Smoldering Marsh


Format Legality
Tiny Leaders Legal
Limited Legal
Frontier Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar Rare
Zendikar Expeditions Mythic Rare

Combos Browse all

Related Questions

Smoldering Marsh

Land — Swamp Mountain

(: Add or to your mana pool.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

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Smoldering Marsh Discussion

McDeity on Coach Feratu's Gym Class

2 days ago

More cuts, you say?

I'm not wildly keen on the amount of point-removal you're currently running. It's a little meta-dependent, but you're already running 7 vampires that can deal with opposing creatures, making the 10 instants and sorceries feel a bit extra. I would keep the vampires, and then run only the strongest/most flavorful of the other 10. Keep New Blood, Anguished Unmaking, Utter End, and Urge to Feed; cut Terminate, Swords to Plowshares, Mortify, Feast of Blood, Crackling Doom, and Victim of Night. I'd also advocate adding in Vindicate. Really none of the current instants you run are bad per se (I mean, Swords to Plowshares is the best removal spell printed in Magic), but in the interest of making meaningful space, this is where I'd start. Hell, if you really think you need more spot-shot, you could add Vish Kal, Blood Arbiter, though I don't care for his services. Vein Drinker is a solid option, however.

You could still trim a Sorin, though he is pretty nifty. Solemn Visitor is my least favorite.

Blind Obedience and Stensia Masquerade are somewhat unneeded. The Masquerade does improve some if you add in Rix Maadi, Dungeon Palace (actually, I recommend running Rix Maadi regardless). The Dungeon Palace also enables you to trim Call the Bloodline if you wish.

Blasphemous Act wants to become a Damnation, with Vampire Nocturnus in the deck.

You aren't running Cabal Coffers, Nykthos, Shrine to Nyx, or Black Market, so you only have Nirkana Revenant and Crypt of Agadeem to power up Exsanguinate. I think I'd cut it for a more impactful card.

On the topic of Nirkana Revenant, run more swamps! Yes, they're expensive, but you're going to have to track down two original duals (Scrubland and Badlands) and black fetches to make 3-color-Revenant functional. On the plus side, this would also enable Cabal Coffers, and the fetches synergize with Nocturnus. Bloodhusk Ritualist and Gatekeeper of Malakir will thank you likewise. Canyon Slough and Smoldering Marsh should at least replace some basic mountains.

Look at your color costs: You have only 10 red symbols, and 13 white. You don't need to run R/W dual lands (Sacred Foundry et al). You can get by with just black/x lands.

Blood Artist/Falkenrath Noble are better in Olivia Voldaren than Edgar. With Olivia, you want more sac-outlets to ditch borrowed creatures in the event of Olivia's downfall, so the drain effects are a little more consistently powerful. With Edgar at the helm, I think you'd want to add in Grave Pact and Dictate of Erebos to augment Butcher of Malakir and sacrifice effects such as Viscera Seer and Indulgent Aristocrat. Without all that, they just aren't reliable enough.

I strongly dislike Mathas, Fiend Seeker. Political play and Group Hug be damned- I want my opponents to suffer alongside me, not get free goodies.... bunch of filthy, free-loading, commie-hippies....

Herald’s Horn doesn't excite me unless you're at 50%+ creatures of the chosen tribe, which is a tall order for most tribes.

Teferi's Protection is sick, but Edgar puts out a lot of tokens, which feel bad with phasing. Not that it's a bad inclusion, but Angel's Grace might be more what you want if you really think you need a Ace of Saves (unlikely). Or if you're after the board protection, Boros Charm could be considered, though it won't help with Merciless Eviction and tuck sweeps.

Argy on Weak in the knees

6 days ago

OK I've played around with this a bit and would suggest something like this:

2x Drana, Liberator of Malakir
2x Kalitas, Traitor of Ghet
4x Soul-Scar Mage
4x Thermo-Alchemist
2x Voldaren Pariah  Flip

10x Mountain
4x Smoldering Marsh
8x Swamp
(it would make the mana more consistent if you added 4 Canyon Slough instead of 2 Mountains and 2 Swamps)

2x Abrade
4x Fiery Temper
4x Lightning Axe
4x Magma Spray

2x Diabolic Tutor
2x Incendiary Flow
2x Sweltering Suns

4x Nest of Scarabs

I agree that Outnumber is very situational. Incendiary Flow stops Lord of the Accursed from recurring.

