|Commander / EDH||Legal|
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|Commander 2013 (C13)||Common|
|Shards of Alara (ALA)||Common|
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: Add to your mana pool.
, , Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it into play tapped. Then shuffle your library.
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Jund Panorama Discussion
3 weeks ago
I think you can run fine with 2 less lands, I'm not a big fan of bounce lands or you could consider Temple of the False God and Jund Panorama for removal. Many decks run good with 36 and you have some solid ramp.
Some other removals: Vicious Shadows, Death Pit Offering, Rampant Growth, Wake the Dead, Minion Reflector, Altar of the Brood, Voldaren Pariah Flip, Strangleroot Geist, Slum Reaper, Savra, Queen of the Golgari, Hound of Griselbrand, Butcher Ghoul
So these are mostly good cards but some just don't do enough or won't be significant for your deck. Others, like Savra, I would recommend using Grave Pact instead but would also say 2 of these effects is generally enough. If you really want that effect to show up every game run savra or Shattergang Brothers as a commander.
Deadbridge Chant- I love this card but I don't know that you will be particularly happy when someone destroys it. I would consider it for removal from this deck.
2 months ago
I'm currently doing something similar with my copy of the pre-con and though I bounce back and forth between Scion and The Ur-Dragon himself, I inevitably lean towards the battle-cruiser style in both builds.
Regarding the mana-base, I've found that focusing primarily on all the "Red" lands works pretty well for me.
This provides numerous opportunities to grab the colors needed to cast all dragons while keeping all the great Fire Breathing dragons relevant.
I also add in all the budget 5 color lands that I can manage - Rupture Spire and Transguild Promenade are great. A lot of people look down on them and refuse to use them but like you, I also don't want to spend a mortgage payment on the land base.
Forbidden Orchard is relevant since your flyers don't particularly care about 1/1 grounded tokens, but still is not as budget friendly as the others I've listed so far. Still, better than a lot of the options out there.
Aside from the mana-base. Haste + Big dragons is great. I skipped Dragonlord Kolaghan for a long time but having finally slotted him into the deck for a test run, he promptly won me a game and I can confirm he's pretty much worth the slot - Being much more budget friendly than Karthas.
Temur Ascendancy is another multi-function haste enabler that's very budget friendly.
Keiga, the Tide Star and the other Kamigawa dragons all just got a reprint and are way better in Ur-Dragon than in Scion.
It's expensive but I'm personally running a Cyclonic Rift. That's an easy one, but there are lots of other great options that synergize with your dragons in the same way Earthquake does. Magmaquake and Molten Disaster are great includes here.
I've won games with Rite of Replication - which is great even in a vacuum since you can target your opponent's creatures. The more Legendary Dragons you run though, the worse it becomes and it's not exactly dirt cheap so your mileage may vary.
2 months ago
I like to use Manabase Crafter (http://manabasecrafter.com/) every time I look for lands. Select the colours of your commander, click your commander, and it will give you every possible mana source for those colours.
Along with most of the things mentioned already by others, I'd like to endorse the Jund Panorama, Savage Lands, Reflecting Pool, and Darigaaz's Caldera. These all tap for any of your commander's colours.
3 months ago
Hi Duff 87!
One can see that you put a lot of thought into the deck!
I built and played a similar deck for a while now and have some suggestions for you to consider:
Yavimaya Elder is also a good way to get more lands and is a common
Krosan Tusker is very versatile for a land-fetch
I found Scryb Ranger extremly usefull for all its abilities. Most usefull in your deck is of cause the bounce-a-forest-ability. But an surprising blocker by flashing it in and untapping a creature can kill an attacking creature and the protection saved my life more than once with my Mina and Denn-Deck.
Also World Breaker proofed very useful as repeatable and colorless removal in some cases.
As you already play the two embodiments (of fury and insight) a Sylvan Advocate would be a nice addition
Realms Uncharted is a very good land fetch for nonbasic lands.
Although not cheap a Life from the Loam can be put to very good use in such a deck
Also on the higher price segment we have Lotus Cobra which is very good even in multiplayer as is fuels you with mana in your turns which I always could put to good use.
+1 for the well thought through deck of yours.
For further inspiration I will add the link to my decklist later, when I put it on tapped out.
Greetings form Gottsplitter
6 months ago
6 months ago
I like the super budget, but still effective deck. I'd immediately add Drownyard Temple, which you can sacrifice to Gitrog and then pay 3 to get it back.
Other suggestions for lands would be to add all of the black/green/colorless cycle lands (i.e. Polluted Mire, Slippery Karst, Tranquil Thicket, Barren Moor, Ash Barrens, Blasted Landscape, Desert of the Indomitable, and Desert of the Glorified. I'd also consider any of the lands that either sacrifice to get you more mana or lands Evolving Wilds/Jund Panorama None of them are more than $0.20 or so on TCG Player, and are super available. There are way more than this, but these are the ones you're most likely to find for cheap, and avoids fetch lands.
I won't tell you how to build your deck, but this is definitely a way to add some extra card draw and advantage to your deck.
6 months ago
Cut primal vigor for Hardened Scales? Cheaper and does basically the same amount of pump without helping your opponents
How has eliminate the competition worked for you? Seems like you need a board presence before it's any good
Cut temple of the false gods for Jund Panorama? Another sac land that can't mana screw you early game
I really like mazireck as a commander, hope some of this helped!
6 months ago
I highly recommend snow-covered forests and Mouth of Ronom, having a tutorable removal spell in green from Crop Rotation and Sylvan Scrying is great and is even better with crucible and Ramunap Excavator. I really and truly think that the trample enablers are 100% unnecessary. This is especially true given that you are trying to go super wide. This deck needs some lifegain cards for the Zurgo match-up, Thragtusk and Obstinate Baloth are great for that and are acceptable outside of gaining life. I understand where you are coming from with the draw a lot of cards mentality, but I think it is just too inefficient. They seem tough to resolve in the face of counter magic and way to slow in the face of creature decks, if you play against green mirror all day, they are probably great however. In your mana base, I think the recently unbanned Ancient Tomb is amazing, and the "Panorama" cycle of cards is likely better than some of the lands you are playing and evolving wilds and terramorphic expanse. I personally would cut Lotus Vale, Mosswort Bridge, Opal Palace, Oran-rief, Reliquary tower, Scorched Ruins, and Temple of the false god (why would you want to ramp once you hit 5 lands?). In their place, I'd add Jund Panorama, Bant Panorama, Naya Panorama, Evolving Wilds, Terramorphic Expanse, Command Beacon (which is great with Titania in the face of removal) and Mouth of Ronom. There are a bunch of other cards I would personally change, but it is mostly having to do with your theme, so unless you want to change that, I will refrain from giving that info.