|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar (BFZ)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
Combos Browse all
Land — Mountain Forest
(: Add or to your mana pool.)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
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|Want (7)||Dadaman11 , TheGrayMerchant , MoJoMiXuP , Turtlelover73 , twospires , Mrbiscuit22 , brokendwarf|
Cinder Glade Discussion
4 days ago
Jungle Shrine, Opal Palace, Command Beacon, Rugged Highlands, Wind-Scarred Crag, Clifftop Retreat, Game Trail, Fortified Village, Canopy Vista, Cinder Glade, Timber Gorge, Tranquil Expanse, Kessig Wolf Run, Reliquary Tower, Temple of the False God, Temple of Abandon, Temple of Triumph, Temple of Plenty
1 week ago
Yes, they usually come in tapped. I try to fetch for them first if my hand is slow. Canopy Vista and Cinder Glade are remnants from when the deck was slower. In all reality, I could get away with them just being Forests.I just never thought about changing them because it hasn't bitten me in the butt.....yet.
1 week ago
Hey, I have several suggestions.
You don't need 41x lands since you're only three colors. 36x lands is enough especially since there's already land ramp, Signets (very good adding Signets). I suggest replacing some two drop dorks, Zhur-Taa Druid and Whisperer of the Wilds with one drop dorks.
For the manabase I recommend these budget lands:
- Pain Lands
- Yavimaya Coast
- Shivan Reef
- Karplusan Forest
- Grand Coliseum
- Command Tower
- Exotic Orchard
- Cinder Glade
These land suggestions are lands that ETB untapped you can use them for mana the turn they're played. Command Tower is one of the best lands in Commander budget or not because it can make any color that your Commander is as well as always ETB untapped.
I suggest adding the mana dorks:
If you ask me what's the best card for Temur? I would say Rattleclaw because it's a two drop dork who can make one mana or any of the colors you need. The runner up would be Temur Ascendancy which you're already playing, very nice.
As you play more Commander you'll understand how important the avg. CMC of the deck is. This deck is 4.15. What this means is consistently you will not have anything to play until turn four. This is a causal deck and not being able to consistently play any cards until turn four is okay, but even causal budget Commander decks I make the avg. CMC is 3 or below. I recommend trying to reduce it to 3. The only way to do this is to cut a quite a few high casting cost cards for lower casting cost cards such as two drops, three drops and four drops.
One thing that excited players just learning Commander and building decks for the first time tend to do is jam all the biggest best creatures/cards into a deck. But you don't need or really want to do this because it completely destroys the mana curve. The mana curve is important because it's how you determine the avg. CMC of the deck ultimately determining how fast you can consistently play the cards in the deck. The approach I use when teaching new players Commander is pick 10-12x big creatures/cards you want to play. When I say big I mean cards with five to six plus mana costs. Here you're playing 25x cards that have five or higher costs, this too many. You risk consistently getting many opening hands with nothing but these high cost cards which you won't be able to play until the late game.
Examining the high cost cards here these are in my opinion the best ones:
- Acidic Slime
- Sarkhan Unbroken
- Xenagos, God of Revels
- Hellkite Charger
- See the Unwritten
- Ruric Thar, the Unbowed
- Savage Ventmaw
- Intet, the Dreamer
- Dragonlord Atarka
- Atarka, World Render
- Stonehoof Chieftain
To help the mana curve start with keeping these good high cost cards and cutting all the rest I didn't list.
What can you add in the place of the cards I recommend you cut? Here are some budget Commander staples in Temur colors. Each is less than $1:
- Rattleclaw Mystic
- Elvish Mystic
- Llanowar Elves
- Reclamation Sage
- Coiling Oracle
- Soul of the Harvest
- Surrak, the Hunt Caller
- Altered Ego
- Mystic Snake
- Savage Knuckleblade
- Trygon Predator
- Genesis Hydra
- Farhaven Elf
- Kiora's Follower
- Loaming Shaman
- Reality Shift
- Hull Breach
- Lifecrafter's Bestiary
- Elemental Bond
These suggestions are mostly two drops, three drops with three four drops, one five drop and one six drop. Adding these cards will drastically reduce the mana curve. You're not playing very much draw other than Ascendancy I suggest adding Bond, Bestiary and Harvest to help with this.
