Botanical Sanctum

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Botanical Sanctum

Land

Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

Botanical Sanctum Discussion

TypicalTimmy on I think I encountered a ...

1 week ago

I'm not entirely sure where bugs go to be reported now, but I am hoping this is the place.

So, I decided I wanted to see just how "competitive" I could get my favorite broken deck; Kiora's Eternity.

Originally it sits at 100% competitive and has 10x Forests, 11x Islands & 1x Gaea's Cradle for 22x lands. 23x with Itlimoc, but that's semantics.

So basically I wanted to see what would happen if I entered in a bunch of powerful EDH lands. You know, see what the budget looks like and see what happens if I continue to push the competitive meter. I added things such as Command Tower , Botanical Sanctum , Breeding Pool , City of Brass , Mana Confluence , etc.

I actually ended up having a slot left over, so I threw in Jace, the Mind Sculptor because hey, why the heck not right lol

It doubled the price of the deck from $630 to $1,300 as I figured it would. Funny enough, it actually dropped DOWN to 93% competitive lmao! I updated the page's information, making a jab at that funny drop and posted it as a continuation of the previous accordion block, refreshed the page and...

Well, the deck reset itself. Back to 10x basic Forests, 11x basic Islands, no Jace, 100% competitive and no additional panel under my accordion block?

Reload after reload, nothing happened. Those cards did not come back? So I decided to check the edit page and see if perhaps I am just tired and maybe I never actually saved it and my mind was playing tricks on me?

Nope. It's all saved. Here's the list of lands, albeit edited with the indentations to keep the list nice and ordered:

  • Lands

  • 1x Blighted Cataract
  • 1x Blighted Woodland
  • 1x Botanical Sanctum
  • 1x Breeding Pool
  • 1x City of Brass
  • 1x Command Tower
  • 1x Flooded Grove
  • 4x Forest (GK1)
  • 1x Gaea's Cradle
  • 1x Hinterland Harbor
  • 4x Island (GK1)
  • 1x Mana Confluence
  • 1x Misty Rainforest
  • 1x Tropical Island
  • 1x Yavimaya Coast

When I am in the edit page, I can choose to save the deck as it currently sits: All 21 EDH friendly lands, Jace and my panel update. I go to the deck's homepage and everything is there; The $1,300 price tag, the lands, Jace, the panel and the funny drop to 93% competitive.

And yet, when I refresh, it all resets back to the 10x Forests, 11x Islands, 100% competitive, no Jace and no additional panel?

Does anybody know what would cause a deck to literally revert to a former save - despite the information being contained within the deck's description box and within the deck's list of cards?

I don't know, I thought this was too odd to not ask about.

I'll try logging out and see if perhaps it's a bug with my account and not with the deck itself. I'll jump back in and update in a comment in a few moments.

multimedia on Why is WotC Inconsistent with ...

1 week ago

I agree putting 10 rare lands, the entire cycle, in one set is overkill. To make up for this however Wizards needs do something like include a cycle of 10 uncommon dual lands that are playable as alternatives. 10 common dual lands can also stay for Limited reasons. The main reason for these uncommon dual lands is to give players an alternative playable dual land cycle that's not rares thus it's less expensive since there will more of them in circulation. This is especially needed in Standard where you want 4x of a dual land and currently the only playable dual land options are rares.

Examples of playable uncommon dual land cycles would be Pain lands, Battle lands, Shadow lands, Fast lands, Maze lands. Reduce the rarity of these lands to uncommon making them less expensive thus playable alternative options. The Battle lands ( Sunken Hollow ), Shadow lands ( Port Town ) and Maze lands ( Nimbus Maze ) are rare less expensive land cycles that haven't been finished. These are the land cycles that need priority to be finished, reprinted a ton and reduced to uncommon rarity.

The Pain lands especially the allied colored ones need to be reprinted lots and reduced to uncommon rarity to make them all also less expensive playable land options to get more of them into circulation. Adarkar Wastes shouldn't be $8 when Llanowar Wastes is $1... Blackcleave Cliffs is a $40 land because the allied colored Fast lands have never been reprinted. Compare this to $3 Botanical Sanctum which is the high end of how much Fast lands should be. The Check lands are great examples of rare playable dual lands that are way too expensive because they aren't printed enough and are needed right now 4x in Standard decks.

