Desert of the Glorified
Land — Desert
Desert of the Glorified enters the battlefield tapped.
T: Add B to your mana pool.
Cycling 1B (1B, Discard this card: Draw a card.)
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Desert of the Glorified Discussion
2 weeks ago
Crop Rotation, Cycle Lands: Barren Moor, Tranquil Thicket, Desert of the Indomitable, Desert of the Glorified, Drownyard Temple , Courser of Kruphix, Constant Mists, Groundskeeper, Fork in the Road, Zuran Orb, Satyr Wayfinder
2 weeks ago
This is just a start FYI
Note: Add more lands as you should have at least 30+ and "Cycling" is not doing anything for this deck other than spending your manna and slowing you down, cards like Diabolic Tutor and Fabricate or Kuldotha Forgemaster will cost you close to the same and get you exactly what you want.
3 weeks ago
Thanks for the suggestions! Glad you like the deck.
Gonti's Machinations is a weird card to evaluate. When it's good, it's really, really good, enabling some crazy-strong plays. When it's bad, it's not usually that terrible. Topdecking it with 0 energy isn't fantastic, but you're probably only one or two turns away from cracking it, even against decks that don't win with damage, and you can probably use the rest of your mana pretty efficiently. It is occasionally a dead draw, but there's usually not much that could save you in those situations anyway that you'd realistically want in the deck. I recommend playing with it a little before taking it out. It plays much better than it looks.
That said, I'm not opposed to experimenting with other options.
Throne of the God-Pharaoh is an interesting card but it feels kinda win-more here. This deck often wants to make attrition-based attacks to force trades so if we've swung with a big board and many of our creatures are still alive, we're probably winning handily anyway. Meanwhile, this does stone nothing if we're behind. I'll give it some testing, though. It's basically free on MTGO so there's no reason not to give it a whirl and see how it purrs.
I really like Aethersphere Harvester (even more than Throne) but it's a 3-drop and decidedly not stronger here than Ammit Eternal, so slotting it in would require raising the land count. It's also $2 a pop online so testing it is more difficult. My hunch is that it would work better in a deck based specifically around Throne where the goal is to tap creatures for value through non-combat means and then drain your opponent out rather than just a beat-stick.
Still, to spitball, here's a possible list of changes for this new version post-rotation:
That could work. Might be worth trying it out, at least.
3 weeks ago
Bontu's Last Reckoning or otherwise Flaying Tendrils are cheap options for a boardswipe which can beneffit Yahenni, Undying Partisan to a great extent or just clear the way for an indestructible Syndicate Trafficker.
4 weeks ago
1 month ago
Love budget builds, and this looks like a fun and playable deck.
Suggestions:2-3 each of Desert of the Glorified and Desert of the Indomitable. They are awesome early as lands, and can be cycled later for cards if you have to many lands. They also play beautifully with Archfiend of Ifnir, which I would suggest bumping to 3, if not 4 copies, as he can get out of control with Hapatra. On the desert train, I'd consider 1-2 copies of Ifnir Deadlands, which can be used for more -1/-1 counters, and Grasping Dunes which gives you good mana early, and can get you snakes later on when you have enough lands and need defenders.
Last suggestion would be Stinging Shot which kills flying creatures, gets you snakes, and can be cycled if you don't need it to get you something you do.
+1 Good luck building!
1 month ago
I like the super budget, but still effective deck. I'd immediately add Drownyard Temple, which you can sacrifice to Gitrog and then pay 3 to get it back.
Other suggestions for lands would be to add all of the black/green/colorless cycle lands (i.e. Polluted Mire, Slippery Karst, Tranquil Thicket, Barren Moor, Ash Barrens, Blasted Landscape, Desert of the Indomitable, and Desert of the Glorified. I'd also consider any of the lands that either sacrifice to get you more mana or lands Evolving Wilds/Jund Panorama None of them are more than $0.20 or so on TCG Player, and are super available. There are way more than this, but these are the ones you're most likely to find for cheap, and avoids fetch lands.
I won't tell you how to build your deck, but this is definitely a way to add some extra card draw and advantage to your deck.
1 month ago
Hi, Meren of Clan Nel Toth seems like a good Commander for a Delirium strategy because you can get back creatures that go there. There's a Commander 2015 premade deck called "PLUNDER THE GRAVES" which uses her as a Commander. Go here to see the Plunder decklist, scroll down the page. The deck is very good, a great starting point for someone who's new to playing Commander. That's how I started playing Commander; I got the Commander 2014 "GUIDED BY NATURE" Elf premade deck and made upgrades to it. You could do the same by adding a Delirium strategy to Plunder.
Ishkanah, Grafwidow is at a very low price right now and it will get lower once it rotates out of Standard at the end of Sept. 2017. It's another Commander option and is the only Commander who has Delirium. If you're a fan of spiders, "shutter..." check it out. I don't necessarily think the Commander you use needs to have Delirium though since there's only one, haha who does. The Commander you choose should interact with your graveyard in some way; either putting cards in the grave or taking them out.
Go here for a narrowed down card search for a possible Commander who uses the graveyard.
Grapple with the Past is a good budget common option to help to fill the graveyard for Delirium and get back something in return, I recommend adding some.
You're on the right track with adding cycling cards, but consider adding more? Desert of the Indomitable and Desert of the Glorified are budget cycling lands and Dissenter's Deliverance is a budget cycling instant.
In Commander you can play any amount of basic lands as you want, but basic lands are the only card which can be in multiples in a deck. All other cards are 1 ofs. Commander decks use a total of 100 cards this includes your Commander. Go here to learn more about Commander.
Good luck with your deck.