Good luck with your deck.
1 month ago
I feel like you may have gone a little overboard on the self-recurring creatures. Maybe in place of the worse ones you could include a few more graveyard tutors like Buried Alive or Entomb. That way you won't get stuck with a hand full of cards that do nothing on their own.
There are a few really strong draw engines that fit into a deck like this. Deathreap Ritual lets you draw tons of cards off of all the death triggers you generate, while Phyrexian Arena just gives you an additional card each turn. Humble Defector is a nice draw effect on a creature, that can either curry favor with the table or just be sacrificed in response to his ability to keep the card draw to yourself.
Finally, I think your land base could use some work. I'm really not a fan of the tri-filter lands, Savage Lands would be much better. With the fetches you are running, it would be a good idea to include some dual lands with basic land types. Some good ones are Cinder Glade, Smoldering Marsh, Canyon Slough, and Sheltered Thicket. In addition, I really like the new Path of Ancestry . Even if you only get to scry once off of casting your commander, it's still a tri-land with upside.
1 month ago
As the title says, I am looking to trade for some Cavern of Souls. I am looking to get x4, but I am aware that my binder will probably not allow me to trade for them all at once. I may be willing to purchase the cards if a reasonable offer is available. Some notable things I do have are Lightning Greaves Wurmcoil Engine, All Is Dust, and Cinder Glade. Here is my binder for reference to everything else that I have. Let me know if a trade can be figured out. Thanks
1 month ago
Breeding Pool, Steam Vents, Stomping grounds, Cinder Glade, Game Trail, Evolving Wilds, Terramorphic Expanse, Frontier Bivouac, Temple of Abandon, Temple of Epiphany, Temple of Mystery, Gruul Turf, Izzet Boilerworks, Simic Growth Chamber, Hinterland Harbor, Rootbound Crag, Kazandu Refuge, Rugged Highlands, Swiftwater Cliffs, Thornwood Falls, Shivan Reef, Yavimaya Coast, Gruul Guildgate, Highland Lake, Izzet Guildgate, Shivan Oasis, Simic Guildgate, Timber Gorge, Woodland Stream, Highland Weald, Arcane Lighthouse, Homeward Path, Kessig Wolf Run, Rogue's Passage, Skarrg, the Rage Pits, Command Tower, Forbidden Orchard, Path of Ancestry, Lumbering Falls, Wandering Fumarole, Savage Ventmaw, Shaman of Forgotten Ways, Somberwald Sage, Xenagos, the Reveler
1 month ago
I'd be happy to help with the mana base!
For budget you can add more of some of the cycle you already have included like the scry lands of Theros block and the bounce lands of Ravnica block. Temple of Abandon, Temple of Malady, Gruul Turf, Rakdos Carnarium.
I don't consider any cycle that doesn't untap on your untap step or refers to storage counters to be very good, so at worst you could go with the "enters tapped" and life gain cycle, Foul Orchard, Bloodfell Caves, Jungle Hollow, Kazandu Refuge etc...
Usually in commander, and in a three color deck especially, you want all the color fixing you can get so I'm not really suggesting some of these over the others. I would recommend simply getting your hands on any of them that you can. TO BE CONTINUED WITH NON BUDGET.....
1 month ago
Cards to contribute:Scute Mob, Avenger of Zendikar, Murder, Shapers' Sanctuary, Murderous Cut, Never//Return, Rishkar, Peema Renegade, Deathcap Cultivator, Unlicensed Disintegration, Undergrowth Champion, Noosegraf Mob, Captivating Crew, Star of Extinction, Cultivator of Blades, Tireless Tracker, Heroic Intervention, Smuggler's Copter, Rakdos Signet, Llanowar Wastes, Hissing Quagmire, Game Trail, Cinder Glade, Armorcraft Judge, Rakdos Guildgate, Evolving Wilds, Mortuary Mire, Rogue's Passage, Catacomb Sifter, Durable Handicraft, Cinder Barrens, Elvish Mystic, Foul Orchard, Obsessive Skinner, Hooded Hydra, Harvester of Souls, Archfiend of Depravity, Servant of the Scale, Diabolic Tutor, Oran-Rief Hydra, Not all of these are in the list, but a couple of the more bomb-y cards could be fun to include, then he could have some cards to switch around as he likes.