Land — Mountain Forest
(: Gain or .)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
|Have (2)||metalmagic , gildan_bladeborn|
|Want (3)||MTGJ51 , UnitedWeStand , Etinifni|
Printings View all
|Commander 2019 (C19)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
|Battle for Zendikar (BFZ)||Rare|
|Promo Set (000)||None|
Combos Browse all
|Commander / EDH||Legal|
Cinder Glade occurrence in decks from the last year
All decks: 0.11%
Commander / EDH:
All decks: 0.08%
RG (Gruul): 2.89%
BRG (Jund): 1.65%
RGW (Naya): 2.68%
RUG (Temur): 2.4%
Cinder Glade Discussion
2 days ago
Hey, I like the changes you've made, well done.
Armada Wurm is a good high CMC creature upgrade and it makes many other high CMC creatures here not needed. Creatures such as Soul of Zendikar, Tendershoot Dryad, Thragtusk, Rampaging Baloths, Wingmate Roc. These creatures and the token they can create for their mana costs are not better with or without Ghired than what Armada gives you for six mana. When you get Doubling and Lives these are creatures who could be cut.
Another place to think about upgrades is the manabase. The precon manabase is decent, but there's still too many lands that will always ETB tapped making it slow. Some dual lands that can ETB tapped are fine such as Check lands and Battle lands, but these lands can ETB untapped and have a much better chance of doing that because of the high number of basic lands.
Currently Farseek can only search for Cinder Glade meaning it can't search for a dual land that can make white mana. What makes Farseek a good card is it can be dual land ramp which also makes it color fixing. Canopy Vista is a land to consider adding.
With the current manabase consider these lands upgrades:
- Canopy Vista > Graypelt Refuge
- Karplusan Forest > Rugged Highlands
- Brushland > Sungrass Prairie
- Rugged Prairie or Battlefield Forge > Wind-Scarred Crag
- Rootbound Crag > Gruul Turf
- Sunpetal Grove > Selesnya Sanctuary
Like the Talismans the Pain lands will ETB untapped, you pay 1 life to make colored mana or they can make colorless mana without paying life. This is fine though, don't be afraid to use your life as a resource in 40 life Commander especially if you're playing cards that can gain you life later on in a game. Brushland and Karplusan are nice because they can ETB untapped turn one to cast a green one drop mana dork.
The Check lands are fine lands when playing a lot of basic lands in the manabase. Rootbound and Sunpetal will ETB untapped if you control just one Forest which is the most lands of the manabase. Of course Pain lands and Check lands can be even further upgraded with Shock lands and other Rainbow lands, but this is a start to consider for manabase upgrades.
1 month ago
If you're adding Farseek the advantages of it's ramp is it can search for a dual land that has two different land types.
Consider adding budget Cinder Glade and Sheltered Thicket ? These are Gruul dual lands that Farseek can search for since they're two different land types (Forest and Mountain). Both of them are a Mountain card so Farseek can search for one of them. Currently Farseek can only search for a basic Mountain and not a Forest because Farseek can't search for a Forest.
Wood Elves is like Farseek, but a creature who can search for Glade or Thicket because they're Forest cards. Like Farseek, Wood puts the land onto the battlefield.
1 month ago
Hey, for your first Commander deck well done and nice deck description. You picked an interesting General as your first one to make a deck because not being able to cast noncreature spells can be a real burden in multiplayer Commander. In a Commander deck ideally you want to have a nice mix of noncreature spells and you can't really do that with Nikya.
I see Temur Sabertooth and it's bounce activated ability is great with Nikya's ramp. Sabertooth lets you play some noncreature spells because you can use the mana generated by Nikya to bounce Nikya with Sabertooth and then use the rest of the mana to cast a noncreature spell. This trick is very good with Primal Surge since there's all permanents here, creatures, meaning you dump all the creatures and lands from your library onto the battlefield on your turn. Genesis Wave is another powerful spell with the Sabertooth Nikya trick and it too depending on how much mana you have can dump all your permanents onto the battlefield.
Enchantments, artifacts and Planeswalkers are also permanent cards which have interaction with Surge and Wave. Fires of Yavimaya , Hammer of Purphoros gives all your creatures haste which can be a win condition when you dump it and all your creatures onto the battlefield.
