Stalking Stones


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Uncommon
Duel Decks: Elspeth vs. Tezzeret (DDF) Uncommon
Mirrodin (MRD) Uncommon
Tempest (TMP) Uncommon

Combos Browse all

Stalking Stones


: Add to your mana pool.

: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)

Price & Acquistion Set Price Alerts





Stalking Stones Discussion

Cippo on Children of the Karn

3 months ago

I have some land suggestions if you're interested.

Eye of Ugin lets you cast eldrazi easier and gives additional search for Walking Ballista, Voltaic Construct, Myr Retriever, or Scrap Trawler when you're trying to combo out.

Temple of the False God and Ancient Tomb are solid 2 mana lands worth running. Although Tomb is up there in price now.

Rogue's Passage helps big damage like Blightsteel Colossus go through.

You could probably lose Glimmerpost, Urza's Factory, Cloudpost, Stalking Stones, or Zoetic Cavern and never really miss them.

Moby_Copperfield on

1 year ago

Another avenue to explore is Westvale Abbey  Flip and packing in landfolk to fuel the arrival of Ormendahl, Profane Prince  Flip

In addition to the ones you already have, there are in Jund colours: Ghitu Encampment, Hissing Quagmire, Lavaclaw Reaches, Raging Ravine and Treetop Village.

And colourless: Foundry of the Consuls, Mishra's Factory, Stalking Stones and Dread Statuary

All depends on your budget!

Funkydiscogod on Thoboes, the Mana Flow

1 year ago

Here's the problem: since lands can be played every turn, especially lands from the Command Zone, as far as I can tell, I might have missed one, but your design must adhere to one of these criteria to be balanced:

  • If it were a nonland card that cost 1 or less, it would be fair. Compare Dryad Arbor to Llanowar Elves. The reason is because in order to get this creature, you're effectively spending 1; it's a land with summoning sickness. It's not quite a creature land, but compare Khalni Garden to Kobolds of Kher Keep.
  • It can turn into a creature temporarily. By far the most common form of creature land, these will have an activated ability that turns them into a creature, which usually lasts until end of turn. These abilities generally cost what a creature would cost for that power and toughness but not always.
  • It can turn into a creature permanently, but it costs more than a creature with that power and toughness would cost. Examples are Stalking Stones, Westvale Abbey  Flip, Tomb of Urami, Cradle of the Accursed and Dark Depths. Here, I have grouped "sacrifice and make a token" into this group, too.
  • It has a cost as it enters the battlefield. There are no real examples of creature lands that do this, but you could play around with the drawbacks like Transguild Promenade or Gruul Turf or Lotus Vale, or other things like "all lands you control enter the battlefield tapped".

So, how about these ideas:

Thoboes, the Mana Flow

Legendary Land Creature - Elemental

Thoboes, the Mana Flow is all colors.

: Add one mana of any color to your mana pool.


This is the offspring of a Transguild Courier, a Command Tower, being raised by a Wall of Wood. It's a more fair version of what you originally posted.

Thoboes, the Mana Flow

Legendary Land

Thoboes, the Mana Flow enters the battlefield tapped.

, Pay 1 Life: Add one mana of any color to your mana pool.

: Thoboes becomes an 8/8 Elemental until end of turn.

This is basically a Mana Confluence that animates as a Fusion Elemental.

Thoboes, the Mana Flow

Legendary Land

If Thoboes, the Mana Flows would enter the battlefield, sacrifice an untapped Plains, Island, Swamp, Mountain, and Forest instead. If you do, put Thoboes onto the battlefield. If you don't, put it into its owner's graveyard.

: You may cast a spell from your hand without paying its mana cost.

I'd like to point out that just because an effect is symmetric, doesn't mean that it can be undercosted. Giving everyone the ability to play every spell that costs more than 5, for exactly 5, effectively just makes it a slow motion game of Eureka. If it were a personal effect, we'd compare it to a bad Omniscience, and cost it that way.

That said, I figure this ability is about the power level of having a Fist of Suns on the battlefield along with a land of each basic land type.

But, this land isn't a creature, so I don't know how much you'd like it. Making it a creature would open it up to all sorts of removal, especially with such a high cost.

Anyway, that was 3 ideas for your consideration. Let's keep the brainstorming going, shall we?

sylvannos on Budget Black Land Destruction Help

1 year ago

@Icbrgr: Good luck with this deck! It sounds like fun!

I was brewing 4C Land Destruction for a while and really liked playing it, but then they banned Deathrite Shaman.

That reminds me, does your deck benefit much if you added mana acceleration, like Golgari Signet, Mind Stone, Solemn Simulacrum, or Talisman of Dominance?

The only other suggestion I can think of is adding Urborg, Tomb of Yawgmoths to the deck so that you can tap your Ghost Quarters and Tectonic Edges for . It also lets you play cards like Mutavault or Stalking Stones more efficiently. It also makes Mutilate and Corrupt insane. I think even with a limited budget, Urborg, Tomb of Yawgmoth is the one card definitely worth investing in.

wongdemix on WITNESS.ME

2 years ago

some things I'd consider removing would be Ruins of Oran-Rief, Stalking Stones, and maybe only 2 Wastes at most, they aren't really necessary in this kind of deck honestly. Dust Bowl seems pretty decent, after a while you'll have way too many lands and you'll need to get more out of them. The deck should accelerate faster than any others, because the deck is so susceptible to removal due to its nature of no colors to support it, paired with the strong, yet slim options available without colors.

Vinman on Walking Mini-Fridges and Stuff (RETIRED)

2 years ago

stie112 Well a lot has happened since I made this budget version. Mainly Eye of Ugin jumping in price; Eye was about $5 when I made the deck. But there are some cards I feel that you can cut because they're obvious cuts due to price or just not working.

Cuts: Contagion Engine, Mana Vault (proxy I owned), Shimmer Myr, Eye of Ugin for price, Cloudpost, Foundry of the Consuls, Glimmerpost, Mage-Ring Network, Quicksand, Stalking Stones.

Possible Replacements: Sea Gate Wreckage, Shrine of the Forsaken Gods. Sanctum of Ugin, Wastes for out of reach lands because they are good and can actually tap for mana. Before Wastes colorless producing lands were pricey and hard to come by, but swapping out some of the utility or too pricey lands can be replaced with a good basic land alternative =). Vedalken Orrery, Scour from Existence, and Warping Wail. Now you can cut other cards due to price and you can find "functional' alternatives, but you can find what you think will work. The two planeswalkers in the deck, Ugin and Karn, are difficult to replace because they are almost vital to the deck because of power level alone. Karn is removal and backup plan, while Ugin is super removal, and it's own win condition.

This budget version of the deck I do not own, but these are possible changes that I would make to this version. I have invested time into upgrading this version so that's why this hasn't been updated. My current deck is

The Return of the King

Commander / EDH* Vinman


. Feel free to browse at this list. Normally what I do is print off and compile different lists of a deck I like to build, then just compare, contrast the decks and see what changes I can make to fit my budget when starting the deck. Also, is a fabulous site for EDH players to see what you can use for the decks.

Hope this helps =)

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