Piranha Marsh

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Common

Combos Browse all

Piranha Marsh

Land

Piranha Marsh enters the battlefield tapped.

When Piranha Marsh enters the battlefield, target player loses 1 life.

Tap: Add {{B}} to your mana pool.

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Piranha Marsh Discussion

Force_of_Willb on Shade of the Past

1 month ago

There are many ways to build mono black, and there aren't many different cards that I can suggest that haven't been included in your maybe list. Typical builds of mono black that has had some success in modern include Zombies or Vampires. The deck formula is usually the same. ~22 lands, ~26 creatures (8 1-drops, 8 2-drops, 6 3-drop, 4 4+ drops), and ~12 disruption spells consisting of discard and removal. Some problems I see with your current deck is that the curve doesn't flow as your lowest creature CMC is 3 and you would only have about a 17% chance to have one in hand by turn three. Another problem with mono black is that it runs out of gas compared to other colors, your current build has only 2 draw spells (and not a great one at that).

If i was to build i would try out something like this: Creatures (in order or preference):

1 - drops (8): Gravecrawler ($) or Bloodsoaked Champion / Dread Wanderer (budget) - recursion, threats that continue late game and can recover after a sweeper (maybe even one you cast yourself)

Shadow Alley Denizen - makes other creatures difficult to block (worse against other black deck matchups)

Typhoid Rats - unfavorable to block, trades favorably on defense late game

Hex Parasite - Usual for removing counters / killing plainswalkers (Meta Choice)

Vampire Lacerator, Guul Draz Vampire, or Cryptbreaker, Diregraf Ghoul - choices if you build vampires or zombies

2 - drops (8): Bloodghast, Scrapheap Scrounger - recursion threats

Gifted Aetherborn - Vampires - difficult to block, gains life, good on defense

Most modern decks use Dark Confidant $$$ - some budget options to help draw cards could include Glint-Sleeve Siphoner, Pain Seer

3 - drops (6): Vampire Nighthawk is the best option in the three spot and should be a 4x of.

if building zombies you have other options, usually they use the 3 spot for lords DeathBaron ($), Diregraf Colossus, or Lord of the Accursed (budget) pumps and makes blocking harder.
Geralf's Messenger can remove 4 life without even attacking, trades favorably once and gets bigger - downside is the coming into play tapped. or Plague Belcher which is good if you have a gravecrawler to target the negative counters.

Ruin Raider and Grim Haruspex can hep draw you cards to keep you gassed.

4+ Drops (4): These are you finishers, if budget is not an option than Phyrexian Obliterator is the choice.

For zombies you could try a combination of Gray Merchant of Asphodel and Korlash, Heir to Blackblade as the legend multiples rule doesnt really count against him. Grave Titan could be an option too.

Vampires the choice is Vampire Nocturnus

Budget considerations include values cards like Nekrataal/Ravenous Chupacabra or Desecration Demon which has seen some success before.

For your removal package you need to think about a balance that supports your deck. If you are playing aggro with creatures that have recursion than hand disruption that targets instants and sorceries are weak. I would focus on creature removal with high kill spells and Harsh Scrutiny. If your creatures are weak to removal or have high amounts of evasion then the protect package Duress would be better. Obviously cards like Thoughtseize which targets both is better, but stick to one type that best suites the deck you build and place the other type in the sideboard.

For lands I would cut to 22, they can be all swamps but you can try out cards like Leechridden Swamp/Piranha Marsh/Desert of the Glorified/Ifnir Deadlands/Scavenger Grounds (meta choice) or Terramorphic Expanse/Canyon Slough/Fetid Pools if speed isn't too important

cdkime on

1 month ago

I've built similar discard-based decks, and find Liliana's Caress incredibly mediocre. With discard, your goal is to hit them hard and hit them fast with forced discard, emptying their hand and removing their ability to play threats. Liliana's Caress doesn't do this--it's a turn 2 play that does nothing to disrupt their turn 2/3 strategy. I've found Caress to be a bit too long-term for how you want this deck to play.

I don't think Piranha Marsh does anything useful for you. Pinging for one is just not worth your land entering tapped.

I would consider adding Torment of Hailfire as a finisher. While giving your opponents options is generally frowned upon, this card can quickly turn the tide of a match, regardless of what your opponent picks.

rufus654 on Insanity Rising

4 months ago

I kinda like Leechridden Swamp and Piranha Marsh, They look kinda worth it, what do you think, Grubbernaut?

SkulduggeryP on A guide to "Dating Damia". Avoid the pond edition

6 months ago

First off: Fantastic work. This is a hilarious decklist with a great, unique win-con (Mina and Denn, Wildborn have got nothing on this) which actually could work. Just a few suggestions, although you've probably done more research for this than me. You could include Dunes of the Dead and Sunscorched Desert as alternative win-cons in case they exile your poor, innocent Piranha Marsh. Also, since your entire strategy revolves around your land, I would suggest Teferi's Response. This works fantastically in my Noyan Dar, Roil Shaper deck, and I feel it would have a home here. Also, Ramunap Excavator was printed for some reason, although I still haven't figured out what the devs were on when they decided to.

If you found this helpful, would you mind checking out my Release the Gremlins Tribal deck? I've gotten it as far along as possible on my own, but no one's commented to assist yet. If you have a spare moment.

Mandalorian on

8 months ago

What is Piranha Marsh for?

Cloudblazer is also very good in this deck, as well as Thraben Inspector which should probably be played over serum visions in a Panharmonicon build.

Probably don't need Cloudshift since you already have 6 blink effects build into your creatures.

Spirits on Kaalia, Mirror Breaker EDH

10 months ago

Hi Herbysmoke, sorry missed your message there.

The reason I don't play Worldgorger Dragon even though I have Animate Dead is a couple reasons:

1) Far too dangerous, with Worldgorger Dragon ETB on the Stack, the Worldgorger Dragon is removed from play, either a targeted removal like a Swords to Plowshares, Terminate, or a Cyclonic Rift, basically anything that triggers his LTB onto the stack before the ETB resolves. In this case, you return nothing first, then exile everything.

2) Worldgorger Dragon on his own doesn't do anything. He needs a Piranha Marsh or something with an ETB Damage triggered ability, or he needs something to do with the Infinite Mana, like an Aurelia's Fury. You also probably want to stack a Necromancy and maybe a Dance of the Dead with him as well. My guess is 5 cards to make Worldgorger Dragon a viable option. Significantly changes the deck, would lose some of my Kiki-Jiki, Mirror Breaker pieces.

3) On his own, he's not really that viable. As a combo, he's great, without the combo pieces in place, he's not that great. That's what finally led to the demise of Maralen of the Mornsong in the deck too, hate cards that are a dead draw on their own without the necessary combo pieces in place yet.

He's a viable win con, and if you have the Unburial build in for him, you can gear your deck around the Animate Dead/Necromancy type build, and be very effective. Chose not to go that direction with my take on Kaalia of the Vast

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