Secluded Steppe

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander Anthology Vol. II (CM2) Common
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Commander 2015 (C15) Common
Duel Decks: Elspeth vs. Kiora (DDO) Common
Commander 2014 (C14) Common
Vintage Masters (VMA) Common
Commander 2013 (C13) Common
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Duel Decks: Divine vs. Demonic (DDC) Common
Onslaught (ONS) Common

Combos Browse all

Secluded Steppe

Land

Secluded Steppe enters the battlefield tapped.

: Gain .

Cycling (, Discard this card: Draw a card.)

Price & Acquistion Set Price Alerts

C18

CM2

C17

Ebay

Recent Decks

Secluded Steppe Discussion

PauperPower on Remember the Monarch!!

1 month ago

Update I forgot a Secluded Steppe when uploading the deck. Good thing I don't have a job in data entry. Thank you for pointing that out!

Brylon on Shalai EDH

1 month ago

shalai edh update number 2:

out :: 21

creature:

Azusa, Lost but Seeking

Flickerwisp

Glimmerpoint Stag

Azusa, Lost but Seeking is very expensive. I am very aware she is awesome, so I've added her to a maybeboard if I decide I want to further upgrade this deck. Flickerwisp and Glimmerpoint Stag are removed because I am largely removing flicker effects because the strat is not powerful enough in this deck.

planeswalker:

Karn, Scion of Urza

Elspeth Tirel

Elspeth, Knight-Errant

Garruk, Caller of Beasts

Ajani Unyielding

Originally I wanted to take advantage of Shalai, Voice of Plenty's hexproof for planeswalkers, but I didn't make great picks on planeswalkers, and ultimately Karn, Scion of Urza, and Elspeth, Sun's Champion were really the only ones worth it. I can't reasonably afford Karn for this deck, so he has been moved to the maybeboard.

instant:

Liberate

Flicker effects have largely been removed.

sorcery:

Flicker

Fumigate

Sudden Disappearance

Flicker effects have largely been removed. In this case being sorcery speed makes them less valuable, because they cannot be used for avoidance. Fumigate is removed in order to make way for better mass removal.

enchantment:

Privileged Position

It's just too expensive. Shalai, Voice of Plenty does the same thing, and I can just cast her from the command zone.

artifact:

Coalition Relic

Darksteel Ingot

These are less valuable in a deck that is only 2 colors.

land:

Veldt

Vec Townships

Tranquil Garden

Riftstone Portal

Windbrisk Heights

Secluded Steppe

The first 4 of these are just bad, and the last 2 are being removed to make way for more plains.

in :: 21

creature:

Serra Ascendant

Birds of Paradise

Midnight Guard

Birds is great mana ramp. Serra Ascendant exists to be a win con. Midnight Guard is in as one piece of an unlimited token combo.

instant:

Condemn

Powerful spot removal that puts the card where the player can't get it.

sorcery:

Krosan Grip

Rout

Oust

Krosan Grip is in as artifact/enchantment hate. Rout replaces Fumigate. Oust is spot removal that avoids the graveyard.

enchantment:

Flickerform

Shield of the Oversoul

Presence of Gond

Flickerform is in for avoidance on key creatures. Presence of Gond is the second part of the infinite token combo, and Shield of the Oversoul is in because it looks fun.

artifact:

Relic of Progenitus

Urza's Incubator

Elixir of Immortality

Mind's Eye

Relic of Progenitus is in as graveyard hate. Urza's Incubator is in for cost reduction. Elixir of Immortality is in for mill protection, and Mind's Eye is in for draw.

land:

Path of Ancestry

Reliquary Tower

Homeward Path

Emeria, The Sky Ruin

3 Plains

Path of Ancestry is good for tribal. Reliquary Tower gives me no max hand size. Homeward Path protects me from effects that take my creatures. Emeria, The Sky Ruin lets me cheat back in dead creatures, and the Plains are added to support Emeria.

Cards for later

expensive, but maybe at some point:

Teferi's Protection

Karn, Scion of Urza

Vedalken Orrery

Sublime Archangel

Azusa, Lost but Seeking

Qasali Pridemage

maybeboard:

Debt of Loyalty

Reconnaissance

Brylon on Shalai EDH

1 month ago

Making some updates to address some of the concerns I have with the early version of this deck:

Land

out:

Horizon Canopy

Brushland

Razorverge Thicket

Temple Garden

Windswept Heath

Wooded Bastion

(no need to have an extreme mana base with this early of a deck version. Expect mana base to continue to change)

in:

Windbrisk Heights

Blighted Woodland

Seraph Sanctuary

Secluded Steppe

Ghost Quarter

Temple of the False God

Creatures

out:

Archangel of Tithes

Avacyn, Guardian Angel

Bruna, the Fading Light

Gisela, the Broken Blade

(no ETB )

Herald of War

(no ETB, cost reduction on turn 5 not powerful enough)

Oracle of Mul Daya

(too expensive)

Weathered Wayfarer

(expensive value negated by real ramp)

in:

Aegis Angel

Angelic Arbiter

Banisher Priest

Artifact

out:

Chromatic Lantern

(too expensive for a 2 color deck)

in:

Swiftfoot Boots

Hedron Archive

Enchantment

out:

Anointed Procession

(off strat)

in:

Into the Wilds

planeswalker

in:

Ajani Unyielding

Garruk, Caller of Beasts

Elspeth Tirel

yeoman67 on Trailer Trash Ayli

2 months ago

K gonna try to build it into a value sac outlet, recursion plan. If you like it look at Shirei, Shinzo’s Caretaker who also can the the same strat.

