Smoldering Marsh

Legality

Format Legality
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare
Zendikar Expeditions (EXP) Mythic Rare

Combos Browse all

Related Questions

Smoldering Marsh

Land — Swamp Mountain

(: Add or to your mana pool.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

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Smoldering Marsh Discussion

SynergyBuild on Omnipotence Comes With An Iron Grip

16 hours ago

You have 137 cards, you need to drop 37?

Okay:

Landbase drops/adds:

Drop all three temples, bounce lands, Sunken Hollow and Smoldering Marsh, Forge of Heroes, Command Beacon, the three lands like Sulfur Falls, Dragonskull Summit, Desolate Lighthouse, and Drowned Catacomb, total of 13 lands, but add City of Brass, Gemstone Caverns, Ancient Tomb, Mana Confluence, Tarnished Citadel, Gemstone Mine, Shivan Reef, Underground River, and Command Tower

Total loss of cards = 5, rest needed = 32

Mainboard additions I'd suggest?

Talisman of Dominance, Fellwar Stone, Talisman of Indulgence, Bottomless Pit, Dark Confidant, Snapcaster Mage, Timetwister, Ponder, Brainstorm, Laboratory Maniac, Demonic Consultation, Tainted Pact, Imperial Seal, Dismember, Chain of Vapor, Pact of Negation, Mystic Remora, Swan Song, Delay, Dispel, Liliana of the Veil, Jace, the Mind Sculptor, Chrome Mox, Mana Vault, Mox Diamond, Lotus Petal, and Rolling Earthquake.

Addition of 27 cards = 59 total to drop

Drops:

Xantcha, Sleeper Agent, Nicol Bolas, Planeswalker, Vedalken Humiliator, The Scarab God, Nicol Bolas, God-Pharaoh, Liliana Vess, The Eldest Reborn, Painful Quandary, Pendrell Mists, Mind's Dilation, Omniscience, Leyline of Anticipation, Hero's Downfall, Stunning Reversal, Rakdos Charm, Thrilling Encore, Countersquall, Desertion, Go for the Throat, Fraying Omnipotence, Hour of Devastation, Tormenting Voice, Torment of Hailfire, Syphon Mind, Disrupt Decorum, Dark Intimations, Cruel Ultimatum, Blatant Thievery, Beacon of Unrest, Blasphemous Act, Damnation, Bloodchief Ascension, Disciple of Bolas, Etali, Primal Storm, Nightveil Specter, Fell Specter, Blazing Specter, Augur of Bolas, Clever Impersonator, Jace's Archivist, Kess, Dissident Mage, Mystic Confluence, Disallow, Cryptic Command, Reforge the Soul, Megrim, Liliana's Caress, Entreat the Dead, Phyrexian Arena, Rhystic Study, Search for Azcanta  Flip, Dream Salvage, Chromatic Lantern, Expedition Map, Lightning Greaves, Worldgorger Dragon, Animate Dead, Gonti, Lord of Luxury and Glacial Chasm

That should do it! 100 card deck!


The biggest upside to my switches and drops is the extreme amount of lowering that is done to the average cmc of the deck, along with the droppage of slower cards that do little without other spells. The new gameplan would be use discard and disruption like countermagic and removal to stop your opponents just long enough to use Laboratory Maniac with Demonic Consultation or Tainted Pact to exile your deck, and usually a draw spell like Brainstorm. More tutors for consistent gameplay is in the switches too.

elgosu1337 on windgrace jundy lands

4 days ago

Horn of Greed or Nissa, Vital Force could replace Necropotence. Skullclamp could also work if you can make more small tokens or animate lands.

You could add some spells that can fetch nonbasics like Skyshroud Claim, Nature's Lore, and Farseek, and fetchable nonbasics, like Cinder Glade and Smoldering Marsh.

Thrashzor45 on Jund Tokens, Featuring Kresh

6 days ago

Seems like a pretty solid list! Kresh was the first general I ever built so he has a particular place in my heart :)

Just a quick suggestion: the mana base is missing some potential upgrades that have arrived in recent years - things like Cinder Glade, Smoldering Marsh, Sheltered Thicket, Canyon Slough, Command Tower taps for all of your colours, even Savage Lands seems like it has more of a place than some of the tapped lands in this list.

