Cinder Glade

Legality

Format Legality
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare
Zendikar Expeditions (EXP) Mythic Rare
Promo Set (000) None

Combos Browse all

Cinder Glade

Land — Mountain Forest

(: Add or to your mana pool.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

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Cinder Glade Discussion

PhyrexianPreator on Mono Red Prowess

1 day ago

I would replace the two copies flames of the blood hand in your side-board and put in Leyline of Punishment. And I would change the four copies of smash to smithereens to two copies of By Force and two copies of Destructive Revelry. Playing a burn like deck when Leyline of Sanctity is a side-board staple in modern means you win game one, but lose games two and three. to be able to play the revelries I would replace four of your mountains with four copies of Cinder Glade since it doesn't cost life to play and is cheaper than stomping ground. Nobody will bring in Bloodmoon against you since you are a red deck.

Also, I would cut down on the number of revelers to two instead of four and increase goblin guide to three copies or even four. Most of your instants and sorceries are two and three cmc, casting revelers will be hard when they cost eight and you have three spells in the graveyard. If you want to stay with four revelers, then I would switch the browbeats to Faithless Looting. It can draw you cards and fills your graveyard with dead cards.

Lastly, I really like your deck and aside from the changes I suggested there really isn't anything I see that needs to be changed.

elgosu1337 on windgrace jundy lands

6 days ago

Horn of Greed or Nissa, Vital Force could replace Necropotence. Skullclamp could also work if you can make more small tokens or animate lands.

You could add some spells that can fetch nonbasics like Skyshroud Claim, Nature's Lore, and Farseek, and fetchable nonbasics, like Cinder Glade and Smoldering Marsh.

Jedne2 on Omnath

1 week ago

I'd suggest removing these cards:

Brambleweft Behemoth - It's a 6/6 for 6 with trample, yes it's an elemental but there are far better ones, especially for 6 mana.

Drove of Elves for 4 mana, you'd want something stronger than this, it's not an elemental, and the only real upside is that it has hexproof.

Nissa's Encouragement It's not really worth to have, considering that the cards it gets you aren't that great.

Nissa, Genesis Mage there are better nissa walkers out there

I'd suggest these cards:

Ashling the Pilgrim you can build up a boardwipe, and with omnath triggers, you could easily kill everyone.

Briarhorn gives you either a 3/3 blocker with +3/+3 on target creature for a combat trick, or you can evoke it, get the +3/+3 anyways and then you get to deal damage with Omnath.

Brighthearth Banneret makes your ele's cheaper

Fertilid 2 land for 3 + 4 mana instant speed fetch too.

Flamekin Harbinger topdeck Eletutor for 1 mana. Really recommend this card, plus elemental decks are the only decks which can really run this.

Greenwarden of Murasa It's effectively a big, double eternal witness.

Incandescent Soulstroke lets you cheat out an elemental which then gets sacrificed later.

Multani, Yavimaya's Avatar gives you ways to return lands to your hand for more landfall triggers.

Skullmulcher gives some card draw.

Soul of the Harvest I know it doesn't work with all the tokens you make, buuuut it does give draw.

Undergrowth Champion gives you a nigh indestructible blocker so you can go wild with your attacks.

Walker of the Grove gives you a 4/4 ele when it leaves the battlefield.

Akoum Stonewaker gives you a 3 mana Spark Elemental on landfall.

Budoka Gardener gives you extra land draws/elemental generation

Rakka Mar makes Spark Elemental tokens

Chandra, Flamecaller gives you two Spark Elemental per +1 plus gives you a wheel effect with 0 ability.

Flamekin Village gives a creature trample, and is an ele land

Primal Beyond is also an elemental land.

Raging Ravine is also an elemental land

Nissa, Vastwood Seer  Flip fetches a land, plus the walker is nice for landfall.

Skarrg Guildmage makes a land 4/4 for 3 mana

Waker of the Wilds does the same thing.

Cinder Glade, Sheltered Thicket, Stomping Ground are all mountain forests and can be fetched.

Vivien Reid gives some nice card draw.

Animist's Awakening with the amount of ramp you have, you could easily have a massive awakening.

Chord of Calling is a pretty good tutor in green.

Khalni Heart Expedition Gives you moooooore ramp, but more importantly, double landfall triggers at instant speed.

Crop Rotation is an instant speed landfall.

