|Commander / EDH||Legal|
Printings View all
Combos Browse all
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
: Add or to your mana pool.
Price & Acquistion Set Price Alerts
Botanical Sanctum Discussion
1 week ago
I was thinking about making a temur deck and this gave alot of insight! I recommend Nissa, Steward of Elements and i think cut two Spell Pierce for Negates will help when the opponent has two mana to spare. Although more on the expensive side, it's possible to wait for Kaladesh block to rotate out of standard so lands like Spirebluff Canal and Botanical Sanctum are cheaper
1 month ago
+1! Love Derevi and this build too!
1 month ago
Ok, so, first thing to do is to focus on what green cards you have that let you ramp. As said: Sakura-Tribe Elder, Explore, Utopia Sprawl, Farseek, Oath of Nissa, Search for Tomorrow, Birds of Paradise, Cultivate, Rampant Growth, Beneath the Sands, Burnished Hart, Dawntreader Elk, Expedition Map, Font of Fertility, Wayfarer's Bauble, Sylvan Scrying and Harrow are good options.
Of this, you should put at least 8 cards (I suggest Sakura-Tribe Elder, Birds of Paradise, Farseek, Oath of Nissa or Sylvan Scrying). I don't really like From Beyond, Blisterpod, Catacomb Sifter, Void Attendant, Warden of Geometries and Grave Birthing, since they cost too much and they let you have only colorless mana, thing that you don't need since you are three-coloured.
Then, as said before, I'd increase Gonti, Lord of Luxury and Ashiok, Nightmare Weaver up to 2x copies and I don't really like Nightveil Specter, alternatives could be: Circu, Dimir Lobotomist, Bribery, Praetor's Grasp, Psychic Intrusion, Stolen Goods. Oblivion Sower it's a funny card, I'd put in in 1x.
Another thing: You have some big creatures and you are black-green-blue, I'd increase your land number up to 22. Remember also to choose lands that could be searched when you are ramping (if you have chosen to ramp only with cards that search for BASIC lands, well, put at least 4x basic lands of each type). Some lands you could might consider: obviously fetch lands and schocklands, Darkslick Shores, Blooming Marsh, Botanical Sanctum, Drowned Catacomb, Woodland Cemetery, Hinterland Harbor, Fetid Pools, Underground River, Llanowar Wastes, Yavimaya Coast, Sunken Ruins, Twilight Mire, Flooded Grove , Sunken Hollow. For all the rest of the cards that could enter your deck, I'll wait to see if you like the direction your deck is going and, most important thing, what types of cards you have chosen to ramp, to be your manabase and wich cards will steal your opponent's cards.
1 month ago
Hey Hipoisthabest, Mirror Image is an interesting suggestion, thanks. It can also copy Exclusion Mage and get another bounce ETB ability. I like this idea, but there's not any room for it in the current deck.
Yldraziw, thanks for your interest. I will keep playing this deck only if there's a good Simic dual land in Guilds of Ravnica. We don't yet know the land cycles in the set, but pretty safe to assume each guild of the five guilds will get a new rare dual land and the guilds not in the set will not get a dual land. The Simic guild is not in Guilds of Ravnica, it's in the second Ravnica set in Jan. 2019. We already know that Elves are in the Simic guild thanks to artwork revealed when Wizards announced Magic was returning to Ravnica again showing them as Super Soldiers. Jan. 2019 we'll get a new Simic dual land.
Being realistic post rotation until Jan. 2019 this deck is dead. The loss of Aether Hub, Servant of the Conduit and Botanical Sanctum at rotation makes it too difficult to make blue mana while not hurting consistency of having green mana to play Steel Leaf Champion. I don't want to have to play a lot of islands. Woodland Stream alone can't save the manabase and Stream is just a bad land, I don't want to have to play it.
In Jan. 2019 I will definitely revisit this deck and Simic, but until then I'm set to focus on Golgari or Selesnya for post rotation Elves. Golgari and Selesyna are two of the guilds in Guilds of Ravnica and we know Elves are Golgari. I suspect Elves are also in Selesnya.
2 months ago
Hey there. I know you said not to comment on the mana base but honestly it looks pretty alright. The only three changes I would make are to switch the Island for a second Forest. Green is more important and prominent in the deck so having a land that can only be blue kinda sucks. The second and third changes are to take out the Flooded Strand and some other land, probably a Botanical Sanctum. Infect plays all low cmc cards so 19 lands is optimal. I would cut Flooded Strand because you only want to play fetches that can get green. Anyway sorry for the mana base rant I know you said not to. In the rest of the mainboard everything seems good. If you take out 2 lands, I would add 2 Become Immense or a Become Immense and a Spell Pierce. Other than that everything is good. In the sideboard I would replace the Fracturing Gust and Damping Sphere. Fracturing Gust is far to expensive. It can only be played on like turn 4-5 with a Noble Hierarch and that requires tapping out. Its just too much mana. Damping Sphere does more harm than good. You're usually gonna win against Tron so the first ability is useless and Grafdigger's Cage is better against Storm because it doesn't harm you. I would replace these two with a Spell Pierce and a Nissa, Voice of Zendikar. Nissa is great against edict effects like Liliana of the Veil and aggro decks like Humans where you can just get a free blocker every turn. Anyway, other than those the deck seems solid. I currently play a Sultai Infect deck, which I will link below. Best of luck to you and your Phyrexian endeavors!
SCORE: 42 | 15 COMMENTS | 3181 VIEWS | IN 11 FOLDERS
2 months ago
2 months ago
Just a note on your mana base you may be better with Hinterland Harbor over Botanical Sanctum and your Unclaimed Territory may be better off as islands or UG duals, they only help you with blue on 4 of your potentially 18 sources of Blue needed.