Geier Reach Sanitarium

Geier Reach Sanitarium

Legendary Land

: Add to your mana pool.

, : Each player draws a card, then discards a card.

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Have (2) metalmagic , VioVoid
Want (3) Asfael , renan16 , Lyzen

Printings View all

Set Rarity
Commander 2019 (C19) Rare
Eldritch Moon (EMN) Rare

Combos Browse all


Format Legality
Pioneer Legal
Modern Legal
Frontier Legal
Duel Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Block Constructed Legal
Tiny Leaders Legal
Commander / EDH Legal
Magic Duels Legal
Unformat Legal
2019-10-04 Legal
1v1 Commander Legal
Leviathan Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Geier Reach Sanitarium occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

Geier Reach Sanitarium Discussion

SynergyBuild on TINYBONES: TINY PUNISHER (Mono-Black Stax)

1 week ago

Personally when tuned this probably wants a few more pieces to properly abuse the graveyard, specifically your opponents' graveyards, as they, when stocked as this list does so well, can be value your opponents gain in the cases of Kess, Gitrog, and many other decks. Cling to Dust acts as a cantrip that exiles a card, as does Cremate, and while both can be run, cling is repeatable from your graveyard, however is perfectly fine for gaining life for a Necro or for Tinybones triggers when need be.

Cling is my best suggestion for this build.

Separately, I would suggest Mikokoro, Center of the Sea and Dark Confidant (however for confidant, I'd make sure to drop Awaken the Erstwhile, Beseech the Queen, and a few other high rolling cards).

Mikokoro serves triple in the deck. It draws you action in a pinch, and can be played politically in a pinch too, however secondly can fill opponent's hands when they are empty just for the discard triggers. Thirdly, it can stop all Thassa's Oracle combos, as when the trigger is on the stack if they draw a card and have no cards in deck, they die.

Yes, it's worse than Geier Reach Sanitarium, however is a second copy for consistency!

abbatromebone on Brain Getting Too Big

1 week ago

PaulMuadDib on Vito, Thorn of Dusk Rose

1 week ago

You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Sol Ring
Star Compass
Commander's Sphere
Crypt Ghast
Charcoal Diamond
Soldevi Adnate
Songs of the Damned
Worn Powerstone
Dark Ritual
Everflowing Chalice
Ashnod's Altar
Guardian Idol
Hedron Archive
Mind Stone
Magnifying Glass
Prismatic Lens
Cabal Coffers <- could replace a swamp
Bubbling Muck
Pristine Talisman <- defiantly want that

After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.

I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.

You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Witch's Cauldron
Vampiric Rites
Ashnod's Altar
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Gnawing Zombie
Altar of Dementia
Blood Bairn
Bloodflow Connoisseur
Bloodsoaked Altar
Bloodthrone Vampire
Carnage Altar
Carrion Feeder
Corpse Blockade
Culling Dais
Dark Privilege
Diamond Valley
Disciple of Griselbrand
Gutless Ghoul
Lampad of Death's Vigil
Mind Slash
Spawning Pit
Phyrexian Plaguelord

For this strategy you'll need recurring creatures or token generators
Ghoulcaller Gisa
Reassembling Skeleton
Endless Cockroaches
Tenacious Dead
Nim Devourer
Bridge from Below
Open the Graves
Sanitarium Skeleton

Pitiless Plunderer
Bolas's Citadel

Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Bontu's Monument
Drain Life
Shadows of the Past

Living Death
No Rest for the Wicked
Sepulchral Primordial
Rise from the Grave
Apprentice Necromancer
Call of the Death-Dweller

spot removal/board wipes
Hero's Downfall
Vona's Hunger

Read the Bones
Sign in Blood
Damnable Pact
Smothering Abomination
Ransack the Lab
Minions' Murmurs
Harvester of Souls

and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.

Oh yeah, for utility lands I'd choose any of the following within your price range:
Leechridden Swamp
Bojuka Bog
Reliquary Tower
Cabal Stronghold
Volrath's Stronghold
Phyrexian Tower
Myriad Landscape
Terrain Generator
Geier Reach Sanitarium

Inkmoth on Yeva Draw-Grow

1 week ago

King_marchesa: I have, but I have too many colorless Mana producing lands as it is and the discard is actually a Fail-Safe to get certain cards in my hand into the gy to be able to interact with them which is why I prefer the Geier Reach Sanitarium.

This also coming from someone who wants to run Bonders' Enclave.

King_marchesa on Yeva Draw-Grow

1 week ago

I noticed you are running Geier Reach Sanitarium have you thought about Mikokoro, Center of the Sea?

Nitro on Mono Blue Cycling: Transformative Token to Mill

2 weeks ago

Have you thought about a Narset Lock Package Day's Undoing, Narset, Parter of Veils, Geier Reach Sanitarium & Commit / Memory? Both Day's Undoing and Commit / Memory are combows with Ominous Seas and Narset can find you key cards/ win the game with a lock.

wereotter on Rielle Madness

4 weeks ago

This is a lot of fun!

Couple ideas to consider: Geier Reach Sanitarium is a good enabler for madness cards, especially when it's not your turn. Glint-Horn Buccaneer is good synergy for any discard strategy for incremental damage. The Royal Scions provide some good redundancy to Dack Fayden but possibly with a more relevant ultimate (if you get there) since you have fewer effects that can target your opponent's things. Increasing Vengeance even if you end up just discarding to a loot effect is still a pretty good card to have sitting in your graveyard.

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