|Commander / EDH||Legal|
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|Commander 2018 (C18)||None|
|Commander 2013 (C13)||Common|
|Shards of Alara (ALA)||Common|
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: Gain .
, , Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then Shuffle your library.
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Jund Panorama Discussion
1 week ago
Ok, i have a couple issues with this deck:
1: Its a Stuffy Doll deck. How can you NOT have Pariah. Just, how? It's practically a crime. Also Pariah's Shield. Just put in a couple more indestructible like Darksteel Myr any you'll be completely free from damage.
2: Dead cards. Without guardian combo, all Altar of the Brood actually does is fill up the moldrotha player's graveyard a bit and make your Immortal Coil and Lich's Mastery worse. Maybe consider a different payoff, such as Genesis Chamber or Soul Warden, as they are not dead draws without the guardian, as you're getting lots of ETBs of nontoken creatures from all your flickering. Also, Leveler and Timesifter. Why? You don't have tremendously many high CMC spells, and leveler is an ETB: you can't gift the lack of library to someone.
3: You have very little synergy with her uptick. There is only a couple miracle spells and only 2 fetches. Consider putting in some of the panoramas (card link example: Jund Panorama. Remember that they can be put in Esper decks cos no colour identity) or if your fine with spending a couple bucks, some fetch lands, Myriad Landscape, or anything of that kidney
5: Eerie Interlude + commander ultimate = profit. Also Flickerwisp, Long Road Home, etc. And Eldrazi Displacer. You have a bunch of colourless lands, and if you throw in a couple mana rocks (which u should probably do btw. You only have swol ring :P ) and you'll have all the colourless mana you need.
3 weeks ago
I think your deck relies too heavily on Omnath’s Landfall ability to make elementals, so I would recommend taking out some of the ramp spells and artifacts and putting in a few more elemental creatures and elemental generators. I would suggest:
Additionally, these would increase the or enable the damage dealt by Omnath’s abilities:
You have a lot of ramp spells, but there are defiantly some better ones you might want put in instead of the some of the ones you have are:
Bounce lands and sac lands would work really well here as well:
I would also recommend:
2 months ago
They tap for 2 mana yes, but I wouldn't count them as two. There's a bit of adisconnect between number of sources and total produced maan, but that's a lot more complicated of a conversation. the important thing is that they techincally count for zero by themselves, as you can't play them as your only lands (they bounce themselves).
As for lands to play (within a budghet of course), Command Tower, Mana Confluence and City of Brass all tap for any mana colour you need. Exotic Orchard can also help out and Forbidden Orchard isn't bad either as your primary source of damage has flying. Hinterland Harbor and Drowned Catacomb finishes off your check land cycle (which are good), you have pain lands like Yavimaya Coast, Llanowar Wastes and Underground River. That being said, don't feel like you have to run the full cycle of a land. I would persoanlly run the full cycle of shocks and check lands, but would be reluctant to run all 3 temples.
Given that you have minimal land search ramp, I wouldn't increase the number of basics you have by too much, however you could up your total basic count by 6 (2 of each) if you included more basic land searching. You also have the Panoramas (Grixis Panorama, Jund Panorama, Esper Panorama, Bant Panorama) which gives you colourless the turn you play it, but you can later crack it for a basic.
As for ramp, Chromatic Lantern is good fixing. Nature's Lore and Farseek are both good as they can fetch shocklands. Cultivate and Kodama's Reach are both decent, as is Rampant Growth. you also have the signets (Golgari Signet, Simic Signet, Dimir Signet) as well as Talisman of Dominance and Fellwar Stone.
4 months ago
Glad to see your a fan of the wonderous hive also k_drake. I also happen to have a Sliver Overlord deck of my own, although mine is still a lot cheaper. Keep in mind however that LVL_666 has also chosen to bling out this deck nearly entirely, and thus the price you see on here is much more than what it would could actually be with a non-foil, non-masterpiece/expedition version of the decklist.
