Wind-Scarred Crag

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Eternal Masters Common
Commander 2015 Common
Fate Reforged Basic land
Khans of Tarkir Common

Combos Browse all

Wind-Scarred Crag

Land

Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

: Add or to your mana pool.

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Wind-Scarred Crag Discussion

Logics on Boros Aggro Deck

2 days ago

If you want to play angels as a casual deck, I would suggest you play more interaction, as well as some ramp, and less creatures. Mind Stone and Boros Signet will help you get ahead on mana, and be able to drop the cards earlier. I would probably play 4 of each. I would also play 23 lands in the deck, a deck like this cares less about untapped lands, so cards like Wind-Scarred Crag and Temple of Triumph would be useful in the deck.

Then I would add in some good removal. Cards like Mizzium Mortars, Chained to the Rocks, Declaration in Stone, Journey to Nowhere, Incinerate or Aurelia's Fury are all great in a more casual deck. Once you have about I would probably do something like 4 Incinerate, 2 Aurelia's Fury, 3 Mizzium Mortars, 3 Journey to Nowhere, and 1 Chained to the Rocks.

This leaves you about 16 slots for any creatures you want. Of course, you could probably also trim a mana rock and maybe 2 removal spells if you want more room.

Hope this helps, also if you make a new deck, put a comment with my name in it so I can take a look :)

joshuaizac on Sidar and Tana

1 week ago

I love the synergy between Tana & Sidar...I think these two were made for each other more so than any other 2 partners.

Beyond that I think you got lost....Single target pump spells / bloodrush effects and the like are horrible in multiplayer games....unless this is intended solely for 1 v 1, I'd say ditch ALL of them. Aside from Intangible Virtue I wouldn't put any other static effect Anthems in either...once you get your tokens to be bigger than 2/2 then you just lost all synergy with Sidar...and have defeated yourself. Collective Blessing, Gaea's Anthem > out.

Creatures / Spells that will only ever give you 1 token (in addition to the creature that comes with it) also not that effective. Again unless this is 1 vs 1. Attended Knight and Tukatongue Thallid and such...out...

Deckbuilding for edh: When I build an edh deck, I too just start throwing cards at it, then cut lots then try to figure out how much ramp I need, and how much card draw I need, and how much removal I'm going to put in. These three things I put in pretty much EVERY deck. I may not run much but at least a little. (I'm only seeing a few of each on your list) After I get things balanced out and make my cuts I work the land base usually 35-39 lands depending on the deck/mana curve, amount of ramp ect. This deck I'd say 36-37 lands.

I'm not going to price check all the following recomendations, but bear in mind the tcg prices on this site doesn't account for different / older prints / damaged card discounts ect, though a few still might be 20 cents over your budget, but I'm gonna list them anyways.

Cheap ramp: (in addition the the couple of mana dorks you already have pick 3 to 5 more) Wayfarer's Bauble, Rampant Growth, Explore, Burnished Hart, Fellwar Stone, Commander's Sphere, Darksteel Ingot

Cheap removal: (keep Pacifism if you must pick 3-5 here also) Revoke Existence, Fate Forgotten, Oblation, Terastodon, Smash to Smithereens, Entrapment Maneuver, Desert Twister, Scour from Existence ... there's several others but still this is a descent selection...

Cheap Card Draw: There really isn't much in the way in these colors to begin with, even less on your budget... maybe throw Faithless Looting a few cards that give you the Monarch like Protector of the Crown and or Crown-Hunter Hireling and get a Skullclamp and maybe a Slate of Ancestry once you can find/trade for/afford one (they're only $1.50 tops)

Cheap Efficient Token Gen: You got a few good ones already a few more worth mentioning, Decree of Justice, Sporemound, Ezuri's Predation, Twilight Drover, and again...maybe later add Rith, the Awakener and or Sigarda, Heron's Grace.

Cheap Pump: Aside from Borrowed Grace, which you could leave in or not, you really only need a few good GLOBAL pump spells spells for finishers. Usually I'd suggest something like Beastmaster Ascension, but in this case again...no synergy with Sidar. I'd probably throw Titanic Ultimatum and Overwhelming Stampede (stronger 1x use versions of Overrun) and also throw a Leonin Sun Standard at the deck for repeated use/abuse after declare blockers step. Those three alone should probably do it.

Cheap Land Base: Aside from basics there are quite a few good lands to run in budget builds in the case of a Naya deck, you've already listed Jungle Shrine (I'd ditch the bounceland), there's also Naya Panorama, Rugged Highlands, Blossoming Sands, Wind-Scarred Crag, Evolving Wilds, Terramorphic Expanse. I'd run every one of these, and then basics for the rest. (Again, 36-37 total lands for this deck.)

