Piranha Marsh

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Common

Combos Browse all

Piranha Marsh

Land

Piranha Marsh enters the battlefield tapped.

When Piranha Marsh enters the battlefield, target player loses 1 life.

Tap: Add {{B}} to your mana pool.

Price & Acquistion Set Price Alerts

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Piranha Marsh Discussion

Spirits on Un-FLICKING-believable!!!!!!!!!!

5 days ago

Hi hoardofnotions,

Thanks for the comments on Spirits Wall.

What do you guys use to value your decks? We use Deckstats.net Un-FLICKING-believable!!!!!!!!!! Deck. $60.82 - Basic Lands $1.10 = $59.72. We always found TCGPlayer.com (Sidebar) was always missing cards (Caution triangle), and was so variable made it unpleasant. Interested to know what you guys settled on.

Rakdos Charm in all honesty is not the best, but it is modular (graveyard protection), and it kills a go-wide token strategy that you indicated to have issues with. Also, or alternatively, you can run board clearing, like Chandra's Ignition or Whipflare.

Ontop of Dualcaster Mage + Ghostly Flicker + Piranha Marsh, Archaeomancer + Peregrine Drake also work.Animate Dead + Worldgorger Dragon can also, but he is high risk. Maybe some additional Tutors to consistently get the Ghostly Flicker.

Rite of Replication + Dualcaster Mage / Naru Meha, Master Wizard is infinite Wizards (Don't even need to kick it). Rite of Replication is good on it's own too, especially with all the ETB's you run. Add a Gray Merchant of Asphodel and that's a win-con (unless the opponent is playing heavy life gain), does 60 damage to each opponent ( x 6 Gray Merchant of Asphodel + 5 triggers) by itself, and you gain 180 life.

I see the mana fixing in the base, but so many tapped lands can slow you down too much. May overcome this with the ramp?

Dinrova Horror I understand he can be a powerhouse, and recurring him makes him good, but High CMC, and can't target yourself (efficiently anyway).

Dreamscape Artist that is a hell of a price to pay, I wouldn't. If it could pull any land maybe, but not basic.

I'm not sure Duplicant is effective enough, and high CMC, for his $ cost in a budget format. There's lots of ETB's to abuse, for sure, he is one of them, but not sure worth it. Would rather have money for a Rite of Replication.

Withered Wretch and Ingot Chewer are ok, but I would rather have a Rakdos Charm, I realize can't flicker them, but those creatures aren't the greatest anyway, and Withered Wretch doesn't benefit from flicker.

I would play but evaluate Discovery / Dispersal, doesn't provide any card advantage, have to see how often it is Surveil a card into the graveyard that you return as a %. If it inconsistently works, I wouldn't run it. If you find your usually recurring the card it throws, or your aggressive enough to dig for a combo piece, might be ok. Hard to evaluate.

Evil Twin (CMC4) can be great, or not. Situational. Same with Memory Plunder, too random, too situational. Difficult to evaluate it's value, I usually stay away from those.

Animate Dead is very high $, again would rather see something like a Rite of Replication in it's place.

Nightscape Familiar is not a terrible ramp, and he has Regenerate, so can block Non-Flample pretty good.

Devastation Tide scares me to, because you probably rebuild your board the slowest (or close to the slowest). I wouldn't want to reset myself, after doing all the ramping work. Might be situational good on occasion, but rarely on a miracle. There is a blue card (not Cyclonic Rift that does opponents stuff, name escapes me now, but it has a very high CMC)

Commit / Memory at CMC4 seems pretty high too. Seems to much, lose the game with it in hand and unable to cast, or saving CMC4 and don't end up using it. Not Flash or anything (other than the copy spell guys) to really utilize the saved mana, or draw, etc. Some with the artifact returns/recur though.

Burnished Hart is really good, I know he doesn't ETB, but if you can recur him, lots of ramping. A little $ expensive too.

