Spire of Industry

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Spire of Industry

Land

: Add to your mana pool.

, Pay 1 life: Add one mana of any colour to your mana pool. Activate this ability only if you control an artifact.

Spire of Industry Discussion

DerektheRed on 20 DOLLAR UPGRADE SEN TRIPLETS

1 week ago

Ancient Den + Seat of the Synod + Vault of Whispers + Spire of Industry ($5) + Chromatic Lantern ($7) + Baleful Strix ($8) = $20

-OR-

Panharmonicon ($5) + Master Transmuter ($15) = $20

-OR-

Darksteel Forge = $20

Just some thoughts. My rec would be the first one, especially the mana base. Chromatic Lantern is a must for the Trips. (Prices per tcgplayer)

jessedictor on Tasigur Septor, Control

3 weeks ago

I went and I tried playing ten starting hands with this deck, no mulligans:

g1) 2 lands (no green mana), no ramp until turn 3 drawing a signet, no green mana (which is most the ramp) until turn 10

g2) got land, but only counterspells and buried alive in hand. So I couldn't really cast Tasigur to dig until turn 4- felt bad

g3) Isochron Scepter Vampiric Tutor turn 2. Not a win but a strong hand for sure, maybe should have waited to use Isochron Scepter

g4) no black mana until turn 5, hand full of black cards

g5) Demonic Tutor into into Lim-Dul's Vault -> went for turn 3 Isochron Scepter infinite mana, which should just about win me the game

g6) Nezahal, Primal Tide , a few lands and a training ground. Turn 5 Dark Petition , but felt way undeveloped

g7) No lands until turn 4, happens

g8) Isochron Scepter in hand, but nothing good to use it with, played lands until could cast tasigur turn 5

g9) Got two lands, mana conflux and Reliquary Tower . Drawing nahal felt super band turn 3. Turn 4 got a third land, and windfall felt like my best option

g10) turn 1 Vampiric Tutor , turn 2 Isochron Scepter dramatic reversal infinite mana win

So, I found generally speaking, this deck gets Isochron Scepter and wins with it. All other routes feel really bad. I didn't really enjoy the entomb or buried alive options either, but maybe I was missing a combo somewhere. I also I felt like I had abnormal mana issues in this deck- mostly with getting green mana. This might not be a real issue but worth looking at. Reliquary Tower felt very bad. 19 of 34 lands can produce green mana. I'm not sure on the mathematical breakdown in reality but I generally like 24 lands to be able to produce color of each the mana I need- I think you might stay within budget or proxy limitations though so not having all the dual lands and all the fetch lands feels weird. Spire of Industry , Tarnished Citadel , Grand Coliseum and Chromatic Lantern might be odd includes to keep the budget line as well.

Take aways:

Remove every creature that costs 4 or more that doesn't win you the game immediately.

replace with creatures that fetch win \cons

I don't think the deck needs Training Grounds - typically any time it would matter I already have infinite mana. Maybe add in Exhume - sounds weird I know but would have helped reanimating felt smooth, and maybe would help me feeling like we should keep the Consecrated Sphinx .

marn3us on Breya, Artifact Shaper Synergies

4 weeks ago

SideBae Thanks again for the very detailed and interesting answer! My playgroup (luckily) doesn't use any blood moon-type effects to hamper lands and given the large amount of great artefacts in our format, my lands are never targeted by single-target artifact removal. They are really vulnerable to mass artifact destruction (i.e. Vandalblast ) though, and the one time I wasn't able to counter a Merciless Eviction I flat out lost the game (although I think I would have lost it anyways with my whole board in exile).

The main reason I have those artifact lands in the deck is ramp with Tezzeret the Seeker and mana fixing with Trinket Mage . They also really help to activate artifact-count triggers (e.g. Stoic Rebuttal , Thopter Spy Network , Dispatch , etc.) in the early game and they are exceptionally useful with Glimmervoid and Spire of Industry . I've also sometimes used them to mitigate the cost of Master Transmuter ability and being able to ramp with Mirrorworks can sometime be useful. They can also be discarded to Daretti, Scrap Savant and be later brought back through any of the artifact recursion engines.

