Creeping Tar Pit

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Worldwake Rare

Combos Browse all

Creeping Tar Pit

Land

Creeping Tar Pit enters the battlefield tapped.

Tap: Add U or B to your mana pool.

1,U,B: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -20%

8.52 TIX $12.09 Foil

Ebay

Recent Decks

Load more

Creeping Tar Pit Discussion

MoJoMiXuP on damage to an indestructible planeswalker

1 day ago

if an opponent has Avacyn, Angel of Hope on the battle field as well as a planeswalker and I swing in with my Creeping Tar Pit redirecting to the planewalker, is their loyalty count affected, or does the indestructible nullify the damage?

cplvela0811 on Advertise your deck!

1 week ago


Sul Food

Modern cplvela0811

SCORE: 70 | 201 COMMENTS | 10199 VIEWS | IN 24 FOLDERS


Ello. If you like , then this might be something you appreciate. I included 2x of the cards from Amonkhet and would like some critique on the the new inclusions. The 2x introduced to the 75 are as follows:

Nissa, Steward of Elements: I want to introduce 2x of these to the build, if the 1x of works.

Rhonas the Indomitable: This pairs so well with Tarmogoyf, Grim Flayer, and Creeping Tar Pit.

Yeti_Confetti on Way of the Fae

1 week ago

I think Faerie Conclave could fit in here potentially better than Creeping Tar Pit. The evasion on conclave isn't as good, but it works better with the tribal, if you have the mana you could make it a creature to help counter something with Spellstutter Sprite, conclave will get buffed by scion, it will also be able to block for you more effectively than Tar Pit could if need be. They also both come in tapped, but conclave can only tap for blue and Tar Pit can tap for U or B. Just a thought, neat deck, baby, I love you.

TheRiddler on Grixis Tempo/Control

1 week ago

So if I were to go say -2 Thought Scour +2 Serum Visions, -2 Darkslick Shores +2 Creeping Tar Pit, -1 Tasigur and Gurmag +2 Spell Snare, and like -1 Terminate +1 other hard counter of some sort, would that be better? I'm just trying to get the mainboard figured out first.

On another note, I tested it tonight and had a lot of fun with it. Managing so many delve creatures wasn't super hard as games went late and I needed less mana held up allowing me to pump more lands into the guys. I still need practice delving and optimizing Tasigur's ability...

sylvannos on Grixis Tempo/Control

2 weeks ago

You need Serum Visions to set up your draws so you always have the maximum number of options available. The thing with Grixis is you're trying to 2-for-1 your opponent out of the game. You have to grind them down on cards, then capitalize on your more efficient spells to close the win. Part of that is hitting them early with Inquisition of Kozilek to ruin their early game, part of that is setting your draws up with Serum Visions. The best part about Serum Visions is it lets you play a lower land count for a control deck and never miss land drops. Serum Visions is actually stronger than Thought Scour in this deck.

Your lands look good. I'd toss in a singleton Desolate Lighthouse and single Urborg, Tomb of Yawgmoth. Shizo, Death's Storehouse and the other lands in that cycle I've also found put in a lot of work once your deck has 2 or more legendary creatures. I also think you need some manlands, especially Creeping Tar Pit. That way, you don't need so many win conditions and can use those extra spell slots on more utility and removal. You optimally need more fetch lands, but Scalding Tarns are expensive.

As for a sideboard, I would use this:

1x Anger of the Gods
1x Counterflux
1x Crumble to Dust/Blood Moon
1x Dispel
1x Engineered Explosives
1x Hibernation
1x Keranos, God of Storms
1x Damnation/Languish
1x Lost Legacy
1x Negate
1x Slaughter Pact/Spell Snare/Grim Lavamancer
1x Olivia Voldaren
1x Rakdos Charm
1x Spellskite
1x Vendilion Clique/Thoughtseize

doozy on Esper Control (PLEASE HELP)

3 weeks ago

Bare with me, I've played Esper in Modern for a while now. You need to decide if you want to be proactive, or reactive. Trying to do both doesn't work out. Here's the changes I would make for a proactive shell:

-1 Tamiyo

-1 Sorin

-1 Liliana, the Last Hope

-2 Venser

-3 Ancestral Vision

-2 Sphinx of the steel wind

-2 Kalitas

-1 Talrand Sky summoner

-1 Snapcaster Mage

-2 Mana Leak

-2 Remand

-2 Spell Snare

-2 Sphinx Rev

+3 Liliana of the Veil

+1 Gideon, Ally of Zendikar

+1 Jace, Architect of Thought

+4 Lingering Souls

+3 Inquisition of Kozilek

+3 Thoughtseize

+1 Supreme Verdict

+1 Collective Brutality

+1 Fatal Push

+1 Serum Visions

+1 Anguished Unmaking

+2 Esper Charm

Land base could use some more work.. I recommend you at least put some manlands in. I'd also go up to 24 lands. Something like:

-2 Drowned Catacomb

-1 Isolated Chapel

-2 Glacial Fortress

-1 Island

-1 Plains

+2 Creeping Tar Pit

+2 Shambling Vent

+1 Mystic Gate

+2 Polluted Delta

+1 Swamp

dymk on 2017-ESPR-V002 Dymk's EsperFunTimes

4 weeks ago

Teddyjunior11 Thank you for your kind suggestions with Creeping Tar Pit and very much appreciate you taking the time to rework the deck under http://tappedout.net/mtg-decks/esper-control-for-dymek/

I'll give your version a try at the next match and see how it goes. It looks great.

Load more