Rocky Tar Pit

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Duel Decks: Zendikar vs. Eldrazi (DDP) Uncommon
Vintage Masters (VMA) Uncommon
Mirage (MIR) Uncommon

Combos Browse all

Rocky Tar Pit

Land

Rocky Tar Pit enters the battlefield tapped.

, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield, then shuffle your library.

Rocky Tar Pit Discussion

SideBae on Scarab God EDH

3 weeks ago

I'm not sure Cryptbreaker or Skirk Ridge Exhumer are the right way to go; I think tutors tend to be significantly better. Final Parting is good for getting both the reanimation spell and the reanimation target. Ancient Excavation and Frantic Search are good cards I see in your maybeboard; they pitch drawn targets from your hand, while also replacing them with good cards. Mystical Tutor helps to find whatever spell you need to reanimate. Vampiric Tutor is the best, though that card is pushing $70-$80 now.

I feel like the cards you're trying to reanimate are not as powerful as they could be. Grave Titan is great, if only because it gets 10 power on the board immediately, but I don't see all too many other great reanimation targets. Massacre Wurm is a good card, though it can be expensive; Harvester of Souls is also a good target. If you want to reanimate cards like Ulamog, the Infinite Gyre , Shallow Grave and Makeshift Mannequin could be useful.

If I may offer some non-reanimation advice:

Gravecrawler is a GREAT card in your maybeboard. It works well with Ashnod's Altar , adding for . If you run something like Skullclamp , it becomes a recurring : Draw two cards. It is worth noting, though, that this does not work if you have a lord on the table pumping your dudes. Furthermore, if you loop it with Phyrexian Altar and Altar of the Brood , you can mill everyone out. Pass the turn and you win.

Graveborn Muse is another good card-draw engine, as are Phyrexian Arena and Staff of Nin . I don't know exactly how wide your deck goes, but if it has a significant number of creatures on the board at any given time, Slate of Ancestry may merit an include.

I also suggest running a few more mana-rocks. Cards like Talisman of Dominance , Mind Stone , Thought Vessel and Coldsteel Heart are good two-mana rocks.

If you run Watery Grave , Sunken Hollow or Fetid Pools , you can fetch them with your Bad River . Running Rocky Tar Pit and Flood Plain can also fetch these duals, and make your mana more consistent. In conjunction with your Crucible of Worlds , these guarantee your land drops. Morphic Pool is an ETB (mostly) untapped land you may want to consider.

Your Fatestitcher would work well with Basalt Monolith or Mana Vault . Mana Vault can be hard to get ahold of, but Basalt Monolith shouldn't be too difficult.

Winds of Rebuke is a good spot-removal spell that also mills you. As a bonus, if you use it after an opponent resolves a Vampiric Tutor or Enlightened Tutor , you can mill their tutor-target. This feels slightly like sneezing slowly and simultaneously winning two discrete lotteries, while at the same time getting a date with your crush. I've done it a few times, and I suggest you try it.

Damnation is a slightly worse version of Toxic Deluge . You might want to consider running it if you need another boardwipe. Windfall works well after an overloaded Cyclonic Rift . Pairing Notion Thief with Windfall gets... interesting.

I suggest Control Magic over Soul Ransom . It doesn't have the drawback of having built-in removal.

Finally, I think you may find Unstable Obelisk somewhat lacking. I suggest replacing it with one of the aforementioned 2-mana rocks, as they are easier to cast. Ashes to Ashes and the like are good ways to remove creatures as two-for-ones.

Good luck with deck building!

SideBae on Breya, Artifact Shaper Synergies

1 month ago

Breya is always an interesting deck. I personally like the infinite-mana options; repeatedly casting Breya, then sac-ing her and one of the thopters to bolt an opponent results in game over immediately. I see three ways that are easiest to achieve that goal.

First, the bomberman combo: Auriok Salvagers with Lion's Eye Diamond . LED is an infamously expensive card though, so the other two may be easier to get ahold of.

