|Commander / EDH||Legal|
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Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
: Add or to your mana pool.
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|Have (43)||DimSpirit , Lucretian , davir , Clawsun73 , gildan_bladeborn , Va1mar , DrLitebur , dolphinsgrubb , , saj0219 , FireRogue , jwitzleben , meowCat1234 , Vasbear1 , mlouden03 , wackozacko , Sparky41 , firemind12 , KillDatBUG , MattN7498 , rockleemyhero , TheRealPeaches , perrin515 , , ZombieFood , Hootiequack , robbnoble , Lindough , Matgic , SamCre1993 , bustinchops , jrschnoebelen , fireborne1986 , DarkMagician , TehDelta , Famicomania , Xikitten123 , MTG1814 , Randomdeath , thetechzombie , Archegos , Lucan2000 , ecurps|
|Want (3)||Myris , GeminiSpartanX , Turtlelover73|
Botanical Sanctum Discussion
3 days ago
Drop 1 forest and 1 island and throw in 2 more of Shaper Apprentice. Your curve is super low, 22 lands will be plenty for most games. Standard has trouble dealing with flying so your vehicles are solid includes but you could probably drop them for Commencement of Festivities when aggro tries to alpha swing. If you choose to keep them Aether Hub is a solid include for the extra energy. Botanical Sanctum would be better than Woodland Stream if you can get them. Also Woodweaver's Puzzleknot for the sideboard against aggro, 6 life 6energy solid choice.
1 week ago
1 week ago
1 week ago
Hey, nice upgrades to the Ezuri precon.
I agree with ThallionDarkshine the Cube + Sages combo is out of place here. Honestly you don't need it.
I suggest a few Simic Commander staples that are all budget:
For the manabase I suggest a lot more Simic dual lands most are budget:
- Yavimaya Coast
- Hinterland Harbor
- Lumbering Falls
- Evolving Wilds
- Terramorphic Expanse
- Temple of Mystery
- Botanical Sanctum
- Breeding Pool
- Alchemist's Refuge
- Rogue's Passage
In my opinion your deck is currently fine as is except the manabase. Before upgrading anything else upgrade the manabase.
2 weeks ago
Hey, welcome to magic. Here are a few basic ways to make any deck more competitive:
Put more in of the better cards in the deck (up to 4) and take out the ones that are so-so (most competitive decks will have a lot of 4s and 3s of a single card).
Make a theme and stick to cards that go with that theme. In your deck, it could be merfolk, or creatures that use the explore ability, or both.
I hope that helps! Good luck!
2 weeks ago
List of things I have for sale.
6x Fatal Push - $6 each
4x Disallow - $5 each
3x Gifted Aetherborn - $5 for all 3
2x Aethersphere Harvester - $2 each
2x Botanical Sanctum - $8 each
1x Botanical Sanctum - $12
1x Walking Ballista - $13
1x Heart of Kiran - $6
1x Horizon Canopy - $30
1x Spirebluff Canal - $8
1x Tezzeret the Schemer - $5
2x Inspiring Vantage - $3 each
2 weeks ago
It really isn't worth it to make this deck "modern legal" for just Lead by Example, it's a really bad card. Also it's a really good idea to play 4 of the cards that are best in your deck and cut the chaff. For starters I'd play 4x Kumena's Speaker, 4x Merfolk Branchwalker, and 4x Herald of Secret Streams at the very least. They are the best cards in your deck. On the other end of the spectrum Headwater Sentries, Storm Sculptor , New Horizons , and Jungle Delver are all terrible and really low impact cards that can easily be cut from this list. Some great support spells for this strategy are Blossoming Defense and Unsummon. Both are really cheap and efficient tempo cards that work really well with Deeproot Champion. Last but not least your mana base could defiantly use some work. Botanical Sanctum is the best "Simic" dual land available in standard but it is a bit expensive, if your on a budget Woodland Stream is more than fine. Also P.S Blue in MTG is referred to as U not B, so this deck would be called U/G Merfolk.
3 weeks ago
Id recommend dropping both Scrapper Champion, Servant of the Conduit and Bristling Hydra. Scrapper and Hydra eat the needed energy that you want for your Electrostatic Pummeler. You can replace Them with Thriving Turtle, Aether Theorist, and either Fabrication Module or Woodweaver's Puzzleknot. The first 2 creatures I listed are low cost, can be used as chump blockers, and Aether Theorist is a good way to scry until you find the cards you want. I also recommend that you drop 1 of both Botanical Sanctum and Rootbound Crag and toss in 2 Evolving Wilds. Land tutors might seem like ass but in a tri color deck where you are running only 2 Islands and Mountains, you might find your self locked out of those colors. I understand that they both give you the colors you are short of, but I run an energy deck of my own and find that the Evolving Wilds has been a lot more useful than those types of lands. Thirdly, find something that you dont like in the deck or doesnt work out for you and try to toss in 1 or 2 more Harnessed Lightning.