Mana base changes boring I know

Desert of the True/Desert of the Glorified- Secluded Steppe\Barren Moor

Forsaken Sanctuary- Tainted Field

Orzhov Guildgate- Orzhov Basilica

Now onto cards to add

Command Tower, Scoured Barrens, Isolated Chapel, Vault of the Archangel, Bojuka Bog, Caves of Koilos, High Market, Temple of the False God, Shambling Vent

land base like this you have 3 tapped lands so a pretty fast mana base. I would say 1 of the land destruction lands ie Ghost Quarter would be a good addition, while over budget Urborg, Tomb of Yawgmoth is the best. Non budget options Fetid Heath, Godless Shrine,Westvale Abbey  Flip, Cabal Coffers.

Cards to ditch

Rogue's Passage, Blighted Fen, Opal Palace

8 other mana soucres Orzhov Signet, Sol Ring, Orzhov Cluestone, Burnished Hart, Hedron Archive, Darksteel Ingot, Commander's Sphere, Sword of the Animist

Removal package 5 pieces of spot removal in Utter End, Swords to Plowshares, Mortify, Anguished Unmaking and Unmake can target all toss Vindicate IF you can grab it. 3 board wipes Dusk, Fumigate, Day of Judgment Will post again am sleepy

partana3 on Har Megiddo

3 months ago

Hello. I would recommend Wayfarer's Bauble, Sword of the Animist and Burnished Hart. Not only is the land based ramp, offered by these cards, more resistant to removal, but they work excellently with Emeria, The Sky Ruin and Emeria Shepherd.

Other ramp cards that I would put in are Knight of the White Orchid and Oath of Lieges. Oath of Lieges might seem bad because it give your opponents lands. To summarize, This card accelerates the game from the early to the late game. However, you are playing Avacyn and Emeria shepherd and other powerful angels. I think it is safe to say, that your late game is pretty good.

I would take out Cathedral of War and Secluded Steppe as the utility that they provide is not worth their draw back. Coming into play tapped sucks. In my opinion Plains are better.

SynergyBuild on Balan, Wandering Knight | Equipment Voltron

4 months ago

Like, fine with the Mind's Eye thing, I don't think I would run it either, I was just making a joke on removing Mikokoro, Center of the Sea for it since they work well together.

Before I go over Scroll Rack, Weathered Wayfarer is my favorite one drop creature in the game. It fixes mana, I run it with Desert of the True, Secluded Steppe, Blasted Landscape, and Drifting Meadow in my mono-white (Hokori, Dust Drinker), and it puts in serious card draw. Consider running a couple more cycling lands, but you don't need them. I always ran Mistveil Plains to bottom the cycling lands, and fetch them out again. Weathered Wayfarer became ": Draw a card." which is really powerful on a two drop that can fetch out Kor Haven, Maze of Ith, Buried Ruin, Inventors' Fair, Sequestered Stash, Inkmoth Nexus, etc.

Now onto the Scroll Rack point. Land Tax is a combo, yes, but Weathered Wayfarer is too. So is Sword of the Animist, so is Stonehewer Giant, occasionally Eternal Dragon is. And that's not including constant shuffling effects, think of Steelshaper's Gift, Open the Armory, Tithe, Enlightened Tutor, Knight of the White Orchid, Stoneforge Mystic, Recruiter of the Guard, Thalia's Lancers, Oblation can be (I guess Path to Exile technically could be), Field of Ruin, Expedition Map, Inventors' Fair, Myriad Landscape, and all of the other effects you could run if you wanted two, like the good fetches, Arid Mesa, Windswept Heath, Flooded Strand, and Marsh Flats.

Not even including all of those, you run so much shuffle, plenty of which are every turn, that though you might not need Land Tax, Scroll Rack would do you wonders, and in testing, it works so much more than you give credit for. (I just ran the deck with one less plains)

PedroMarcello on Getting there with Griffins

5 months ago

21 Plains works, but you can add Secluded Steppe to cycle the flood every once and a while.
I guess Slash of Talons is more flavorful than Righteous Blow? I belive Sunlance is a better removal, but you can at least use them in the sideboard.Alley Evasion really benefits decks that have more ETB effects, you're better off with Gods Willing and Emerge Unscathed.
Expose Evil could be an upgrade to Djeru's Renunciation.
But, instead of that, let's captalize on the Griffin's Vigilance.Try Lashknife, Ramosian Rally and Orim's Cure

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