Jund Panorama

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander 2013 (C13) Common
Shards of Alara (ALA) Common

Combos Browse all

Jund Panorama

Land

: Gain .

, , Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then Shuffle your library.

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Jund Panorama Discussion

Cloudius on Dual Land Advice

2 days ago

I agree with cdkime above. Trilands while useful, enters the battlefield tapped and that cause you to lose quite a bit of tempo.

You may wish to also consider playing some of the Filter Lands (e.g. Cascade Bluffs ) as recent reprints make them pretty affordable.

If you can't play the full set of fetches, a more budget alternative is the Panorama Lands (e.g. Jund Panorama ). While they only fetch basic lands which enters tapped, they can be tapped for generic mana at the onset and you can always crack them at end of turn to fetch the much needed basic for color fixing.

I'd also consider playing the Pain lands (e.g. Underground River ) over the trilands.

Hope this helps.

triproberts12 on Omnath Is One Angry Boyo

2 days ago

This deck definitely looks a lot more tuned. Good stuff. You might consider Exploration if you find Burgeoning performs well. I really like Verdant Confluence in my Tatyova deck. I don't have a lot of room for recursion, so it's function as a split card is great. Pir's Whim is another new card that has overperformed for me for the same reason. Like with Gishath, I think this deck is a good candidate for Hour of Promise you can get your (vomit) Temple of the False God to get directly to Omnath Mana, as well as Kessig Wolf Run .

I like Naya Panorama and Jund Panorama better than Evolving Wilds and Terramorphic Expanse in 2-color landfall decks. Your mana is slanted super hard green, so if you don't need a red source, it comes in untapped, PLUS you can hold off on sac'ing it until you have your commander out. I've found that Bant Panorama and Grixis Panorama have overperformed in Tatyova for me for those exact reasons.

World Shaper is a Splendid Reclamation on a stick, so that's a thing. Field of Ruin would also be a great card to deal with troublesome lands. If you like Fires of Yavimaya , the new Rhythm of the Wild is better, or a second copy is you like both- they even stack well. Finally, I would keep in mind that EDHREC article about land ramp, since I see Explosive Vegetation lurking here, as well.

As for cuts, I'm a little less confidant on that one. I've never played against Angry Omnath, so you're in a better position to know what you're unhappy to see. Good luck!

xaarvaxus on Windgraces vengence

4 days ago

I will second multimedia on some of the suggestions...

Warped Landscape should be replaced by Jund Panorama , it will get you the exact same basics but activates for less

Sol Ring has a legit claim as the best card in commander

Acidic Slime is such versatile removal and leaves you with a 2/2 that will trade with someone's best [and likely much bigger] creature because of the deathtouch, plus consider that if you have Thantis, the Warweaver in play, your opponents will be attacking each round and you are the likely target because of the spider.

Fierce Empath is great for making sure you have that bruiser to cast once you have all of these lovely lands in play

Sylvan Scrying is a good tutor for getting any land combo but Crop Rotation can fit in there as well [though I just checked the price and for a common its pricey]

Harrow has great synergy with this commander and landfall in general, the fact that it is an instant puts it over the top as it combos with Rampaging Baloths for 2 surprise 4/4 blockers.

Cheap duals that you should look at adding -

Sheltered Thicket and Canyon Slough . Not too expensive, can cycle for card draw in a pinch without your commander out and then be brought back into play with his -3 plus they have the Swamp/Forest/Mountain type [subtype?] that lets them be fetched with Farseek though Wood Elves / Nature's Lore will only fetch the Thicket. You can always splurge on the relevant shocklands to round out the cycle.

I would also swap out the 'Refuge' lands for the appropriate guildgates so Circuitous Route can do better color fixing for you. Farhaven Elf might want to become District Guide for the same reason but you do lose getting the land in play.

Comet Storm is an upgrade to Volcanic Geyser as it gives you the choice of burning multiple target at the same instant speed.

Omnath, Locus of Rage could definitely find a nice home in this deck as well.

Not quite as budget as Multi, but I tried to keep suggestions under $5.

multimedia on Windgraces vengence

1 week ago

Hey, this is a good start and much better than the precon, good job, but I think you can take this much further even on a budget especially the manabase and creature base. There's honestly a lot of cards that I can suggest be added and cut, but instead of doing that I'll give you some suggestions of good cards to add that are included in the precon, but you're not playing them. My other suggestions are to make two of the best cards here even better. Very nice Ulamog, the Infinite Gyre , Dark Depths and Sword of Feast and Famine :)

Good cards in the precon that you aren't playing to consider adding:


Depths has very good interaction with Windgrace's -3 ability to reanimate lands, but you still have to be able to removal all the ice counters from Depths before you get Marit without having to pay each time to remove a counter. Consider adding Thespian's Stage ? Stage can copy Depths and the copy doesn't get ice counters thus once you copy it you can sac Stage which is now Depths and get Marit. Stage is a land with Windgrace's -3 ability you can reanimate both Depths and Stage at the same time and that's powerful. Consider Sylvan Scrying ? It's a low mana cost budget way to tutor for Depths or Stage.

