|Commander / EDH||Legal|
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|Shadows over Innistrad||Common|
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: Add to your mana pool.
, , Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
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Warped Landscape Discussion
2 days ago
I like the idea.
You could add a few more spells that change the targets of spells, like Divert, Imp's Mischief, or Captured by the Consulate. I'd also shore up the manabase a bit, maybe add fetch lands like Evolving Wilds, Terramorphic Expanse, and Warped Landscape and some mana rocks like Obelisk of Esper and Commander's Sphere.
1 month ago
Alrighty then. For starters I think you are too concerned with mana fixing. In my experience in playing many games of commander what you have is straight overkill. So I would ditch the panoramas and the Warped Landscape, the Transguild Promenade, Shimmering Grotto, Rupture Spire, the Manalith, and Selesnya Keyrune. You really won't need them. I would replace the lands with basics/ and lands like Fortified Village,Canopy Vista, Temple of Plenty, Temple Garden, Selesnya Guildgate. And then for the Manalith and Keyrune drop them for Kodama's Reach and some other enchantments that I will mention below. You will probably want to run as few artifacts as possible for an enchantress build also. I say this because of one of the recommendations that I have. And now onto the card recommendations
First off for the 11 missing cards I will recommend the following as options (emphasis on options, some of these are pricey which is why so many options): Solitary Confinement, Sylvan Library, Exploration, Open the Vaults, Replenish, Green Sun's Zenith, Worship, Ajani's Chosen, Enlightened Tutor, Eternal Witness, Commune with the Gods, Blind Obedience, Authority of the Consuls, Eladamri's Call, Abundant Growth, Utopia Sprawl, Witchbane Orb , Ground Seal, Grand Abolisher, Nyx-Fleece Ram, Sigarda, Host of Herons, Nylea, God of the Hunt, Heliod, God of the Sun, Seal of Cleansing, Kismet, Soul Snare, Sigarda, Heron's Grace, Courser of Kruphix, Prison Term, Starfield of Nyx, opalessence, Overgrowth, and lastly Stony Silence. Stony Silence is a powerful card that excels in commander. Although at the cost of your artifacts activations. I personally like it for an enchantress build. And remember I am not saying that these are end all be all cards but they are in my experience very useful. And since you have options you can just pick and choose what you like and don't like
I also have some ideas for things you should cut from the deck. Things like Nissa, Vastwood Seer Flip, yeah she's cool and all but she doesn't really fit well with the deck and she can die easily and that can be a hassle. Another card which I would cut is White Sun's Zenith, it takes a lot of mana just for some kitty cats and I it does not perform that well in general. Another card I feel is under performing is Archetype of Endurance, personally Asceticism is better if you are concerned about that. And lastly I feel torn about Celestial Archon. I feel like he has potential but I am uncertain.
Ok that is all I have to say! I think anyways... regardless take some time and think about what it is you want to do with what I have recommended. Of course as always the final choice is yours. Please tell me your thoughts after you have mulled it over!
1 month ago
1 month ago
Crucible of Worlds is in now way budget, but it's amazing. THere's a new card in hour of Devastation that's a creature and green but does the same thing :P
Some land suggestions, some better than others:Blighted WoodlandWintermoon MesaCentaur GardenCradle of the AccursedDust BowlEncroaching WastesFoundry of the ConsulsGargoyle CastleGhost QuarterGrasping DunesHaunted FengrafHavenwood BattlegroundHickory Woodlot Petrified Field Spawning Bed Tectonic Edge Terminal MoraineThrone of the High CityTimberland RuinsWarped LandscapeDryad Arbor
Looks like a great deck :D
3 months ago
An Omrath deck needs tand fall triggers. And lots of them. And there are quite a few cheap ways to get those triggers. Sure cards that could double your tokens would be great, but they are well over the $.75 per card budget. To start you need as close to 40 lands as possible. I currently run 41 in my build. Lands that are needed... Blighted Woodland, Evolving Wilds, Ghost Town, Jund Panorama, Naya Panorama, Terramorphic Expanse, Warped Landscape. These will get the multiple land drops on a budget. Another great card is Where Ancients Tread. Need some game enders and some board cleaners... Blasphemous Act can end the game if you have enough elementals out. Remember they deal 3 damage when they die based on the Commanders ability. Some light removal in Hull Breach and Decimate could also help. These are some additions, but the lad additions are probably a necessity. Hope this helps
3 months ago
There is one other ability you have the possibility of seeing in standard, though I'm not sure how prevalent it is in the format, that I can think of. Fetch lands, cards like Evolving Wilds and Warped Landscape are also activated abilities which will trigger Harsh Mentor.
The big thing to look for is the colon to know if its an activated ability. Everything before the colon is cost, everything after is effect. If the part after the colon doesn't generate mana, it will cause Harsh Mentor to trigger.
4 months ago
Suggestions for your mana base:
Bad Moon, Eternal Thirst, and Lashwrithe are fine cards but your creatures are already so huge, I don't think you need them. I would just add more ramp instead: Ashnod's Altar (also serves as a sacrifice outlet), Caged Sun, and Expedition Map (to find Cabal Coffers).
Suggestions for draw and card advantage:
It seems like a great win condition is the interaction between your Commander and Maralen of the Mornsong so I recommend more tutor and dark spells to get the combo out. Maybe switch out: Cremate, Sanguine Bond, Unholy Hunger, Abyssal Persecutor, Visions of Brutality, and Vile Requiem for Night's Whisper, Dark Petition, Behold the Beyond, Ambition's Cost, Beseech the Queen and Viscera Seer.
Suggestions for removal spells:
Several of your removal spells cost alot of mana. To the Slaughter, Reach of Shadows, In Garruk's Wake, Dregs of Sorrow, and Annihilate could be replaced with Diabolic Edict, Hero's Downfall, Killing Wave, Malicious Affliction, and Grave Pact.
4 months ago
@JerichoDarkstar-Yeah I guess you're right. I did not realize they were fetchable.(Not really reliable in standard unless they plan on reprinting fetches). But in modern it could work. The cycling ability is nice, but does not work unless you have it in your hand.(Fetches put them on the battlefield. So regarding the fetching part of them it is still not the best. They enter tapped and can put you a turn behind, besides....you can just use shocklands in modern like Breeding Pool and other things. In my opinion I would say these are the worst rare lands in standard. Can not say complete worst because of Warped Landscape and other common and uncommon cards.