Spire of Industry

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal

Printings View all

Set Rarity
Aether Revolt Rare

Combos Browse all

Spire of Industry

Land

: Add to your mana pool.

, Pay 1 life: Add one mana of any colour to your mana pool. Activate this ability only if you control an artifact.

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Spire of Industry Discussion

Wino on Izzet Improvise

8 hours ago

I'm very happy to hear that you had done well at PPTQ!I like this deck so much and reading what RumAndCoke said I agree that Aethersphere Harvester feels so good with your stuff!

In my Grixis Chandra and Tezzeret Improvise I do little changes into sideboard and nothing more. But I found your way with only red and blue very interesting. I've only a doubt on Sweatworks Brawler: personally I don't like it so much because her mana cost is high and you have to use your artifact for Bastion Inventor that is the real star here!So if I were you I will drop 1 Cathar's Shield, 1 Inventor's Goggles, 4 Sweatworks Brawler and 1 Reverse Engineer and put in 3 Scrapheap Scrounger (with Spire of Industry you can have black mana to reanimate it), 2 Aethersphere Harvester and 2 Heart of Kiran.So you are more aggressive and have 4 artifact in addiction to yours.

Hope you like my suggestions!

ObsidianHex on Abzan Counter Bonanza

13 hours ago

Do you get the Tireless Trackers consistently enough to make Spire of Industry's second ability activatable? A single Animation Module could be a nice piece if not, or otherwise, you may want to take out a Spire or two for some other multicolored land. Fortified Village could be a cheaper alternative.

Freezingfist on blue red loop

1 day ago

This is usually my first suggestion, when I see it... but I'd try to shave down to 60 cards. The fewer cards you put in, the more likely you are to draw what you need.

With the majority of your deck less than or equal to 3CMC, I think you could come down a land or 2.

Maybe I'm missing it, but I'm not seeing the real benefit of Panharmonicon in this build. Your main creature (Reckless Fireweaver) has no trigger and the rest are energy producers. The extra energy can be nice, but it seems a bit... underwhelming, when you could have better ETB payoffs.

All that said, I could be totally wrong. Just my first impression. You've played it. Am I totally off base?

Onto actual suggestions.

If speed is your issue, there's not a lot of ways to do that in the current standard without more creatures. Shock is nice, but it's usually used for removal, but atleast it has the option of hitting face. Your Whirler Virtuosos are decent for pumping out creatures, but they're not doing that until at least turn 3. Bomat Courier is a nice cheap creature you can drop on turn 1 to start swinging. He has his downsides, but you have to give up some safety for speed =)

Maybe fill out the playset of Thriving Turtle and add a playset of Reckless Bushwhacker. Could surprise swing in, dropping a Turtle, and them playing the Bushwacker, giving the turtle haste, +1 (along with whatever other creatures you have on the board), and then using the energy you just got playing the turtle to pump him up.

With the large amount of artifacts you have, Spire of Industry may be a better inclusion over Highland Lake. Also, Spirebluff Canal. Yeah, land always makes the deck more costly (especially in ), but it's the fastest and easiest way to make a deck more consistent.

Lastly, I'd replace Scatter to the Winds with Void Shatter, or Disallow or even Metallic Rebuke. Just personal preference on the first two... and Rebuke seems like it would fit your artifact theme well... Oh... and since you're running Fevered Visions, Select for Inspection and Unsubstantiate can keep their hand full so the damage keeps going their way.

Tscheunt on No blocks?

2 days ago

For Mana I would suggest Aether Hub and/or Spire of Industry, they aren't too expensive and can give mana of any colour at least once, Aether Hub may be a bit probelmatic though since you don't use energy at all

kanniama on Reckless Artifacts

2 days ago

cking92 and Riptide789 made a few changes based on your comments. dropped Sunken Hollow and Choked Estuary for Spire of Industry, and dropped a Decoction Module and Fabrication Module for another mountain and island. as well as earlier swapping to add in Yahenni, Undying Partisan and Negate

Chandrian on Kaladesh Fantasy draft

3 days ago

Hi all,

I did the math (feel free to check it if you want, the amount of decks is huge...) for the Aether Revolt part... and here are the results:

  1. Bovine073 - 1377 points

  2. Chandrian - 1331.5 points

  3. hannibal6 - 1153 points

  4. PhotogenicParasympathetic - 124 points

  5. MenacingBunny - 18 points

The 3 biggest scorers were Walking Ballista, Rishkar, Peema Renegade and Winding Constrictor. Spire of Industry has an honorable mention because it's a land and could only contect in the flex spot.

DevoidMage on Demon Dragon Affinity

4 days ago

Spire of Industry instead of some of these basics. I'm pretty sure that Blood Crypts are only like a dollar online as well. Some number of blue sources as well (with spires, you probably only need like one land source) to accommodate Thoughtcast and Stubborn Denial out of the side.

Things for the sideboard: Inquisition of Kozilek / Duress, Ghirapur AEther Grid, Stubborn Denial, Whipflare, Ancient Grudge.

Obial on Improvised Angels!

4 days ago

If you're going for an improvise deck, I would recommend pulling the energy cards and focus on getting a few more artifacts into your deck instead. I thought Ornithopter would be a good fit for an improvise deck as well, but it turned out to be a bit of a bust. I would recommend adding more Bone Saw's or Cathar's Shield instead.

Bring Consulate Crackdown and Fumigate down to one each in your mainboard and put the others into your sideboard. Add one more Metallic Rebuke and then a couple Reverse Engineer's. Maybe run one or two of Baral's Expertise since it would allow you to play one of your Gisela's for free.

I would drop Aether Swooper, Devilthorn Fox, Ornithopter, Thing in the Ice  Flip, and Thriving Turtle from your creatures list and add Wind-Kin Raiders, Bastion Inventor, Gearseeker Serpent, and Treasure Keeper instead. If you have more Toolcraft Exemplar, put those bad-boys in: I would shoot for running a full set of them if you can.

To keep with the artifacts theme, maybe add a couple more Implements since they also help with card draw in addition to other things. If you wanted to add a splash of black, you could always consider Prophetic Prism or Spire of Industry and use Implement of Malice instead of the other ones. That would also allow you to run Fatal Push in your deck or sideboard as well.

I would also consider Thopter Arrest, Disallow, Dispel, and Negate as additional sideboard cards.

Hope that helps :]

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