Spire of Industry

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Aether Revolt Rare

Combos Browse all

Spire of Industry

Land

: Add to your mana pool.

, Pay 1 life: Add one mana of any colour to your mana pool. Activate this ability only if you control an artifact.

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Spire of Industry Discussion

Boza on New League Idea - Standard ...

1 day ago

@Ryjo

Well, TBH, you do not really need that much fixing in 2 color decks. Rarity is determined as the lowest rarity a card is in current standard. For example, while Grasp of Darkness was once a common, for this format it will be an uncommon and you are only allowed 2.

And you are forgetting Aether Hub, Spire of Industry, Crumbling Vestige (for a turn), Evolving Wilds, Holdout Settlement, Unknown Shores, not to mention Attune with Aether, Traverse the Ulvenwald, Sylvan Scrying, etc.

I have neglected to mention Prophetic Prism and other artifacts. Enchantments too.

The fixing is plentiful actually, you just have to look beyond the rares that are played in tables of today's standard.

Additionally, the best fixing is at rare, but stretching your rare count to include lands, means your deck will be more consistent but less powerful - that is tension in the deckbuilding that does not exist right now.

Niblet on Green White Revolt

4 days ago

I would take out Spire of Industry and Geier Reach Sanitarium in exchange for Saltcrusted Steppe if you want to save up and wait to unleash a lot of spells at once or Blossoming Sands if you prefer the lifegain, and both are cheaper than Geier Reach and Spire of Industry

I would also cut down the Enchantments to 3-5 and replace them with Instants or Sorcery's that buff your creatures, as you won't be able to rush your opponent with the creatures you've got currently

mystiqee on Grixis Ensoul

6 days ago

Thanks for play testing! I've found in my testing that having the turn 4 win is more important than the 2-3 life lost through Spire of Industry because it taps for colorless, which is most of the deck, and the Spirebluff Canal certainly works for u/r mana. I will definitly consider one or two Tomb of the Spirit Dragon, what should I cut for it?

Obial on Tezzeret likes to touch things

1 week ago

Thanks for the comment divad4686. I honestly haven't had a problem with only running 20 land. I would say it would go even better if you ran a full set of Spire of Industry instead of just two, and likely a little better if you ran 60 cards instead of 62, but like I said: very rarely do I get mana-starved. The thing is, this deck can play an entire game on just four mana ... and if you exclude the planeswalkers, you really only need three mana total. If my starting hand has at least two land and one of my draw artifacts, I'll play it. I think the real key to any potential mana problem here is actually Prophetic Prism since it allows me to change the land on my board to any color of mana I would happen to need.

Good luck with your build as well! I use to run 4x of the Touch as well, but it felt like it was always in the way if I got it too early in the game: it seems to do better later in the game.

JackMinds on Tower of Combustion

1 week ago

To improve your landbase, i recomend you to add 3-4 Spire of Industry to generate colorless mana, and generate colorful mana for a little cost (who needs 1 lifepoint when we are casting my spells to win this match??)

mystiqee on Ensoul und Panzer!

1 week ago

Hey man, I'm also building grixis ensoul,

As for the open slots, ornithopters work fine but another option for black is Scrapheap Scrounger

Bant Coco (Idk about human coco, but I'm gonna try it) is absolute crap, I should know cause I tried running it, looses to hardened scales 8/10 times. I use Dispel to protect my ensoul target, but I'm thinking of using Stubborn Denial for a catch all.

I only use two Tezzeret's Touch, and it has saved me a couple times, but is usually something I pitch to the looter scooter. I once used it on a Hangarback Walker and since it uses counters, it just adds 5 PT, and then you get the walker back, plus the tokens.

As for the bfz lands, I just forgo them all together, too slow for my goals. I run Spire of Industry and Aether Hub and 3 fetches for color fixing, because so much of the deck is colorless.

And yes, Bomat courier is one hell of a card ;)

Please consider giving my deck some advice at http://tappedout.net/mtg-decks/16-03-17-lGI-grixis-ensoul/

SK1LLSHOT on Lets Start Winning Again - UW Flash *Updated*

1 week ago

Brainstrain2424 I do not disagree with you at all. I think your suggestions are 100% sound. I do not think I am wrong either. After my testing I find the Walking Ballista to be good but the power level is just not fast enough to kill the opponent quickly. That's why I, and many other current lists, are running 3 I believe. Gideon is a "must draw" card in many games and is such a strong card I would play 7 mainboard if I could. I am also humble and know that the "hive-mind" of online players have figured out the correct balance of these cards, so looking at top tier mardu lists is our best bet. Neither is wrong, I prefer this build.

Negate > Disallow 95% of the time. We almost never need to counter creatures and the spells that kill/sac/negate our aggressive plays are what we want to stop, as well as vehicles. I throw in a single Stasis Snare so we can answer that random creature if it comes up.

Spire of Industry is for 3 color decks and we splash just a lil for Scrapheap Scrounger. Again depends on who you are looking to beat. If it was a hard control meta i would do the spires to more consistently get scroungers back. However there is so much aggro that I do not want to burn myself, even for 1. Again, ur not wrong just think its a preference.

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