|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar||Rare|
|Zendikar Expeditions||Mythic Rare|
Combos Browse all
Land — Swamp Mountain
(: Add or to your mana pool.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
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Smoldering Marsh Discussion
10 hours ago
Focusing on the mana base. I compromised on the theme because there weren't enough lands with appropriate names, but recent adds have included Wandering Fumarole, Smoldering Marsh and Canyon Slough. Looking forward to adding Ipnu Rivulet. Cutting Strip Mine, since it's redundant with Tectonic Edge anyway.
4 days ago
I agree with all these changes, as for mana base, here's what I am running and what is working for me at the moment:
2 weeks ago
If you want a Standard deck that can win a couple of matches you can try
SCORE: 146 | 203 COMMENTS | 20774 VIEWS | IN 69 FOLDERS
It does take some time to learn how to play
You can use Cycle lands instead of Smoldering Marsh
2 weeks ago
I would suggest taking out 5 Swamp to add 4 Bloodstained Mire and 1 Smoldering Marsh (or 1 Blood Crypt, not sure what would be better in this slot). That essentially gives us 4 extra copies of Leechridden Swamp and the ability to flashback Bump in the Night in games that eventually go long.
2 weeks ago
Additionally, as I forgot it in the previous comment, Smoldering Marsh is super useful if you find yourself short on mana. The dual lands have been a consistent savior in games I play with my minotaur deck.
Argy on Pain cycle
4 weeks ago
I'll be leaving suggestions as I think about this and playtest it.
1 month ago
I think the key to this deck being successful is to make sure you have some 4 of's. It will make your deck more consistent. Also 4 Fatal Push is almost mandatory for any deck running black. Unlicensed Disintegration is okay, but without artifacts it's not that great, so unless you are running more than 3 artifacts, I would replace them with something else. Transgress the Mind is strictly better than Lay Bare the Heart because it can get Aetherworks Marvel. I really like the Cartouche of Zeal and Trial of Ambition control/aggro piece. Also some Foreboding Ruins and Smoldering Marsh to smooth out your mana.
1 month ago
I get that your deck likes to be able to animate things for short periods of time, but it still seems like the best thing you could do here would be to add more modification cards, like Aerial Modification, also, since you're mana base is essentially Mardu vehicles, it does feel like you might want more of the fast lands, also, I run Mardu Vehicles, and I absolutely hate Smoldering Marsh, and I feel like Canyon Slough, or even Foreboding Ruins, works much better, and I've tried all 3. Also, I would cut the Inventors' Fairs. I get that you're trying to stall the game with them, and they're nice for tutoring the peacewalker, but with dual cost cards in your deck like Fumigate, Yahenni's Expertise, and Siege Modification, it seems like you probably don't want colorless mana. Also, I do feel like Aerial Modification could be one of the best cards in your deck, allowing you to swing with maybe up to like 10 power in the air. I will have to agree with whoever said it above as well that running 1-2 Aradara Express mainboard would be a great idea, because it gives you evasion, the Ability to kill 2 creatures with one, and if you put an aerial or siege modification on it, that could be game breaking.