Wind-Scarred Crag

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Common
Commander 2017 (C17) Common
Eternal Masters (EMA) Common
Commander 2015 (C15) Common
Fate Reforged (FRF) Basic land
Khans of Tarkir (KTK) Common

Combos Browse all

Wind-Scarred Crag

Land

Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

: Gain or .

Wind-Scarred Crag Discussion

Dark_Paladin on Boros Alliance

2 days ago

A couple other staples I enjoy are Sword of Feast and Famine (which will mesh perfectly with Najeela), Angel of Jubilation (anthem + strategy interference), and Comeuppance (almost as good as Teferi's Prot, sometimes better...).

I would also suggest replacing Wind-Scarred Crag as its just a bit slow for marginal value. The new Sunbaked Canyon should do well.

For ramp, im a very vocal advocate of Boros Signet and the new Talisman of Conviction

Gattison on Auratocracy

1 week ago

I would try dropping the 2x Bloodfell Caves in favor of another each of Scoured Barrens and Wind-Scarred Crag . With 50% of your deck being white, you always want or something else. Also, consider losing a Swamp and a mountain in favor of either 2x Secluded Steppe 1x Polluted Mire and 1x Smoldering Crater , because I also think you need some draw.

I feel like a full playset of Impact Tremors should be in this deck, maybe by going down to 3-of on some of your other enchantments. Either that or Hissing Iguanar ... or replace Bogardan Dragonheart and use them both! Which is what I would do. But I love Impact Tremors too much so....

Apostle's Blessing should be in your sideboard, btw.

I know it's not an enchantment, but also consider squeezing in some Altar's Reap s somewhere, because draw.

SausageDictator on Chip Chip Cheerios

3 months ago

Some good lands would be Adarkar Wastes , Battlefield Forge , or maybe some of the lands that gain you life but are slow ( Wind-Scarred Crag , Tranquil Cove , etc.)

NetholonTheArchmage on Zedruu the Friendly

4 months ago

A really nice deck you've put together here. I'm running a similar, politics-based Zedruu-deck aswell ( Zedruu, Enlightened Master), but i fear the budgetlevel is slightly different... so my props to you, for you seemingly have managed to build an absolutely playable budget Zedruu-deck with some very cool and unique strategies :) While you do have a very low CMC, i'd still probably run more lands, something between 35 to 37, as we're playing Jeskai and there aren't to many ways to ramp, so we need to rely on our landdrops... Some budget-additions might be: Nimbus Maze , Prairie Stream , Sejiri Refuge , Wind-Scarred Crag and the other life-lands. I'm also recommending Rainbow Vale as a very political card, that might be usefull by forging alliances... .

Whatsoever i'm pretty impressed with your decklist, upvote from me :)

jakeelephant006 on Firesong and sunspeaker,The annoying twins

5 months ago

This deck could use some more ramp, card draw, and lands. Also you have two cards too many in the list so that's a slight problem too.

Some cards to cut would be Sun Titan, Burning of Xinye, Elspeth, Sun's Champion, Great Furnace (It's strictly worse than a basic Mountain in this build as it dies to artifact removal and you have no synergy with it) and kinda Chance for Glory and Hostility. Sun Titan only returns permanents and most of your deck is instants and sorceries. I really don't think you want to destroy and of your own lands so the Burning is pretty bad. You have enough board wipe effects that also synergize with your commander and you don't have much of a token strategy going on so Elspeth seems pretty out of place. I suppose she's a potential alternate win-con, but most your deck has the ability to win off of any number of top-decks late in the game. I see how Chance for Glory is tempting, but it seems like a really niche card and I think I would rather have card draw in its place. Hostility is the card I'd like to see in action before really making a decision on. I feel like it could often just be a dead card because you'll want to be dishing out lots of damage and gaining lots of life with Firesong and Sunspeaker on the field, but I suppose it's another alternate win-con that synergizes with the deck.

I would think about adding Fateful Showdown and Khorvath's Fury since they draw cards and deal damage. Also, Magus of the Wheel if you can get your hands on one. Really and effect that either deals damage or draws more cards than you discard when you discard. Plus wheel effects are good for disrupting opponent's strategy. Rocks that draw cards like Hedron Archive, Dreamstone Hedron and Commander's Sphere are also good ideas.

I would cut the Vivids in favor of Wind-Scarred Crag and Boros Garrison or any other W/R dual land (Clifftop Retreat, Inspiring Vantage, Sacred Foundry, etc.). Then add at least two more lands.

In sum, get down to 100 cards, add more lands, ramp, and draw spells.

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Wind-Scarred Crag occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

RW (Boros): 2.93%

RBW (Mardu): 0.66%