|Commander / EDH||Legal|
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|Fate Reforged||Basic land|
|Khans of Tarkir||Common|
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Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Wind-Scarred Crag Discussion
5 days ago
There are plenty of budget dual lands you can go with to improve your mana base: Boros Guildgate, Stone Quarry, Wind-Scarred Crag, and Boros Garrison are all common or uncommon, and cheap enough to add to the deck without breaking a budget. City of Brass is a popular staple for multicolor decks, and isn't too costly. Inspiring Vantage, Needle Spires, Ancient Amphitheater, Battlefield Forge, and Temple of Triumph all come in at well under $5 a piece, and most under $2. All would help you improve and balance out your mana base.
1 week ago
1 week ago
Platinum Angel, Balefire Dragon, Utvara Hellkite, Avacyn, Angel of Hope, Akroma, Angel of Wrath, Angelic Skirmisher, Bladewing the Risen, Dragon Mage, and Archfiend of Depravity to name a few AMAZING creatures. I would remove your Sarkhan for Sorin Markov or just add him in.
Don't know if Akroma's Memorial would be counterproductive, but would still give your cards a lot of benefits. Armageddon and Wrath of God wouldn't hurt as wipes. Cavern of Souls would be good for counter decks. Blood Crypt and Godless Shrine is more useful for your fetch lands than Bloodfell Caves and Wind-Scarred Crag
1 week ago
Not sure if Hellrider is so useful if I haven't got that many low cost creatures, but I will try to change that.
Wurmlover, PickleNutz not sure if you both are aware, but I am trying to use Blasphemous Act to deal damage to Boros Reckoner to deal that damage to the opponent, most of the time for the final blow. Would you still change the card for another removal?
Thanks to everyone!
1 week ago
Wurmlover Sorry, I forgot to mention that I am trying to stay with (kind of) budget cards, so those two cards are a bit too expensive. (Chandra is an exception here, because I still have her laying around)
I removed two Wind-Scarred Crag. What do you think about Boros Signet? I am not sure if I should keep it in the deck. Just thought that it could be helpful for mana fixing and to speed things up a little.
3 weeks ago
In term's of your manabase there are so many way's you could improve it, depending on how much money you want to spend.
Some cheap (and really good) cards would be: Nomad Outpost, Scoured Barrens, Wind-Scarred Crag and Bloodfell Caves, Rakdos Guildgate, Boros Guildgate and Orzhov Guildgate to name a few. Even though these enter tapped it doesn't affect you that much since commander is a slower format. Isolated Chapel is a tad more expensive but would complete the cycle of checklands you're already running.
These are just some basic tips that a relatively budget however if you're willing to spend more there are better lands you could use but I'd say these and the bare minimum for a three colour deck to ensure you run well. I'd just cut some of the basic lands and replace them with these no worries.
1 month ago
Let me start by saying that I think you have a great theme and you've done a great job of sticking to your theme elements.After going over your list, here's the recommendations that I think might help you.
Cards to take out (to get down to 100):
Golem Foundry is just a weak card. It is kinda nice getting a golem token for casting 3 artifacts, but I've never been happy playing that card. It always ends up feeling like a waste of board space.
Metalwork Colossus is really nice, but with all of the vehicles and other creatures, it seems kinda mana intensive and you're not really working on a sacrificing artifact theme.
Blinkmoth Urn is symetrical, meaning it helps you opponents as much as it helps you. Yes, you may have more artifacts than them, but do you really want to give your opponents free mana? And they get that free mana before you do.
Darksteel Juggernaut is a great card in a draft, or in another deck where you're primarily focused on attacking each turn. But the requirement of attacking each turn makes this card feel like it doesn't fit.
Sram's Expertise is cute, and I understand why it is in the deck but a few 1/1 tokens seems kinda weak for this deck.
Chief of the Foundry helps out the vehicles, but not the dwarves.
Those initial cuts gets you down to the 100 cards for Commander. Now to make the deck a bit stonger.
These changes might help make your deck more resilient againt various opponents. Obviously, you'll need to temper these recommendations with your collection, budget, and local metagame.
I'll start with lands. Nine (9) out, Nine (9) in.
Spinerock Knoll, Better in a combo deck.
Shinka, the Bloodsoaked Keep, Not enough legends
Wind-Scarred Crag, Boros Guildgate, and Stone Quarry come into play tapped. You have too many lands that come into play tapped and it slows you down.
Drifting Meadow, Forgotten Cave, Secluded Steppe, Smoldering Crater, the cycle lands are nice in a deck with lots of graveyard recursion or when you're focused on cycling cards. But you're deck isn't set up for those things and these are just more lands that enter the battlefield tapped and slow you down.
Kabira Crossroads for it. The 2 life usually isn't enough in Commander games to make a big different.
Sejiri Steppe is something to consider. And the Boros Garrison makes it better.
Move the Rugged Prairie and Sacred Foundry to the mainboard from your maybe board.
Don't ignore the plain old basic lands. Even if you just use a couple of each. You never know when an opponet will play a "Every seach for a basic land" card and you're left out of the party.
I would also consider Holdout Settlement and Springleaf Drum to help take advantage of Depala, Pilot Exemplar's ability to load your hand with creatures and vehicles. Remember that you can tap a creature with summoning sickness to activate the Settlement or the Drum since you aren't activating the creature's ability.
Lightning Greaves is a tough card to consider. Yes, it is a great card. But does it really help that much? You aren't themed around equipment. I would drop in in favor of something that helps more often.
One-shot effects like Built to Last and Built to Smash are not really good in a multiplayer game.
I hope these suggestions help give you some ideas. Let me know what you think. Feel free to look over my decks and let me know what you think of the suggestions.
2 months ago
If you want to play angels as a casual deck, I would suggest you play more interaction, as well as some ramp, and less creatures. Mind Stone and Boros Signet will help you get ahead on mana, and be able to drop the cards earlier. I would probably play 4 of each. I would also play 23 lands in the deck, a deck like this cares less about untapped lands, so cards like Wind-Scarred Crag and Temple of Triumph would be useful in the deck.
Then I would add in some good removal. Cards like Mizzium Mortars, Chained to the Rocks, Declaration in Stone, Journey to Nowhere, Incinerate or Aurelia's Fury are all great in a more casual deck. Once you have about I would probably do something like 4 Incinerate, 2 Aurelia's Fury, 3 Mizzium Mortars, 3 Journey to Nowhere, and 1 Chained to the Rocks.
This leaves you about 16 slots for any creatures you want. Of course, you could probably also trim a mana rock and maybe 2 removal spells if you want more room.
Hope this helps, also if you make a new deck, put a comment with my name in it so I can take a look :)