|Commander / EDH||Legal|
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Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.
: Add or to your mana pool.
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Inspiring Vantage Discussion
2 weeks ago
I actually like Phyrexian Scriptures in this deck. It's a little slow, but does the job. It doesnt hit most of your creatures which is good, but of course the trade off for that is it might not hit a lot of your opponent's either. Test it out and let me know how it does!
I'm not the best when it comes to mana bases, since honestly a lot of the time I just throw lands into my deck and it works out fine. What I would suggest though is definitely run 4 Concealed Courtyard and 4 Inspiring Vantage, and then run like 6 basics. If you do decide to run Canyon Slough as like a 2 of, that gives you 8 lands that will ensure your checklands enter untapped.
That leaves us with 8 more lands to run, I'd suggest 2-3 Spire of Industry and then 5-6 checklands. Your main colors to ensure you have the sources to cast would be red and white, so if you do run 3 Spire of Industry (which I recommend) you can fit in 3 Clifftop Retreat, 1 Isolated Chapel, and 1 Dragonskull Summit.
Like I said, not the best when it comes to mana bases, and my deck isnt the best to go off of for the mana base since I'm running 4 colors :P. I personally am not a fan of checklands in the first place since it seems like my Dragonskull Summits always enter tapped, but thats also because I am only running 4 sources in my list that will ensure it comes in untapped. So nmaybe start with my suggestions and go from there? Let me know how everything does with deck!
3 weeks ago
I've been playing Mardu Vehicles for a couple months so I can definitely help out, I like your start though.
Your manabase is definitely gonna want some improving. You're gonna want 4 Concealed Courtyards and 4 Inspiring Vantage, and 2-3 Spire of Industry. Canyon Slough is also great as a 1 or 2 of, since you can use it as a mana early if you need it or can draw cards later.
You have too much removal imo. The 4 Unlicensed Disintegration are good, and that's really all you need. The Cast Downs and Seal Aways are unnecessary. If you want to play more removal, look towards Lightning Strike, since it can kill small creatures or act as face damage.
One card I see you're missing is Veteran Motorist, which is one of your best cards in Mardu Vehicles. It comes down early, sets up your draws for the early turns (which as an aggro deck matters a lot), and can crew a Heart of Kiran perfectly.
As far as sideboard, I'm still working on mine to this day, but I personally like more of a transformational sideboard. Really helps in a lot of matchups to pack things like Angrath, the Flame-Chained and Glorybringer to get an edge in grindy matchups. Also I feel like Urza's Ruinous Blast will be unreliable a lot of the time, and running Fumigate or Settle the Wreckage will be better.
Like I said, I like what's going on here, just needs some small tweaks. I'm gonna link my list that I've been tuning for a couple months now, Never before seen Vehicles, incase you want some inspiration. It's a little unconventional though :P. Hope this all helps!
1 month ago
If I was going to build boros aggro on a budget I would play like
20-23 creatures: curving out at like 3-4 mana with stuff like,
and then some basics
The rest of the deck being:
This will give you a functioning deck that you could take to FNM and later be upgraded, your list is great for casual play but unfortunately lacks raw card value to really play in modern
1 month ago
Too slow. If you want aggro in modern, you need to be hitting opponent from the first turn of the game. Also, even if it might be unthematic, Lightning Bolt is too good to ignore. Lightning Helix too.
Example of creature, which is on-theme, but off-power: Daring Skyjek. It's a bear, sometimes with wings. Other aggro decks would play Goblin Guide, hitting with it turn 1 and 2, where your bumblebear doesn't start hitting until turn 3.
2 months ago
You can play:
You need way more green mana. So get the lands that also add the green. Fixing your mana using the lands mentioned is relatively easy. I would go for 5 basics of each and see which lands you can find that I suggested, where green is by far the most important color in your build.
2 months ago
Eidolon is one of the best cards for burn. You and you opponent are gonna take almost the same amount of damage but your spells deal 3 and only 2 to yourself while tbe opponents spells wo t deal damage to you but to your opponent. Dont hesitate to play eidolon as early as possible t2 is almost ebery time correct.
You dont need plains to fetch for arid mesa because you can feth sacred foundry every spell in your deck needs red mana so you shouldnt have lands that dont produce or cant find red mana. You should play 4 Inspiring Vantage, 2 Sacred Foundry 1 Stomping Ground (important for the sideboard) 2-3 basic mountains and fetchlands that can find mou tains
Rituals are not good for burn. You dont want spells that dont deal damage. They are really bad topdecks and wont help you to kill your opponent.
Do you know anything about the meta you are playing in? That would be a good guideline for building a sideboard.
Destructive Revelry is a 3 or 4off in most sideboards. Its flexible and deals with a lot of problematic permanents. Its worth the green splash.
I also run one copy of destructive revelry because it can destroy chalice of the void and is good against affinity and lantern control.
2 months ago
Hey, looks good, but consider some manabase changes?
Adding 4x Inspiring Vantage and 4x Concealed Courtyard will really help the manabase. Currently there's too many black sources in the manabase compared to white which should be the primary color of the manabase because of Toolcraft Exemplar. Due to Veteran Motorist red is the second most important color with black as third.
Consider this manabase:
- 4x Inspiring Vantage
- 4x Concealed Courtyard
- 4x Spire
- 3x Plains
- 3x Mountain
- 1x Swamp
- 3x Slough
- 2x Dragonskull
This manabase example the most important lands are 4 ofs, they're the only 4 ofs of the manabase because you want to draw them the most out of the other lands. The 8x fast lands: Vantage and Courtyard give you much needed speed at getting all three colors each ETB(enter the battlefield) untapped for the first three turns. Both can make turn one white for Toolcraft.
Good luck with your deck.
2 months ago
The pricetag on this deck is amazing for how good it looks. Your early game seems to be a little on the weaker end, though, and your vehicles seem to be topping out your curve instead of there being some lower mana ones that you can get out earlier. I don't actually know if there are any vehicles like that, though. Start Your Engines is a great finisher if you have a full board, so I'm glad you are running 4 of them. I don't know if you want to keep this at a super budget or not, but improvements could be Aethersphere Harvester and Inspiring Vantage. More answers to flying, especially in your sideboard, would be a good idea, along with good removal. Baffling End is pretty good and cheap.