Spire of Industry

Spire of Industry

Land

: Add to your mana pool.

, Pay 1 life: Add one mana of any colour to your mana pool. Activate this ability only if you control an artifact.

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Set Rarity
Aether Revolt (AER) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Spire of Industry occurrence in decks from the last year

Modern:

All decks: 0.15%

Commander / EDH:

All decks: 0.02%

Spire of Industry Discussion

MrSilk on POST OPAL BAN - Lantern Control 5-0 list!!

2 months ago

DemonTeddy Thanks for the testing! The new version (just going back to BG with the 4x simians) is looking much better. Scheming Symmetry has a potential to be an absolute beast when paired with the "discard off the top" cards and then with surgical, it can basically wipe out a player's wincon around turn 2. It's also good for fetching our own pieces.

I'll likely add 2x Scheming Symmetry and another Assassin's Trophy for more removal.

I'm not adding any extra Spire of Industry, but I am adding 3x Overgrown Tomb just so I can always have access to the colored mana and only lose 2 life on turn 1 to get it.

I would love to get Leyline of Sanctity to work, but I just don't think the mana curve could support it, especially with Opal gone. I could use Witchbane Orb in its place. I might stick Orb and a Leyline of the Void into the sideboard.


I would love to get Karn, the Great Creator in this mainboard.. Maybe as a 1-2x and have 1x of all of the lantern combo pieces in the sideboard for Karn to fetch, but we'll have to see on that.

DemonTeddy on POST OPAL BAN - Lantern Control 5-0 list!!

2 months ago

I tested the list a bit, and I am not the most experienced lantern control player nor am I an amazing brewer. I used to play a lot with the variation with Karn and Whir, and I was rather intrigued because giving up Whir is tough.

I absolutely agree on the Goblin Engineer, majority of times I had him in hand I could not cast him, and with so little lands I found myself bottoming him during mulligans. Simians feel hit or miss, which is definitely going to be an issue without Opal, and I probably will cut them eventually for testing. After a few losses with the manabase, I cut the Sulfurous Springs for another Spire of Industry, cutting the Llanowar Wastes all together for three Blooming Marsh, which were left sitting around from my old decklist. I am unsure if that is a correct call, but I had a few games in a row where the painlands and Spire was just wracking up too much for me, with the lightness of land I rarely went over three lands, which in that scenario the fastlands just felt right. I think I am going to add one more Spire at the cost of an Engineer and go up to 17 lands for a bit more consistency. Without Opal, the problem is consistency, which SSG provides powerful speed but I worry about the consistency when I run poorly.

As for replacing the gap of two from Goblin Engineer, I am unsure what I will do there. I might steer back into BUG since without Engineer there is little reason for R. Some of the options in U still seem incredible for Lantern Control, so I might play around in there.

As for sideboard, I remember running Leyline of Sanctity quite a lot, I am still getting more caught up with the meta again after a long break, but if cards like Walking Ballista is still as popular as ever, I would probably feel much more comfortable with them in there. Free wins sometimes against Burn decks, and sometimes shutting off 2-3 discard spells in the case of Jund (is that still a deck?) or similar decks feel rather important. Is Leyline no longer really needed in the SB anymore? How is the meta looking if so?

I didn't do incredibly intensive testing, so let me know especially on the SB and meta side of things since I have been a little out of touch for a while. Either way, it was fun playing the deck and I would love to see Lantern Control survive this ban in stride.

uninvited on Kaalia, Mirror Breaker EDH

2 months ago

Spirits

What's happening on your end; I see quite a bit of changes. How's everything been working out? I have yet to play with the deck, so unfortunately I do not have any thoughts in regards to its performance . I did go to a tournament today but I didn't partake. I watched and had a bunch of practice plays with two other decks I been in the works of.

I seen Dockside Extortionist doing work in a flicker/Cycling theme deck, which surprisingly was a very well constructed deck. That card is just stupid good when blinked. Wondering if you had any chances with it yet?

