Jund Panorama

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander 2013 (C13) Common
Shards of Alara (ALA) Common

Combos Browse all

Jund Panorama

Land

: Gain .

, , Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then Shuffle your library.

Price & Acquistion Set Price Alerts

C18

C13

ALA

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Recent Decks

Jund Panorama Discussion

Dreamweav3r on Gyrus Working on It!

2 weeks ago

Addressing the land problem, here's a few budget conscious land options:

Jund Panorama Evolving Wilds Terramorphic Expanse Bloodfell Caves Jungle Hollow Rugged Highlands Vivid Crag Vivid Marsh Vivid Grove Darigaaz's Caldera Darksteel Ingot Corrupted Grafstone

Also add a few of each basic. Have fun Commandering!

TypicalTimmy on Just a fun story :) ...

1 month ago

My opponent scooped during my Lord Windgrace game yesterday and I'd just like to share because it was absolutely insane.

So context first: I had a T1 Sol Ring and ended up bringing out Gruul Turf and Temple of the False God rather early. I had a small assortment of creatures out, but nothing quite so impactful. However, I was able to bring out an Avenger of Zendikar which net me 5x 0/1 Plant tokens and an Omnath, Locus of Rage along with Xenagos, the Reveler and Lord Windgrace whom was up to a decent amount.

It got to my turn:

My opponent's biggest threat was a 9/9 Predator Ooze which he was relentlessly assaulting me with. I was not wanting to attack because I was building up a creature base to try and overwhelm him first. He had a lot of small creatures and I had nothing with trample. I felt that if I full-assaulted, he would just let it all through and swing for game. Plus, anything he blocks with PO will just make it stronger, meaning more damage to me later.

His typical strategy is to bring out a ton of small creatures and get Craterhoof Behemoth out and swing for game. So I knew I had to act quick because I felt like he was setting up for that win.


So it gets back to me and I feel like the clock is ticking away. I decide that I no longer need Xenagos' ramp so I opt to crack off his ultimate.

I end up bringing out the best possible assortment of cards.

Caustic Crawler, Swamp, Bloodstained Mire, and Jund Panorama.

So right there I see I am about to finally nail this Predator Ooze to the F-ing wall. I tell him I'm about to kill that SOB, and he's like "How?! It has indestructible!" -- "Yeah, but -1/-1 isn't damage ;)"

So since Caustic Crawler entered with those three lands, something immediately gets -3/-3. Pin that on PO.

  • Keeping Track:
  • 3x Lands entered this turn
  • Predator Ooze is at -3/-3 (Recall, he's a 9/9)
  • Plant Tokens are currently at 6/7
  • Currently have 7x Elemental Tokens

I tap Sol Ring and sac both Bloodstained Mire and Jund Panorama for a Swamp and a Mountain.

  • 5x Lands entered
  • Predator Ooze is -5/-5
  • Plants are now 8/9
  • 9x Elementals

He gets mad, but I'm not done yet ;)

-3 Lord Windgrace to bring back 2x lands to the field: Bring back Bloodstained Mire and Jund Panorama >:)

  • 7x Lands entered
  • Predator Ooze is at -7/-7
  • Plants are at 10/11
  • 11x Elemental Tokens

So with Bloodstained Mire and Jund Panorama. With the remaining that is floating from Sol Ring earlier, I sac both lands and search for a Mountain and a Forest.

  • 9x Lands entered
  • Predator Ooze is -9/-9 and dies to SBA
  • Plants are at 12/13
  • 13 Elemental Tokens

Now at this point my opponent is furious and begins untapping their things, thinking I am done with my turn.

"WOAH WOAH WOAH, I'm still in my main phase!"

"OH FOR F-S SAKE!" ... "Longest turn in Jund history, much?"

So, I play my land for the turn. Lol a Swamp.

  • 10x lands entered this turn
  • -1/-1 to something else, I don't recall.
  • Plants are 13/14
  • 14x Elemental tokens

I tap for , play a Burnished Hart and end my turn.

So he taps out, brings out some more creatures - no Craterhoof Behemoth, and passes reluctantly.

I end up topdecking Stitch Together and laugh like an idiot.


Forest for my land for the turn.

  • 1x land entered this turn
  • -1/-1 from Caustic Crawler
  • Plants are 14/15
  • 15x Elemental tokens

Then I sac Burnished Hart for for 2x Forests.

