Blighted Steppe

Legality

Format Legality
Pre-release Legal
Limited Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Uncommon

Combos Browse all

Blighted Steppe

Land

: Add to your mana pool.

, , Sacrifice Blighted Steppe: You gain 2 life for each creature you control.

Price & Acquistion Set Price Alerts

BFZ

Ebay

Blighted Steppe Discussion

Kjartan on Let's Begin With Control...

1 day ago

Fist of all, Brainstorm isn't modern legal.

Second of all Eerie Interlude is really bad here. It's way too clunky.

Blighted Steppe Is not that good either. It'll net you like 2 life when cracked, and you can't track it throughout most of the game. Blighted Cataract is much better.

ynot000 on Danny's Oloro

2 days ago

Here are my land suggestions:

1x Adarkar Wastes

1x Blighted Cataract

1x Caves of Koilos

1x City of Brass

1x Command Tower

1x Sejiri Refuge

1x Drowned Catacomb

1x Fetid Pools

1x Glacial Fortress

1x Irrigated Farmland

1x Isolated Chapel

1x Maze of Ith - not really a land because it doesn't tap for mana, but it's a good card

1x Nimbus Maze

1x Path of Ancestry

1x River of Tears

1x Scoured Barrens

Here are the land cuts:

Which would leave you with a manabase of:

1x Adarkar Wastes

1x Arcane Sanctum

1x Blighted Cataract

1x Caves of Koilos

1x City of Brass

1x Command Tower

1x Dismal Backwater

1x Drowned Catacomb

1x Esper Panorama

1x Evolving Wilds

1x Fetid Pools

1x Glacial Fortress

1x Irrigated Farmland

2x Island

1x Isolated Chapel

1x Jwar Isle Refuge

1x Maze of Ith

1x Nimbus Maze

1x Opal Palace

1x Path of Ancestry

5x Plains

1x Prairie Stream

1x Reliquary Tower

1x River of Tears

1x Scoured Barrens

1x Shambling Vent

1x Sunken Hollow

3x Swamp

1x Temple of Deceit

1x Temple of Enlightenment

1x Temple of Silence

1x Temple of the False God

1x Tranquil Cove

1x Underground River

1x Vault of the Archangel

This manabase can largely be ported over to Zur, except for the lifegain taplands like Jwar Isle Refuge, which I think are generally just okay but are good in this deck because with Oloro out, you can play it and draw a card. I tried to keep the prices pretty low, because I didn't know your budget, but you can add Hallowed Fountain and stuff if you like (especially that one since it's cheap). Bad fetches like Bad River and Flood Plain get better if you spring for shocklands.

alexwilson on oketra combo token

2 weeks ago

Such a sweet idea and what a beautiful curve :O Not sure whether light of sanction works how you want it to or not you'll have to check that one. I reckon you should look into mana doublers and more x tokens spells for this deck making it more of a tokens deck at heart. Look at Caged Sun, Gauntlet of Power, Extraplanar Lens and Thought Vessel for additional ramp and Storm Herd and Entreat the Angels for tokens. The deck needs more card draw too and rocks that double as card draw later and produce a reasonable amount of colourless for their cmc are worth running (see Hedron Archive and Mind Stone). I reckon you can cut a bit of single target removal from this deck too Stasis Snare, Arrest and Kor Sanctifiers aren't needed. Vessel of Ephemera is fricking terrible by the way you should drop that. You should play more non-basic land too. Windbrisk Heights, Blighted Steppe, Ghost Quarter and (if you wanna splash out) Emeria, The Sky Ruin would be decent choices. That reminds me Legion's Landing and Cathars' Crusade should be in here too (both of which you own)!

I think you really want to prioritise getting the mono colour mana-doublers for this deck because you really need a lot of mana to pump into making tokens. The lack of card draw and ramp in white are what makes it struggle in commander and you have to do everything you can to counteract this. Really love the deck though its one of a kind don't how you found all this en-kor stuff but its so cool! Hate to say it because I don't wanna take away from daxos but Avacyn, Angel of Hope would be epic in here too... Maybe just print out a proxy and you can switch it between decks if people have a problem with it? :)

Birdland on Winning is Fun!

4 months ago

Maybe include a Blighted Steppe?

PeeBee on Now you see me...

5 months ago

I've just checked back and I really like the changes you made, it looks a lot more competitive already.

Personally I would run x4 Journey to Nowhere and x2 Oblivion Ring as you want as cheap removal as possible. Path to Exile would be perfect unless its over budget.

Also I would go down 1 Acrobatic Maneuver and up one Eerie Interlude as it will give you a wider range of options.

Finally, with the land situation, you could add in some helpful lands that have abilities such as Windbrisk Heights, Nykthos, Shrine to Nyx, Emeria, The Sky Ruin, Blighted Steppe. (although be careful with colourless lands as you want to hit double white on turn 2 and turn 3.

Wendigo4481 on Lifegain reservoir

6 months ago

Blighted Steppe in your land base for additional push?

Wendigo4481 on

6 months ago

go down to 16 creatures and open up slots for the Sram's Expertise like PipPipMagulager said maybe add a couple Dusk / Dawn to wipe over top of your creatures it's usually a blow out against b/g constrictor decks. add a Blighted Steppe or two for Ayli, The Eternal Pilgrim to go off and pillow fort a little. the players at the fnm are usually are usually surprised by a main deck Fumigate. anointer priest is amazing once you have a couple Anointed Procession's on the board so you have to play a game of when do you pull the trigger on embalming her and gaining massive life. she see's herself as a token so you gain one for embalming her but at one procession it's 4, at 2 it's 16 life, at 3 it's 64 life. ((that is if I have read the card right.))

JoeSalcedo on Abzan Humans

7 months ago

I feel the deck needs a bit more life-gain. I suggest trying out 2 Heron's Grace Champion instead of the grim flayers. Other than that I feel like the deck is pretty good, but I've only been playing for a few months. Maybe cut down on the evolving winds? Could make the deck slow even though it has the potential to give you more clues. I would say 2 of them is nice and replace the other 2 for Blighted Steppe. I also sense that there are too many creatures. Blessed Alliance and Stasis Snare might be a good thing to add as well. P.S. I would only suggest the Steppe's only because you are running a lot of creatures. also if devoted crop mate is exiled you could lose easily because there is a lot of removal right now, especially board wipes. Overall I really like the deck. I'll probably make this deck and test it out.

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