Noticed your land swaps, ever thought of Meteor Crater ? but then again, I guess it's almost similar to Reflecting Pool which some will argue any basic land is better than Reflecting Pool .

Or even Forbidden Orchard ? will giving an opponent a 1/1 really be that detrimental? as long as it gets you to go off quicker.

or Possibly even go as far as adding a Spire of Industry ? Hmm, maybe switching out a Swamp and Plains for a Vault of Whispers and Ancient Den adding a Mox Opal ; trying to bring up the artifact count.

Previously you mentioned adding Final Parting as a means of another Buried Alive but then having to find a way to get Goblin Bombardment What about Diabolic Revelation , tutoring one over having to discard? I guess with the outcome, they're both one of the same.

Have you thought about Scheming Symmetry ? Almost another Imperial Seal but then your opponent also get's an advantage. Can maybe work in conjunction with Night's Whisper , Faithless Looting , Ransack the Lab , Street Wraith but so can Mishra's Bauble as well, which has an added benefit of working off a Vampiric Tutor

Of course everything said is just being thrown out there. At this point, I almost feel you've been exhausting all the options so it's almost reached the point of "well how about this even though it's ehh" lol. Such as, for draw at a low CMC you have Burning Inquiry but that in itself is a super gamble.

Anyways, hope you got some game's in!

hobolegs on Saheeli

3 months ago

Think you had mentioned that you already have Cascade Bluffs on the way, and Spire of Industry was a possibility we talked about, and you might want to consider Castle Vantress . I think now is about the time that you'll want to start honing in on what you want the deck to have a focus on; given the push for eldrazi and X spells, I think you could drop Brudiclad, Telchor Engineer and Thopter Engineer . I'd personally cut Reverse Engineer , Saheeli's Artistry , and Masterful Replication and start looking into more payoffs for Saheeli's +1. You may want to consider one or two of the following for casting on other people's turns to avoid as much trouble on your own turn: Shimmer Myr , Vedalken Orrery , and/or Leyline of Anticipation ; these will also play well into Unwinding Clock . I think Palladium Myr is droppable given if it doesn't have haste it's functionally a Worn Powerstone , and Pristine Talisman , Prismatic Lens , and Izzet Locket can be pretty underwhelming. Blue Sun's Zenith and Expansion / Explosion are draw spells that use Saheeli's ability as a payoff, and BSZ will shuffle back in. If you want more draw, Slate of Ancestry is good if you find yourself with a lot of creatures, Tower of Fortunes if you end up with a lot of extra mana to spend, and Loreseeker's Stone if you find yourself empty-handed most of the time.

multimedia on Alela EDH

5 months ago

Hey, good job for your first Commander deck. Nice Tezzeret the Seeker :)

When on a budget for the manabase it's better to rely on basic lands and dual lands that have interaction with basic lands. These can replace dual lands that will always ETB (enter the battlefield) tapped such as Azorius Guildgate and Dismal Backwater . The Guildgates and Life lands are not better than a basic land.

Lands within the budget to consider adding:

Land to consider cutting:

  • Azorius Guildgate
  • Dimir Guildgate
  • Dismal Backwater
  • Scoured Barrens
  • Tranquil Cove
  • Jwar Isle Refuge
  • Vivid Creek
  • Dimir Aqueduct
  • Temple of Deceit
  • Temple of Silence

I see too many creatures that don't interact with Alela. Nonartifact/enchantment creatures don't have much interaction with Alela. My advice is cut a lot of these creatures for more artifacts, artifact creatures and enchantments. You have Tezzeret that's a good reason to expand on artifacts.

Lots of mana rocks are good with Alela because they can be used to make ramp to play her faster and then after she's on the battlefield they can create Faeries. I see you have the Signets already which is great, but consider more budget mana rocks?

