: Add to your mana pool.
, : Put target Zombie card from your graveyard on top of your library.
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Unholy Grotto Discussion
1 month ago
1 month ago
looking at your description I focussed on the landbase. These suggestions I want to give you regarding the landbase:
- Urborg, Tomb of Yawgmoth : It synergizes great with Cabal Coffers. Knowing that you aim on less basic lands
- Nykthos, Shrine to Nyx : Great for mono coloured decks!
- Crypt of Agadeem : Another land that can ramp your deck mid/endgame
- Unholy Grotto : Good synergy with the Zombie theme here
- Myriad Landscape : Affordable and more basics for Cabal Coffers when it's in play
Do you run into other issues?
1 month ago
This looks like a ton of fun! I love zombies!!!
Noxious Ghoul gives all non-zombies -1/-1 when a zombie enters the battlefield. So you can clear the board pretty easily.
Vengeful Dead deals 1 damage to each opponent when a zombie leaves play which makes people think twice about board wipes.
Unholy Grotto is a must have land with zombies!
+1 good job!
3 months ago
Spiteful Visions could possibly go, as seeing as you cannot avoid the damage there either. Fevered Visions is a bit too slow for edh, but I haven't actually tried that out in commander yet. Reckless Scholar, while great in standard, unfortunately fails every removal test in the game, so they should be a safe choice to take out. For that matter, Goblin Electromancer also dies to pretty much everything in the game, so taking that out to experiment shouldn't do too much harm. Nightscape Familiar is actually a great card in grixis, as his regenerative ability allows you to keep him alive, and his creature type allows both Unholy Grotto and Riptide Laboratory.
3 months ago
This deck looks pretty sweet -- I've wanted to build a Zombie/Mill deck for awhile but never got around to it, so here are some suggestions for you. If you want to mill, you should definitely try to do it in large swaths at a time so that you see a lot of resources in the yard at once. Tutors become less effective in mill strategies because they see less and less as your strategy progresses: imagine Fabricate-ing for Ashnod's Altar only to find that you milled it from the top 5 of your deck. As a result, your tutors should be focused on getting things back from the yard and not from the deck.
Some cuts I would make as well as explanations:
Treasure Cruise is a nice card here for the cost reduction, but I think you'd want to play a different draw spell more often than not. My replacement of choice would be Reprocess or Graveborn Muse. If you just want unconditional draw, Frantic Search or Ancient Excavation to throw things in the yard might be nice.
Perpetual Timepiece is a nice piece of tech, but if you consider that milling yourself uses resources, it seems counter-productive to use the tap effect to shuffle things back into the library. How about Trading Post for a reusable effect? (sorry, Goats are a flavor fail)
Cuts: Graf Harvest doesn't do enough, Green Sun's Zenith seems pretty limited here, Profane Command sounds good on paper, but doesn't ever feel like it does enough to justify a spot in the 99, Nyx Weaver can only be used once and feels like a worse Eternal Witness.
Suggestions: Cultivate, Zombie Apocalypse, Army of the Damned, Rise of the Dark Realms, Dralnu, Lich Lord, Pull from the Deep, Prized Amalgam, Noxious Ghoul, Withered Wretch, Ghoulcaller's Chant, Door of Destinies (for Gravecrawler shenanigans), Grimoire of the Dead, Secrets of the Dead, Call to the Grave, Unholy Grotto, Patriarch's Bidding, Seasons Past
3 months ago
4 months ago
That's an interesting idea. Honestly Orzhov and Rakdos don't offer much for a zombie theme. It can still be awesome though, here's my suggestion:
Start with wheels, you want to run a lot of them including some like Shattered Perception as this will greatly speed the deck up. I'd say around 10 to 12 is a good number and don't forget Waste Not/Liliana's Caress to capitalize on the wheels like 9 Wheel of Fortune, Memory Jar, etc. Don't forget Past in Flames also, you will need to reuse those wheels!
Next I'd focus on recursion, Patriarch's Bidding, Living Death and the like are golden. I'd only use one single target, Reanimate, because Lord of the Undead and Unholy Grotto fill this role pretty well.
Lastly I'd focus on a few removal like Anguished Unmaking and wraths. Lots of wraths, probably 6 to 8.
All in all, the deck should run fine though it will probably win less than a Dimir list since a lot of zombie combos include blue. You'll still win through a long grindy games of Attrition though if you disrupt combo decks. Things like Torpor Orb and Damping Matrix may help. Anyways good luck!
4 months ago
So.... what kind of advice were you wanting? I have a fair amount of experience with Zombies for whatever it's worth (I've had a Zombie deck since I've begun playing Magic back in 2006 or so, and it's worked well enough without major overhauls since 2009). Zombies can do aggro, midrange, or even extend into combo, so I'll merely list off a grouping of cards so you can decide better in which path to go:
Grave Crawler is among your few options for 1 drop zombie that's worth anything. You have 1, but you should look into obtaining 3 more for a full set. Similarly, there's Sarcomancy and Diregraf Ghoul if you can't obtain more Gravecrawlers.
Gempalm Polluter is the best late-game two drop you could add to the deck. Yes, it's a 2 drop, you should never be casting it. Cycling it to make your opponents lose life is extremely good. Even better, you can return it to hand with things like Lord of the Undead to continue utilizing your reach on your opponents (perfect for breaking stalemates).
Lords- Lord of the Undead, mentioned above, Death Baron, Cemetery Reaper, Undead Warchief. Lord of the Undead enables shenanigans with Gempalm Polluter and Korlash, Heir to Blackblade (this lets you ramp out your lands extremely hard, making your Korlash on field gigantic and giving you plenty of mana to cast your Zombies with). Death Baron is just solid all around and is probably the best of the Zombie lords, while Cemetery Reaper isn't anywhere near as costly but is still very useful. Undead Warchief costs more than the others, but also provides twice the power buff and cheapens your other zombies- which is powerful as all hell. Zombie Master is another lord that can be included, and he's extremely powerful with Urborg, Tomb of Yawgmoth to make your whole Zombie army unblockable (also good for protecting your army against sweepers).
General advice: Get this down to 60 cards. Use 22-24 land, and drop a bunch of the chaff zombies.
If going for aggro, securing decent 1-2 drops is extremely important. Grave Crawler, Diregraf Ghoul, Highborn Ghoul, etc., will be the cards your opponents see and have to deal with the most. Diregraf Colossus could be fun in either the aggro or midrange ideas, and it's not too pricey, either.
If going for midrange, Undead Warchief is invaluable. A method of drawing or obtaining card advantage is also important in a midrange build- Grave Defiler and Graveborn Muse are pretty decent. Similarly, you can cantrip off of Gempalm Polluter to make people lose life while you continually draw more cards, but that requires an engine to bring it back to your hand (like Lord of the Undead). This also beats stalemate boardstates.
If you're doing a sacrifice combo kind of deck, Carrion Feeder is incredible, as is Living Death. Carrion Feeder works very well with multiples of Grave Crawler to beat a stalled game state. If you splash blue for Diregraf Captain, sac'ing and re-casting Gravecrawler can be a win condition.
Self mill isn't all that important when you could just cast Grave Defiler and put Zombies straight into your hand. Unholy Grotto is still a good card to run, same as Lord of the Undead if you want the recursion.
Gray Merchant of Asphodel is fun in black-heavy decks, is a zombie, and is probably better than each other 5cmc+ zombie in this deck.
Hope this comment wasn't too long and you find something you like in it. Just remember: Keep yourself limited to 60 cards to maximize the consistency of your deck, and try to play with more 4 ofs and 3 ofs than 1x card slots.