Geier Reach Sanitarium

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Eldritch Moon Rare

Combos Browse all

Geier Reach Sanitarium

Legendary Land

: Add to your mana pool.

, : Each player draws a card, then discards a card.

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Geier Reach Sanitarium Discussion

Rasanck on Honey Bunches of Nope

10 hours ago

Your deck is based around Baral, Chief of Compliance and needs to turn 4x of him to count for removal and consistency. It would also allow you to have a clear dump for Geier Reach Sanitarium if your opponent can't remove baral, so I'd drop 2x Aether Meltdown for 2x Baral, Chief of Compliance .

I'd replace 3x Compelling Deterrence with 2x Unsubstantiate and a Jace, Unraveler of Secrets since you'd be able to remove spells while they were on the stack as well as creatures on the field, possibly allowing you to return your own Torrential Gearhulk to then flash in the gearhulk on the field to use a counter spell or draw spell in your graveyard, and Jace is great mainboard. You also don't have a zombie to activate its other effect, making it worse. You can sideboard these, however.

I'd drop 1x Void Shatter main board and go with a Disallow as disallow also prevents triggered and activated abilities. It's absolutely crazy.

I don't think any of your enchantments should go in this deck as they don't do enough for what they cost as opposed to other cards.. I'd replace 3x Trail of Evidence with 3x Anticipate . 2x Mechanized Production should be dropped for 2x Thing in the Ice  Flip, and 1x Torrential Gearhulk should be dropped for a thing in the ice.

Thing in the ice will flip, returning the gearhulks to your hand, allowing to use them more than just the once.

I'd also drop 1x Engulf the Shore for 1x Crush of Tentacles so you have the chance of removing all of their non-land permanents, not just creatures as well as getting an 8/8 Kraken.

We can gut the sideboard of counter spells that aren't going to change the game and spells you can use to change the game depending on how you're doing. This would leave you with 2x Ceremonious Rejection ,2x Compelling Deterrence , 1x Disallow , 3x Dispel , 1x Jace, Unraveler of Secrets , 2x Rise from the Tides , 2x Sphinx of the Final Word , 2x Summary Dismissal .

The total changes would look like this.

-2 Aether Meltdown Mainboard-2 Mechanized Production Mainboard-3 Compelling Deterrence Mainboard+3 Anticipate Mainboard-3 Trail of Evidence Mainboard-1 Engulf the Shore Mainboard+3 Unsubstantiate Mainboard+1 Jace, Unraveler of Secrets Mainboard-1 Torrential Gearhulk Mainboard+3 Thing in the Ice Flip Mainboard+2 Baral, Chief of Compliance Mainboard+1 Crush of Tentacles Mainboard+2 Compelling Deterrence Sideboard+1 Sphinx of the Final Word Sideboard+3 Dispel Sideboard-1 Negate Sideboard+2 Rise from the Tides Sideboard-1 Horribly Awry Sideboard-1 Westvale Abbey Maybeboard-1 Rise from the Tides Maybeboard-1 Thing in the Ice Maybeboard

What do you think?

willspower3 on Spirits and Taxes

1 day ago

Thanks ej133. I think this is a great place for hatebears to migrate and for spirits to find a truly powerful shell.

The CoCo Spirits build is proven, but the playstyle/flavor is off and other CoCo builds are better. May as well be bant Merfolk.

Brewing Esper Spirits to replace all things green in Junk/Abzan is tempting, but it relies a bit much on synergy and multiple threats. 1 Goyf on board is a bigger threat than a lonely Drogskol Captain. I would love to find out if the Lingering Souls in Junk would justify spirits over Bob, Scooze, and Goyf though.

I love the regular mono white hate bears list from watching it be played, but really don't think Flickerwisp is oppressive or powerful enough, especially without a Vial in play. Spell Queller does better for sure. Brimaz, King of Oreskos is purely for beats, and Drogskol Captain can do a better job in his spot.

The Eldrazi Taxes build is great and proven, and I am brewing up a variant of that to include the Spirit of the Labyrinth + Geier Reach Sanitarium lock since it does so much hand disruption anyway, and with a higher tolerance for colorless mana. I love that even in the same 'X and Taxes' archetype, the playstyles of the two decks can be so far removed from one another.

CChaos on Swirl of Death

6 days ago

Thanks davester00123, I should have a copy of Geier Reach Sanitarium somewhere in my collection. Ill make the changes to the deck after I find it.

Not sure if Ill add Sadistic Hypnotist, if I feel like I need another sac outlet Ill consider adding him. Though I will need to figure out the best card to replace him with... Also I might have only 1 copy and it is being put in my mono black voltron reanimation deck (working on it).

davester00123 on Swirl of Death

6 days ago

I think you might want some sort of discard effect to get some of those high casting cost creatures into your graveyard for reanimation.

Fauna Shaman, Lotleth Troll,Geier Reach Sanitarium,Mindslicer,These are a couple options.

As a fellow Meren player I approve of your deck. Sadistic Hypnotist is an excellent control card, especially against blue decks that don't use a lot of creatures.

QKey on Petyr Baelish in: A Game of Control

6 days ago

@Esperbitch: Thanks for the comment. I am not a native speaker so feel welcome to correct me where ever you see a mistake.

@Hamster2558: I do not see how Expropriate fits into duelcommander. Maybe you did not see that this deck is not designed for playing multiplayer.

@Megalomania: I kept the Volrath's Stronghold, Geier Reach Sanitarium and manland package. I played in the meantime a lot more and can now safely say, that Volrath's Stronghold and Geier Reach Sanitarium very good endgame plans. Sometimes you just got barely control over the opponent, to see you self getting flood or running out of meaningful spells. Volrath's Stronghold and Geier Reach Sanitarium provide flood protection and more value on my side. The manlands are good against the more and more popular Attraxa-Superferfriend lists in my LGS, while providing additional endgame punch. Anyways, i added Vampire Nighthawk in favor of Thrun, the Last Troll to the deck and i love it! But i loved Thrun, the Last Troll as well, so i am searching for space in my deck. I made an update on that topic.

Mr.Mirage on Modern Miracles: Ebb & Flow

1 week ago

Hi TheRedeemed! I just updated this bad boy and am aquiring the rest of the cards to make it. I have tested it on tappedout against my other decks and it is strong. I won't know how strong it is until I get it to an FNM.

What the deck lacked was the ability to manipulate the deck early, and I was ALWAYS stuck on Crystal Ball as the deck manipulation. Well aggro decks just picked me apart. So I took the 4 Balls out and put in the Taigam's Scheming and Serum Visions. I still don't have a card to put cards from my hand on top of my library, but Geier Reach Sanitarium allows me to cycle them out and get them later with Noxious Revival. Anyway, test the deck out and let me know how you do. Also I'm looking to put a Sideboard together so if you have suggestions throw them out there to me!

stewa238 on Nekusar plays with his Hot Wheels

1 week ago

Geier Reach Sanitarium would be a great land card to put in this deck. But, I like this make-up +1 from me.

Jagd_Tallgeese on Skithiryx presents: The Black Plague Tour

1 week ago

In my group's 6-man pod for EDH last night, I took second place with Skithiryx! Knocked one opponent with infect from Skithiryx, killed one opponent with Nirkana Revenant that I had pumped to 19/19 and made virtually unblockable with Dauthi Embrace, and milled out another from Geier Reach Sanitarium after they took a Tunnel Vision.

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