Chasmolinker on Janky Jund Elves **Budget**

1 week ago

You want just enough removal in this deck to get on-line without dying. I would cut 3 Fatal Push and 1 Blightning and go up to 4 Bolt.

Your land count is also WAY too high. Elves are known for ramping mana so cut it down to 20 and go from there. You might even be able to run 18. Start by cutting Cinder Glade, Treetop Village and Smoldering Marsh. That puts you at 18. Throw a Karplusan Forest and Llanowar Wastes in there and swap Dragonskull Summit for Evolving Wilds

Fill the remaining space with creatures and you should be good to go.

landofMordor on Finishing Touches to Mardu Pyromancer: ...

3 weeks ago

Yeah, the Ruins work really well with shocks and other "Swamp Mountain" lands...if only the tango-lands like Smoldering Marsh weren't so terrible.

rockleemyhero, thanks very much! Those are words to warm the heart of the budget brewer, indeed!

I'm racking my brain for more Lili suggestions... Blightning could be okay as a 1-of, as could Gatekeeper of Malakir (if you could support BBB...). Unfortunately, unlike most Modern staples, there aren't many strictly-but-barely-worse versions of Planeswalkers, much less one of the most powerful 'walkers of all time. Ultimately, you just gotta playtest the phooey out of your deck and find what works!

An off-the-wall suggestion -- Nihil Spellbomb is super relevant against many Modern decks (Snap, Gurmag Angler, etc), and I've seen Reid Duke put one in the mainboard of Abzan midrange. I'll keep thinking, though! Good luck!

PTsmitty on Finishing Touches to Mardu Pyromancer: ...

3 weeks ago

I am trying to finalize my list for my Mardu Pyromancer deck. I am currently have two dilemmas.

The first is that I am trying to figure out a budget substitute for Blackcleave Cliffs. I have seen recommendations for Dragonskull Summit, Smoldering Marsh, and Sulfurous Springs. I am currently thinking of running Summits since they do not have as strict of a clause as Marsh and will not hurt me like Springs. Of course, Marches are fetchable in a pinch, and my current build is running more basics since I am more budget oriented. Do you all think there is a benefit from running one of the other lands over the Summits? Should I stick to just 2 copies to prevent from being stuck with more than one in an opening hand? Should I also look into adding a 3rd Blood Crypt since I do not have the Cliffs?

The second one I have is a replacement for a 2nd Liliana of the Veil. I know that a second copy really helps make the deck run smoother, but I only have the one copy. I have seen one Lilly builds run 1x Manamorphose, but I feel like that card could be very ineffective at times. I am thinking about run x1 Lightning Helix instead. Would this be a good change? Should I run a second Dreadbore or Terminate instead?

This will be the first time I played the deck so I want to make sure I make the mana as efficient as possible without breaking my budget and that I have a good card distribution/setup. Any input on this situation would be much appreciated. Thanks

Hexaflexagon on EDH Angel

1 month ago

Have you thought about giving yourself a bit of extra budget? If you do, you probably might want to consider:

You might also want to get better mana bases with(I've put them into groups for ease of reading):

Shocklands

Sacred Foundry, Godless Shrine, Blood Crypt

Fetch Lands

Bloodstained Mire, Arid Mesa and Marsh Flats

Check Lands

Dragonskull Summit, Isolated Chapel and Clifftop Retreat

Fast Lands

Inspiring Vantage, Concealed Courtyard and Blackcleave Cliffs

Slow Lands and Misc

Smoldering Marsh and Nomad Outpost

Also, to get more views on your deck, try adding more tags to it, the same way you did with the Budget tag.

Good Luck!

Squirrelbacon on REALAZOTH1

1 month ago

Lili of the veil is pretty important, but you can make a relatively budget control deck with Fatal Push, Inquisition of Kozilek, Thoughtseize and Terminate as a base, plus then around it you can have Goblin Rabblemaster, Pack Rat and 2 or 3 Blood Moon and attempt to do a budget Moon Rats build. You wouldn't want Dark Confidant or Liliana of the Veil due to budget reasons, but you could run Asylum Visitor in place of Bob and Necrogen Mists in place of the Lili... not as effect, but, it works. Plus, any lands you buy can go toward non-budget lists.

Smoldering Marsh is a good card in the deck as you run lots of basics to negate Blood Moon for your lands.

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