Not legal in any format
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Oboro, Palace in the Clouds
Tap: Add (Blue) to your mana pool.
(1): Return Oboro, Palace in the Clouds to its owner's hand.
Price & Acquistion
Oboro, Palace in the Clouds Discussion
12 hours ago
I've also been thinking about a Tatyova deck lately. The way I see it, 62 lands is incredibly excessive, since keeping lands in play isn't as important as getting the triggers in the first place. I would cut some number of lands in favor of Rampant Growth effects. Crop Rotation and Mirrorpool should probably be in the deck as well.
What I missed is how many cards like Sakura-Tribe Scout there are, since it's the only one I included in my list. Realizing there are 4 more absolutely changes things and makes Retreat to Coralhelm far more interesting. Going infinite with it, Tatyova, one of the Scouts and one of Simic Growth Chamber, Oboro, Palace in the Clouds or Ghost Town (or Dryad Arbor + Overburden ) is certainly appealing.
Another card I am really excited about is Words of Wind, which also allows for sweet endgame locks with Eternal Witness + Time Warp , while accumulating a ton of value along the way (not just with Tatyova, but also Mystic Remora, Sylvan Library and Rhystic Study).
3 days ago
Also Extraplanar Lens with Snow-Covered Island is just disguising in mono colored decks, especially if you protect it from being blown up with counters. I went and looked up the land for you btw, Oboro, Palace in the Clouds
4 weeks ago
You can run the sun, You only run one PW. It should be fine. In case things get a little rough though, always have a good bounce instant such as: Blink of an Eye Into the Roil Venser, Shaper Savant (My favorite)
I like running these cards in my deck in conjunction with the orbs. I run 3 PWs, that's the only reason I don't play the sun.
As for mana rocks, I see now some good one's in your deck. If, and only "if", you want to go big test out Mana Vault, Mana Crypt. Mox Amber Should work just fine as well. I am concerned for need to rebuild after a Armageddon, you could consider running Flagstones of Trokair, Oboro, Palace in the Clouds for recursion, and Land Taxis a must. Voltaic Key to untap the rocks. Commander's Sphere and Darksteel Ingot, Mind Stone. If you're feeling low on colored mana, Coalition Relic and Chromatic Lantern can help.
Select your rocks carefully to match your playstyle. Just, don't overdue. You need to stax the hell out of them, mercy is not an option here.
If you need some more staxing effects, might I suggest: Energy Flux to break artifact themed-decks. Pendrell Mists and Magus of the Tabernacle to break creature heavy decks. Cards that steal control of permanents can also be good. By the way,Phyrexian Metamorph is a great card for a sneaky play (either coping something good or something like a Ulamog).
Dismiss into Dream can be situational, but can also be a great weapon against pump, equipment or aura decks.
4 weeks ago
Thank you for the upvote. I have considered the Urborg, Tomb of Yawgmoth. It was realllly sweet until I gave an opponent double , for Liliana of the Veil. I still like the card a lot. Unfortunately, Oboro, Palace in the Clouds would be a little hard to include being solely in a tri-color shell. I like the interaction it has with Revolt.
1 month ago
Ever consider Urborg, Tomb of Yawgmoth? Makes Breeding Pool a lot better and also your fetches can tap for mana so you don’t have to sac them and lose life unless you need another color or want a land in your graveyard.
1 month ago
Here's how I would start on a midrange blue deck with focus on your favourite sphinx. I tried not to bring any cards that only allow for looking at the topcard, and apart from that just quality blue dudes. Plan for the deck is to stay alive (and it might need more and better stay-alive cards) until some kind of card machine starts rolling - either Magus of the Future og sphinx + top-deck-spying.
Creatures - 18
Spells - 20
Lands - 22
1 month ago
Ideally for my Tatyova deck I would have all the fetch lands, Crucible of Worlds (Which I just got), a Strip Mine as an alternative yet douchey win condition if the game goes on too long, Worldly Tutor, Green Sun's Zenith, Magus of the Future, Dryad Arbor, Vedalken Orrery, Leyline of Anticipation, Thrasios, Triton Hero, Thousand-Year Elixir, Thawing Glaciers, Sylvan Library, Sensei's Divining Top, Seedborn Muse, Murkfiend Liege, Scorched Ruins, Roil Elemental, Rhystic Study, Petrified Field, Patron of the Moon, Pathbreaker Ibex, Oboro, Palace in the Clouds, Nykthos, Shrine to Nyx, Lotus Vale, Kodama's Reach, Into the Wilds, Hall of the Bandit Lord, Breeding Pool, Flooded Grove, Sylvan Scrying, Expedition Map, Eternal Witness, Dreamscape Artist, Concordant Crossroads, Command Beacon, Chromatic Lantern (IF you have all the fetches), Cephalid Coliseum, Boundless Realms, Blackblade Reforged,Alchemist's Refuge. Not sure if I will put all these in but most for sure and there are some good ideas.