Cinder Glade

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Battle for Zendikar (BFZ) Rare
Promo Set (000) None

Combos Browse all

Cinder Glade

Land — Mountain Forest

(: Add or to your mana pool.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

Cinder Glade Discussion

NeonEndymion on The Ur-Dragon

9 hours ago

-I haven't had a chance to test yet without Dragonlord Kolaghan , but I did play 2-3x games where I ended up not even casting her b/c I already had either/both Rhythm of the Wild and/or Temur Ascendancy in play, as the latter especially is a prime tutor target. I felt like with increased consistency in terms of landing specific enchantment pieces that grant haste, I wanted a utility dragon vs another haste enabler.

-I've never not been impressed with Urza's Incubator . Worst case it is incredibly helpful in ramping into casting the commander, and it can discount some/most dragons down to 2-3CMC. With an ETB draw engine like Temur Ascendancy in play, this can lead to some very busted turns/sequencing. With Goreclaw, Terror of Qal Sisma out, suddenly our commander costs only WUBRG, which is flippin' sweet.

-Where my mana splits/curve landed, it is now primarily a Gruul deck with a secondary Black Splash and tertiary Blue and White splashes. As such, a primary fetch target is usually Stomping Ground or Sheltered Thicket , meaning that the other RG duals all then come into play untapped. It is actually harder to guarantee that Cinder Glade will meet its ETB untapped condition than Rootbound Crag in this build/with most lines and with which opening hands you'd want to keep.

-Incidental scry and 5c color fixing from Path of Ancestry has always felt worth it to me, but if anything I could see that slot going back to Exotic Orchard or Forbidden Orchard if I'm ever in a situation where it feels like I'm stumbling. So far, I have been able to find turns for situational ETB tap lands that haven't led to taking a turn off or going off curve, as usually we're going 1 into 3; 2 or 3 into 4 or 5; or 4 or 5 into 7 or 8, so there is an opportunity to deal with limited ETB tapped lands by turns 4-5.

- Urborg, Tomb of Yawgmoth is strictly there to have fetchlands tap for mana if need be/if shut off by effects that prevent their use. It also gives global black fixing so black doesn't have to be prioritized and helps later with double-black requirements in some of our higher curve spells like Patriarch's Bidding and Crux of Fate . It also unlocks our two conditional/creature lands to tap for black ( Cavern of Souls and Haven of the Spirit Dragon . This also helps de-prioritize swamps as a target for fetches/land ramp spells. Basically a lot of upsides to situations/problems that are only fully resolved by Chromatic Lantern , but for the "free" cost of a land slot. I haven't been disappointed by it so far.

I may try your land suite and see how it feels; why are you running 1x Forest and 1x Snow-covered Forest vs 2x Snow-covered Forests, however?

Vlasiax on The Ur-Dragon

9 hours ago

Hmm, I'd like to hear from you how this version performs since I don't want to cut Dragonlord Kolaghan . Also what are your thoughts after playing with Urza's Incubator ? Is this kind of ramp we need?

For land fetching - you have 6 forests and only 2 cards that look specifically for those so I guess that skillful play will fix any problem that would occur. In my build I have both forest duals from BFZ and additional Forest besides 4 forest shocklands and 1 Snow-Covered Forest just in case and to buff a little my chances of having source in opening hand to play dorks.

Lately I'm thinking about cutting lands that ETB tapped so Path of Ancestry might get cut despite being 5-color land and in my opinion you don't need Urborg, Tomb of Yawgmoth for fixing since you aren't going for Cabal Coffers combo or casting intense spells. On a side note, if you have Rootbound Crag and i.e. Watery Grave then you're forced one turn behind when we discussed how early turns actually get us ahead and allow to keep up with stronger decks.

Taiga might be an option but for now I have similar concern regaring overall deck price so Spire Garden or Cinder Glade might be an option.

multimedia on THRO MOK [[Gruul Tokens]]

5 days ago

Hey, nice changes, Xenagos is a hell of a fun card. He's especially good as the Commander of a deck with Greater Good :)

Now that you have Stomping Ground and Sheltered Thicket consider Nature's Lore or Farseek replacing Rampant Growth ? Lore or Farseek is good land ramp because it can search for a Forest dual land, much better than Growth. Cinder Glade is another Forest dual land to consider for the manabase.