I haven't played the deck enough though, so I will definitely pay attention to those artifact lands' performance in the next games and if they don't work I'll get rid of them.

What do you think about Combustible Gearhulk ? I still haven't had the chance to draw and play it and I'm wondering if there are better repeatable card-draw alternatives that come with upsides (i.e. being a big 6/6 first striker in this case).

Thanks again :)

Jayd0nlink on Sen Triplets EDH

1 month ago

Hi lifemtg!

I was looking at your deck since I also have a Sen Triplets deck in the works, and I thought up some potentially helpful information. For instance, a nice budget way to fix all your mana to cast your opponent's spells would be Chromatic Lantern . It taps for any colour of mana as well. Down that route, I would also suggest Mycosynth Lattice , as there are some fun shenanigans that you can do once everything is an artifact. However, it has been shooting up in price recently, so if you don't already have one it might be too expensive.

For your land base, I recommend removing lands that come in tapped unless they are the ones that gives you any colour of mana. (Since you're on a budget, I understand why you put those in, but in my opinion, basic lands would just be better, unless you want to replace them with shocklands or checklands, etc.) I also recommend adding Cascading Cataracts as a way to fix mana on a budget. Adding lands that tap for any colour is a big thing in your deck, and I can see you've already been trying to do that. A few more options, depending on your budget, are Gemstone Mine , City of Brass , Mana Confluence , Spire of Industry , and Forbidden Orchard . You could also add in Reflecting Pool , because although it doesn't always tap for any colour, it's a great land. Another couple of easy includes are the three esper artifact lands: Ancient Den , Seat of the Synod , and Vault of Whispers . This is important especially with your artifact subtheme. You also might want to reduce black land mana and replace that with blue. Finally, your avaerage CMC is very high, at around 4 CMC. I recommend trying to lower your curve by cutting some high CMC cards that don't enhance your strategy. Some recommendations for cuts could ve Oloro, Ageless Ascetic , and Colossus of Akros .

Anyway, if you have any more questions, feel free to ask!

multimedia on Sen Triplets (Control/ Theft)

1 month ago

Hey, my suggestions are to improve the manabase. Lands $5 or less each to consider adding:

If playing proxies then add Fetch lands, Shock lands, City of Brass , Mana Confluence , Reflecting Pool , Forbidden Orchard , Glimmervoid , Academy Ruins .

Other cards to consider adding:


Cuts to consider:

  • Meandering River
  • Submerged Boneyard
  • Rupture Spire
  • Temple of the False God
  • Evolving Wilds
  • Terramorphic Expanse
  • Myriad Landscape
  • Akroma, Angel of Wrath
  • Frost Titan
  • Magister Sphinx
  • Oloro, Ageless Ascetic
  • Sphinx of the Steel Wind
  • Sphinx Summoner
  • Finale of Glory
  • Rout
  • Argentum Armor
  • Obelisk of Esper
  • Hedron Archive
  • Omniscience
  • Perplex
  • Cancel

Valengeta on Boom Bots (100% competitive budget)

1 month ago

I want to mainboard Vault Skirge but I'm having trouble removing something for it. What do you suggest?

I'm interested in Ensoul Artifact , there are many suitable targets for it here. Guess I'll sit out Shrapnel Blast for it. Spire of Industry also looks good. Thank you

MoonHollow124 on Boom Bots (100% competitive budget)

1 month ago

I play modern affinity and find Spire of Industry to be strong in the mana base. Also, play Vault Skirge main board! It’s insane with Cranial Plating , an another card that is fringe played in affinity, Ensoul Artifact . I run it and it’s certainly strong to have a 5/5 flying lifelink turn 2.

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Spire of Industry occurrence in decks from the last year

Modern:

All decks: 0.15%

Commander / EDH:

All decks: 0.02%