Cathedral of War

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cathedral of War

Land

Cathedral of War enters the battlefield tapped.

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{T}: Add 1 to your mana pool.

Crow_Umbra on Samurai Tribal

5 months ago

Thank you for checking out my Isshin deck, I appreciate it. In taking a look at yours, I have a few ideas for some potential additions:

  • Cathedral of War could be a decent utility land to add, especially to tie in with your other Exalted effects.

  • Vault of the Archangel can be used offensively or defensively as needed.

  • Reconnaissance and Dolmen Gate are both helpful protection effects, and I think would be that much more important in an Exalted/single attacker leaning strat. In case you aren't familiar with the timing on Reconnaissance, this EDHREC article can help explain it a bit better. Basically, your creatures are considered attackers until the end of combat, so you can utilize Reconnaissance to untap and save your attackers at any point during combat, even after they've dealt combat damage.

  • Clever Concealment could be a banger for board protection since most of your creatures will stay untapped.

  • Although they aren't Samurai, Tiamat's Fanatics and/or Warchief Giant could fit in with your creatures that also care about solo attacking Warriors. These would still work with Exalted since the Myriad tokens are never declared as attackers.

  • Along kind of similar lines, Inquisitorial Rosette can be helpful to get some additional token attackers, and an equipment that provides an evasion anthem.

Hope these suggestions are helpful. Hopefully we won't have to wait for another return to Kamigawa to get more Samurai

Rasaru on BANE! (Maraxus voltron)

11 months ago

How has the deck been playing recently? Any weaknesses to note?

I absolutely love this deck list, but have a couple of questions and/or suggestions for you.

A. It looks like you have a total of 16 instants/sorceries. Do you ever have an issue with producing treasures with Storm-Kiln Artist? It's an excellent card, but I'm unsure (since I haven't played this list) that you would get enough value here. In it's place you could play something fun like Kazuul's Toll Collector or something that helps you cheat equip costs like Brass Squire. Imagine paying only 3 mana to play a creature, then immediately attaching 3-4 equipment to it for free! lol

B. Although I've played my share of Nettlecyst, I think you have some better options here. It has the opportunity to pump your commmander a great deal, if you're able to take advantage of your treasure generation and get some equipment on the battlefield. But what happens when you play this after all your artifacts get destroyed or exiled? I think in the long term, you'd get more value out of Sword of Forge and Frontier and/or The Reaver Cleaver. The sword costs the same, provides protection, card advantage and has the ability to pump your commander by playing additional lands. While the Reaver Cleaver is not only on theme, but helps put treasures back onto the battlefield, pumping your commander and progressing your Hellkite Tyrant alt win-con strategy.

C. I have some suggestions on your landbase

Great Furnace -> Snow-Covered Mountain - "2008-04-01: A permanent that’s more than one of these types (such as an artifact creature) counts only once." So an artifact land would only pump Bane by 1/1. Ditch this land for another snow-covered mountain to increase your chances of utilizing Valakut, the Molten Pinnacle in the mid/end game.

Darksteel Citadel -> Snow-Covered Mountain - See above comment

Sokenzan, Crucible of Defiance -> Snow-Covered Mountain - I appreciate that this can make blockers (Bane should be the only attacker you care about), but cards like Bedlam make them irrelevant. Let's add a snow-mountain to continue to improve our Valakut, the Molten Pinnacle potential.

Cathedral of War -> Command Beacon - Bane is going to be a target. Why bust treasures, when you can just send him to your hand and cast him for way less.

Bonders' Enclave -> Valakut Awakening  Flip - besides your commander (who is going to be a major target), you only have 4 other creatures with 4+ power. You don't want to have to spend mana to equip something, just so you can turn around and spend 4 more mana, to draw a card. This mdfc offers at least 1 card, for 1 less (floor), which is already better.

D. While, Endless Atlas can stick around for awhile, I think (maybe) you might get more immediate value from Seize the Spoils. It's only once, and yes it's sorcery speed, but you get 2 cards immediately, 2 treasures to pump Bane, and can feed your graveyard, giving Goblin Engineer and Goblin Welder more targets.

