Cinder Glade

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare
Zendikar Expeditions (EXP) Mythic Rare
Promo Set (000) None

Combos Browse all

Cinder Glade

Land — Mountain Forest

(: Add or to your mana pool.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

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Cinder Glade Discussion

greeb1957 on Naya Dino Tribal

4 days ago

Something I have found to work with my Dino’s is Farseek plus Canopy Vista and Cinder Glade. I put a fair number of Basic Forest in for them (I’m leaning mainly G/R+w). I’ll often find if the game is going much past turn 6, I’ll have two basics out for sure and then those dual “battle” lands come in untapped.

Another interesting land choice I am loving is Desert. Ping Ripjaw or Ranging, ping their creature each turn. Lots of versatility for that card in this specific deck.

Creature wise I have many thoughts on that front. For now I would try 4 Thrashing Brontodon. It’s a great body being a 3/4 and with your heavy lean towards Dino cost reduction, will likely be just GG every game. Then in the pinch you have that convenience of sacking to get rid of a problem artifact or enchantment.

I’ve got many other thoughts on this deck type from my testing. Last but not least, one of my newer testing cards Skarrg, the Rage Pits.

greeb1957 on Hua-Hua Dinosaurs

6 days ago

Something I have found to work with my Dino’s is Farseek plus Canopy Vista and Cinder Glade. I put a fair number of Basic Forest in for them (I’m leaning mainly G/R+w). I’ll often find if the game is going much past turn 6, I’ll have two basics out for sure and then those dual “battle” lands come in untapped.

Another interesting land choice I am loving is Desert. Ping Ripjaw or Ranging, ping their creature each turn. Lots of versatility for that card in this specific deck.

Creature wise I have many thoughts on that front. For now I would try 4 Thrashing Brontodon. It’s a great body being a 3/4 and with your heavy lean towards Dino cost reduction, will likely be just GG every game. Then in the pinch you have that convenience of sacking to get rid of a problem artifact or enchantment.

I’ve got many other thoughts on this deck type from my testing. Last but not least, one of my newer testing cards Skarrg, the Rage Pits.

greeb1957 on Naya Dinosaurs

6 days ago

Something I have found to work with my Dino’s is Farseek plus Canopy Vista and Cinder Glade. I put a fair number of Basic Forest in for them (I’m leaning mainly G/R+w). I’ll often find if the game is going much past turn 6, I’ll have two basics out for sure and then those dual “battle” lands come in untapped.

Another interesting land choice I am loving is Desert. Ping Ripjaw or Ranging, ping their creature each turn. Lots of versatility for that card in this specific deck.

Creature wise I have many thoughts on that front. For now I would try 4 Thrashing Brontodon. It’s a great body being a 3/4 and with your heavy lean towards Dino cost reduction, will likely be just GG every game. Then in the pinch you have that convenience of sacking to get rid of a problem artifact or enchantment.

I’ve got many other thoughts on this deck type from my testing. Last but not least, one of my newer testing cards Skarrg, the Rage Pits.

multimedia on OmWrath

1 week ago

Hey, looks good, but want more lands :) The format here is Standard, it should be Commander. You can change this where you edit the deck.

I suggest 40 lands. Budget lands to consider adding:

Glade, Thicket are Forest/Mountain dual lands this makes them very good, can be tutored for with the land ramp spells that can tutor for a Forest/Mountain dual land (Lore, Claim, etc.)

Other cards to consider adding:

Cards to consider cutting, includes cuts to add more lands:

  • Garruk's Packleader
  • Ghirapur Orrery
  • Broken Bond
  • Aspect of Mongoose
  • Zendikar Resurgent
  • Domri Rade
  • Hull Breach
  • Archetype of Aggression
  • Seer's Sundial
  • Second Harvest
  • Where Ancients Tread
  • Into the Wilds
  • Swiftfoot Boots
  • Boundless Realms

Good luck with your deck.


greeb1957 on Life Finds a Way (Naya Dinosaur Tribal)

2 weeks ago

I definitely suggest Farseek along with Canopy Vista and Cinder Glade. It’s great searching for them and being able fix mana so well. Then of course Wayward Swordtooth, four definitely to really ramp things. Lastly my favourite discovery for my dinosaur deck is Fire Whip, pinging Ranging Raptors or Ripjaw Raptor.

Then if possible go for a few or even four Desert. A great versatile card (in this kind of deck) to either get rid of attackers or ping Dino’s.

greeb1957 on Naya dinosaurs

2 weeks ago

I definitely suggest Farseek along with Canopy Vista and Cinder Glade. It’s great searching for them and being able fix mana so well. Then of course Wayward Swordtooth, four definitely to really ramp things. Lastly my favourite discovery for my dinosaur deck is Fire Whip, pinging Ranging Raptors or Ripjaw Raptor.

Then if possible go for a few or even four Desert. A great versatile card (in this kind of deck) to either get rid of attackers or ping Dino’s.

greeb1957 on Nayasaurs!

2 weeks ago

I definitely suggest Farseek along with Canopy Vista and Cinder Glade. It’s great searching for them and being able to fix mana so well. Then of course Wayward Swordtooth, four definitely to really ramp things. Lastly my favourite discovery for my dinosaur deck is Fire Whip, pinging Ranging Raptors or Ripjaw Raptor.

Then if possible go for a few or even four Desert. A great versatile card (in this kind of deck) to either get rid of attackers or ping Dino’s.

Drakorya on The Many-Deck Dilema

2 weeks ago

I feel your pain, hahaha. I have 20 commander decks at the moment, and at any given time I have 2-3 possible new deck ideas going through my head.

I think what you should do depends alot on how, where, and with who you play against most often. If you play mostly with a group of friends and have your own meta, you could check with them to see if they mind you using proxies. That way you can test out new decks without having to buy a whole bunch of new cards. But if you play at your LGS they may frown upon using proxies like this.

It also depends on whether you want your decks to be more competitive, or if you're happy with how they play. Commander as a format is alot more about fun over winning than other formats. I personally enjoy performing the more weird and unique synergies and convoluted 4-5 card combos in commander, rather than using the best and most competitive cards available, or using the typical 2 card combos you see everywhere (like Deadeye Navigator + Palinchron).

One thing you can try is to look into the alternate (and slightly less competitive) versions of the expensive cards. Like using Bad River instead of Polluted Delta, or Cinder Glade instead of Taiga/Stomping Ground.

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