Smoldering Marsh


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Battle for Zendikar Rare
Zendikar Expeditions Mythic Rare

Combos Browse all

Related Questions

Smoldering Marsh

Land — Swamp Mountain

(: Add or to your mana pool.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 30%

2.62 TIX $3.05 Foil


Smoldering Marsh Discussion

adrianvoer on Rakdos Madness Vampires (B/R) - Aether Revolt

1 day ago

I'm a longtime mtg player and observer of Standard but I've never actually built a proper standard deck before, considering this archetype. I'm very unconvinced by all the enchantments, to be honest, I'm not sure they're worth a card in most matchups (especially vs things like Heart of Kiran) though I like one Stensia Masquerade out of the sideboard against Vehicles and the smaller GB Snek builds--I just really fear the idea of ever drawing a redundant enchantment, especially in this meta. But I like a lot of what your deck is doing. I'd love some feedback from other people who've run this archetype if there's anything I'm obviously missing.

The main difference, other than the enchantments, that I see between my list and yours is I have more discard outlets (I especially think Insolent Neonate is fantastic) and more removal without giving up speed, trading off some utility, which I'm trying to get out of the sideboard instead.

Some individual card thoughts: I think Drana's probably fine but I expect she's just a target a lot of the time and would be much more worth it if we were running some kind of Gifted Aetherborn plan (which is its own thing I have seen, and if Dragon Fodder and Hordeling Outburst were still legal it'd be worth a try, but I agree for the madness plan is not worth it). My concern with Geier Reach Sanitarium is that we're trying to curve out, ideally with BB on turn 2 a lot of the time, and with R on turn 1 or at latest on turn 3. With that color intensity I feel like Geier Reach just ends up taking the slot of a spell rather than a land, and it looks pretty bad in an aggro deck as a spell, at that point I'd rather Call the Bloodline, which as I said I think is just really slow for what we're trying to do. I do like one Mimic, I just don't want to have a hand full of them and not be able to discard any Vampires with a Falkenrath Gorger in play--obviously without many artifacts then Unlicensed Disintegration becomes just an easier to cast Murder, but since basically none of our removal can hit anything that comes off of a Marvel other than Disintegration, I think it's fine. That's what the Oblivion Strikes in the board are for, by the way--the only way in these colors to deal with a Marveled in Ulamog, and something that can at least answer other big creatures, though none of those are that popular at present.

Here's my list:4 Falkenrath Gorger4 Insolent Neonate3 Gifted Aetherborn4 Heir of Falkenrath  Flip2 Olivia's Bloodsworn1 Stromkirk Condemned1 Metallic Mimic1 Olivia, Mobilized for War2 Stromkirk Occultist1 Yahenni, Undying Partisan2 Incorrigible Youths2 Fatal Push2 Lightning Axe2 Fiery Temper1 Cathartic Reunion1 Tormenting Voice2 Grasp of Darkness2 Unlicensed Disintegration

4 Foreboding Ruins, 4 Smoldering Marsh, 9 Swamp, 6 Mountain

Board: 2 Ruinous Path, 2 Release the Gremlins, 1 Stensia Masquerade, 2 Unlicensed Disintegration, 2 Kalitas, Traitor of Ghet, 3 Transgress the Mind, 3 Alms of the Vein

pauldiamond64 on Grixis Control: The deck that makes people cry

3 days ago

i use madness because of Baral, Chief of Compliance i need black for brutality, disintegration, fatal push, painful Truths, and i run very little black land. just 2 swamps and 3 Smoldering Marsh. Fatal push is powerful against Winding Constrictor and Heart of Kiran

abby315 on Tier 1 META KILLER - CREATIVITY

4 days ago

It'd be pretty easy to splash black with Concealed Courtyard or some number of Smoldering Marsh--going down on Evolving Wilds likely-- and that grants you access to Unlicensed Disintegration. Might stop your removal spell woes, gets in there for burn a good percentage of the time with your servos and Gearhulks. You could even look into a Mardu vehicles manabase with Aether Hub. I know the RRR requirement is pretty steep on Creativity, but Disintegration is such a strong card that it's probably worth testing. Replacing Plains with Concealed Courtyard is pretty straightforward.

Kiortio on Jund Fangs

4 days ago

Cut the Cinder Glades, Add Game Trails. Cut 1 Smoldering Marsh. 22 Lands should be enough for your aggro deck. Add another Fatal Push I'd guess.

hardhitta71194 on Life's a Bitch

1 week ago

Yeah! Smoldering Marsh was the one I couldn't think of in a previous comment. I want to add some if I can get them. Thanks!

I haven't got to play mine yet as I still have a few cards to acquire for this deck but I love playing flip cards. My Keep Calm and Tap for Blue deck uses a lot of them.

Thanks for the comment!

pauldiamond64 on Life's a Bitch

1 week ago

Maybe slow lands like Smoldering Marsh and Sunken Hollow

i play grixis in standard and really love it grixis control is really fun with Thing in the Ice  Flip

pauldiamond64 on Life's a Bitch

1 week ago

Maybe slow lands like Smoldering Marsh and Sunken Hollow

i play grixis in standard and really love it grixis control is really fun with Thing in the Ice  Flip

ABlindPandaz on Aetherborn Vampire

1 week ago

While I like most of the deck, I am confused by some choices. You don't have enough seem to have enough Aetherborn for Midnight Entourage to be that good in the deck. I would suggest replacing it with Incorrigible Youths as you have enough discard that you could get it out on 3 or 4. Also not sure why you would play Aether Hub over Smoldering Marsh as you have no energy gain making the hub only good for one turn. Biting Rain could also be replaced with Yahenni's Expertise as it is the same mana cost and speed for and extra -1/-1 and a free 3 or less drop spell.

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