Warped Landscape

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Shadows over Innistrad Common

Combos Browse all

Warped Landscape

Land

: Add to your mana pool.

, , Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

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Warped Landscape Discussion

jawz on Manic Mill

3 days ago

I tried it out a little. Very annoying deck to play against. Nicely done.

Two suggestions came to mind. One was to replace one or two islands for Warped Landscape, as more flexibility for enabling Delirium. I prefer that over Evolving Wilds because with your low land count you're under pressure to get mana immediately from every land you play.

The other was to replace one Select for Inspection for one Engulf the Shore, again for flexibility. Sometimes you just need to reset the whole board instead of just one threat.

darleen on I've Got Worms!

3 weeks ago

How about Crop Rotation, Zuran Orb, Scapeshift, Dredge, Dreamscape Artist, Harrow, Merciless Resolve, or Reprocess to help put lands in your Graveyard? Other lands to consider are Terminal Moraine, Warped Landscape, Cephalid Coliseum, Mirrorpool, Petrified Field, Ash Barrens or Blighted Woodland. And perhaps some fetch lands if its in your budget. Have you considered The Gitrog Monster, Thundering Wurm, Fallow Wurm?

Firebones675 on Dimir Eldrazi

3 weeks ago

Looks like a good start, but i think you need to work on your curve. If you look at your mana curve it isnt very smooth. You have a bunch of cheap cards but then it has some outliers namely Desolation Twin. It has a pretty big impact on the board but without much in the way of ramp it seems unreliable to cast. I could see it being stranded in your hand more often than not. If you want to keep the realtively cheap curve or be midrange i would cut the twin. If you want to be able to reliably cast him, you would need to add significantly more ramp. Emrakul, the Promised End has a similar issue but due to the delerium ability it might be more reasonable. With only instants creatures and sorcieris (I don't forsee lands adding to delerium easily at present), she will at cheapest be 10 mana as well. If you added cards like Warped Landscape, Evolving Wilds, Terramorphic Expanse, Polluted Delta etc you could reliably get another card type in the yard

Speaking of lands, 2 more Eldrazi Temple and a second Eye of Ugin (if this is out of budget don't worry about it) could also help cast eldrazi

Yu might also consider having a few lands that can produce colorless. If in addition to the temples you have 4x Underground River you could reasonable play Matter Reshaper, Reality Smasher or Thought-Knot Seer

Firebones675 on Titania Stax

1 month ago

Whenever i hear stax i think Tangle Wire. Have you considered running it? Also another infinite combo with food chain is Eternal Scourge.

Not sure how much you'd want them in the deck but there are a few more psudo-fetchlands. Mountain Valley,Grasslands, Warped Landscape, Bant Panorama, Jund Panorama, Naya Panorama

Also maybe Wintermoon or Myriad Landscape

roloox on 2.0 Commander Rishkar

1 month ago

I don't know if you are looking for advice but I noticed some less than optimal selections in your deck:

Root Out: Doesn't hit land, consider switching for Creeping Mold or Reclaiming Vines for versatility.Natural Connection:Between your commander and your mana dorks, you already have enough rampRoot Out: Doesn't hit land, consider switching for Creeping Mold or Reclaiming VinesWeirding Wood: You don't need color fixing. Greenbelt Rampager:3/4 vanilla = Not enough impact on commander. Obsessive Skinner would fit the strategy better.Lambholt Pacifist  Flip: Same as above. Consider Scrounging Bandar, Soul Swallower or Shrill Howler  Flip

As for what should go in, remember that as green deck you are easily disrupted by boardwipes. With that in mind I cannot recommend Ulvenwald Mysteries enough. It gives you card advantage, get bodies out and helps you stabilize after boardwipes. It's just amazing for EDH. Heroic Intervention is also an alternative.

Also you have a whooping total of 1 removal spell (Monstrous Onslaught), not nearly enough. Consider adding Hunt the Weak, Clear Shot or Nature's Way. Vessel of Nascency and Oath of Nissa are not spectacular, so they can go if you need space.

Finally, don't forget to include Evolving Wilds, Blighted Woodlands and Warped Landscape to help trigger Revolt, Delirium and just in general to help you draw into less land as the game goes on.

tpmains on Frontier cube

1 month ago

I think a good place to start would be the uncommon gold cards in sets. That can usually give a good indication of what each color combination wants to do. For example, look at UR. Their deal is usually spells (Stormchaser Mage and Mercurial Geists) but can also be artifacts (Reclusive Artificer and Whirler Virtuoso).

Also, put in fixing. The cycle of life gain dual lands from Khans and Dragons, the wedge tri-lands from Khans, the uncommon dual lands from Oath and Shadows, Evolving Wilds, Warped Landscape, and other similar stuff will help make it more fun.

Izaeus on Baral's Dimir Control

2 months ago

So either pull it out or exchange Evolving Wilds with Warped Landscape or replace something with Corrupted Crossroads

KTornado45 on Arising Land

3 months ago

Thanks for liking this deck and yay I liked the idea of Retreat to Kazandu and someone else was recommending Evolving Wilds. I think I might change it so I have four Evolving Wilds but I am not to sure what to trade them out for. Blighted Woodland looks good too. Warped Landscape, I think is just a worse version of Evolving Wilds. Thank you for the tips and advice and again I am glad that you liked the deck.

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