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Land — Desert
T: Add to your mana pool.
1, T: Add one mana of any color to your mana pool.
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Painted Bluffs Discussion
1 week ago
I did some research and I'd replace Rhonas the Indomitable with Ramunap Hydra. Its a 3/3 for 4 mana, but can easily become better with Ajani and dagger of the worthy. Even though it doesn't have deathtouch and indestructible it has vigilance, reach, and trample. If you get Painted Bluffs out then it becomes a 4/4. The best part is that it's only 39 cents on card kingdom!! I tried to find 5/5 creatures that were low mana cost, but I couldn't find any that you didn't have to put -1/-1 counters on and I've never been a fan of that mechanic. I also tried to find a card that was green or black since those are the main colors of the deck.
P.S. I added The Locust God for convenience. It is a pretty costly card, but don't worry if it is out of your price range because it isn't needed. It's just a nice mechanic to have in the deck since you can draw a lot of cards with bolas. It is also a pretty big hitter(4/4).
1 week ago
gumbogogo and Legendary_penguin_of_death, to keep this in the budget range, I may add some cards to the version I make at home as I open them in packs. I don't doubt that more early mana is heavily needed, but the only ones that mana fix and are under a dollar are Survivors' Encampment and Painted Bluffs (and Evolving Wilds), so I'll put more of those on this version as a base for people wanting to build a good deck at home for less than $30 and look at what I have to add to my personal one at home.
1 week ago
SailorJoeV, thanks! I've made some revisions based on your suggestions. (I live in a small town, so I'm still waiting for folks around here to crack Scorpion God; I didn't get a single one in my Booster Box.)
But yeah, even without The Scorpion God, I've been beating even my friends' casual decks consistently. The synergy is wonderful - the biggest problem I face now my choice. I have...
- A lack of board-clear without the Archfiend of Ifnir / Grind / Dust combo
- A strong feeling that my lands and mana sources could be much, much better. (Should I go for more lands? Land fetch? Utility lands?)
3 weeks ago
It can definitely go off if you have the right circumstances, particularly with Consulate Dreadnought.The main issue that I see is that the deck is trying to be too diverse in mana.Vehicle decks function best on the principle of having high creature power with low mana (ie. Black and Red)You typically want to find the quickest way to cast your creatures so you can get them to pilot your vehicles.
Having four mana colors is inconvenient to casting fast, because you have to wait until you have the appropriate mana to cast your spells. The Painted Bluffs help in translating mana, however, you'd have to have an extra land to spare since the mana translation costs 1 other mana. I recommend sticking to one or two mana colors, preferably black and red just because those are generally low mana. #1 Mardu Vehicles is a really good vehicles deck, that uses primarily red and white, and secondarily black, but is flexible in mana thanks to cards like Aether Hub and Spire of Industry
Other than that, Lupine Prototype should be considered stranded as it the deck currently struggles to have few cards in hand due to the inability to cast fast. Aetherflux Reservoir is unreliable since the only life gain in the deck seems to be from that card, and that card relies on casting a lot of spells.
Verdict: Fix ya mana, boi
3 weeks ago
4 weeks ago
Firstly, I would like to say its nice to see a tribal(ish) standard. +1 upvote.
Secondly, I don't play much standard right now so consider these suggestions with that in mind.
1 month ago
I love the idea! I like the Rishkar's Expertise with a Metallurgic Summonings on the battlefield especially, but the flipside is that without the summonings out you're getting at best a single card with a servo out.
I think having all the expertises as playsets is a mistake - yes if you have them all ready to cascade as you suggest then you can have a very powerful turn sequence, but this situation is very unlikely to occur. Kari Zev's Expertise in particular is very narrow and I think should be removed. I would suggest removing altogether and focus on being bant too as this deck has a lot of trouble with mana fixing and curve. Replace wrangle with some solid white removal like Declaration in Stone, Cast Out, Immolating Glare, Blessed Alliance or possibly Stasis Snare
Take out Painted Bluffs which is not a competitive land in constructed, add playsets of the relevant fast and bicycle lands (in bant).
If you wanted to take this deck in a different direction you could try going down green and just be azorius, then you add Mechanized Production and a bunch of clue producing instants and sorcery from these colours and add Torrential Gearhulk for multiple wincons.
Great idea though +1
1 month ago
You are looking for Grasping Dunes, Painted Bluffs, Sunscorched Desert and Cradle of the Accursed for your deserts. Also, you may want to consider the card Desert Cerodon if we are going all the way into the desert here.