|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
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Land — Swamp Mountain
(: Add or to your mana pool.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
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Smoldering Marsh Discussion
2 days ago
5 days ago
The mana base looks pretty good as does the artifact ramp. The only thing I would change would be replacing Crumbling Necropolis,Grand Coliseum, Smoldering Marsh and Sunken Hollow with lands that do not enter tapped at all. Reflecting Pool, Exotic Orchard, Ancient Tomb and Mana Confluence could be much more flexable in those spots.
6 days ago
1 week ago
As with most EDH, the most effective way to bolster a deck is to speed up it's mana base. This begins with removing any lands that enter tapped.
- Dual Lands : Badlands, Plateau, Scrubland are obvious, but add major cost to the deck.
- Shock Lands : Blood Crypt. Godless Shrine
- Shadow Land : Foreboding Ruins
- Battle Land : Smoldering Marsh
- Unconventional Duals : Tainted Field, Tainted Peak
- Fetch Lands : Arid Mesa, Bloodstained Mire, Marsh Flats, Scalding Tarn, Flooded Strand, Verdant Catacombs, Windswept Heath, Wooded Foothills
- Fast Lands : Blackcleave Cliffs , Concealed Courtyard, Inspiring Vantage
I got into EDH just over a year ago and found the cost of mana base so offputting. My playgroup and LGS FNM allow people to use proxys in their deck(s) if they can show the original card in a binder/sleeve. This really helps you get over the mental hurdle of buying expensive lands, since you know that you can use them in multiple decks at the same time.
1 week ago
The pain lands are great, but I would also think about things like Mana Confluence, Path of Ancestry , and Canyon Slough. It would be hard to weigh them all against each other. The bicycle land is nice late game for it's cycling effect, and as an initial land it is often OK to come into play tapped. This also makes Path of Ancestry just fine, and the added Scry is gravy. The pain lands are good, and their painless colorless mana ability may make them equal to the triple land nature of Mana Confluence. Nomad Outpost would be a decent inclusion, it comes into play tapped, but that can be a non-issue if played right. Any of the Tainted lands are good, but you need to ensure that your supply of swamps is high enough. I am not sure I could recommend either the Battle Lands or Shadow Lands, even if Smoldering Marsh is a swamp/mountain, and it and Foreboding Ruins can both come into play untapped if played right. They will often come into play tapped, and in that case, the Nomad Outpost is a better fixer. Given that playing around the comes into play tapped clause is not a game breaker, you could even run the appropriate lifegain taplands and be fine. You don't need either the basic land type or comes into play untapped to make it good. I feel like the color fixing is more important than either, so I would weigh it that way. I would go Mana Confluence, Path of Ancestry , and Nomad Outpost. That is a relatively budget replacement for the ABUR Duals, but with even more fixing.
4 weeks ago
1 month ago
2 x Island
2 x Plains
2 x Swamp
2 x Mountain
2 x Forest
1 month ago
Hey, you're using 21x ETB tapped lands. This is a lot, making the manabase really slow. To speed up budget manabases rely on basic lands and dual lands which have interaction with basic lands, check lands such as Rootbound Crag and tango lands such as Cinder Glade. Check lands and tango lands also have interaction with eachother which is very helpful. Budget manabases that use green are also better off playing more basics because they can be tutored for with land ramp spells such as Rampant Growth and Cultivate. Pain lands such as Underground River are also better than lands like Bad River.
In theory using the ETB tapped fetch lands such as Mountain Valley while slow can work with the tango lands such as Smoldering Marsh. The problem with the way you've set-up the manabase is you're not using enough basic lands, only 8, to make this interaction worth it. Even if you fetch a tango land it's still going to ETB tapped because it requires at least two basic lands in your control.
A playable budget five color manabase that has an equal amount of all colors is hard to construct therefore my advice is to pick two colors as your two most important colors and then splash the rest. Rely on artifact ramp such as Signets: Gruul Signet, Simic Signet and green land ramp spells, basic lands and ramp creatures such as Sylvan Caryatid to help to fix your colors. This means including more artifact ramp and cards that can fix your colors of mana than you would probably like, but is necessary for the deck to function.
I don't know what your Dragon decklist looks like so I can only use the original Dragon precon's manabase as reference. Looking at the original precon red is the most important color because a lot of Dragons have heavy red casting costs. Green is second and it's just as important as red because you want to cast land ramp spells in the early game which can not only ramp, but also fix colors of mana. Black is next, white and blue should just be splashes.
Here's a manabase for you to consider. The manabase focuses on green and red as the two most important colors and splashes the rest of the colors. This example $44 manabase has 16 basic lands and includes 23 green sources, 23 red sources, 16 black sources, 14 white sources and 14 blue sources with 6 lands which ETB tapped. It's set-up to take advantage of the interaction between basic lands, check lands and tango lands.
- 6x Mountain
- 5x Forest
- 3x Swamp
- 1x Plains
- 1x Island
- Command Tower
- Exotic Orchard
- Mana Confluence
- Crucible of the Spirit Dragon
- Haven of the Spirit Dragon
- Path of Ancestry
- Savage Lands
- Jungle Shrine
- Frontier Bivouac
- Evolving Wilds
- Terramorphic Expanse
- Rootbound Crag
- Sunpetal Grove
- Dragonskull Summit
- Clifftop Retreat
- Hinterland Harbor
- Karplusan Forest
- Canopy Vista
- Cinder Glade
- Smoldering Marsh
- Sunken Hollow
- Prairie Stream
I can further help you if you would like with the manabase, but I need to see the decklist your using the manabase with.