  • 3x lands entered
  • -3/-3 in total from Caustic Crawler, all of which is taking out some of his smaller guys. Remember, I'm trying to clear the board of small creatures so that in the event of a Craterhoof Behemoth, the impact isn't so strong.
  • Plants are now 16/17
  • 17x Elemental tokens

I then -3 Lord Windgrace and say I'm going to bring back Bloodstained Mire and Jund Panorama again.

At this point my opponent is fuming. He begins to swear under his breath and scoop.

"Woah, what are you doing?!" I laugh.

"You gonna let me finish? I still need to sac these lands and play Stitch Together to bring back Burnished Hart for two more lands!"

Haha yeah. Good times. Lol.

TypicalTimmy on Let's Discuss: Mad Salty Bois

1 month ago

Anyone have a recent game (Any format) where you made someone super salty? Was that person you? Do you need a hug :c

Let's discuss!

  • Be me, playing 98% vanilla Windgrace precon
  • Only swapped out two cards. A basic Forest and Worm Harvest for a Xenagos, the Reveler and a Garruk, Apex Predator
  • Playing a game at my LGS; 1v1. He's using a Niv-Mizzet, the Firemind deck
  • I understand he wants to draw into a ton of cards, pinging me for 1 damage as a wincon. But I also understand that Nivvyboi costs 6 to play and I'm up against blue
  • So, we play the waiting game
  • Turn after turn after turn I play literally nothing. I took an opening hand of 5 lands just for this occasion. Eventually I play a single Explosive Vegetation to get even more lands
  • He's getting super mad, having to discard because I'm not playing any spells worth countering
  • He brings out a Baral, Chief of Compliance and eventually enough lands to drop Nivvy
  • K. So since he's tapped out, I drop Avenger of Zendikar and dump 8x 0/1 Plant tokens on the field
  • Uber pissed at this point, but I'm just getting started
  • The next turn he draws and decides to ping one of my 0/1 Plant tokens for 1 damage, bringing me down to 7 tokens left. He taps Nivvy and ping's me for 1 damage, draws, and passes with 7 or 8 lands untapped and a hand full of cards at his disposal
  • I draw, smile, and proceed
  • "I play Terramorphic Expanse and sac it for a Swamp. Pay , sac Jund Panorama and search for a Forest. Pay and sac Myriad Landscape for two Mountains."
  • "ARE YOU DONE YET?!"
  • "No. I Putrefy your Baral, Chief of Compliance. Does it resolve?"
  • He looks over his hand, checks his lands, and agrees that Baral becomes to stinky and dies
  • "Cool. Full Swing I swing for game."
  • His expression drops and he goes "Wait, WHAT?! HOW?!"
  • "I had five lands enter this turn. Avenger of Zendikar puts a +1/+1 counter on every Plant creature whenever a land hits, because of his Landfall. So Avenger is a 5/5 and I am swinging with seven 5/6 tokens. That's 40 damage."
  • He burns through his hand looking for a response, but nothing is there to save him. He takes the full 40 to the face and becomes plant food
  • GG

I had to check the math to make sure I did my land count correctly. I had 8 lands when AoZ entered because I had 8 tokens. He killed one, bringing me down to 7.

8 lands, I play TE as my 9th. Swamp enters tapped.

I pay 1 and sac JP, bringing me down from 8 available mana to 6 (Sac'd land + tapped land)

Then I pay 2 and sac ML, bringing me down to 3 lands left (Sac'd land + 2 tapped)

That's how I played Putrefy with all that activation.

Geralf_Cecani on

2 months ago

Ok, i have a couple issues with this deck:

1: Its a Stuffy Doll deck. How can you NOT have Pariah. Just, how? It's practically a crime. Also Pariah's Shield. Just put in a couple more indestructible like Darksteel Myr any you'll be completely free from damage.

2: Dead cards. Without guardian combo, all Altar of the Brood actually does is fill up the moldrotha player's graveyard a bit and make your Immortal Coil and Lich's Mastery worse. Maybe consider a different payoff, such as Genesis Chamber or Soul Warden, as they are not dead draws without the guardian, as you're getting lots of ETBs of nontoken creatures from all your flickering. Also, Leveler and Timesifter. Why? You don't have tremendously many high CMC spells, and leveler is an ETB: you can't gift the lack of library to someone.

3: You have very little synergy with her uptick. There is only a couple miracle spells and only 2 fetches. Consider putting in some of the panoramas (card link example: Jund Panorama. Remember that they can be put in Esper decks cos no colour identity) or if your fine with spending a couple bucks, some fetch lands, Myriad Landscape, or anything of that kidney

4: Throw in a couple more graveyard hate cards. Nihil Spellbomb, Crook of Condemnation or Relic of Progenitus are a couple neat examples.

