|Commander / EDH||Legal|
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|Duel Decks: Venser vs. Koth (DDI)||Common|
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Soaring Seacliff enters the battlefield tapped.
When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.
: Add to your mana pool.
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|Have (5)||Supremespeed , Yawkcorb , XxCataclysmiCxX , orzhov_is_relatively_okay819 , bakeraj4|
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Soaring Seacliff Discussion
5 months ago
Lands to add when using Deprive:
7 months ago
Thank you for your feedback!
After taking out cards that were either unnessecary or redundant, 7 Islands have been added to the deck, and I am in the process of getting a Caged Sun, Soaring Seacliff, Faerie Conclave, and Temple of the False God for the deck as well.
7 months ago
At a glance, you'll probably want more mana. ~34 is what most decks run. If you don't want more plain islands, consider Temple of the False God, Halimar Depths, Moonring Island, Desert of the Mindful, Remote Isle, Faerie Conclave, Skyline Cascade, or Soaring Seacliff.
11 months ago
Hi, mate. Looks like you need help with the deck and I have some spare time so lets get to it.Firstly I think you have too many creatures, some of which don't have good synergy with the deck idea, mainly Flameblast Dragon, Jhoira's Timebug, Mercurial Chemister, Rift Elemental, Shivan Sand-Mage, Timebender. Some of those remove time counters but are just weak overall.I also don't like the wall cycle, the tempo gain from blocking a big creature is negligible in a multiplayer format and your wall still dies, I'd replace those too for say a Propaganda. Archivist can be replaced with Arcanis the Omnipotent same mana from jhoira, 2 more cards.
As for the spells Clockspinning, Fury Charm, Mana Leak and Timecrafting don't go enough to warrant a place in the deck and i think you should try to replace them with some kind of draw spells or counterspells without unless they play etc. Think Counterspell or Cancel
About the land base: Faerie Conclave, Looming Spires Soaring Seacliff are simply basic taplands that will slow you down immensely. Magosi, the Waterveil Shimmering Grotto Thespian's Stage don't do enough either. If you are solid on keeping Magosi, the Waterveil you need to add something to proliferate in order to get free counters instead of keep skipping turns. maybe Contagion Engine but it won't remove counters from suspended cards so its pretty much only for this 1 card.
For spot removal you can add Chaos Warp or maybe a Pongify for something especially nasty. Otherwise counter spells should be fine if someone targets you, and you should have the mana open anyway since you dont need to cast anything on your turn.
Lastly I'd put Drift of Phantasms just for the transmute ability to get Paradox Haze. Its one of my favorite cards and in your deck it will work wonders. Hope my advices will be of use to you and if you have any other questions feel free to ask. Cheers :)
1 year ago
Lands that target creatures are absolutely hilarious with Willbreaker. Rogue's Passage is one of the best options. Sandstone Bridge, Skyline Cascade and Soaring Seacliff are other options in your colors. Ruins of Oran-Rief can be used against Eldrazi, so sideboard only at best.
Kytheon's Irregulars is another budget option for things you already have. Topplegeist is nice too, although you'll miss on the extra fun from delirium without some other changes. It's still a solid one drop.
And here's a random list of dirt cheap things that get those triggers in different ways: Beacon Hawk, Abuna Acolyte, Benevolent Ancestor, Crossbow Infantry, Jhessian Balmgiver, Viridian Longbow, Zealous Inquisitor. The last 3 are probably the most interesting and flexible even without Willbreaker in play.
1 year ago
I built something similar a while ago. My sideboard has Spore Frog and Brindle Boar for aggro/ burn and Augur of Skulls for control (all of which have Bloodbriar synergy). I like Wail of the Nim as it can sweep away a board full of elves or protect your guys from removal/ in combat. You'll probably want some artifact/ enchantment removal, Natural State being the most efficient. Also Aerial Volley and Scattershot Archer are great against decks with fliers. I'd be tempted to put an extra Bequeathal in the side too, for decks without much interaction.
In the main deck you probably want to find space for 4 copies of Hunger of the Howlpack; if you can reliably trigger morbid then it's the best pump spell in the game. I have a 1-of Rite of Consumption for a affinity-esque combo kill; sac you board to Carrion Feeder then rites for the win. I also play a singleton Fists of Ironwood as a 5th Rancor which gives a couple of extra bodies to play with. I haven't got around to testing it yet, but Cry of Contrition seems like something worth investigating; I'm tempted to try 1 in the main, 1 in the side.
Finally if you fancy trying some spice you could add in a Crop Rotation package. CR sacs a land which pumps Bloodbriar and you can fetch up utility lands like Sejiri Steppe and Khalni Garden at instant speed to protect against removal/ edicts, or Soaring Seacliff for extra evasion.
2 years ago
Prahv, Spires of Order, Oasis and Maze of Shadows are TERRIBLE cards, just play gain life lands, Glacial Chasm, Blinkmoth Well, Desert isn't great, other than manlands token lands like Kher Keep, Springjack Pasture, Vitu-Ghazi, the City-Tree and Khalni Garden are nice, Mirrorpool is seriously underrated, Quicksand can kill dark confidant, commanders or whatever, Rath's Edge is garbage, Skyline Cascade seems playable, Soaring Seacliff is a card, Valakut, the Molten Pinnacle is a great card for a slow burn deck, and an expensive ass card that's illegal in most formats The Tabernacle at Pendrell Vale. Really though the answer is manlands, hope this helped!
2 years ago
I think that you have too many non-basic lands that only make one color, like Soaring Seacliff. I would suggest adding cards like Rupture Spire, Transguild Promenade, Ancient Ziggurat, and Reflecting Pool. also the trilands from Tarkir and Alara would work well.