Creeping Tar Pit

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Worldwake (WWK) Rare

Combos Browse all

Creeping Tar Pit

Land

Creeping Tar Pit enters the battlefield tapped.

Tap: Add {{U}} or {{B}} to your mana pool.

{{1,U,B}}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.

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Creeping Tar Pit Discussion

Squirrelbacon on Vethan's Sultai Delver

8 hours ago

Hey man!

Been a while since I've seen this list floating around, is your kid still playing it???

Also, only suggestion would be cutting the Lumbering Falls from the list. Delver lists don't want tapped lands, I understand Creeping Tar Pit since it can go unblockable, but, I'd leave it at those 3. In fact, I'd just pull the L falls all together and add an extra spell somewhere...

Do you plan on fitting Assassin's Trophy in here for Abrupt Decay once it's printed or move some other cards?

Squirrelbacon on Esper Geist

5 days ago

Hello!

I really enjoy the way this list looks. Geist of Saint Traft is one of my favorite magic cards, so any list that efficiently runs him is good in my opinion. Just a few questions...

1) Why Shambling Vent over Creeping Tar Pit? As only a one of anyway, the lifegain can't be that relevant or consistent, so I'd probably rather play a card that can sneak damage. Same activation cost also.

2) Spell Queller and Geist of Saint Traft in the same list always scares me. Feel really awkward having both in your opening hand.... feels even worse drawing either on turn three with the other in hand. Just feels like a conflict of interest for the deck.

I feel like this list runs similar to the Esper Mentor decks that kinda existed about 2 years ago, which I had a blast piloting! Best of luck!

Squirrelbacon on Resto Gonti

1 week ago

What if you went ? Then you gain discard spells, a SMALL amount of permission if you wish, Creeping Tar Pit, Liliana of the Veil and my favorite for the deck, Ashiok, Nightmare Weaver.

Imagine Ashiok on 3, mill, into Gonti on 4 plus Ashiok -X. I'm in!

ToolmasterOfBrainerd on The Angry Insect (Grixis Delver)

2 weeks ago

It's going well! I've been playing a lot of magic this summer with decent success, both in modern and legacy.

My list definitely has been moving closer to control, especially with the additions of Creeping Tar Pit and Thoughtseize. And I'm definitely warming up to Search for Azcanta  Flip, and even considering picking up a few copies.

What about Cryptic Command and Delver and Azcanta in the same grixis deck? Too far? Probably. What about 4 Young Pyromancer? We can show those Mardu players what a cantrip looks like. I don't think they quite understand.

I can't wait to see the spreadsheet of your results.

Last night I actually beat Hollow One 2-0. Game 1 turn 1 on the play he played Faithless Looting, discarded 2 Bloodghast, cycled a Street Wraith, and then played a free Hollow One. I still won that game. I played Pyromancer, made tokens to block with whilst Dreadboring his turn 3 Flameblade Adept, used my Tasigur to eat his Hollow One when he did a full swing, Mana Leaked his Gurmag Anglers, and eventually got there by having enough tokens to block with every turn and swinging with Tasigur. It was a crazy game. Game 2 his hand fizzled when he drew a lot of Lightning Bolts, which I think Hollow One is supposed to sideboard out, but I'm not certain. I finished 2-2 for the night with a disappointing loss to Affinity.

Gronlok on Sultai Jundish

1 month ago

Saph1029 I really like what you are trying to build, but personally I feel like you are trying to do too much at once. B/G midrange decks want to start the game with hand disruption and follow up with a threat on turn two. Fatal Push and Thoughtscour are good ways to spend your mana on turn 1 if you do not have access to hand disruption, and Fatal Push is undoubtedly your most reliable way to kill a creature. 12 creatures alongside 2 Creeping Tar Pit is very few creatures. Delving in a deck that wants Delirium makes sense as an alternative strategy, however it cuts you off from playing Dark Confidant. I really think Dark Confidant is the missing puzzle piece.

remove

1 Nissa, Steward of Elements 1 Search for Azcanta  Flip 1 Tasigur, the Golden Fang 2 Traverse the Ulvenwald 2 Countersquall

add

2 Fatal Push 4 Dark Confidant 1 Inquisition of Kozilek

ToolmasterOfBrainerd on Gifting Myself Wins

1 month ago

I'm not a huge fan of the mana base you currently have. The fast lands aren't optimal in a deck relying on 4-drops (and I don't agree with the choices in general) and you have too many shock lands. Also Field of Ruin is a powerful thing to fight manlands and tron.

Firstly, what does Supreme Verdict add to the deck besides convoluted cost? I know there's the gifts package where you gift for 2 boardwipes and snapcaster, but how often do you do that in this meta? If you remove supreme verdict then you remove WW casting costs, which turns this into a UBw deck, which can have a much more slick mana base. Alternatively, you could cut Cryptic Command and make the deck BWu, which is also easier. Cryptic might be the better card to cut. I don't really know, but removing one of them makes life easier.

Regardless, the manabase needs to be build around having BB by turn 3 for Liliana. When I helped my friend build his 4 color gifts deck he used a few checklands instead of fast lands. I could see either option being fine. The only fast land I would play in here is Darkslick Shores. It helps cast Liliana on turn 3 or Serum Visions on turn 1.

For shock lands I'd run 2 Watery Grave, 1 Hallowed Fountain, and 1 Godless Shrine. Anything fetched past the first Fountain or Shrine can usually be a basic land. And increase to 8-10 fetch lands. Probably 9 or 10. It adds a lot of consistency.

I'm not a huge fan of Creeping Tar Pit in here. It's better in a deck that doesn't get to 5 mana (or doesn't have the colors) for Colonnade. However, Celestial Colonnade and Shambling Vent are both very good. Colonnade is a better finisher but Shambling Vent is a better stabilizer.

Mardu pyromancer can't beat Sphinx of the Steel Wind. Other Blood Moon decks are rare. I guess Ponza? But I don't think they can beat the Sphinx either. Although Ponza won't let you get to 4 mana for Gifts.

If you want to play fast lands, I'd try this mana base:

If you want to play check lands, drop the 3 Darkslick Shores for a Drowned Catacomb and an Isolated Chapel and another fetch land.


Perhaps the best way to fight Blood Moon is with Inquisition of Kozilek and Thoughtseize. I know they're more of a thing in 4 color gifts, but have you tried them here?

Is Collective Brutality really that powerful? I understand playing 2 copies, but 4 seems like a lot.

Sorry this comment is so long-winded and scattered. I hope it helps!

Coward_Token on Yuriko Ninja, Go Ninja, GO!

1 month ago

How do you feel about Creeping Tar Pit as a fallback option over Terramorphic Expanse?

ToolmasterOfBrainerd on Rocket Science

1 month ago

Wow, it's been awhile. But I re-acquired a Creeping Tar Pit today and even got it signed by the artist so I'll never part with it again. Now I own these 75 cards except for Bloodstained Mire and Liliana, but I'm going to get Liliana with store credit next time I go to the game store and can probably get Bloodstained Mire from a different store also with store credit before Friday.

I think if I can play on Friday at FNM I'm going to unsleeve my Delvers and sleeve this up. I'm in a sentimental mood. Delver has been fun but I miss Bloodghast and Oboro and Faithless Looting. Playing without Faithless Looting is so empty. I get mana flooded and can't do anything about it. I don't have a late game value engine. It's so sad.

Good god this list desperately needs another Blood Crypt, Bloodstained Mire, Field of Ruin, and Tar Pit. If I decide to keep playing it more often I'll try to get those cards. Depends if I can win on occasion and get more store credit.

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