Warped Landscape

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Shadows over Innistrad (SOI) Common

Combos Browse all

Warped Landscape

Land

: Gain .

, , Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

Warped Landscape Discussion

lagotripha on Budget Discard/Sacrifice lands

3 weeks ago

There are a lot of cool 'lands matter' cards out there. A lot of the manlands are pretty cheap because there are better options, but work well in a casual Sylvan Advocate Sylvan Awakening list. If you want to lean into land sacrifice, red/green does have cool cards like Devastating Summons Edge of Autumn and the classic Wildfire lists. Warped Landscape is interesting in land reanimation lists as a consistant land engine, but is far from perfect.

Personally, I'd look at focussing on a single strategy and going all-in on it- aiming to play as many lands as possible, or animate lots of lands, or destroy all the lands, or replay a lot of Ghost Quarter or Field of Ruin . I hope you have fun brewing something up.

Veitanah on Elf Commander

2 months ago

Suggestions

  • CREATURES - I've already told you this, but due to the nature of your deck and simply due to the sheer amount of elves at your disposal, I'd suggest ~35 creatures to put in your deck, although there are more good elves out there that aren't currently in your deck (such as Skyshroud Poacher ), a non-elf creature that has great synergy in your deck is Protean Hulk .

  • Wild Pair , this card is GREAT in a tribal deck, nonetheless a mono-green Elf deck. As once this card is on the battlefield anytime you cast an elf you'll search your deck for another and put it directly on the battlefield; this works for all your elves except for the following four elves Druid of the Cowl , Sylvan Advocate , Talara's Battalion , Steel Leaf Champion ).

  • An alternative to Wild Pair, or another great enchantment to have, is Hibernation's End as it does what Wild Pair does but better as it guarantees a creature on your field every turn that it's on the field.

  • Creature Tutor, another good card that'll help you search for your good/big creatures is Time of Need and Eldritch Evolution .

Possible cards to get rid of:

  • Warped Landscape , Evolving Wilds , and Terramorphic Expanse these cards are, despite their commander staple nature, entirely unnecessary as you're mono-green and every land you have minus one is a forest. Ideally, in my opinion, you want 33 lands in your deck.

  • Presence of Gond , as it's only creatures one elf, and your better off attacking with the tapped elf (or tapping one of your mana dorks for mana) due to your commander

  • Ramp Spells - You have six ramp spells, and as such I've removed two based on personal preferences: Explosive Vegetation and Cultivate

  • Desert Twister , this spell is too high of a cost for it's simple removal, and while mono-green doesn't have much creature removal, creature removal in green is your own creatures.

  • Prism Ring , this artifact is also necessary as it more so helps early game and while it works well in tandem with your commander, in an average game it'll gain you 10-15 life on your own. And while it's a nice artifact, and a cheap one at that, it doesn't progress you towards any sort of tactic or strategy towards winning.

Potential Replacements

KongMing on Sidisi's Gang of Unruly Zombies

3 months ago

Living Death is a classic gravepower card that can help you win the game in one or two turns. It fits in pretty well with what you're doing already.

Grim Discovery is similar to Aid the Fallen, and can help keeping up with the early and midgame curve. Hermit Druid also helps keep your hand stocked with land early game, and lets you throw a bunch of creatures/other cards into your grave.

Covenant of Minds is great draw power in a deck like this, and can be used politically as well. Foster can not only help your creatures replace themselves, it can throw some more cards into your graveyard on the way.

Genesis Wave is a fun way to throw a bunch of permanents on the board for free, and everything else into the graveyard. The nice thing is the effect isn't compulsory, so you can choose to throw a particular creature into the grave if you want.

Try Phyrexian Delver , too. It's a great two-for-one because the creature it brings back hits the battlefield immediately.

As far as making good use of your Instants and Sorceries, try Jace's Sanctum , Pieces of the Puzzle , and Archaeomancer .

Sub out Warped Landscape with Myriad Landscape instead. Speaking of making land more efficient for you, I would pack Ramunap Excavator , Realms Uncharted , and Crucible of Worlds .

wkemmerly on Omnath

5 months ago

Also add Myriad Landscape , Field of Ruin , Mosswort Bridge , Warped Landscape , they're just lands that replace themselves

Cypher35 on Exchange death

5 months ago

Also, two Warped Landscape s are in your deck! Best of luck

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Warped Landscape occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%