|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar (BFZ)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
Combos Browse all
Land — Mountain Forest
(: Add or to your mana pool.)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
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Cinder Glade Discussion
2 days ago
In terms of lands you should also at least throw some of the cheap nonbasics in here to get more colors like Frontier Bivouac, Rootbound Crag, Cinder Glade, Yavimaya Coast, Shivan Reef, etc. Also Command Tower definitely deserves to be here.
Other suggestions I have are to maybe add Wayward Swordtooth for that extra Exploration effect. Also for cool fun times with Maelstrom Wanderer put some bounce effects in here like Peel from Reality, Force Away, Boomerang, and Wipe Away to give Maelstrom Wanderer not only protection but the ability to replay him and get those sweet, sweet cascade triggers without having to worry about Commander tax.
Neat list! Hope my suggestions help!
1 week ago
Yess that will works :)
The rest is to upgrade land section. Shocklands is a must. You dont want most of your land ETB tapped all the time, it will leave you far behind than your opponents.
Dual lands from BFZ is fine but inconsistant, your basic lands is quite low. And why dont you bring Farseek, Skyshroud Claim, Tempt with Discovery or Krosan Verge(the worst) maybe ? it will help you search and fix color by finding your duallands.
City of Brass Forbidden Orchard Reflecting Pool is a key to 5 color deck, they dont ETB tapped and fix colors. You dont want to have Cinder Glade or Canopy Vista on your first turn and cannot drop your Birds of Paradise
2 weeks ago
Tireless Tracker seems like a must here, and I think you want at least 1 Smoldering Marsh to let you wooded foothills fetch black. You could go deeper and run a Cinder Glade and some Bloodstained Mire for even more consistent mana.
I feel like the deck wants to find a way to abuse landfall more, and that Winding Constrictor is kind of off theme (with only 8 cards that it helps main deck). I wonder if there're some other ways to mess with all these land you've got. Maybe Retreat to Kazandu in the board... maybe Embodiment of Fury as a one or two of for a way to close games out. I definitely want to see at least one Nissa, Vital Force somewhere to help convert land drops to cards along with Tireless Tracker
2 weeks ago
From the initial deck
3 weeks ago
I've got some testing done with this deck and have some feedback.
There's some sweet new cards to play with for this deck:
Wayward Swordtooth: gets you extra lands per turn like Minn and Denn. TappedOut says it's not legal, but that seems to be a glitch. It does not appear on any banlist anywhere.
Decimate and By Force: helps with board control
Hangarback Walker: pretty much a variant of Hooded Hydra.
Some cards I'd remove include:
Windswept Heath: even though it allows you to fetch Cinder Glade or Stomping Ground, there is more than enough other cards in the deck that do the same thing. In my opinion, I'd just swap it with a forest, to also keep costs down.
Amulet of Vigor: There's just not enough use cases for this. Sure it brings your tap lands in untapped, but that's all. Also another $8 cost reduction
Doubling Season: The only card I found while testing to use tokens was Hooded Hydra, and even then it only died once. Doubling Season is not necessary in this deck in regards to tokens, but counter doublers are. Though there are no replacements for Doubling Season that I can find, I would remove it if you want to try and keep costs down again.
Other than that, it's a very fun deck. It can hold its own against some more competitive decks, but at the same time be not unfun to play against.
3 weeks ago
Congregation at Dawn Realms Uncharted Predatory Focus Soul's Might Kindred Summons Canopy Vista Cinder Glade Command Tower Jungle Shrine Naya Panorama Sacred Foundry Temple of Abandon Temple of Plenty Temple of Triumph Unclaimed Territory
3 weeks ago
I like it, I would add Rishkar's Expertise. I would also add a few more responses. Cyclonic Rift is an amazing card, but having no targeted removal can leave you vulnerable. Swords to Plowshares and Beast Within are great targeted removal cards at a good price. Ways to protect your commander would be nice too, something like Asceticism could help. Overall your land base could use a little bit of work as well, the vivids are nice, but they are slow, and can run out of their multicolor. You want to ramp up to your commander quickly. adding Skyshroud Claim and non-basic forests such as Cinder Glade, [canopy vista] and, Scattered Groves to name a few, that can be searched up by skyshroud claim and Farseek. Path of Ancestry and Unclaimed Territory could also help a lot
1 month ago
Hey, good job in the Commander league.
Haste is an ability you really want with Silvers, you already have Heart Sliver which is good, but I suggest also adding Blur Sliver and Firewake Sliver. Crystalline Sliver has already been suggested, but I'm going to suggest it again since it can be a game winning two drop Sliver. You already have Winged Sliver, but I suggest also adding Galerider Sliver more flying evasion and it's a one drop Sliver.
Harmonic Sliver can be devastating to your opponents. This Sliver is so good that some nonSliver decks play it because it gives you value when it ETB. The ability it gives Silvers when they ETB is not a may ability if your opponents don't control any artifacts or enchantments and you do then you must destroy one of your own. To prevent this play Darksteel Ingot. It's a three drop Rainbow mana rock with indestructible, it can't be destroyed. Target it with Slivers who ETB to prevent having to destroy your own.
A couple of underrated Slivers who can draw a lot of cards to consider adding: Synapse Sliver and Dormant Sliver. Hibernation Sliver is also underrated as it can save any Sliver from removal, board wipes, exile, etc. It's ability has no mana cost and doesn't target, it can be used with any Sliver who has shroud, you can save Crystalline for the cost of 2 life.
Sliver Queen has already been suggested and if you want to win with an infinite combo with Slivers then it's the best Sliver to include. Horned Sliver has also been mentioned, it's great with Sliver Hivelord giving it trample.
Amoeboid Changeling and Unnatural Selection can make any creature an opponent controls into a Sliver letting Overlord permanently gain control of that creature adding it to your Sliver army. Mirror Entity can be a Sliver, it's a Changeling and it can pump an entire army of Slivers. All Slivers get this power and toughness boost while keeping all their abilities.
Cards to consider adding:
- Crystalline Sliver
- Galerider Sliver
- Harmonic Sliver
- Firewake Sliver
- Amoeboid Changeling
- Mirror Entity
- Unnatural Selection
- Blur Sliver
- Hibernation Sliver
- Synapse Sliver
- Dormant Sliver
- Horned Sliver
- Darksteel Ingot
- Kodama's Reach
Cards to consider cutting:
- Steelform Sliver
- Sliver Construct
- Reflex Sliver
- Plated Sliver
- Opaline Unicorn
- Mistform Sliver
- Groundshaker Sliver
- Diffusion Sliver
- Blazing Volley
- Stinging Shot
- Reduce / Rubble
- 6x Lands
Lands to consider adding to upgrade the manabase:
- Command Tower: best Rainbow land for a five color manabase in Commander, only $1.
- Exotic Orchard: budget Rainbow land.
- Unclaimed Territory: budget Rainbow land to cast Slivers.
- City of Brass: Raindow land, but $6.
- Path of Ancestry: ETB tapped Rainbow land, the scry if using it to cast a Sliver is very good.
- Grand Coliseum: ETB tapped Rainbow land.
- Cinder Glade, Canopy Vista, Prairie Stream, Sunken Hollow, Smoldering Marsh: Battle lands are good with Basic lands and Farseek since it can fetch one of them.
If choosing to play ETB tapped lands such as Blossoming Sands instead consider the Tri-lands: Jungle Shrine, Seaside Citadel, Savage Lands, Frontier Bivouac, Opulent Palace, etc? These lands ETB tapped, but can make one of three different colors instead of only two.
Good luck with your deck.