Jund Panorama

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Common
Shards of Alara (ALA) Common

Combos Browse all

Jund Panorama

Land

: Add to your mana pool.

, , Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it into play tapped. Then shuffle your library.

Price & Acquistion Set Price Alerts

C13

ALA

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Jund Panorama Discussion

DrukenReaps on Experimental Prosh Sek'kuar partners

3 weeks ago

I may have to see if people will allow this for Hapatra, Vizier of Poisons and The Scorpion God.

I think you can run fine with 2 less lands, I'm not a big fan of bounce lands or you could consider Temple of the False God and Jund Panorama for removal. Many decks run good with 36 and you have some solid ramp.

Some other removals: Vicious Shadows, Death Pit Offering, Rampant Growth, Wake the Dead, Minion Reflector, Altar of the Brood, Voldaren Pariah  Flip, Strangleroot Geist, Slum Reaper, Savra, Queen of the Golgari, Hound of Griselbrand, Butcher Ghoul

So these are mostly good cards but some just don't do enough or won't be significant for your deck. Others, like Savra, I would recommend using Grave Pact instead but would also say 2 of these effects is generally enough. If you really want that effect to show up every game run savra or Shattergang Brothers as a commander.

Deadbridge Chant- I love this card but I don't know that you will be particularly happy when someone destroys it. I would consider it for removal from this deck.

JRaynor on Dragonic Domination [UPGRADE HELP]

2 months ago

I'm currently doing something similar with my copy of the pre-con and though I bounce back and forth between Scion and The Ur-Dragon himself, I inevitably lean towards the battle-cruiser style in both builds.

Regarding the mana-base, I've found that focusing primarily on all the "Red" lands works pretty well for me.

Add in Naya Panorama, Grixis Panorama, and Jund Panorama + Terramorphic Expanse and Evolving Wilds.

Removing tap lands without a red mode like Arcane Sanctum, Opulent Palace, etc.

This provides numerous opportunities to grab the colors needed to cast all dragons while keeping all the great Fire Breathing dragons relevant.

I also add in all the budget 5 color lands that I can manage - Rupture Spire and Transguild Promenade are great. A lot of people look down on them and refuse to use them but like you, I also don't want to spend a mortgage payment on the land base.

Forbidden Orchard is relevant since your flyers don't particularly care about 1/1 grounded tokens, but still is not as budget friendly as the others I've listed so far. Still, better than a lot of the options out there.

Unclaimed Territory is an easy include. Cascading Cataracts is a decent budget way to get your colors in a pinch.

Aside from the mana-base. Haste + Big dragons is great. I skipped Dragonlord Kolaghan for a long time but having finally slotted him into the deck for a test run, he promptly won me a game and I can confirm he's pretty much worth the slot - Being much more budget friendly than Karthas.

Temur Ascendancy is another multi-function haste enabler that's very budget friendly.

Keiga, the Tide Star and the other Kamigawa dragons all just got a reprint and are way better in Ur-Dragon than in Scion.

It's expensive but I'm personally running a Cyclonic Rift. That's an easy one, but there are lots of other great options that synergize with your dragons in the same way Earthquake does. Magmaquake and Molten Disaster are great includes here.

I've won games with Rite of Replication - which is great even in a vacuum since you can target your opponent's creatures. The more Legendary Dragons you run though, the worse it becomes and it's not exactly dirt cheap so your mileage may vary.

Mirage Mirror is a great clone ability to slot in alongside the Mirror of the Forebears.

Awoken_Leviathan on

2 months ago

I like to use Manabase Crafter (http://manabasecrafter.com/) every time I look for lands. Select the colours of your commander, click your commander, and it will give you every possible mana source for those colours.

Along with most of the things mentioned already by others, I'd like to endorse the Jund Panorama, Savage Lands, Reflecting Pool, and Darigaaz's Caldera. These all tap for any of your commander's colours.

Gottsplitter on Landsfall

3 months ago

Hi Duff 87!

One can see that you put a lot of thought into the deck!

I built and played a similar deck for a while now and have some suggestions for you to consider:

  • Additional land drops maybe by things like Naya Panorama, Jund Panorama which are very cheap.

