Geier Reach Sanitarium

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Geier Reach Sanitarium

Legendary Land

: Add to your mana pool.

, : Each player draws a card, then discards a card.

Price & Acquistion Set Price Alerts

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Geier Reach Sanitarium Discussion

AdamChafee on Devotion to Discard

2 days ago

Thanks for the feedback Rwhr2d2!!

I like Geier Reach Sanitarium because it can have my opponent discard cards triggering various effects like Waste Not and Liliana's Caress. You make a good point, though. I don't plan on facing any tron decks thankfully; this deck is pretty casual and none of my friends have crazy land stuff like that. I might put in two or so Ghost Quarter just to be that guy though. Appreciate it!

Rwhr2d2 on Devotion to Discard

2 days ago

Maybe instead of Geier Reach Sanitarium Ghost Quarter Field of Ruin or Tectonic Edge to make the Tron matchup better? If they can get to tron turn 3 before you make them discard their hand, then a topdecked Karn will likely make you lose.

HarrisonHarry on Infernal Kirin

1 week ago

Geier Reach Sanitarium can be good with all the bonuses you get when opponents discard cards. Also Sadistic Hypnotist is bomb dawg

StopShot on Rate each draw engine from ...

1 week ago

A draw engine is a two card synergy that results in repeatable card draw. I run a Mardu deck so most of the cards will be in colors. I've numbered each engine so you just need to post the engine number followed by your personal score for each. (Feel free to skip any since the list is lengthy. No card is mentioned more than once however.)

A score means the draw engine is janky, unreliable, clunky, inefficient, etc. Basically an engine you'd never consider running under any circumstance. A score means the draw engine is consistent, reliable, fast, and effecient at drawing cards. This score signifies a considerable auto-include for any EDH deck.

) Skullclamp + Bitterblossom//Reassembling Skeleton = Draw off equip cost.

) Land Tax + Scroll Rack = Exchange 3 basic lands for 3 new cards every turn.

) Mentor of the Meek + Norin the Wary = Draw a card every time Norin flickers.

) Underworld Connections + Deserted Temple = Double draw by untapping enchanted land.

) Skyhunter Skirmisher + Mask of Memory = Dig through four cards while discarding only two.

Sensei's Divining Top + Quicksmith Genius = Repeatable loot effect by resolving QG's ability last.

Greed + Ivory Tower//Authority of the Consuls = Gain life to mitigate life loss from Greed.

Ghirapur Orrery + Tireless Tribe = Discard your hand to activate the Orrery's second ability.

Tower of Fortunes + Braid of Fire//Mana Flare = Use extra mana to activate ToF's ability.

Geth's Grimoire + Geier Reach Sanitarium = Draw extra cards equal to the number of opponents.

) Phyrexian Arena + Strionic Resonator = Double draw from Phyrexian Arena.

) Well of Lost Dreams + Peace of Mind = Discard one card to draw three.

) Aggressive Mining + Drownyard Temple = Pay three mana to draw two cards on every turn.

) Endless Ranks of the Dead + Cryptbreaker = Produce lots of zombies to draw cards with.

) Gift of Immortality + Moriok Replica = Pay 2 mana to draw 2 cards and lose 2 life on every turn.

) Invasion Plans + Infiltration Lens = Draw 2 cards for each creature that blocks equipped creature.

) Otherworld Atlas + Voltaic Key//Energy Chamber = Accelerate charge counters for draw power.

) Call the Bloodline + Slate of Ancestry = Produce multiple vampires to draw multiple cards.

) Strands of Night + Magus of the Wheel = Repeatable draw seven cards.

) Humble Defector + Homeward Path = HP regains control of Defector after drawing 2 cards.

Not all draw engines need to be rated. Rating the ones that are the most interesting will do. This feedback will be crucial for other people when considering what draw engine to use for their decks.

lagotripha on DISCARD ALL THE THINGS

1 week ago

Mono black deckbuilder's toolbox is my big list of deckbuilding mono-black tools.

Shrieking Affliction is a cheap rack alternative. Geier Reach Sanitarium can slot in place of a couple of swamps with low cost.

I don't like Tormented Soul outside of spirit tribal, If you love it you should run Lashwrithe and Will-o'-the-Wisp. Mental Agony costs too much mana. Blackmail, Mire's Toll etc and some Sign in Blood/Night's Whisper just runs smoother.

If you absolutely must have consistant draw and Phyrexian Arena is off the table Underworld Connections exists, but just running a bunch of Night's Whisper/Sign in Blood works very well.

My favourite discard spell is Delirium Skeins, which combos neatly with Asylum Visitor. With the symetrical discard plan, you get access to the hella fun Call the Bloodline and Zombie Infestation, alongside madness tools.

The big thing budget mono-black has going for it is cheap, powerful sideboard tools. Mutilate, Languish, Storage Matrix, Witchbane Orb, Bile Blight, Lost Legacy etc.

Squirrel_of_War on Muldrotha Exhumes All

2 weeks ago

@ Last_Laugh, I don't have a way to get Primal Surge back from the yard and I'm not running very many tutors otherwise I would totally run it (especially if I was trying to make this competitive and oppressive). Both those land are good choices but I am running others in their place because I am trying to keep a decent number of basics for Sakura-Tribe Elder and Solemn Simulacrum to fetch repeatedly. To be a little more specific cards like Sequestered Stash and Ipnu Rivulet basically say "draw four/five cards" if Muldrotha is out and Geier Reach Sanitarium lets me trigger a dredge which I have found to be super helpful.

@ pyromaniac53, those lands just did't make the cut (see above). Dream Halls, holy crap I never even thought of using it. It would be absolutely bonkers! However the fact that my opponents would be able to take advantage of it makes me very wary of the card. I may test it out and see if it's worth dropping the $25 to snag one up (might also toss one in my Scion of the Ur-Dragon deck too since that would just be unfair!). Thanks for the Hulk suggestion, I run it in Meren so may as well put it in here. Seal of Doom and Seal of Removal were both in here but I always found myself recasting 'better' enchantments and using my Shriekmaw or something else to do the job of the seals. I decided to add Executioner's Capsule back in because I added Trinket Mage and he can fetch up the capsule or more importantly Amulet of Vigor to go with my awesomely stupid Hulk chain in the deck description.

I appreciate your comments, don't forget to +1 if you like the deck!

GoblinsBeatElves on Only To Reach The Labyrinth

2 weeks ago

Maybe Duress would be good for the combo with Geier Reach Sanitarium and Spirit of the Labyrinth. Keep experimenting with stuff that makes your opponent discard stuff. Good job

Steelspike on Shadow and Flame

2 weeks ago

I'm gonna add a bit more here.

I would cut one to two lands, and replace Ancient Ziggurat with Rix Maadi, Dungeon Palace and Sequestered Stash with Geier Reach Sanitarium.

The cut lands could be basics, a swamp and a mountain.

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