|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Common|
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: Add to your mana pool.
, , Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
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Warped Landscape Discussion
3 weeks ago
Looks pretty tasty, and it's a great start!
I would take out Quest for the Holy Relic, Open the Armory, and Strength of Arm due to not really having that much equipment. I would add 3 more Plains (I would also try to balance your mana better, try less Mountains and more Plains). If that mana fixing becomes an issue, add in Evolving Wilds, Myriad Landscape, Warped Landscape, Terminal Moraine, Arid Mesa, Naya Panorama, or Terramorphic Expanse. I would recommend adding at least 3-5 fetch lands to help mana fixing.
If you take out Armory of Iroas, Murder Investigation, and Coat of Arms, you could free up the last two spots for the 38 lands.
I did notice that a lot of your soldiers have a synergy with equipment cards, yet you only run 2 equipment cards. I was a bit confused by this. I would recommend taking them all out and replacing them. I would also recommend trying to run 2 more soldiers (you are at that tribal sweet spot with all the soldier creatures, but Boros is known for being aggressive with instant/sorcery AND creatures). 30 creatures is great aggro. Here are some creatures I would recommend: Brimaz, King of Oreskos, Blaze Commando, Sunhome Guildmage, Preeminent Captain, Field Marshal, Daru Warchief, Ballyrush Banneret, Veteran Swordsmith, Rhox Pikemaster, or Catapult Squad. The cards I'd recommend to take out are Auriok Steelshaper, Auriok Survivors, Auriok Windwalker, Conclave Phalanx, Kalemne, Disciple of Iroas, Relic Seeker, Fated Conflagration, Arrows of Justice.
You already have a lot of key cards. I do see that your mana is very unbalanced. I would add more Plains. If you just take out one Mountain at a time and switch it for a Plains until your Pie Chart for your mana is "perfectly" aligned. It won't always be there, but the closer the better. With this being a tribal deck, it would help to have cards like Cavern of Souls, but that's a make-or-break card for you wallet. I actually don't even have one (it's one of the last 9 cards I WANT for my Gishath deck). Soldiers won't really get a lot of heat at any of my play groups, so getting countered shouldn't be that big of an issue.
Here is what I would take out and add:
- Quest for the Holy Relic - Open the Armory - Strength of Arm - Armory of Iroas - Coat of Arms - Murder Investigation - Auriok Steelshaper - Auriok Survivors - Auriok Windwalker - Conclave Phalanx - Kalemne, Disciple of Iroas - Relic Seeker - Fated Conflagration - Arrows of Justice + Evolving Wilds + Terramorphic Expanse + Naya Panorama + 3x Plains + Sunhome Guildmage + Brimaz, King of Oreskos + Daru Warchief + Rhox Pikemaster + Ballyrush Banneret + Field Marshal + Veteran Swordsmith + Preeminent Captain Rebalance Mountains and Plains to match the Pie Chart
Sorry for the ranty post. I get a bit into it.
1 month ago
You only have 3 lands that tap for colorless mana, so as it stands you are not very likely to be able to pay for Eldrazi Displacer's ability. If you want to keep displacer, you should at least be running Evolving Wilds to search for a Wastes. Here are some other options: Aether Hub, Crumbling Vestige, Sea Gate Wreckage, Warped Landscape, Arch of Orazca, Scavenger Grounds, Shefet Dunes.
1 month ago
Hello! Here are my cut suggestions.
Gonna second DrukenReaps here and confirm that 36 lands and 9 ramp is sufficient for your deck.
1) Dark Ritual one time ramp isn't as good in EDH as it is elsewhere
2) Warped Landscape too expensive for what it does. I'd rather run a land of the color I need more usually.
3) Golgari Keyrune and
4) Golgari Cluestone. Been cutting these in a lot of my decks. Most % of your curve in 3 cmc so you don't want to be playing mana rocks then. You could ad in more 2 cmc mana rocks if you feel like you still need the ramp. Much more useful early and don't slow you down as much late game.
5) Terramorphic Expanse Don't really need it in 2 color.
To differ from DrunkenReaps, I'd advise to stay away from infect, as it will get some hate that can occasionally turn a table against you.
6) Blight Mamba
These cuts will lower your curve to relieve pressure on your your mana base, or free up your 2 drop spot so you can play Hapatra.
Last cut. When cutting stuff I always start at the top of the curve. That is:
I know she does what you want the deck to do and all, but at what cost man?? 7 mana for either a) a single -1/-1 counter on a creature, or b) a kill spell. Either way not efficient at all. And the ultimate, which you'll rarely get to in multiplayer, isn't all that great. Especially down the road if you use more Undying combos.
Hope some of this helps! Good luck!
1 month ago
Your deck is also showing 2x crumbling ashes.
This would drop you to 36 lands and 9 mana ramp cards. That should be plenty with an average CMC of 3.3.
I don't like primal vigor with hapatra as it helps your opponents remove negative counters from their creatures. This may not end up being an issue for you in which case you may consider using it but I wouldn't start with it in the deck.
You are using a lot of infect so people are going to come after you just keep that in mind. Triumph of the Hordes would be a good addition to get wins out of nowhere.
Blowfly infestation and hapatra is an infinite combo but needs Parallel Lives, Zulaport Cutthroat, Blood Artist, Grave Pact, Ivy Lane Denizen, Obelisk Spider, or any similar card you enjoy. Some of which you have in here but the other thing to note is the combo doesn't work when you have static anthems in play. It is just something to play around for the most part. I do prefer Kamahl, Fist of Krosa over Beastmaster Ascension.
1 month ago
1 month ago
Was wrestling with Eldrazi Displacer is worth a slot or not as well. It doesn't really fit the theme and not many ETB effects. Think cutting it would be the right call. Other slots I'm considering changing: Eternal Witness for Greenwarden of Murasa, Day of Judgment for Fumigate (as this deck takes a fair amount of early game damage), Rhonas the Indomitable for Gisela, Blade of Goldknight and Warped Landscape for Naya Panorama. Should I be concerned shifting that many 3 drops up the CMC scale?
1 month ago
I've done a fair amount of rework on this after a few playtests. Found the early game to be severely lacking (which is most likely still is/will be) but shifted off some top end cards to more versatile power in the mid game. This was in hopes to offset the 'Archenemy' feel this build can get early game. I agree Warped Landscape is slow, however it does sort of tie into Eldrazi Displacer now and allow me to grab a land if need be. With all the fetches and shocks in there, Ancient Tomb makes me a little nervous (ignoring the price to get one). Am still very interested in any/all feedback.