Painted Bluffs

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet Common

Combos Browse all

Painted Bluffs

Land — Desert

T: Add to your mana pool.

1, T: Add one mana of any color to your mana pool.

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Painted Bluffs Discussion

dadbeaver on Nicols Bolas' rise to power

1 week ago

I did some research and I'd replace Rhonas the Indomitable with Ramunap Hydra. Its a 3/3 for 4 mana, but can easily become better with Ajani and dagger of the worthy. Even though it doesn't have deathtouch and indestructible it has vigilance, reach, and trample. If you get Painted Bluffs out then it becomes a 4/4. The best part is that it's only 39 cents on card kingdom!! I tried to find 5/5 creatures that were low mana cost, but I couldn't find any that you didn't have to put -1/-1 counters on and I've never been a fan of that mechanic. I also tried to find a card that was green or black since those are the main colors of the deck.

P.S. I added The Locust God for convenience. It is a pretty costly card, but don't worry if it is out of your price range because it isn't needed. It's just a nice mechanic to have in the deck since you can draw a lot of cards with bolas. It is also a pretty big hitter(4/4).

AwesomeKyurem5 on This deck might net you -1 friends

1 week ago

gumbogogo and Legendary_penguin_of_death, to keep this in the budget range, I may add some cards to the version I make at home as I open them in packs. I don't doubt that more early mana is heavily needed, but the only ones that mana fix and are under a dollar are Survivors' Encampment and Painted Bluffs (and Evolving Wilds), so I'll put more of those on this version as a base for people wanting to build a good deck at home for less than $30 and look at what I have to add to my personal one at home.

UnwittingHero on The Withering

1 week ago

SailorJoeV, thanks! I've made some revisions based on your suggestions. (I live in a small town, so I'm still waiting for folks around here to crack Scorpion God; I didn't get a single one in my Booster Box.)

But yeah, even without The Scorpion God, I've been beating even my friends' casual decks consistently. The synergy is wonderful - the biggest problem I face now my choice. I have...

  • A lack of board-clear without the Archfiend of Ifnir / Grind / Dust combo
  • A strong feeling that my lands and mana sources could be much, much better. (Should I go for more lands? Land fetch? Utility lands?)

I'm thinking of adding 2x Westvale Abbey  Flip, but should I try...

Painted Bluffs

Sheltered Thicket or Desert of the Glorified

Evolving Wilds with basic lands and then utilities like Endless Sands?

And would it be worthwhile to add 3x Gate to the Afterlife and 1x God-Pharaoh's Gift for synergy with 2x Archfiend of Ifnir?

eduardoindigo on A Terrible Mix of Vehicles

3 weeks ago

It can definitely go off if you have the right circumstances, particularly with Consulate Dreadnought.The main issue that I see is that the deck is trying to be too diverse in mana.Vehicle decks function best on the principle of having high creature power with low mana (ie. Black and Red)You typically want to find the quickest way to cast your creatures so you can get them to pilot your vehicles.

Having four mana colors is inconvenient to casting fast, because you have to wait until you have the appropriate mana to cast your spells. The Painted Bluffs help in translating mana, however, you'd have to have an extra land to spare since the mana translation costs 1 other mana. I recommend sticking to one or two mana colors, preferably black and red just because those are generally low mana. #1 Mardu Vehicles is a really good vehicles deck, that uses primarily red and white, and secondarily black, but is flexible in mana thanks to cards like Aether Hub and Spire of Industry

Other than that, Lupine Prototype should be considered stranded as it the deck currently struggles to have few cards in hand due to the inability to cast fast. Aetherflux Reservoir is unreliable since the only life gain in the deck seems to be from that card, and that card relies on casting a lot of spells.

Verdict: Fix ya mana, boi

The_Dark_Adonis on Left for Dead *need advice*

4 weeks ago

Firstly, I would like to say its nice to see a tribal(ish) standard. +1 upvote.
Secondly, I don't play much standard right now so consider these suggestions with that in mind.

From what I understand a lot of standard is going wide right now, which means walkers die fast, also her +1 gets rid of 2 cards and the only thing that can benefit is Diregraf Colossus. Yes Liliana, the Last Hope can return creatures to hand, but they can't both be on the field, and chances are Death's Magesty will come out second because of the higher CMC.
Possibly just my playing mostly control but leaving things on the field is always sub-optimal. Compulsory Rest gives your opponent an easy +2 life and does nothing against things like Walking Ballista.Cast Out is nice in that it can hit any non-land but the ability to get whatever it is back is bad. Consider Anguished Unmaking as a replacement. Not only is it cheaper but the removal is permanent too. If your worried about the 3 life remember that it's a resource and consider adding another Shambling Vent or 2 instead of Painted Bluffs. Authority of the Consuls can also help with life but probably is best only as a 2 of sideboard to answer aggro. Be careful here i.m not sure on the standard rotation atm so Unmaking may be rotating out this next set.
I would keep 1, possibly 2 but switch the ones going out for more Murder, sure it doesn't hit walkers but instant speed is worth it and you have a lot of creatues to smack them anyway. As for the 2nd half, it can't be cast from hand and exiling a creature from a graveyard is not really going to mess with anything your opponent can do, so is effectively for a vanilla 2/2, not worth it.
The ability is a nice thought but you can use your mana for something better, easily. However a 1/2 blocker you can potentially buff for only is rather nice. While there are certainly more efficient choices this is pseudo-tribal so I really can't say remove it outright. Festering Mummy is a good candidate to replace this. He may only be a 1/1 but can at least weaken, if not outright remove, a creature. Once again i'm not sure about the next rotation but if Relentless Dead is not rotating out it gets ridiculous.
Only run 1. means it can't come out before turn 3 and is only really threatening past turn 7-8. As a late-game bomb it's invaluable but sitting with one in your opening hand is probably not good.
Your only running 2 colors and one of them is splashed. You do not need mana fixing.

rorzor on Metallurgic Procession

1 month ago

I love the idea! I like the Rishkar's Expertise with a Metallurgic Summonings on the battlefield especially, but the flipside is that without the summonings out you're getting at best a single card with a servo out.

I think having all the expertises as playsets is a mistake - yes if you have them all ready to cascade as you suggest then you can have a very powerful turn sequence, but this situation is very unlikely to occur. Kari Zev's Expertise in particular is very narrow and I think should be removed. I would suggest removing altogether and focus on being bant too as this deck has a lot of trouble with mana fixing and curve. Replace wrangle with some solid white removal like Declaration in Stone, Cast Out, Immolating Glare, Blessed Alliance or possibly Stasis Snare

Take out Painted Bluffs which is not a competitive land in constructed, add playsets of the relevant fast and bicycle lands (in bant).

If you wanted to take this deck in a different direction you could try going down green and just be azorius, then you add Mechanized Production and a bunch of clue producing instants and sorcery from these colours and add Torrential Gearhulk for multiple wincons.

Great idea though +1

silastheguardian on the sandy missionary(i dont like sand)

1 month ago

You are looking for Grasping Dunes, Painted Bluffs, Sunscorched Desert and Cradle of the Accursed for your deserts. Also, you may want to consider the card Desert Cerodon if we are going all the way into the desert here.

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