Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
: Add or to your mana pool.
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Botanical Sanctum Discussion
1 day ago
I agree with bluechandra. You are only playing 2 colors, so you really don't need Attune with Aether. You don't need the energy, and you won't need to manafix. You're better off playing Botanical Sanctum.
Cool deck though
3 days ago
Sparky41 - Wow. I had not considered going bant. This is exactly the kind of advice I was looking for. Thank you very much for taking the time to type that out. Do you think the Exalted trigger makes it worth springing for the Noble Hierarch over Birds of Paradise? Should I make more changes to my mana base besides the addition of Botanical Sanctum? Maybe take out a Flooded Strand and put in two Misty Rainforests, take out the Glacial Fortresses and put in two Breeding Pools? Then replace the Moorland Haunt with a Gavony Township? And do you think 2 Geist of Saint Trafts is enough?
Thanks again guys!
5 days ago
Also, for a two-color deck, you would be better suited playing any of the rare UG lands in place of Evolving Wilds; Wilds is effectively a tapped land in this scenario (meaning it will produce useful mana the turn after it enters). That changes if you add a third color though.
Your best option would be a pair of Botanical Sanctum, followed by a pair of Lumbering Falls. Wilds is marginally better than Woodland Stream as Wilds provides a (very marginal amount of) deck thinning.
So if you have the Sanctum or Falls, play them over Wilds.
5 days ago
The best thing modern spirits could do is add green for Collected Company. Otherwise, it's just another bad tribal deck (trust me, I've tried lots of ways to make it good). With the addition of Botanical Sanctum, you can splash green for CoCo and Noble Hierarchs (or Birds of Paradise if you're financially challenged like me). For that you want a creature count of about 26-28, so replace all non-creature spells except your paths and cocos. The cool thing about coco is it gives you acces to another virtual counterspell, as it can respond to a spell being cast with finding the queller or wanderer. another fine addition is Phantasmal Image, as it can etb as a queller off of coco, or be another Drogskol Captain for the perfect hexproof team. Lastly, Gavony Township is neat. The deck remains a blue/white tempo deck at its core, but it's not good enough for modern unless you can 1-ramp into your 3 drops on turn 2 with birds (like stealing wins off an early Geist of Saint Traft, or 2-occasionally CoCo into the untouchable combo of 2 drogskols at the same time (whereas without CoCo you'd have to play them one at a time and watch them eat removal).
1 week ago
Variux, I'm having fun playing the deck. It had a terrible Marvel matchup, but Marvel is now banned so this deck is much more viable since it has a good matchup vs Temur/GB Energy and Mardu Vehicles. Zombies are a problem.
ACDAMAN, sounds great, that was fast. As far as lands go 4x Aether Hub, 4x Botanical Sanctum are the most important. You can get away with not using Game Trail if they are not of your price range or you can't get them, but I recommend 4x Trail also. Rogue Refiner is a must and are very cheap.
Replacements for Refiner are Tireless Tracker, you said you had 3x Tracker if so just main deck them. There's also Whirler Virtuoso; I used Virtuoso for a while, but he was ultimately cut for other cards. However, he's a fine energy producer replacement for Refiner. A recommend 2x Tracker and 3x Virtuoso if you're choosing this route. Another option is to increase the amount of Bristling Hydra to 3-4x for more energy and main deck Tracker for draw.
1 week ago
No problem, This might be a little long winded but I hope you find it helpful. 1) Breeding Pool gives the player the option to have the land enter the battlefield untapped at any point during the game. Other dual lands will have conditions that won't always be as easy to meet. For example, Botanical Sanctum will only really be good in the first few turns (before you play more lands). While Hinterland Harbor requires you to have another land already on the battlefield to enter untapped. Breeding Pool and the other shocklands give the player the power to choose if it's worth 2 life for an untapped land without any other costs. Addionally the shocklands like Breeding Pool (which is both and Island and a Forest) have basic land types and that allows players to put them onto the battlefield with cards like Misty Rainforest. Whereas cards like Botanical Sanctum and Hinterland Harbor can't be searched for because they lack the basic land types.
2) A shockland is the cycle of lands like Breeding Pool (or Temple Garden, or Steam Vents, etc...) that can enter the battlefield untapped if a player takes 2 damage. It's a nickname for those lands because when a player has the land enter untapped it's almost like they have hit themselves with a Shock spell.
Sorry about the lengthy post but I hope it was helpful. Feel free to ask more if you want. Welcome to Magic, always nice to see more players joining the game.
1 week ago
Since Aetherworks Marvel has been banned this deck is very viable. One of the top decks right now is Temur Energy Midrange; think of this deck as a variation of it with Elves. Glorybringer is very good right now.
The only real difference between this deck and the budget version is the budget has a worse manabase using Evolving Wilds and Cinder Glade with no Botanical Sanctum or Game Trail. I recommend spending some extra money to use the manabase here instead of the budget version manabase.
Tireless Tracker is replaced with Mouth / Feed in the budget version which is obviously not as good, but a fine budget replacement for the Midrange matchups such as Temur Energy and Golgari Energy you want draw in.
I've choosen to main deck Magma Spray because you need it vs Zombies and that deck is very popular right now and the worst matchup. If Zombies aren't a problem at your FNM then you can either cut entirely or move all Spray to the sideboard. Here's a small guide of how I would change the main deck to reflect different most popular matchups at FNM:
- If you're expecting a lot of Midrange decks like Temur Energy or Golgari Energy then replace Magma Spray with Mouth / Feed. In these matchups having a mass draw spell is much better than a spell that only does 2 damage to a creature.
- If you're expecting a lot Aggro like Zombies and Mardu Vehicles then keep Spray main deck with a fourth in the sideboard.
- If Control dominates FNM then replace Spray with more Bristling Hydra; likewise if you find that you're losing to Control then add more Hydra either main deck or sideboard.
- The 4x Negate in the sideboard is for Control, but if no Control then you can cut some Negate for other cards.
Think of it like this Spray is to combat Aggro, Mouth is to out card advantage Midrange and Hydra can be an unkillable nasty threat vs Control. If one of these archetypes dominates your FNM more than the rest then you can adjust to reflect this.
1 week ago
Land should be this, in my opinion:
Pretty straight forward.