|Commander / EDH||Legal|
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Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
: Add or to your mana pool.
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Botanical Sanctum Discussion
10 hours ago
Hey there. I know you said not to comment on the mana base but honestly it looks pretty alright. The only three changes I would make are to switch the Island for a second Forest. Green is more important and prominent in the deck so having a land that can only be blue kinda sucks. The second and third changes are to take out the Flooded Strand and some other land, probably a Botanical Sanctum. Infect plays all low cmc cards so 19 lands is optimal. I would cut Flooded Strand because you only want to play fetches that can get green. Anyway sorry for the mana base rant I know you said not to. In the rest of the mainboard everything seems good. If you take out 2 lands, I would add 2 Become Immense or a Become Immense and a Spell Pierce. Other than that everything is good. In the sideboard I would replace the Fracturing Gust and Damping Sphere. Fracturing Gust is far to expensive. It can only be played on like turn 4-5 with a Noble Hierarch and that requires tapping out. Its just too much mana. Damping Sphere does more harm than good. You're usually gonna win against Tron so the first ability is useless and Grafdigger's Cage is better against Storm because it doesn't harm you. I would replace these two with a Spell Pierce and a Nissa, Voice of Zendikar. Nissa is great against edict effects like Liliana of the Veil and aggro decks like Humans where you can just get a free blocker every turn. Anyway, other than those the deck seems solid. I currently play a Sultai Infect deck, which I will link below. Best of luck to you and your Phyrexian endeavors!
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4 days ago
2 weeks ago
Just a note on your mana base you may be better with Hinterland Harbor over Botanical Sanctum and your Unclaimed Territory may be better off as islands or UG duals, they only help you with blue on 4 of your potentially 18 sources of Blue needed.
2 weeks ago
2 weeks ago
Merrena, the Simic guild is not in the first Ravnica set Guild of Ravnica :( Simic is in the January 2019 second set Ravnica Allegiance. This is unfortunate, that's a long time to wait for new Simic Elves.
Because of still having three months of Botanical Sanctum Simic with Skyrider Patrol has potential until post rotation. I also really like Exclusion Mage even though it's not an Elf as well as another three drop it's effect is quite strong. Hadana's Climb Flip is a good include; it can win games out of no where. Negate perfect sideboard card for Elves. Nissa, Steward of Elements is a good mana sink.
I haven't really playtested Skyrider yet, but Grand Warlord Radha doesn't look like she fits. Can't use mana that Radha and Elves make after they attack with Skyrider's ability. It happens at beginning of combat this is before any Elf has attacked. I do like the idea however of equally attacking from both the ground and the air with Elves.
Two different angles of attack definitely can bring some added fun in gameplay. I like Skyrider with Thorn Lieutenant, Steel Leaf Champion, Clancaller and Marwyn. Giving Thorn flying is very good with his pump ability. Champion and Skyrider curve into each other for a nasty turn five attack.
1 month ago
Hey, you're welcome. I like the new direction so much more than the old version. Good job with the rebuild!
If you're playing this deck at PPTQs then consistency becomes very important. Consistency is a huge factor in winning games. The rest of this comment is going to be how you can make game play with the deck more consistent.
Adding black for Abzan a three color manabase reduces the consistency a lot. You want turn one for Llanowar and then after that you want to make for Jadelight and for Lyra. Adding black can really conflict with making mana for these double single color casting costs. Other than main Push, Vraska, Scrapheap Scrounger and sideboard Duress I don't think adding black as a third color does enough to warrant hurting the consistency of being able to play your green and white cards.
Push is a great card, but white has two alternatives that are in my opinion just as good, Seal Away and Gideon's Reproach. I suggest playing three color Abzan at FNM(lesser tournament) and playing two color Selesnya at PPTQ(greater tournament).
Nice job adding Servant of the Conduit he's really wanted to help to make mana for these double single color cards and the black splash. Consider Aether Hub? Hub is great with Servant and it can be a turn one untapped green source for Llanowar. This makes a huge difference in consistency of playing Llanowar turn one. Currently there's 5 sources of green that can ETB untapped turn one, 5 Forests, this is low. Adding 4x Hub makes 9 of these sources, still low. Using Hub to play Llanowar turn one is not ideal, but it's an option that increases your ability to play turn one Llanowar and that's worth it. Realistically you want 10 minimum sources of green that can ETB untaped turn one to consistency be able to play Llanowar turn one. Hub gets you closer to this without having to play a ton of Forests.
Consider Blooming Marsh? Marsh and Botanical Sanctum are excellent lands to play when playing Llanowar because they can ETB turn one untapped this gives Golgari/Abzan and Simic more consistency with Llanowar. For instance here if you add 4x Hub, 4x Marsh and keep 5 Forests this gives 13 possible turn one sources of green for Llanowar. Marsh is also a very good land with Push letting you use it turn one to play it or Llanowar. You would like to be able to cast Push in the first three turns of the game to combat aggro. Marsh gives you a possible source that ETB untapped the first three turns of the game to play Push.
Consider this 24 land Abzan manabase(18 green sources, 14 white sources, 12 black sources):
- 4x Hub
- 4x Marsh
- 3x Sunpetal
- 3x Chapel
- 2x Scattered
- 5x Forest
- 2x Plains
- 1x Swamp
You'll notice in this manabase example that the most important lands that are 4 ofs or more can be used to play Llanowar turn one. This adds consistency, being able to play Llanowar turn one; the concept this manabase is built around.
Lets compare this Abzan manabase example with a 24 land Selesnya manabase(21 green sources, 15 white sources):
- 4x Hub
- 4x Sunpetal
- 4x Scattered
- 9x Forest
- 3x Plains
This Selesnya example is much more streamlined, it has the same amount of green sources that can ETB untapped turn one for Llanowar, but a huge difference is the number of Forests. Nine Forests compared to only 5 in the Abzan manabase. This Selesnya example makes it much more consistent that you'll have a Forest for a turn one Llanowar.
The advantage of playing Llanowar is being able to ramp into a turn two three drop. In the case here Jadelight which is a great addition and one of the best turn two plays with help from Llanowar. Consider 4x Jadelight? I suggest this because this increases the consistency of getting turn one Llanowar and turn two Jadelight. You want the most opportunity in game play to be able to play these two cards turn one and turn two; 4x of each of them helps. Consider cutting 1x Angel of Sanctions for 1x more Jadelight?
Good luck at the PPTQs.
1 month ago
back to nature is only good against bogles or maby some weird prison deck, not worth running at all... 4x Nature's Claim is exactly what you need thogh (and possibly 1xViridian Corrupter). Twisted Image for spekkskite is also viable. Livewire Lash for if you need to grind possibly. Dismember for removal. Wild Defiance for if your opponent is using bolt for removal and crazy buff in genral.
Pact of Negation is less budget bus has dropped or your own spellskite to take some removal
and a couple of Spell Pierce and then ur sidebaord is done