You also need a Sideboard.

I would build something like this:

3x Grasp of Darkness - excellent against gods
4x Lay Bare the Heart - the only way to deal with Enchantments in these colours
4x Never / Return - killls Planeswalkers and big Creatures
2x Sweltering Suns - more board wipes
2x Unlicensed Disintegration - kills big Creatures, and the colours are easier to get than Murder, although you could use that instead

Delta-117 on vampire changes

1 week ago

Hey there, I see your interested in building vampires too. I started doing up a list with all of my changes included, and this is what I have come up with so far:

There's just so many cards I wanted to cram into this thing and that is why it's currently about 5-6 cards over the limit, but this should still give you some ideas as to what to do with yours as well. Any feedback is appreciated on my own version!

Mardu Vampires

Commander / EDH* Delta-117


I'm currently leaning towards edgar markov as my commander although Licia, sanguine tribune I do admit looks like fun too.

Anyways the first thing I would start with here for your deck is improving the mana base a bit and taking out things like Orzhov Guildgate and swapping them for things like Godless Shrine, Shambling Vent, Concealed Courtyard, and what not. Same goes for the Urborg Volcano swapping for Blood Crypt and or Smoldering Marsh, and Foreboding Ruins. Some other lands to consider adding if you want to pay more on this deck include; Cabal Coffers & Urborg, Tomb of Yawgmoth, fetchlands such as Marsh Flats, Arid Mesa, and Bloodstained Mire.

Additionally i'm sticking with the life subtheme, and strengthening it actually a bit by adding Exquisite Blood once I acquire one, Debt to the Deathless and or Exsanguinate, Aetherflux Reservoir, Felidar Guardian, and Alhammarret's Archive. Also while not being a vampire Rhox Faithmender could help even more with this kind of strategy, and you can get around them not being a vampire by running cards like Mephidross Vampire and Conspiracy.

Others to get for this are Bloodline Keeper, Necropolis Regent, Kalastria Highborn, Nirkana Revenant if you can afford it which would work great alongside previously mentioned Urborg, Tomb of Yawgmoth, Cabal Coffers and furthermore Crypt Ghast, Magus of the Coffers etc.

I'm also likely using Anointed Procession in my deck, as I can't resist wanting to try that out alongside edgar markov's eminence ability, and other effects from Bloodline Keeper and Call the Bloodline. Then likewise I will be including cards that care about having a lot of creatures out preferably. So I will have Westvale Abbey  Flip, and things like Stensia Banquet, Sorin, Solemn Visitor, and possibly some other cards such as Vampiric Fury.

But I think I have written enough already and better come to an end, I do hope anyways some of this is of help to you!

Aceleron on Aggro Minotaur - Game Day Edition

2 weeks ago

Narcoses, really appreciate your response, glad I could get you into this ;) Yeah I run Fiery Temper in another deck I play in MTGO but unfortunately it wont be Standard legal anymore in September, so I decided against it. So the only cards going out of Standard next month are Incendiary Flow and Smoldering Marsh, and I hope for strong alternatives with Ixalan Block that maybe pushing the Tribe Theme a bit more

Oloro_Magic on Drag-on more creatures

2 weeks ago

The biggest problem I faced when playing the deck was mana, too often I didn't have the right color mana at the right time. Ideally you would be able to upgrade to fetch's, notably you would want playsets of Verdant Catacombs and Wooded Foothills and a couple Bloodstained Mire maybe; and shocks, notably playsets of Overgrown Tomb and Stomping Ground with a few Blood Crypt. Alternatively the Kaladesh fast lands, most importantly Blooming Marsh is a land card I would include. You can also look at Smoldering Marsh and Cinder Glade as additional Budget options, and even Rootbound Crag and Dragonskull Summit. I also would recommend upping the land count to 24-25 as I had trouble getting lands sometimes.

Secondly, I would now move the Terminate's to the side and go all in on Fatal Push and maybe a couple Lightning Bolt's, I found there were too many times where I was wishing for Fatal Push in hand. Sarkhan, Crucible of Fire, and Dragon Tempest are all things you should consider cutting for the removal and lands.

multimedia on Standard Grixis Control

3 weeks ago

Welcome to Tapped Out! Looks good, that's a lot of Planeswalkers, haha.

