Spire of Industry

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Spire of Industry

Land

: Add to your mana pool.

, Pay 1 life: Add one mana of any colour to your mana pool. Activate this ability only if you control an artifact.

Spire of Industry Discussion

multimedia on Alela EDH

1 month ago

Hey, good job for your first Commander deck. Nice Tezzeret the Seeker :)

When on a budget for the manabase it's better to rely on basic lands and dual lands that have interaction with basic lands. These can replace dual lands that will always ETB (enter the battlefield) tapped such as Azorius Guildgate and Dismal Backwater . The Guildgates and Life lands are not better than a basic land.

Lands within the budget to consider adding:

Land to consider cutting:

  • Azorius Guildgate
  • Dimir Guildgate
  • Dismal Backwater
  • Scoured Barrens
  • Tranquil Cove
  • Jwar Isle Refuge
  • Vivid Creek
  • Dimir Aqueduct
  • Temple of Deceit
  • Temple of Silence

I see too many creatures that don't interact with Alela. Nonartifact/enchantment creatures don't have much interaction with Alela. My advice is cut a lot of these creatures for more artifacts, artifact creatures and enchantments. You have Tezzeret that's a good reason to expand on artifacts.

Lots of mana rocks are good with Alela because they can be used to make ramp to play her faster and then after she's on the battlefield they can create Faeries. I see you have the Signets already which is great, but consider more budget mana rocks?

Three drop mana rocks such as Coalition Relic which you have are fine, but if you can replace a three drop mana rock such as Obelisk of Esper , Mana Geode with a one or two drop mana rock then this will help your deck.

Consider cutting the creature base down to only a few? Keep: Strix, Architect, Shimmer Myr, Simulacrum, Assembly, Master, Seer, Rider, Titan? Can then replace the other creatures with more artifacts/enchantments to make more interaction with Alela.

Cards within the budget to consider adding:

Etherium Sculptor and Foundry Inspector are good as low mana cost artifacts that reduce the mana cost of all other artifacts you cast. CMC artifacts are free for you to cast with one of these on the battlefield which can help to chain cast artifacts and make a lot of Faeries. Casting two drop mana rocks for is also good. Sai, Master Thopterist and Mirrodin Besieged are three drops that any artifact you cast after creates an artifact creature token.

If you're wanting to attack with a large Faerie/Thopter army then Bident of Thassa and Cranial Plating are cards that you want. Bident can be busted repeatable draw with attacking flying creatures. Cranial is good to equip to Alela since she has flying and the damage she does to a player is Commander damage. Throne of the God-Pharaoh is a deceptively powerful two drop artifact with Faeries. The life loss this can do will add up fast since it's repeatable at your end step making all your opponents lose life not just one.

Good luck with your deck.

OLucas on Locket Mill

2 months ago

Thank you for the suggestion heckproof, Spire of Industry is a great land that happens to be budget friendly.

The only issue I have with it is that it requires the one life to tap for colored mana. Since this deck isn't very color intensive the basics already take care of the job and even the Nimbus Maze is only in there because of the sideboard so I fell the gain in color consistency is outweighted by the lifecost.

However, if the deck does become more color intensive (maybe even a splash into another color in the sideboard), then I'll definetly add the spires.

heckproof on Locket Mill

2 months ago

Cool budget build! It’s a slight hit on the budget, but Spire of Industry is good in any artifact deck and isn’t too pricy.

Demarge on Kaalia - Angels & Demons & Dragons, Oh My!

4 months ago

Kaalia can't really afford to have half the lands in the deck enter tapped, she will just draw every single target removal from everyone and the only good way to combat this is to try to get her out quickly. There are many cheap multi color tapping lands that can achieve this, ones like Caves of Koilos , Spire of Industry , and Exotic Orchard all have minor easy to pay costs to get the color mana you need while not entering tapped.

I also highly suggest running every talisman, signet, and some other 2 cmc mana rocks for obvious ramp needs, they also can help you deal with a more heavy basic land mana base if you take that route (I would at best suggest cutting the tapped lands down to 5, maybe less). There is also the option to run really fast mana in Dark Ritual and Pyretic Ritual , while the all colored mana won't cast kaalia, it can let you cast more mana rocks or a big creature faster.

