Botanical Sanctum


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Botanical Sanctum


Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

Botanical Sanctum Discussion

hellhole3927 on Choke Claim

1 week ago

Maybe Aquitect's Will and why not try using Fast Lands... Copperline Gorge , Botanical Sanctum , and Spirebluff Canal .

PowerElephant on Ezuri, claw of progress feedback

1 week ago

I recently made this deck: https:Ezuri, claw of progress elf tribal + combo deck and I would like some feedback on it. The only cards I would like to add are Botanical Sanctum , Yavimaya Coast and Beast Whisperer The deck uses all the best cards that combo with ezuri, with an elf tribal theme used as the fuel. Any cards I've missed? Any exclusions you would like me to explain?

multimedia on Edric EDH

3 weeks ago

Hey, saw your forum topic asking for help.

Consider expanding on the strategy of little creatures with evasion especially flying and adding extra turn spells? All my card suggestions will be budget ($5 or less each).

Cards to consider adding:

Can add all these cards for about $30.

Cards to consider cutting:

  • 4x Island
  • 3x Forest
  • Archetype of Imagination
  • Jhessian Infiltrator
  • Skyrider Patrol
  • Terastodon
  • Tishana, Voice of Thunder
  • Counsel of the Soratami
  • Concentrate
  • Desert Twister
  • Divination
  • Explosive Vegetation
  • Harmonize
  • Spellbook
  • Venser's Journal
  • Curiosity
  • Curious Obsession
  • Curse of Verbosity
  • Gaea's Anthem
  • Kodama's Reach

40 lands is a lot of lands when playing so many one drops. Most of these possible cuts are draw spells. These spells are fine, but I don't think you need all of them because you have Edric. They can be replaced with more low CMC creatures to make Edric better. I also think extra turn spells give you more than these draw spells as well as other high CMC cards. Having an extra turn to attack thus draw again is very good with the strategy of attacking and drawing with Edric.

Good luck with your deck.

Beginner-Budget-Builder on Budget Infect

1 month ago

I would cut down on expensive lands if you need to save more money.

Try Botanical Sanctum instead of Breeding Pool .

Llanowar Elves may be what you are looking for instead of Dryad Arbor .

Evolving Wilds is a great fetch land that is very budget.

Thought Reflection may be a great card instead of Sylvan Library , though it does cost more.

Another recommendation I have is to toss out some cards and don't only have one copy of a card. Have 2-4 copies of a card in a deck, depending on the card's importance to the deck's function.

blakeivey12 on Grandma, what big teeth you have..

1 month ago

I think you'd want to focus on proliferate and putting +1/+1 counters on your creatures.

I think that you have a larger number of enchantments then you need. Here are my suggestions to sharpen this area of your deck. Web of Inertia should be replaced with Inexorable Tide . Sheltered Aerie can be replaced with Hardened Scales . This next swab can be a large chunk of money but is a significant upgrade. Asceticism is an upgrade for Shielding Plax . It is up to you but I would cut Beastmaster Ascension and Bred for the Hunt . You can replace them with value creatures that allow you to utilize your commander.

For Sorcery, I am going to again focus on proliferate. Miming Slime creates a creature who can be powerful but not of value, instead I would put in Tezzeret's Gambit . Verdant Confluence is a good card but beings with it a high mana cost. Triumph of the Hordes is cheaper, buffs all your creatures, and threatens your opponents with an infect trample attack. I would replace Confluence with the Triumph of the Hordes card. Cultivate could be more versatile and cheaper then Journey of Discovery .

Now instants. Druid's Deliverance focuses on populate. This ability is for doubling tokens and not counters. Krosan Grip is more value as you get to remove a target artifact or enchantment. Your other cards are good choices but preventing combat damage just slows you down. I would remove Respite and Root Snare . You can use this spot to add 2 more creatures that will buff your experience counters.

Artifacts is really up to you. My only suggestion would be to remove Simic Keyrune and put in Whispersilk Cloak .

Lands look great! Some suggestions would be Yavimaya Coast , Temple of Mystery , Evolving Wilds or Terramorphic Expanse , Botanical Sanctum , and Hinterland Harbor . Sand Silos can slow you down somewhat and Darksteel Citadel only produces colorless mana. It is up to you on how you want to combine these suggestions. My last note is that your land count should be between 37 and 39 to make sure you can constantly play mana and don't get stuck.

Creatures are the bread and butter of your deck. You need them for those experience counters, so let's start putting in some value creatures that benefit you. Wall of Mist is a defender that will never attack, instead lets try to put in Chasm Skulker . Skulker can get very scary and when he is removed, you have an army of tokens. Cultivator of Blades can help to power up your creatures on an attack, triggers an experience counter, and is cheaper in mana then Oran-Rief Hydra . Druid of the Cowl can be upgraded with Gyre Sage . Sakura-Tribe Scout and Wayward Swordtooth allow you to play additional lands but this doesn't benefit your gameplan. Herald of Secret Streams and Champion of Lambholt are good value cards to replace them. Gladehart Cavalry is very expensive mana wise. Vorel of the Hull Clade is a great replacement that doubles your counters. Overgrown Armasaur should be replaced with Managorger Hydra .

ToolmasterOfBrainerd on Counter Cat Rawr

1 month ago

Tribal flames is definitely something to consider. It's bad when I get Botanical Sanctum . And there isn't much in modern with 4 toughness. Botanical Sanctum and Lightning Helix help my burn matchup a lot more along with any other aggro matchup.

Pteramander doesn't belong when I'm on a Rest in Peace sideboard plan. My attempt at building for him is RUG Delver (Pteramander).

Geist of Saint Traft is so tiny. He hits hard but is too easy to invalidate by blockers, especially in modern. I am unhappy with Hooting Mandrills but I don't think geist is the solution. He's good in spirits because they can make him bigger, keep him alive with Selfless Spirit , or tempo with fliers so that it doesn't matter if he's blocked because you're dead next turn anyway.

Vido on G/U (Simic) Infect

1 month ago

BodhiQL, thanks for the suggestions, both are in my plans.

Your decklist is very close to what I crave. The considerations you made about the deck will be very useful to me !!

The way you teach playing with this deck is something I've never seen anyone do. Congratulations!!

As I commented with itachi45, High Counsel of Jin-Gitaxias, my difficulty is dealing with the low budget.

I considered buying cards like Hinterland Harbor , Botanical Sanctum , Yavimaya Coast and Birds of Paradise ... These cards would give you an urgent help for a much cheaper price.

I thought about it and realized that I would be spending money on something that would not serve on the deck in the future, and that would force me to sell those cards to get the ones that are really needed.

With the budget I have today, I would be able to buy a Noble Hierarch every 3 months ...

Earlier this month, I plan to purchase at least 2x Inkmoth Nexus , I think it will not make so much difference in my games. I understand that my greatest urgency is to correct the mana base, but buying 1x fetch and 1x shock as I see it would help a lot less than the 2x Inkmoth Nexus .

Anyway, I am still open to suggestions!!


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Botanical Sanctum occurrence in decks from the last year


All decks: 0.21%

Commander / EDH:

All decks: 0.04%

G/U (Simic): 1.18%