the battlefield tapped.

Gain or .

: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.

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Trade

Have (3) Eckat , CompleteWaste , Azdranax
Want (0)

Printings View all

Set Rarity
Zendikar Rising: Expeditions (ZNE) Mythic Rare
Ultimate Masters (UMA) Rare
Ultimate Masters Promo (UMAP) Mythic Rare
Worldwake (WWK) Rare

Combos Browse all

Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Creeping Tar Pit Discussion

Balaam__ on Budget 1 Mana Demons

3 weeks ago

This looks really good overall.

SynergyBuild on Daveslab2022

1 month ago

Secure the Wastes is a bomb, abuse it ;)

The best dual tapped manlands are really Celestial Colonnade, Lumbering Falls, and Creeping Tar Pit, abuse the heck out of them! Mishra's Workshop, Inkmoth Nexus, Blinkmoth Nexus, and Mutavault are also all amazing, so do as you wish with those! Otherwise Treetop Village, Faerie Conclave, and perhaps even Frostwalk Bastion are good enough to test ;)

SynergyBuild on Attempt for a new format

2 months ago

The best end game wincons so far: Angel's Grace/Ad Nauseam, Field of the Dead or Valakut, the Molten Pinnacle with Scapeshift or on their own. Dark Depths/Thespian Stage also is amazing in the format. Remember to use manlands, like Creeping Tar Pit or whatever you find fun. I know I'll look at Mutavault heavily for the format. Tokens can also do well, Commence the Endgame seems great!

Engines outside of it that can grind games are Mystic Sanctuary and Cryptic Command/Tragic Lesson/Daze/Gush, Life from the Loam and Horizon Canopy/Tranquil Thicket (Or any other cycling lands, but honestly Lftl works amazing on it's own).

What cards are really good to know about? Unsummon and effects like it should really be good, as all non-land permanents are tokens. Sinkhole and land destruction must be realized to be a very powerful effect, and Thoughtseize style discard is great!

Remember that Negate is just a cheaper Cancel and Miscast is a cheaper Mana Leak. Additionally Muddle the Mixture can both be a Counterspell or a Life from the Loam, and can be returned with Mystic Sanctuary.

Veil of Summer, Lightning Bolt, Silence, Stifle, Miscast, Flusterstorm, Dovin's Veto, Surgical Extraction & Cling to Dust (Amazing against Loam decks and some Sanctuary decks, as well as shutting off backup combos from recursive loops)

Currently Noxious Revival, Echoing Truth, Divert/Misdirection (against discard and burn), most discard, burn, Merchant Scroll, Entreat the Angels (Works well with Brainstorm, Mystic Sanctuary, etc.), and more are all strong.

Overall, it seems like a format where blue dominated, with green engines and tutors like Crop Rotation or Sylvan Scrying can set up the easy combos. Entomb for Life from the Loam, maybe Mission Briefing can do well too.

The best decks seem to be Bant Control, Simic Scapshift (sultai?), Sultai Loam Depths, Golgari Depths (Hymn to Tourach style list), Azorius Control (Entreat Sanctuary style) and Dimir+ Control (No idea the wincon, but a 2-4 color list, aimed at Miscast, Cling to Dust, and Thoughtseize as a base). A ramp build for field outside of Scapeshift, perhaps running it as only a backup, or perhaps a Sultai Loam Field Ramp list could work.

Sadly if you memorize the 6ish real wincons, the 4 bases, and understand the few counterplays the format is solved

Brutal_B on Interdimensional Initiative

2 months ago

Yes psionictemplar, paying into Hexdrinker and then untapping to hold up mana for Abrupt Decay and/or Tyrant's Scorn would be part of the plan. Plus I'll be able to pay into Broker to get a card back on opponent's endstep or pay into Torrent Elemental to get it on the board.. And if I make Creeping Tar Pit a creature for unblockable damage, it will untap at endstep cuz its still a land, leaving me with more mana and a possible body for blocking. Then there's the cost for Magewright's Stone that I can activate targeting Broker to activate her again. If Nadir Kraken is on board I'll also have mana to pay into it after tapping Broker to draw. I guess when it comes down to it I wanna be doing stuff on my turn and opponent's turn and constantly getting tidbits of value that will hopefully pay off as the game goes on. I feel the only way to get Bane Alley Broker to work is to always have mana ready to spend.

Sylvarion on Bitter Hollow

2 months ago

That's not an entirely bad idea, and I've actually ended up considering that at one point. I'm considering removing Serum Visions and 1 Creeping Tar Pit, and possibly even River of Tears to add in 3 Faerie Conclave. Thoughts?

Faerie Conclave would also sync with Spellstutter Sprite I beleive.

dichia on Bitter Hollow

2 months ago

Why not Faerie Conclave instead of Creeping Tar Pit? It only gives blue mana yes, but you can probably work around that. It costs less to transform though, and it's a faerie. Scion of Oona would buff it and give it shroud. You could also transform it to avoid land destruction if used with the scion.

Amoskeag on Cursed Energy Grindstone

3 months ago

Hey! Mill is always a fun strategy, here are my thoughts for this "Cursed Mill" deck.

Fraying Sanity will make your mill effects much better, even when they "Whiff" on your Grindstone, and speaking of Grindstone, Painter's Servant is a really fun combo with it but BOY it's a pretty penny right now so let's forget about that. The other curse that flys to mind is Curse of the Bloody Tome, keep dumping that library into the yard!

Energy Field is for sure a neat card, but you have to basically stop playing the game to keep it in play, that's big sad energy when you want to stall out the game and pull ahead. Call me crazy but with a White or Green Splash, you could play Wheel of Sun and Moon enchanting yourself, preventing you from ever losing your Energy Field do to its ability! but that's something for version 2 of the deck I'd say.

And now that M21 is on its way you get some copies of Bruvac the Grandiloquent, it's totally made to improve your game plan!

Rewind is cool but you seem to have plenty of the "untap x lands" effect, Remand would give you the ability to stop a player's turn and draw you a card.

Since currently this is a 2 color deck, and you want mana rocks, drop the Star Compass and just use Talisman of Dominance if you don't have the basic land you need it's going to hinder your ability to play, Talisman pings you for colored mana (not the colorless note) but you'll be able to get exactly the mana you need without getting caught by luck of the draw.

Furthermore, your mana base is comparable to a burn deck's count, your going to be getting to 3 lands as a top-end consistently with proper shuffling. you have cards in the 4 and 6 mana range, you'll want to get to 21 or 22 lands so you are making your land drop every turn. Your mana base can also be made more consistent with a few two-color lands, I would recommend the Scry Lands as a starting point. Temple of Deceit would be the one you want. Also Castle Vantress. Other lands you can use to improve the consistency of your mana base include Drowned Catacomb, Choked Estuary, Underground River, and Watery Grave. Creeping Tar Pit serves an additional purpose of being a creature you can use to close out the game if the mill isn't working, also it's Unblockable yay!

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