The first and most obvious things to avoid would be the original duals, (i.e Underground Sea, Volcanic Island, Tropical Island etc...), next you make do without Mana Crypt, Cavern of Souls, Wheel of Fortune, Yawgmoth's Will, and Mana Drain which should bring the deck down by a huge margin.
There's is such a vast amount of lands to choose from that could be suitable early on, including: the vivid cycle (Vivid Crag, Vivid Grove), the tri-lands (Seaside Citadel, Savage Lands, Jungle Shrine, and so on), then there's ones I use to use like Transguild Promenade, Exotic Orchard, Forbidden Orchard, Rupture Spire, Evolving Wilds / Terramorphic Expanse, Ash Barrens (highly recommend), and the panorama cycle (Bant Panorama, Jund Panorama, Esper Panorama, etc).
You can then make use out of the signets, Golgari Signet, Izzet Signet, etc) and perhaps use most of the combinations (prioritize the ones that have green). Anyways I know I have told you a Lot of information to read and consider, and so let me give you a good visual of what a starting point could look like:
Commander / EDH
SCORE: 365 | 70 COMMENTS | 120873 VIEWS | IN 401 FOLDERS
This deck by the Professor I do recommend you consider as a base, and from there start as I have done, which was slowly acquire all the slivers (and imo minus the queen, and legion at least at first), I actually was quite fortunate to receive most of the slivers needed for my list from a friend who had their very own Sliver Overlord deck and he sold/traded me eventually most of it as he was getting out of commander. I picked up stuff like Gemhide Sliver, Manaweft Sliver, Necrotic Sliver, Harmonic Sliver, Heart Sliver, Galerider Sliver and Crystalline Sliver if I recall first by cash and standard trades.
Then I got a few things like a Chromatic Lantern, Merciless Eviction, Heartstone, and Training Grounds for more additions. Eventually I started with getting the shocks and fetches (the khans fetches are cheaper) again the cheaper ones like Windswept Heath, Wooded Foothills, Temple Garden, Overgrown Tomb, Hallowed Fountain, and worked my way up having more than half of them (I'm currently only missing 3 fetches and 3 shocklands).
I got my Sliver Queen and Sliver Legion from the same friend who took apart his sliver list (it's unfortunate he sold it's entire manabase and then just kept the slivers before I even met him at my lgs though), after I had all the rest of the creatures and up until that point I focused more on an aggro/voltron strategy. I bought him some very pricey modern staples (2x Chalice of the Void before there reprint and traded an Ulamog, the Ceaseless Hunger for these 2 slivers and to nearly finish a whole deck to play for modern :)
You can then later like i'm soon about to do myself soon I think, start to buy things like a Mana Crypt, Mana Drain, Demonic Tutor, Wheel of Fortune, etc to make the deck more competitive.To give you an idea where i'm at, here's my decklist (I'm missing 16 cards in all from it) also that's cheaper than what you see here:
Commander / EDH*
SCORE: 10 | 10 COMMENTS | 3032 VIEWS | IN 3 FOLDERS
I did not exactly plan on writing essentially a book on this for you lol, and so I apoligize. In summary start by acquiring if you don't already own any these above suggested lands, and start acquiring all the slivers you can, I recommend get ones like Sliver Hivelord, Diffusion Sliver and or Crystalline Sliver, Blur Sliver, Gemhide Sliver + Manaweft Sliver, Bonescythe Sliver, Syphon Sliver, Heart Sliver, Harmonic Sliver, Galerider Sliver + Winged Sliver, and others like Predatory Sliver, Sinew Sliver, Muscle Sliver all of which are pretty cheap. Then you will want Chromatic Lantern, plenty of signets, Darksteel Ingot, Commander's Sphere, Fellwar Stone, maybe the newly reprinted Coalition Relic which is a bit cheaper now. Then start upgrading the manabase(Mana Confluence, City of Brass, Unclaimed Territory, Sliver Hive, Ancient Ziggurat are all a good start. Then go with maybe getting the filterlands which thankfully have been reprinted and are now a lot cheaper,(Flooded Grove, Twilight Mire,...) and the shocks/fetches prioritizing the ones for green like Breeding Pool, Overgrown Tomb, Windswept Heath, Wooded Foothills because you will want green I would say more than any of your colours to cast stuff like Manaweft Sliver + Gemhide Sliver, Kodama's Reach/Rampant Growth/Cultivate etc. Once you have most if not all of the slivers and the mana base then you can go back to refining the deck with medium to high end upgrades like Mana Crypt, Volrath's Stronghold, Demonic Tutor, Vampiric Tutor, Pact of Negation, and such. Personally in my case i'm refraining from the original duels for budget reasons myself as I can't ever see myself getting enough use out of them to make them worth it fully. Anyways I hope this gives you lots to think about!
