Secluded Steppe

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 Common
Commander 2015 Common
Duel Decks: Elspeth vs Kiora Common
Commander 2014 Common
Vintage Masters Common
Commander 2013 Common
MTG: Commander Common
Archenemy Common
Duel Decks: Divine vs. Demonic Common
Onslaught Common

Combos Browse all

Secluded Steppe

Land

Secluded Steppe enters the battlefield tapped.

: Add to your mana pool.

Cycling (, Discard this card: Draw a card.)

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Secluded Steppe Discussion

VoidXDragon on Commander 2017 Cat Deck (Altered)/ Budget

3 days ago

woluc Oh, Secluded Steppe -for New Benalia (I dont have many good land replacements, but I did have New Benalia, which I liked better than Secluded Steppe)

snotice on Super Cats!

5 days ago

What I would cut:

Lands:
- Grasslands, Secluded Steppe, Selesnya Guildgate, Tranquil Expanse, Tranquil Thicket, Grove of the Guardian: I would replace these with 2 of each basic, Gavony Township and either Command Beacon or Mikokoro, Center of the Sea for long-term value and added speed to the deck with less tapped lands.

Non-land cards:

Possible add-ins:

  • Swords to Plowshares and/or Path to Exile: Spot removal is vital in EDH and with zero wraths in your deck it becomes even more important.

  • Sylvan Library: one of the best green draw cards in the game. I feel it is worth every penny.

  • Nature's Claim: Cheap removal that allows you to be very flexible with your turn.

  • Ghostly Prison: if your truly worried about defending your turf, this is a great deterrent.

Hope all of this help, good luck in your matches in the future! +1

Austin_Smith_of_Cards on Odric, Lunarch Marshall

1 week ago

This list is pretty similar to mine, and I'd love to hear which cards are your favorites here so I can get ideas for my list! Innistrad's Last Stand - Odric Keyword EDH

I definitely recommend more card draw. Aggressive white decks tend to run out of steam really quickly, and topdecking can suck. I like to run Bygone Bishop, because he's flavorful and gets me lots of clues off my low curve, Mentor of the Meek for similar reasons, and Puresteel Paladin because I run a few Equipment. You could also consider Sram, Senior Edificer, but I prefer Paladin because it lets me equip stuff for free if I have metalcraft. I also run Secluded Steppe and Drifting Meadow to smoothen out if I topdeck lands, but if you're concerned about curve I wouldn't run them.

Why not run Hour of Revelation over Planar Cleansing? It's strictly better, and not painful on the wallet.

How does Chrome Mox work for you? I have one I pulled from an Eternal Masters draft and I have no idea how to use it.

JavuPote on Holy Striking Slivers, Batman!

1 month ago

Hey!, looks very nice!

I agree with sergiodelrio. If you don't have much to spend mana on after T6, then don't hesitate about using 4x Secluded Steppe.Even if they make you lose time by entering tapped on first turns, you can easily recover with your 16 removals (really impressive number for white)

To draw cards is a main priority if you're trying to keep the oposite side clean.

KongMing on

2 months ago

I would say go with four Secluded Steppe over two Sandstone Bridge and two Plains. That way you stay land heavy, and can cycle them away if you draw into them mid to late game.

Tattermunge Witch gives you an effect similar to Ride Down, and gives you a 2/1 body on Turn 2.

Some Sylvan Caryatid will help with your mana ramp and fixing.

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