|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
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Geier Reach Sanitarium
: Add to your mana pool.
, : Each player draws a card, then discards a card.
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Geier Reach Sanitarium Discussion
3 days ago
If you would like some suggestions,Drop:
Transguild Promenade (not a great mana filter)
painted bluffs (not great mana filter)
River of tears (some comp decks run this but personally i dont like it)
Duskmantle Seer (you have some high CMC cards)
Nucklavee (cmc too expensive)
Wizard Replica (use actual counterspells rather than creature ones)
Dissipate (use a different counterspell: Arcane Denial)
Ravenous Trap (Run bojuka bog instead)
Disdainful Stroke (not a great counterspell: trade out for undermine)
Horn of Greed (this cards actually alright to keep if you cant find a replacement)
Neurok Stealthsuit (actually mentioning this card because its great! glad to see someone use it)
Sphere of the Suns (theres better cheaper manarocks)
Traveler's Amulet (not great ramp)
Wayfarer's Bauble ()
Deny Existence (not great counterspell: trade out for Dream Fracture?)
Negate (get Counterspell instead)
God-Pharaoh's Gift (Too high of a cmc for what it does, when your deck gets further developed you will end up with less creatures)
Mind Stone (trade out for sol ring)
Dimir Charm (i like izzet charm better, not a super whole lot of 2 mana cards you want to destroy in edh)
You have a lot of instant and sorcery retrieval, Honestly with Nekusar in my opinion you should actually replace those cards with more copys (For example Windfall and Collective Defiance are basically copys since they do the same thing) = Consistency, its nice to grab whatever you want from the graveyard but you dont always have that option.Heres some cheap cards to fit in maybe? i play paper and im thinking paper prices, everything here should be under $3
Graven Cairns: Fantastic mana filter, too bad the rest of the cycles are incredibly cheap, this is the only super cheap one
Breathstealer's Crypt: This card is insane for what it is, it hits you too but its still worth it.
Temple Bell Great card, try to tap it at the end of their turns, or use when you need to topdeck a counterspell
1 week ago
I would replace the Fiery Impulse with Lightning Bolt. Desolate Lighthouse is better than Geier Reach Sanitarium. Lava Spike is also nice if your going the burn route.Remand is good with Fevered Visions as well.
1 week ago
These are my suggestions on what cards to cut. Feel free to agree or disagree:
Most artifacts in the deck are not worth tutoring/reproducing. In the case of Tezzeret, your mana rocks should be on the field to cast him, not the other way around. The ship's navigator is slow and is better replaced by high greater utility graveyard effects such as Regrowth. You will never win with Mechanized Production and there are both better copy effects out there and no need to use them in this deck. Norn's Annex, Contagion Engine and Contagion Clasp are the only reasonable target in the deck. Mana rocks are better off having more variants of the same thing then this card, Tangle Wire will screw you over, and it doesn't interact with Darksteel Reactor.
Debtors' Knell - This is a 7 costing card. The objective of the deck is to cheat out a biggy by T3,4,5. At this turn, you should either be hard casting the creature or refreshing your hand for another reanimate combo.Noxious Revival - EDH is a slower format and therefore rewards higher impact effects. This card gives you one card after one turn. In contrast, you could be running a more impactful card like Seasons Past. It can give you 10 cards for cost 5.Time Warp - Taking extra turns is cool, but it doesn't fit with the playstyle of your deck. You don't ramp hard enough to gain benefit from its effect and it has negative synergies with cards such as Jin-Gitaxias, Core Augur. At worst it is Explore and at best Atraxa, Praetors' Voice gets to proliferate twice.
2 weeks ago
The main strategy I'd go with is generating large amounts of artifact tokens/creatures to win with either riches or crazy recursion loops with giant beaters, sacking a few myr or thopters with something like Champion of Stray Souls to bring back all your giant beasties. This is just a bunch of possible options that would help with that strategy.
Suggested Lands, don't need that many basics since you won't be fetching that many in U/B
Jwar Isle Refuge
Geier Reach Sanitarium
Arch of Orazca
- Magnifying Glass
- Ruthless Knave
- Revel in Riches
- Deadeye Plunderers
- Sly Requisitioner
- Genesis Chamber
- Prototype Portal
- Golem Foundry
- Pitiless Plunderer
- Myr Sire
- Efficient Construction
- Prying Blade
- Tamiyo's Journal
I'm not dead yet!
- Soul of New Phyrexia
- Artisan of Kozilek
- Betrayal of Flesh
- Champion of Stray Souls
- Diabolic Servitude
- Dread Return
- Ever After
- Hell's Caretaker
- Infernal Offering
- Profane Command
- Stitch Together
- Tempt with Immortality
2 weeks ago
Ophidian Eye is another curiosity but I don't know that I would include both since niv-mizzet is not the commander, don't want too much focus on him.
3 weeks ago
It's usually recommended that you bite the bullet and acquire the Mirran Swords. Their combined protections and damage triggers make them highly unique Equipment, with little to no options available as budget replacements.
- Sword of Fire and Ice's card draw can be substituted with Avarice Amulet or Rogue's Gloves.
- Sword of Feast and Famine, unfortunately, has no replacement.
- Sword of Light and Shadow is in the deck primarily as a creature recursion engine. It can be completely dropped if it's not something you find valuable.
Batterskull and Umezawa's Jitte are in a similar situation as the Swords: they're unique Equipment without equal. Any Equipment that offer large P/T boosts can be used in their stead, but you should eventually acquire them as well.
Dust Bowl can be replaced with any other Strip Land.
Mikokoro, Center of the Sea can be replaced with:
3 weeks ago
Les'see... needs a lot more land. You only have 18, which is very little to begin with, and 4 of them are intended to be sac'ed. Probably you should add at least 4 lands.
Some cards in the mainboard seem like sideboard material - Nyx-Fleece Ram (for burn and other match-ups where every single point of life matters - but that is not the same as every match-up), Grand Abolisher (bringing in against counterspells - which is not every match-up), and maybe Spirit of the Labyrinth (because card-drawing isn't a feature in every game). But if you keep Spirit of the Labyrinth mainboard, there are a couple of lands that could be quite useful - Geier Reach Sanitarium and/or Mikokoro, Center of the Sea. You just activate them with spirit on the table, and start gaining card advantage.
Doomed Traveler feels underpowered here, unlike in aristocrats. It could be exchanged for Knight of the White Orchid (remember that thing with too few lands?), Flickerwisp, Restoration Angel, Blade Splicer, or something else.
3 weeks ago
What about adding blue for Wistful Thinking or Vision Skeins? This also lets you run things like Evacuation or Repeal that can be amusing to cast at the end of the opponent's turn so they have things to discard on your turn.
Throw in a copy of Geier Reach Sanitarium.