Yea...so ...holy wall of text Batman, hope some of it helps, gl & hf

Waffleoflegned on It That Is Infinite The Third

2 weeks ago

maybe switch out Evolving Wilds and Terramorphic Expanse for Wind-Scarred Crag and Boros Guildgate. they get rid of the hassle of searching your deck, can be tapped for both colors, and one of them lets you gain a life when it enters. All around better for a 2-color deck.

Shineblossom on The Barber

3 weeks ago

You might consider Temple of Triumph better than Boros Guildgate and / or Wind-Scarred Crag

lithium142 on Boros Battalion

3 weeks ago

A deck in this style needs the lowest possible mana costs to be effective. as it sits, you have too many cards in the deck with mana costs 4 and higher. it's ok to have some lategame finishers just in case you dont get through, but right now your early game is weak, and that needs to be your strongest point. also, you need removal. sticking to the theme of being aggressive, Lightning Helix is pretty good, and Lightning Bolt is the most played card in modern for a reason.

now for creatures. you could and should cut the following from the deck. they dont advance your plan, and are too expensive, anyway.

Bruse Tarl, Boorish Herder - he doesn't do anything good for your deck, only slows down your hand.

Gisela, Blade of Goldnight - she advances your gameplan, but realistically you wont be able to cast her until turn 10 or later, and you should be winning your games before then.

Heartless Hidetsugu - he's too slow. cutting an opponent's life total in half sounds cool, but by turn 5, that's probably only 4 or 5 damage at the most.

Malignus - same problem as Heartless Hidetsugu

Tajic, Blade of the Legion - this one is finicky. he's actually not bad, i just think we could do better.

last, i have straightup upgrades for Isamaru, Hound of Konda and Bomber Corps

goodstuff

I really like Boros Elite, Legion Loyalist, and Boros Charm in this strategy. they are super fast, and just make your deck a nightmare to deal with. Boros Reckoner is pretty solid too, and Firemane Avenger can clean up games very fast.

here's my recommendations:

Goblin Bushwhacker and Reckless Bushwhacker are insane in a deck like yours. with the ability to double your damage out of left field, I HIGHLY recommend these two cards as 4 of each. um, if you have the money, Goblin Guide. if not, i totally understand.

a personal favorite of mine is Keldon Marauders. they provide a lot of pressure, with the potential for 5 damage for 2 mana.

Mirran Crusader or Vexing Devil could be fun to play with, and if you really want to have more battalion in the deck, Frontline Medic can be a nightmare to deal with.

last, lose the Wind-Scarred Crags. this deck cannot afford to have lands entering tapped. you're better off running Plains and Mountains. although, Contested War Zone and Slayers' Stronghold could be fun to run one or two of. if you want multicolored lands, Inspiring Vantage is still pretty cheap, and im sure you know about Sacred Foundry.

Let me know i you have any questions =) I played this archetype for the better part of two years, so im happy to help you out

cabbagemaster on Token Madness

1 month ago

Great looking deck!

For suggestions I'd recommend Impact Tremors. It's a really low costing enchantment and pings them whenever a creature enters the battlefield, paired with Assemble the Legion and you've got a very potent combo.

Next I'd recommend some removal, as most decks should try and have some. Path to Exile while not very budget is a very good spot removal card.

To the tune of more tokens, Raise the Alarm which is great at instant speed, Gather the Townsfolk and Timely Reinforcements can really help.

I'd personally cut Inspired Charge just because with all the token buffs you have, it won't help very much, maybe replace it with Boros Charm which has a large amount of utility.

Thinking of more removal, Lightning Helix and Lightning Bolt work very well.

You may want to think of having some land fixing, and while the shocks and fetches for Boros colors are super expensive, their are some cheaper alternatives. Battlefield Forge, Temple of Triumph, Wind-Scarred Crag, and Clifftop Retreat are quite easy to come by.

You also may want to think of sideboard cards. Disenchant is very good artifact and enchantment removal, Timely Reinforcements can really help against faster decks, Sowing Salt eliminates Tron, and Thalia, Guardian of Thraben is great against more creature heavy decks.

Overall, this deck seems pretty solid as is.

DHWorlds on Blasphemous Massacre

1 month ago

the13wolffe Add Some more Temple of Triumph,Battlefield Forge Or Wind-Scarred Crag and you are good to go!! If you want the ''Consistency'' the fetches add to the deck, remove some of the non-basics and add a few Evolving Wilds

Jwillette72 on God Machines

2 months ago

I don't know what others would say, but I would probably add another Aether Hub and replace the 2xWind-Scarred Crag with 2xInspiring Vantage. Also is it worth the Sandstone Bridge coming in tapped just for the +1/+1 and vigilance. Wouldn't it be better to use that plains mana somewhere else and rather use a single red mana on Assault Strobe, Lightning Bolt, Forked Bolt or even Shard Volley. I'll look at more later. Hope that helps!

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