|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Common|
|Commander 2017 (C17)||Common|
|Commander Anthology (CM1)||Common|
|Commander 2015 (C15)||Common|
|Duel Decks: Elspeth vs. Kiora (DDO)||Common|
|Commander 2014 (C14)||Common|
|Vintage Masters (VMA)||Common|
|Commander 2013 (C13)||Common|
|MTG: Commander (CMD)||Common|
|Duel Decks: Divine vs. Demonic (DDC)||Common|
Combos Browse all
Secluded Steppe enters the battlefield tapped.
: Add to your mana pool.
Cycling (, Discard this card: Draw a card.)
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Secluded Steppe Discussion
1 day ago
You need more lands, an average EDH deck should have 35-39 lands. I'd recommend you add the following lands:
- Battlefield Forge
- Rugged Prairie
- Needle Spires
- Clifftop Retreat
- Evolving Wilds
- Terramorphic Expanse
- Desert of the True
- Desert of the Fervent
- Scavenger Grounds
- Ghost Quarter
- Field of Ruin
- Temple of the False God
- Buried Ruin
- Hanweir Battlements
- Inventors' Fair
- Myriad Landscape
- Rogue's Passage
- Opal Palace
- Vivid Meadow
- Memorial to Glory
- Emeria, The Sky Ruin
- Ash Barrens
- Reliquary Tower
- Secluded Steppe
- Forgotten Cave
I'd put an emphasis on adding the lands that tap for both of your colors and the utility lands that destroy other lands.
2 weeks ago
K gonna try to build it into a value sac outlet, recursion plan. If you like it look at Shirei, Shinzo’s Caretaker who also can the the same strat.
Mana base changes boring I know
Now onto cards to add
land base like this you have 3 tapped lands so a pretty fast mana base. I would say 1 of the land destruction lands ie Ghost Quarter would be a good addition, while over budget Urborg, Tomb of Yawgmoth is the best. Non budget options Fetid Heath, Godless Shrine,Westvale Abbey Flip, Cabal Coffers.
Cards to ditch
Removal package 5 pieces of spot removal in Utter End, Swords to Plowshares, Mortify, Anguished Unmaking and Unmake can target all toss Vindicate IF you can grab it. 3 board wipes Dusk, Fumigate, Day of Judgment Will post again am sleepy
1 month ago
Hello. I would recommend Wayfarer's Bauble, Sword of the Animist and Burnished Hart. Not only is the land based ramp, offered by these cards, more resistant to removal, but they work excellently with Emeria, The Sky Ruin and Emeria Shepherd.
Other ramp cards that I would put in are Knight of the White Orchid and Oath of Lieges. Oath of Lieges might seem bad because it give your opponents lands. To summarize, This card accelerates the game from the early to the late game. However, you are playing Avacyn and Emeria shepherd and other powerful angels. I think it is safe to say, that your late game is pretty good.
2 months ago
Before I go over Scroll Rack, Weathered Wayfarer is my favorite one drop creature in the game. It fixes mana, I run it with Desert of the True, Secluded Steppe, Blasted Landscape, and Drifting Meadow in my mono-white (Hokori, Dust Drinker), and it puts in serious card draw. Consider running a couple more cycling lands, but you don't need them. I always ran Mistveil Plains to bottom the cycling lands, and fetch them out again. Weathered Wayfarer became ": Draw a card." which is really powerful on a two drop that can fetch out Kor Haven, Maze of Ith, Buried Ruin, Inventors' Fair, Sequestered Stash, Inkmoth Nexus, etc.
Now onto the Scroll Rack point. Land Tax is a combo, yes, but Weathered Wayfarer is too. So is Sword of the Animist, so is Stonehewer Giant, occasionally Eternal Dragon is. And that's not including constant shuffling effects, think of Steelshaper's Gift, Open the Armory, Tithe, Enlightened Tutor, Knight of the White Orchid, Stoneforge Mystic, Recruiter of the Guard, Thalia's Lancers, Oblation can be (I guess Path to Exile technically could be), Field of Ruin, Expedition Map, Inventors' Fair, Myriad Landscape, and all of the other effects you could run if you wanted two, like the good fetches, Arid Mesa, Windswept Heath, Flooded Strand, and Marsh Flats.
Not even including all of those, you run so much shuffle, plenty of which are every turn, that though you might not need Land Tax, Scroll Rack would do you wonders, and in testing, it works so much more than you give credit for. (I just ran the deck with one less plains)
3 months ago
21 Plains works, but you can add Secluded Steppe to cycle the flood every once and a while.
I guess Slash of Talons is more flavorful than Righteous Blow? I belive Sunlance is a better removal, but you can at least use them in the sideboard.Alley Evasion really benefits decks that have more ETB effects, you're better off with Gods Willing and Emerge Unscathed.
Expose Evil could be an upgrade to Djeru's Renunciation.
But, instead of that, let's captalize on the Griffin's Vigilance.Try Lashknife, Ramosian Rally and Orim's Cure
4 months ago
Hello, I really like mon-white builds! A few things to consider for your deck: 1) 16 plains is very low, I would run no less than 19 (Add a couple Sandstone Bridge or Secluded Steppe). 2) For better synergy, I would choose either Warriors OR Soldiers. If you choose Soldiers then add cards like Veteran Swordsmith and Elite Vanguard. 3) Your creatures need evasion. Move Angelic gift to your main-board and consider moving Lumithread Field to the side . 4) White is weak in draw, so you might want to consider adding some cantrips like Guided Strike or Shelter. Good luck with the build!
5 months ago
I might trim 5 lands and the replace some of the remaining Plains with utility/draw lands like Desert of the True, Drifting Meadow, Eiganjo Castle, Emeria, The Sky Ruin, Maze of Ith, and Secluded Steppe. You also have the opportunity to run a few wastes and an Eldrazi Displacer + Restoration Angel or Wall of Omens to abuse ETB effects.
Maybe run Gisela, the Broken Blade, if you run Bruna.
5 months ago
The only reason I'm using Scavenger Grounds is to have an answer for decks that solely rely on the graveyard. True I will lose some cards I'd rather keep but it's the closest this deck will get to Bojuka Bog. Other cards like Relic of Progenitus slow it down.