Desert of the Glorified
Land — Desert
Desert of the Glorified enters the battlefield tapped.
T: Add B to your mana pool.
Cycling 1B (1B, Discard this card: Draw a card.)
Printings View all
|Hour of Devastation (HOU)||Common|
Combos Browse all
|Commander / EDH||Legal|
Desert of the Glorified occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Desert of the Glorified Discussion
2 weeks ago
There are 3 reasons why someone would consider including Havengul Lich in their 99: 1) They want to be able to use activated abilities from graveyards for 1 mana. This requires a dedicated decklist. 2) They want to be able to cast creatures from graveyards at instant speed (creatures with Flash, or with Vedalken Orrery/Leyline of Anticipation/etc). This also requires a dedicated decklist 3) They want to be able to cast creatures from their opponent's graveyards. This also requires a dedicated decklist. I don't think your deck wants to do any of those things or enough of those things, so it doesn't really make sense to include it.
multimedia is also absolutely correct that your deck wants fetchlands, assuming that money is no concern (which is reasonable, considering you have all of the original duals), as not only will these cards get your duals, they can also be replayed by Muldrotha, the Gravetide and will thin your deck. In fact, all of his suggestions for improving the manabase are correct: lands that can enter untapped are generally better than those that don't. That doesn't mean don't use untapped lands, only that you should only use a few and that you should pick them wisely (such as Bojuka Bog, or cycling lands such as Forgotten Cave).
Furthermore, consider using Animate Dead, Necromancy and Dance of the Dead. These are enchantments that recur creatures, which lets you get around the limitations on Muldrotha of only being able to recur 1 card of the each type. On top of that, if the creature dies, the enchantment goes to the graveyard, which can then be recurred once more. On top of that, each can recur cards from another player's graveyard, which is useful in a pinch.
Finally, since you are in green you really shouldn't use ramp spells that A) don't put permanents directly into play or B) cost more than 3 mana. Realms Uncharted violates the first, and Hour of Promise violates the second. On top that, your deck contains no Desert Lands (such as Desert of the Glorified or Ifnir Deadlands), so you will never get the second part of Hour of Promise, effectively making it a more expensive Explosive Vegetation that isn't limited to basic lands. As multimedia suggested, Crop Rotation and the more costly-but-powerful Harrow are good replacements as Muldrotha can replay the sacrificed land afterwards, which gets around the cost of sacrificing land. Furthermore, Sakura-Tribe Elder is a must-include in Muldrotha decks, as it can become a Rampant Growth on every turn.
multimedia is also correct about cutting the Curse enchantments and Amulet of Vigor. The Curses are situational and limited in power, and Amulet of Vigor does not have enough synergies in the deck to be worth the slot.
Finally, here's a non-exhaustive list of zombies which are (in my opinion) some of the best options in EDH for your colors and why
- Gravecrawler - combo piece in sacrifice combos
- Cryptbreaker - Manaless card draw
- Carrion Feeder / Nantuko Husk - free sacrifice outlet
- Stitcher's Supplier - efficient self-mill
- Lotleth Troll - free discard outlet
- Undead Augur / Plague Belcher - aristocrat win-condition
- Cemetery Reaper / Death Baron - Lord
- Diregraf Captain - Lord and aristocrat win-condition
- Fleshbag Marauder - Removal
- Midnight Reaper - Repeatable Card Draw
- Murderous Rider - Removal
- Prized Amalgam - combo piece in sacrifice combos
- Balthor the Defiled - Mass-reanimate
- Jarad, Golgari Lich Lord - win condition
- Undead Alchemist - mass token generator
- Corpse Connoisseur - Entomb on a body
- Custodi Lich - Monarch generator
- Phyrexian Delver - Gets around Muldrotha's limitation
- Mikaeus, the Unhallowed - board-wipe protection/combo-piece
- Noosegraf Mob - very fast token generator
2 months ago
Keeping in mind that this is a casual budget deck, I think there are still a couple of utility lands you could use in place of a few of your basics that you might find useful, and they aren't too expensive.
I notice you have some land destruction in there: Ghost Quarter can be used to take out a a different utility land from another player. Field of Ruin is similar, but targets nonbasics specifically - ditto for Tectonic Edge and Encroaching Wastes
Ice Floe can keep any one creature without flying that might otherwise pose as a problem.
Barren Moor, Tranquil Thicket, Desert of the Indomitable, Desert of the Glorified, Drifting Meadow and Polluted Mire are also some other land options. They're slow since they enter the battlefield tapped, but you can cycle them if you don't need the mana at that time. Ash Barrens might also be interesting.
A number of the suggestions are from this list; others are anything I could think of at the time that could be helpful while being inexpensive.
9 months ago
Hi! Like your deck a lot. It's fun and reasonably priced at the same time. A minor adjustment you could make is to include Desert of the Glorified and Desert of the Indomitable in place of a swamp and forest. Your Ifnir Deadlands can use its ability using other deserts so these two would count as both possible card advantage AND extra -1/-1 counter ammo. They're like $0.15 each so don't sweat them.
1 year ago
So spicy fam, what about the other cycle lands?
1 year ago
It just seemed to me that the only real reason to run Ifnir Deadlands was for its utility sacrificing Deserts to take out targets. No reason you can't sacrifice a tapped Desert of the Glorified that was just played if need be. (Otherwise I imagine you'd just run a normal Swamp rather than pay life for colored mana)
1 year ago
I think the reason he didn't put Desert of the Glorified in was indeed because it enters the battlefield tapped. This deck has a couple of measures against aggro decks, as these sorts of decks are usually weak to, and this card might disrupt the balance a bit.
I might put it in the Maybeboard anyway, because the ability to draw extra cards is always good
Thanks for the feedback!
1 year ago
Perhaps I'm just especially biased towards the utility of Cycling, but in a pinch they could also be fodder for Ifnir so that it remains in play to use again should you ever utilize its sacrifice ability.
Upvoted because I'm an old-school player and this still heralds back to the era when mono-color decks were all the rage.
1 year ago
K gonna try to build it into a value sac outlet, recursion plan. If you like it look at Shirei, Shinzo’s Caretaker who also can the the same strat.
Mana base changes boring I know
Now onto cards to add
land base like this you have 3 tapped lands so a pretty fast mana base. I would say 1 of the land destruction lands ie Ghost Quarter would be a good addition, while over budget Urborg, Tomb of Yawgmoth is the best. Non budget options Fetid Heath, Godless Shrine,Westvale Abbey Flip, Cabal Coffers.
Cards to ditch
Removal package 5 pieces of spot removal in Utter End, Swords to Plowshares, Mortify, Anguished Unmaking and Unmake can target all toss Vindicate IF you can grab it. 3 board wipes Dusk, Fumigate, Day of Judgment Will post again am sleepy