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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Geier Reach Sanitarium
Legendary Land
: Add .
, : Each player draws a card, then discards a card.
SufferFromEDHD on Dragons At A Rivcount *PRIMER*
3 months ago
Avaricious Dragon might be worth a spot.
Valakut Awakening Flip could be upgraded to discard like Change of Fortune, Dangerous Wager or Dragon Mage.
Gamble great tutor to begin with by the random discard is an upside in this deck.
Null Brooch grants Negate to colors that can't Negate.
Geier Reach Sanitarium > Mikokoro, Center of the Sea
Optimator on Anarchy Burger
4 months ago
Urabrask Flip - bit more mana and damage, eventually can recast all those great spells from the graveyard. Blocks
Blast Zone - a bit of removal in the land base
Geier Reach Sanitarium - maybe loot away extra lands?
Mikokoro, Center of the Sea - not ideal, but mono-Red
Valakut Awakening Flip - could take a land slot
Shatterskull Smashing Flip - take a land slot and add more burn
Song-Mad Treachery Flip - could take a land slot, could steal a big creature and get across the finish line. Expensive, but synergizes with all your instant- and sorcery-stuff
Imodane, the Pyrohammer - huge force multiplier! A win-con. Probably a must-include
Ojer Axonil, Deepest Might Flip - another force-multiplier. Might be redundant though
NV_1980 on Avacyn Loses Her Temper
5 months ago
This deck is wonderful! The only recommendation I would have is maybe add some more draw options. Maybe some utility lands could help, like Geier Reach Sanitarium or Mikokoro, Center of the Sea. I know these options provide draw to your opponents as well, but during games I've often found that in a pinch, these can really break stalemate situations.
legendofa on Eislinda and Vernalia
5 months ago
Apologies for the double post, but Eisheim's draw ability is also probably too cheap. My reference points here are Geier Reach Sanitarium and Mikokoro, Center of the Sea. While those don't have color requirements, they're also quite a bit less than "target player draws a card" and aren't stapled to an Arcane Sanctum. The life gain and loss are probably okay; you can even probably cut the life gain cost to just .
The lands will need the deepest testing and review. Color production plus utility is probably unusual because it represents a high level of productivity from a source that's difficult to interact with. Everything else, the creatures and spells, look solid.
Nemesis on Sharuum's Salvaged Strikeforce
7 months ago
DreadKhan on Heliod, The Radiant Dawn
8 months ago
Surprised you're not running Folio of Fancies here? Not sure if Geier Reach Sanitarium is worth it (it's technically 3 mana to discount your mana by 3, but that is for each spell fwiw), but if you can double/triple spell after that's pretty useful. If you include Folio, you might want to throw in some X mana spells, Curse of the Swine is budget, as is Mass Manipulation, though Mass requires 4 Blue, which can't be discounted. Cut a Deal seems good, you get cards and the spell can be discounted to only W. Love Song of Night and Day is a good way to get cards/discount, the other abilities are kinda meh, but it's great if it only costs W to cast. If you don't intend to keep it around you could try Tenuous Truce, you can play it for W on any opponent's turn (after their attacking is done for turn) to get the discount, it's also situationally handy if you want to ally with someone. I think my final one is Your Temple is Under Attack, this is even modal and can be discounted to cost W, both modes can be very useful. These card draw spells also make your deck more consistent.
It's over your budget, but Standstill seems like hilarious maybe? Either you get 3 cards and -6 on your spells, or a whopping -9 to casts if opponents draw.
I love Mass Diminish if you can net a discount on it, you can also use it as an Instant, which is busted beyond words IMHO, it's the only limitation on one of the best at what it does. I can't believe they made it last until your next turn, so you get less 'value' if you play it on an opponent's turn, but any other opponents going before you still have a sitting duck to swing at. Another Sorcery that looks a lot better as an Instant is Single Combat, if you keep your Commander you can cast on your opponent's turn, so there will be a turn cycle where nobody can do much with creatures. I think Tragic Arrogance is pretty solid as well, even without Flash it's devastating, but with it I think it's quite scary, I think it's much better than Aetherize for example. Finally, Promise of Loyalty is neat, you won't be getting swung at for awhile by what's left, and it gets a big discount potentially. While it'd sometimes be a dead effect, Visions of Duplicity seems made for your Commander, it's very easy to make that UUU to create quite a bit of chaos, and at Instant speed.
Crow_Umbra on I will have no friends anymore
8 months ago
Based off the name, I thought this was going to be a Tergrid deck lol. I have a few cards that might be worth considering, given your theme:
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Mind Stone or Jet Medallion - Helpful to have maybe one more rock, depending on your budget.
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Castle Locthwain and Geier Reach Sanitarium - Squeeze some more draw onto some utility lands.
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Plumb the Forbidden - Might be a bit better if you had a more creature heavy deck, but is still pretty useful, especially since Sheoldred will cancel out some of your life loss.
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Syphon Mind - Seems pretty silly with Sheoldred.
Have (4) | metalmagic , JordanSanFran , TheRealSpecialK , Va1mar |
Want (4) | Stinkycheese29 , Divine-Asura , Jungian_Thing , Slaughtar |