  • Yavimaya Elder is also a good way to get more lands and is a common

  • Krosan Tusker is very versatile for a land-fetch

  • Nissa, Vastwood Seer  Flip works very well with the rest of your deck

  • I found Scryb Ranger extremly usefull for all its abilities. Most usefull in your deck is of cause the bounce-a-forest-ability. But an surprising blocker by flashing it in and untapping a creature can kill an attacking creature and the protection saved my life more than once with my Mina and Denn-Deck.

  • Also World Breaker proofed very useful as repeatable and colorless removal in some cases.

  • As you already play the two embodiments (of fury and insight) a Sylvan Advocate would be a nice addition

  • Realms Uncharted is a very good land fetch for nonbasic lands.

  • Although not cheap a Life from the Loam can be put to very good use in such a deck

  • Also on the higher price segment we have Lotus Cobra which is very good even in multiplayer as is fuels you with mana in your turns which I always could put to good use.

+1 for the well thought through deck of yours.

For further inspiration I will add the link to my decklist later, when I put it on tapped out.

Greetings form Gottsplitter

Neature-Boy on Why is it Always Spiders?

6 months ago

Oh wow Holmhollow this is an insane card! Thanks for the share! Maybe something like Jund Panorama would do the trick?

costrander3689 on The Hungry Gitrog

6 months ago

I like the super budget, but still effective deck. I'd immediately add Drownyard Temple, which you can sacrifice to Gitrog and then pay 3 to get it back.

Other suggestions for lands would be to add all of the black/green/colorless cycle lands (i.e. Polluted Mire, Slippery Karst, Tranquil Thicket, Barren Moor, Ash Barrens, Blasted Landscape, Desert of the Indomitable, and Desert of the Glorified. I'd also consider any of the lands that either sacrifice to get you more mana or lands Evolving Wilds/Jund Panorama None of them are more than $0.20 or so on TCG Player, and are super available. There are way more than this, but these are the ones you're most likely to find for cheap, and avoids fetch lands.

I won't tell you how to build your deck, but this is definitely a way to add some extra card draw and advantage to your deck.

Happy building!

hoardofnotions on Life & Death: A Story of Decay

6 months ago

Cut primal vigor for Hardened Scales? Cheaper and does basically the same amount of pump without helping your opponents

How has eliminate the competition worked for you? Seems like you need a board presence before it's any good

Cut temple of the false gods for Jund Panorama? Another sac land that can't mana screw you early game

Eldrazi tokens are great with your commander, maybe add Eyeless Watcher, Kozilek's Predator or Nest Invader. Those cards also infinite with ashnods altar and Nim Deathmantle

I really like mazireck as a commander, hope some of this helped!

AmbientCrepes on 50 Land Titania

6 months ago

I highly recommend snow-covered forests and Mouth of Ronom, having a tutorable removal spell in green from Crop Rotation and Sylvan Scrying is great and is even better with crucible and Ramunap Excavator. I really and truly think that the trample enablers are 100% unnecessary. This is especially true given that you are trying to go super wide. This deck needs some lifegain cards for the Zurgo match-up, Thragtusk and Obstinate Baloth are great for that and are acceptable outside of gaining life. I understand where you are coming from with the draw a lot of cards mentality, but I think it is just too inefficient. They seem tough to resolve in the face of counter magic and way to slow in the face of creature decks, if you play against green mirror all day, they are probably great however. In your mana base, I think the recently unbanned Ancient Tomb is amazing, and the "Panorama" cycle of cards is likely better than some of the lands you are playing and evolving wilds and terramorphic expanse. I personally would cut Lotus Vale, Mosswort Bridge, Opal Palace, Oran-rief, Reliquary tower, Scorched Ruins, and Temple of the false god (why would you want to ramp once you hit 5 lands?). In their place, I'd add Jund Panorama, Bant Panorama, Naya Panorama, Evolving Wilds, Terramorphic Expanse, Command Beacon (which is great with Titania in the face of removal) and Mouth of Ronom. There are a bunch of other cards I would personally change, but it is mostly having to do with your theme, so unless you want to change that, I will refrain from giving that info.

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