Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
: Add or to your mana pool.
Price & Acquistion Set Price Alerts
|Have (34)||DimSpirit , Lucretian , davir , buildingadeck , gildan_bladeborn , perrin515 , , ZombieFood , Hootiequack , robbnoble , Lindough , ecurps , Matgic , SamCre1993 , bustinchops , jrschnoebelen , Terrvex , Randomdeath , fireborne1986 , Lucan2000 , Archegos , DrLitebur , DarkMagician , The_Grape , rhinoloupe , dolphinsgrubb , thetechzombie , Va1mar , TehDelta , firemind12 , meowCat1234 , rockleemyhero , Vergil_Redgrail , Xikitten123|
|Want (4)||Myris , DHermos , Turtlelover73 , jugglervr|
Botanical Sanctum Discussion
4 hours ago
6 hours ago
So, a few things here. I would adjust the mana base a little bit. There are some dual lands that come in untapped pretty easily in your colors. Botanical Sanctum is way better than Woodland Stream. In the upcoming set, Ixalan, there are reprints of Sunpetal Grove and Glacial Fortress which will be of a bit benefit here. You need more lands as well, because only having 18 while having a huge amount of high cmc creatures and a huge amount of creatures in general is bad. I did the same when I first started. You should shoot for around 24 lands. I would recommend having 4x Aether Hub, 4x Botanical Sanctum, and maybe even some Scattered Groves or Irrigated Farmland so that if you don't need the mana you can cycle the cards. Mana is a huge part of Magic that I overlooked when I first started playing.
Moving on to your creatures, you should definitely get rid of some of these as their ETB abilities are not as good as others you have. Kujar Seedsculptor, Maulfist Revolutionary, Weldfast Wingsmith, Sifter Wurm could probably be removed. I see the synergy there between a lot of them, but there are definitely some other cards you have mentioned that would be better as a 4 of.
Rogue Refiner and Servant of the Conduit could probably fit in well as 4 of's. Rogue will net you energy and card draws, and Servant will net you energy and ramp into any of your other creatures. Since you are generating so much energy, you're going to need something to drop it in to. You could use Bristling Hydra or even something different like Aetherwind Basker. If you don't want to go the creature route for channeling energy, you can use Gonti's Aether Heart and take an extra turn every so often. That could win you the game pretty easily. Regal Caracal would also be a great 5 drop spot, maybe even over Cloudblazer or a 2-2 split would be good too. Things like Sram's Expertise or Servo Exhibition are nice as well because you'll get double the amount of Servos. I see that you have Illusionist's Stratagem which is awesome, that would work well with Regal Caracal. Also, I would cut out Pyramid of the Pantheon and maybe even Gift of Paradise for some lands / creatures.
Very interesting deck, I love that you've chosen to make something so complex with your first deck. I started with Panharmonicon when I first started playing but I used Blue and Red as my primary colors and used things like Whirler Virtuoso and Maverick Thopterist to make a ton of thopters.
Hopefully I've been of help to you! Just remember to always make sure you have ~24 lands unless you have a really low CMC deck, or play things like Attune with Aether or other ramp spells. Make sure the majority of your creatures are 4 of's instead of 2 of's. You want to make the most of what you get, so ensuring you draw something great is better than drawing something okay in it's place. You want to play things like:
4x Rogue Refiner, 4x Regal Caracal, 4x Cloudblazer, 4x Sunscourge Champion, 4x Champion of Wits, 4x Servant of the Conduit, 4x Sram's Expertise, 4x Panharmonicon
and so on and so forth. I would go on to http://gatherer.wizards.com/Pages/Default.aspx or tcgplayer.com and search for cards in your color under "standard" and just browse and see what you can find for enter the battlefield effects.
6 days ago
That is true, not sure how long you have been playing but if you buy them they will pay for themselves eventually. They are playable in modern and have a 2 year lifespan in standard so there is that bonus. They will give izzet some more support the following set I suppose, but for now they are all you've got. I can say that I have the black white, red white, and blue green and have gotten tons of use out of them. The Botanical Sanctum went right into an infect deck and the other ones I run in standard(i run mardu superfriends and do pretty well at fnm). If you arent sure about the investment try playtesting with proxy ones and I imagine you will want to pick them up. On the bright side you are only 2 colors so mana fixing isnt too hard. You could even make it more consistent by running Evolving Wilds
1 week ago
Hello again all, I have found a bunch more that I'd like to sell for personal reasons, so if anyone wants to help out, I'd greatly appreciate it.
For anything over $25 I'll track, otherwise add $2 for tracking if requested.
Doubling Season $52
Karn Liberated $55
Jace, the Mind Sculptor $65
Flooded Strand $11
Akroma, Angel of Wrath $6
Botanical Sanctum $3
Concealed Courtyard $4
Inspiring Vantage $3
2x Blinkmoth Nexus $4 each Inquisition of Kozilek $3
Homeward Path $3
Pithing Needle $3
Thousand-Year Elixir $4
4x Cephalid Coliseum $2 each
Emrakul, the Aeons Torn slightly lp prerelease foil $30
Sower of Temptation $7
Hallowed Fountain $6
Master of Waves $2
Hurkyl's Recall $3
Lord of Atlantis JPN $8
4x Lord of Atlantis various sets and conditions $3 each
4x Silvergill Adept 2x Eng, 2x Portuguese $2 eng, $1 Portuguese
Hallowed Burial $10
Tamiyo, the Moon Sage $15
3x Golgari Thug $4 each
4x Narcomoeba $2 each
3x Golgari Grave-Troll $3 each
2x Street Wraith $7
1x Street Wraith $9
3x Bridge from Below $7 each
Bridge from Below $5
3x Cabal Therapy $1 each 3x Gitaxian Probe (1x LP) $1 each Shizo, Death's Storehouse $7
Phyrexian Metamorph JPN $6
Fyndhorn Elves $5
Loxodon Warhammer Russian $10
Gemstone Mine $5
Lightning Bolt $5
Chain Lightning $5
Serum Visions old Arena promo $10
Again I appreciate any help anyone can provide.
Argy on U/G Energy
1 week ago
Sorry, that deck is only 58 cards.
Argy on U/G Energy
1 week ago
OK, here we go. I've got a lot of feedback for this deck.
First of all, it's REALLY fun to play.
I've always loved mucking around with
Be aware that this is quite "durdly". Make sure you play it at a reasonable pace: not so slow that you run out of time to complete a match, not so fast that your Opponent doesn't know what is going on.
You would run 20 lands in an EXTREMELY aggressive deck. This is not one of those decks.
I suggest you add 3x Attune with Aether to the mix which sort of acts like a land, colour fixes, and gives you extra
It also acts a little bit like Haze of Pollen in that you now have a chump blocker that you don't care about losing.
It works really well with Bristling Hydra
I would rather see a counter spell than Gift of Tusks. Much better to completely stop a Creature resolving than nerf it for one turn, or boost one of your Creatures. Again, the card is a bit too situational.
Here is a suggested upgrade:
This deck has a stronger purpose now - get as many as possible and use them to overwhelm the enemy.
I don't like Containment Membrane in the Sideboard. It doesn't tap the Creature, so if it's big enough they can just use it as a blocker.
Against a Control deck running Torrential Gearhulk it is next to useless.
You'll have to playtest any changes to see how they work.
If you update the deck tag me in these Comments and I'll take another look at it.
2 weeks ago
Thornwood Falls is a direct upgrade to the other tap lands your playing.
3 weeks ago
Enchantment (4) 4x Oath of Ajani
Sorcery (4) 4x Attune with Aether