Piranha Marsh

Piranha Marsh

Land

Piranha Marsh enters the battlefield tapped.

When Piranha Marsh enters the battlefield, target player loses 1 life.

Tap: Add {{B}} to your mana pool.

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Set Rarity
Zendikar (ZEN) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Piranha Marsh occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Rakdos: 0.18%

Piranha Marsh Discussion

Minousmancer on Ultimate Mono-B Sorin Theme Deck

1 month ago

Why only 1xsorin?

Sorin Markov

Sorin, Imperious Bloodlord

Sorin, Vampire Lord

Sorin, Grim Nemesis or Sorin, Lord of Innistrad or Sorin, Solemn Visitor or Sorin, Vengeful Bloodlord if you wanted to splice in some White through either Duel Lands or Artifacts. Hell, a couple Lotus Field s would work even Unknown Shores could do the trick.

I'd lose one to three Swamp s This is a Mono-Black deck. Mono decks only need 16-18 of their Primary Mana source, this frees up room for either more Spells, Creatures, or Planeswalkers.

Also, I'd trade in Barren Moor Bojuka Bog Castle Locthwain Piranha Marsh for 4x Westvale Abbey  Flip They'll never see that coming and it plays into the story of Sorin, Lord of Innistrad and since the Shadowspear is made from pieces of the Helvault you could add one of them.

Indulgent Aristocrat , Vampire of the Dire Moon , & Vampire Outcasts I would personally replace them with 3x Bloodthirsty Aerialist s but they can be replaced with Knight of the Ebon Legion , Dark Impostor , & Child of The Night for a much better effect.

Krystyl_Rose on Vindictive Vampires

1 month ago

I think Ensnaring Bridge would actually assist this deck more than hinder it, as its effect doesn't target only the opponent nor stall defenses. Since the object of this deck isn't high power attacks (it's the low level triggers that drain the life of your opponent on a steady basis that do the damage) they could have no cards in their hand and it wouldn't stop anything, but at the same time, it would hinder their own attacks.

For example, if I had Cliffhaven Vampire and Exquisite Blood on the field and used ANY trigger ( Ajani's Welcome , Piranha Marsh , etc) then the infinite loop would trigger and the game would be over - Ensnaring Bridge would have made no difference. Or if I didn't have the infinite loop out, but had something like Drana's Emissary on the field - attacks would be limited, defenses would be the same as usual, but life drain would be continuous.

Zorous on mindcrank/Bloodchief kill deck

3 months ago

Haven't seen this combo before, but it looks juicy. I think a problem you might have is just getting some guaranteed damage to get the Bloodchief counters. Subbing in a Piranha Marsh or two for some swamps could get help in getting some of those counters.

Vicious Conquistador , Cauldron Familiar + Witch's Oven , or Retreat to Hagra could also be a way to get some life loss going on. Though this isn't quite getting you there.

Something like Stab Wound would be perfect if they have a big enough creature to put it on. Highway Robber also guarantees the 2 life loss and is a man on the field or Hideous End for some removal, and to get a trigger on your enemy's turn.

If you are leaning towards Vicious Conquistador , Fell Specter and Arterial Flow could work up some good synergy.

Hope this helps!

Bazzul on Anje Filter

5 months ago

Hi what about, Leechridden Swamp or Piranha Marsh , they can deal infinite damage during the worldgorger loop. Also leechridden is a swamp so it can be searched with fetch lands.

Ulaemracosi on The Aminatou Cat-astrophe cEDH

5 months ago

Didn't know that Panharmonicon can make infinite mana with the Guardian and Aminatou, doesn't work as I understand it. The way I make infinite mana is through the Spark Double copying Aminatou and having Oath of Teferi out. First use her -1 to flicker a land, then blink the Double. Then have Double blink a land then back to Aminatou which loops. What's nice is that you can flicker lands like Scoured Barrens or Tranquil Cove for infinite life, drain everyone with a land like Sunscorched Desert or Piranha Marsh , or scry through your deck with a temple like Temple of Silence to find an actual win-con that you then nab with an Aminatou uptick.