5: Eerie Interlude + commander ultimate = profit. Also Flickerwisp, Long Road Home, etc. And Eldrazi Displacer. You have a bunch of colourless lands, and if you throw in a couple mana rocks (which u should probably do btw. You only have swol ring :P ) and you'll have all the colourless mana you need.

LaShrew on Omn Nom Nom

2 months ago

I think your deck relies too heavily on Omnath’s Landfall ability to make elementals, so I would recommend taking out some of the ramp spells and artifacts and putting in a few more elemental creatures and elemental generators. I would suggest:

Additionally, these would increase the or enable the damage dealt by Omnath’s abilities:

You have a lot of ramp spells, but there are defiantly some better ones you might want put in instead of the some of the ones you have are:

Bounce lands and sac lands would work really well here as well:

I would also recommend:

enpc on Vorosh

4 months ago

They tap for 2 mana yes, but I wouldn't count them as two. There's a bit of adisconnect between number of sources and total produced maan, but that's a lot more complicated of a conversation. the important thing is that they techincally count for zero by themselves, as you can't play them as your only lands (they bounce themselves).

As for lands to play (within a budghet of course), Command Tower, Mana Confluence and City of Brass all tap for any mana colour you need. Exotic Orchard can also help out and Forbidden Orchard isn't bad either as your primary source of damage has flying. Hinterland Harbor and Drowned Catacomb finishes off your check land cycle (which are good), you have pain lands like Yavimaya Coast, Llanowar Wastes and Underground River. That being said, don't feel like you have to run the full cycle of a land. I would persoanlly run the full cycle of shocks and check lands, but would be reluctant to run all 3 temples.

Given that you have minimal land search ramp, I wouldn't increase the number of basics you have by too much, however you could up your total basic count by 6 (2 of each) if you included more basic land searching. You also have the Panoramas (Grixis Panorama, Jund Panorama, Esper Panorama, Bant Panorama) which gives you colourless the turn you play it, but you can later crack it for a basic.

As for ramp, Chromatic Lantern is good fixing. Nature's Lore and Farseek are both good as they can fetch shocklands. Cultivate and Kodama's Reach are both decent, as is Rampant Growth. you also have the signets (Golgari Signet, Simic Signet, Dimir Signet) as well as Talisman of Dominance and Fellwar Stone.

_Delta_ on The Queen's Egg

6 months ago

Glad to see your a fan of the wonderous hive also k_drake. I also happen to have a Sliver Overlord deck of my own, although mine is still a lot cheaper. Keep in mind however that LVL_666 has also chosen to bling out this deck nearly entirely, and thus the price you see on here is much more than what it would could actually be with a non-foil, non-masterpiece/expedition version of the decklist.

The first and most obvious things to avoid would be the original duals, (i.e Underground Sea, Volcanic Island, Tropical Island etc...), next you make do without Mana Crypt, Cavern of Souls, Wheel of Fortune, Yawgmoth's Will, and Mana Drain which should bring the deck down by a huge margin.

There's is such a vast amount of lands to choose from that could be suitable early on, including: the vivid cycle (Vivid Crag, Vivid Grove), the tri-lands (Seaside Citadel, Savage Lands, Jungle Shrine, and so on), then there's ones I use to use like Transguild Promenade, Exotic Orchard, Forbidden Orchard, Rupture Spire, Evolving Wilds / Terramorphic Expanse, Ash Barrens (highly recommend), and the panorama cycle (Bant Panorama, Jund Panorama, Esper Panorama, etc).

You can then make use out of the signets, Golgari Signet, Izzet Signet, etc) and perhaps use most of the combinations (prioritize the ones that have green). Anyways I know I have told you a Lot of information to read and consider, and so let me give you a good visual of what a starting point could look like:


A Study In Slivers: Toolkit Sliver Commander

Commander / EDH TolarianCommunityCollege

SCORE: 365 | 70 COMMENTS | 120873 VIEWS | IN 401 FOLDERS


This deck by the Professor I do recommend you consider as a base, and from there start as I have done, which was slowly acquire all the slivers (and imo minus the queen, and legion at least at first), I actually was quite fortunate to receive most of the slivers needed for my list from a friend who had their very own Sliver Overlord deck and he sold/traded me eventually most of it as he was getting out of commander. I picked up stuff like Gemhide Sliver, Manaweft Sliver, Necrotic Sliver, Harmonic Sliver, Heart Sliver, Galerider Sliver and Crystalline Sliver if I recall first by cash and standard trades.