Second, reanimated dragon combo: Worldgorger Dragon with Animate Dead , Necromancy , Dance of the Dead , or any other reanimating enchantment. The Worldgorger (which is reanimated from the yard) trigger exiles the reanimation enchantment, which lets it die, which returns the enchantment, which brings back the dragon... tapping all your lands/mana rocks for mana when they flicker in results in infinite mana. You really need another creature to target to end the loop, but it isn't too difficult to make sure this is the case.

Third, Dramatic Reversal with Isochron Scepter . You'll need 3+ mana from the rocks, but that also shouldn't be too hard.

Note that combos 1 and 2 accommodate Entomb effects as a tutor. So if you want to run those combos, Entomb , Buried Alive and/or Faithless Looting and the like are your friends. Note also that 1 and 2 generate infinite ETB triggers. Pairing them with Altar of the Brood allows you to win even if your commander has been countered or removed to oblivion. Furthermore, running Sculpting Steel or Phyrexian Metamorph to copy Sharuum the Hegemon creates a loop where you sac one to the legend rule and then bring back either the original or copying artifact. That also generates infinite ETB triggers, and is a pet combo of mine.

I strongly advise tutors outside the transmute ones. Demonic Tutor , Vampiric Tutor , Imperial Seal , Enlightened Tutor , Reshape , Whir of Invention , Gamble and Transmute Artifact are all in your colors (though some are more easily obtained than others). These will increase your deck's consistency, regardless of whether you decide to use the combo-build.

Depending on your deck's budget, you might want to consider your mana base as a work-in-progress. Slow Fetches like Rocky Tar Pit and Flood Plain are well under a dollar, and work well enough as a replacement for Bloodstained Mire or Flooded Strand . Mana Confluence and City of Brass are also powerhouses in a 4-color deck. You should at least consider Forbidden Orchard .

I advise Swords to Plowshares over Path to Exile . Ramping your opponent is especially dangerous in EDH, but the life-gain is typically not relevant.

Ramp is important in any EDH deck. Mind Stone is a good addition, along with Ancient Tomb . I typically don't care for 3-mana rocks, but Chromatic Lantern is good in 4- or 5-color decks. Izzet Signet is a good idea in addition to the other two signets you're running. Non-blue ones aren't nearly as good, but if you really need another, I advise Orzhov Signet over Boros Signet or Rakdos Signet . Sculpting Steel and Phyrexian Metamorph are good ways to copy opponents' rocks as well as your own, or even creatures in the case of the metamorph. Copy Artifact is another option.

Because you're in black, you have access to some real good card draw. Phyrexian Arena and Staff of Nin are good as permanent sources of card-advantage. Ambition's Cost , Ancient Craving , Painful Truths and Chart a Course are all good ways to draw cards as well.

If you're running Eldrazi Displacer , I suggest also running Containment Priest . That becomes {2}{C}: Exile target creature.

Good luck with deck building.

Vlasiax on Karrthus, Tyrant of Jund

1 month ago

About that - main problem here is that you want to have too much high CMC cards that make 'cool things' but it's better to settle for less and actually get there. Playing Dragon tribe already fills your high end of the curve so we need to focus on lower CMC interaction/ramp/draw to get to cast as many of the mentioned creatures as possible.

That's why Crucible of Fire and Sight of the Scalelords are bad but you seem to discover another way to win besides fight with big beaters - it's reanimator strategy. So I'd rather get 4/4 or 5/5 Dragon with Animate Dead for AND do something else than cast one of those enchantments and pass, hoping that it survives on board. I personally use reanimation with Dragon Tempest as a secondary strategy to kill as many people as possible with damage from dragons coming back and then smash the rest with them, since they get haste.

