|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Commander Anthology Vol. II (CM2)||Common|
|Commander 2017 (C17)||Common|
|Commander Anthology (CM1)||Common|
|Commander 2015 (C15)||Common|
|Duel Decks: Elspeth vs. Kiora (DDO)||Common|
|Commander 2014 (C14)||Common|
|Vintage Masters (VMA)||Common|
|Commander 2013 (C13)||Common|
|MTG: Commander (CMD)||Common|
|Duel Decks: Divine vs. Demonic (DDC)||Common|
Combos Browse all
Secluded Steppe enters the battlefield tapped.
: Gain .
Cycling (, Discard this card: Draw a card.)
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Secluded Steppe Discussion
19 hours ago
one strategy that works ok if you are the more aggro deck, is if you are on the draw turn one opening hand; Ulamog's Crusher Plains Barren Moor Exhume Tranquil Thicket Repopulate Secluded Steppe and draw anything like Edge of Autumn or something good like Miming Slime, go to your end step turn one discard Ulamog's crusher, turn 2 drop barren moor, turn 3 plains exhume, crusher!
1 week ago
Have you considered Boros Signet, Worn Powerstone and Gilded Lotus? Heartless Hidetsugu is game over if Gisela, Blade of Goldnight is out. Furnace of Rath, Dictate of the Twin Gods and True Conviction are great for beatdown. Boros Charm is really versatile in this deck. You can swap Take Vengeance for Swords to Plowshares. Sunforger is the greatest card in Boros and can grab any instant at 4 CMC or less. // It's good to run Command Tower, Battlefield Forge, Temple of Triumph, Needle Spires, Ancient Amphitheater, Boros Guildgate are good for mana fixing. Slayers' Stronghold, Sunhome, Fortress of the Legion and Rogue's Passage are good for combat tricks; Mistveil Plains brings recursion; Spinerock Knoll is great at cheating costs; Secluded Steppe and Forgotten Cave for card selection. // Revitalize, Lightning Helix, Demystify, Fountain of Renewal are subpar in this deck.
1 week ago
Maybe you should consider some mana-fixing lands so you won't be color-screwed: Scoured Barrens, Orzhov Guildgate, Forsaken Sanctuary, Evolving Wilds, Terramorphic Expanse, Secluded Steppe, Barren Moor.
3 weeks ago
+1 Looking good! This can be a very powerful deck in pauper, but I think you will need some draw(cantrips) and some protection. Since your avg CMC is so low (1.29) you will top-decking to soon. I would recommend adding Defiant Strike or Guided Strike. Guided strike is an excellent defensive trick and can act as "removal". For protection Apostle's Blessing is awesome esp against artifact decks and Emerge Unscathed is a double trigger, huge value in a deck like this. Also might want to consider adding 1 or 2 each of Secluded Steppe and Forgotten Cave.
1 month ago
I really like about 38 - 42 lands in commander. I would play Barren Moor and Secluded Steppe rather than Drifting Meadow and Polluted Mire. Other than that, I play Sunbond in addition to Cradle of Vitality
1 month ago
BUY THIS CARD: Dawn of Hope.
2 months ago
Update I forgot a Secluded Steppe when uploading the deck. Good thing I don't have a job in data entry. Thank you for pointing that out!
Brylon on Shalai EDH
3 months ago
shalai edh update number 2:
out :: 21
Azusa, Lost but Seeking is very expensive. I am very aware she is awesome, so I've added her to a maybeboard if I decide I want to further upgrade this deck. Flickerwisp and Glimmerpoint Stag are removed because I am largely removing flicker effects because the strat is not powerful enough in this deck.
Originally I wanted to take advantage of Shalai, Voice of Plenty's hexproof for planeswalkers, but I didn't make great picks on planeswalkers, and ultimately Karn, Scion of Urza, and Elspeth, Sun's Champion were really the only ones worth it. I can't reasonably afford Karn for this deck, so he has been moved to the maybeboard.
Flicker effects have largely been removed.
Flicker effects have largely been removed. In this case being sorcery speed makes them less valuable, because they cannot be used for avoidance. Fumigate is removed in order to make way for better mass removal.
It's just too expensive. Shalai, Voice of Plenty does the same thing, and I can just cast her from the command zone.
These are less valuable in a deck that is only 2 colors.
The first 4 of these are just bad, and the last 2 are being removed to make way for more plains.
in :: 21
Powerful spot removal that puts the card where the player can't get it.
Path of Ancestry is good for tribal. Reliquary Tower gives me no max hand size. Homeward Path protects me from effects that take my creatures. Emeria, The Sky Ruin lets me cheat back in dead creatures, and the Plains are added to support Emeria.