Geier Reach Sanitarium

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Geier Reach Sanitarium

Legendary Land

: Add to your mana pool.

, : Each player draws a card, then discards a card.

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Geier Reach Sanitarium Discussion

Gadianten on You CAN play Haakon!

4 days ago

Your deck NEEDS Nameless Inversion. The changeling rule makes it a knight and two mana for repeatable +3/-3 at instant speed? Yes, yes please. I would drop 2-5 of the less impressive knights for greater draw power. Other possibilities for discard sources would be Anvil of Bogardan, Call the Bloodline, Grimoire of the Dead, Key to the City, Necromancer's Stockpile, Tortured Existence, Conqueror's Foothold or Geier Reach Sanitarium depending on how much having non knight creatures bother you, although I think Geier Reach Sanitarium is worth it. Necrologia acts as a one turn Necropotence without the exile draw back to sculpt your hand and fill your graveyard by paying 10-20 life.

Kaslay on Eminence Necromancers (Budget)

2 weeks ago

Happy to see you're still working on this deck. I've made a few significant edits from your list (mainly embracing Red a bit more) and I have a few card suggestions for you.

Anathemancer is a pick I made for my meta, and it hasn't ever been bad for me. Usually if I can reanimate him multiple times and Eminence him, his Unearth is great for finishing off the game.

Beguiler of Wills and Thalakos Deceiver are two of my huge bombs. Both of them get nasty with Eminence, allowing for immediate threat steals.

Diabolic Servitude is a bit "out there", but it has been awesome for me. Its a great way to grab back tech creatures for more usage. Just make sure you don't grab back any majorly important creatures. It replaced a Beacon of Unrest for me, and I've liked it a lot better.

Desolate Lighthouse and Geier Reach Sanitarium are good outlets for ditching cards if you find yourself looking for more. Being stapled onto lands is even better. They're also super cheap.

Herald’s Horn gives you practically free Eminence Triggers. It's not a mana rock, so it does nonbo with that Paradox Engine I put in to replace Intruder Alarm, but the draw chance and discount I find to be very worth it.

Devastation Tide over Evacuation because my mana rocks and enchantments are pretty cheap and I don't mind replaying them if I can bounce my opponents as well. I've gotten the Miracle once, and it pretty much won me the game on the spot.

Pulse of the Grid is a really underrated card, IMO. At worst it lets you bury a card and gives you a net zero, but if you're looking to rebuild your hand, this card quickly becomes a force.

And finally, even though I know you're building budget, nothing better than reanimating Jin-Gitaxias, Core Augur, AKA the reason my friends hate this deck. Drawing 7 is no joke.

http://tappedout.net/mtg-decks/29-08-17-inalla-reanimator/

Here's a link to my decklist if you want to see the direction I took with it. Thanks again for giving me the foundation to what has become one of my favorite decks!

escesare on Waste Rats **Primer**

2 weeks ago

Thanks for the suggestion! I actually have tried Rix Maadi, but it's usually just a weaker Geier Reach Sanitarium. Any competent opponent facing Liliana, already tries to empty their hand, not to mention turn 4+ discard is just too slow in Modern. Geier Reach, on the other hand, ends up being endless endgame value for without giving our opponent any advantage in topdeck mode. Being cheaper AND instant speed isn't insignificant either.

I'll still add it to the list for consideration.

chadsansing on The Locust wheel

3 weeks ago

Shinka, the Bloodsoaked Keep is very cool! Have you considered Mikokoro, Center of the Sea instead of Geier Reach Sanitarium?

I dig Dragonshift and Library of Leng a lot, as well.

I've been working on a list using The Locust God. I've moved away from some of my wheel effects like Mindmoil and creatures with triggered wheels to get away from the randomness of what opponents and I discard and draw. I've also found that winning out of nowhere or rebuilding the board doesn't take too long, so I've dropped a lot of counter magic and protection in favor of more draw and direct damage based off of the number of cards or creatures I have. Dogpile, Invoke the Firemind, and Roar of the Crowd have been pretty good.

