Spire of Industry

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Spire of Industry

Land

: Add to your mana pool.

, Pay 1 life: Add one mana of any colour to your mana pool. Activate this ability only if you control an artifact.

Price & Acquistion Set Price Alerts

AER

Ebay

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Spire of Industry Discussion

stellarstormtrooper66 on Don't Touch! It's Art!

1 month ago

A solid looking Breya build with good combos included. I do have some opinions on this build:

I think it would be a good goal to get the average CMC under 4 mana, high CMC cards I think that could be cut without interrupting your combos or synergy are: Ancient Stone Idol, Scuttling Doom Engine, Darksteel Juggernaut, Soul of New Phyrexia.

I think this deck really needs more low CMC color fixing ramp, the best being something like Fellwar Stone, but adding several signets would be an easy idea as well. When it gets to the late game and you don't need them anymore, you could just sacrifice them to Breya. Also, if you have a Chromatic Lantern, it deserves to be in this deck over any other deck you own honestly. Unless you build a 5-color deck, it really should be in here. Other cards that could help with color include: Vedalken Engineer and Chief Engineer.

I would consider some budget lands to better improve mana fixing: Spire of Industry and Exotic Orchard would be awesome. Tri-lands are a decent option such as Arcane Sanctum. I know they enter tapped, but rainbow production from these lands feels great: Gateway Plaza, Transguild Promenade, and Rupture Spire.

If you have (or know someone with) a Padeem, Consul of Innovation, that could be great. Both card draw and protection feels great on one card. Storm the Vault would a fun card in a deck like this as is Bident of Thassa when you take into account your thopters.

Blicking Breya at instant speed is good also because her effects can be used regardless of summoning sickness, so you can surprise someone with her effect when low on artifacts to sacrifice: Cloudshift, Ghostly Flicker or Deadeye Navigator.

The cool removal spell I was talking about earlier is Dispatch. I'm not 100% certain, but I might have a spare Slobad, Goblin Tinkerer which would be great here as well.

Overall, looks really strong, I think all it needs is some simple cards to improve consistency.

Falco101 on Yuriko, Ninja Fun

1 month ago

Here's some land recommendations to both speed up the deck and give them more utility. All recommendations are under $20.

Lands to swap:
Sunken Hollow instead of Rupture Spire
Underground River instead of Shimmering Grotto
Morphic Pool instead of Transguild Promenade
Drowned Catacomb instead of Grixis Panorama
Tainted Isle instead of Esper Panorama

Since you don't need to fetch a lot of basics, I'd swap a few basics for dual lands to ensure you always have your colors, ~10 basics is more than enough for a deck
Creeping Tar Pit
Dimir Guildgate
Darkslick Shores
Dreadship Reef
Secluded Glen

Utility Lands worth including:
Arcane Lighthouse
Temple of the False God
Nykthos, Shrine to Nyx
Field of Ruin
Ghost Quarter
Inventors' Fair
Ash Barrens
Isolated Watchtower
Tolaria West (Transmute this land, to fetch another one you need)
Crypt of Agadeem
Reflecting Pool
Spire of Industry
Shizo, Death's Storehouse
Hall of the Bandit Lord

Mandy on Jhoira, Weatherlight Captain BUDGET cEDH

3 months ago

Spire of Industry would fit pretty well in this deck.

SynergyBuild on KCI and fried eggs

3 months ago

I'd argue for the last Krark-Clan Ironworks, 4x Mox Opal and an additional copy of Myr Retriever and Scrap Trawler as they greatly push the infinite and ramp hard, as well as a full set of Chromatic Star, Terrarion, and get the last two Ichor Wellsprings. Two Open the Vaults and some amount of Reshapes, Whir of Inventions, and Thoughtcasts will finish it off. You can drop the Pia's Revolutions, Memnites, Ornithopters, and Disciple of the Vaults, maybe drop some Chromatic Spheres.

For landbase, a full set of Spire of Industry, Adarkar Wastes, and a single island can be run instead of all of the lands except Ghost Quarter and Darksteel Citadel.

vomitpile on Sai-Clan Tronworks

4 months ago

Put in a second Spine of Ish Sah to trigger the Sanctum of Ugin more reliably, plus extra removal is always a good thing

Mana Confluence took the the place of the 1 of Spire of Industry also

TheAnnihilator on KIngWiggins

4 months ago

@KIngWiggins So to clarify, I believe you're saying 1 Remand is Masters and the other is LP Ravnica? I don't mind regardless, but I'm just curious. I would also be interested in a Manriki-Gusari and a Spire of Industry, if that's cool with you.

So then it would be my 2x foil Remands, 1x Sram, Senior Edificer, and 1x promo Xathrid Necromancer for your 2x Remand (whatever the sets are, 1 being LP), 1x Manriki-Gusari, 1x Spire of Industry, and 1x Daze. How does that sound?

Also, if you do happen to come across that Teferi, I'd definitely like to work him in here somehow! =D

hungry000 on The Skirge by Memnite Shymalan ($30 affinity)

4 months ago

Spire of Industry? Little over a dollar, but really good mana fixing.

babushkasara on "Draw and Die!"

4 months ago

I'm not going to pretend I'm an expert on this kind of deck, so I'm going to try to keep my comments fairly generic.

Regarding your lands: Sulfur Falls seems preferable to the Vivid Creek and Vivid Crag. Those seem odd inclusions in a two color deck. Even Temple of Epiphany is better, isn't it? Would a Spire of Industry also work, since you're artifact-heavy enough to have Mishra's Workshop? There's also Shivan Reef or Steam Vents.

Does Torpor Orb not negate Torrential Gearhulk? Not sure if that's an accepted risk.

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