I presume you're playing 1 ofs of all these cards because that's all you have of them? See if you have some more of the great uncommons: Supreme Will, Abrade, Glimmer of Genius, Harnessed Lightning and Censor if you do add them to your deck. I'm not going to give my suggestions of the numbers of these cards as well as others I recommend you play without first knowing if you have any more of them. Do you have any copies of Essence Scatter and Negate? What's your land situation like, do you have any more Canyon Slough or Fetid Pools? A good common draw spell is Hieroglyphic Illumination because it has cycling, do you have any copies of it?

Your deck is a mesh of tap out Control and draw go Control. Tap out because you have to tap out for Planeswalkers, creatures and draw go because you're playing instant speed draw and counterspells. 21x lands is too low for a Control deck. You need 25-26x lands, with 26x the recommended amount to be able to cast your Planeswalkers and make your land drops. I would start with adding 5x more lands. Both Choked Estuary and Smoldering Marsh work much better with more Basic lands especially Swamps. If you don't have any more Slough or Pools I suggest adding 2x Swamp, 1x Mountain and 2x Island.

Due to the casting cost color requirements of all the cards your playing you need just about an even amount of each of the three colors with blue as the most important. Ordinarily, I would suggest that you focus more on blue and red and just splash black as the third color with 8-10x black land sources as this will be much easier on the manabase and allow you to play your cards without getting color screwed, but for now stick to what you have here.

I'm first going focus on the main deck and give you a list of cards I think can be cut for better options:

This is not a large list at all you've done a good job selecting a good amount of playable cards for your main deck. You can simply cut most of these cards for more lands and until I know if you have any more of the uncommons or others I mentioned above I can't really suggest what else to cut and replace.

Overall you've done a nice job of constructing your main deck consider now focusing on bringing more consistency by not playing so many 1 ofs and 2 ofs instead some 4 ofs and 3x ofs of the better cards, hint the uncommons.

Before even thinking about the sideboard and giving you suggestions on it - first lets get the main deck right.

Good luck with your deck.

TheWallinator74 on Custom Nicol Bolas (Archenemy: Nicol Bolas)

3 weeks ago

An excellent creature you don't have is Blood Tyrant. He can get massive so quickly in this format, and losing one life every turn shouldn't be a big deal to you. I'm also personally a fan of Guttersnipe and Infectious Horror, though Pulse Tracker and Mardu Shadowspear achieve a smaller version of that ability if you want cheaper bodies.

Two spells you might consider for the deck are Cyclonic Rift and Mizzium Mortars. Their versatility in being both spot removal and boardwipes can be invaluable depending on the current boardstate. Also, Exsanguinate. It's a potentially game-ending spell on its own, being able to bring you back from the brink or being the finishing touch on a curbstomp victory. You might also want to upgrade Bolas to his God-Pharaoh card. Deceiver's +3 is not as useful as you may think.

As far as lands go, I like both Sunken Hollow and Smoldering Marsh. Their untap clause can be useful in three colors since they don't specify what kind of basics you need.

Vlasiax on Rakdos Aggro R/B

1 month ago

You also need to tweak that manabase of yours - for some budget options you can add Smoldering Marshes and Foreboding Ruins like 1-2 of each instead of basic lands

For creatures you can probably take 1-2 Rakdos, Lord of Riots and 1-2 Rakdos Shred-Freak to make room for either Goblin Deathraiders, Jund Hackblade or Hellspark Elemental

Also how about 1-2 delve cards like Gurmag Angler or Murderous Cut? During almost every game you'll have more than enough cards to cast it for 1-2 mana just don't exile your Demigods and you're good to go :)

Sideboard... remove the following:

  • Ancient Grudge - Rakdos Charm has other modes to use and you don't have green mana for flashback anyway
  • Rakdos Keyrune looks good on paper but actually will make you turn behind opponents and when becomes a creature is even more vulnerable for removal
  • Consecrated by Blood - same thing as with Keyrune, you just have better options for 4 mana

Hope, this helps and keep causing mayhem for the Cult of Rakdos! :D

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