Harrow more instant speed landfall.

Perilous Forays Sacrifice your free landfall elementals for 1 misc, get a tapped basic, and another elemental.

Sakura-Tribe Elder for more instant speed landfall.

Scapeshift gives so many landfall triggers its a fantastic card in this deck. Extra props if it's paired with The Mending of Dominaria

Tireless Tracker gives you 2 mana card draw for landfall.

Maybeboard:

Embodiment of Fury + Embodiment of Insight if you want to go down an awaken line, this card may be interesting.

You could also go down the land destruction line with Faultgrinder Ember Swallower

Forgotten Ancient can be a real all star when buffing up your board.

Grave Sifter could be a nice include to let you replay elementals, but considering that people are bringing tribal decks, maybe not.

Elemental Mastery makes 1/1 tokens, but to get the real bang for its buck, you'll need to sacrifice the tokens to Ashnod's Altar

If you went down the burn route, Hostility would be a fun card.

Rite of the Raging Storm is a pretty fun card in multiplayer.

Sylvan Awakening is okay, and pretty funny to kill someone with 2/2 lands.

Eternity Vessel Can make you live forever

Indomitable Creativity you can destroy your own elementals to get other creatures.

Kamahl's Druidic Vow upside is that you can get heaps of lands, downside is that you don't have /that/ many legendary permanents.

Constant Mists will protect you from damage all the damn time.

If you wanna be super mean, Tectonic Break to destroy everyone's lands, except that you'd have way more lands out than anyone else. Boom // Bust Destructive Force Devastating Dreams From the Ashes Thoughts of Ruin Tremble Wildfire

Thrashzor45 on Jund Tokens, Featuring Kresh

1 week ago

Seems like a pretty solid list! Kresh was the first general I ever built so he has a particular place in my heart :)

Just a quick suggestion: the mana base is missing some potential upgrades that have arrived in recent years - things like Cinder Glade, Smoldering Marsh, Sheltered Thicket, Canyon Slough, Command Tower taps for all of your colours, even Savage Lands seems like it has more of a place than some of the tapped lands in this list.

Chasmolinker on Janky Jund Elves **Budget**

2 weeks ago

You want just enough removal in this deck to get on-line without dying. I would cut 3 Fatal Push and 1 Blightning and go up to 4 Bolt.

Your land count is also WAY too high. Elves are known for ramping mana so cut it down to 20 and go from there. You might even be able to run 18. Start by cutting Cinder Glade, Treetop Village and Smoldering Marsh. That puts you at 18. Throw a Karplusan Forest and Llanowar Wastes in there and swap Dragonskull Summit for Evolving Wilds

Fill the remaining space with creatures and you should be good to go.

Flooremoji on Slash and Burn: Land Destruction

2 weeks ago

Cinder Glade would help the land a bit and is budget, also Crack the Earth might help hurt your opponent more than you.

clayperce on Ponza

4 weeks ago

CPMartin,
Looks solid! I'm not a fan of Cinder Glade at all though, since it enters tapped when we need it most. Another Forest or another Green fetch is better in all but the most Burn-heavy metas ... if that's yours, you might consider "pre-boarding" Trinisphere and some more life-gainers too.

Draw well!

Daedalus19876 on Vial Smasher & Thrasios

1 month ago

Hi, came here from FB.

Hmmm. I don't see the forest for the trees, so to speak: what is the Purpose of this deck? Is it to assemble Basalt Monolith/Rings of Brighthearth combo, and sink the mana into Thrasios? A well-worn path, but not a bad one ;)

In terms of single-card changes: I'd run Mana Confluence over one of your lands (probably Cinder Glade). You're missing Vampiric Tutor, and I'd absolutely run Beast Within before I ran Chaos Warp (unless there's a LOT of indestructible stuff running around in your meta). I'd run Coalition Relic over Commander's Sphere (6-drops on T4 are AWESOME), Toxic Deluge over Damnation, Regrowth over Volcanic Vision, and a Mana Crypt over... most about anything TBH. If you have the money, Mana Drain is a strictly better Counterspell - though I'd probably cut Arcane Denial instead. I'm not confident in hitting the mana cost for Cruel Ultimatum, and I feel that slot could be better used by something else. Finally, I'd look into getting more draw and tutors in the deck, because I feel you'll run out of cards quickly.

Hope this helps!

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