Abrupt Decay has that advantage of hitting NONLAND permaments... so creatures, enchantments, artifacts, planeswalkers all go down. While Vraska's Contempt is overpriced Path to Exile in black since planeswalkers can be overrun with Dragons and 2 life gain is negligible. It's not about hitting someone's Craterhoof Behemoth or in your case Hellkite Overlord it's about dealing with Sylvan Library / Phyrexian Arena , Chromatic Lantern or Yisan, the Wanderer Bard that get them there. And that's the lesson that I learned few months back and made drastic changes to my deck - Bow before Draconic King!!! | *WAR* Update. It's still a Dragon deck but has everything that early game requires so I can still compete with better tuned decks of others.

That's why for changes I'd propose:

I think that's it for now, it's mostly about getting as much during your turns for as low cost as possible. I'd also rethink these cheap mana doublers but that's me and I don't like helping others, since they can and they will gain advantage of that and beat me. Early dorks/rocks actually can feel like mana doubling and work only for you.

If you want to know more about getting better at EDH I'd recommend checking out CMDR Central and EDHRec podcasts on youtube - https://articles.edhrec.com/commander-central-ep75-settling-for-less/. Also EDHRec page has great articles posted daily, one of them is about Evolving Wilds: https://articles.edhrec.com/in-the-margins-evolving-wilds-terramorphic-expanse/

ThatoneTron on Lord Windgrace

2 months ago

In this style of deck I like playing Life from the Loam as it synergies really well with what the deck wants to do. Also, fetchlands work really well with Crucible of Worlds but if you do not have the budget for them, Rocky Tar Pit and Mountain Valley are good budget alternatives. Additionally, with you running Scapeshift you could run Valakut, the Molten Pinnacle as a combo finish with enough mountains. Also, if you find yourself low on cards, I really like the card Painful Truths as a solid draw engine in the early game outside of Lord Windgrace. I also like additional ramp that can be provided in cards like Farseek and Sakura-Tribe Elder . Hope this helps!

Boxer4714 on Super Budget Landfall

2 months ago

My deck:


Omnath off with their heads!

Commander / EDH Boxer4714

SCORE: 4 | 115 VIEWS | IN 3 FOLDERS


Here is my omnath deck. The more expensive cards aren’t fully necessary in it but help it. Burgeoning is incredibly good though and so is Scapeshift , they are worth the price. I think you have too many creatures in your deck and not enough land and ramp. The idea here is to just spew out land...all the land. Lands that get other lands are great so you can get multiple landfalls per turn. The panoramas, Myriad Landscape , Rocky Tar Pit , Grasslands , Mountain Valley these are all necessary and super cheap. Ghost Town is an absolute must, it guarantees land drop every turn. You also don’t need those life gain lands, they’re too slow. Ramunap Excavator is great for playing your lands that fetch other lands, this allows you multiple land falls per turn. More ramp means more landfall also. You need all the ramp you can, so that you can get omnath out as early and often as possible. Plus once he’s out the ramp triggers more tokens.

eliakimras on ur-daddy's buddy

3 months ago

If the above cycle is still expensive, you can use Irrigated Farmland , Fetid Pools , Canyon Slough , Sheltered Thicket , Scattered Groves . Also: the cheap cycle Flood Plain , Bad River , Rocky Tar Pit , Mountain Valley and Grasslands pairs well with the cycles mentioned before.

Deadpoo111 on The Game of Thrones

3 months ago

Here's what I've found, and while this is taboo to talk about especially with all the modern players these day, you don't need fetches unless you are in a ridiculously competitive meta. There price just isn't justified for a slower format like commander. I would definitely recommend the slow fetches, which you're already running one of, Grasslands , Rocky Tar Pit , Bad River , Flood Plain , and Mountain Valley . I have great experiences with these and while they may be a turn slower, I've found that turn doesn't really matter. It surely helps my wallet. Other than that, this looks like a pretty standard Marchesa deck, except for the theft. Any reason you're running that? I'd love to know.

berryjon on Modern Horizons Announced

3 months ago

Slow Fetches, like Rocky Tar Pit aren't Modern Legal, but are still Fetches, or the old filter lands, like Darkwater Catacombs that are in the same boat, could help the colour fixing in modern without reprinting Fetches or Shocks.

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Rocky Tar Pit occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Rakdos: 0.37%