Geier Reach Sanitarium

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Geier Reach Sanitarium

Legendary Land

: Add to your mana pool.

, : Each player draws a card, then discards a card.

Set Price Alerts


Geier Reach Sanitarium Discussion

Inkmoth on Yeva Draw-Grow

3 days ago

SynergyBuild: That's the downside of having an enabler in the Command Zone. She lacks CA and is entirely reliant on the deck to provide every line of play with her enabling them at instant speed.

Unless we cram in way more relevant artifacts in a deck that won't be able to facilitate them (monogreen), the Shimmer Myr line would definitely be a shoehorned strategy, especially when we can't reliably get Paradox Engine out of the deck. Implementing it will yield nothing but another line of play that'll serve to deviate from the core strategy.

Going off at instant speed, abusing fast mana, and Yeva overall is the goal

While this is mostly right, the core strategy is actually making sure a big mana dork sticks past summoning sickness. Something Shimmer does very little in facilitating aside from the occasional instant speed Thousand-Year Elixir . This line is especially moot when Genesis Hydra lets us cheat out artifacts at instant speed already while remaining a relevant outlet.

As stated in my disclaimer, it's borderline impossible for the deck to ever become a cEDH deck since it will never do anything aside from having flash and providing it, so if the deck doesn't give you gas you durdle.

Geier Reach Sanitarium : While seemingly a utility, it's also win con while also making sure we can always get the right noncreature card out on the field at instant speed.

Yavimaya Hollow : Very relevant in my meta, so it could be swapped for the pilots' preferred land.

Deserted Temple : This one might actually be worth cutting, it's only helped me like 5 times in the last like 200 games.

SynergyBuild on Yeva Draw-Grow

3 days ago

Inkmoth Ikr...

Anyway, I think this deck needs a more efficient landbase, the current one uses too many utility lands. Not just Blighted Woodland either. Geier Reach Sanitarium , Deserted Temple , Yavimaya Hollow , all could be dropped, despite their utility.

Going off at instant speed, abusing fast mana, and Yeva overall is the goal, and a lot of this deck strays away into mono-green goodstuff. I am not a fan of that overall. I think the 'lands' untapping/big mana effects are too slow for cEDH, and too clunky overall too, and I think more fast-mana storm cards, such as Grim Monolith , whilst abusing Shimmer Myr and Paradox Engine allows this deck to do a ton more.

Inkmoth on Yeva Draw-Grow

6 days ago

My only issue with Blighted Woodland is that it allows me to loop Mouth of Ronom in the scenario where Somberwald Stag is gone and Shaman of Forgotten Ways is my most secure win before having to resort to Geier Reach Sanitarium .

Forkbeard on Lyra Dawnbringer: Seek & Destroy

3 weeks ago

Thanks SomaCruz, lots of great suggestions here. I really wrestled with the angel decisions for this deck - there's so many amazing ones. I debated as to whether or not I should include each of the ones you've mentioned so I'll try to explain the 'why' behind my omissions.

Angel of Jubilation is excellent, love the casting cost and lord effect but she didn't make the cut because I need to be able to pay life for one of my win conditions, Aetherflux Reservoir . Angel of Condemnation and Angel of Sanctions are good removal options, but ultimately I decided that I'm running enough removal. I may revisit that line of thinking if it becomes a recurring problem, perhaps replace Angel of Serenity with one of these cheaper, less win-more options. Now having said that, looking at Admonition Angel again, yeah. That needs to be in here. You're also right about Angelic Skirmisher so I think I'll take that out and swap in Angelic Field Marshal , good call. Sunblast Angel is awesome and is indeed in here already. I thought about Karmic Guide and Dawnbreak Reclaimer as recursion options but I am actually comfortable with the current recursion amount ( Bruna, the Fading Light , Emeria Shepherd , Reya Dawnbringer , Defy Death , Buried Ruin & Emeria, The Sky Ruin ).

Dawn of Hope and Smothering Tithe make a lot of sense and should probably be in here, I'm just not certain what to cut for them yet. I'm luke warm on Geier Reach Sanitarium and Inventors' Fair in here but I see what you're getting at, likewise with Weathered Wayfarer & Expedition Map .

Thank you for the good ideas and let me know when/if you post your Lyra deck, I'd be keen to check it out.

Inkmoth on Yeva Draw-Grow

1 month ago

It has saved me 3 times already, once against an Aetherflux Reservoir hitting me for 50 and another was a Song of the Dryads on a Staff of Domination . Which was crazy. I play around rod easily since the loops established can already kill it before Thousand-Year Elixir makes it into the scene. Once I'm going for that line, there's not much that can stop it cause it means I've acquired infinite mana. It also lets me pivot to the mill loop efficiently in the situation where Geier Reach Sanitarium gets stuck in the hand. It has also gotten me Cloudstone Curio when Temur Sabertooth got exiled.

Last but not least, getting rid of it removes my ability to instant kill, making me solely rely on the mill combo which might help my opponent. I honestly thought this was a pet card, but it's the one card that allows me to play anything out of my deck and my most precision-based outlet.

Myriad Landscape : I totally agree, especially since Ambush Commander might be coming out soon, but I still need more testing, so I need about another week, since I won't be playing much this weekend, but it seems definite.

Ravenous Slime : It's actually in my SB to stop Flash + Hulk , but I've been dealing with a lot noncreature recursion lately, so Scooze is in the main board.

Mana Vault : Has been in and out, but I'm honestly happy where I am at in the artifact ramp, if I feel like that becomes its shortcoming, I'll revisit this.

Inkmoth on Yeva Draw-Grow

1 month ago

DrkNinja: "you have no win con other than making a player scoop"

This is completely incorrect. Please look at the kill loops section, it explains how it KILLS a whole table using Shaman of Forgotten Ways and Thousand-Year Elixir to kill a table as well, as a contingency to mill the whole table if that becomes a non-option.

I am sorry if you mistook my comment as inflammatory, I was not trying to aggravate you in any way, I just think you might've overlooked the actual KILL win-condition.

DavePeachtree: Genesis Wave is super awesome, and while it seems like a perfect fit, once I have enough mana to get anything worth while out of it, I usually have enough mana to actually win. As for Umbral Mantle , my only issue which is pretty dumb I'll admit, is the fact that I need an outlet. Once I have infinite mana, I will always need infinite bounces to pop off or draw at the very least.

Soren841: Thanks for coming in to my defense, good sir! and I think my Yeva deck is as competitive as SHE can get, but I don't believe she's cEDH by any means, which is what I will never admit to.

BUT THANK YOU SO MUCH FOR: "it's as competitive as Yeva gets" <3 Stuff like this makes my day.

PlatinumOne: The kill loops thoroughly explains how, but the gist of it is either Shaman of Forgotten Ways killing the table when everything has been wiped out OR Geier Reach Sanitarium loops to mill the whole table.

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Geier Reach Sanitarium occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Red: 0.16%

Black: 0.16%

Golgari: 0.11%