Desert of the Glorified


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common

Combos Browse all

Desert of the Glorified

Land — Desert

Desert of the Glorified enters the battlefield tapped.

T: Add B to your mana pool.

Cycling 1B (1B, Discard this card: Draw a card.)

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Desert of the Glorified Discussion

GuthixPriest on Black Green

6 days ago

AgentJackjohnThanks for the tips and I think I may go +1/+1 out of curiosity tho could Ramunap Excavator not be used on Desert of the Glorified,Desert of the Indomitable for instance say I cycle them couldn't Ramunap Excavator be used to then play those lands after cycling them?

poopiepoopiepants1 on U/B midrange

2 weeks ago

So there is NO way I'm writing something as long as the past two comments...

However, consider about 2 Desert of the Glorified just when its late in the game and don't specifically need another Swamp.

Also, a few copies of Field of Ruin could be useful

Love the deck otherwise! +1!

Mandalorian on The Delirium Game

2 weeks ago

Just an FYI Sol Ring is not Modern Legal!

Delirium is all about having multiple card types in the graveyard, which is why Grapple with the Past is pretty good in this deck since it mills over different card types straight into the graveyard while still getting cards back that you'd rather have in hand to cast. I suggest going up on the numbers you have for that card.

some card types are more difficult to get in the graveyard than others. Sorceries simply need to be played but it can be difficult sometimes to get enchantments or artifacts in the graveyard. Here are some cards to help that.

Tribal-Nameless Inversion, Eyeblight's Ending

Artifcact-Mishra's Bauble or Nihil Spellbomb for budget

Enchantment-Unbridled Growth, Seal of Doom

Land-Evolving Wilds, Desert of the Glorified

Here are some cards that can help get more cards into your graveyard

Grim Flayer

Collective Brutality

Mindwrack Demon

GuildMcCommunist on Die Last or Die Trying

2 weeks ago

I added Thaumatic Compass over Journeyer's Kite. It's basically a strictly better upgrade. Makes sure you hit your land drops, ramps you when it flips and it's another Maze of Ith.

I added a small Desert package which I've been adding to most of my monocolored decks. Basically Desert of the Glorified, Ifnir Deadlands and Scavenger Grounds. Gives your lands some flexibility and having a land that offers graveyard hate, especially in multiple instances, is incredibly powerful.

Not a lot else has changed though but I'll try updating it when I get a chance.

billium813 on Fangor Hapatra Counters

3 weeks ago

Hour of Glory is strictly better than Final Reward here I think. Also, still budget.

Ifnir Deadlands or 1-2 Grasping Dunes may be some nice utility lands to add.

Ruthless Sniper is really good if you can get a cycle/discard theme going. If you do want to go this route, Desert of the Glorified and Key to the City may not be so bad. It helps Archfiend of Ifnir as well.

rob_shifflett on DID WE JUST BECOME BEST FRIENDS? Part I

3 weeks ago

I believe you are doing the right thing avoiding infect. Though, I do agree with LUTHER that Triumph of the Hordes deserves a spot. With your mana base being top tier you can afford lose the temples for the deserts((Desert of the Fervent; Desert of the Indomitable; Desert of the Glorified) that cycle. This way you would have a reason to run Archfiend of Ifnir other than your "partners" massive draw(and then eventually discard) capabilities. As a bonus the cycle deserts can be sacked to your Ifnir Deadlands.

mr_funk on Exploring Pan

1 month ago

i have one of these put together and have only slightly playtested. i'll admit im not using sir snek, but a suggestion i have is for the cycle etb tapped monocolored lands. Desert of the Indomitable and Desert of the Glorified. as you build up with Panharmonicon, when you hit a double explore trigger, you can resolve the first one (this scenario is assuming you want to leave the card on top so you may eventually have it), then with the second one on the stack, cycle the land to draw the card, then resolve the second one. also, if you're not going to play any one drops, the addition of tapped lands really shouldnt affect your game too much.

any reason why you are not trying the following cards? im curious tbh, to help me with mine,:Shadowed Caravel (explore payoff), Lurking Chupacabra (explore payoff), Never (not too bad to pitch to the yard or a hard removal if needed). is this because youre shooting for a more aggressive build?

Ghosty on Blackblooded Pirates

1 month ago

My suggestions:

Good luck with your deck! :)

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