CaptainBirdy42 on Chainer - Necrotic Ooze and Worldgorger Dragon

5 months ago

Hey thank you for all the great suggestions! Really appreciate the input. I will go through your suggestions in order and give my thoughts on it:

  1. Combo packages: you are probably right and I should trim the last package and maybe add some more rocks. Sac outlets will anyways stay in the deck, as I get to abuse all the etbs with Chainer (and for example loop Gary Gray Merchant of Asphodel ). Due to that small Aristo package, I was thinking of using Grim Haruspex , Yawgmoth, Thran Physician , Midnight Reaper and Harvester of Souls as draw engines, that can be recurred with Chainer. I could however get rid of Nether Traitor , Desecrated Tomb , Pawn of Ulamog and Mayhem Devil ...I think Mikaeus, the Unhallowed and Murderous Redcap are good enough to leave in. Its just that the Aristo package lets me grind out some long games if I loose the Combos...

  2. Love the idea of Corpse Dance and Shallow Grave . They were originaly on the list and got cut for some of the Aristo cards. Will try to move them back in.

  3. Blast Zone is a definite include and maybe Ingot Chewer or Shenanigans for the artefact removal?

  4. Piranha Marsh and Sunscorched Desert kill everyone in the Worldgorger loop, so I think they are good enough to keep. High Market is an oversight on my part.

  5. I try to avoid the land hosers in my playgroup, but otherwise they would be a good include. Same goes for the ones you suggested at the end of your write-up.

  6. You are right and I should probably add some more of those. Also will add a Dockside Extortionist as it seems perfect for Mana generation in this deck.

Thanks again for the detailed comments! Will try to work the suggestins in tonight (should not spend more time on this right now, as I am at work) and have a look at your decks as well.

Cheers!

SideBae on Chainer - Necrotic Ooze and Worldgorger Dragon

5 months ago

This list looks really good. I have a few thoughts:

With regard to combo packages, you generally want to use pieces that can be valuable on their own, while taking as few card-slots as possible. I highly suggest only leaving in the Kiki-Jiki, Mirror Breaker and the Worldgorger Dragon combos. I say this because the other combos require more cards that are dead on their own and/or cost too much mana. Leaving in just two combos, which have some interchangeable parts, means you have more slots for disruption, the deck is more consistent, and the average power of each top-deck you get increases.

You may want to consider haste-enabling reanimation magic, since you can use it to combo off without needing your general on the table. In general, the more you can combo off independent of your commander, the more frequently you'll win; people know 'kill on sight' generals, and can generally keep them off the table. Some spells to consider are: Corpse Dance (stacking the creatures you Buried Alive so Necrotic Ooze is on top of your 'yard), Shallow Grave (same stack) and Torrent of Souls . Obviously, this is a secondary method, but it's worth considering running one of these spells.

Your opponents are going to hate on you pretty hard (as people hate on all combo decks), so counter-disruption is going to be necessary. By Force is a powerful way to knock out Grafdigger's Cage , Nihil Spellbomb and similar stuff. Enchantment-based hate is a lot more difficult to deal with in Rakdos; I suggest using Engineered Explosives and/or Blast Zone to deal with cards like Leyline of the Void or Rest in Peace .

Your manabase is good, but I see some room for improvement. I think High Market is probably better than Miren, the Moaning Well as a sac-outlet, simply because it costs a bunch of mana to activate Miren, the Moaning Well . I may be missing something, but I don't think Piranha Marsh and Sunscorched Desert are very good here. I suggest running basic Mountain s and Swamp s instead.

If you craft your manabase carefully, you can run some pretty disruptive nonbasic land hate. Magus of the Moon and Blood Moon are both big hosers in EDH, and Ruination ain't bad either.

I think you're also running two to three too many lands. You're running the best two-mana rocks, but running some of the slightly-less-awesome ones instead of a few lands can let you ramp to cast your general turn three. Mind Stone , Fellwar Stone and Coldsteel Heart are all good in addition to your Sol Ring , Talisman of Indulgence , etc.

Finally, red has some pretty great hate cards. Pretty much every deck searches at some point, so Stranglehold is a great card (that also occasionally hoses Narset, Enlightened Master decks). Price of Glory is good as a deterrent to countermagic. Depending on your meta, Flashfires , Boil and Omen of Fire can all end games -- I'm not sure what dork at R and D make Boil and Omen of Fire instants, but he deserves a high five.

Right. That's all I got. Good luck man! Hope this helps.

Metroid_Hybrid on Consumed by Darkness.. (Black Burn)

7 months ago

True that fetches could add a measure of consistency for that one card, I use my fetches in other decks where they would be more relevant.. Also I am running Sign in Blood , Blood Crypt , and you technically can target yourself with Piranha Marsh & Sunscorched Desert as well..

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