|Commander / EDH||Legal|
Printings View all
|Saviors of Kamigawa||Rare|
Combos Browse all
Oboro, Palace in the Clouds
Tap: Add (Blue) to your mana pool.
(1): Return Oboro, Palace in the Clouds to its owner's hand.
Price & Acquistion Set Price Alerts
Oboro, Palace in the Clouds Discussion
2 days ago
There's no need to run 2x Traumatize.
1. By itself, the card will only hit maybe 20 cards. This makes this a very expensive mill card.
2. It can't win the game by itself. It rounds down. This actually cuts the combo to a 50/50 shot at working with Fraying Sanity in play.
For example: Opponent has 35 cards left in library. You Traumatize, with Fraying Sanity in play. So you took 17 cards away, plus another 17 at end of turn. They still have a draw for their turn, and a chance to kill you.Your only hope is to drop a land in your second main phase with Hedron Crab in play.
In short, the combo isn't worth it mathematically. The initial hype over the synergy of these two cards was appealing, but doesn't justify running this combination after the math is done. One would do better with a more steady mill card to replace these.
Tome Scour is OK, and it was the obvious choice before Fraying Sanity came out. However, Shriekhorn gives you mill 6 at the end of its use; it gives you some mill power while you hold mana open for counters and bounces; but more importantly, you can play one early game, use it (or not), and then can be doubly effective with Fraying Sanity late game. Come to think of it, having one of these in play would fix your Combo dilemma. Just tap this after you take the library away, and it doesn't cost any additional mana!
Take out a dream twist, and put in another Mind Sculpt, even if you use Twist twice, one Sculpt does more.
Just some things to consider! This deck looks good, it just needs a little polish and playtesting, and you'll be getting the stink eye from familiar players!
5 days ago
You need 4 Gigadrowse it is one of the most important cards in the deck as it provides early disruption. I would also cut on the turns spells, you have too many and in turns you don't want a hand of all turn spells until you combo off. Cut Elixir of Immortality and go up a Howling Mine, with Card: Part the Waterveil decking out is not a huge concern anymore.
Additionally, as opposed to a playset of Inkmoth Nexus, run one copy as a way to kill with infect, in your mana base you also want Mikokoro, Center of the Sea and Oboro, Palace in the Clouds as one-of's. Move the Spreading Seas to the side and play Remand instead.
2 weeks ago
Original deck prior to any updates:1x Battlefield Scrounger, 4x Burgeoning, 2x Dizzy Spell, 1x Elixir of Immortality, 1x Fastbond, 9x Forest, 4x Forgotten Ancient, 4x Horn of Greed, 4x Howling Mine, 7x Island, 1x Mox Emerald, 1x Oboro, Palace in the Clouds, 1x Pendelhaven, 3x Plaxcaster Frogling, 4x Primordial Hydra, 2x Rites of Flourishing, 2x Shielding Plax, 2x Simic Growth Chamber, 2x Simic Guildmage, 1x Time Warp, 3x Tropical Island, 1x Zuran Orb
3 weeks ago
Hi! Glad to see the deck is still thriving.
I have two suggestions. Since you're now running Armageddon, I would actually consider running Cataclysm as well. I personally prefer Cataclysm over Armageddon because it can also debase artifact and creature ramp from your opponents to ensure your kills. Moreover, it can easily re-weigh the board in your favour since it functionally boardwipes, say, an elfball stax player's permanent package at the time. In other words, Cataclysm has the potential to set your opponents further back than Armageddon. When presented with the choice of one or the other, I prefer Cataclysm from personal experience. A cut for Cataclysm might be a weaker boardwipe like Rout.
Either way, if you can get your hands on a copy of Flagstones of Trokair and Oboro, Palace in the Clouds, they're both quite good in a deck that seeks to actively destroy lands. Flagstones turns itself into any Plains card and Oboro can bounce itself in response to a land-wipe.
3 weeks ago
I like the flavor of this deck. I feel that a lot of thought was put into it.
As far as advice: You need some fetches.Polluted Delta, Flooded Strand, Misty Rainforest, Scalding Tarn to really fuel Hedron Crab. At least consider Oboro, Palace in the Clouds, Terramorphic Expanse and/or Evolving Wilds for budget purposes.
4x Traumatize is too much. You only need three to statistically draw one a game for your wincon. A great strategy, but you're flooding your engine. To boot, you're running some dig with 4x Serum Visions, so 4x Traumatize seems a bit excessive. Too much of a good thing, ya know?
I believe you can do better than Void Shatter. Logic Knot can make use of those spells already in your GY. Mana Leak is a modern favorite that will work for games lasting ~5/6 turns. Remand is a personal favorite that replaces itself.
You'll need to have the fuel to keep pushing forward with mill should Traumatize be Extirpated, Surgical Extractioned, or removed/countered, in some other BS way. So I would cram another Hedron Crab in the MB in place of the 4th Traumatize; especially when considering the aforementioned lands.
Hope this helps. Good luck!
4 weeks ago
I really want Mill to work again as well. I think the trick is to get the big mill cards working for you as soon as possible and protect them. So I'd go with a much Bluer denial with a splash of Black for Surgical Extraction.
If your not a fan of straight up denial you could put Jace's Phantasm in for a bit more defense.
The best Mill card out there is Archive Trap and with Fraying Sanity it amounts to a lot of cards. You'll probably only trick them once but it works well with Ghost Quarter and if they don't go searching at least you're slowing them down by stripping their land.
Maybe try Twincast to double the chances of this combo firing and to ensure that you at least give as good as you get agains't burn. This'll work well with Snapcaster Mage as another way to double up on the Mill.
4 weeks ago
Birds of Paradise isn't doing much for you here, you have 0 cards above cmc 3. I really love these infinite landfall combo decks. I myself tried out a Ruin Ghost + Retreat to Coralhelm deck and I can tell you right now if you need a mana dork, Lotus Cobra is the way to go. Especially since you are running 7 fetches and 4 Oboro, Palace in the Clouds, but again, I don't think it's necessary in the deck as it stands. I'm also not sure you need 10 "put a land from your hand onto the battlefield" cards, 8 should be more than plenty and I would replace one slot with a fourth Sylvan Scrying so you essentially have 8 Oboros and 8 of the aforementioned creatures. Lastly, I get that once you get the infinite combo going it doesn't matter how fast the wincon works, but I think you should at least consider having Ob Nixilis, the Fallen in the sideboard in case they manage to Surgical Extraction one of your combo pieces (I personally love him and would put him in the mainboard even if it slows down the deck a bit, he's just such a flavor win for me). If you can't get the infinite combo online, at least he will make short work of your opponent with all the straight up landfall triggers your deck will be throwing at them. This seems like a fun combo, very original and flavorful, Nice job!
1 month ago
Oboro, Palace in the Clouds. Sakura-Tribe Elder can also be used for some cool tricks. Harrow might be better than Natural Connection unless you play against a fair number of blue decks that can counter the spell.