Lands from these uncommon land cycles I'm purposing should to be in all Planeswalker precons, all Commander precons, Challenger decks and Standard Kits. Rare lands that are in Standard, Check lands for example should be in all Commander precons, Challenger decks and Standard Kits. If Wizards wants to make $5-$15 rare lands that need to be 4x in a deck be the center pieces of Standard manabases then there's really nothing stopping them, but they better damn well make other playable less expensive options as alternatives. Or make sure they're printing rare Standard lands in other products. By not doing so it turns players off and pushes players away; myself included, all the way away...

Ares111123 on Your Standard Modern UG infect deck that wins T2

1 month ago

SpiralWolfos Thanks for the suggestions! I actually have 3 Viridian Corrupter 's in the sideboard irl but I forgot to change the decklist. As for the lands I agree and think Botanical Sanctum would be perfect for a budget version of this deck but I don't think this tuned version has a spot for them unless I cut the forest.

SpiralWolfos on Your Standard Modern UG infect deck that wins T2

1 month ago

Botanical Sanctum could be ran over City of Brass or whatever other land you feel is least useful to try and lower your budget by a bit while still having untapped / lands. I'd also recommend putting in some form of artifact or enchantment removal into your deck so that you can get rid of cards like Chalice of the Void that would keep you from playing your cards. Maybe something like Return to Nature or Viridian Corrupter over Necropede since it doesn't seem like it's doing a whole lot.

multimedia on Animar, God Of Hydras

1 month ago

Hey, your deck looks good except the manabase. You've neglected the manabase in favor of the rest of the deck :( This manabase is for a $100-$200 budget deck not a $400+ deck. If deck price is a concern then cut Primal Vigor since it's a redundant five drop because of Doubling Season and one of Palinchron or Ulamog, the Ceaseless Hunger ; use the $56+ to improve the manabase. Palinchron can be cut and replaced with less expensive price Peregrine Drake .

I would start with getting one of each of the Pain lands and Shock lands, more dual lands that ETB untapped which are wanted to cast Animar on curve. Shock lands, Pain lands and Check lands manabase is fine with basic lands. 21x basic lands is a lot for a $400+ three color deck that wants to make difficult mana cost turn three/four consistently.

Lands to consider adding:


Ancestral Statue is the only creature enabler for Animar here. Consider more than Statue?

Upgrades to consider:

Other upgrades to consider:

Creatures who ramp give you more with Animar because if cast before can help to cast Animar and then afterwards if cast can add counter to Animar. These mana dorks who can make any color of mana for Temur can help the manabase, bringing consistency of color fixing for playing Animar faster. The same can be said for creatures who can put a land onto the battlefield because it's then ramp who can be bounced and played again. There's already more Forests than any other lands which is good when playing green mana dorks. Good luck with your deck.

EpicBox75 on Sultai grind grind (Midrange) (Gerlander)

1 month ago

Hi Kumaisteri

About those of your suggestions. I have been testing Narset, Parter of Veils by cutting Coercive Portal and she has been amazing and is here to stay but I don't know what is right to cut. I have also been testing Treasure Cruise by cutting Tasigur, the Golden Fang because Karakas has been showing its head.

And now to your maybeboard.

Otherwise your deck seems solid more controlling sultai that will win games.

I hope that I answered your question well enough. Also remember that these are just suggestions and not absolute do things and some cards may be better in different meta games.

kamarupa on Pestilence

3 months ago

Incubation / Incongruity might be worth considering.

Contagion Clasp - without ramp, Contagion Engine isn't going to see much play. Contagion Clasp is still steep to activate and only half the power, but you're more likely to pull it off. If you're going to keep either, add 1x Buried Ruin to the mana-base.

Probably needs Blossoming Defense - with so few creatures, you really need to hold on to any you get down, but you also can't afford to give up an pumps. BD helps on both fronts, so it's probably a smart add.

Temple of Mystery is best-cheapest Simic land. Botanical Sanctum is next.

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Botanical Sanctum occurrence in decks from the last year

Modern:

All decks: 0.21%

Commander / EDH:

All decks: 0.04%

GU (Simic): 1.18%