Now Liliana's Contract is almost always going to be a 5 cmc draw spell, in any game that you've made it to your upkeep with 4 demons you were probably going to win anyway, you can probably lean a little more on Dragon Tempest tribal value instead, Skyline Despot for instance is going to be a much stronger draw engine than Bloodgift Demon .

... There is also a niffty combo one can run with Conspiracy and Bishop of Wings if you name angel the spirits the bishop makes are angel spirits and their death makes a new angel spirit! So if you add in a free sac outlet you can gain infinite life. Course it is just an interesting idea, Conspiracy can also be used with kaalia to do some funky stuff like sneaking out big eldrazi, or having all creatures trigger Dragon Tempest or Lathliss, Dragon Queen .

hmm I could ramble on and on about different kaalia card choices, but much tired, I will instead leave a link to my Heavenly Rakdos... I must resist also commenting on how easy it is to build kaalia to work with Possibility Storm as often each card type fills one role, creatures are big beaters, instants are target removal, sorcery are tutors and wipes, enchants are utility, and artifacts are ramp.

TitoTheTurtle on Top Deck Robots - Budget Affinity

4 months ago

Ideally 4x Mox Opal would be played to reduce this problem. From my experience having 4x Springleaf Drum and 3x Spire of Industry I have not come across being unable to cast Master of Etherium . If this is a problem I might consider splashing some Island and removing some Mountain

wallisface on Top Deck Robots - Budget Affinity

4 months ago

Consider maybe getting a 4th Spire of Industry ... between that and Springleaf Drum, you’ll have good odds of being able to equip the plating at instant speed to sneak past defences.

I’m not sure Master of Etherium is worth it considering your odds of having blue mana. Replace with more Etched Champion !

SynergyBuild on Tezzeret/Thoughtcast Affinity

5 months ago

Fatal Push, Underground River, and Mental Misstep are under $5 dollars, so I'm not going to give replacements on those, but for Ancient Tomb , City of Traitors , Glimmervoid , Inkmoth Nexus , Mox Opal , and Mox Diamond , I'd replace those with 3 Islands and a Swamp and add a River of Tears and Spire of Industry .

BTW, did you mean Underground Sea when you typed Underground River ? In which case I'd add Underground River over Underground Sea anyway.

For Force of Will , I'd use Steel Sabotage , it acts as an occasional counter and protection for your artifacts if you bounce them in response to removal, or to reuse them in case of Renaming a new card with Revoker or getting another cast trigger on Sai, etc.

Spellskite is harder, for this Lightning Greaves would be my pick, but Swiftfoot Boots additionally works for budgetary reasons.

Arcbound Ravager is the hardest. Any other artifact based finisher you'd like can work, but Mirrodin Besieged is my favorite.

MoonHollow124 on Ensoul Artifacts

5 months ago

Cards I run in affinity that could help you here:

Master of Etherium : would be a 5/5 then get the +whatever/+whatever, plus pump your team

Karn, Scion of Urza : Can either be card draw or create tokens that when enchanted become at least 6/6's

Springleaf Drum : Especially w/ Memnite , can make insane starts by going Ornithopter , Ornithopter , Memnite , land, Springleaf Drum Springleaf Drum , Signal Pest . Just allows for more explosive nut draws.

Memnite : See above.

Cranial Plating : Easy to make your stuff huge quick.

Thoughtcast : Usually 1 mana for 2 cards. 2/3 of Ancestral Recall .

Inventors' Fair : Keep your life high and be able to tutor for specific artifacts

Spire of Industry : Almost always a 50 cent Mana Confluence

Blinkmoth Nexus : Another artifact land

Cards you should consider cutting:

Skilled Animator : Just a more fragile Ensoul Artifact

Blackmail : This deck is leaning on the faster side and you already have 10 Thoughtseize effects. Blackmail is the worst of them.

Tezzeret the Schemer : Inefficient removal, and the ult will never happen.

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This is just my 2 cents, I hope you take these into considerati

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Spire of Industry occurrence in decks from the last year

Modern:

All decks: 0.15%

Commander / EDH:

All decks: 0.02%