With big creatures and ramp Fierce Empath is a good creature tutor especially with Sabertooth since it can bounce Empath for you to cast again. Genesis Hydra is another creature to take advantage of ramp as well as Sabertooth and it can put a nonland noncreature permanent you reveal onto the battlefield which is a way to get around Nikya's restriction since you're not casting that permanent.
As you play more Commander and make more decks you will find that good lands and manabases are consistently the most expensive cards of a deck. There are however some good budget lands in Commander. Command Tower is the staple land for multicolored decks in Commander. Cinder Glade , Rootbound Crag , Game Trail , Sheltered Thicket and Temple of Abandon are all good Gruul lands.
I offer more advice. Good luck with your deck.
1 month ago
Boza, that would be very awesome, but WotC seems to not wish to have the fetchlands and the shocklands in the same standard environment, since the Guilds of Ravnica block is still legal in standard at this time. Notice that Zendikar Rising is being released well after GoR leaves standard; I am certain that that is no accident, and I believe that that is a good indication that WotC may be reprinting the fetchlands in that set, or, if not the fetchlands, enemy-colored version of the "battle lands" (i.e., Cinder Glade , Prairie Stream , and so forth) would be very nice.
What does everyone think of Tymaret Calls the Dead? I think it shall be a great card for zombie decks, but I am worried about the first ability being able to exile enchantments, since WotC has been very clear that neither red nor black can destroy enchantments, so this may be a severe bend of the color pie.
1 month ago
hey k_drake, both have completely different playstyles and they're great in their own way.
First, I'd invest in mana base.
You could try getting some shock lands or cheaper versions (but still fetchable) lands like Cinder Glade and Canopy Vista . Plus there are some cheap fetch lands that enter the battlefield tapped, Flood Plain , Grasslands , Mountain Valley , Rocky Tar Pit and Bad River to name a few.
Feel free to link your decklist, it'll be a pleasure to take a look and help a fellow Sliver player.
I personnaly play The First Sliver (The Birth of the Swarm - [EDH]), it can lead to very explosive plays but is less consistent than the Sliver Overlord.
You should try them both since you already have those cards.
Have a good day!
2 months ago
Hey, nice budget version of Windgrace and interesting discard strategy.
Command Tower , Exotic Orchard , Savage Lands are excellent budget lands for a Jund manabase. Jund Panorama , Blighted Woodland are other budget Fetch lands good with Ramunap Excavator . Llanowar Wastes , Cinder Glade and Dragonskull Summit are other budget dual lands.
Some upgrades within the budget to consider:
- Scavenging Ooze > Neheb, the Eternal
- Deathrite Shaman > Gruul Cluestone
- Orcish Lumberjack > Rakdos Cluestone
- Animate Dead > Blood Frenzy
- Hypnotic Specter > Primal Growth
Scavenging Ooze can exile cards that your opponents discard. Neheb is another five drop and all the other five drops here are better than it. Deathrite Shaman can exile cards your opponents discard. Can exile your own or more importantly your opponents lands to make mana. Orcish Lumberjack is good for ramp and it has interaction with Windgrace since you can reanimate the Forests you sac. Can tap the Forest to make mana before you sac it with Lumberjack which means that single Forest can make four mana.
Can reanimate any creature in any graveyard with Animate Dead , includes your opponents graveyard. Opponent discards a big creature you can reanimate it. Hypnotic Specter is the original Specter, one of the original sources of opponent discard and the discard is random which is good. Good luck with your deck.
2 months ago
Your lands could use some improvement too: Stomping Ground , Wooded Foothills , Command Tower , Reliquary Tower , Temple of the False God , Cinder Glade , Game Trail , Fire-Lit Thicket , Karplusan Forest , Temple of Abandon , Rootbound Crag , Kessig Wolf Run , Nykthos, Shrine to Nyx , Spire Garden , and Copperline Gorge are all easy additions
2 months ago
A budget manabase in 5 colours is hard. multimedia's advice above is pretty good. Another option is using the cheaper dual-type lands, like Cinder Glade and Sheltered Thicket , with the Mirage fetchlands ( Bad River , Flood Plain , Grasslands , Mountain Valley and Rocky Tar Pit ).
The problem with using these is they all enter the battlefield tapped most of the time.