Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.
: Add or to your mana pool.
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Inspiring Vantage Discussion
4 days ago
Hey Ruby, I don't know if you got my notification or not from your trade binder. I have 4x Inspiring Vantage 3x Concealed Courtyard 3x Scrapheap Scroungerand 1x Chandra, Torch of Defiance I was really interested in 3 of your Sacred Foundry and 2x Path to Exile. Wondering if you'd be willing to make a trade?
5 days ago
Cut Battlefield Forge and Clifftop Retreat for Bloodstained Mire and Wooded Foothills then cut 2 mountains for Sacred Foundry ... just kidding if you want to stay budget though some of the fast lands might be nice Inspiring Vantage
5 days ago
I like where you are going with this but it needs some work. First off 30 lands is a crazy amount even for your curve. You could probably be OK with 24 maybe 25 max. Might want to look into some of the dual lands like Inspiring Vantage or Needle Spires to help with your mana fixing. Also, I see you are running Avacynian Missionaries Flip which is a good card if you are running equipment cards like Cathar's Shield, Bone Saw, Neglected Heirloom Flip or Elbrus, the Binding Blade Flip but otherwise it is a lackluster card on its own. You have a lot of creatures at 4 converted mana cost you may want to look at cutting 1 or 2 of them and throwing in some 3-drop spells. I would suggest Thalia, Heretic Cathar as her ability causes your opponent's creatures to enter tapped and buy you those early-game turns that you will desperately need to bring out your big guys. Other than that pretty solid deck. White has some good removal too in Declaration in Stone and Immolating Glare. Cheers mate!
6 days ago
6 days ago
First, I'm going to tell you my thoughts for what lands you should run based on what you are running right now. You'll want to switch out 4 Mountain for 4 Inspiring Vantage. You've got early stuff and you need to be sure it hits the board. Additionally switching out 2 Plains and an Island for Aether Hub is a decent idea. Most decks can support a couple Aether Hubs to help even out the mana. Maybe cut some other cards to get yourself up to 24 lands considering you want to have mana for your bigger guys.
Second, I think I see what your trying to do here and, while I think it's cool, I honestly don't think it's going to succeed and I'll explain why. My impression is you are trying to animate Consulate Dreadnought, attack with it with slip through space, and then sacrifice it to kill your opponent. And the problem I see with that plan is that most players will see this coming and just remove the Consulate Dreadnought or Barrage Tyrant. Both are easily removed by commonly used removal in the form of Fatal Push for the Consulate Dreadnought or Harnessed Lightning for the Barrage Tyrant. And both of those spells are cheap instants.
Am I saying the deck can't win? No, I absolutely believe this deck would win games. But is it going to win more games than it loses? I don't believe it will in it's current form.
As for the sideboard, I don't know what your personal meta is but you can't really go wrong with Negate so good choice there. Built to Smash seems more like a maindeck card to me as does Spell Queller. Maybe throw in some Built to Last to help against removal?
Best of luck going forward!
1 week ago
11 Cuts from the original list: Kiki-Jiki, Mirror Breaker, Esper Panorama, Ash Barrens, 1x Plains, Altar of Dementia, Chromatic Lantern, Entomb, Nim Deathmantle, Panharmonicon, Recruiter of the Guard, Tithe,
11 Includes: Swords to Plowshares, Inspiring Vantage, Rogue's Passage, Homeward Path, Aerial Responder, Mother of Runes, Serra Ascendant, Stoneforge Mystic, Basilisk Collar, Darksteel Plate, Champion's Helm
1 week ago
@Entomo Thanks for the suggestions! I used to play Servo Exhibition, but i decided to trade it for removal. Spire of Industry seems good, but Inspiring Vantage seems to do the trick at the moment. Also I never noticed the turn three win since more often than not the deck will deal 20 damage by turn 4 instead.
1 week ago
I would advise going up to three Sacred Foundry, as you use enough white and there is always a chance you draw into a basic mountain after fetching a Blood Crypt. Another option could be Inspiring Vantage instead of a basic.
Grim Lavamancer as a one-of mainboard seems very strong for a burn deck, and at the very least have one or more between main and side because it does so much and can represent 4-8 damage in a slower game. It also hoses infect, though that is less of a concern now.
If you have a bit of budget, Ensnaring Bridge sideboard is a great hate card nobody sees coming, especially since you don't play Nacatl and have less of a creature focus.