Dormant Volcano


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
Visions (VIS) Uncommon

Combos Browse all

Dormant Volcano


Dormant Volcano enters the battlefield tapped.

When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand.

: Add to your mana pool.

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Recent Decks

Dormant Volcano Discussion

t3hdarkness on Dino Commander

3 weeks ago

Dinosaur Tribal is one of the more difficult decks to build and I have not built it myself, but if it runs anything like a Mayel Beast Tribal the only real glaring omissions are Defense of the Heart and Wild Pair to replace some of the more vanilla creatures like Bonded Horncrest

There are some other nice cheat and tutor cards Quicksilver Amulet, Rishkar's Expertise, Tooth and Nail, Natural Order, Deathrender, and Cryptic Gateway but a few land tutoring spells like Explosive Vegetation or Land Tax may work better with your commander.

With only 2 Basic Mountains in the deck, Dormant Volcano can be replaced with a basic land.

Logics on Let the lands do the talking (Borborygmos Budget)

2 months ago

Seeing as your deck is budget, I'll try to keep the suggestions under $3. I just made a BoBo deck, so here's a few cards that have been great for me.

Dormant Volcano and Jungle Basin are worse Gruul Turfs, but they're still amazing in this deck, working wonders with the high basic count, and giving you more ammunition for BoBo.

Swiftfoot Boots, Journeyer's Kite, and Firewild Borderpost are all amazing for BoBo as well, either putting him online faster, or giving more fuel and making it more consistant to cast your spells even with a land light draw if you're unlucky.

Soul's Majesty, and Rishkar's Expertise can both draw you a tonne of cards with BoBo, and the latter even lets you cast another spell for free. I also like Realms Uncharted, but it's better in my build than this one due to a higher non-basic land count. Any lands with Cycling are also great, as they can give you extra card draw if you don't need the damage, or need to dig for answers.

Keen Sense and Snake Umbra a sooooooo goooood in this deck, allowing you to draw a card anytime a land goes to the face of an opponent. These 2 cards are probably 2 of the most powerful effects in the deck, with the latter actually protecting BoBo as well.

Lastly, Greenwarden of Murasa is a budget Eternal Witness, and is great in most green decks, this one included. It gets back anything, not just lands, which can save your life.

Hope any of this is helpful, and doesn't break the bank too bad.

LordShrek420Kush on [MDN] Mono R Prison Control

11 months ago

try using Dormant Volcano instead of haveing twenty two mountains u could drop it to around 18-16 and it will work for u because u run artifacts

dreamistt on

1 year ago


  • Quest for Pure Flame (building it up is really easy and busting it makes Purphoros even scarier for a turn)
  • Firecat Blitz (cast it the first time to take someone out an flashback it to end the rest of the table)
  • Elemental Appeal (9 mana for 14 damage after someone has cleared the board isn't too shabby)

Great Synergy

  • Grinning Ignus<- please add this ( + to get it started, for each time you want to do it again and you have a neat mana dump for Purphoros)
  • Emrakul's Hatcher (nets you 4 creatures and mana refund)
  • Skittering Invasion (same idea, with Purphoros out it's a neat 10 damage spell that offers mana refund)
  • Orochi Hatchery (dump some mana in it and you are good to go)
  • Trading Post for the goats mostly
  • Spawning Pit recycling tokens is good for the environment.
  • Portcullis locks the battlefield with 2 creatures total (note that it still allows ETBs to happen before exiling the cards, so it basically works as a shell until someone destroys it... and you get the ETBs once more)

Clear a board

  • Magmaquake (boardwipe at instant speed... requires a lot of mana, but it shouldn't be too hard)
  • Sudden Demise (allows you to get rid of those pesky hexproof shenanigans)
  • Boompile (unreliable? Yes. But scary nevertheless. Might stop/slow down people from building up a mighty boardstate)



  • Hoarding Dragon (4/4 flying for isn't bad. And if/when it dies you get the treasure)

Card Draw

  • Staff of Nin (an old favorite of mine and allows you to ping some damage)
  • Avaricious Dragon (just don't cast it when you have a full hand and you should be fine with a 4cmc 4/4 flyer and some extra draw)
  • Loreseeker's Stone (drawing 3 for ~ is quite good)

What I don't like/What to cut

elitestgen on Omnath Edh (help welcomed)

1 year ago

Deck looks really good at a glance, have pretty much all the staples. Crucible of Worlds for all the fetches. Since you've included Wildfire I don't know how you feel about Strip Mine, Wasteland, hell I might even include Ghost Quarter, could even target myself. Maybe Dormant Volcano and Jungle Basin and Gruul Turf, lose some tempo but gain a card.

Here is some card draw to consider Harmonize, Garruk, Primal Hunter, Soul's Majesty.

There a couple of choices I don't agree with Spitebellows, Undergrowth Champion, Oran-Rief Hydra, effects are just too small for me.

Uhh, I'm done ranting. Calming Verse

Grind on Purphoros, God of Red Deck Wins

1 year ago

how about Caged Sun and Valakut, the Molten Pinnacle for some mountain tribal? i would consider Dormant Volcano and Madblind Mountain over forgotten cave and smoldering crater.

GobboE on Bring Back The Red Dead

1 year ago

A great way to avoid getting mana screwed, and creating some ramp which is always welcome in a red deck, is Armillary Sphere, Expedition Map, Traveler's Amulet and such. Also I don't think you really need Arcane Lighthouse in this deck, but Dormant Volcano or Temple of the False God might be welcome. Also take out the darksteel citadel, and add another mountain (Both Valakut and Spawn of Thraxes love mountains)

What Caldera Hellion does is getting rid of creatures (and tokens) of your opponents while the Broker doesn't add much to your meta. Obviously you play the Caldera when you don't have your commander out: it's a red wipe on a stick so to speak.

Daedalus19876 on Chandra and her fire in kaladesh

1 year ago

Hello! I saw your post on my page. To be honest, it's hard to evaluate a deck without a good description. I can give some general advice about playing mono-red, but without some more info I can't really give specific advice.

Direct damage in red is HARD. For creature removal, you could go with Skred if you move all of your lands to Snow-Covered Mountains. Extraplanar Lens and Blood Moon are fantastic in mono-color as well. Weakstone and perhaps Static Orb or Winter Orb could lock down your opponents while you try to draw into enough burn to close out the game?

Damage doublers like Dictate of the Twin Gods or Furnace of Rath can be risky, but they DO make your spells do double damage and can stack with other damage increases.

You aren't playing Vandalblast or Descent of the Dragons or Mogg Infestation or Past in Flames, all of which surprised me. They're powerful red spells that often can close up a game when played at the right time.

You're kind of weak on draw. Mind's Eye and Scroll Rack are your best colorless options probably, and red is the color of Wheels. Try Wheel of Fortune and friends: they're what make my Judgment Day: Avacyn the Purifier EDH deck tick (comments and +1s appreciated!).

Zada, Hedron Grinder is bad here. Don't play her. Same with Dormant Volcano.

Any mana ritual that makes more than 6 goes infinite with Reiterate. I would suggest Mana Geyser in particular.

Why the various slow fetches? If they are only there for the synergy with Crucible of Worlds, I'd remove them. But if you DO keep them, add a Strip Mine too.

Happy deckbuilding! :)

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