(Final note), consider Spirit of Resistance at least initially if you think you can either protect it with counterspells or in a meta where enchantment removal won't be an issue :)
5 months ago
5 months ago
The main point of Jund Panorama is to fill the graveyard, if you sacrifice it the same turn you play it with any of the cards with Landfall then it triggers the ability twice. Once as it comes into play and then after youve sacrificed it, you get to put another land into play. E.G Grazing Gladehart would cause you to gain 4 life instead of two, or Undergrowth Champion gets two +1/+1 counters instead of just one
I get your point about the lack of dual lands, however the problem with those is they arent basic lands, so I cant get them with Evolving Wilds or Field of Ruin which is why I just went with basic lands.
6 months ago
I think you can run fine with 2 less lands, I'm not a big fan of bounce lands or you could consider Temple of the False God and Jund Panorama for removal. Many decks run good with 36 and you have some solid ramp.
Some other removals: Vicious Shadows, Death Pit Offering, Rampant Growth, Wake the Dead, Minion Reflector, Altar of the Brood, Voldaren Pariah Flip, Strangleroot Geist, Slum Reaper, Savra, Queen of the Golgari, Hound of Griselbrand, Butcher Ghoul
So these are mostly good cards but some just don't do enough or won't be significant for your deck. Others, like Savra, I would recommend using Grave Pact instead but would also say 2 of these effects is generally enough. If you really want that effect to show up every game run savra or Shattergang Brothers as a commander.
Deadbridge Chant- I love this card but I don't know that you will be particularly happy when someone destroys it. I would consider it for removal from this deck.
7 months ago
I'm currently doing something similar with my copy of the pre-con and though I bounce back and forth between Scion and The Ur-Dragon himself, I inevitably lean towards the battle-cruiser style in both builds.
Regarding the mana-base, I've found that focusing primarily on all the "Red" lands works pretty well for me.
This provides numerous opportunities to grab the colors needed to cast all dragons while keeping all the great Fire Breathing dragons relevant.
I also add in all the budget 5 color lands that I can manage - Rupture Spire and Transguild Promenade are great. A lot of people look down on them and refuse to use them but like you, I also don't want to spend a mortgage payment on the land base.
Forbidden Orchard is relevant since your flyers don't particularly care about 1/1 grounded tokens, but still is not as budget friendly as the others I've listed so far. Still, better than a lot of the options out there.
Aside from the mana-base. Haste + Big dragons is great. I skipped Dragonlord Kolaghan for a long time but having finally slotted him into the deck for a test run, he promptly won me a game and I can confirm he's pretty much worth the slot - Being much more budget friendly than Karthas.
Temur Ascendancy is another multi-function haste enabler that's very budget friendly.
Keiga, the Tide Star and the other Kamigawa dragons all just got a reprint and are way better in Ur-Dragon than in Scion.
It's expensive but I'm personally running a Cyclonic Rift. That's an easy one, but there are lots of other great options that synergize with your dragons in the same way Earthquake does. Magmaquake and Molten Disaster are great includes here.
I've won games with Rite of Replication - which is great even in a vacuum since you can target your opponent's creatures. The more Legendary Dragons you run though, the worse it becomes and it's not exactly dirt cheap so your mileage may vary.