Ulamog is 11 mana to cast and you want to cast him because of his powerful cast trigger. Ulamog requires a lot of ramp and cards that can search for him when you are set-up with enough mana to cast him. Cards to consider adding:

These cards are not just good with Ulamog, but many other cards, they're all just good budget cards.


Commander of Landfall is my budget causal Windgrace deck. Maybe it can give you some ideas, feel free to use it as inspiration. Some differences between my deck and yours are first the manabase. I'm playing a lot more lands for landfall and I've made it a priority to play as many budget dual lands that can that ETB (enter the battlefield) untapped. I'm playing many budget duals that interact well with basic lands because the manabase has 18-20 basic lands. I've made dual lands that are two different types of lands such as Cinder Glade a priority to take advantage of Farseek , Nature's Lore and Wood Elves . These three are excellent cards for ramp because can search for and put a dual land onto the battlefield.

Green is the most important color with the most sources in the manabase to take advantage of green's ramp, more specifically one drop mana dorks. Red and black are only splashes mostly for Windgrace. Good landfall creatures or creatures who interact in some way with lands are the priority for the creature base. There's creatures that let me play an additional land per turn or can put a land from my hand right onto the battlefield; these cards are the reason for 44 lands. I've reduced the high mana cost win condition creatures to just four, who all have great interaction with lands.

I'm playing other draw sources than just Windgrace because I can't rely on him staying alive. Budget tutors are in my deck, they help me search for a specific creature. There's recursion for other cards (any card or permanents), not just lands. This lets me safely discard a card that's not a land when I use Windgrace's +2 ability because I can get the card back if I need to.

If you have any questions I offer more advice.

Good luck with your deck.


multimedia on The to expensive to be budget, budget deck

1 month ago

Hey, this is a good start, but consider more cards that interact with lands? When your Commander is seven mana, ramp is pretty important. With Omnath you don't really need lots of other big creatures because he's the big creature who's conveniently in the Command Zone and he creates other big creatures with lands. Instead of lots of other big creatures play cards that help you get Omnath onto the battlefield faster, draw cards, get lands, interact with lands or are good when he's in play. All my suggestions to consider are $2 or less.

Cards to consider adding:

Consider more lands:

Cards to consider cutting:

  • Archetype of Endurance
  • Kamahl, Pit Fighter
  • Maze Rusher
  • Pelakka Wurm
  • Wort, the Raidmother
  • Savageborn Hydra
  • Rubblehulk
  • Hungering Hydra
  • Apocalypse Hydra
  • Rubblebelt Raiders
  • Zendikar Incarnate
  • Zurgo Bellstriker
  • Zhur-Taa Ancient
  • Leafcrown Dryad
  • Lightning Bolt
  • Slice in Twain
  • Lurking Predators
  • Zendikar Resurgent
  • Blaze
  • Fireball
  • Grow from the Ashes
  • Seek the Horizon

Good luck with your deck.


multimedia on OmWrath

2 months ago

Hey, looks good, but want more lands :) The format here is Standard, it should be Commander. You can change this where you edit the deck.

I suggest 40 lands. Budget lands to consider adding:

Glade, Thicket are Forest/Mountain dual lands this makes them very good, can be tutored for with the land ramp spells that can tutor for a Forest/Mountain dual land (Lore, Claim, etc.)

Other cards to consider adding:

Cards to consider cutting, includes cuts to add more lands:

  • Garruk's Packleader
  • Ghirapur Orrery
  • Broken Bond
  • Aspect of Mongoose
  • Zendikar Resurgent
  • Domri Rade
  • Hull Breach
  • Archetype of Aggression
  • Seer's Sundial
  • Second Harvest
  • Where Ancients Tread
  • Into the Wilds
  • Swiftfoot Boots
  • Boundless Realms

Good luck with your deck.


K1ngMars on Shrek Fottimadre Jones

3 months ago

Il tuo mazzo necessita di un buon pacchetto di removal per far morire quante più creature possibili, in modo da rendere Kresh grosso, ed allo stesso tempo ti servono cose che diano evasion a kresh per fare in modo che riesca a colpire. Farò suggerimenti su cambi funzionali e cambi di budget, sia in più economico che in più costoso.

Valuta di trovare un posto per carte che diano colpo sicuro a Kresh, come:

Valuta di inserire qualche sacrifice outlet come (nella sezione terre ce ne sono altre molto forti):

Nella sezione terre ti consiglio:

Se con queste sostituzioni nella mana base finisci per avere più di quattro terre che producono , valuta di inserire al posto di una creatura ramp la Chromatic Lantern, che è stata ristampata da poco ed è scesa.

Dreamweav3r on

4 months ago

Addressing the land problem, here's a few budget conscious land options:

Jund Panorama Evolving Wilds Terramorphic Expanse Bloodfell Caves Jungle Hollow Rugged Highlands Vivid Crag Vivid Marsh Vivid Grove Darigaaz's Caldera Darksteel Ingot Corrupted Grafstone

Also add a few of each basic. Have fun Commandering!

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Jund Panorama occurrence in decks from the last year

Commander / EDH:

All decks: 0.1%

Gruul: 0.34%

Rakdos: 0.15%

Golgari: 0.17%

Jund: 1.15%

Sultai: 0.18%

Mardu: 0.02%

Naya: 0.1%

Rainbow/All: 0.19%