Secluded Steppe

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Common
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Commander 2015 (C15) Common
Duel Decks: Elspeth vs. Kiora (DDO) Common
Commander 2014 (C14) Common
Vintage Masters (VMA) Common
Commander 2013 (C13) Common
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Duel Decks: Divine vs. Demonic (DDC) Common
Onslaught (ONS) Common

Combos Browse all

Secluded Steppe

Land

Secluded Steppe enters the battlefield tapped.

: Add to your mana pool.

Cycling (, Discard this card: Draw a card.)

Price & Acquistion Set Price Alerts

C17

C15

DDO

Ebay

Recent Decks

Secluded Steppe Discussion

yeoman67 on Trailer Trash Ayli

2 weeks ago

K gonna try to build it into a value sac outlet, recursion plan. If you like it look at Shirei, Shinzo’s Caretaker who also can the the same strat.

Mana base changes boring I know

Desert of the True/Desert of the Glorified- Secluded Steppe\Barren Moor

Forsaken Sanctuary- Tainted Field

Orzhov Guildgate- Orzhov Basilica

Now onto cards to add

Command Tower, Scoured Barrens, Isolated Chapel, Vault of the Archangel, Bojuka Bog, Caves of Koilos, High Market, Temple of the False God, Shambling Vent

land base like this you have 3 tapped lands so a pretty fast mana base. I would say 1 of the land destruction lands ie Ghost Quarter would be a good addition, while over budget Urborg, Tomb of Yawgmoth is the best. Non budget options Fetid Heath, Godless Shrine,Westvale Abbey  Flip, Cabal Coffers.

Cards to ditch

Rogue's Passage, Blighted Fen, Opal Palace

8 other mana soucres Orzhov Signet, Sol Ring, Orzhov Cluestone, Burnished Hart, Hedron Archive, Darksteel Ingot, Commander's Sphere, Sword of the Animist

Removal package 5 pieces of spot removal in Utter End, Swords to Plowshares, Mortify, Anguished Unmaking and Unmake can target all toss Vindicate IF you can grab it. 3 board wipes Dusk, Fumigate, Day of Judgment Will post again am sleepy

partana3 on Har Megiddo

1 month ago

Hello. I would recommend Wayfarer's Bauble, Sword of the Animist and Burnished Hart. Not only is the land based ramp, offered by these cards, more resistant to removal, but they work excellently with Emeria, The Sky Ruin and Emeria Shepherd.

Other ramp cards that I would put in are Knight of the White Orchid and Oath of Lieges. Oath of Lieges might seem bad because it give your opponents lands. To summarize, This card accelerates the game from the early to the late game. However, you are playing Avacyn and Emeria shepherd and other powerful angels. I think it is safe to say, that your late game is pretty good.

I would take out Cathedral of War and Secluded Steppe as the utility that they provide is not worth their draw back. Coming into play tapped sucks. In my opinion Plains are better.

SynergyBuild on Balan, Wandering Knight | Equipment Voltron

2 months ago

Like, fine with the Mind's Eye thing, I don't think I would run it either, I was just making a joke on removing Mikokoro, Center of the Sea for it since they work well together.

Before I go over Scroll Rack, Weathered Wayfarer is my favorite one drop creature in the game. It fixes mana, I run it with Desert of the True, Secluded Steppe, Blasted Landscape, and Drifting Meadow in my mono-white (Hokori, Dust Drinker), and it puts in serious card draw. Consider running a couple more cycling lands, but you don't need them. I always ran Mistveil Plains to bottom the cycling lands, and fetch them out again. Weathered Wayfarer became ": Draw a card." which is really powerful on a two drop that can fetch out Kor Haven, Maze of Ith, Buried Ruin, Inventors' Fair, Sequestered Stash, Inkmoth Nexus, etc.

Now onto the Scroll Rack point. Land Tax is a combo, yes, but Weathered Wayfarer is too. So is Sword of the Animist, so is Stonehewer Giant, occasionally Eternal Dragon is. And that's not including constant shuffling effects, think of Steelshaper's Gift, Open the Armory, Tithe, Enlightened Tutor, Knight of the White Orchid, Stoneforge Mystic, Recruiter of the Guard, Thalia's Lancers, Oblation can be (I guess Path to Exile technically could be), Field of Ruin, Expedition Map, Inventors' Fair, Myriad Landscape, and all of the other effects you could run if you wanted two, like the good fetches, Arid Mesa, Windswept Heath, Flooded Strand, and Marsh Flats.

Not even including all of those, you run so much shuffle, plenty of which are every turn, that though you might not need Land Tax, Scroll Rack would do you wonders, and in testing, it works so much more than you give credit for. (I just ran the deck with one less plains)

PedroMarcello on Getting there with Griffins

3 months ago

21 Plains works, but you can add Secluded Steppe to cycle the flood every once and a while.
I guess Slash of Talons is more flavorful than Righteous Blow? I belive Sunlance is a better removal, but you can at least use them in the sideboard.Alley Evasion really benefits decks that have more ETB effects, you're better off with Gods Willing and Emerge Unscathed.
Expose Evil could be an upgrade to Djeru's Renunciation.
But, instead of that, let's captalize on the Griffin's Vigilance.Try Lashknife, Ramosian Rally and Orim's Cure

eyes2sky on White Weenie Enchanted Warriors

4 months ago

Hello, I really like mon-white builds! A few things to consider for your deck: 1) 16 plains is very low, I would run no less than 19 (Add a couple Sandstone Bridge or Secluded Steppe). 2) For better synergy, I would choose either Warriors OR Soldiers. If you choose Soldiers then add cards like Veteran Swordsmith and Elite Vanguard. 3) Your creatures need evasion. Move Angelic gift to your main-board and consider moving Lumithread Field to the side . 4) White is weak in draw, so you might want to consider adding some cantrips like Guided Strike or Shelter. Good luck with the build!

chadsansing on Angels-MonoWhite

5 months ago

I might trim 5 lands and the replace some of the remaining Plains with utility/draw lands like Desert of the True, Drifting Meadow, Eiganjo Castle, Emeria, The Sky Ruin, Maze of Ith, and Secluded Steppe. You also have the opportunity to run a few wastes and an Eldrazi Displacer + Restoration Angel or Wall of Omens to abuse ETB effects.

Maybe run Gisela, the Broken Blade, if you run Bruna.

Rout, Comeuppance, and Settle the Wreckage are all good conditional wipes you can play at instant speed.

Banishing Light and Cast Out are good complements to O Ring. Ghostly Prison, Sphere of Safety, and Authority of the Consuls might buy you some time.

Finally, a package like Serra's Blessing + High Ground + Reconnaissance can really help smooth out combat.

studajew on The Cheese Stands Alone (Mageta EDH)

5 months ago

amenos42 good call on Secluded Steppe. Totally forgot that one.

The only reason I'm using Scavenger Grounds is to have an answer for decks that solely rely on the graveyard. True I will lose some cards I'd rather keep but it's the closest this deck will get to Bojuka Bog. Other cards like Relic of Progenitus slow it down.

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