Most of your drawing is CMC 3+ which, I understand early turns your playing tapped lands for the most part, so you're slowly moving, then turn 3-5 your trying to draw. You have a couple tutors, but you might get overwhelmed before you can get to it. Luckily in a multi-pod, you'll probably be left alone for a while, but hard to evaluate if your fast enough. Since you restrict to only Tier 4+ commanders, you may have enough time, our league doesn't restrict, just restricts the budget, Animar or Brago, you'd never get ahead of, so you have that going for you!

Cloud of Faeries + Deadeye Navigator + Dimir Aqueduct or Izzet Boilerworks or Rakdos Carnarium does indeed make infinite mana.

Razaketh's Rite is high CMC, but the Cycling makes it playable if drawn in opening rounds.

Sever the Bloodline is great for Horde removal too (or indestructible), or Bile Blight. Not sure how often you see it though, we have 1/1 Snake and 2/2 Wolf and */* Vampire in our league. Tragic Slip too (instant speed).

Murder is a good budget removal too. Can free up some $ with a Dissipate instead of Counterspell.

I like the draw on Illusionist's Stratagem but the CMC4 sucks, it's still good though because it triggers the 2 creatures, which you need.

Custodi Lich is awesome (for the extra draw and the sacrifice), but his $ and his CMC5 make him not budget friendly. Plus he many not even get the target your really want to kill, and sorcery speed. Once the Monarch is on the table, if you don't have a way to take it back, you may actually hurt yourself by giving away card advantage.

Notion Thief is best with Wheel of Fortune type effects, or when you play "all players draw a card" type effects. Not sure if you've found him consistent enough in this flicker type build?

Good deck idea, like the flicker. +1.

Snivy__ on All the lands in a sorted list

1 month ago

Maybe you could add a category of lands that physically deal damage or have the opponent lose life in some way like Sunscorched Desert and Piranha Marsh

evinjkill on Rakdos, Lord of EDH

1 month ago

blfngl to be honest I keep forgetting to put Piranha Marsh, in the deck as it does seem pretty good. The deck is trying to be pretty fast though and it does have to be the fifth mana source played in order to work, but it definitely should still be there.

In regards to Reanimate, it could probably replace Animate Dead, but Phyrexian Reclamation seems to do the job. I've found the best use for reanimation is in the early game, if a pinger gets cleared, or I want to just let Rakdos go to the graveyard. But many of our big threats shuffle the graveyard away, and more reanimation doesn't really help the combo as much.

Reforge the Soul has never worked out for me, although I believe Wheel of Fortune would be better, but I don't really want to buy it.

I used to run Wildfire as far as land distruction, but with the new upgrades and combo focus, I am usually able to win the turn of or after I cast Rakdos anyways.

Thanks for the input, they are all good suggestions. I have a hard time cutting cards at this point though, except probably Pilgrim's Eye, although there is something to be said about it.

blfngl on Rakdos, Lord of EDH

1 month ago

I know this is a tapped land, but another way to guarantee Rakdos is with Piranha Marsh.

Ever thought about going heavy on wheels/reanimation? Reanimate, Wheel of Fortune, Reforge the Soul, etc.

Additionally, what about Armageddon style effects? I know it's unfun if it goes off (for your opponent) but if there's a severe lack of counterspells in your meta, blowing up all lands but still being able to cast your stuff thanks to Rakdos seems spicy.

t3hdarkness on My Xantcha-nizzle Dizzle Rakdos Izzle

2 months ago

If you want Xantcha top be your Win-Con you might need one more piece. Elixir of Immortality or any of the legendary Eldrazi should keep you from decking yourself. Especially if you take out the blue player first.

I can dig the Piranha Marsh combo. It looks harder to stop with most lockout combos or counters than Xantcha or Torment of Hailfire

I see two infinite combos. Animate Dead + Worldgorger Dragon and Sands of Time + Strionic Resonator . Am I missing another?

I feel there's another infinite mana combo using Paradox Engine and Squee, the Immortal or Endless Cockroaches with the parts you already have.

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