|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
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Geier Reach Sanitarium
: Add to your mana pool.
, : Each player draws a card, then discards a card.
Geier Reach Sanitarium Discussion
5 days ago
If you really want a land that draws you cards I would go with Mikokoro, Center of the Sea or Geier Reach Sanitarium sure they let your opponents draw cards, but sometimes that can help if your all trying to team up on someone.
5 days ago
One thing you could possibly cut for Chain of Vapor is Time Spiral . Personally I'm a huge fan of wheel effects (one of my favorite card draw disruption methods), but even in EDH I have always found this card to be too costly. I mean if it gets countered you just lost a whole turn and as a combo control player I can just say that's a chance I would prefer to never take. The only group wheel effects I can think could be beneficial to this list are Windfall and Day's Undoing (the end turn clause on Day's Undoing you can just forget about, we play control their turns are our turns). Another card I would cut is Diminishing Returns , tapping down 4 lands on your turn to give everyone card advantage just says death for you against hyper aggressive builds. BTW, don't forget about Geier Reach Sanitarium , if you run Mikokoro, Center of the Sea then why not?
1 week ago
Hi Decrepit_Angel, I just wanted to say that I've really enjoyed the amount of work you've put into making this deck and I've had a ton of fun with it for the past year now. I wanted to type out some observations and ask you some questions if you're still around to read them lol:
1: The three cards I've found to be underperforming the most are Krark-Clan Ironworks , Candelabra of Tawnos , and Helm of Awakening (in order of decreasing effectiveness). I wanted to know about your thoughts and experiences regarding them.
Krark-Clan Ironworks I've basically never had a use for aside from some niche infinite combos, I never found a situation where it would be advantageous to sacrifice some artifacts to cast Kozilek nor was I ever tutoring for it. I wouldn't cut it yet, but I'm not terribly enthusiastic about it.
Candelabra of Tawnos was 99% of the time a dead card, never used it in infinite combos nor did I really ramp with it. There was never a situation where I only had one land untapped while wanting access to multiple utility lands at once. The best use I found for candelabra was in tandem with Winter Orb , but there are so many other ways to sidestep Winter Orb's drawback that it's not terribly important to me. The card has been dead in such a majority of cases that I've cut it in a few iterations and never looked back.
I've never found a use for Helm of Awakening, even a niche use. It's always the first card I chuck away with Azor's Gateway Flip, it's always the first card I throw away with Geier Reach Sanitarium , it's never once helped me when I had it in hand. Not useful while comboing with Paradox Engine , and there's never a good turn to play it otherwise because the drawback is antithetical to the stax options this deck employs. It's only a mana closer to Kozilek, and the drawback loses so many games. It never feels like there's a good turn to play it, and the times I played it just to try it, I promptly lost after.
Aside from those three, I've also wondered about Haunted Cloak and Tormod's Crypt . Haunted Cloak is difficult to fit into the curve, considering the initial 3 mana cost and the 1 to equip with after. Combined with the fact that it doesn't even protect the Kozilek, and I haven't found too many uses for it. Tormod's Crypt also feels situational, though I like its place as a graveyard hate. I wonder if it could be replaced by Grafdigger's Cage or some other card, some with more utility or something that replaces itself.
I've also been trying out lands like Zhalfirin Void and Blast Zone , currently shaving a Wastes and Sea Gate Wreckage (the latter I've literally never used its ability once). 4 wastes still feels very good to play with.
2: Are there any new options you might test out? I've been very impressed with Ugin, the Ineffable , all three abilities are relevant and the card provides much needed removal against the horrors of Stony Silence and the likes. I've also been playing with Staff of Nin lately, the card draw engine has been nice and the ping provides a much faster way to close the game with an infinite combo. Without the ping, I've had to resort to more convoluted means to close the game. Not necessarily an objective power level argument, but it saves a lot of headaches at the table.
I appreciate all the work you've put into the deck, and I hope you'll continue working on it in the future!
2 weeks ago
2 weeks ago
Thanks for you input, ClockworkSwordfish!
Initially playtesting the deck i realized that without the access to the access to useful wheels is rather limited. Therefor i tried to limit the number of creatures i'd feel devastated to hard cast then get into the graveyard later on. So far Maralen of the Mornsong is the only one. And trust me, if i hard cast her, people really shy away to block/attack into her, blow up the board and so on.
Without discard options Phyrexian Dreadnought is the only close to convincing option of your suggested creatures. And that one sits at 20€ right now. Which is way more than i'm willing to pay for a two turn clock. Consuming Aberration , Mortivore , Nighthowler , Wight of Precinct Six and Phage the Untouchable are capable to one shot opponents usually.
Buried Alive has been in the deck for a while, but proven to be risky. Buried Alive plus Ornithopter et al, one of the above finishers and the requirements for said finisher to be lethal, maybe even mana to counter/protect my commander isn't as easy to come by. And that's just considering the best case scenario.
I'd like to try Geier Reach Sanitarium as another looting land to see if it fits.
Anyhow, thanks for checking out and analyzing my decklist, i appreciate it!
1 month ago
CyborgAeon: Unless I am looping it by using Primal Command (to tuck Karn) or Beast Within (to kill Karn), there's really no other practical way to do it. Seems like a lot of hoops to jump through to get a sorcery speed exile... In that scenario even Scour from Existence is better, since I need one card less to loop it. Also, the cards necessary to loop Karn create a game winning-state loop themselves. To my knowledge there are no optimal choices for planeswalkers for the deck. I've tried almost all of them too.
1 month ago
One thing that is very important for an EDH mill deck are instant speed targeted player draw spells Stroke of Genius Blue Sun's Zenith Geier Reach Sanitarium Mikokoro, Center of the Sea even Words of Wisdom .
1 month ago
Geier Reach Sanitarium occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%