Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.
: Add or to your mana pool.
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Inspiring Vantage Discussion
1 day ago
Hey sorry if I'm a little late to the party but the new fast land Inspiring Vantage would problably be a lot better in this deck than Clifftop Retreat because it comes in play untapped on the turns when you need it. Just a thought
1 day ago
Thank you so much for the help, but a few things that I must say before I start asking more questions. First off, Inspiring Vantage is definitely a card I have already looked into, but since it go's for upwards of 4 dollars on its own I will have to pass... also Needle Spires being a bit too expensive, and Aether Hub with Harnessed Lightning will also have to go along with Abrade, Magma Spray, and Selfless Spirit. However, I am very keen on adding Oketra's Monument, Dusk / Dawn, and Evolving Wilds. Now the question is if I should take out 3 lands and put in Evolving Wilds in their place (since it is technically considered a land) or if I should just put them in as extra? Also I already have 3 cards called Renegade Map so should I substitute the Evolving Wilds for them or do you still suggest Evolving Wilds? Last but not least, are Oketra's Monument, and Dusk / Dawn should I put these in my deck to go over 60 or should I remove some more cards for these (btw I am thinking of putting in 3 Evolving Wilds, 2 Oketra's Monument, and 2 Dusk / Dawn)?
1 day ago
Hi, theres a couple points you might want to consider.
First, I think you should review your land count, 20 is low. Also, you should try to play the least "enters the battlefield tapped" as possible if you are going for an early board presence strategy. if your budget is tight, I would probably go for a Needle Spires or two, and 2 or 3 Evolving Wilds and fill the rest for 23 lands with basics. If you can trade for them, Inspiring Vantage is definitly a good land here. If you dont mind going "in-meta" you can jam in 4 Aether Hub and a set of Harnessed Lightning as removal also.
Second, your strategy is going too much all over the place. I see a aggro-token strategy with alot of utility cards that delude the deck to a point where its hard to hit the pieces together with no card draw. You might want to consider to focus on either the artifact tokens or the zombies. Considering that your list is the cards you have access, I think the servo strat is better.
Another thing to consider is to remove most of the non-creature spells, pack the standard red removal, like Abrade and Magma Spray and play Oketra's Monument altho I would not recommend that if going with the servos. Blessed Alliance is pretty good also.
For testing I would start by removing all the enchantments as they are underwelming unless you want to keep the cartouche/trial package but then remove the Collective Effort to get to 60 cards with 23 lands and try to end your curve with 4 mana cards like oketra and sram's expertise.
Note that this kind of strategy with no hand refill is weak to board wipes without Selfless Spirit and this card price is going up these days because of UW monument.
Good luck and I hope it was helpful!
6 days ago
1 week ago
1 week ago
Inspiring Vantage for white red. White blue lands are harder to get but Port Town Prairie Stream are okay, but are both rotating soon, I think we're getting some decent dual lands in Ixalon tho. Sunpetal Grove cycle.
What white spells are you thinking about running?
2 weeks ago
Rest in Peace and Grafdigger's Cage for playgroup hate. Fastlands (Inspiring Vantage, shocklands (Blood Crypt, Sacred Foundry, Godless Shrine) and maybe check lands (Clifftop Retreat, Isolated Chapel, Dragonskull Summit) will smooth out your mana without being too expensive. Fetches like Bloodstained Mire are great too. Try to go through and replace the taplands as much as possible, especially ones with no upside like the Gates and Rupture Spire. Mana Confluence is nice too.
2 weeks ago
I've been playing a couple different versions of reanimator for the past few months and seen good success.
Your list looks like a fun and budget-minded take on the concept. Nice work. Isn't it fun to see the look on people's faces when you refurbish a combustible gearhulk?? Never gets old.
I would suggest the following tweaks:
Rise from the Grave can easily be in this list.
Madcap Experiment is pretty sketchy to me. It works fine in modern with Platinum Emperion, but here it's pretty risky for me. The cost is much more restrictive and you need the mana to support it but Indomitable Creation is pretty fun to play and obviously doesn't run the risk of killing you.
I know it's been said but Nahiri, the Harbinger is busted in this deck. She's so good. And you can get away with playing just 1 or 2 of.
If you can get your hands on Inspiring Vantage you'll want that too. I also prefer Aether Hub even though there isn't much energy production of any at all. The reason is I can play anything at least once with it. It's sometimes enough just to Reunion and get the ball rolling.
I personally like the 4x cathartic reunion and 2 or 3x tormenting voice split. Feels a little more aggressive on looting.
Consider Collective Defiance. It has done work for me. Fixes totally upside down hands where you draw all hulks and no reanimation or loot spells, etc. I have come to really love the card.
Nice work. Always glad to see more reanimator. +1