E. A fun card you could consider, and is a pet card of mine, is Surestrike Trident. It's so fun to watch people's faces when this hits the battlefield and they read what it does :D

Crow_Umbra on Mardu Samurai Tribal

1 year ago

No prob! If you decide to lean into the whole Single Attacker route, then there's a whole package of Exalted you could add to the deck (although not from Neon Dynasty). The best thing is that Exalted is an Attack Trigger, so Isshin will double it up:

Yes, Knights aren't Samurai, but thematically they have similarities in terms of their personal codes and martial prowess lol. At the very least, Sublime Archangel and Cathedral of War might be the ones most worth including.

jarncards on destroy build destroy

1 year ago

Im really not a fan of the battle cry mechanic. It could work really well with Krenko, Tin Street Kingpin, Mardu Ascendancy, or the other many token makers, but I would rather just run Fervent Charge. It takes a single card for +4/+4 and your creatures are more likely to survive combat. you could always stack more though

Vengeful Ancestor, Parasitic Impetus, Shiny Impetus, and maybe Martial Impetus could all be fun tools to mess with your opponents while keeping yourself safe from larger threats. You get double rewards with Isshin

Guild Artisan, Curse of Opulence, and Sword of the Animist are options for ramp.

Fighter Class is nice for the tutor and later on can force blocks and can be used to kill off weak targets.

Shadowspear exists. you should use it in every deck Helm of the Host lets you double commanders, and lets you go infinite with Godo, Bandit Warlord. Who also should just automatically be your automatic first pick for a 6 drop. Tutor, double combats...

Bruse Tarl, Boorish Herder doublestrike AND lifelink. costs one more but can replace your enchantment.

Ilharg, the Raze-Boar Wanna play two cards for free?

Breena, the Demagogue does so much. buffs you like crazy. Can net you two cards per combat phase... which you will hopefully get multiple of with more things like: Aggravated Assault and Waves of Aggression can go infinite Port Razer, Raiyuu, Storm's Edge, Response / Resurgence are also nice

Agent of the Shadow Thieves and Fey Steed protect your commander or other attackers, and the steed may also come out even against removal.

You dont need to go all out on making one guy and instakill, Sublime Archangel with many tokens or Pact Weapon with combats can do it by themselves situationally. And the pact weapon is just way too cool.

Selfless Samurai is free lifelink and protection you can save for your commander. Cathedral of War is just going to be free power every once in a while

Hopeful Initiate is repeatable removal with extra steps I'd honestly ditch the sunforger.

SufferFromEDHD on Exalted Progenitus's Pro Boxing Ring

1 year ago

Cool concept!

Cascading Cataracts, Crystal Quarry and Vesuva for filter.

Cathedral of War only land with exalted.

You have the Noble why not the Ignoble Hierarch?

Silent Arbiter Dueling Grounds #2

Timeless Lotus self explanatory.

KongMing on Samurai

1 year ago

Welcome to Magic, I see you've started off by picking the best format, Commander. Huzzah!

Might I recommend Loyal Unicorn, since your deck revolves so much around controlling your Commander and attacking?

You only have a handful of Equipment, but what about Godo, Bandit Warlord to give you more extra attack phases?

There isn't much in the way of card draw or card advantage here, what about cards like Faithless Looting, Furious Rise, Commune with Lava, Jeska's Will, etc?

Not sure how new you are to the game, but do you know about an ability called Exalted? That can be a great source of power for you too with your current build. Consider the land Cathedral of War for an example of what I mean.

lagotripha on [Primer] Unleash the Dragon! *Updated*

2 years ago

Sneaky combat line I haven't seen mentioned in the infect lines - being atarka then attacking gives a double strike trigger. Transforming into blight dragon with that on the stack gives you a 4/4 with double strike and infect.

This is a 1 turn kill with just a Cathedral of War trigger or a +1/+1 counter, as everything else is scion doing its thing.

Crow_Umbra on Musashi's Mosh Pit [Primer]

2 years ago

Thank you SufferFromEDHD! Haha yeah, I was typing away feverishly over the past couple of days instead of doing my actual work. Once I found the Five Rings and other Musashi quotes last night I couldn't stop and wrote the rest lol.

Anthem of Rakdos looks spicy, I hadn't seen that one before. I also have a similar feeling about Fervent Charge +2/+2, with the upside of doubling from Isshin is cool and all, but the triple color cost can be tricky to pull off and is kinda worthless without a decent board. Even with a huge board, Fervent Charge might not be that worth it. As I'm writing this out, I'm realizing that Fervent Charge feels more like Win-More fluff.

Blade of Selves is great! I definitely have it slated as a future pickup when I do some upgrades after more irl playing.

I had Cathedral of War, Sublime Archangel, and 3 other Exalted creatures in the very first draft of my deck. I took them out mostly because I don't think Exalted would be as viable in my meta. Board states can get gummed up and stalemate-y, so I figured going wide for offense/defense and forcing combat would be more viable. I can agree that Exalted could be really cool with Isshin. I figured Adriana, Captain of the Guard as a Melee anthem could fit a similar role as Sublime Archangel for what my deck wants to do.

Load more
Have (2) ajmcnulty , metalmagic
Want (1) MagiFish