|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar||Rare|
|Zendikar Expeditions||Mythic Rare|
Combos Browse all
Land — Swamp Mountain
(: Add or to your mana pool.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
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|Have (6)||Mousemke , gildan_bladeborn , DudeMan1031 , Randomdeath , bigc137 , rebelteddybear|
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Smoldering Marsh Discussion
2 days ago
Eldrazi Obligator was one of my fav aggro eldrazi. Just need to add some colorless producing lands like Aether Hub or the more affordable Crumbling Vestige. And I would definitely play Wasteland Strangler. Just great killing an early blocker and adding a threat.
Away from budget, a playset of Foreboding Ruins or Smoldering Marsh would instantly make it better. I always invest in lands first as they make the most difference, and can easily be used in other decks. Good luck!
2 days ago
3 days ago
Both can burn while gaining you life, and synergise with the discard/madness mechanics you're already using. The land is easily managed with Smoldering Marsh and Foreboding Ruins as well. Last suggestion, if you can put a few artifacts in, Unlicensed Disintegration is one of the best removal spells (with a free Fiery Temper) in standard right now.
If you want I'll post up my deck which is basically what I just described. Very fun deck and very quick (dead on turn 4 main) with control/attrition sideboard :)
3 days ago
6 days ago
I hear on you Smoldering Marsh, they're expensive. I'm going to playtest 2-3 and see if their viable.
It'd be great to get an update after you see Key to the City in action a bit. I've seen it used here and there but I don't know if it's worth dropping it on T2 over any of the 2-mana drops in here.
1 week ago
Smoldering Marsh: Using this card will cut down 4 basic lands, Less basic lands = less chance to have Foreboding Ruins enter untapped. Maybe this isn't optimal but I don't like using too many non basic when I could buy a whole deck for a playset of them... (deck is all foil)
Key to the City: I've never actually played it in any game, everytime I had it it was either too late or had something better to play at that time. So I can't really give much feedback on this card and might just take it out of the deck.
Call the Bloodline: This card Won me games I should not have won and I might add 1 more instead of key. You can place a blocker w/ Lifelink ANYTIME you want on the battlefield and as If that wasn't good enough, it lets you play any madness at instant speed.
Some stuff that has happened in my games:
Opponent attack for a victory, Pay 1 , Discard Voldaren Pariah Flip for madness cost, place a 1/1 blocker on the strongest creature, Sacrifice 2 creatures and the 1/1 lifelink to flip voldaken, leaving me with a 6/5 flyer and my opponent with a Gideon planwalker.
Pay 1, Discard Fiery Temper, get a 1/1 token. Pay madness, Deal 3 damage to player. Pay 1, Discard Alms of the Vein, get 1/1 token, Steal 3 life. Now you have 2 more blocker with lifelink, Gives you more creatures to sacrifice to voldaken if needed, and you did 6 damage, and gained 3 hp (potential 5) for 4 mana. I call this Pretty cost efficient.
1 week ago
I'm trying to play B/R Vampires as well :) Full disclosure I have really limited play-test experience so take my questions with a grain.
Call the Bloodline: It's that good?! It sounds fun, can you talk about some of the better combos you've hit with this?
How come you don't main Smoldering Marsh?
1 week ago
Asylum Visitor: I hear what you're saying but I'm concerned about being caught flat-footed after a madness play or two. I'm exploring some other draw options and will update when some of the cards come in. I think that's where Key to the City will come in - I ordered a few!
Smoldering Marsh: Agreed! They're on their way and I'll update when they're in :)
Collective Brutality: I'm not sold on this one. I see the Madness generator and potential for a larger late-game combo with multiple discards but I wonder if I'm going to be sitting on this too long. At least with Avacyn's Judgment I can strengthen that to be of value in the mid-game for 3 - 5 damage.
Aethersphere Harvester: Interesting! Have you played this? What kinds of combos have you setup here? Or is it just a big blocker?