Dragonlair Spider , Hanweir Garrison and Ant Queen are budget creatures who are sources of tokens. Nissa, Voice of Zendikar and Xenagos, the Reveler are Planeswalkers who won't break the bank are sources of tokens. Another direction to consider since you added both Rabblemaster and Warboss is adding Krenko, Mob Boss . Krenko can be a source of lots of Goblin tokens.

multimedia on Thiefing

3 weeks ago

Hey, saw your forum topic asking for help. Good start, but I think you can expand on the stealing your opponents creatures strategy and get more value from creatures you steal. There's also several budget staple Commander cards to consider adding. All my cards suggestions are budget ($5 or less each).

Command Tower , Exotic Orchard , Reliquary Tower , Yavimaya Coast , Shivan Reef , Cinder Glade , Game Trail , Ash Barrens , Naya Panorama , Bant Panorama are all good budget lands that can ETB untapped. Captivating Crew , Willbreaker , Dominus of Fealty , Zealous Conscripts and Roil Elemental are repeatable sources of stealing. Evolutionary Leap , Ashnod's Altar , Greater Good are repeatable sources of value by sacing your opponent's creatures after you steal them. Use these sac outlets with Skullclamp for even more value. Sol Ring , Chromatic Lantern , Simic Signet , Gruul Signet , Izzet Signet , Talisman of Impulse , Fellwar Stone are staple mana rocks for Commander.

Rattleclaw Mystic , Elvish Mystic , Llanowar Elves , Arbor Elf are budget one drop mana dorks. Sakura-Tribe Elder , Nature's Lore , Farseek , Fertile Ground , Farhaven Elf is more good ramp. Fauna Shaman , Signal the Clans and Gamble are budget tutors. Mystic Remora , Eternal Witness , Chaos Warp , Beast Within , Reclamation Sage , Reality Shift , Stubborn Denial , Arcane Denial are staple Commander cards. Temur Ascendancy , Coiling Oracle , Trygon Predator , Dack's Duplicate and Shaman of the Great Hunt are good Temur cards.

Hero's Blade and Swiftfoot Boots is good equipment with Yasova. Temur Sabertooth is repeatable bounce of creatures who have good ETB abilities such as Conscripts.

If you like some of these suggestions I offer help to make cuts. Good luck with your deck.


eliakimras on ur-daddy's buddy

1 month ago

You might consider replacing Vivid Meadow , Vivid Creek , Vivid Marsh , Vivid Crag and Vivid Grove for the still-cheap Prairie Stream , Sunken Hollow , Smoldering Marsh , Cinder Glade , Canopy Vista . This way, a Farseek can get you two colors! If you include Murmuring Bosk and Krosan Verge , the latter can be activated on turn 3 to fetch Murmuring Bosk and Cinder Glade , guaranteeing you 4 colors for a turn-4 Scion of the Ur-Dragon .

eliakimras on EDH Land Destruction: No Lands for You!

1 month ago

Some cheap lands I suggest instead of Vivid Crag , Vivid Grove , Darigaaz's Caldera and some basic lands: Blighted Woodland and Myriad Landscape ramp you. Bojuka Bog hoses graveyard players. Golgari Rot Farm , Gruul Turf , Rakdos Carnarium and Jund Panorama give you more land-drops. Sheltered Thicket and Canyon Slough can be easily fetched or brought back from the graveyard after cycled. Cinder Glade and Smoldering Marsh are also fetchable. When Standard rotates, Dragonskull Summit , Rootbound Crag , Woodland Cemetery , Blood Crypt , Stomping Ground and Overgrown Tomb will be way cheaper.

eliakimras on Nikya of the Oldways, 10$ and under

1 month ago

You might replace Gruul Signet with Wood Elves (that can search Cinder Glade and Sheltered Thicket ). Blighted Woodland and Myriad Landscape are ramp on a land, really worth with Nikya. Game Trail and Rogue's Passage are really cheap and useful. Reliquary Tower is good if you keep going over 7 cards in hand. I recommend against Temple of the False God in this deck, since you have only 33 lands and it can be a dead land before 5 lands. Also, TotFG only produces 2+1 colorless with Nikya, not 2+2.

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Cinder Glade occurrence in decks from the last year

Modern:

All decks: 0.11%

Commander / EDH:

All decks: 0.08%

RG (Gruul): 2.89%

BRG (Jund): 1.65%

RGW (Naya): 2.68%

RUG (Temur): 2.4%