Spire of Industry


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt Rare

Combos Browse all

Spire of Industry


: Add to your mana pool.

, Pay 1 life: Add one mana of any colour to your mana pool. Activate this ability only if you control an artifact.

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Cardhoarder (MTGO)

2.43 TIX $3.54 Foil


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Spire of Industry Discussion

hungry000 on Questing for Steel (red white affinity)

1 day ago

Some Spire of Industry so there's at least some way to create BB for Cranial Plating's instant speed equip. Also helps fix mana for ur other colored spells.

dadbeaver on inspiring bolas

3 days ago

I really like the deck! I have a similar one, where I try to get Nicol Bolas, the deceiver out. Personally, the only thing I would do is replace Pyramid of the Pantheon with Gift of Paradise. Pyramid of the pantheon requires you to pay 6 mana over the course of 3 turns to give you 3 mana each turn. That mana could be spent in better ways. Gift of paradise gives you 3 life when it enters the battlefield which is always nice, and you get 2 mana of any color from 1 land. I personally feel pyramid of the pantheon is meant for late game due to the fact that you don't get a lot of mana from it until at the EARLIEST turn 4. You can pay the green mana cost of Gift of Paradise with Aether Hub or Spire of Industry

majin_shinsa on Mono Black Eldrazi

1 week ago

You have 4x Spire of Industry but only 2 artifacts. Try out Ifnir Deadlands since they tap for colorless but can give you black for 1 life. Other pain lands might help too like Llanowar Wastes and if you have a Urborg, Tomb of Yawgmoth out, then all of your lands can tap for black. If you wanna do that, maybe up the count on those. Doomblade should be replaced with Fatal Push since Death's Shadow is top dog and kills a lot of creatures in this format

Argy on 4 Colour Infinite Hailfire

2 weeks ago

One last thing I'll let you know - I played without Aether Hub and I didn't miss it.

Between Cryptolith Rite and Spire of Industry, you always had access to the colours you needed.

Moby_Copperfield on Torrential Denial (Jeskai Control)

2 weeks ago

Are you sure you want to run Spire of Industry since it requires an artifact to produce coloured mana?

Your maindeck artifact (Torrential Gearhulk) doesn't appear until late game. And Crook of Condemnation in the sideboard may just end up having to be exiled.

Not sure what I'd suggest to replace it with though!

Argy on 4 Colour Infinite Hailfire

2 weeks ago

Rhys_Fahey the problem with "needing everything" is that you won't hit half the things you need if you have two many cards.

Since you've taken out the cards that need you don't need to generate as much of that.

You have too many "lands" now, Attune with Aether counts as lands, so I would remove all the Spire of Industry. You now don't have enough Artifacts to reliably trigger them.

For the same reason I would remove Padeem, Consul of Innovation from the Sideboard.

Since getting your combo is now the priority I would take all copies of Disallow out of your Mainboard. Two of them can now be put in your Sideboard.

That now drops you down to 62 Mainboard cards.

When I have more time I'll make a copy of this and playtest it, to tell you what other adjustments I think you could make.

BenTheGuyThe on 4 Colour Infinite Hailfire

3 weeks ago

I don't know about a 4 4 4 4 4 combo. also it generates one mana an infinite number of times, so it creates infinite number of tapped creatures, so you have to wait a turn. Which I guess is good but one board wipe kills you as you have only four creatures that can start the combo.

I don't mean to hate on this deck, The idea is really fun and I'm guessing this is just a first draft. So here is what I would do to make it better (in my opinion)

I think the only way this works is with four color, Spire of Industry, Aether Hub, all the mana fixing. Add blue. You get Metallic Rebuke and Trophy Mage. You can decrease the number of your three artifacts for those guys. Take out your Blossoming Defenses and put in more Heroic Interventions, you want to protect your artifacts and enchantments not the one creature you have out turn five. And Grasp of Darkness needs to be a sweeper of some sort. I would say the same for Cut / Ribbons but I just realized that's another finisher. I'm not the best deckbuilder but this is what I think is good. This is the first time I heard of this combo, I like it

eduardoindigo on A Terrible Mix of Vehicles

3 weeks ago

It can definitely go off if you have the right circumstances, particularly with Consulate Dreadnought.The main issue that I see is that the deck is trying to be too diverse in mana.Vehicle decks function best on the principle of having high creature power with low mana (ie. Black and Red)You typically want to find the quickest way to cast your creatures so you can get them to pilot your vehicles.

Having four mana colors is inconvenient to casting fast, because you have to wait until you have the appropriate mana to cast your spells. The Painted Bluffs help in translating mana, however, you'd have to have an extra land to spare since the mana translation costs 1 other mana. I recommend sticking to one or two mana colors, preferably black and red just because those are generally low mana. #1 Mardu Vehicles is a really good vehicles deck, that uses primarily red and white, and secondarily black, but is flexible in mana thanks to cards like Aether Hub and Spire of Industry

Other than that, Lupine Prototype should be considered stranded as it the deck currently struggles to have few cards in hand due to the inability to cast fast. Aetherflux Reservoir is unreliable since the only life gain in the deck seems to be from that card, and that card relies on casting a lot of spells.

Verdict: Fix ya mana, boi

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