Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
Tap: Add (Blue) to your mana pool.
(Blue), Tap: You may play the removed card without paying its mana cost if a library has twenty or fewer cards in it.
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Shelldock Isle Discussion
3 days ago
@ TheSurgeon: Echoes is very cool tech; I can see it being a fun casual card and a decent one-of in more competitive play. I ended up cutting Shelldock Isle due to mana issues; it came down to that or Oboro, Palace in the Clouds, and I chose the latter. Just another preference issue, for the most part!
@ HezTheGod: Thanks for commenting. I actually do run a single Ghost Quarter IRL, as I've yet to acquire the singleton Marsh Flats. It's a fantastic card in Mill--I think Esper colors can support up to two copies and Dimir up to four--but with my low mana curve and many cantrips, I've slowly shifted GQs out in favor of colored mana sources.
Rest in Peace is a spectacular hoser, but not only is Surgeon right about it dying to Decay, it also shuts off a lot of my powerful mechanics: Snapcaster Mage, Visions of Beyond, Crypt Incursion. As such, I feel it belongs in there as a 4-of (which might also hold true for any Leylines), and I've determined that the loss of sideboard space + the nonbos with some of my mechanics means RiP is a no go.
Ancestral Recall is obviously a sweet card. I'd certainly test it if I owned any, but they're a tad pricy, and perhaps inferior to other card draw options available (how often can you say that in Modern?!).
3 days ago
A card I like to run in conjunction with Extirpate and Surgical Extraction is Haunting Echoes. I only run one, and use it with Shelldock Isle in the deck. (I actually have it set up in its deckbox to be converted from smash-face competitive to midrange casual with ease so no one is too salty. I'll even run an Echoes competitively sometimes as a wincon.
6 days ago
Grisly Spectacle is really very bad and Destroy the Evidence is even worse. I'd suggest running dedicated removal and mill separately instead. Glimpse the Unthinkable is fantastic, but if you're on a budget it is probably out of the question. For mill spells, consider Breaking / Entering and Mind Funeral. For removal, Doom Blade and Ultimate Price are pretty good, or something more expensive like Fatal Push if you can afford it. Manic Scribe would be a much more fitting creature for the deck, who combos pretty well with Phenax. If you can afford 'em, get your hands on as many Shelldock Isles as you can. That card is fantastic in a mill deck, especially one like yours with higher cost spells.
Overall Suggested Changes:
-4x Fog Bank
-2x Dream Leash
-3x Grisly Spectacle
-3x Pilfered Plans
-2x Psychic Strike
+3x Manic Scribe
+4x Mind Funeral
+3x Doom Blade
+3x Night's Whisper
1 week ago
I agree. A playset of Surgical Extraction or Extirpate would get more done with less mana than Echoes. You can probably run 1 echoes as a wincon (I do this in casual games with my mill deck) using Shelldock Isle to get it out for cheap.
Consuming Aberration is also a bad card for the mill meta. Beneath its shiny veneer of text is a mana sucking lifeless suicide play. Don't use this "sucker card". It Sounds good.. It isn't. Wasting 5 mana to play it, then you have to wait till next turn to use it? Crap! You can cast 2 Glimpses and a Tome Scour for that price with immediate effects.
Take Jace out. Planeswalkers don't win you games with mill. Period.
Take out a couple mind funerals for a couple Mesmeric Orbs, this will speed up the deck LOTS, and lower your cmc.
I would also consider Snapcaster Mage for some chump blocking and Glimpse recasting.
Good start, I'm anxious to see how this final product turns out.
1 week ago
Visions of Beyond, Crypt Incursion, Hedron Crab, Mesmeric Orb, and, if you can afford it, Ensnaring Bridge. Shelldock Isle is a good land. Manic Scribe, Jace's Phantasm, Archive Trap, are good as well, and Extirpate for the side. Also, if you like the grindy aspect, try Mind Grind. Also, Mirko Vosk, Mind Drinker is a really fun card.
2 weeks ago
I like that you're using Fog Bank to help keep Memory Sluice more powerful, and i think you could even take it up a notch, by pulling your 1 Twincast, and 1 Fog Bank. replace those 2 cards with Snapcaster Mages.
I also think Profane Memento is an interesting card choice for this deck. pretty neat. It might be overkill running that and Crypt Incursion though.. just a thought. you would probably be better off running a hose or two. i see you already have Ensnaring Bridge in the maybeboard, but i've also seen people straight up run Damnation in a mill deck. achieves pretty much the same goal. Also, since you're using Archive Trap shenanigans, i'd recommend running 2 Shelldock Isles to potentially cheat out a trap.
overall, very strong build you've got here. +1 from me