Three drop mana rocks such as Coalition Relic which you have are fine, but if you can replace a three drop mana rock such as Obelisk of Esper , Mana Geode with a one or two drop mana rock then this will help your deck.

Consider cutting the creature base down to only a few? Keep: Strix, Architect, Shimmer Myr, Simulacrum, Assembly, Master, Seer, Rider, Titan? Can then replace the other creatures with more artifacts/enchantments to make more interaction with Alela.

Cards within the budget to consider adding:

Etherium Sculptor and Foundry Inspector are good as low mana cost artifacts that reduce the mana cost of all other artifacts you cast. CMC artifacts are free for you to cast with one of these on the battlefield which can help to chain cast artifacts and make a lot of Faeries. Casting two drop mana rocks for is also good. Sai, Master Thopterist and Mirrodin Besieged are three drops that any artifact you cast after creates an artifact creature token.

If you're wanting to attack with a large Faerie/Thopter army then Bident of Thassa and Cranial Plating are cards that you want. Bident can be busted repeatable draw with attacking flying creatures. Cranial is good to equip to Alela since she has flying and the damage she does to a player is Commander damage. Throne of the God-Pharaoh is a deceptively powerful two drop artifact with Faeries. The life loss this can do will add up fast since it's repeatable at your end step making all your opponents lose life not just one.

Good luck with your deck.

OLucas on Locket Mill

5 months ago

Thank you for the suggestion heckproof, Spire of Industry is a great land that happens to be budget friendly.

The only issue I have with it is that it requires the one life to tap for colored mana. Since this deck isn't very color intensive the basics already take care of the job and even the Nimbus Maze is only in there because of the sideboard so I fell the gain in color consistency is outweighted by the lifecost.

However, if the deck does become more color intensive (maybe even a splash into another color in the sideboard), then I'll definetly add the spires.

heckproof on Locket Mill

5 months ago

Cool budget build! It’s a slight hit on the budget, but Spire of Industry is good in any artifact deck and isn’t too pricy.

Demarge on Kaalia - Angels & Demons & Dragons, Oh My!

7 months ago

Kaalia can't really afford to have half the lands in the deck enter tapped, she will just draw every single target removal from everyone and the only good way to combat this is to try to get her out quickly. There are many cheap multi color tapping lands that can achieve this, ones like Caves of Koilos , Spire of Industry , and Exotic Orchard all have minor easy to pay costs to get the color mana you need while not entering tapped.

I also highly suggest running every talisman, signet, and some other 2 cmc mana rocks for obvious ramp needs, they also can help you deal with a more heavy basic land mana base if you take that route (I would at best suggest cutting the tapped lands down to 5, maybe less). There is also the option to run really fast mana in Dark Ritual and Pyretic Ritual , while the all colored mana won't cast kaalia, it can let you cast more mana rocks or a big creature faster.

Now Liliana's Contract is almost always going to be a 5 cmc draw spell, in any game that you've made it to your upkeep with 4 demons you were probably going to win anyway, you can probably lean a little more on Dragon Tempest tribal value instead, Skyline Despot for instance is going to be a much stronger draw engine than Bloodgift Demon .

... There is also a niffty combo one can run with Conspiracy and Bishop of Wings if you name angel the spirits the bishop makes are angel spirits and their death makes a new angel spirit! So if you add in a free sac outlet you can gain infinite life. Course it is just an interesting idea, Conspiracy can also be used with kaalia to do some funky stuff like sneaking out big eldrazi, or having all creatures trigger Dragon Tempest or Lathliss, Dragon Queen .

hmm I could ramble on and on about different kaalia card choices, but much tired, I will instead leave a link to my Heavenly Rakdos... I must resist also commenting on how easy it is to build kaalia to work with Possibility Storm as often each card type fills one role, creatures are big beaters, instants are target removal, sorcery are tutors and wipes, enchants are utility, and artifacts are ramp.

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