Then I got a few things like a Chromatic Lantern, Merciless Eviction, Heartstone, and Training Grounds for more additions. Eventually I started with getting the shocks and fetches (the khans fetches are cheaper) again the cheaper ones like Windswept Heath, Wooded Foothills, Temple Garden, Overgrown Tomb, Hallowed Fountain, and worked my way up having more than half of them (I'm currently only missing 3 fetches and 3 shocklands).

I got my Sliver Queen and Sliver Legion from the same friend who took apart his sliver list (it's unfortunate he sold it's entire manabase and then just kept the slivers before I even met him at my lgs though), after I had all the rest of the creatures and up until that point I focused more on an aggro/voltron strategy. I bought him some very pricey modern staples (2x Chalice of the Void before there reprint and traded an Ulamog, the Ceaseless Hunger for these 2 slivers and to nearly finish a whole deck to play for modern :)

You can then later like i'm soon about to do myself soon I think, start to buy things like a Mana Crypt, Mana Drain, Demonic Tutor, Wheel of Fortune, etc to make the deck more competitive.To give you an idea where i'm at, here's my decklist (I'm missing 16 cards in all from it) also that's cheaper than what you see here:


Sliver Overlord EDH

Commander / EDH* Delta-117

SCORE: 10 | 10 COMMENTS | 3032 VIEWS | IN 3 FOLDERS


I did not exactly plan on writing essentially a book on this for you lol, and so I apoligize. In summary start by acquiring if you don't already own any these above suggested lands, and start acquiring all the slivers you can, I recommend get ones like Sliver Hivelord, Diffusion Sliver and or Crystalline Sliver, Blur Sliver, Gemhide Sliver + Manaweft Sliver, Bonescythe Sliver, Syphon Sliver, Heart Sliver, Harmonic Sliver, Galerider Sliver + Winged Sliver, and others like Predatory Sliver, Sinew Sliver, Muscle Sliver all of which are pretty cheap. Then you will want Chromatic Lantern, plenty of signets, Darksteel Ingot, Commander's Sphere, Fellwar Stone, maybe the newly reprinted Coalition Relic which is a bit cheaper now. Then start upgrading the manabase(Mana Confluence, City of Brass, Unclaimed Territory, Sliver Hive, Ancient Ziggurat are all a good start. Then go with maybe getting the filterlands which thankfully have been reprinted and are now a lot cheaper,(Flooded Grove, Twilight Mire,...) and the shocks/fetches prioritizing the ones for green like Breeding Pool, Overgrown Tomb, Windswept Heath, Wooded Foothills because you will want green I would say more than any of your colours to cast stuff like Manaweft Sliver + Gemhide Sliver, Kodama's Reach/Rampant Growth/Cultivate etc. Once you have most if not all of the slivers and the mana base then you can go back to refining the deck with medium to high end upgrades like Mana Crypt, Volrath's Stronghold, Demonic Tutor, Vampiric Tutor, Pact of Negation, and such. Personally in my case i'm refraining from the original duels for budget reasons myself as I can't ever see myself getting enough use out of them to make them worth it fully. Anyways I hope this gives you lots to think about!

(Final note), consider Spirit of Resistance at least initially if you think you can either protect it with counterspells or in a meta where enchantment removal won't be an issue :)

DrukenReaps on Experimental Prosh Sek'kuar partners

8 months ago

I may have to see if people will allow this for Hapatra, Vizier of Poisons and The Scorpion God.

I think you can run fine with 2 less lands, I'm not a big fan of bounce lands or you could consider Temple of the False God and Jund Panorama for removal. Many decks run good with 36 and you have some solid ramp.

Some other removals: Vicious Shadows, Death Pit Offering, Rampant Growth, Wake the Dead, Minion Reflector, Altar of the Brood, Voldaren Pariah  Flip, Strangleroot Geist, Slum Reaper, Savra, Queen of the Golgari, Hound of Griselbrand, Butcher Ghoul

So these are mostly good cards but some just don't do enough or won't be significant for your deck. Others, like Savra, I would recommend using Grave Pact instead but would also say 2 of these effects is generally enough. If you really want that effect to show up every game run savra or Shattergang Brothers as a commander.

Deadbridge Chant- I love this card but I don't know that you will be particularly happy when someone destroys it. I would consider it for removal from this deck.

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