What do you think of that approach? You can see the list here: Revenge of the Nibblers.

ThatGuy4242 on Gisa and Geralf - Zombie Tribal Prototype EDH

1 month ago

First I recommend taking out: Havengul Runebinder, Cemetery Recruitment, Undead Alchemist, Nantuko Husk, Geralf's Masterpiece, Geralf's Mindcrusher, Ashes of the Fallen, Perpetual Timepiece, Secrets of the Dead, Ancient Excavation, Murder, Compelling Deterrence, Liliana's Mastery, Obelisk of Urd, Graf Harvest, and Zombie Infestation, Ghoulcaller's Chant,

Cards that you should put in: Gravecrawler, Gravespawn Sovereign, Gray Merchant of Asphodel, Grave Pact, Unholy Grotto, Sidisi, Undead Vizier, Living Death, Cryptbreaker, Death Baron, Phyrexian Reclamation, High Market, Corpse Harvester, Balthor the Defiled, Reassembling Skeleton, Skullclamp, Grave Defiler, Graveborn Muse, Zombie Apocalypse, Crypt of Agadeem, Geier Reach Sanitarium, Reliquary Tower, Bojuka Bog, Diabolic Intent, Patriarch's Bidding, and Demonic Tutor.

Alternate commanders or cards to include in the deck could be: The Scarab God and Grimgrin, Corpse-Born

If you are really trying to stay Timmy with the deck, then I won't recommend Phyrexian Altar because it goes infinite with Gravecrawler and any kind of death/ETB trigger, but then again, it does it with Rooftop Storm and a sac outlet too.

Other cards that can be really good in zombies include: Sheoldred, Whispering One, Corpse Connoisseur, Zombie Trailblazer, Twilight's Call, Geth, Lord of the Vault, Demonic Collusion, Kalitas, Traitor of Ghet, Scourge of Nel Toth, River Kelpie, Phyrexian Arena, Attrition, Kokusho, the Evening Star, Burnished Hart, Disciple of Bolas, Harvester of Souls, Damnation, Rune-Scarred Demon, Phenax, God of Deception, Beacon of Unrest, Corpse Augur, Palace Siege, Infernal Caretaker, Contamination, Plague Belcher, Vengeful Dead, Dread Wanderer, Boneknitter, Grimoire of the Dead, Pontiff of Blight, Custodi Lich

rdeller on Liliana, Defiant Discard

1 month ago

Words of Waste got cut when I added Winter Orb + Static Orb. Ultimately it never lived up to expectations. Oppression was an extremely early cut. It always felt like win-more overkill, and keeping hands empty is never something Ive struggled with while piloting the deck in its current state. Deserted Temple is definitely something Ive consideredsince it can go nuts with Cabal Coffers, and and tested with on and off. Maybe in the future Ill add it to the deck officially, but my big issue is that I dont want to clutter my manabase with too many lands that dont produce black mana, and I currently value Strip Mine, Ancient Tomb, Geier Reach Sanitarium, & Drownyard Temple more. While casting Liliana ASAP isnt always the correct play, I always want the ability to drop her turn two or three, and her double black cost has me cutting down quite a bit on the colorless producing support lands.

Grahamatica on SISAY'S HOMBRES

1 month ago

Also... a few more legendary lands to tutor for when you NEED that color to play somehthing. AMAZING lands with upsides

Okina, Temple to the Grandfathers

Flagstones of Trokair

Eiganjo Castle

Pendelhaven

Not tutorable but powerful with Sisay (due to search then shuffle) Mistveil Plains.

Geier Reach Sanitarium is a great land to get value from.

Not a land but powerful with Sisay (and just powerful to start with too) is Sensei's Divining Top. Look at your top three and hate them all? Search with sisay and then you get to shuffle! Same effect with your Sylvan Library and if you add Scroll Rack.

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